Sam 0 Posted 33 minutes ago #21 Share Posted 33 minutes ago PH Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258349 | LD: 41 (17, +24) | CD: 12 (4, +8) | 6300col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258350 | LD: 34 (10, +24) | CD: 9 (1, +8) | 6300col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258351 | LD: 42 (18, +24) | CD: 17 (9, +8) | 6300col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258352 | LD: 37 (13, +24) | CD: 11 (3, +8) | 5460col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus) Players: Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8 Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8 Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8 Enemies: [0/0/0/0] Snapdragon #57 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #58 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #59 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #60 | HP: 420/420 | DMG: 136 | Phase (MD) Link to post Share on other sites
Simmone 0 Posted 32 minutes ago #22 Share Posted 32 minutes ago PH Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258293 | LD: 36 (12, +24) | CD: 10 (2, +8) | 6615col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258294 | LD: 27 (3, +24) | CD: 14 (6, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258295 | LD: 29 (5, +24) | CD: 13 (5, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258296 | LD: 44 (20, +24) | CD: 12 (4, +8) | 6615col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus) Players: Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8 Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8 Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8 Enemies: [0/0/0/0] Snapdragon #61 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #62 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #63 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #64 | HP: 420/420 | DMG: 136 | Phase (MD) Link to post Share on other sites
Raidou 1 Posted 31 minutes ago #23 Share Posted 31 minutes ago PH Raidou cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258297 | LD: 30 (6, +24) | CD: 19 (11, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258298 | LD: 37 (13, +24) | CD: 10 (2, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258299 | LD: 38 (14, +24) | CD: 11 (3, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258300 | LD: 34 (10, +24) | CD: 18 (10, +8) | 5733col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus) Players: Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8 Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8 Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8 Enemies: [0/0/0/0] Snapdragon #65 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #66 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #67 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #68 | HP: 420/420 | DMG: 136 | Phase (MD) Link to post Share on other sites
Sam 0 Posted 30 minutes ago #24 Share Posted 30 minutes ago PH Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus) Players: Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8 Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8 Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8 Enemies: [0/0/0/0] Snapdragon #69 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #70 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #71 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #72 | HP: 420/420 | DMG: 136 | Phase (MD) Link to post Share on other sites
Simmone 0 Posted 29 minutes ago #25 Share Posted 29 minutes ago PH Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258301 | LD: 42 (18, +24) | CD: 9 (1, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258302 | LD: 43 (19, +24) | CD: 16 (8, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258303 | LD: 36 (12, +24) | CD: 12 (4, +8) | 6615col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258304 | LD: 28 (4, +24) | CD: 11 (3, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus) Players: Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8 Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8 Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8 Enemies: [0/0/0/0] Snapdragon #73 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #74 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #75 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #76 | HP: 420/420 | DMG: 136 | Phase (MD) Link to post Share on other sites
Raidou 1 Posted 27 minutes ago #26 Share Posted 27 minutes ago PH Raidou cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258305 | LD: 36 (12, +24) | CD: 18 (10, +8) | 5733col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258306 | LD: 42 (18, +24) | CD: 18 (10, +8) | 5733col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258307 | LD: 29 (5, +24) | CD: 14 (6, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258308 | LD: 30 (6, +24) | CD: 17 (9, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus) Players: Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8 Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8 Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8 Enemies: [0/0/0/0] Snapdragon #77 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #78 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #79 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #80 | HP: 420/420 | DMG: 136 | Phase (MD) Link to post Share on other sites
Sam 0 Posted 26 minutes ago #27 Share Posted 26 minutes ago PH Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus) Players: Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8 Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8 Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8 Enemies: [0/0/0/0] Snapdragon #81 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #82 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #83 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #84 | HP: 420/420 | DMG: 136 | Phase (MD) Link to post Share on other sites
Simmone 0 Posted 26 minutes ago #28 Share Posted 26 minutes ago PH Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258309 | LD: 25 (1, +24) | CD: 17 (9, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258310 | LD: 33 (9, +24) | CD: 19 (11, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258311 | LD: 44 (20, +24) | CD: 11 (3, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258312 | LD: 31 (7, +24) | CD: 11 (3, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus) Players: Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8 Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8 Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8 Enemies: [0/0/0/0] Snapdragon #85 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #86 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #87 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #88 | HP: 420/420 | DMG: 136 | Phase (MD) Link to post Share on other sites
Raidou 1 Posted 24 minutes ago #29 Share Posted 24 minutes ago PH Raidou cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258313 | LD: 28 (4, +24) | CD: 9 (1, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258314 | LD: 27 (3, +24) | CD: 18 (10, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258315 | LD: 44 (20, +24) | CD: 14 (6, +8) | 5733col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258316 | LD: 26 (2, +24) | CD: 12 (4, +8) | 5733col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus) Players: Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8 Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8 Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8 Enemies: [0/0/0/0] Snapdragon #89 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #90 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #91 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #92 | HP: 420/420 | DMG: 136 | Phase (MD) Link to post Share on other sites
Sam 0 Posted 22 minutes ago #30 Share Posted 22 minutes ago PH Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus) Players: Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8 Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8 Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8 Enemies: [0/0/0/0] Snapdragon #93 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #94 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #95 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #96 | HP: 420/420 | DMG: 136 | Phase (MD) Link to post Share on other sites
Simmone 0 Posted 22 minutes ago #31 Share Posted 22 minutes ago PH Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258317 | LD: 41 (17, +24) | CD: 9 (1, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258318 | LD: 37 (13, +24) | CD: 13 (5, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258319 | LD: 38 (14, +24) | CD: 9 (1, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258320 | LD: 34 (10, +24) | CD: 19 (11, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus) Players: Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8 Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8 Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8 Enemies: [0/0/0/0] Snapdragon #97 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #98 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #99 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #100 | HP: 420/420 | DMG: 136 | Phase (MD) Link to post Share on other sites
Raidou 1 Posted 18 minutes ago #32 Share Posted 18 minutes ago PH Raidou cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258321 | LD: 37 (13, +24) | CD: 16 (8, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258322 | LD: 35 (11, +24) | CD: 16 (8, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258323 | LD: 25 (1, +24) | CD: 10 (2, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258324 | LD: 27 (3, +24) | CD: 19 (11, +8) | 3969col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus) Players: Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8 Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8 Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8 Enemies: [0/0/0/0] Snapdragon #101 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #102 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #103 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #104 | HP: 420/420 | DMG: 136 | Phase (MD) Link to post Share on other sites
Sam 0 Posted 17 minutes ago #33 Share Posted 17 minutes ago PH Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus) Players: Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8 Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8 Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8 Enemies: [0/0/0/0] Snapdragon #105 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #106 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #107 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #108 | HP: 420/420 | DMG: 136 | Phase (MD) Link to post Share on other sites
Simmone 0 Posted 16 minutes ago #34 Share Posted 16 minutes ago PH Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258325 | LD: 32 (8, +24) | CD: 19 (11, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258326 | LD: 35 (11, +24) | CD: 19 (11, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258327 | LD: 37 (13, +24) | CD: 19 (11, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258328 | LD: 44 (20, +24) | CD: 16 (8, +8) | 6615col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus) Players: Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8 Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8 Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8 Enemies: [0/0/0/0] Snapdragon #109 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #110 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #111 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #112 | HP: 420/420 | DMG: 136 | Phase (MD) Link to post Share on other sites
Raidou 1 Posted 14 minutes ago #35 Share Posted 14 minutes ago PH Raidou cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (87 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258329 | LD: 37 (13, +24) | CD: 10 (2, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258330 | LD: 29 (5, +24) | CD: 9 (1, +8) | 3969col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258331 | LD: 44 (20, +24) | CD: 10 (2, +8) | 5733col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258332 | LD: 30 (6, +24) | CD: 14 (6, +8) | 5733col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus) Players: Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8 Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8 Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8 Enemies: [0/0/0/0] Snapdragon #113 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #114 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #115 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #116 | HP: 420/420 | DMG: 136 | Phase (MD) Link to post Share on other sites
Sam 0 Posted 13 minutes ago #36 Share Posted 13 minutes ago PH Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus) Players: Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8 Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8 Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8 Enemies: [0/0/0/0] Snapdragon #117 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #118 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #119 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #120 | HP: 420/420 | DMG: 136 | Phase (MD) Link to post Share on other sites
Simmone 0 Posted 12 minutes ago #37 Share Posted 12 minutes ago PH Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (97 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258333 | LD: 29 (5, +24) | CD: 18 (10, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258334 | LD: 38 (14, +24) | CD: 14 (6, +8) | 6615col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258335 | LD: 36 (12, +24) | CD: 19 (11, +8) | 5733col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258336 | LD: 29 (5, +24) | CD: 17 (9, +8) | 4851col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus) Players: Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8 Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8 Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8 Enemies: [0/0/0/0] Snapdragon #121 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #122 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #123 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #124 | HP: 420/420 | DMG: 136 | Phase (MD) Link to post Share on other sites
Raidou 1 Posted 10 minutes ago #38 Share Posted 10 minutes ago PH Raidou cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (97 + 20 = 107~106 {Max} - 19 = 87) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: ID: 258337 | LD: 26 (2, +24) | CD: 11 (3, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258338 | LD: 36 (12, +24) | CD: 12 (4, +8) | 5733col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258339 | LD: 25 (1, +24) | CD: 14 (6, +8) | 4851col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 258340 | LD: 31 (7, +24) | CD: 19 (11, +8) | 3969col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus) Players: Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8 Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8 Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8 Enemies: [0/0/0/0] Snapdragon #125 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #126 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #127 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #128 | HP: 420/420 | DMG: 136 | Phase (MD) Link to post Share on other sites
Sam 0 Posted 9 minutes ago #39 Share Posted 9 minutes ago PH Sam cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (107 + 20 = 127~126 {Max} - 19 = 107) before their attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. Loot Rolls: + [{420 x 4 = 1680} x 4 = 6720 col, 4 materials] (NT bonus) Players: Gaius | HP: 940/940 | EN: 106/106 | DMG: 13 | MIT:127 | ACC: 1 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 Simmoné | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:-20 | ACC:5 | AA | EVA:3 | REC: 8 | LD:24 | PROSP:8 | QTY: 8 Raidou | HP: 880/880 | EN: 87/106 | DMG: 28 | MIT:52 | ACC:5 | AA | EVA:4 | BH:48 | REC: 8 | LD:24 | PROSP:6 | QTY: 8 Sam | HP: 880/880 | EN: 107/126 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:26 | PROSP:10 | QTY: 8 Enemies: [0/0/0/0] Snapdragon #129 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #130 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #131 | HP: 420/420 | DMG: 136 | Phase (MD) [0/0/0/0] Snapdragon #132 | HP: 420/420 | DMG: 136 | Phase (MD) Link to post Share on other sites
Raidou 1 Posted 2 minutes ago #40 Share Posted 2 minutes ago Thread Closure: ? Total Col: ? + 400 {1 Page} = ? x 1.05 (Guild Rank 5) = ? Col Guild Tokens: 6 [4 Members/Gaius/Simmone/Raidou/Sam] Looted: TOTAL COL: 224910 {Simmone} MATERIALS: 90 {Simmone} Gleaming Scales/Demonic Shards (40) | [253229a] | [253230a] | [253231a] | [253232a] | [258269a] | [258270a] | [258271a] | [258272a] | [258277a] | [258278a] | [258279a] | [258280a] | [258285a] | [258286a] | [258287a] | [258288a] | [258293a] | [258294a] | [258295a] | [258296a] | [258301a] | [258302a] | [258303a] | [258304a] | [258309a] | [258310a] | [258311a] | [258312a] | [258317a] | [258318a] | [258319a] | [258320a] | [258325a] | [258326a] | [258327a] | [258328a] | [258333a] | [258334a] | [258335a] | [258336a] Random Dungeon Maps (40) | [253229b] | [253230b] | [253231b] | [253232b] | [258269b] | [258270b] | [258271b] | [258272b] | [258277b] | [258278b] | [258279b] | [258280b] | [258285b] | [258286b] | [258287b] | [258288b] | [258293b] | [258294b] | [258295b] | [258296b] | [258301b] | [258302b] | [258303b] | [258304b] | [258309b] | [258310b] | [258311b] | [258312b] | [258317b] | [258318b] | [258319b] | [258320b] | [258325b] | [258326b] | [258327b] | [258328b] | [258333b] | [258334b] | [258335b] | [258336b] TOTAL COL: 199332 {Raidou} MATERIALS: 68 {Raidou} Gleaming Scales/Demonic Shards (40) | [253253a] | [253254a] | [253255a] | [253256a] | [258273a] | [258274a] | [258275a] | [258276a] | [258281a] | [258282a] | [258283a] | [258284a] | [258289a] | [258290a] | [258291a] | [258292a] | [258297a] | [258298a] | [258299a] | [258300a] | [258305a] | [258306a] | [258307a] | [258308a] | [258313a] | [258314a] | [258315a] | [258316a] | [258321a] | [258322a] | [258323a] | [258324a] | [258329a] | [258330a] | [258331a] | [258332a] | [258337a] | [258338a] | [258339a] | [258340a] Random Dungeon Maps (40) | [253253b] | [253254b] | [253255b] | [253256b] | [258273b] | [258274b] | [258275b] | [258276b] | [258281b] | [258282b] | [258283b] | [258284b] | [258289b] | [258290b] | [258291b] | [258292b] | [258297b] | [258298b] | [258299b] | [258300b] | [258305b] | [258306b] | [258307b] | [258308b] | [258313b] | [258314b] | [258315b] | [258316b] | [258321b] | [258322b] | [258323b] | [258324b] | [258329b] | [258330b] | [258331b] | [258332b] | [258337b] | [258338b] | [258339b] | [258340b] PENDING SAM Final Rewards: Gaius: ? EXP 1*Mon Simmone (Guild Treasurer): ? EXP 1*Mon TOTAL COL: MATERIALS: GUILD TOKENS: Raidou: ? EXP 1*Mon Sam: ? EXP 1*Mon Link to post Share on other sites
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