Jump to content
  • Announcements

    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Steel

User
  • Content count

    469
  • Joined

  • Last visited

About Steel

  • Birthday 06/03/1997

Guild Information

Profile Information

  • Gender
    Male
  • Interests
    Takeshi has done martial arts ever since he was 8 and is now a second degree black belt in karate as well as a first dan in kendo. He started singing since he was 6 and started learning piano and violin at the age of 7. He stopped taking lessons at the age of 14 but still enjoys playing. He picked up guitar at the age of 15. Due to the fact he didn't have many friends to hang out with, he watches a lot of anime and reads a lot of manga. He also enjoys writing stories.
  • Journal

Profile Fields

  • Skill Points
    21

Recent Profile Visitors

749 profile views
  1. "Valentines is when the girls give chocolate to guys generally and White Day, which is a month later, is the reverse and the guys get something for the girls." Steel said in response. "White Day aside since that's more a Japan thing, I thought Valentine's Day was international. I'm surprised you don't know about it." It seemed like Reinka was enjoying her chocolate greatly, saying that she may develop a sweet tooth. "I suppose we'll have to get dessert when we eat out tonight." He said with a smile. "At least we can't get cavities here." "Even before we got stuck in here, they already made a diet program for the nerve gear. It makes sense since eating food here still tricks your brain into thinking you're full though you don't gain a single calorie here." Steel said in response. "I think once we get out of here, you should introduce the program to your friends in theater. I'm under the impression you guys watch every calorie you eat. It doesn't really sound fun. Diet reasons aside, they should try to enjoy food for once. Though that may just be me since I have to eat a ton in order to keep up with the large amount of calories I end up burning through the day."
  2. "I stopped thinking of this as a game after day 1 honestly." Steel said as he remembered the day the game became reality. He couldn't really call something he was forced to play, at the risk of his own life no less, as a mere game. "Hahaha, from game to home eh? That's a drastic change of thinking." He couldn't help but laugh at the sudden change in attitude. At the same time, he kinda agreed with her. While he still didn't think of this place as home since he was a solo player usually before Reinka, he had gotten somewhat comfortable with his situation and wasn't feeling as much despair as the first day. Reinka then went into her inventory and took out some chocolate before splitting it and giving half to him. It was almost kinda fitting since Valentine's Day wasn't that far from from the present. Though it reminded him that he never had any luck back in school on Valentine's other than Obligation Chocolate or chocolate from his little sister. At most, he got Friendship Chocolate from some of his female friends in high school. He put those thoughts in the back of his mind as he nibbled on the chocolate. "Thanks. Though it's already past Valentine's I'll be sure to get you something on White Day." He said with a small smile as he ate the chocolate. Since Reinka was from America, he doubted she knew much about Japanese culture. Then again, they taught culture in language classes nowadays so who knows?
  3. Steel was somewhat surprised at Reinka's question during their break. He hadn't actually thought about it before since they kinda had to deal with the whole death game thing. There just wasn't enough time for him to spare on the philosophical stuff. He began to think about it briefly before answering. As he did, the many things he experienced since coming here started flashing through his head. "I believe it's fine to think of this as reality." Steel said in response. "While this world is made up of ones and zeros, even though we're not moving our own flesh and blood bodies, we're still experiencing things and making memories. Fun memories, painful memories, feelings of accomplishment, feelings of regret, all sorts of things. At the very least, it'd leave a bad taste in my mouth if all of those memories and feelings were just regarded as fake." He said with a somewhat bitter smile. "So does that answer your question?"
  4. Steel could only give a wry smile when Reinka appeared embarrassed over missing her target. "Don't worry about it, it happens to everybody." Steel said reassuring her. He then saw the boar snap out of it's stun and just look pissed. "I got it." Steel said as he got in between Reinka and the boar and got into a stance. It was one he used back in the real world for kendo. Might as well let loose a little. He said with a small smirk as bloodlust seemed to come from him. "Kofuna Shizen Ryu: Samidare." He said in a calm tone before striking the boar and killing it with the sword technique. Afterwards, he went back to normal. "Aw man, I didn't get a horn this time. Looks like you're still winning by one." He said with some disappointment as he hasn't had much luck with getting these things. He then noticed Reinka looked tired. "How about we take a small break?" He suggested. ID# 96223 BD: 7 | LD: 4 Reinka HP: 120 Energy: 2/12 Steel: HP: 220 Energy: 14/22 Enemy: Boar Pup HP: 0/5 Dead Boar Pup HP 0/5 Dead Boar Pup HP: 0/5 Dead
  5. Good, looks like she's got that one busy. Steel thought to himself as glanced over and saw Reinka hit and stun a boar with a martial arts skill. He decided to go after the other boar since he believed that Reinka would be able to handle the stunned one on her own. It would have only taken one more hit anyway. He looked over at his own opponent with a relaxed expression as he was confident this time in killing the boar . "Sorry Mr. Piggy, but we have to kill you for materials." Steel said in his playful tone before zooming in and unleashing one more Snake Bite, getting another kill in. A message box then popped up showing that he had gotten a boar pup tusk finally. "Alright, I got one! Now we're 1 to 2. How are you doing on your end? Though you're probably gonna beat me anyway." He said with a small laugh. ID#: 96221 BD: 6 | LD: 12 Reinka HP: 120 Energy: 4/12 Steel: HP: 220 Energy: 14/22 Enemy: Boar Pup HP: 0/5 Dead Boar Pup HP 0/5 Dead Boar Pup HP: 2/5 Steel gained one boar tusk material
  6. Steel began to observe how Reinka fought against the boars. Since you were using your mind to move your body, you would need to have some degree of physical ability in order to move well. And Reinka was moving like an acrobat, jumping around and throwing punches at them. Too bad said punches were missing all of them. And here I thought I was unlucky... He thought to himself before he noticed something. One of the boars was about to strike Reinka from behind. Though he knows that it wouldn't deal her much damage if at all, he couldn't let himself just stand there. "Look out!" He said as got right behind Reinka in a flash and cut down the attacking boar with another Snake Bite. "As I said, I got your back." Steel said as they were now back to back. "Let's try focusing on one each." In his mind, he sorta cursed not getting a material. ID# 96212 BD: 8 | LD: 8 Reinka HP: 120 Energy: 8/12 Steel: HP: 220 Energy: 17/22 Enemy: Boar Pup HP: 0/5 Dead Boar Pup HP: 5/5 Boar Pup HP: 5/5
  7. Looks like their first treasure chest search was a success. Reinka had left the dividing of the contents of said chest to him later. The amount inside wasn't much but it was better than getting attacked by a mimic chest. After they had settled that, she already lead him to another boar which was pretty close to a group of them. "Well, might as well get this over with." He said as he got into position near the boar away from the group, planning to deal with the group later. He charged up a sword skill and he let loose «Snake Bite», landing three solid blows on the boar and pretty much killing it in one go. "See? These boars are weak." He said with a grin to Reinka. Unfortunately, he didn't get any drops from the monster. "Darn it! My luck is still really crappy..." He said with a sigh. "Ah well, I'll make up for it through quantity. Hey Reinka, looks like we're taking on those three boars. I think I got them pissed off from killing their friend. Should be fine though, they can't get through my armor." He said confidently. ID# 96125 BD 7 | MD 5 | LD 4 Steel: HP: 220 Energy: 19/22 Reinka HP: 120 Energy: 12/12 Enemy: Boar Pup HP: 0/5 Dead
  8. "Well, we'll have to test my luck. You've already seen how bad my luck was in terms of hitting the enemy. But I'm sure I'll be able to prove that I'm capable in some way." Steel said with a wry smile as she teased him for being behind her in terms of material gathering for the quest. He presumed this was karma for his earlier teasing but there was probably more to come. Reinka looked more determined now that they had done the pinky promise and even suggested a race to obtain the next material. "I'll probably lose with my luck but you're on." He said with a grin. He figured that she was doing this to hide her fear or something but decided to say nothing of it at the moment. For a short while, the two of them searched the fields again and Steel found something surprising. "This isn't the quest materials but I found a chest." He called out to Reinka. "Hahaha, aren't you a pirate? Finding chests are supposed to be your specialty." He said in a teasing tone when she got to him. "Want to open it?" ID# 96069 LD: 19 Chest found
  9. "Yeah, let's finish this quest up quickly and then get something to eat and then head home." Steel said with a grin. "With our strength combined, we're overkill so this should be over in a snap." Though he couldn't do anything effect wise like Reinka's bleeding gauntlets, his multi hit sword skills should get him to the same level of damage dealing. She then listed out some promises that she wanted him to keep. Like coming home every night, that he wouldn't go out alone, and that he'd get better gear. She ended it by holding up a pinky for him to interlock with his own for a pinky swear. The way Reinka was acting kind of reminded him of a clingy and overworried wife but he didn't voice this thought as it wasn't the best time for it. Steel took his pinky and interlocked it with Reinka's. "I promise you that I won't go out on my own, that I'll get better gear, and that I'll return to you each night." He said with a small smile.
  10. It seemed that didn't help at all since Reinka still was panicking and crying and Steel felt bad about being the cause(?) of her tears. She then all of a sudden grabbed his hand and ran back to town with him in tow.Once the had arrived back to town, she continued to cry and berate him at the same time despite him being a higher level and much harder to kill. Despite all of the insults being thrown his way, he could sense how worried for him she really was. Steel decided to just sit right next to her. wrapping an arm around her in a somewhat awkward hug and let her use his shoulder/chest to cry on. He really didn't know how to properly respond to all of this. He was glad that she treasured him that much but seeing her in tears because of that reason also tore at him. Well, better get her out of public eye first at least. He thought to himself before he picked up the girl princess style and took her away to a nearby bench which was a bit away from the main road and let her finish crying there. "I'm sorry for worrying you. But I assure you that the armor I have on can protect me from a ton of things. I'm not going to die." He didn't know what else to say. "And I promise to buy some better gear after this quest to make sure I'll be able to come back home to you in one piece." He hoped this would work.
  11. Reinka seemed to be breaking down after hearing him compare his gear to starter equipment. Well, I wasn't expecting that... Steel thought to himself as Reinka practically demolished two boars at once, already almost finishing her side of the quest. But at this rate, they couldn't continue. Well, Steel felt it wouldn't be right to do anything else before he calms her down and assure her that everything would be okay. He slowly walked up to her shaking body and brought her close for a hug until she calmed down a little. At least until she had stopped shaking. "Settled down a little?" He asked in a warm calming tone. "Don't worry, I won't be taken down that easily. I said my gear's only a little better than the starting gear but my defenses are still way higher than yours. If my guess is correct, it's at least triple yours. I wasn't lying you know that I could handle the monsters on this floor with no problem. And I definitely don't plan on dying. That'd make you sad right?" He then eased Reinka's arms which were still sorta in battle position to relax. "So I want you to trust me on that." He said this with a warm smile.
  12. Steel made a half hearted attempt at trying to kill it as the bleeding effect would kill it anyway. He obviously missed and somehow the boar did as well but that didn't matter as it's HP went to 0 anyway. "Well, that's one piggy dead. Didn't get the drop though. Well, it shouldn't be too hard to deal with considering our stats. I think we're actually overkill." He said as it took Reinka practically a single hit to kill it. "Now then, let's move on to the next one." He said, almost disappointed that it ended so quickly. "So how was your first taste of battle, regardless of how short it was?" He asked Reinka since this was her first real battle. He then noticed her gear. "I should probably get some better gear too. This is still practically the starter equipment." In truth, he had acquired his Anneal Blade and Black Defender Armor through quests but their stats weren't that much better than the stuff given to beginners. ID# 96062 BD: 4 | MD 1 Steel: HP: 220 Energy: 18/22 Reinka HP: 120 Energy: 11/12 Enemy: Boar Pup HP: 0/5 (Dead)
  13. Steel couldn't help but snicker a little at being able to make Reinka get even more red in the face. But he figured it was time to stop as going too far wouldn't be a good idea. Reinka then shifted from being mad to laughing and Steel joined in. Reinka then asked Steel to start off the battle. To which he began to question whether that would work out considering his luck recently with the gathering quest and the fight with that Queen Bee, both of which he had terrible luck in. "I'll probably be missing a lot so don't hold your breath." Steel said with a sigh as he stepped forward without a care in the world and got the boar's attention. He swung at it and missed. The boar in turn attacked back and landed a decent hit but it did nothing to Steel. "See?" He said, showing he wasn't kidding about missing and looked completely unfazed by the boar that rammed into him as it didn't drop his health a single bit. BD 4 | MD 8 Steel: HP: 220 Energy: 20/22 Reinka HP: 120 Energy: 12/12 Enemy: Boar Pup HP: 5/5
  14. As a (self proclaimed) samurai of virtue, Steel's initial reaction would have been to insist that Reinka take the bed for herself. However, the women in his life, including his sister and his mother when she was alive, tended to be rather stubborn so he decided to just give in. "Hopefully, I don't end up snoring or anything and disturb your rest." Right as he said that, he wondered if people did snore in this VR world as they didn't actually need to take in and let out breaths. "The inn's not too far away from the restaurant I'm taking your to, just a block or two away." If he had to be honest, he actually found some fun in getting Reina all flustered like that even though it wasn't intentional. "I don't actually mind too much. I'm pretty confident in my body since it's been toned from training all these years. So it's okay if you look." Steel said this with a teasing tone for the last bit. He really didn't care if anybody saw him. It was only for a few seconds and as he said, he had some confidence in his body from martial arts training. "But if you so wish to keep the sight to yourself, then I shall refrain from changing in public." He managed to get one last bit of teasing in while at the same time saying that he'd be more careful for next time. The two began to walk through the fields and pretty soon, they found a target. "It would probably be best if we started with one for now to get your feet wet. Do you want to start or should I?" He began to ponder how to best get her used to fighting.
  15. "You slept in the alleyways!?!" And another bomb was dropped on him that made him worry for the woman in front of him even further. "I'm honestly surprised and relieved that you haven't been killed or kidnapped yet." He said with a sigh and a genuinely worried expression on his face. "You know, sleep PKing is still a thing in this world even in a safe zone. Even if you're asleep, somebody could walk up to you, challenge you to a duel, move your finger so you accept the duel, and then kill you in your sleep! Or they could have made you turn off your ethic code and do...those sort of things while you were asleep. Getting kidnapped isn't out of the question either..." He really didn't want to think about what could have happened to her. "Did you not want to go into an inn because you didn't trust it like with the food? If that's the case, you can stay in my room. Thankfully, since this is a virtual world, sleeping on the floor isn't as bad so you can take the bed." His eyes showed an odd determination to make sure she sleeps in a proper bed for once. "Looks like you've got your qualities in a partner all thought out. That's good. I haven't really thought this stuff out at all since I've been focusing more on training and that 'hero of justice' thing a good deal of my life." Steel said with a bit of a laugh. "If you can't move with your hands then play with your feet. If you don't have enough fingers, then use your nose as well. Whether you're sad, you're a mess, or you've hit rock bottom, you still have to play. That's how people like us survive. That's something I remember hearing in the past." Steel said in response. "As a musician I can kinda get what you're saying with this 'the show must go on' business. I'm sure we'll survive and grit our teeth and get out on stage when we get out of here." He said with a grin. "Alright then, let's go." Steel said calmly leading Reinka outside of the safe zone. As he did so, he equipped on his gear, not really caring if he was in his boxers for a few seconds. "Let's go kill some pigs.
×