Jump to content
  • Announcements

    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Kain Hargraves

  • Content count

  • Joined

  • Last visited

About Kain Hargraves

  • Birthday 02/13/1989

Profile Information

  • Gender
  • Location
  • Interests
    SAO, RPGs, More

Profile Fields

  • Skill Points

Recent Profile Visitors

1,235 profile views
  1. Earning a Living Help

    pick me.
  2. Having been standing nearby in the market place, his bone flute in hand and a tune carrying across the wind, Kain was at home playing for random strangers. He looked about as he played, noticing people wandering about. After finishing his tune, he slid the flute into a small pouch at his side and leaned against a large building. With a yawn, he decided he would head back to a small tavern for lunch, then head off to set up his shop. As he was wandering away, he noticed a young girl speaking to a blonde man, asking about recording crystals. Stopping short, he turned and walked to the duo. Clearing his throat, he introduced himself. "Hello. Kain Hargraves. At your service. I heard you asking about recording crystals. Glad to meet a fellow performer."
  3. *pokes @Takao* Did you get my message mate?

    1. Takao


      Whoops, my B. I'll take a look at it now.

    2. Kain Hargraves

      Kain Hargraves

      I fixed all that for ya takao.

  4. [F1-SP] Finding my Muse. <<Earning a Living>>

    Within the span of a single night, Kain had learned everything he could from Rozenkruetz and was deemed ready by the master cellist. Thanking him, Kain shook his hand and then said his goodbye. Turning, Kain made his way towards the large doors and opened them. The new morning air touched his skin and he took in a deep lungful of it. Feeling exhilarated, Kain was ready to leave. Before he could however, Master Rozenkruetz came towards him and called out. "Wait! You must take this please! It is an instrument for you. Something to get you started on your way." Holding out his hand, Rozenkruetz laid a large flute, the length of a mans forearm, and made of bone. 6 small holes were carved into the flute, which itself was hollowed out, and at the top of it, a small mouthpiece was carved into the top, sitting along the same line as the six holes. The mouthpiece was chased in silver and provided comfort when playing the instrument. Bowing again with gratitude, Kain smiled and thanked the man, and then turned and left the Collegium, returning to the orphange to prepare his journey to floor 17, and his new home he would make there. Thread Complete 1 SP for quest completion. 1 SP for 21+ posts 400 Col for 21+ posts. 1 instrument (Bone Flute) 3 materials + GM LD 40 extra col from mob kills.
  5. [F1-SP] Finding my Muse. <<Earning a Living>>

    Entering the room, Kain bowed respectfully and then approached the blonde cellist. Taking from his pocket the few materials he had gathered, he held them up to Rozenkruetz and smiled. "I have collected these. They were on your list. Will they do?" The master cellist took the items and appraised each one, then nodded and smiled. "That they will. Here. Take them. They will be of use to you. Now, please come this way. I have much to teach you, and little time to do it in." With that, Wilhelm Rozenkruetz rose from his seat and moved towards the large hall Kain first met him in. Upon entering, the master cellist began teaching Kain the ways of the performer. It took little time for Kain to grasp the teachings and information being given to him, and within a few short hours, he was ready to go out and start his new life.
  6. [F1-SP] Finding my Muse. <<Earning a Living>>

    Finally reaching the safezone, Kain sighed with relief as he passed through the gates to the Town of Beginning and made his way towards the Collegium once more. As night had set fully, the streets were lit by lanterns and lamps along the sides, houses, inns, taverns, and more having candles and lights burning within their clear class windows. Along the main merchant thoroughfare, Kain caught more performers plying their trade. Singing, dancing, playing instruments, reciting poetry, and more. Smiling, he passed them all by and made his way to the large building of the Collegium Perficientur and opened the large doors. Stepping in, he found Master Rozenkruetz polishing a small horn made of brass in one of the adjacent rooms.
  7. [F1-SP] Finding my Muse. <<Earning a Living>>

    As hundred, no thousands, of tiny pinpricks of light began to shine through, Kain stared at the stars, like jewels on a black satin cloth, and smiled. He had always enjoyed stargazing as a young man, reveling in the ancient stories of how the stars got their names and shapes. Here in Aincrad, there were shapes that could be picked out, but nothing like what he saw in the real world. No Orion, No Ursa Major, no Aquarius or Pegasus or Aries. None of the constellations he had grown up with. Just random shapes and patterns of stars, all made by a computer program. Turning his head back to the path, Kain sighed and felt a pang of home sickness roll through him like nausea. Moving on, he turned back to thoughts of his future.
  8. [F1-SP] Finding my Muse. <<Earning a Living>>

    With his mind occupied, he kept making his way towards the safezone. as he made it to the top of the hill, he saw the safezone just a ways off. happy for this, he continued on again and made a good pace. His mind once more raced with thoughts and ideas. He had begun to look up to Nikodemus a lot now. The man had made a good place for himself in Aincrad, despite his insanity, and was doing well. Hope flared within Kain's heart that he too would make a place for himself in this world, somewhere he could be to help people. With a sigh, he smiled and looked around. The sun was approaching it's final hours before it would plunge below the horizon and night would take over. To the east, the sable sky began to spread, choking out the orange and red of dusk, and turning it into night.
  9. [F1-SP] Finding my Muse. <<Earning a Living>>

    Having turned back to the trail, Kain moved along back towards the safezone. His mind had wandered back to what he would do once he had returned and was trained as a performer. His first idea was to set up shop. He had heard from Nikodemus that floor 17 was a wonderful greek themed floor, and would be a place to look. Many of the other places described to him didn't sound so well, so he had set his sights on Floor 17. With that having been well decided for some time, he then debated on what kind of instrument he would learn to use. He already knew how to play the violin and thermin, both having been his main musical study due to their ability to create somber and melancholy sounds. Thinking it over, he wondered if maybe a type of flute or pipe would be his best bet, since he would be carrying it into battle a lot. After that thought crossed him, he wondered how he would put his skills to use.
  10. [F1-SP] Finding my Muse. <<Earning a Living>>

    As he came past the small riverbed and began a slow ascent up a tiny rolling hill, Kain looked back and sighed with amazement. Aincrad was a beautiful world. Dangerous yes, but beautiful none the less. He took in the slowly setting sun, the sky slowly becoming streaked with the burnt orange and firey red as the light hit the sky just right, or mimicked to perfection atleast, and to the east, the slow crawl of a sable firmament peaking through slowly. Taking a deep breath, Kain filled his lungs with the scent of summer, the scent of warm air and dry grass, once green flora turning slowly to a pale shade of green, almost mint colored, before their eventual change to the brown, red, and oranges of autumn. Kain was always more fond of autumn and winter, having been raised in a small town surrounded to the east by a large forest land, and to the north a desert that turned into a snowy tundra in winter. To the south, naught but farmland for miles and miles, before once more merging with desert. The farmland in summer smelled of sweet grass, wheat, hay, and corn coming to maturity just before fall. The grasses were dry and warm, giving off the scent of an earthy aroma, and at night, the air was cool and damp, the right temperature for stargazing at night. All of these memories rushed to him as he stood there gazing out at the world of Aincrad below him.
  11. [F1-SP] Finding my Muse. <<Earning a Living>>

    Moving along the path, Kain thought about what he would due with his new profession. He and Nikodemus had spent some time talking about it in a small dingy tavern on the outskirts of Nimbus. He knew what he would be able to do, but knew it was a profession that few made use of. With a sigh, he shrugged his shoulders and continued on. He would make use of it well, and he knew where he was going in this game, how he would synergize with the others well. Coming past the small riverbed, Kain stopped for a moment to catch his breath, and then began again.
  12. [F1-SP] Finding my Muse. <<Earning a Living>>

    Traveling down the small path, Kain came across a small bit of fenced of area. The place was a small patch of flowers and plants, fitted oddly in the middle of the lowlands. Shrugging his shoulders, Kain hopped the fence and looked about the small patch. He admired the flowers here and there, enjoying the scent of them. Between two of them, a small item sat glowing in the sun. Leaning down, Kain snatched it into his fingers and held it up. Smiling, he saw it was a material. Happy to have found one, he pocketed it with the others and then returned to the small path and began heading back to town again. ID# 62102 results: Loot: 20 +1 material
  13. [F1-SP] Finding my Muse. <<Earning a Living>>

    Having reached the path, he made his way along it, winding through the low lands and coming towards a small lake. He smiled as he wandered along it's edge, the ground going from a hard soil to soft loamy sand. With his armor on, he was heavier than normal, and with each footstep, he felt his boots sink into the sand almost to his ankle. Looking along the shore of the small lake for anything, Kain relaxed and took the sights in. He had rarely left the safezone before now, and when he did, it was for a short period to make sure none of the orphaned children or anyone in his care had strayed out there foolishly. As he finally came full circle and saw the path he had followed to get here, Kain smiled and did one last look around the area he stood. finding nothing, he checked the suns position. Seeing it past it's zenith, he calculated the time to be close to 4. Checking his HUD's clock, he found he was right. turning back to the trail, he began the returned journey home. ID# 62088 results: Loot: 8
  14. [F1-SP] Finding my Muse. <<Earning a Living>>

    Moving along the lowlands, Kain smiled as the sun had reached it's apex and had begun it's eventual descent towards the western horizon. The afternoon was a warm one, and the slight breeze coming from the west felt great on Kain's skin. With a sigh of content, Kain stepped down onto something that was hard, but not a rock or root, and pliable, but not mud or sand. Looking down, he realized with great horror that he had somehow come into a small nesting area of boars, the mud pit not far off, and was standing on a sleeping boars tail. With a slight yelp, Kain tried to backpeddle, but ended up kicking a second boar that was roosted within a small patch of thick weeds. With snorted grunt, the boar's eyes shot open and immediately turned from the soft brown color to a bright yellow, then red as the aggression program kicked in. Cursing his clumsiness, Kain drew his hammer in one swift motion and struck the beast in the head as it lifted itself from the ground and turned it's head, the razor sharp tusk slamming into Kain's leg and grating along the metal. Grunting, Kain watched his health tick down by 1 HP. Worry creased his features, and with a howl he brought his hammer down again and smashed the boar flat on it's belly. Trying to lift itself up again, it gave up and fell back down, bursting to pixels. With little warning, the second sleeping boar had rose, turned aggro, and charged into Kain's back, knocking him flat on his face. Seeing another point of HP drop from his bar, Kain began to panic, but the sound of the boar shrieking and squealing in pain took his mind off himself. Lifting his eyes, he watched as the boar was buffeted by a wave of damage and burst into pixels. The hit to him activated his <Thorns> effect on his shield and finished the boar. Panting, Kain stood and surveyed the area. seeing no further boars, he smiled and sighed with relief. Checking the ground where the boars were, he found some loot laying there. Touching it, a pop up screen appeared and showed he had gained 2 materials and a small sum of Col. Accepting the items, he closed the screen and began to sprint off towards the path he had strayed from. ID# 62052 results: Battle: 10 Crit. +2 DMG Craft: 4 Loot: 12 MOB: 6 hit. <Thorns> activated. My DMG: 5 + 2 = 7 - 1 = 6 Thorns: 14 Boar: 3 - 27 = 0 + 1 = 1 x 2 = 2 Kain Hargraves: LVL 1 | 2/4 HP | 1/1 EN | MIT: 27 | DMG: 5 (1 + 1 + 3) | Thorns: 14 Boar: 4/4 HP | DMG: 3 | Mit: 1 1 mat on death. + 20 col Boar: 4/4 HP | DMG: 3 | Mit: 1 1 mat on death. +20 col 2 mats, 40 col.
  15. [F1-SP] Finding my Muse. <<Earning a Living>>

    Moving to the river bed, Kain began sifting through the dry silt and dirt that was now caked to the stones and chunks of root protruding from the ground along it. turning rocks over and lifting roots and pieces of old drift wood away, Kain let out a groan of despair. He had heard from Nikodemus that the quest would be a pain, but he had hoped to have some better luck at this. He was sent to literally only grab one or two items, but he was coming up empty handed. Kicking a rock aside, Kain grumbled and climbed from the river bed and began walking leisurely along the lowlands. ID# 62050 results: Loot: 11