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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Eatos

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About Eatos

Guild Information

  • Guild Name
    Guardians of the New Dawn
  • Position
    Guardian, Co-Founder

Profile Information

  • Gender
    Female
  • Location
    Australia

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  1. (PP-F1) Dragon Hunting

    Watching each member of the guild arrive, Eatos had, mixed feelings. On the one hand, they had plenty of numbers which was always going to be good. However, where the HELL was Stryder?! She could see each member approve, smiling and replying to them "It's a pleasure to see you" while inside the girl felt frustration and anger building up. He was the 'head' of the guild, and he couldn't even be bothered showing up? A quick message saying he'll be late, with no context, wasn't good enough. Thankfully, the fool eventually arrived and Eatos stood up, calling in the players around her. "Alright, looks like we're all here" She threw an angry glare at Stryder, one that would demand answers from him "We're redoing the dragon quest, as i'm sure you saw in my message. Now, the dragon itself isn't far from here, and honestly, shouldn't last too long against us as a guild. Ensure you have your best equipment equipped, and i'll divine you into teams soon" The blacksmith tilted her head at Stryder, an order for him to get over to her. In theory, he had been making the teams and she hoped he had finishd it. Otherwise, well, she really was going to hit him for this.
  2. <F4-SP> Braveheart

    Eatos made the walk back home in silence, Angel at her side. Part of her was confused at what had just transpired, she was sure they were NPCS, but for what purpose? It was beyond her. Maybe she could find an info broker, have them explain it to her? Otherwise, well, she was lost. A quest that, didn't appear in her log, and involved a power hungry NPC? While the master betrayed by student was a long time story, she couldn't find it in a quest log was what annoyed her more than anything. She made it back to her home, her blacksmith shop, and sat down in the couch near the front, continuing to look for quests that fitted the one she just encountered. But nothing. Was it all an illusion, or perhaps, something more? A message from the game, trying to tell her something? The girl hesitated. The students weapon, had been a Katana....The very blade she was trying to unlock!
  3. He was right, worrying about what could have been, is pointless. It would be a world of infinite possibilities, but more importantly, is a world that could never be. She should put effort into this world, into the people around her now. Not the people that may been around, but those who are. Like, Silver, who was with her once again. "I won't lie, and say i understand you all the time Silver. Parts of your family, are horrible. Like with Alex, the things he endured. He was, broken in his own way. I wont' say i understand the family that did this, but, i'm just thankful you're still around with me" Part of her mind screamed selfish, but unlike before, she didn't care about that of her. She knew, deep down, she'd always feel some guilt for Silver. For removing him of his life just for her, but at the end of it all, that's how the world worked. Meetings so unexpected, it will change a life forever. That, was the world she lived in.
  4. Her damage wasn't enough, it wasn't going to be while she didn't have any real points invested in Sword Skills. But, well, it was something? Better than usual, which was standing back and doing nothing while her allies fought. Hei wasn't injured, so she may as well assist with dealing some damage. However, even in the red, the Snow Beast had some fight left as it slammed into Hei and brutalised his HP bar. Even at her fastest, her reaction was too slow to use First Aid, healing Hei for 55 HP. While the fight was indeed over, it was nothing more than instinct to do it. "Well, you're still alive so there is always that Hei. And you got that steel item you need to an upgrade no?" She knew he had it, but, well, it was rude to just say it. She was the 'polite' one is the guild, she had a role to play after all. Hei: 354/460 HP | 16/46 Energy | 3 ACC | 3 EVA | 9 base dmg | Hate: 3<Snow Beast>: 0/250 HP | 160 dmg | Partial Phase -> min 24 dmg through MIT deadEatos: 340/340 HP | 28/34 ENG | 5DMG | 3 EVA | 3 ACC | 9 MIT | Hate : 1
  5. <F4-SP> Braveheart

    With the student gone, the girl had been preparing to make the long walk back to the cave. But, to her surprise, the Master who she had met was standing at the front of the temple. His Health was back to full, and was alive. She walked over to him, and looked at him. Was this, a quest? Why had nothing come up if that was the case? "Did you slay my former pupil?" "I gave him one chance, and he refused it. I had no option but to kill him" They nodded their head, a loss, but one that had to be done. "It is a shame, but perhaps, through this, you will find what you were looking for" The girl couldn't not frown, find what she was looking for? She had come seeking materials, not a fight with an NPC. But, well, maybe there was something else beyond her? She nodded her head, before looking out on the snow "Is that all?" "I thank you for your help in the matter, now, leave me to my mourning. Return, if you find yourself in need"
  6. The girl grinned as she spotted the stun that her last strike applied onto the Snow Beast. It would let Hei get in nice and close to land his next blow, and in theory, it would be the final killing blow. However, the girl was unaware that his first strike was a crit and his follow up would fail to kill it. A miscalulcation on her part. She had started putting her blade away, but hearing Hei call out to her, she turned around and spotted the beast in the red. She wouldn't kill it, but it would ensure Hei could kill it. She moved forwards, spinning her blade before ramming it through the chest of the Beast. However, this sword art did NOT have a stun, so Hei would possible get hit. But there was no possible way Hei would die in a single strike from the beast. This battle was already over, all Hei needed to do now was land the killing blow. "He's all yours, end this" Hei: 460/460 HP | 21/46 Energy | 3 ACC | 3 EVA | 9 base dmg | Hate: 3<Snow Beast>: 9/250 HP | 160 dmg | Partial Phase -> min 24 dmg through MIT Eatos: 340/340 HP | 30/34 ENG | 5DMG | 3 EVA | 3 ACC | 9 MIT | Hate : 1
  7. She was, nothing short, of stunned. He had changed his entire life, for her. It was something she had never considered, she never even thought about it. Never once had she asked herself where he came from, why he picked her. He just, arrived, one day, and brought her back up from the darkest pits within her life. He had done so much, and yet, she had helped him. She hadn't realized it, and maybe, in a way, she never would. It was far beyond her, such things. She was unsure what to say, what words to use. She opted to abandon words, and hugged him tightly. So tight he would never leave again, that she would never be left alone. It was after many moments of silence she found what she was looking for, and started laughing. "It's funny. Trapped in this game, all this comes to light. I never thought about it before, and now, i feel guilty about it. But, well, i'm just glad that you found me. I don't want to think what would have happened to me, should i be left alone..."
  8. The walk didn't take much longer, and the pair reached the cave. Inside, well, the Snow Beast, despite being white, was very clear and distinct. However, it wouldn't mess with them until they entered the cave. More information she had paid for, but it was worth the cost as the girl looked over at Stryder. She opened her inventory and ensured she had what she needed. Divines Sword, her Curved blade, Guardian Angel, her outfit, and finally, Guardians Necklace. It was simple in design, but new. Importantly, it allowed her greater accuracy. Satified she had all she needed, she turned to Stryder. "Ok, the beast has 250 hp. It hits for 160, but must deal 24 damage a hit despite armour" She explains briefly "You hit it and i'll follow up. Given it's alone, i'll be able to help in combat a little more than before" She didn't explain how, just that she would be able to "Given it's damage. I can start us off with a stun? Or would you rather take its agression first?" She looked at him with colder eyes. This was a business deal, for survival. She wanted to know the plan now, having some plan would be demanded. To enter a battle without a plan of attack was suicide in several worlds, including this one.
  9. The game mechanic made sense, the ability for tanks to switch who was the focus. It made a lot of sense in the grand scale. A team with several healers, focus a tank, then swap to a fresh tank. Rinse, repeat, you tank never dies. It was a logical system, and one she approved off. However, it was also a system she didn't want to be part of it. Despite her intention, being on the front line scared her. Not as much as it used to, but she could handle it. Switch. She heard Stryder yell the word, and spotted the opening he made for her. She dived forwards, but as she swung her blade, it was intercepted. The Forgotten raised its' clawed hand and caught it, and Eatos realized she was right in its face as an easy target. She completely messed this up! A tank was needed for this, someone who felt confident in the front lines. She was not that person.
  10. <F4-SP> Braveheart

    He had been given his chance. She had her back turned to him as the Student stood up. The perfect chance to strike at her, but Eatos knew it was already over. In this temple, she would hear him running. When he got close, she'd strike him down. She knew it was over, yet his struggle. It was sad, yet deserved. She took a deep breath and looked at Angel, who barked once. She had tried, but his soul was black, unable to be saved. The Student charged forwards, yelling loudly as he swung as her. Even with Angel there, his swing landed and stabbed the girl through the shoulders. The phantom pain was there, but Eatos knew where he was. She spun around and used her Sword Art, and rammed the blade through the students chest. He hit the ground as she pulled the blade out. It was over. The student exploded into pixals, defeated. The girl was silent. There was nothing needed to be said, it was all over. She placed the blade on her belt, nothing had to be said. Without even a word of respect, Eatos simply gave what was the corpse a simple nod, before turned and heading for the door. It was over, vengence was upon that who deserved it.
  11. During the wait, Eatos spent most of her time playing with Angel. The large Husky adored her, sniffing and licking her a lot. It was a simple interaction for her. The Husky loved attention, adored it even. She was needy a lot of the time, yet, well, she had a stern side. Mostly when combat started, the Husky always shoving her out the way of damage. She loved the dog for it. Even without a player nearby, she had her familiar with her at all times. When Hei stood up, she knew it was time to get going. She double checked her inventory, she had her combat build set. Against the Snow Beast, she wouldn't need the additional energy regeneration. She had more than enough base. The walk itself wasn't too much, not with Angel leading the way through the snow. She watched Hei start the fight, and drew her Curved Sword, Divines Sword. This was yet another battle, where she would not longer be hiding on the backline. She charged in, and landed a blow. But, more important than the damage, was the stun status effect applied onto the Beast. Now Hei could use the weapon she made for him, and wipe out out without a second thought. Stats Hei: 460/460 HP | 33/46 Energy | 3 ACC | 3 EVA | 9 base dmg | Hate: 2<Snow Beast>: 125/250 HP | 160 dmg | Partial Phase -> min 24 dmg through MIT | Stunned 1/1Eatos: 340/340 HP | 34/34 ENG | 5DMG | 3 EVA | 3 ACC | 9 MIT | Hate : 1
  12. The girl nodded her head at the question. She did indeed recall where the quest occurred, but getting there would be a pain. The weather on this floor had been acting up of late, more storms and blizzards flowing in. It hadn't been making her life easy that was for certain. "It's in a cave a few minutes away from where we are now. The mob spawns alone, and it does have a few special kicks to it, overall, it's nothing too special" She could go into it, and how the Snow Beast always did 24 damage regardless of armour. But that was something Hei would learn on the move. "As for getting there, we'll be fine. Angel's never lead me astray before, and even in a storm, her tracking is amazing. We'll make it to the cave..." She leaned out and pet her dog, rubbing its head a little "Well, whenever you're ready to get moving, just say when..."
  13. <F4-SP> Braveheart

    She landed the blow and paced around the failed student. His eyes glared up at her, and she sighed. Once chance. "Do you regret trying to slay your master?" She asked simply, pacing back and forth around him. Angel nearby watching. She had time until her stun wore off, she would give him this time. Not a second longer. "He was weak. He told me that there was no hope for me, and yet, i struck him down!" She shook her head. "I know not what you've been told, nor denied. But anger results in nothing. You're a child, hitting against the wall" "What of you, why do you do this? Power, greed. Cowardice?" The girl lashed out at the ground in anger, her blade cutting close to the student, but missing as she walked away. "Once chance, that was all i promised. You've failed in redemption, like i knew you would. You types who lust for power are all the same. This time, i won't run. I'm going to destroy you..."
  14. It was, somewhat amusing to the girl. To Stryder, she was, incomplete. At least from his point of view. she was some young girl who was scared on the idea of dying who hadn't suffered before this game came around. To Eatos, it was highly amusing in a sad way. She did wonder if she should tell him the truth, the reality of of it. That she was scared of many things, but, perhaps that was a conversation for another time. For now, she would simply focus on this. Perhaps, in the future, she would tell him. Perhaps today? It would come up. It occured to her how little she knew about his real life. Maybe, in the future, that would come up. "So it's a system designed to, swap the one who is being focused by the monsters?" She'd done more work, and had learnt about the abilities and upgrades that allowed for monster aggression to be swapped. However, she hadn't heard about the Switching mechanic. "I presume there is something to do about it, some special gimmick?"
  15. At being fed, Angel got more excited. The Husky actively leaped into Hei's lap and claimed it as her own. She lay down lazily, almost as if preparing for a nap. Like owner like pet. Eatos couldn't hide her smile seeing Angel being close with someone else, specifically resting in anothers lap. The dog was much like herself, and napping around those who made them feel comfortable. Angel felt comfortable around Hei, and she did too. She joined Hei on the couch as he explained the quest he wanted to do. She knew of the quest, Essence of Steel, it was used to upgrade items. For anyone who made items, it was an item that is powerful indeed. "I see what you mean Hei. The drop the Snow Beast gives is very good, for items. I've fought it once before, it didn't last long before myself and Stryder" It was almost ironic. She needed the item to help Pinball, and now, here she was once again. Helping pinball once again.
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