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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK


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About Eatos

Guild Information

  • Guild Name
    Guardians of the New Dawn
  • Position
    Guardian, Co-Founder

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  1. PP/F17) Coming of a New Dawn

    Eatos smiled, and thanked, Stryder for the material. She needed more, she had his order to complete and was out of Tier 2 materials with which to craft with. As Stryder started talking about how he felt, well, Eatos had to not roll her eyes. Was he that lacking in confidence? It was obvious he'd become the 'face' of the guild, for a few reasons. The most obvious being that he was likable, mostly. Sure, a few things could change, but other then that, he was honestly capable. Lacking in confidence, but well, no one was perfect. "When it comes to our guild members and the public, you'll be the figure head. You're starting this guild, it only makes sense that you lead from the front. That, and well, i doubt you're much of a backline leader" Given the sheer number of times Struder had thrown himself into battle, it only made sense. "Oh i plan to, the players like me, they'll turn to me. It's, well, gunna happen. As for the other guilds, well, that's an issue for another time Stryder. For now, we need to establish ourselves. For example, how do you intend to gather new members?" Id: 89703 LD: 9(+3)=12 <No Material Found> Total T2 Material Gathered: 12
  2. Eatos' Blacksmithing Evaluations

    Name: Angel the Husky Roll: 86824 LD: 20(+3)(+1)-24 Enhancement – Familiar Mastery: Protector 3 Ranks: Costs Unskilled – Rank 1 Novice = Free Notice – Rank 2 Expect = 8 SP Expert – Rank 4 Grandmaster = 10SP Effect: Prevents (9 per Rank * Tier) damage from successful attacks against you when fighting with your familiar. Doesn’t stack with the Mitigation enhancement. Description: Angel stands strong and fully in the backline with Eatos, if damage is going to hit her, Angel pushes the girl out of the way and the blow graves her instead of landing with its full force.
  3. PP/F17) Coming of a New Dawn

    The system that Stryder was offering did make sense, a three person leadership. Much like he said, with three of them, then any disupts will be easy to resolve in a vote. And assuming everyone kept a level of professionalism and didn't take votes against them personally, there would be no issues. The girl stood up and looked around, searching for something, the right words to say. In her search, she managed to find some materials under the tree. She picked them up, and let out another yawn. "Professionalism, Stryder, means that if i go against you on something, you don't throw a hissy fit and quit the guild, or try and remove me" she explained calmly "A professionalism that would be like in the real world, that's what i expect from you" Because it would happen, they would disagree eventually. She knew it, he was so focused on combat that players who didn't want to go the frontlines would rally behind her, and it would be her job to act as the barrier between Stryder and the scared players. But, that was pointless until they reached that point, which wouldn't be for some time. "I think its best, if you do become attached to the members. It's an appealing quality of a leader, to know those who you fight with. It'll make them more loyal to the guild, and more specifically, you. You'll be the face of the Guild after all, the more people know about you, the better" ID:89562 LD: 18 (2Cd). 3 Materails Found Total T2 matieral: 11
  4. Eatos nodded her head to Faes question. While she may have lost some HP, she had 300. Ironically, the smiled. Had this happen before she'd met everyone, she'd of broken down fearing death was looming in. That was her before she understood this game, but now, well, death still terrified her beyond comprehension, but she knew she wasn't going to die where hse was currently. "I'll be fine Fae, but, thank you for your consideration" She was certain she'd heard Fae giggling, and if she was honest, she couldn't blame her. After all, if she had been in Faes position, there was every possibility she'd of laughed also. The blacksmith turned her attention to Angel, who barked at the girl once again. "Well i wasn't gunna leave you at the shop Angel, i know its hot but when we get back home, you can play in all the snow you want" The familiar barked back at her and Eatos smiled at her pet. It was no real life Husky, like she had before, but Angel was as close as she could get and she loved her. "Most people are my age, or a little younger. I'm sure there are a few players you age somewhere.." She didn't want to say that, well, there was every chance they were dead already. It was a miracle how Fae was alive at all, but, well, Eatos was just thankful she seemed in high spirits. ID: 89561 CD: 10 Eatos: 290/300
  5. Eatos' Blacksmithing Evaluations

    Name: Blighted Axe Your Profession: Blacksmith Your Rank: Rank 5 Roll ID: 89266 Roll: 9(+1)=10 Item Type: Two-Handed Battle Axe Tier: 1 Quality: Rare Enhancements: +2 Damage <Increase Base Damage by 2> Description: An average, grey battle axe that appears normal. When wielded in combat, the axe emites a decaying effect that makes the weapon itself appear to be ‘decayed’ even though it loses this affect outside of battle. Link: http://www.sao-rpg.com/topic/15168-floor-4-rank-6-a-heroes-infinite-arsenal/?do=findComment&comment=526447 Name: Lightning Axe Your Profession: Blacksmith Your Rank: Rank 5 Roll ID: 89267 Roll: 9(+1)=10 Item Type: Two-Handed Battle Axe Tier: 2 Quality: Rare Enhancements: +2 Paralyze <Successful BD of 8-10 removes enemy action and EVA> Description: A golden Two-Handded Battle Axe, a weapon that can call upon the sky itself to stun its target. Link: http://www.sao-rpg.com/topic/15168-floor-4-rank-6-a-heroes-infinite-arsenal/?do=findComment&comment=526447 Name: I Axed a Question Your Profession: Blacksmith Your Rank: Rank 5 Roll ID: 89268 Roll: 9(+1)=10 Item Type: Two-Handed Battle Axe Tier: 1 Quality: Rare Enhancements: +2 Accuracy <Increase BD by 2 when attack, cannot cause crits> Description: Despite the name, this weapon comes packing with a spiked axe and a lean sleek handle, all coated in a light grey. Link: http://www.sao-rpg.com/topic/15168-floor-4-rank-6-a-heroes-infinite-arsenal/?do=findComment&comment=526447
  6. Katherine often felt, very self conscous whenever Silver told her how much she could get done. It, well, scared her in a way. The future was a looming threat and often times, she ran from it. Well, as often as Silver would allow her too that was. He asked about her guild, and it was impossible to stop herself from getting into it. "We're called, Guardians of the New Dawn. Kinda weird name, but we founded it on a mountain looking at the rising sun. We're mostly for low level players, helping them get up. I know Stryder, the other leader, wants to lead them to the Front Lines and get out of the game. But maybe i'm just too sentimental, a lot of the players we have aren't front line material. But, that's something to deal with later" Stryder was always pushing for the front lines, often times, well, missing her desire to avoid them. But, she could deal with him, after all, he was just a kid and she could make him listen to reason. She had been about to comment about her developing, when Silver spotted someone!? He turned to yell, and out of nothing more than instinct and familiarity, Katherine moved behind him. It wasn't uncommon, back after her incident, people were often less than kind to her. And when they moved towards her, she often hide behind Silver as protection. She always had been thankful for him, he'd been there when people hated her.
  7. 9 years old, nearly ten. Eatos stumbled and fell facewards into the sand. She lifted herself up, and looked at Fae. She was, a kid. Not even in her teens, and trapped in a death game. If the girl, speaking in third person, was her coping mechanic to deal with the stress, well, she could understand. She was 20, she had ten years over Fae yet she had, well. Broken. She'd spent months not speaking, terrified of doing anything. A dark time in her life. She picked herself up, and brushed the sand off an angry Angel who barked at her. She laughed and petted the dogs head "Hush Angel, i'll clean your fur up later so don't worry yourself" she said to her familiar, who barked back. She couldn't not start laughing at the pup. She turned her attention back to her travelling companion, Fae. "Sorry if that was an, odd, question. I just find it interesting, all the different people in this game. Who, this crazy, stupid game, brought so many people together you know? If not for this, i wouldn't have met Stryder, or you. It's a cursed blessing, you know?" Right as she spoke, the wind picked up and she didn't have the hands. With both holding up her familiar, the sand whipped across her face hard. She let out a hiss of pain as her HP dropped by 10, the girl pausing to cover her face with a hand she pulled up quickly. Id: 89500 Cb: 1 <10 Damage taken> Eatos: 290/300
  8. Well, the only bright side is that Fae seemed excited about the hike. Eatos herself wasn't in the slightest. This was going to suck, a lot. But, oh well, nothing she could do about it now. It was the burden of leadership, doing that which you hate. Eatos lead Fae out of the town, and it wasn't long before Eatos could see only sand. Endles bouts of it, urgh, this place was hell. What made it worse than just infinate plains of sand, was the wind. Which blew the sand everywhere, and Eatos raised one hand to cover her eyes. The other hand was holding Angel, the Husky Puppy Familiar curled up in the girls jacket away from the sand. "Fae...I've gotta ask this. How old are you?" Eatos didn't know the other girls age, and she wouldn't lie and say she wasn't curious about it. She seemed to short, maybe she was just that young also? CD: 8 <No dmg> Eatos: 300/300 HP
  9. PP/F17) Coming of a New Dawn

    The guild could work, in theory. The obvious issue was that she had no experience as a leader of a guild, and neither did Stryder. However, lack of experience doesn't result in promised incompetence, simply assumed. It may have a few, rough, patches, but overall, she was confident they'd be successful in getting members, having a system in place to ensure player safety and be able to gather the members needed to get the guild off the ground. She snorted softly about Stryders comments about her parents. She couldn't answer that, because, well, she didn't know them too well herself. They were so focused on work, something Eatos never held against them. They ensured she had everything she ever needed, set her up for success in the world. If that was the price, a lack of seeing them and a distance. Then, well, it was a cost they had been willing to take, and Eatos could understand it. It was non-traditional, but understandable non-the-less. "No problems no. As we develop as a guild, i'm certain we'll run into issues. If we do, ensure we have a meeting before you do anything drastic. Last thing we need is confusion between leadership. If that happens, well, the guild could well crumble because of it" Her eyes didn't move to Stryder, closed as she lay out on the grass "It also means that, when it comes to the guild, we need a level of professionalism. Keep emotions out of it, from each other and members within the guild. That acceptable?"
  10. Eatos had been getting poor sleep for a few days now. The player that had walked in and just, dumped everything on her table. She had so many questions and just, nothing. What happened to him? Was it even safe to think about, or was it one of the many things she just didn't want to think about? Whichever one it was, the memory of his eyes followed her for some time. Thankfully, not forever, as the burning haired girl came in like a storm once again, and was even rude enough to Flick her order at Eatos. She recieved a glare, but she couldn't afford to turn away a customer, so after Embers left, she got to work.
  11. Eatos' Blacksmithing Evaluations

    Set D "Support Package": Vanity Weapon of choice Vanity Armor of choice (3) Starter Healing Potions (Heals 50 HP) 2,000 Col and (25) Tier 1 materials
  12. Eatos looked down at Fae, she was short. Eatos could only guess her age, and it wasn't a guess that filled her with any form of comfort, knowing a kid was trapped here. She looked out over the desert, and sighed at the girls question "Honestly? It is meant to take at least one whole day. So it may be a while until we return" She was honest, after all, deciet over something so minor wasn't worth it. She whistled, and Angel quickly came back to the blacksmith. She scooped up her pup, scratching her head before looking back at Fae "Oh, i forgot to mention. This quest has a unique reward, basically it'll allow you to regain health outside of combat faster." She started walking towards the outskirts on the town, where the hiking would have to begin "I'll admit, this weather is far from what i enjoy...Hopefully it doesn't get any warmer" It wasn't going to get any cooler, she knew that for a damn fact. She'd been out on the desert once before with Stryder, practising their co-ordination. It had been hell then, and it was hell now! Whoever made this floor could burn in hell! Which would probably be a lot cooler than this floor! "Any questions before we get going?" @Fae
  13. Angel, upon recieving attention that Wasn't from her owner, perked up and barked happily at Fae, wagging its tail which was wacking Eatos in the face until she let the pup down. Free from Eatos, Angel went up to Faes feet and barked some more, wanting attention. Eatos let her familair do what she wanted, after all, Angel had always been her own free spirit. "A few months now, I got her on the 4th floor with a friend. She's wonderful, helps me around the store a ton" She was lucky. Her Familiar was trained, meaning whenever she was crafting in her smithy, Angel was by her side and helped her out. While she did also have an item to help crafts, but no longer used it. "A merchant out the ways lost their stuff in the sand, we're gunna go get it. Now, the sand can damage you if we're unlucky. Thankfully, i'm a healer so even if it does damage you, i'll be able to keep you healed up nicely" This quest was somewhat dangerous, but well, passive health regen, plus her own abilities to heal others, should make it impossible for anyone to be injured on this quest. @Fae
  14. The Husky puppy in her arms barked, and Eatos petted the small creature. She knew Angel hated this weather as much as she did, but, well, on the chance that Fae didn't come, at least she had someone with her. After all, this quest was somewhat tedious and she'd rather have Angel than nothing at all. The sun sucked! But, she'd just have to suffer through it damn it all. Thankfully, her fears were wrong as she spotted the young girl exiting the teleporter onto the floor. Her worry of doing this quest alone, and not having someone to do it with, both were removed. She was very taken aback by watching the girl remove majority of her clothes, something she was not prepared for. While the weather was indeed hot, Eatos hadn't thought to strip down, and wouldn't either. Yet another thing Eatos didn't fully understand abotu Fae, was her talking in third person. She didn't understand, but maybe it was damage from being trapped in this game. "Hey there Fae. I'm glad you came. We're doing the Traveler quest, so its a lotta hiking i'm afraid. But it should be safe, they're arn't any monsters on the route" @Fae