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    • Shark

      If you donate, Get this!   12/24/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! HAPPY HOLIDAYS!!! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
       
    • Shark

      Notable Donors!   01/04/2017

      Here is where we honor the donors who go above and beyond the call of Aincrad!
        Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Atzo Azrael Baldur Dominion Ignavus_veneficus Lee Mack Macradon Nocturn Piera Ruus Sarial Hawke Unyeilding To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/22/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      SAO 2.0 May Patch Notes   05/16/2017

      Praise thee to @Teion, in which spent her time creating all these patches. <<May 2017 Patch Notes>> Hello players! The following are complete notes on the upcoming patch that will be released once Floor 21 has been unlocked. These rules are not yet in effect, but an announcement will be made once they are officially implemented.
      As always, any threads that are in-progress when the patch goes live will follow the same rules as when they were started. Skills, items, new threads and evaluations, etc., must adhere to all new rules once the patch has been released.
        General Rule Updates:
      First off, there are a few general rule changes and clarifications. These have been amended or added to the relevant guides until the 2.0 rewrite has been completed. Post Count Requirements: A completed page of roleplay is 20 in-character posts. Thread summaries are mandatory, but they may be posted either in a separate post or together with the last IC post. Rules on Vanity Potions: Cannot affect a player's psyche. Cannot manipulate a player's will. Cannot alter an avatar's appearance in drastic ways (missing limbs, transmogrification, etc.) Cannot affect any systems that would be directly controlled by Cardinal (pain dampeners, language or speech, players' senses, etc.) Alcohol in SAO: While alcoholic drinks exist in Sword Art Online and can be created by Cooks, players do not actually ingest any alcohol they may drink. It is not possible to become drunk, however some players could be prone to a placebo effect. Regardless, it is important to note that players cannot become intoxicated by drinking alcohol.
      Dice Roller Tutorial Update:
      The Dice Roller has been updated with some new rules regarding the "Roll Purpose" section: Rolls must clearly state the full action in the Roll Purpose field. When attacking: targets, sword arts, skills, etc., must be included. When crafting: tier and item type (not enhancements) must be included. Any loot, crafts, etc., that do not abide by the new rules must be submitted for evaluation before the end of the Floor 20 boss fight. Evaluations that do not meet the new criteria after the patch's release will not be able to be approved.
      Appraisal Rework and Loot Changes:
      The Merchant's Appraisal system has been reworked to Identify: The loot table and treasure chest guides have been rewritten. Permanent items obtained through chests or from killing mobs are now "Unidentified". Unidentified items are not submitted for evaluation by the person who looted the item. These items must be brought to a Merchant to be identified. Unidentified items cannot be used or equipped. Merchants will use their crafting rolls to identify items, similarly to the appraisal system. The Merchant who identifies the item is responsible for submitting the item for evaluation before it can be used.
        The Loot Guide has been rewritten: There is now a Floor minimum and maximum for standard parameters. Monsters may not be spawned below or above these stats. Players must use a post action out of combat to inspect unidentified weapons and armor to determine their type. Players may not search for materials in safe zones, shops, etc. Separate Loot Die rolls are required when facing multiple enemies.
        The Treasure Chest system has been revamped: Chests can be searched for every 20 posts. Sub-dungeons and chests cannot be searched for closely together. The Picking skill is no longer required to open chests. It is still the only modifier that affects rolls to open chests. Treasure chest rewards have been changed. Items found in chests are also unidentified. Check out the complete updates in the new Loot & Treasure Chest Guide and Merchant Guide sections.
      <<The Gemini>> Quest Rewrite:
      <<The Gemini>> quest and the skills it awards (Concentration and Disguise) have been rewritten: Players that have already completed <<The Gemini>> may re-take the quest in order to switch the skill they received in their initial completion. Players may not repeat the quest if they are not switching their current skill. Repeat completion will not award the col or additional SP from the quest rewards. Concentration (5 round cooldown): Gives +1 to the BD result for a single action. Can be applied after the roll. Can only be used against monsters. Disguise (5 round cooldown): Gives +1 to the BD result for a single action. Can be applied after the roll. Can only be used against players/NPCs.
        New Beginner Quest: <<The Venomous Warg>>:
      A new beginner quest has been released! With a level cap of 15 or below, this quest can be taken solo or with a party of 2.
        Skill & Mod Changes:
      Support players rejoice! First Aid has been reworked and given a few new mods. A new skill/mod focused around energy is being added. Focused Howl and the Dismantling mod have been adjusted. Fighting Spirit and Picking have been reworked. First Aid: No longer requires a roll to use. Healing amount has been reduced to 4% max HP per rank, down from 8%. Now has an energy cost based on the amount of healing done. Field Medic (Mod): No longer requires a roll to use. Energy cost now scales with user's total energy. New Mod - Sharpness: Increases your target's damage for a short time. Does not stack. New Mod - Barrier: Increases your target's mitigation for a short time. Does not stack. New Mod - Purify: Removes a status effect from your target
        New Skill - Energize: Spend energy to restore another target player's energy. New Mod - Hyperactive: Increase a target's passive energy regeneration for a short time.
        Focused Howl: Now generates 5 hate on a single target. Fighting Spirit: Increases Hate generated from attacks by 1. Missing an attack will generate 1 Hate, successful attacks will generate 2, and critical hits will generate 3 before other modifiers. Picking: No longer has ranks. Provides a flat LD bonus to opening chests. Dismantling (Mod): Reduced SP cost to 8 from 9.
        Enhancement List Update:
      The Enhancement List has been completely rewritten. We recommend checking out the link above and reviewing the full list. For some quick notes, the following has been significantly changed: Cook/Fisherman enhancement names have been normalized. Light Momentum: Gives temporary Accuracy instead of damage after an unsuccessful attack. Regen: Reworked. Now provides a healing over time effect after taking damage. No longer stacks with Battle Healing. Recovery: Now scales with Tier. Taunt: No longer unique. Can be applied to weapons, shields, and trinkets. Skill Rank: Renamed to "Expertise". Alcoholic: Renamed to "Protein". Reworked. Now reduces mitigation instead of evasion. Energize: Renamed to "Vitality". Now scales with Tier. Monster Call: Reworked. Monsters spawn at minimum loot requirement stats. LD bonus scales with slots but does not stack with other consumable LD bonsues. Misperception: Damage reduced from enemies changed to 10% (rounded down) from a flat 4. Fallen Damage: Now triggers on successful attack rolls of 6-8 (before modifiers) rather than any non-critical attack. Phase: Reduced the slot cap to 1 down from 2. Removed the second slot effect. Freeze: Attacks against frozen enemies now removes the effect and deals additional damage. Life Mending: Reworked. Now increases the user's healing done to other targets through the use of skills and consumable items. Absolute Accuracy: Reworked. Allows natural attack rolls of 1 to no longer automatically miss. Gives +1 to the BD when attacking (stacks with regular Accuracy). Caps at 1. Flame Aura: Reduced the mitigation received to (6 per slot * Tier) down from (9 per slot * Tier). Reduced the damage dealt to (5 per slot * Tier) down from (8 per slot * Tier). Combat Craft has been removed. Paralyze Water has been removed.

Eatos

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About Eatos

Guild Information

  • Guild Name Emerald Harbingers
  • Position Rank 1 Advisor

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  • Gender
  • Location Australia

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  1. Name: Relic of Lightning Your Profession: Blacksmith Your Rank: Rank 4 Roll ID: 86113 Roll: 12 Item Type: One-Handed War Hammer Tier: 1 Quality: Perfect Enhancements: +2 Paralyze <Successful attacks of 8-10 remove the enemy’s action on their next turn. Paralyzed opponents lose any evasion properties> .+1 Accuracy <Gains 1 to BD when attacking. Cannot be used to cause a critical hit> Description: A golden crafted hammer. The handle is coated in leather, and only goes up a small amount before reaching the double-ended hammer. The hammer is golden and shines in the sunlight. When this weapon Paralyzes an enemy, lightning appears to race around the hammer itself. Name: Gae Buide Your Profession: Blacksmith Your Rank: Rank 4 Roll ID: 86114 Roll: 12 Item Type: One-Handed Assault Spear Tier: 1 Quality: Perfect Enhancements: +2 Bleed <Successful attacks of 8-10 (2 slots) deal (12 * Tier) unmitigated bleed damage each enemy turn for 2 turns. Bleed damage does not stack, but can be refreshed> +1 Accuracy <Gains 1 to BD when attacking. Cannot be used to cause a critical hit> Description: A short yellow weapon that is double-tipped, the shaft itself has lines etched into it. The weapon is designed after the Irish mythological weapon that is said to inflict wounds that cannot be healed. The weapon constantly has a glowing aura when equipped. When this weapon causes Bleed on an opponent, the tips of the weapon turn red, and return to golden yellow after Bleed has been inflicted. Name: Axe of the Björn Your Profession: Blacksmith Your Rank: Rank 4 Roll ID: 86110 Roll: 12 Item Type: One-Handed Battle Axe Tier: 1 Quality: Perfect Enhancements: Accuracy +3 Description: A sturdy wooden handle with a large heavy Viking style axe head, engraved on both sides of the axe blade is the image of a bear with maw wide open roaring at its opponents.
  2. <The Forge ignites> ------------------ ------------------- <The Forge comes to a rest>
  3. What had been an hard working day, the blacksmith has little time for rest. The first thing she was met by was Gyras, who not only returned her weapon, but placed an order and gave her what she needed to make it. The girl smiled over the counter at him. "I'm glad to see you again and i'm happy to hear that you were happy with my weapon. As for a custom piece, if you give me just a tick, i'll give it to you" The girl spun around, a skip in her step, happy to get back to work. She had waited too long to forge anything. Hammer in one hand, she ignited her forge and went to work. ----------------------- Crafts: The girl couldn't Not smile. 3 Perfect weapons! She couldn't be prouder in herself! She placed the weapon on the counter in front of Gyras, a smile on her face. "I gotta admit, it's an amazing weapon, and it has history to it too. Hopefully it'll be what you need" @Gryas
  4. The girl let out a deep death as she began the slow walk through the cold floor of the 4th floor. She let out a distant smile, after all, she'd always loved the cold. It was something that she'd always enjoyed, after all, it was home for her. She'd grown up in the cold with a dog at her side, and it was nothing if not filled with happy and pleasant memories. She paused during her walk and opened her inventory, and smiled. 44 Materials. That was what she needed to keep her forge alive, after all. Her Guild needed her to make them armour and weapons, and not only them, but also every player trapped within this forsaken game. She would help them the only way she knew how, the best way she could. With her equipment/ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Thread Concluded: Gained: - 44 Tier 1 Materials - 1 SP
  5. Her own laughter echoed in the icey-cold wind. The girl had a silly grin on her face, despite that her most recent pickaxe swing had failed. She'd eventually realized something, and even though she doubted it in a way, she had come to a single conclusion. Sword Art Online was completable. Sword Art Online existed for a purpose right? She was certain of it, and so, whoever had exited the software of the game wanted something from it. What was t, she had no idea, but it was something they wanted from them all. Information, hostages? Whatever it was, they had successfully taken so many people as a hostage. They had to have a plan, or they wanted a game. They had set a challenge for every person who purchased Sword Art Online, to pass the game. And now, with 44 Tier 1 Materials, she could do her part in that war. ----------- Roll: 86079 Loot: 10 (+2LD) = 12 <No Materials Found> Tier 1 Materials Gathered - 44
  6. The blacksmith smiled as she was handed the ring, and spun it around in her hand. It looked just like the stories, well, myths, same thing. The Nordic Relic Draupnir, the ring of Odin himself. She removed the gloves and put the ring onto her finger, before opening up her inventory and going to her Col. She did hesitate, part of her still thought to pay 1000, after all, the item would help her out amazingly, but the cost had been decreased and it would be foolish to not take advantage of his generosity. Eventually, she opted to pay the base 800 Col and handing it over. "It looks amazing. A-as for my store, it's, been slow. Not a lotta people come, mostly because my blacksmith rank is pretty low. But, i have faith" She answered "I'll have to come back later, i'm certain there are a few more things i could use to help my store become alive"
  7. The silence of the 4th floor was overwhelming as she questioned the possibility. Was Sword Art Online even possible to beat? It was a question she'd asked herself before, as had most players, but this was the first time she'd honestly put active thought into it. At first, her reaction was yes. Everything in the gaming world, every challenge, was build was a solution. A way to get past it. That was the entire point of MMO games, the developer would set a tough, but completible challenge, and it was on the players to find the solutions and win. But Sword Art Online was different, it broke the rules in so many different ways, perhaps the floor bosses was another break in the rules? She didn't know, and was, in a way, glad she wouldn't be finding out any time soon. With a swing of her pickaxe, she was successful in grabbing 4 more Tier 1 Materials. Soon, she'd be able to make everything she needed...soon. ----------- Roll: 86078 Loot: 20 (+2LD) = 22 <Materials Found> <Gatherer Skill Activates> Tier 1 Materials Gathered - 44
  8. Despite the promotion, the girl didn't feel as if she had earned her rank. While Solomon could do his job, it made sense that she...She had to carry the burden of others, as before. It was nothing new to the girl, keeping secrets was just part of her job, something she had to do, once again. She glared at Atzo, even if he refused to meet her amber eyes. "I'm not looking for a sorry Atzo, i'm looking for a talk. When we get back, we're sitting down and going to have a long chat..." The girl, oddly, didn't sound compassionate as she normally did. She was on her own war-path, one of words. She walked up to him, and pointed out his blade, that damned sword "Atzo, that sword caused this, so, as head advisor, let me make this clear. You need to get rid of it, ideally i'll take it and lock it away, where no one can touch it" Stryders suggestion to her amused her greatly, because it was already her plan. She'd give him more than just a blade, she'd give him something that would fight away his inner demons, at least, the only way she could think off. She did glance back at Stryder and Kyoto, and realized that while they had been fussing Atzo...Kyoto needed some attention also, and walked over to him. "That goes to you too, when we get back to the manor, we're having a chat, and i'm not taking no as an answer"
  9. At the end of the day, there was nothing she could do about it. A person was an ever-changing concept and, the girl who entered this game was surely dead, and the girl who was alive now would be dead, replaced by someone else when she left this game. If there was one exception to this rule, she'd hoped it for the children. Those underage and stuck in this game, oh how it wasn't fair. At least someone like her was capable of looking after themselves, but the children, well, it was over for them. As she thought, she took a swing with her pickaxe, but failed to get anything. But admittantly, the girl wasn't really thinking about the pickaxe. Sword Art Online was an MMO was an 'end phase', a boss room. Not just on each floor, but had a final boss. Floor 100, there was a final boss. But, the progression getting up the floors had already killed so many....Was it even possible to get to the 100th floor and beat the boss?! -------- Roll: 86077 Loot: 2 (+2LD) = 4 <No Materials Gathered> Tier 1 Materials Gathered - 40
  10. As the girl thought about who really was behind the avatars, the next through came along. Who would leave the game alive? More than just the players who didn't die, but who as in, the person. She knew, for example, that the girl who had logged on was dead. She was so different than she was when she turned this game on. Who else was different because of this game? Those little children, if they were even alive still, would be scared for life. Would they ever be able to play a game ever again? It was impossible for her to work it out, but she just hoped that, out of those who DO survive this trap, they weren't scared. One successful pickaxe swing later, the girl watched as 4 more materials entered her inventory. "What about me?" She asked the wind that cooled her face, despite the fact that she was alone "Who will i be when i leave this game? Will Katherine leave, or Eatos...?" The question wasn't answered by the wind...Nor the girl that stood in the snow ------ Roll: 85974 Loot: 17 (+2LD) = 19 <Materials Found> <Gatherer Skill Activates> Tier 1 Materials Gathered - 40
  11. Did it matter who they were? Honestly, it shouldn't matter too much who really lived behind that avatar, but she couldn't help but be curious. After all, she knew that the way she was in the game, and real life, differed significantly. In the real world, she was independent, confident and usually went her own way. But trapped within the confines of SAO, she often found herself conforming with others when she would have gone her own way. And the reason was rather simple. She knew the 'rules' of the real world, but Sword Art Online was different. She could be killed by anything at any time and that was it. That fear is what lingered within her, walking around could result in death. While the same could be said about the real world, if she was honest and cynical with herself, she'd rather die in the real world than in a video game. Thinking of the said game, she took a swing with her pickaxe, but her swing resulted in nothing. She opened her inventory and eye'd the 36 materials sitting in her inventory, she couldn't get frustrated after such a successful haul. ------ Roll: 85972 Loot: 9 (+2LD) = 11 <No Materials Found> Tier 1 Materials Gathered - 36
  12. She found herself here again, Domarus' shop. She'd come her once previously to get herself her earing of Pride, an item used to help her crafting. She was back here, once again, this time for a similar, but different, request. This time, when she was greeted at the door, she didn't react poorly, instead simply smiling at the girl. "Hello again" She said as she, much like before, handed her the order she'd written up "I'd like to ask for this, 1000 Col like last time yes?"
  13. Eventually the girl calmed herself down and retrieved her pickaxe from where it had landed. She was just getting frustrated, after all, she'd been so successful in gathering up what she needed in other places, mostly notable being on her home floor where she had managed to grab a huge haul. Compared to this floor, well, it basically sumed up why part of her wanted to go home right about now. After successfully rearming herself, she went for another swing to try and gatherer something, anything! She slammed it down hard, only to get more dirt! She didn't even swear once, she just dropped her pickaxe in a state of defeat. This game truly hated her, what did she do in order to suffer like this?! What evil misdead had she committed to be punished by the evil hand of dirt! Dirt was all she could see, all she could hack into, and dirt was driving her sanity into the ground, with the dart. -------- Roll: 85950 Loot: 5 (+2LD) = 7 <No Materials Gathered> T1 Materials: 4 Col: 720
  14. Eatos hadn’t expected to be thrown onto the ground by Atzo, honestly he seemed to broken that she doubted he could even hear her. Not only had he heard her, he’d had issues with what she’d said. It was unstandable, asking someone to murder someone else wasn’t something you wanted to hear very often. The girl initially planned on protesting, on justifying what she had said, but went silent as Atzo did his rounds to Stryder and Kyoto. The scene before her played out, and she was its spectator. Unlike Stryder and Kyoto, she wasn’t as invested into Atzo. That wasn’t to say she didn’t care, but it wasn’t nearly as much as the others had. She wasn’t as involved, therefore, she knew she had to just sit back and watch. ‘How had this happened’ she asked herself ‘Was it his blade, Misguidance, responsible for this? She had thought that Kyoto was the guilty party, but was that true? Was it his blade simply showing his true nature?’ Whatever the reality was, that was the one she believed was true, and if so, that cursed sword needed to go. Someone needed to take it away, or replace it. But, that was a discussion for another time, for now, she simply watched from the sideline, and hoped that Atzo was back to normal…And had forgotten her asking Stryder to murder Kyoto.
  15. "I wonder who my guild mates really are?" The girl had been resting against a tree with the single thought within her mind. Who did she really know in this game, who thought they really knew her? The unspoken rules of the internet were interesting, although, SAO did revolutionise it in two ways. The first being how the games system enforces her real life appearance, she coulld hide behind her avatar, not could she use a keyboard to talk to people she didn't know. They knew she was a girl, something online that seemed rather unusual in a male dominated genre. It had always unsettled her, males online, and that's part of why she often never went online without at least one of her roommates , who did the talking for her. Still deep in thought, the girl made a practise swing of her pickaxe, before taking aim and swinging it hard. IT shattered the ice, and she picked up some more materials. Soon she'd be able to help her guild mates, but the question was who were they really? Who was Atzo, Vargas, Hydra, Stryder...Who were the people behind the avatar? ----------------- Roll: 85840 Loot: 20 (+2LD) = 22 <Materials Found> <Gatherer Activites> Tier 1 Materials Gathered - 36