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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Blank

  • Birthday 02/13/1993

Guild Information

  • Guild Name
    Emerald Harbingers
  • Position
    Speedster of the floating castle

Profile Information

  • Gender
  • Location
    Santa Rosa
  • Interests
    Pugs, Cooking, Fencing, and kicking butts

Profile Fields

  • Skill Points

Recent Profile Visitors

965 profile views
  1. So I am walking down the street in my hometown and I see this guy getting just verbally slashed by some feminists. I think he was the there boss. They said "My co-worker who is a male gets paid more because he works harder, where is our equal pay". For sweet Calibans sake why do people say stupid stuff. 

    1. Atzo


      Because you cant fix stupid. People will always do and say stupid things, there is nothing that can change that. You just have to strive to not be like them

    2. Aoda


      can we get an amen

    3. Blank
  2. “I might have to take you up on that offer. I think I will join right after our expedition.” (Blank’s Imagination: “If I were to join this guild would my title be revoked as a speedster… No I don't think so. If it does then I will re-earn it. There has been one thing bugging me… The many faces spiel... I don't think that it will come to back to bite me, however I should ask anyway. I should ask when he is not himself and when he is of guard, that should be the proper time”) Blank quickly came to a realization that she had no idea where she was going. “Um this may be too late to ask but where are we going to grind?” She had a momentai moment after she asked the man with many faces this question she should have asked earlier.
  3. Going to my Brazilian ju jitzu match wish me luck!

    1. Show previous comments  3 more
    2. Blank


      Matches are over. Ran out of belts so I got 2 more samurai swords. I'm debating whether I want to change my character to have 3 katanas lol

    3. Macradon


      By Samurai sword do younmean Katana or Nodachi or something else?

    4. Blank


      Katana, I would have gotten a belt but they ran out... Oh well


  4. “You can call my analysis like a 6th sense if you will, not a skill but a sense. I have lots of practice doing this on people fro… that's not important. My real question is where are we going kind sir and what are we killing?” Blank tried another analyses and got a blast to the past where she was racing a man in a video game. The man's face was blurred out so she had a hard time remembering who it was. She thanked her mind for not remembering. A sigh of relief went over her. “The “Guild” is not really a guild it's more like a group of people that have speed based skills. Our sword is the serum and we are the speed. Eh it's hard to be in this class, most users are rapiers users like me…” Blank started humming profusely. ‘But with your help I will be at the top!”
  5. So do we have to still have 150 words for quests? Or does it have to shorter or longer.

    1. Ariel - The Crowned Lion

      Ariel - The Crowned Lion

      Yes. The minimum word count requirement, which is at least 150 words per post, apply yo all types of post; be it quests, non-quest threads, shop posts, etc.

      the OOC section is one of the few that doesn't abide by that rule.

    2. Blank


      ok thank you for your help

  6. [OP-F1] A new life in SAO

    "Well now that we all know each other... What are we to do in this death game?" Blank thought about that profusely. Rather than being scared from the creators message. She was excited, this was what she lived for now. Death and adventure... The people added to the adventure. Spidey, Shepherd, Hydra and the hot red haired man. they were all in for along bumpy ride. A little fact to know is that the only emotions that blank can feel is happiness and nothingness and when she is happy she hums. she has humming quickly and and beautifully. If there was a humming skill she would be at grand master. (Blanks Imagination: " I hope we all slay the floor one monster with the least amount of effort. I wounder if I look emotionless right now? I probably do... We should do something beside make threats. Yes the man has made a threat but he seems to be friends. Let make a gamble because I am tired.")
  7. Blank takes a quick courtesy bow. “How rude of me, I am Blank of the speed force and no I am not a true speedster yet. I must train to become strong like the other speedsters. Thank you for your help in advance Atzo.” (Blank’s Imagination: “Yes I have someone to help me! I will be the fastest with his help. However his sword intrigues me, I should be extremely careful around the sword.”) Blank takes a minute to analyse the male being named Atzo. He had a shroud of darkness on him like all the other people did. His darkness was larger at the sword he held sethed. Blank Smiled, “Alright mister Atzo let's go kill some evil monsters!. If you want to go now of course… If not that is ok!” Blank smiled brightly. On her inside she was blank with emotion she knew she didn't want to get too close or it might happen again...
  8. For your time here is a rhyme

    Twas a long time ago.

    The pug wanted to go.

    He snorted and scratched and howled and finally his owner said go.

    The next day latter he was in the dog pound for being too rude and that is how stories forgo.

    This was a rhyme for your time with Blank

    1. Show previous comments  9 more
    2. Blank


      I don't know it just came to me and im like... screw it.

    3. Vargas
    4. Blank


      so i need to be level 5 for me to create a clan... ok ok that is my end goal this week

  9. Blank was still wondering how on aincrad she would pass the game with 1 friend she would need 99 more friends and she was still level 1 no less. “Blast, I should be training… but I should get a spotter and a helper. Hmm should I ask Damien… No he is on a quest involving a Grizzly Bear I think.” Blank looked up at a lamp that was flickering with great detail. “Screw you developers for making this game, I wouldn't have to try so hard to be social.” Blank looked over at a man sipping wine. (Blanks Imagination: “That's it!, I can ask this guy. He looks familiar however… eh I got nothing to lose except my 3DS and my pug… maybe my dignity and other things… Wait, I don't have any dignity HAHAHA I win Mind!”) Blank Calms down after her usual conversation with herself. “Excuse me sir, could you help me grind mobs? It would be a great help.”
  10. [OP-F1] A new life in SAO

    With a flush red overcame blanks face. The man of her dreams was standing right behind a new friend. It was even a bonus when he said he was a friend. That meant that Blank could become a wife finally. Blank had a dirty thought but quickly changed her expression because it wasn't good enough. “Um...H-hi cutey, I mean Good sir.” (Blank’s Imagination: Jesus I must be blushing like a schoolgirl...Heh I wish I was that young.(Motivation boost) THIS WILL BE ANOTHER FRIEND OUT OF THE 100 I NEED! Wish me luck Scruffles!) She blushed even more. With each time the new man moved he got even more hot to Blank. The only thing Blank did not like was his sword pointed at Hydra, This irked her quite a bit. Yet she still found a way like him. Now this is the question if she will seduce him or he just ignore her.
  11. [OP-F1] A new life in SAO

    “Hey guys, how are you? Oh how rude am I, I forgot introductions. My name is Blank, And the quiet one here is Hydra.” “How did you know my name?” “People were whispering about you good sir, and I have Vulcan like hearing!” “Wha…” “Forget it you're too young too know about that.” “You're just old.” “HEY!” The two men stared in confusion as the spearman and the fencer argued. Spidey snickered a bit. Blank smiles, “Well I am glad you could be happy today, Well what should we do Hydra? I really want to level up so I can be the strongest rapier user!” Immediately starts humming sweet dreams are made of these. “Christ your old Blank.” “ What would you like then?” “You are being rude, we have given them no time to talk, and time is exp that could be earned.” “Sorry sorry, That's a way to put it however.”
  12. [OP-F1] A new life in SAO

    Now it was during this time that Blank touched her rapier, a name had to be given to this sword for it was a sword that she trusted in. “What do you think about naming weapons mister?” When I was back in the real world my teammates on my fencing team named it speed serum because of how fast I was with it, yep those were the good old day…” The spearman was silent as a wolf stalking prey. “Ahh you're the silent type eh?, Well um… why did you come to Sao sir.” He was still silent. Blank looked at what he was looking at. “Oh those to eh, they seem like good friends don't they? (Imagination of Blank: Rats I can't get this guy to talk, I wonder if I weird to him. Ah I probably do, well what doesn't kills you makes you stronger right? No, it doesn't… I WILL MAKE HIM MY FRIEND EVEN IF I HAVE TO CHOP OFF MY PINKY!)
  13. [OP-F1] A new life in SAO

    "Hmm so if I asked the dude (He looks really strong) if he wanted to team up, would he say yes?" "This will be hard to decide... What if I gave him a complement, bah that wont work." "Well its better than nothing." Um Mister... Your hair is really cool and you look really strong! Um this might be strange but um would you be willing to team up with me!" (Oh no I said that too bluntly, AHHH. He is going to say no I just know it! Please just say something mister! Should I just run? Yes,No, MAKE UP YOUR MIND BLANK! You are a grown woman you should be able to talk to a teenager!)
  14. [OP-F1] A new life in SAO

    Shriek! as Blank wails after the creepiness and grossness of triple joints that she has seen. Why would you do such a thing?! That is so creepy! "Eh, no need to get worked up about such a thing Mamm..." IM ONLY 23, GET IT THROUGH YOUR SKULL SO I DON'T HAVE TO REMIND YOU! They both back away. "Oh Im sorry, My name Is Blank I am "was" on the Olympic team for fencing." The 2 men were no where to be spotted. Instead she saw a peculiar looking man. She began to make her way over thinking, Im totally not a stalker im way too perfect to be a stalker, In fact." Pulls out the mirror to change facial imagery. "Im too good looking anyway". "AH I have to find that dude again! Back to work."
  15. Now this is a question but I cant find a source where I can get Pet assistance. Is that not a thing in this roleplay site? 

    1. Hydra


      Pets are called familiars on this site, you can obtain a familiar/pet from completing this quest here, http://www.sao-rpg.com/topic/6189-«feeding-the-enemy»/

      It's design has to follow certain requirements, as long as those requirements are met you can use it to roleplay with.

      Welcome to the site btw! Any questions feel free to message me or another member of the support team :3


    2. Blank


      thank you for the help