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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK

Telrenya

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About Telrenya

  • Birthday February 22

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    Solo Player

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    Female

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  1. Telrenya's body materialized in the middle of Yōgan Village, instantly greeted by a wave of volcanic heat. "Ahh, I really don't like this place..." She muttered, already wanting to fan herself with her hand. The woman had tried her best to prepare herself for the environment, having equipped the yellow, black, and white dress that Ruby had helped her shop for during their last excursion on the mountainous floor. Her hair was tied up into a ponytail as she had grown into the habit of styling it when paired with the sunny dress. She had received a message from the blonde healer not long ago, asking her to come back to the shop owned by Sapphire near the edge of town. She wasn't sure what the hurry was, or why they specifically had to meet at the Tailor's shop, but she only hoped that it meant Ruby was in better spirits after the events of weeks past. Hurrying along to the Tailor's shop, the blonde slipped in and closed the door behind her, letting out a small sigh of relief as the temperature-control of the indoors allowed her a reprieve from the intense heat outside. Wiping the back of her hand across her brow, Telrenya looked around the room until she spotted the familiar figure of the woman named Sapphire, giving the shop's owner a shy smile paired with a small wave. "Hi there. Ruby asked me to meet her here, have you seen her around?"
  2. The candles' flames flickered lightly, illuminating the sections of the stone slab they sat underneath. Watching as Spencer placed a single flower upon the stone steps, Telrenya smiled softly and listened to the kind words he paired with it. As she stood beside her guildmates, she felt a familiar warmth sliding between her hands. Jomei's hand took hold of her own, and she looked over at the Irishman for a long moment with a warm smile. She welcomed his grasp, giving the man's hand a light squeeze between hers. Telrenya turned her head back towards the monument, her chin dipping while her lids closed over her eyes. She stood in silence for a short while, allowing her thoughts to flow. 'James... I'm sorry we weren't able to find each other in this world. I don't know what kind of player you grew to be, but I've always known you to be an amazing big brother. You've always done so much for me. I'm sure you protected a lot of people...and saved a lot of lives along the way. I'm going to work hard too, brother. I'll get out of this place, so I can tell Mom and Dad exactly how brave you've always been. I hope I can make you proud. May you rest in peace.' As she ended her mental farewell with her head lowered and eyes still closed, a few tears of her own slid down her cheeks until they pooled at her chin, softly falling to the stone floor below.
  3. Telrenya wore her standard white-and-gold equipment as the teleport gate dropped her off in the Town of Beginnings. Two glasses housing an unlit candle sat in each of her palms as she crossed the busy plaza, and within minutes her footsteps began to echo down the dark obsidian hall that marked the entrance of the Black Iron Palace. With a heavy heart, she spotted the dark slab that stretched across the middle of the room. Her eyes quickly drifted to the bright orange hair of the Irishman that stood beside it, and in turn the sandy-blonde beside him. A small smile pulled at the corners of her mouth as she quietly approached them, giving a small nod once she stood beside their tall frames as if to thank them for being there. Her eyes turned to Jomei's for a moment before flickering down to the candles she held in her hands. She turned her gaze back up to him with a soft smile, "I brought one...for Lowenthal." She explained through a brief moment of sullen hesitation. Out of all the fallen friends and comrades she had heard from his stories, Lowenthal seemed to be quite an important person to the man. Telrenya took a step forward towards the monument, looking up to the intimidating stone surface staring back at her. Her chocolate-brown eyes scanned over the surface, passing over the hundreds, thousands of usernames etched into it until they stopped. Beatbox Her eyes locked with the name for a long while, and eventually she knelt down to place one of the candles on the shallow stone steps underneath the column in which his name resided before straightening back up and carefully reaching her free hand out to the etched name. Her fingertips traced over it before her gaze drifted to the smaller print beside it. Player Killed by Death_Adder Her eyes widened slightly as the memory of the man's face resurfaced, the reading of his username nearly sending a shiver down her spine. After a few lingering moments, she tore her gaze away and turned her attention farther down the list of names. She came to another stop in front of the one she had been looking for, gazing at the inscription just the same. Lowenthal Full-Health duel loss against Ariel She studied the smaller text entered beside the man's name for a while. She had never asked about the circumstances around the death of the man Jomei admired, and so to learn that he was killed as a result of a duel surprised her. Telrenya knelt down to place the second candle beneath the column containing Lowenthal's name, and took a couple of steps back from the stone steps. Her fingers laced themselves loosely together, her hands resting against the fabric of her black skirt.
  4. Telrenya stared at the message she had struggled to write that displayed in front of her, her hand hovering over the 'Send' button for what felt like an eternity now. A distraught look rested upon her features as she sat at a simple workbench in her dimly-lit shop. The Artisan building had grown dusty as of late, while its owner hadn't the desire or inspiration to create new equipment. Her mind and body had been busy elsewhere, providing her with distraction after distraction. It was times alone like this that she wondered how much better she had gotten at wearing a convincing smile over the past week. 'Probably not by much.' She answered her own question with a small, sad smile. Telrenya drew in a sharp breath, moving her hand forward and sending off the message to her friends and guildmates. She stared at the notification that told her the message had been sent for a long minute before dismissing her menus with a sigh. She pushed herself to her feet, pulling open her inventory to triple-check that she still had the items she had picked up earlier in the day, and then dismissed the interface completely. Taking a deep breath and exhaling steadily, the woman did her best to steel herself before heading out from her shop to head towards the Black Iron Palace on Floor One.
  5. [PP-F4] Recovery of the Broken (Telrenya)

    "Hmm..." Telrenya still seemed to be fixated on the crystal in front of them for a few moments, her thumb and first knuckle rising up to her chin as she studied the glowing object. She couldn't think of any reason why that would not be the key to freeing Kitt3n from the icy trap, but she felt a bit awkward at the thought of trying to mess with the structure further. The teen's messages between their absent guild member seemed to move surprisingly fast, as she got another notification less than a minute after sending off her reply. The brunette's expression grew concerned before she opened her mouth to relay the information sent to her. "He says the only thing he could find was that somebody said they broke it with a warhammer." Her frown deepened as she continued reading, a hint of dismay in her voice. "He says we need proficiency with blunt weapons to break the crystal..."
  6. [F11 - PP] Always (Telrenya)

    She felt herself blink in surprise, quickly catching the matching emotion on her face and trying to subdue it. She had always assumed that other people were more adept than her in terms of romance, dating, and love, and so it came as a surprise to her when Jomei admitted that he hadn't been romantically involved with many others in the past. Her smile quickly returned alongside his, and when he turned to dismiss the light she felt a small wave of exhaustion pass over her. Both her body and mind were dreadfully tired, and so despite the light color that lingered on her cheeks, Telrenya shifted herself closer when Jomei had offered her to do so. She had felt the man's comforting embrace before, but she felt a new sense of serenity as the quiet of night fell over them. His soft thanks reached her ears and brought a warm smile to her face as she nestled in close to him. She hesitated a brief moment, but soon brought her arm around his waist to lightly return his hold. She only wished this night were able to have a different day as its counterpart, and they might be able to enjoy each other's company fully, unburdened by the weight of this world that seemed to be incapable of growing lighter as time stretched on. For now though, Telrenya felt as sleep began to overtake her.
  7. [F11 - PP] Always (Telrenya)

    Once again, his smile was contagious. The red tint to her cheeks barely faded as he moved closer and lay down beside her. She pulled the blanket over herself, leaning back to let the back of her head gently collide with a soft pillow. She just lay there for a few moments before the ginger-haired man beside her pulled himself up a bit and turned to her with a touch of concern in his voice. She blinked, her blush deepening just a bit before she let out a nervous chuckle. Telrenya rolled to her side, pulling her arms up to lay in front of her chest as she looked up to the man with a shy smile. "It's...a bit strange to me." She felt embarrassed to say. She took short glances up at the man's face before looking back down to her hands, the bedsheets, or elsewhere. "I mean, I haven't been--" She stopped herself, but realized it was too late not to continue her thought, and so she mumbled out the rest. "...in a lot of relationships." The blush on her cheeks only grew a bit thicker, and her eyes stayed glued to the empty space between them. "I'm sorry if that's, well..." She looked as though she was struggling to find the right way to find the words for what she wanted to say. "I'm sorry if it's hard for you or anything." She took in a deep breath, trying to calm her nerves. She gave a nod in order to answer his question, a small smile resting on her lips as she did so. "But...yes. At least right now, I... I really think I'd rather not be alone tonight." She carefully reached out her hand, placing it gently over one of Jomei's own.
  8. [PP-F4] Recovery of the Broken (Telrenya)

    Telrenya gradually felt the anxiety in her chest lessen, and when Spencer took a step forward towards the others she relaxed a bit further herself. Her hands naturally slid down and smoothed the front of her knit dress, and she was suddenly reminded of how non-threatening the pair must look in their casual clothing. Telrenya's head turned curiously towards the large blue crystal on the other side of the room, and she took a few steps closer to it now that everyone seemed to be more or less trusting of each other. She walked up to the massive formation and peered at it curiously. She brought up a hand, giving its surface a cautious poke. The tip of her finger felt cold for half a second, but otherwise it seemed harmless. "Hmm..." Her brows furrowed as she tried to think of a solution. "Have you...tried breaking it?" She felt a bit silly after the question left her, but turned to look over her shoulder back towards the others.
  9. [F11 - PP] Always (Telrenya)

    Telrenya's heart continued to sink inch by inch until it felt like it had dropped to the pit of her stomach. She sat on the bed, her knees pulled close to her chest and her arms wrapped losely around them, similar to how she had been sitting beside Jomei on the couch earlier that night. She stared over her knees, wearing a blank expression as she lingered on a single thought. Even before the day's events, the sorrow, worry, and anxiety began to fill her hollow frame, her mind only continued to scold herself. 'Why didn't I say anything?' The sound of Jomei's footsteps coming back up the stairs snapped the woman back to reality, and she looked up to see the ginger's tall frame staring back at her. Telrenya searched his face--his pink cheeks, the uncertainty shown in his visible olive-green eye--until his voice echoed the question that had lingered and festered inside of her heart. Heat rose to her own cheeks to match his light blush as she stared back at him in disbelief. Her mind seemed to go blank for a few seconds, causing the air between them to grow still. Suddenly, as if she had managed to pull herself back to reality, she slowly nodded, gently biting at her lower lip while she fought back the feeling that threatened the arrival of fresh tears.
  10. [PP-F8] True to Heart

    Telrenya took a sip of her own drink as Ruby spoke, but her unexpected compliment caused her to nearly choke on her water. The blonde set the glass back down, coughing a bit as her cheeks turned a light shade of pink. Telrenya hadn't been subjected to one of Ruby's flirtatious compliments in some time, and so the casual statement had easily caught her off-guard. After she had caught her breath, she let out a small chuckle of her own before trying to focus her attention back on the conversation at hand. "Yeah, the only instrument I really play is the violin. But I studied music, so I know how to read and write sheet music, and things like that." She explained with a small smile. "Hmm..." She hummed lightly at the woman's reasoning for not taking up the Tailor profession. She could easily imagine Ruby as a fashion designer in the real world, especially after recalling their encounter in the clothing shop on the ninth floor. Her smile grew a bit wider. "That's impressive, though. Most people would take the easier way in a heartbeat, but you're just the opposite." She gave a small laugh, meaning to compliment the woman herself. "That really sounds like a lot of work. I bet you make some really cute clothes."
  11. [F11 - PP] Always (Telrenya)

    Telrenya grew a bit bashful under Jomei's gaze, letting out a small chuckle as she wiped the remaining tears from her eyes for what felt like the hundredth time that day. After she had done so, she looked back up to see the Irishman glancing over his shoulder towards the bedroom. As they separated and Telrenya followed him into the other room, she felt her heart sink a couple of inches. "Mm, yeah..." She wore a small smile as she agreed with his sentiment of their shared exhaustion. His last comment, paired with a playful smirk, caused her heartbeat to quicken again and she let out another chuckle in response. When the man turned to leave the room, Telrenya's chest tightened. He had already disappeared around the corner when her mouth opened and she took half a step forward. But before she had made a sound, the woman stopped and simply let out a short breath, her frame falling slightly. She stared at the doorway for a few long seconds before her gaze moved to the empty bed across from her. The warmth in her eyes began to fade and she soon dropped her gaze, walking over to turn off the room's light. The woman climbed into bed, unable to prepare for the restless night that awaited her.
  12. [F11 - PP] Always (Telrenya)

    Left alone on the upper floor, Telrenya stood in front of the mirror, running a hand through her hair and just losing herself in thought for a long while. For the longest time, she had thought of Sword Art Online as what many other players originally had: a game. She was careful, kind, and always tried to give her best effort. Her life had become a game, and for a while, that wasn't so bad. There wasn't anybody to bully her until she did their homework for them here. There weren't impossible assignment deadlines here. There wasn't the vague uncertainty of the future, or the question of how she would make a living after her and her brother eventually grew independent of each other here. She was supposed to be free in this world, but the past couple of weeks had her feeling more trapped than ever. Motion from behind her reflected in the mirror and caused the girl to blink while her mind returned to the present. She watched Jomei's figure for a moment while he walked up behind her while her mind caught up. Had she been gone long? She wasn't sure. She was about to settle on one of the several things she thought to say or ask the man, but before she could do so she felt his arms wrap themselves around her. As if she wasn't already struggling to form a sentence, his silent embrace had her grow a bit flustered. His chin rested against her bare skin, causing her heart to beat a bit faster as she stared back at the man's reflection. When Jomei had finished speaking, she hadn't yet realized the moisture that had beaded at the corners of her eyes. It was as if she had lost herself again, like she wasn't really there when the tears silently rolled down her cheeks. She blinked a couple of times, returning to reality and the blurry scene displayed through the mirror in front of them. Surprisingly, her tears were not those of sorrow, pain, or mourning. Her body slowly turned, interrupting his hold so that she could face him, lifting her chin to look up at Jomei with eyes still glistening. A soft smile appeared on her lips, growing wider while she looked to him with a loving warmth in her eyes. Telrenya lifted her arms and embraced the man, holding him as tightly as she was able. "Thank you...Nick." Despite the tears streaming down her cheeks, her voice remained calm and warm. "I can't thank you enough..."
  13. [PP-F8] True to Heart

    Telrenya was surprised when Ruby described pieces of her life before SAO. She knew that--at least before the trauma that she had experienced in the game--the woman seemed like she had a handle on things. She didn't have any difficulty picturing the blonde in the world of fashion design, especially after remembering about their encounter with the clothing store on the ninth floor. The thought brought a smile to Telrenya's features before she gave a short comment on it. "I bet you were pretty great at it. Isn't there a profession like that here, too? Why'd you choose Alchemy?" She gave a quick glance around the shop and its witch-like presentation. At the mention of her studies, Telrenya frowned in thought. "Mm, well..." She tapped lightly on her glass. "I mean, it was an art school, but my major was still undecided. I liked to dabble in a lot of different things, but I guess if I had to pick, my favorites were music and painting." She explained with a small, reminiscent smile.
  14. [PP-F4] Recovery of the Broken (Telrenya)

    Telrenya blinked in surprise when the spear-wielder was nearly dragged away from them. She held back a chuckle at the woman's motherly attitude, but allowed her hands to lower back down to her sides with a quick look towards Spencer. The anxiety slowly drained from her after Sannae introduced their small group and continued speaking. The blonde suddenly felt a bit out of place, stumbling into a situation where she wanted to help, only to feel like there was nothing that could be done. Her eyes drifted to the large blue crystal when Sannae pointed it out, but she felt as though there wasn't likely to be anything she could contribute if they hadn't found a solution themselves. The woman felt awkward, bringing up a hand to wrap her fingers around her other arm. "Oh, umm..." She started, suddenly unsure of what to do in the situation. "Oh!" She suddenly perked up. Amidst her uncertainty, she had forgotten that the woman accross from her had given them their names. "Sorry, I'm Telrenya." She forewent her normal bowed introduction, instead glancing towards Spencer as if waiting for the man to give his name as well.
  15. [F11 - PP] Always (Telrenya)

    For a moment Telrenya felt silly for the nervousness she felt when asking the man's permission to spend the night, but the smallest thought lingered that she hoped she wasn't making anything more difficult for him. No matter how much he would insist it was okay, she didn't like him resigning himself to sleep on the couch when she would stay over. She gave a soft chuckle as a thought entered her head. "It makes me wish I had a place of my own to invite you over to." Her mind lingered on the topic, enjoying the thought of a more 'real' relationship with the man. Perhaps one with much less life-risking and tragedy. For the first time since they'd arrive back at Jomei's house, Telrenya pulled her legs back over the side of the couch and pushed herself to her feet. The action took more mental strength than she would have thought, but she turned to look at Jomei after doing so. "I'm going to get changed, then." She said with a soft smile. The woman made her way upstairs to the same bathroom she'd found herself in on a handful of prior ocassions. Normally she would be bubbling with excitement at the thought of spending time with her newly-established boyfriend, but the tension that continued to hang in the air left a knot in her stomach instead. She let out a soft sigh, as if hoping to expell some of her pain along with it. Her opened her menus, selecting the same sky blue shorts and white camisole she typically chose to sleep in with her very limited selection of vanity clothing. The woman looked herself in the mirror, feeling as though it had been a long time since she'd seen her avatar's reflection. Now she could see exactly how much the last few hours had affected her. The wounds on her body were long disappeared, but the weariness in her expression and the absence of the warmth that previously resided in her eyes were apparent.
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