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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Gladiolus Alliance

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  1. [PP-F4] Recovery of the Broken (Telrenya)

    Sannae gave a mutual nod at Spencer's and Telrenya's farewells. Each member of the Gladiolus Alliance gave a short goodbye of their own, be it a wave, nod, or short word. As the two groups separated and the ragtag band of four began to make their way through the snowy fields, Sannae was once again the one to break the silence. "Well, that was something. At least we managed to make some new allies out of the whole ordeal." She offered, filling the silence during the trek back to their 'headquarters' on the sixteenth floor. "They were nice. I like them." Kitt3n responded simply, the fatigue draining what would have normally been a cheery, upbeat tone to her words. She still held onto a smile, and Levande chimed in shortly afterwards. "So is this like our first official guild alliance? Are we gonna start training to be legendary badasses on the frontlines?" The green-haired man joked with a grin. "That's where your mind jumps to? Honestly..." Sannae quickly criticized with a small sigh.
  2. [PP-F4] Recovery of the Broken (Telrenya)

    The five other players nodded practically simultaneously when Spencer suggested they leave the caves. "As much fun as that was, I think we're all rather exhausted." Sannae gave a sigh, clearly the least adventurous of the small guild group. Even Kitt3n had lost a bit of her bubbly edge, worn out from the various traps they'd gotten themselves into throughout the long afternoon. As the group followed the path down to the empty room that Spencer and Telrenya had originally dropped down into, there was something very different about the otherwise barren space. Seemingly risen from the smooth stone floor, a narrow staircase led from the ground to meet the small opening in the ceiling. Thinking nothing of it, the small guild carefully ascended the stairs one by one until they reached the exit. Emerging on the other side of the frozen floor, Levande and Kitt3n were each one to let out a heavy sigh of relief. "Too much adventure?" Sannae teased with a hand placed on her hip, prompting her younger sister to give a pout over her shoulder.
  3. [PP-F4] Recovery of the Broken (Telrenya)

    As the group walked on, Tantis could be seen towards the back of the group, occasionally pulling out his notes of map data and adding new details when they made a turn or reached a split in the path. Sannae leaned over to view the man's work from over her shoulder, examining the layout that he'd put together thus far before a satisfied smile appeared on her face. "Well, not a bad trip. Looks like we're close to the entrance we originally found, so let's call it a night." She noted to the group before straightening her spine. Standing at the front, Levande twisted himself around, sliding his hands into his pockets as he walked backwards to face the rest of the players with a small smirk on his lips. "Well, then why not a truce? Err," His expression contorted into one of thought as soon as the word left him. "Like...guild-friends?" The half-finished thought left his mind when the reserved man with pale, sandy hair spoke up. "An alliance." He offered the word his spear-wielding companion was looking for, which resulted in Levande pulling a hand from his pocket to give a snap of his fingers and a grinning agreement in reply. Sannae offered Spencer and Telrenya an inquisitive smile. "Not a bad idea, honestly. Here," She swiped her hands in front of her while she walked, and within a few seconds a friend request from the chestnut-haired woman appeared in front of either of them. "If you want to consider it, just send me a message sometime."
  4. [PP-F4] Recovery of the Broken (Telrenya)

    Levande look like he was trying to convince Tantis to raise him up onto the taller man's shoulders when the sound of the ice moving and shifting caught everyone's attention. The young guild leader's face lit up with delight as a new path had been discovered, and she thrust her hand in the air above her head with an outstretched index finger. "Onward! A new path to follow!" The adventurous teen didn't seem fazed by the trap room that had stumbled upon. She took a moment to slip her arms through the dark gray jacket that still rested on her shoulders before dashing over to the false wall that Spencer had found. Her shorter frame slipped around the sandy-haired man, and she curled her fingers over the edge of the ice wall to help pull it the rest of the way open. When the players had slipped through the new passageway, it was as if the harsh temperatures had vanished. The new tunnel they found themselves in was much like that of the caverns they had wandered through earlier, with several softly-glowing crystal clusters jutting out from the walls, ceiling, and floor to light their path. "Well, despite the discomfort of the cold, I would say that went rather well." Sannae offered a small chuckle. "If you two weren't already in a guild of your own, I'd have half a mind to invite you to join the Gladiolus Alliance." A soft smile graced her lips.
  5. [PP-F4] Recovery of the Broken (Telrenya)

    When Spencer called out the corners of the room as a safe area, the other players moved quickly to get themselves into a better position, save for the young brunette who was working diligently at getting the chest open and the green-haired man who was running his gloved palms gingerly over the length of the cavern walls. Levande's jaw clenched when he heard his name called out, as if regretful that he didn't have any better news to report. "Uhh...weeeell," His voice raised octave as he hesitated. "I'm preeeetty sure we're not meant to get out the way we came. Unless there's some secret button to get rid of those walls." He did little more than pointing out the obvious, but just a few seconds later a loud click sounded that was followed by Kitt3n's exclamation. "Got it!" The girl grinned, and when the chest's lid swung open the room's trembling began to lessen. The icicles stopped raining from the ceiling, and the cold air grew still. Even so, the large barricade at the cave's mouth stood tall, and the temperature didn't show any signs of rising.
  6. [PP-F4] Recovery of the Broken (Telrenya)

    "Honestly..." Sannae scoffed under her breath, seemingly more irritated than fearful at the turn of events. The quakes that shook the room seemed to come in waves, allowing them a few seconds of reprieve before they would begin again, knocking more debris from the ceiling to crash down around them. "Don't get hit... Different way... Mechanism?" The short-haired woman mumbled to herself while her golden eyes scanned the room and the players inside of it. By the end of the second quake, the young woman took a sharp breath of frigid air into her lungs. "Lev, Spencer, check for patterns. The room, environment--and anything out of the ordinary." She tried to explain the quickly-moving thoughts in her mind while she began to bark out orders. "Darling, check out that chest, would you?" She turned to look over her shoulder at the young girl clutching at the edges of the coat that had been wrapped around her. Kitt3n gave a quick nod and her small frame continued over to the frozen-over chest in the back of the room. "Tantis, damage control." Her eyes met the deep blue of the taller man and he nodded in understanding, sheathing his dagger and stepping away from the blocked-off entryway and placing the palm of a gloved hand along the side wall to support himself. "Telrenya," The woman gingerly placed a hand on the nearby girl's back as she was still crouched close to the ground. "Look out for each other," Her head tilted just slightly as she referred to the two members of the Holy Dragon Alliance. "but see if you can give our little kitten some back-up."
  7. [PP-F4] Recovery of the Broken (Telrenya)

    The majority of the players seemed to feel the full effects of the cold. Tantis and Sannae, having been the only two present that possesed the Survival skill, still found themselves shivering against the frigid air, though not as intensely as the others. The elder sister made a few quick motions to pull up her inventory, summoning a basic-looking coat into her hands before placing the item over Kitt3n's bare shoulders. "D-do you think we c-can get it and get out f-fast?" Levande had tried to keep his own teeth from chattering, to no avail. He shared Spencer's--and likely everyone's--sentiment: wanting to go for the treasure but not wanting to freeze to death. After a bit of hesitation all around, the group decided to go for it. Once they had all entered the cavern and Kitt3n approached the frostbitten chest, the ground beneath them began to rumble. The combination of the slick floor did little to help the players keep their balance, but the reason for the quake seemed much more apparent just seconds later.
  8. [PP-F4] Recovery of the Broken (Telrenya)

    The group of six continued to walk throughout the winding network of cave tunnels, idly chatting and sharing their experiences along the way. Every so often, Tantis would pull up a menu to keep track of the map data he was gathering for the area, checking their route or adding on new details. After a bit of walking, Levande had let the teen down from his back and stashed his spear back into his inventory so that he could walk with his hands free. After a while, the players would begin to feel the bite of the cold temperatures like those in the snowfall of the floor above. As the air around them grew colder, the air from their lungs would condense and form puffs of fog in front of their mouths. The floor seemed to have remained level during their expedition, and so there was plenty of unease as the group questioned the cause of the drop in temperature.
  9. [PP-F4] Recovery of the Broken (Telrenya)

    "Still, I appreciate it." Sannae wouldn't have the man brushing off her thanks. "If not for you, it would've taken ages to find someone from town to come all the way down here to help us out." The woman lifted a hand to tuck her dark, short hair behind her left ear. Levande had taken a moment to properly hoist the girl up on his back so he could hold her properly, passing off his spear to Kitt3n to hold so that he could loop his arms around the teen's legs. "Welp, safety in numbers if you're along for the ride!" The man with lavender eyes called casually over his shoulder as he began to carry Kitt3n along down the tunnel opposite where Telrenya and Spencer had arrived from. Sanne offered the pair a polite and inviting smile before following along after her guildmates. Only a couple of minutes had passed before a new pair of hurried footsteps echoed along the tunnel walls. "Ai! Tan-Tan, is that you?" Kitt3n called out over Levande's head, squishing her cheek against his forest-green hair afterwards. Sure enough, a man with pale blonde hair in a dark, almost militaristic-looking uniform came into view. The small guild seemed to be reuniting with their missing member, and a short introduction was given between Tantis, Spencer, and Telrenya. The man simply bowed towards them in greeting, seemingly either shy or just socially awkward.
  10. [PP-F4] Recovery of the Broken (Telrenya)

    A short air of silence hung over the room while Spencer pulled his mace from the sheathe at his hip. The three guild members stared at the man as if they couldn't believe what he had said. They watched on as the sandy-haired player's weapon collided with the large crystal structure, breaking off bits that subsequently shattered into pixels as they hit the ground. With one final swing, the crystal was shattered completely. The blue square illuminated on the ground beneath it faded at the same time as the one lining the ground beneath Kitt3n's foot. As with the blue crystal, the ice encasing the girl's leg shattered into pixels as it was destroyed, freeing the teen. Kitt3n's eyes widened as she stared down at her freed limb before a huge grin spread across her face. "Yaaay!" She called out with excitement, giving a couple of hops as if to make sure her leg was still functioning. "I'm freeeeee!!" She ran around the room in a quick circle before hopping up on Levande's back. The man lurched forward with the sudden weight, gripping onto his spear to keep his balance. "Oh my goodness, thank you!" Sannae offered the two acquaintances a warm smile. "As silly as it sounds, none of us have a skill like that, so..." She looked a bit embarrassed to admit.
  11. [PP-F4] Recovery of the Broken (Telrenya)

    "Levi here has tried giving the thing a jab of his spear, but the blade practically slides right off." Sannae explained with a mildly annoyed sigh. "It didn't display the Immortal Object message though, so we've no idea." The woman shifted her weight once again, offering the dark-haired girl in front of her another short pet. "Hmmm..." Levande hummed lightly after Spencer asked them about their absent guild member. The man's eyes glanced downward and to the side, as he referenced the clock in his visual display and then took a moment to calculate the difference in time. "Over twenty minutes now. Didn't think it'd take the guy so long." He gave an impatient sigh of his own and tapped a finger against the handle of his spear. A couple more minutes passed while the players engaged in minor small talk, mainly discussing the floor itself and the various areas they'd each traversed. During their conversation, the youngest player perked up when a system notification appeared in front of her. "Ah!" She exclaimed, eagerly opening the message. Her eyes skimmed over it and Sannae discreetly glanced down to the dialogue window before Kitt3n would announce the contents of the message. "Tantis is one his way back." She reported simply, meeting Sannae's gaze. The older woman smiled in relief at the news. "Good. Why don't you asked him if he found anything out?" She prompted.
  12. [PP-F4] Recovery of the Broken (Telrenya)

    "There's another tunnel back that way." Sannae turned to gesture towards the dimly-lit tunnel on the other side of the room, similar to the one Telrenya and Spencer had arrived through. "We were actually coming down this way, but so far it looks like a large network of caves." "Yeah, the kitty cat here was in the mood for some treasure hunting, so we asked around in town." Levande took over the explanation, planting the end of his spear against the ground and casually leaning against the tall weapon. "How we got here...?" He echoed the question, giving a tap of his chin. "There was a door in the mountains!" The younger girl, who had been silent save for her sobbing up until that point, seemed to have calmed down as she exclaimed the answer almost impatiently. Sannae chuckled and lightly ruffled the girl's hair. "She ran off ahead, so she's the one that found the entrance. I only recall a staircase that led down here, and a lot of different paths." She crossed an arm over her torso, resting her other elbow on her hand and shifting her weight as a concerned expression passed over her face. "Tantis--err, our other guild member was making a map as we went. We've found a treasure chest since we got here, so it hasn't been all for naught." The woman's hands raised in a small shrug.
  13. [PP-F4] Recovery of the Broken (Telrenya)

    After a few moments of thick tension building in the air of the cavern, Levande's expression suddenly shifted from a protective scowl to sudden discomfort. Sannae had reached for the shorter man's ear, giving it a tug to pull him back away from the other two players. His weapon lowered immediately and he let out a small grunt and as stumbled backwards. "C'mon, let go, what gives?" He began to complain, but was met by a small huff from the woman with dark chestnut hair and sharp golden eyes. "Look, do you really think they're going to give us any trouble?" Sannae gestured to Telrenya and Spencer and she scolded the man. She released him, leaving the green-haired player to rub at his now-freed ear while mumbling something sarcastic about never being appreciated. "Sorry about that. He's a bit too enthusiastic when we put him on guard duty." Sannae apologized to the duo with a professional demeanor. She offered them a short bow to introduce herself. "My name is Sannae. That's Levande," She gestured to the man with the spear, "and this is our guild leader, Kitt3n." Sannae gently placed a hand on the smaller girl's head, giving it a pet. The teen was no longer crying, but her face showed clear signs of her earlier distress. With Levande obviously backing out of the situation for now and Kitt3n appearing more embarrassed than upset, Sannae continued when Spencer asked about the girl's well-being. "As I keep telling her, she's perfectly fine," The woman started with a small sigh. "She stumbled into a trap, but there's no damage and we haven't seen any monsters down here all day." Sannae motioned towards the far end of the area, where a cluster a crystals stood taller, larger, and more illuminated than any they had passed by before. It gave off a bright blue light that matched the same hue as the pattern on the ground beneath Kitt3n's foot. "Our only clue is that big crystal, but we can't figure out how to get her out of this. We have another guild member backtracking to find a way out. He's going to find an info broker to see if anyone's heard of these things before." Giving her little sister another small pat, Sannae looked down at her with a soft smile. "So, until then, we're guarding her and keeping her company." She explained.
  14. [PP-F4] Recovery of the Broken (Telrenya)

    "For the last time little kitten, you're going to be fine. Now stop your wailing before you bring the whole place down on us." The exasperated voice of the elder sister Sannae tried to soothe the small brunette standing before her. Kitt3n, as her avatar was so appropriately named, rubbed at her eyes with the backs of her hands to stop the tears from streaming down her cheeks. Beneath her yellow frilled dress, her right leg was encased in a thick layer of ice that seemed to protrude from the ground. At its base, the cave floor around her foot was outlined with a soft-glowing blue color. The young girl had quite literally stepped right into a trap. Kitt3n sniffled as her older sister ruffled her dark mocha brown hair. Beside the siblings, a man scarcely taller than the teen had been watching down one of the tunnels that led to the clearing the trio stood in. Levande looked over his shoulder at the distressed girl and flashed them a devilish grin. "Who knows, maybe Tantis got lost and we'll never find a way to get you out." He teased, but his provocations were only met with a louder cry from Kitt3n, one that carried even farther down the winding tunnels. "Oh, stop it!" Sannae leaned over to give the green-haired man a small smack on his arm. "Honestly..." She sighed, turning her attention back to her little sister to try and quell her outbursts once again.
  15. [Event - F16] Summer Beach Party

    The Event Has Ended! ~Thank you to all those who participated~ @Aereth - 1 SP (3 posts) @Hidden - 1 SP (4 posts) @Morgenstern - 1 SP (5 posts) @Daniella - 1 SP (4 posts) @Itzal - 2 SP (6 posts) @Domarus - 1 SP (4 posts) @Hikoru - 2 SP (6 posts) @Shadowpixel - 3 SP (9 posts) @Zandra - 1 SP (5 posts) @Ariel - The Crowned Lion - 2 SP (6 posts) @Calrex - 1 SP (5 posts) @Vigilon - 1 SP (5 posts) @Kasier - 1 SP (3 posts) @Wardege - 1 SP (5 posts) @Dazia - 1 SP (5 posts) @Kaya - 1 SP (3 posts) @Corvo - 1 SP (3 posts) All above participants also receive 94 col. Unfortunately, players with less than 3 posts are ineligible for thread rewards.