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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Gladiolus Alliance

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  1. [PP-F4] Recovery of the Broken (Telrenya)

    Sannae gave a mutual nod at Spencer's and Telrenya's farewells. Each member of the Gladiolus Alliance gave a short goodbye of their own, be it a wave, nod, or short word. As the two groups separated and the ragtag band of four began to make their way through the snowy fields, Sannae was once again the one to break the silence. "Well, that was something. At least we managed to make some new allies out of the whole ordeal." She offered, filling the silence during the trek back to their 'headquarters' on the sixteenth floor. "They were nice. I like them." Kitt3n responded simply, the fatigue draining what would have normally been a cheery, upbeat tone to her words. She still held onto a smile, and Levande chimed in shortly afterwards. "So is this like our first official guild alliance? Are we gonna start training to be legendary badasses on the frontlines?" The green-haired man joked with a grin. "That's where your mind jumps to? Honestly..." Sannae quickly criticized with a small sigh.
  2. [PP-F4] Recovery of the Broken (Telrenya)

    The five other players nodded practically simultaneously when Spencer suggested they leave the caves. "As much fun as that was, I think we're all rather exhausted." Sannae gave a sigh, clearly the least adventurous of the small guild group. Even Kitt3n had lost a bit of her bubbly edge, worn out from the various traps they'd gotten themselves into throughout the long afternoon. As the group followed the path down to the empty room that Spencer and Telrenya had originally dropped down into, there was something very different about the otherwise barren space. Seemingly risen from the smooth stone floor, a narrow staircase led from the ground to meet the small opening in the ceiling. Thinking nothing of it, the small guild carefully ascended the stairs one by one until they reached the exit. Emerging on the other side of the frozen floor, Levande and Kitt3n were each one to let out a heavy sigh of relief. "Too much adventure?" Sannae teased with a hand placed on her hip, prompting her younger sister to give a pout over her shoulder.
  3. [PP-F4] Recovery of the Broken (Telrenya)

    As the group walked on, Tantis could be seen towards the back of the group, occasionally pulling out his notes of map data and adding new details when they made a turn or reached a split in the path. Sannae leaned over to view the man's work from over her shoulder, examining the layout that he'd put together thus far before a satisfied smile appeared on her face. "Well, not a bad trip. Looks like we're close to the entrance we originally found, so let's call it a night." She noted to the group before straightening her spine. Standing at the front, Levande twisted himself around, sliding his hands into his pockets as he walked backwards to face the rest of the players with a small smirk on his lips. "Well, then why not a truce? Err," His expression contorted into one of thought as soon as the word left him. "Like...guild-friends?" The half-finished thought left his mind when the reserved man with pale, sandy hair spoke up. "An alliance." He offered the word his spear-wielding companion was looking for, which resulted in Levande pulling a hand from his pocket to give a snap of his fingers and a grinning agreement in reply. Sannae offered Spencer and Telrenya an inquisitive smile. "Not a bad idea, honestly. Here," She swiped her hands in front of her while she walked, and within a few seconds a friend request from the chestnut-haired woman appeared in front of either of them. "If you want to consider it, just send me a message sometime."
  4. [PP-F4] Recovery of the Broken (Telrenya)

    Levande look like he was trying to convince Tantis to raise him up onto the taller man's shoulders when the sound of the ice moving and shifting caught everyone's attention. The young guild leader's face lit up with delight as a new path had been discovered, and she thrust her hand in the air above her head with an outstretched index finger. "Onward! A new path to follow!" The adventurous teen didn't seem fazed by the trap room that had stumbled upon. She took a moment to slip her arms through the dark gray jacket that still rested on her shoulders before dashing over to the false wall that Spencer had found. Her shorter frame slipped around the sandy-haired man, and she curled her fingers over the edge of the ice wall to help pull it the rest of the way open. When the players had slipped through the new passageway, it was as if the harsh temperatures had vanished. The new tunnel they found themselves in was much like that of the caverns they had wandered through earlier, with several softly-glowing crystal clusters jutting out from the walls, ceiling, and floor to light their path. "Well, despite the discomfort of the cold, I would say that went rather well." Sannae offered a small chuckle. "If you two weren't already in a guild of your own, I'd have half a mind to invite you to join the Gladiolus Alliance." A soft smile graced her lips.
  5. [PP-F4] Recovery of the Broken (Telrenya)

    When Spencer called out the corners of the room as a safe area, the other players moved quickly to get themselves into a better position, save for the young brunette who was working diligently at getting the chest open and the green-haired man who was running his gloved palms gingerly over the length of the cavern walls. Levande's jaw clenched when he heard his name called out, as if regretful that he didn't have any better news to report. "Uhh...weeeell," His voice raised octave as he hesitated. "I'm preeeetty sure we're not meant to get out the way we came. Unless there's some secret button to get rid of those walls." He did little more than pointing out the obvious, but just a few seconds later a loud click sounded that was followed by Kitt3n's exclamation. "Got it!" The girl grinned, and when the chest's lid swung open the room's trembling began to lessen. The icicles stopped raining from the ceiling, and the cold air grew still. Even so, the large barricade at the cave's mouth stood tall, and the temperature didn't show any signs of rising.
  6. [PP-F4] Recovery of the Broken (Telrenya)

    "Honestly..." Sannae scoffed under her breath, seemingly more irritated than fearful at the turn of events. The quakes that shook the room seemed to come in waves, allowing them a few seconds of reprieve before they would begin again, knocking more debris from the ceiling to crash down around them. "Don't get hit... Different way... Mechanism?" The short-haired woman mumbled to herself while her golden eyes scanned the room and the players inside of it. By the end of the second quake, the young woman took a sharp breath of frigid air into her lungs. "Lev, Spencer, check for patterns. The room, environment--and anything out of the ordinary." She tried to explain the quickly-moving thoughts in her mind while she began to bark out orders. "Darling, check out that chest, would you?" She turned to look over her shoulder at the young girl clutching at the edges of the coat that had been wrapped around her. Kitt3n gave a quick nod and her small frame continued over to the frozen-over chest in the back of the room. "Tantis, damage control." Her eyes met the deep blue of the taller man and he nodded in understanding, sheathing his dagger and stepping away from the blocked-off entryway and placing the palm of a gloved hand along the side wall to support himself. "Telrenya," The woman gingerly placed a hand on the nearby girl's back as she was still crouched close to the ground. "Look out for each other," Her head tilted just slightly as she referred to the two members of the Holy Dragon Alliance. "but see if you can give our little kitten some back-up."
  7. [PP-F4] Recovery of the Broken (Telrenya)

    The majority of the players seemed to feel the full effects of the cold. Tantis and Sannae, having been the only two present that possesed the Survival skill, still found themselves shivering against the frigid air, though not as intensely as the others. The elder sister made a few quick motions to pull up her inventory, summoning a basic-looking coat into her hands before placing the item over Kitt3n's bare shoulders. "D-do you think we c-can get it and get out f-fast?" Levande had tried to keep his own teeth from chattering, to no avail. He shared Spencer's--and likely everyone's--sentiment: wanting to go for the treasure but not wanting to freeze to death. After a bit of hesitation all around, the group decided to go for it. Once they had all entered the cavern and Kitt3n approached the frostbitten chest, the ground beneath them began to rumble. The combination of the slick floor did little to help the players keep their balance, but the reason for the quake seemed much more apparent just seconds later.
  8. [PP-F4] Recovery of the Broken (Telrenya)

    The group of six continued to walk throughout the winding network of cave tunnels, idly chatting and sharing their experiences along the way. Every so often, Tantis would pull up a menu to keep track of the map data he was gathering for the area, checking their route or adding on new details. After a bit of walking, Levande had let the teen down from his back and stashed his spear back into his inventory so that he could walk with his hands free. After a while, the players would begin to feel the bite of the cold temperatures like those in the snowfall of the floor above. As the air around them grew colder, the air from their lungs would condense and form puffs of fog in front of their mouths. The floor seemed to have remained level during their expedition, and so there was plenty of unease as the group questioned the cause of the drop in temperature.
  9. [PP-F4] Recovery of the Broken (Telrenya)

    "Still, I appreciate it." Sannae wouldn't have the man brushing off her thanks. "If not for you, it would've taken ages to find someone from town to come all the way down here to help us out." The woman lifted a hand to tuck her dark, short hair behind her left ear. Levande had taken a moment to properly hoist the girl up on his back so he could hold her properly, passing off his spear to Kitt3n to hold so that he could loop his arms around the teen's legs. "Welp, safety in numbers if you're along for the ride!" The man with lavender eyes called casually over his shoulder as he began to carry Kitt3n along down the tunnel opposite where Telrenya and Spencer had arrived from. Sanne offered the pair a polite and inviting smile before following along after her guildmates. Only a couple of minutes had passed before a new pair of hurried footsteps echoed along the tunnel walls. "Ai! Tan-Tan, is that you?" Kitt3n called out over Levande's head, squishing her cheek against his forest-green hair afterwards. Sure enough, a man with pale blonde hair in a dark, almost militaristic-looking uniform came into view. The small guild seemed to be reuniting with their missing member, and a short introduction was given between Tantis, Spencer, and Telrenya. The man simply bowed towards them in greeting, seemingly either shy or just socially awkward.
  10. [PP-F4] Recovery of the Broken (Telrenya)

    A short air of silence hung over the room while Spencer pulled his mace from the sheathe at his hip. The three guild members stared at the man as if they couldn't believe what he had said. They watched on as the sandy-haired player's weapon collided with the large crystal structure, breaking off bits that subsequently shattered into pixels as they hit the ground. With one final swing, the crystal was shattered completely. The blue square illuminated on the ground beneath it faded at the same time as the one lining the ground beneath Kitt3n's foot. As with the blue crystal, the ice encasing the girl's leg shattered into pixels as it was destroyed, freeing the teen. Kitt3n's eyes widened as she stared down at her freed limb before a huge grin spread across her face. "Yaaay!" She called out with excitement, giving a couple of hops as if to make sure her leg was still functioning. "I'm freeeeee!!" She ran around the room in a quick circle before hopping up on Levande's back. The man lurched forward with the sudden weight, gripping onto his spear to keep his balance. "Oh my goodness, thank you!" Sannae offered the two acquaintances a warm smile. "As silly as it sounds, none of us have a skill like that, so..." She looked a bit embarrassed to admit.
  11. [PP-F4] Recovery of the Broken (Telrenya)

    "Levi here has tried giving the thing a jab of his spear, but the blade practically slides right off." Sannae explained with a mildly annoyed sigh. "It didn't display the Immortal Object message though, so we've no idea." The woman shifted her weight once again, offering the dark-haired girl in front of her another short pet. "Hmmm..." Levande hummed lightly after Spencer asked them about their absent guild member. The man's eyes glanced downward and to the side, as he referenced the clock in his visual display and then took a moment to calculate the difference in time. "Over twenty minutes now. Didn't think it'd take the guy so long." He gave an impatient sigh of his own and tapped a finger against the handle of his spear. A couple more minutes passed while the players engaged in minor small talk, mainly discussing the floor itself and the various areas they'd each traversed. During their conversation, the youngest player perked up when a system notification appeared in front of her. "Ah!" She exclaimed, eagerly opening the message. Her eyes skimmed over it and Sannae discreetly glanced down to the dialogue window before Kitt3n would announce the contents of the message. "Tantis is one his way back." She reported simply, meeting Sannae's gaze. The older woman smiled in relief at the news. "Good. Why don't you asked him if he found anything out?" She prompted.
  12. [PP-F4] Recovery of the Broken (Telrenya)

    "There's another tunnel back that way." Sannae turned to gesture towards the dimly-lit tunnel on the other side of the room, similar to the one Telrenya and Spencer had arrived through. "We were actually coming down this way, but so far it looks like a large network of caves." "Yeah, the kitty cat here was in the mood for some treasure hunting, so we asked around in town." Levande took over the explanation, planting the end of his spear against the ground and casually leaning against the tall weapon. "How we got here...?" He echoed the question, giving a tap of his chin. "There was a door in the mountains!" The younger girl, who had been silent save for her sobbing up until that point, seemed to have calmed down as she exclaimed the answer almost impatiently. Sannae chuckled and lightly ruffled the girl's hair. "She ran off ahead, so she's the one that found the entrance. I only recall a staircase that led down here, and a lot of different paths." She crossed an arm over her torso, resting her other elbow on her hand and shifting her weight as a concerned expression passed over her face. "Tantis--err, our other guild member was making a map as we went. We've found a treasure chest since we got here, so it hasn't been all for naught." The woman's hands raised in a small shrug.
  13. [PP-F4] Recovery of the Broken (Telrenya)

    After a few moments of thick tension building in the air of the cavern, Levande's expression suddenly shifted from a protective scowl to sudden discomfort. Sannae had reached for the shorter man's ear, giving it a tug to pull him back away from the other two players. His weapon lowered immediately and he let out a small grunt and as stumbled backwards. "C'mon, let go, what gives?" He began to complain, but was met by a small huff from the woman with dark chestnut hair and sharp golden eyes. "Look, do you really think they're going to give us any trouble?" Sannae gestured to Telrenya and Spencer and she scolded the man. She released him, leaving the green-haired player to rub at his now-freed ear while mumbling something sarcastic about never being appreciated. "Sorry about that. He's a bit too enthusiastic when we put him on guard duty." Sannae apologized to the duo with a professional demeanor. She offered them a short bow to introduce herself. "My name is Sannae. That's Levande," She gestured to the man with the spear, "and this is our guild leader, Kitt3n." Sannae gently placed a hand on the smaller girl's head, giving it a pet. The teen was no longer crying, but her face showed clear signs of her earlier distress. With Levande obviously backing out of the situation for now and Kitt3n appearing more embarrassed than upset, Sannae continued when Spencer asked about the girl's well-being. "As I keep telling her, she's perfectly fine," The woman started with a small sigh. "She stumbled into a trap, but there's no damage and we haven't seen any monsters down here all day." Sannae motioned towards the far end of the area, where a cluster a crystals stood taller, larger, and more illuminated than any they had passed by before. It gave off a bright blue light that matched the same hue as the pattern on the ground beneath Kitt3n's foot. "Our only clue is that big crystal, but we can't figure out how to get her out of this. We have another guild member backtracking to find a way out. He's going to find an info broker to see if anyone's heard of these things before." Giving her little sister another small pat, Sannae looked down at her with a soft smile. "So, until then, we're guarding her and keeping her company." She explained.
  14. [PP-F4] Recovery of the Broken (Telrenya)

    "For the last time little kitten, you're going to be fine. Now stop your wailing before you bring the whole place down on us." The exasperated voice of the elder sister Sannae tried to soothe the small brunette standing before her. Kitt3n, as her avatar was so appropriately named, rubbed at her eyes with the backs of her hands to stop the tears from streaming down her cheeks. Beneath her yellow frilled dress, her right leg was encased in a thick layer of ice that seemed to protrude from the ground. At its base, the cave floor around her foot was outlined with a soft-glowing blue color. The young girl had quite literally stepped right into a trap. Kitt3n sniffled as her older sister ruffled her dark mocha brown hair. Beside the siblings, a man scarcely taller than the teen had been watching down one of the tunnels that led to the clearing the trio stood in. Levande looked over his shoulder at the distressed girl and flashed them a devilish grin. "Who knows, maybe Tantis got lost and we'll never find a way to get you out." He teased, but his provocations were only met with a louder cry from Kitt3n, one that carried even farther down the winding tunnels. "Oh, stop it!" Sannae leaned over to give the green-haired man a small smack on his arm. "Honestly..." She sighed, turning her attention back to her little sister to try and quell her outbursts once again.
  15. [Event - F16] Summer Beach Party

    The Event Has Ended! ~Thank you to all those who participated~ @Aereth - 1 SP (3 posts) @Hidden - 1 SP (4 posts) @Morgenstern - 1 SP (5 posts) @Daniella - 1 SP (4 posts) @Itzal - 2 SP (6 posts) @Domarus - 1 SP (4 posts) @Hikoru - 2 SP (6 posts) @Shadowpixel - 3 SP (9 posts) @Zandra - 1 SP (5 posts) @Ariel - The Crowned Lion - 2 SP (6 posts) @Calrex - 1 SP (5 posts) @Vigilon - 1 SP (5 posts) @Kasier - 1 SP (3 posts) @Wardege - 1 SP (5 posts) @Dazia - 1 SP (5 posts) @Kaya - 1 SP (3 posts) @Corvo - 1 SP (3 posts) All above participants also receive 94 col. Unfortunately, players with less than 3 posts are ineligible for thread rewards.
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