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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Ryo

Game Master
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About Ryo

  • Title
    Player Support Team Lead

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  1. Ryos trailed behind as Teion mentioned a name. Beatbox. He was a leader of the clan he was currently in, the celestial ascendents. And he was one of the players killed by the player going as 'DeathAdder'. DeathAdder also had ties to the bandit group Ryo had worked with in the past, but other than that his name meant little. Only those directly affected by him knew of him, and that was only 'of' him. No one knew what he looked like, or how to get in touch with him. Ryo would kill to have a chance to talk to such a man, sanely. Figure out what made him tick, the motivations of a player killer of his kind of caliber. Perhaps the Celectials would know more of the matter. he made a mental note as his short frame simply walked underneath the branch that Teion had moved. "I agree." He said, looking up at Teion, thankful to be broken from his thoughtful stupor. "Looking at something beautiful can give one hope. Let them dream that this world isn't all dark as it's lead to believe so." He said, contently looking at the violet haired woman. He trailed ahead, forging a path for himself and for Teion to follow as he used his body to flatten some tall grass. "Sometimes, all we have left is hope. And in the end, it's all that we cling to. Hope that something will happen or someone will come along. And each day goes bye our hope grows stronger and stronger still." Ryo said, now turning back around to meet Teion. "I had always hoped that I could surround myself with what I would call friends. I'm glad I can start with you." He said, smiling.
  2. Domarus' Loot

    Approved
  3. The Metal Fetishist 2.0

    Approved. Welcome to Aincrad.
  4. [OP - F10] Trick or Treat~!

    Ryo slumped over in defeat. He didn't get a laugh, not even a chuckle. Ryo rubbed the back of his neck. "My apologies." He said to the pirate with, two peg legs? He looked again thinking how someone could be that balanced to pull off a trick like that. He coughed, getting his mind back on track. "I was merely in a contest of sort. To see whom could rile the most laughs from pirates, with pirate themed jokes." He said, laughing nervously. "Seems like I could use practice." He said again, as yet another pirate or two approached. It seemed that the crew was growing larger by the moment, and Ryo was growing a bit to uncomfortable with it all. He turned to face one pirate, only to have it reconize him. "Ah, Jomei." He said, almost as a sigh of relief. "It's a pleasure to meet you again. You like what I did with my hair?" He said, making small talk with the emerald pirate. @Lee@Jomei @Spencer@Piera
  5. [PP-F10] Batman and The Penguin (Ryo)

    Ryo laughed alongside Spencer. "You shouldn't be so uptight about it. Love penguins so love penguins." Ryo said, wanting to cheer on his fellow man. Even if his fellow man happened to be a towering one in a full penguin costume. The bar came into view first, followed by the name plaquered. 'The Dead Mug'. Cheerful sounding place. Almost as good as a 'Good Nights Rest' or the 'Come on Inn'. Ryo smiled at the thought of the latter one. He may use that for his store if it wasn't taken already. The opened at the two walked in. The interior was dark, the only light being the lanterns that hung on the wall. The bar reminded him more of a rustic Western dive than a bar, but it had all the amenities that a bar would have. Ryo pulled up his chair, letting his cape slink off to the side. He peered around, looking for possible exits or trouble. But the bar seemed to be filled with party goers for the time being, so he relaxed himself. Spencer sat across from himself, still towering over him. "So, why pick SAO for your fascinaton with penguins? Why not another VR experience?" Ryo asked his companion.
  6. Ryo chuckled at the name, going Teion didn't name or that herself. "Man, Kayaba and his goons had to think hard on that one huh? Sounds like they got our from a cheesy anime." He said, now laughing audibly. Then trim mentioned that the second place didn't have a name. Perhaps the pair would come up with one whilst they were there. They had only just arrived one the second floor, so Ryo hypothesized that it was going to be a healthy walk before thier destination. He didn't necessarily want to small talk, nor was he any real good at the activity. But he wanted to keep talking with Teion, getting to know her better. But he couldn't think of a question that wasn't about her dead lover. He rubbed the back of his neck, thinking. "So you just stumble on these kind of places, or is there like a secret sense you posses that leads you to these kind of places?" Ryo asked.
  7. Ryo gave Teion a small smile back to her, before returning his focus back to the road ahead. The rest of the walk was fairly silent between the two as they made their way to the teleportation plaza. Reaching it, the pair teleported to the second floor. Ryo shoved his hands into his pockets, interested in what Teion was saying. "Well, it'll be new to me. I haven't really explored all that much outside of what quests I've done." Ryo addmited. Was it embarrassing to admit that? That he hadn't gone out of his way to find little secrets or treasures. It would explain his current level, and lack of exquisite gear. "And if there's a view, I'm all for it." Ryo said happily. He always did enjoy a nice view. He would frequent the beach for it's sunsets and time alone with his thoughts. "This place have a name, or have you not named it yet?" Ryo asked, referring to the view spot they were heading to. @Teion
  8. [F11-PP] The Tide is High (Ryo)

    Ryo felt the womans touch tug as his elbow. Her cheeks were pink, and shining from tears. She, thanked him of all things. Why? All he did was bring sorrow for her. Her next move caught him by surprise even more so, as he was thrust into a hug. For what seemed forever she held him. Unsure of what to do, Ryo raised his own arms and embraced her back. He patted her back, hoping to ease whatever she was feeling. She sighed and pulled away, apparently content with the hug. Ryo looked out into the ocean. "We were running, fleeing from someone bandits who had us conered in the labyrinths between floors." Ryo said. "We feel into a trap set by the game, and spent 4 days together in darkness as we worked together to earn our freedom." Ryo left out the part where he was working for the bandits in the first place. "And one thing led to another, and I owe him everything. Who I was, was no more. And I dont know who I am. But I know that I'll be someone he'd look up to." Ruo said, now smiling. "How about you? You two, close?" He asked, looking at Persephone.
  9. Ryo saw the look on Teions face, and knew that he had crossed a line. He reconized that face as one he had made before, and one he could relate to. She walked silently, trying to gather her thoughts and find the words before she brought up the unbearable. 'Dammit, good work.' Ryo said to himself. 'Had to pry didn't we? Had to go prodding around.' His mind said, taunting him. Her loved one had died, two weeks ago no less. Ryo wanted to help. Console her somehow, let her know that everything was going to be alright. But, he knew better. He had felt that kind of pain once before, and he knew the ache it left. The hollow emptiness, the stinging pain of regret, anger at yourself and others around you. You kick yourself for not being there, and then kick yourself for thinking that. He rubbed the back of his neck. "My, condolences. I didn't know that he." Ryo said, a halfway attempt of apologizing. "I can't imagine how you feel, but I can relate. Which is more than most people." He finished, before they had made it to the teleportation plaza. "We'll go exporling first. Get our mind off of things. And if you're willing," Ryo said, looking at Teion. "I'm willing to listen." How long ago had it been since Lowenthal had died? Two months? Three? The early days went by the slowest. Ryo was a slimmer before he met Lowe, and after Lowe met him and inspired Ryo to change he went and died. The weeks after Ryo could barely function. He couldn't imagine the pain Teion felt, was feeling now. He could only relate. @Teion
  10. [F11-PP] The Tide is High (Ryo)

    Ryos attention turned as Persephone began to cry. Damn, she didn't know. He looked down at his feet, he thought it was common knowledge by now. As she cried, he would reach out to touch her but pulled his hand back. He didn't know what to say. What could he say? That the pain gets easier? That it's not that bad after a while? It was lies, all of it. The hollowing pain in his heart still lingered on on a disease. So much to say, so much to do. An infinite amount of love, hate, companionship, and friendship gone within moments. Snuffed out like a candles flame in a storm. Her crying slowed, enough for her to speak. She asked how he died, and now he had to speak. He racked his mind. Should he tell the truth, how he was murdered by someone he trusted. Or like, and come up with something on the spot. He looked back out into the ocean, hopefully finding an answer. He sighed loudly before speaking. "He was," he began, still unsure. "Murdered. By someone foul, someone cruel. He trusted them, and they betrayed him." He said honestly. "I don't know the exact details of it all, but that's all I know." He said, wiping his eyes.
  11. [F11-PP] The Tide is High (Ryo)

    Ryo's eyes widened slightly at the mention of 'that man'. No one had brought him up in conversation before, no one. He shook the woman's hand, still in somewhat disbelief and sat down beside her. "So you knew Lowenthal then, Persephone?" Ryo asked, the sand moving out of his way as he sat down. The tide came in and out, in a soothing rhythm. It felt, peaceful. His mind was clear, there was no one in his mind telling him what to do. No Lowenthal telling him how to act, no Hikoru telling him was wrong. Just himself, and Persephone on this beach. "I miss him too. It's why I bought these. As a sort of remembrance." Ryo said, showing Persephone the flowers. He didn't mind telling her this personal information. He felt like he had met her before, but he couldn't remember her face. And he would remember a face like that. Ryo set the flowers down on the beach between the two and stared out into the ocean. It's surface refracting the sun's setting rays making the surface appear on fire.
  12. Ryo chuckled as surprise took over Teion's face. "I'm sorry. I forgot to ask, did you have time?" Ryo was so excited to have the company of this kind of caliber, he had completely forgotten to ask if she wanted to go out with him. "My apologies on springing this on you so suddenly. I just want to make sure that you have a good time." Ryo admitted to the violet-haired player. As he apologized, however, it seemed that Teion was fine with the entire thing. For the most part at least. She just winged it, all the time or just when she was feeling daring. Ryo motioned for the woman to follow him. Before he left, he grabbed his jacket from the rack and placed it onto his body. "Y'know I'm sure we can find some kind of neat thing nearby." Ryo said, getting ready to leave. "So, you said you used to explore. What made you stop?" Ryo asked, actually curious. It could've been a multitude of things. Meeting some guy, owning a blacksmith, the frontlines, guild work all sorts of things came to mind immediately. It also could've just been boredom. From the rate the front lines were going, he'd be an aged man by the time they were all free.
  13. [PP-F10] Batman and The Penguin (Ryo)

    Ryo followed Spencer for as long as he could. If the path got dangerous, or life threating he'd get out of the way. He wondered if Spencer had any idea of where he was going, but it could just be the darkness of the tenth floor being a factor of things. Perhaps he was simply just overthinking it. He rubbed the back of his latex covered neck. Ryo kept quiet, for the walk. He wanted t keep the talking for the warmness of wherever they were headed so that they could enjoy each other's company there. But it seemed that the silence was too much for Spencer to handle, and he asked a question aloud regarding Ryo's costume. "Well," Ryo began. "It was fitting. I have a mansion and a butler. I just kinda went with it." He didn't mention the obsession of a dead person with the long dead. Ryo said, explaining his choice.
  14. [PP-F10] Batman and The Penguin (Ryo)

    Ryo turned again, his cape gently dragging against the ground and tossing smoke into the air. His Batman costume was getting a workout it seemed. It was dark, and high quality, so it generated a lot of heat. The thought of getting drinks was a good one, and very tempting with the current situation of a heated costume. He reached up, wiping the sweat from his forehead. Yeah, drinks were calling his name. Ones with a lot of ice. He had already met some of the people at the party, and he figured that they wouldn't miss him. He shrugged his shoulders at the towering penguin before him. "I've got nothing better to do. And I don't see an issue with grabbing something to drink. You have someplace in mind?" Ryo asked, questioning the penguin if he had any ideas to get said drinks. Ryo then heard the bit about the no flirting part. Why did it, bother him in a way? Was he that vain that he wanted to hear compliments all of the time? Ryo chuckled. "And hey, I'll take a compliment or two should I receive them." He said, chuckling. "But yeah, drinks are nice." He said again, affirming what the penguin has offered earlier.
  15. [F11-PP] The Tide is High (Ryo)

    Ryo held the few flowers in his hand. A small memorial to the man he once looked up to, the man who made him who he was now. Who, he needed to be. The soft crunch of the sand displaced by the lapping sounds of the ocean. Normally the beach was empty. Just a shell of what it used to be. A surf shop was once home here, as well as the man whom he once cherished. But this evening was different. That being there was a woman on the beach. This was peculiar as not many people knew that this was Lowenthal's old place of business, so he doubted that was why she was there. Ryo stepped up to the woman, keeping a fair distance away. He cleared his throat, as to not to alarm the girl. "Hey. You here to watch the sunset as well?" Ryo asked. As the woman turned her head, Ryo saw something in her that reminded him of a better time. He couldn't quite place it, but he felt like a different person. Only for a moment, however, as it quickly faded away. "I'm Ryo." He said, holding out a hand for the woman in front of him.
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