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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Kion

  • Birthday 07/13/2001

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    Solo Player

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  1. Rebirth Bundle?

    Just to help you out a little bit, I thought I'd mention that @Teion told me that the rebirth and new character bundles are retroactive for up to 30 days. So, if you made your character within thirty days of the 2.5 release (which it seems like you did), then you should be fine.
  2. Walking up to the small flower, Kion picked it up and examined it before the item menu popped up. That's three! two more materials to go and I can almost be done with this quest. Or, for that matter, this part of the quest. The flower looked fairly similar to the ones in a garden that he saw on a daily base on his bike ride to both the public high school and to his job at the local grocery store. Heck, Kion ran past the garden a lot during runs with the school track team. Kion shook his head to clear it of thoughts of the real world, with one closing thought. I wonder if I'm gonna get trouble at work for this whole Sword Art Online thing... Hmmm. Kion continued walking down the path, and in the distance he was able to see the Town of Beginnings again. Hopefully he will have collected enough materials by the time he made it down there back to the town. 3/5 Quest materials found. (+0)
  3. @Vigilon And there is what I missed/forgot, players can kill NPC "players". I agree with everything you said for the most part then, now that I know/remember that. Sorry, guess I probably should've checked deeper in the guides for that rule.
  4. But at the same time, the other half of Kion knew that this game was the best thing to ever happen to him. I mean, heck, he was in a game! How many generations of gamers could only dream of such a reality?!!? It was an escape from the real world, offered a refuge from society. And being stuck in the game, he wouldn't have to worry about his siblings/parents making him get off to do more stuff to benefit them. If only the game allowed pets to join the game too, Kion thought to himself, still in regards to Lucy. But at the moment, Kion needed to know there was nothing he could do at the moment besides gain levels and move up the ranks across Aincrad. After all, it was the only thing he could do, wasn't it? Kion was distracted from his trail of thought by a flower just a bit farther down the path, glistening oddly in the sunlight. 3/5 Quest materials found. (+1)
  5. Crafting questions.

    @Rothsbite It takes one material to craft an item. Materials have a tier assigned to them based on what floor they are gathered on, so materials found on floors 1-10 are tier 1, floors 11-20 tier 2, and so on. Players are only allowed to use equipment of a tier based on their own level and the highest floor reached by players in the game. Let me use a few examples here. Say Kion is a level one player, a rank three blacksmith, and the highest cleared floor is floor 21. Although the floor we are on allows for tier 3 equipment to be used, since Kion is only level one he is only able to equip tier one items. He can also craft tier three items due to his rank in blacksmith-ing with the proper materials, although he cannot equip said items until he reaches level 50. Say Kion is a level 71 player, and the highest cleared floor is floor 25. Although his level allows for tier four equipment, the highest cleared floor only allows for tier three equipment to be used. Tier four equipment can be used upon reaching floor 31. In crafting, tiers help make items even stronger upon crafting within their own enhancements. For instance, let's take the damage enhancement. ► DamageCost: 1 SlotCap: 3 SlotsEffect: Gain +(1 * Tier) base damage per slot.Applicable to: Weapons On a perfect tier one weapon with three slots in damage, it will add three to your base damage before sword arts. On a perfect tier three weapon with three slots in damage, it would add a total of nine to your base damage to sword arts. Tiers also can affect certain skills. Hope that helped!
  6. I like the current system, of always being at risk. It makes the game in itself much more surprising, and makes characters have to carefully choose who to RP with. Also, allows PKers to actually kill players, being there are a bunch of PKers in the actual canon and with the system of having to get permission and that type of thing... I can see that getting very hard to actually kill another player. Just my thoughts.
  7. Kion saw a flower off to the side of the path and picked it up, finding it was a good material for crafting. He wasn't nearly excited as he was for the last one, as Kion was too into his thoughts at the moment. I've already wasted so much time on this dang floor, in which I could've been leveling up and helping to clear this game.... What kind of friend am I? Kion stopped and looked up at the clouds. At this point he was already out of small forest. Clearly a pretty crappy one. Kion looked back forward and continued walking on the path. He needed to get this series of quests done, and quick, to have any hopes of catching up to the 'front-liners'. It was gonna take a lot of effort to clear this game, and Kion felt he needed to be a part of that. Right this second. For the best friend he had ever had, that was, even if Kion hadn't been the greatest friend back to Lucy. 2/5 Quest materials found.
  8. His siblings had never cared for the Siberian Husky named Lucy, they were always too focused on the other dogs. For the first time in a long time, Kion began to realize that he really did want to escape this game. if for nothing else but for Lucy. Who knew if she was even being fed properly... And there was no way the rest of his siblings were taking good care of her in general... The dog wasn't that old, but who knows how long Kion and the rest of the other players were gonna take to clear the game? What if I sit here on floor one and do nothing... And by the time I get back... Lucy is dead?!!? Kion began to get mad at himself for being this selfish, this was the first time in the game he had truly thought of the dog he had left behind. My best friend, the one I might never get back. 2/5 Quest Materials Found. (+1)
  9. Kion continued on through the small forest in search of materials. The chilly breeze from inside felt nice, and not too cold with his blue sweatshirt. But it almost felt too nice... Like something further on could be dangerous. Kion knew any risk like that would not be worth it, and turned around, reasoning with himself that his life was not worth making the quest go quicker. Surely there were more materials some where else, or maybe he had missed some on his way through the forest already. Heading back the way he had came, Kion still kept his hand near his Boar Tusk Sword, still not feeling entirely safe in the forest area. Kion's thoughts have drifted off several times to the fact that if he died in here, it did not seem like very many people would care. What if I die here..... Would my parents even shed a tear? Or would 'my' dog? She might be the only one to care if I were to die... And then Kion's thoughts drifted off to how the dog was doing without him there. Quest Materials: 1/5
  10. Battle Healing question.

    Rank 1 would recover 1% HP, rank 2 would recover 2% HP, rank 3 would recover 3% HP, and so on I believe.
  11. Kion's Evaluations

    Blank template for future reference: Items from beginner set A: Weapon: Armor:
  12. Spending Account

    Starting out with the beginner player items. 2,500 col 10 T1 Mats Keeping a log in this spreadsheet as well: https://docs.google.com/spreadsheets/d/1m72oESjihf4UqJ65fIOASH6RyCyrap6w-FOCw5mE_iE/edit?usp=sharing Still updating the rest of those items from the set as of the moment, thanks!
  13. *Sees new item bundles for new players* Man, I really should have waited a week to have finished my journal. 

    1. Teion


      The bundles for new and rebirth characters are retroactive up to 30 days! Go grab one of 'em :3

    2. Kion


      Oh awesome! Thanks, @Teion! I'll do it tonight when I get the chance :3

  14. The small flower, as Kion found out when he picked it up and the item menu displayed, happened to be a material that could be used in alchemy! Kion put the material into his inventory, and smiled as he continued walking. That's one down, four more to go! Kion thought to himself. Positivity always seemed to help in situations like these. The forest slowly became closer and closer until Kion was in it, just like that. Some of the trees blocked out most of the light blue sky, the brick path turned to dirt, and the wind died down slightly upon entering the forest. The forest itself felt much darker than the rest of the areas he had been around in the wild of floor one. The forest also kept a more spooky feeling as Kion went on. He kept one hand close to his sword, in it's sheath on his left side. Roll: 1/5 Quest materials found.
  15. One of the bricks in the path stood out a little further than the rest of them, and Kion did not seem to notice as he walked closer to it. Accidentally, Kion's foot caught right onto the brick, almost falling right onto his face. He caught his balance right before he could fall, then slowly stood back up, his face slightly red as he looked around to see if any other players had seen his little fall. But, the only players that Kion could see were far in the distance and would not have been watching closely enough to see his fall. Whew, Kion sighed. It would've been pretty embarrassing to have someone see him fall like that, and could've even brought some unnecessary attention towards Kion. He continued to walk on the same, though, pretending nothing had happened. As he walked, Kion noticed a flower on the side of the path. Roll: 1/5 Quest materials found