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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About David_Black

  • Birthday 06/07/1992

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  1. [F1-PP] A more refreshing beverage

    "I was a front-liner for a while, but now I just run the tavern," Hiro piped up in response to Lessa's question. "and Dave here until recently spent all his time drinking me out of business. A few days ago however he opened up a shop in Tolbana called Black's Books and Baubles. Fancies himself an artist now. Personally I think he should be helping the children trapped in this game keep up on their education, but what do I know. I'm just a guy who sells fake beer to nerds." There was venom in Hiro's words, and while he was talking to Lessa he never once broke eye contact with David. Shrugging, he let the anger fade from his face, and went round to the other side of the bar to pour himself a drink. David on the other hand played everything off very calmly. "Yeah, I know buddy. It's just with everything going on in Sword Art Online I wouldn't be sure how to even begin. There is only so much I can teach them as well. I'm no math whiz, and I know nothing of history. Plus these kids are from all over the world. How on earth am I supposed to know, and cater to each individual curriculum? It's impossible for one man. The best thing I can do for them is record what knowledge I do have into my books, and give away the Vanity quality copies." He finished before taking another massive gulp of his root beer. Wiping the foam from his face he looked Lessa in the eye. "What about you? What do you do?" He asked with great interest.
  2. Since acquiring a location for his shop David had not had much luck in filling it with merchandise. Paper was reasonably cheap, but continually balling it up and tossing it on the floor of his studio was starting to become wasteful. It wasn't so much that he didn't know what he wanted to write, but how to phrase it. Some drafts were coming off as too technical; sure to leave the reader sleeping within minutes. Others too artsy, and lacking in direction. What he needed to find was a middle road. Some way to write about topics that left others interested, but still provided all the required information. "I've got it!" He exclaimed tossing down his quill. If he could record himself speaking via an audio crystal he was sure to write in a successful manner. David had always been great at public speaking, and conveying complex ideas through short speeches. Rolls
  3. On a not so busy street just off <<Fountain Square>> in Tolbana sits a two story white stone building with a red ceramic tile roof. The door is ornate, lovingly carved cherry with a knot work border, and floral design on the interior. It's fittings are made from polished brass, and the heavy knocker resembles the face of a young wolf with it's teeth barred. To the left of the door is nailed a brass placard embossed skillfully with the following words: Black's Books & Baubles Artisan for hire, by appointment only. Proprietor: David_Black No sooner than you open the door is your sense of smell assaulted by the pungent aroma of whatever incense the Herbalist had on sale that day. The light within the shop is dim, and provided only by candles as the windows are obscured by thick black curtains. The walls are lined with well stocked bookshelves, and the shop area itself looks much like a parlor with two sofas, and two rather plush looking chairs surrounding a central coffee table. Every flat surface is covered in knickknacks, and oddity. To the rear of the room stands a single glass display case in which more precious artifices are stored. A door leads out of this room to both the left and right, but they are clearly marked staff only. Pricing TBD In-Stock None: Come back soon. Custom Orders & Order form Not taking orders at this time, sorry.
  4. The next morning David was at Barnabas's door before the sun came up. The old man took his time in answering obviously still sleep when David had rudely awoken him. Without a word he beconned the budding Artisan in, and pointed to a chair for him to sit in. He made tea for the both of them, and refused to say a word until both of their cups had been drained. "Alright kid, what do you have to show me." Barnabas asked pointing to the small cloth wrapped object that David had brought with him. David smiled, and took his time unwrapping the loupe. At no time did he touc it with his hands, instead opting to hold it with the cloth. Reluctantly he handed it over to Barnabas to inspect. "I know it's not much, but I hope it's good enough to earn my place as an Artisan." David said looking towards the floor. Though he was sure that he had done his absolute best, he wasn't sure if that would be good enough. "You have passion, and you're humble. Those two things alone make you good enough to be an artisan David." Banabas said smiling. "This however is a work of art. Treasure it, and the knowledge you have gained by making it." Thread Summary
  5. Over the next few days David did not leave his room once. Hiro occasionally brought him up some soup or something to drink, but would always have to leave it at the door. David was focused, and he loved what he was doing. It was amazing to him how soft Brass was despite the fact that it was metal. One small strike with a hammer to bend it often left tool marks that had to be filed away. Chiseling was worse however as it was easy to strike too hard, and take too much material away. Adjustments had to be made to the design. By the time he was through the loupe had lost one of it's lenses, and thus a degree of magnification but otherwise looked remarkable. It had been a lucky first project for David, and he was eager to show it off. After one final night of cleaning, filing and polishing it would be ready to present. David almost could not control his excitement.
  6. The rest of the day was rather uneventful. David bought the barley, and hops for Hiro, and managed to get some delicious steamed pork buns from a rather amazing smelling food stall. He made his way back to the tavern without incident, and laid his bounty out on the bar for his student to inspect. The brewing supplies he put in the cellar where all of Hiro's cooking equipment was stored. Looking at the stuff he had purchased David noticed that none of the tools were new, but they were all in excellent condition. The materials were top notch, and everything was organized so neatly that David could have found anything in the satchel blindfolded. "Thats quite the haul." Hiro said beaming at the budding Artisan. "Guess you're serious about this huh?" "You bet. I want to teach people, and through this profession I can give people the means to teach themselves. I've been looking through the enhancements that I'll be able to provide and quite a few of them would be helpful to most players. Not to mention the fact that I can make books, and enhance them. Knowledge and power all wrapped up into one. Who could ask for more." David replied before popping a piping hut bun into his mouth. "So you get the things I asked for?" Hiro asked now sounding quite concerned. "Sure did. It's all in the cellar." David responded knowing full well what was coming next. "And my change?" "How about one of these pork buns?"
  7. After David had paid the man, and gotten the location of the glass maker he collected his items and went on his way. The glass maker was on the other side of the marketplace, and would not exactly be easy to get to at this time as it was nearly noon, and most players that called the Town of Beginnings home were out and about shopping for their midday meals. Still David waded through the almost endless sea of people, and made it to the Glass works in just under an hour. His stomach was rumbling however, and he resigned himself to getting a small bite to eat after his work here was finished. The meeting with the glass blower went smoothly, and he even gave David some advice on how to make the required lenses himself next time. Six thick disks of class were tucked away along with the rest of the supplies. Now all there was left to do was to actually make the thing. David's smile grew wide at the thought of bringing a finished piece to Barnabas for inspection.
  8. Emmet set to work compiling a nice, but cheap set of jeweler's tools. It contained several hammers, chisels, punches, files, and pliers. Everything he would need to begin making his Trinkets. He placed all of these items in a leather satchel, and set them on the counter. He then placed three rolls of sand paper (three different grades from coarse to fine.), and a glass jar filled with some sort of thick white gel in with the tools. "The brass will take a minute. You want it cut in any particular fashion?" Emmet asked. "Yeah, cut out six disks at about a two inch diameter for the widest, and about half an inch for the smallest. Just gradually step up from there, and I can do the rest." David responded knowing exactly what he wanted. Emmet simply nodded, and made his way into the back room. After a few minutes he returned with the items required of him.
  9. "Well the tool's won't be any trouble. I have bins full of files, and chisels for this sort of thing over there" Emmet responded pointing a thick, soot covered finger towards the wall directly behind David. "The brass ain't no trouble either. I keep a good stock of that sort of thing. Sand paper, and I assume polishing compound I can get you aswell. There is only one hitch. Glass, or natural Crystal. While I can get such things I ain't got any here. I'm not exactly inclined to leave either as there is still work to be done today. Tell you what, you pay me 200 col for everything on this list except the glass, and I'll let you know where to find my supplier. Heck I'll also throw in a few tools you seem to be missing." David nodded emphatically, and let out the phrase "That sounds amazing!". He did not expect to get so much help from this particular NPC, but was more than grateful for it.
  10. A bell chimed overhead as David entered the shop. The steady pounding of steel could be heard ringing out from the back room. The shop was uncomfortably hot, and made David adust his collar a bt from the sweat that started to pool around his neck. "Welcome to the bent nail. Name is Emmet. I'm the head honcho around here. How can I help you today?" A grisly beared man wearing little else but a thick leather apron, breaches, and gloves asked fro behind the shop's counter. The walls were lined with barrels and crates of various tools, and building materials. David walked straight up to the counter, and placed his list upon it. Pointing to it he began to ask for his supplies. "I need these items, and as cheaply as possible. Quality does not matter." he said remembering that Hiro was footing the bill for this little trip, and he still had to buy the barley and hops for him.
  11. No sooner than his conversation with Hiro ended did David dart out of the Tavern, and begin to make his way towards the Marketplace. What seemed to be hundreds of people flooded the streets, and from a glance David could not tell if they were players, or NPCs. Neither would have shocked him with how immersive the entire world of Sword Art Online was. It was slow going, but David knew exactly where his destination was at this point so he was able to cut through a few alleyways avoiding the most traffic. It was only about 20 minutes after he left Hiro's Tavern that he came across the very shop he was looking for: The bent nail Blacksmith. The building was of the common type for the area. Stone blocks made up it's exterior with a crude wooden door hung at it's front. A sign with an anvil, and a bent nail laying on it swung above the door in the breeze. Three chimneys extended skyward from the flat roof. David grabbed for the door's handle, and made his way inside.
  12. List in hand David made his way for the door. The marketplace was close at hand, and he knew exactly where he wanted to stop in first. There was an NPC blacksmith who specialized in tools for professions that might be able to provide him the things he would need. Just as David reached out for the door handle however voice called out from behind him. "Where ya headed Sensei?" It was undeniably Hiro, and he sounded genuinely interested. "Headed out to the market. I'm about midway done with the <<Earning a Living>> quest. I have to buy some materials with which to make my little project to present to the quest giver." David answered with a bright smile on his face. "Sure sure. Well pick me up fifty units of barley, and fifty units of hops will you? They just need to be of Vanity quality as it's for the ale that I serve you. This should cover it" Hiro said as he punched some numbers into his transaction menu. A window popped up in front of David's eyes bearing the message. "Transfer of 1000 Col from Hiro recieved. Personal message: Good luck buddy!" David's jaw dropped as he noticed the substantial sum of money deposited into his account. "That will cover ten times the barley and hops you've ordered Hiro, need me to pick up something else?" He asked dumbfounded. "No, just get your supplies and get to work. The sooner you finish that quest, the sooner I can get you out of here. Oh and I expect any change to be brought back to me."
  13. Since David had not actually been awarded his profession title in game he knew that whatever item he created could only be of Vanity quality. This meant that it could not have any enhancements put upon it. This was fine as he had no practical use for the loupe at this stage anyways, but it would serve as a reminder to him that he should always work hard, and stay focused on the details. There was still the small matter of gathering the required materials and tools. A quick trip to the blacksmith, and the marketplace would be all that would be needed. David grabbed a quill, and some paper to begin writing down his list of materials. 1: Fine chisels. 2: Brass, or both copper and zinc to make it. 3: Glass or Crystal. 4: files, and sand paper. Most of these items would be cheap, and easy to acquire but because glass and crystal were so often used in the alchemist's craft David knew he might have a hard time procuring them.
  14. Real Life Picture Thread

    ME Also Me
  15. Hello world Names Anthony, I'm 25 and currently reside in Arizona. I'm a Christian, but not the judgey overbearing type. We're all human, and commanded to love one another. I am an apprentice field engineer for an electronics company based in the US southwest , but currently out of work due to health issues. I have played several characters on anime themed roleplay sites in the past. I rather enjoyed playing more academic characters. I enjoy good books, hot tea, and D&D. Redheads are also quite enjoyable. As is a nice glass of scotch in the evening. I dislike pineapple on pizza, Fireball (if you can call it this) whiskey, and social situations. #roastmebro