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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About Illia

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  1. Think I killed the threads I was in >.<

  2. The forest was gorgeous, though the white haired jerk seemed to keep ruining the scenery for her as she grumbled. It seemed like every other gamer you met acted just like him strong and egocentric even when others worked harder. First Macradon now this Frost character. The fiery red-head puffed up her cheeks, the attitude of the second male companion was quite infuriating everything he said seemed to be a jab in her direction. She simply scoffed and now patted the young kid along the back giving him the encouragement to go off a little ways ahead of them to search for his own materials. "You know you don't have to be such a ... such a ..." she mumbled over a few unkind words, the kid still in hearing distance as she instead began to mouth the word, douche bag. It seemed a bit childish to try and hide such unkind words, particularly since most kids in this day an age grew up with such harsh vocabulary in the public school districts. "Just put up with our company a bit longer, I know you hate me but this mission for him is a big deal unlike yourself besides someone as low as you obviously has no skill else you would be out there on the front line by now fighting for the rest of us. You probably can't even take me in a duel and I'm not even that good." @Frost
  3. Illia now frowned hearing the comment about seven dwarves as it didn't even make sense, he was the only one around here that even remotely resembled Snow White. The boy however moved forward nodding as he joined Frost seeing the elderly brother vibe from him as he laughed. His own sword being unsheathed as he pointed it toward the sky. "I'm also going to defeat all the bosses so we can break free and into the real world. I just hope that they allow us to come back to this world it would be fun to see again. Without the death problem that is, if it really is permanent after all we don't really know." The red head grumbled before now leaning back against the tree, she would let those two boys be boys she herself keeping an eye out around their surroundings. Among the forest there were the immovable objects trees and bushels that one could use for hiding. Her eyes wouldn't really hone in on the idea of resources as she imagined he was the type who preferred to gather things alone. "So what's your story, Snow White hair? Why did you join this game were you told that it would be fun by friends or you happily leaped into the breech by yourself?" @Frost
  4. Illia glanced back, a young boy with his starting sword peeked out with his weapon raised with uncertainty even after the reassurance of the girl he followed. A motherly offer of her hand stretched out for Chichio as she now glanced back toward the man she had the displeasure of meeting. It wasn't entirely his fault, she had been found in a rather awkward position. The kid now clasped onto her hand, sword sheathed once more as she stared out from behind her. "It's fine, he wouldn't harm anyone. He's to afraid of other players setting up traps to kill him, isn't that right." A remark from their previous meeting as she now sighed hoping to change the tension between them. Illia nodded toward Frost's comment of adventuring into the forest. The tone in her voice disappearing as she tried to lay back. "Yeah, Chichio here wanted to gather some materials. He wants to start his own business I think so he can help support the other kids. Don't worry I will try and keep out of your hair, we don't want to intrude on your mission." Chichio nodded agreeing with this as he planned to become a strong fighter one day if this game still. @Frost
  5. Illia's downcast gaze focused in upon her fingers, they began to tap gently dancing across the wood of the furniture till the waitress came back first offering the glass that the blonde had ordered. The other one appearing to be a lemonade, as she sighed she began to make her way over it was seemed only natural to make her job easier. Illia gently strolled up catching the waitress's hand as she turned about hoping to prevent another incident. As she shifted now holding her own glass which she steadied upon the serving plate. "I will just take that, also if you want just bring my meal over here that way you don't have to go stumbling back and forth. It ought to make your life a whole lot simpler since you only have to serve one fewer tables." As she stepped over to the empty seat she would give Pinball a rather simple glance, she didn't much care about the way his eyes were lingering upon her head. Her red hair did stand out and she often felt it was the only thing they took note of. A sigh and hit of glass upon wood would try and wake him up. "Did your mother ever tell you it's not polite to stair at girls, especially in a game like this. It's a pleasure to meet you both my name is Illia and I suppose I will enjoy the solemn company of you two. I must admit you two both are a site for sore eyes if I have ever seen them. Drink and have a party if you are that gloomy." @Pinball@Kasier
  6. Illia knelt down, gently patting the child on the head with a smile as she offered her hand to the flustered boy. A gentle sway of her arm sent the two clasped hands into a rhythmic swing now glancing forward one hand still upon her rapier. A squeeze to her hand though caught her attention, now cast down toward the child as she giggled. A question pushing forward in her mind as she asked him. A calm collected voice asked, "My name is Illia what's yours?" The rosy cheeks of the child looked down still embarrassed that he was being lead on his way to collect materials with a girl that was older then himself no less. He gulped before whispering out, "Chichio is my name. Thanks again for joining me, I still haven't actually gone into these woods all the other kids said it was to dangerous." A gentle squeeze of the boys hand would reassure him, as she nodded slowly keeping her pace to stroll as the boy's pace was shortened thanks to the difference in height. As they strolled through across the plains and in through the thicket just before the woods she winced at the sound of someone. She quickly lifted up Chichio and laid him down at the base of a tree near some brush. "Shh stay here I'm going to check what or who is out there can you remain quiet for me?" A gay smile now spread over her lips as she planted a gentle kiss upon his head as if not worried that they could have been followed by ill-tempered players. In a flash she left his side the young one now glancing out from around the tree to watch the scene. She ducked behind some brush to catch a glimpse. After recognition of the whit hair she winced, crap now he really will think I'm stalking him or plotting his death. Illia sheathed her weapon and raised her hands as she spoke out. Her red hair still made her stand out in the woods like a plump strawberry. "Didn't really expect to run into you again, it's safe Chichio you can come out now."
  7. Illia's perch was steady, reclined back against the stable trunk of the tree she would sit a few sniffles being the only thing heard if they were directly beneath. Like a parrot caged, she would sit this game locking her into a strange world she no care of remaining in. Across her cheeks a few dry streams where her tears had glided across her pale white flesh all the way to the roots of the tree. A memory back to two players, Hakai and Macradon had chastised her for thinking to highly of herself where she had first planned her solo run. Only a few days after she regretted it, searching for others and slowly realizing that denial was the only path. Time wasted supporting those who were depressed didn't serve any purpose now as she thought of the long climb to the front line. "Stupid girl, thinking that you could band together with anyone. This is what video games are right, long solo adventures desperate and in search of a place to belong." A pause would separate her thoughts before giving a silent scoff at her own ideals. "Pathetic." Her eyes closed shut, now relaxing after all of her own spout of self-loathing. This wouldn't do, it was simple change your state of mind and you could change that image which the world saw. A clenched fist slammed into the trunk the momentum forcing her off the branch which she fell form, her feet crushing the vegetation beneath her soles. It was time for her first real engagement, the fiery girl now stepped through the forest pushing on toward fields where there were numerous boar spawners. The silvery rapier being unsheathed now. It was just a few minute when she took toward the fields that she saw a player, he was a young child simply practicing sword swings no older then nine. As he swung about she let out a soft giggle now raising her rapier up to parry a wild swing that was launched behind him. "Gahh!" The boy tumbled backwards and fell onto her rump now grimacing, his childish feature now lighting up red from the sight of the girl who had parried the strike. "You know if you do that to often you might end up with an orange cursor. I suggest you practice in simple duels so you don't get into any trouble." Illia offered a gentle pat to the head just before gripping his arm and helping him up to get a rather fluttered apology. "Y-yes ma'am sorry about that. I was umm wondering would you like to help me search for materials in the woods? I'm trying to purchase my own house for my friends and I was hoping to make a living selling crafting materials." Illia nodded happily obliging the young one. "Of course." @Frost
  8. Illia cringed it seemed her approach was overly flawed, to a point that she had completely warded off the man who she was attempting to recruit. Even in her pure honesty of regret he chastised her as if she was just a cat who had just scratched up the carpet. Annoyance now bubbled inside her gut as she decided it wasn't fair that he was to speak his mind without a single rebut to her own integrity. "I'm not going to stand there as you accuse me of being some sweet little trap for murders! I'm not so low as to stoop to such a low form of living, I hate those who treat life like it is meant to be simply washed away. The first vow that I made as a doctor was do no harm, er ... it will be if I ever manage to finish my medical degree that is. Frankly that all is a dream now considering this is our life. So before you go accusing me of being a part of them. Good day!" She then reeled back putting her hands on her lips realizing she just gave some truths about herself in a game, she didn't enjoy telling people that part of her life. After that she turned tail and sprinted off toward the direction of the woods attempting to calm herself. Having trained more then the snow white male before her she would have put a fair amount of distance between them. Climbing up a tree after making sure they were out of range as he had requested. "S-stupid stupid idiot. You can't trust anyone in this game, don't let your barriers down." @Frost
  9. She hung her head, embarrassment plastered over her red cheeks as she now began to bow apologetically with a response. "I'm so sorry again for acting like some creepy stalker, I just have been keeping an eye out for other weak players in hopes of locating a few people to journey fourth with. I guess I shouldn't be quite so roundabout with my introductions. Thus far though I have met two players upon this mission, I must admit I can't wait to continue onto the rest. If you would be so kind perhaps we can both continue down this road together?" Illia now rocked back and forth on her heels after leaning back to an upright position, her red hair whipped back and out form her face as she kept her gaze away from his. The rather adorable white hair upon his expression was quite handsome. She herself wondered if it was dye that he had purchased, not knowing many people who weren't albino's at that age. Attempting to remain partially formal after her debacle, she replied. "It's a pleasure, sir Frost." @Frost
  10. Illia glanced over, she noted the woman who had entered now moved toward the window seat and after was a man who stepped through her eyes staring rather lazily away now as she saw the waiter. A slight raise of her hand flagged him down as she asked for her own menu. Studiously, Illia began to glance over the world now opening her eyes at the options. There were plenty of delicious meals that gave her ideas, she still hadn't opened up her own restaurant since her mission. A hand reached out gently guiding her eyes down the menu as it came to a halt upon a seafood dish. Lobster with fries and a Caesar salad. She then began to speak up. "Excuse me, I would like to have the Lobster. For the dressing I would like something that is Italian. After all, I must try new things while I'm still here." The shattering of a dish being dropped upon the ground caused a slight jump in her seat, a hand rested upon her rapier as she made note. A shallow sigh escaping her lips, as she was still a bit jumpy with her new start. She planned on escaping the safety of town and yet here she was from a simple glass being dropped. It did remind her though as the waiter prepared to walk away. "May I have a lemonade as well to drink." @Pinball@Kasier
  11. The hunched girl now rolled partially against the fence, her back partially propping it up now as she had knocked it partially loose. The second latching of the door went unnoticed as she suddenly jumped from the startling catch. It appeared that her concealment was all for not, she gulped and pushed up no holding up flailing hands. The embarrassment of being seen before her own reveal was quite startling, her cheeks beginning to mix another shade of pink into her color scheme. Down trodden her gaze now focused upon the shoes for a while, hoping it wasn't the same man she had once known. Slowly wandering up her form she began to notice subtle differences till she finally let out a sigh of relief. "Sorry there, I just saw you walk in and thought that maybe you were someone I knew." As she stood there her hand nervously slid up and gripped her arm attempting to gently pinch against her shirt. Glancing above his head she would notice his name, only seconds before asking. "Sorry. I'm Illia and I was sorta spying on you ..."
  12. Aincrad was clad with strife, panic and fear lodging in the hearts of the brave and strong since the very beginning, but now a new day would come. Illia had traveled a few times through these streets, the merchants and performers each working there trade or swindling their fellow neighbor. It was an odd mechanic though stealing seemed to sentence a minor warning, similar to that of the killers in the realm though she hadn't seen any thieves. Perhaps they had all learned there lessons, her only regret being her inexperience to carry out those sentences herself. At this instant she would instead search for more herbs and edibles that could be served up. Illia's own shop still nonexistent thanks to the great abundance of taverns and bars that have opened up about the town of beginning. A gentle hum in heart would peruse the town as she strolled about the floor, that red flowing lock parting from the breeze to reveal those emeralds that loomed out from behind her bangs. It was another search, a search for none other then inexperienced players hoping to seek their own fame and fortune on the front lines. The Alchemist Zakariah was always a good start, plenty of low level players would start here do to the safety of the quest. A gay skip to her step as she finally arrived. Before the door was a young man, with glimmering white hair. She continued to examine till her heart skipped a beat. A faint blush of recognition, perhaps it was the same guy who she had once enjoyed company with in high school. "Is that?" The red-head winced now peeping like some crazy stalker, her form gently hiding behind the fence crouched over like a dog. "There is no way it's him." Lost in thought she then lost track as the door shut causing her to remember, what a bother having to wait and spy to make sure. After all it would have been awkward if he wasn't Arthur and his face was an obvious give away. Instead, she would sit and think a pass time that lasted many hours of this opening of the death game. Illia's rear hung out the other side of the fence now mostly concealed if it weren't for that rump of hers. Her train of thought once again leaving her down a strange road of memories. Once she had met Arthur in the auditorium in her old highschool where they shared there first kiss. A dreamy eyed expression now taken hold. @Frost
  13. [PP-F1] Learning a Lesson

    A gentle smile approved of her ability, this mission was going quite well considering her last attempt, even if it was only a quest for one of them. Her hand tapped at the side of her hip as she hummed considering every option she had once gone through. A few materials had been hidden at the base of trees, other locations completely barren. It wasn't long before swift would attempt to continue this conversation, Illia simply nodded as she heard the idea of how shocking it was how the community worked together. It wasn't entirely accurate though, there were the few who were willing to make lives in this game setting down despite the restrictions and options given. Another group however, the pker's, didn't care about the well being of other players something that she may not ha ve come across. Illia's voice would interject her thoughts. "I agree to an extent, though most people wish to break free of this prison there are some who embrace it and the horrific actions they can inflict upon one another. You can't let your guard down for to long else there will be someone who will sideswipe you when you least expect it." Illia continued along the path frowning as she didn't spot any more materials. Her hands now shifting back behind her back as she teetered back and forth in her gear now thinking. "Would you like to join on an adventure? This is a game after all we ought to make the most of it while we continue along." ID:90383 LD: 6 @Swift
  14. [PP-F1] Learning a Lesson

    Illia blinked, she honestly hadn't thought about guilds let alone groups after the various guilds that had broken off from the former. Guilds was an entire new creature to hurdle, Illia already felt like she had burned one bridge, though there were still four of five she had seen advertised since. Her own emerald eyes continued to scan the area, she hadn't full accepted the context of this quest, was she suppose to find a total of five materials once more. Within the description it had read that those working together had to collect five each. A shrug would interrupt that thought, it didn't matter to much she only regret that she hadn't bought a tier one item that would boost chances to find materials. Scouring the area, Illia would only hope that her own search was as successful as the first time through, if not more. Illia then heard her compatriot speak up, her body tilting with a rather stoic posture as she offered a gentle smile and nod. This was her mission after all, they need to find them so might as well do it together. She then pointed out beside Swift, as she found some more wandering toward another clearing as a shimmer showed some more herbs. "Looks like we are in luck, this shouldn't be to hard for us to complete." ID: 90338 LD: 17 (2 of 5 Material)
  15. [PP-F1] Learning a Lesson

    The forest breeze continued to whistle through the leaves and down upon the plains of the first floor. Those emerald eyes continued to focus upon swift, she seemed mature compared to herself a trait she wanted to partially emulate. One foot after the other stepped trampling down the grass which would spring back up after the spawn cycle took place. Her eyes glossed over the emulated pattern of grass till she heard the woman speak up. Her head perked up once again intent to pay attention more closely this time as the plan was made. It seemed like all the newbies enjoyed splitting up, perhaps she ought to take this as a hint. A solo play might just be the end result for her story. A simple nod agreed as she recalled the name, she frowned before now turning about to watch her walk away. "Oh and I almost forgot, though you can read the names by our health bars I'm Illia. Keep safe." Her arm reached up behind her head gripping the side as she sighed now returning to that tedious task of material gathering. At least this time there was only one person who needed to complete the quest so half the materials were needed unlike the previous time. This section seemed to be scarce of resources, a glance back would note that Swift had the same difficulty. ID: 90246 LD: 10 @Swift