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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Yatsu

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About Yatsu

  • Birthday 07/01/1996

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  1. [PP-F2] Korosu

    ID: 90884 BD: 8 Yatsu: HP 20/20 Frenzy Gorilla: HP 11/30 Mina's right about one thing though. As my attacks are slowing down, I quickly realize that I am letting the gorilla defending herself away from me. S**t, I'm probably exhausted now. Luckily Mina is there to save my ass, and moving away quickly, I take the opportunity to strike as soon as the mom is bellowing in pain, slashing her mouth so she can have a good Glasglow smile. And I did it. I mean, my sword actually did it. Now she is permanently stuck with the smiling scar, and understandably, she is pissed and just charge at us, probably running out of options to kill us effectively. Nevertheless, I welcome that, as I sense that her demise is near. Here's hoping that we score critical hits to the ape. Rather than standing around like a tank, I now move my legs frantically, chuckling as I swing my sword in all directions as a taunt. @Mina
  2. [PP-F2] Korosu

    ID: 90879 BD: 1 Yatsu: HP 20/20 Frenzy Gorilla: HP 14/30 The tug of war is over as the gorilla fell onto her knees, her thigh being cut open as I move away from her. I think it is sorta clear that she is clearly focusing more on me than her, maybe it is because of the size of my weapon and its strength...or maybe it doesn't want to face Mina's blade, probably thinking that said sword is puny as f**k. The next hit doesn't work too. I try to hit her in the face, groin or even the legs, and yet she effectively swat my blade away like a fly, and I feel like the armor is getting lighter and loose. The helmet still remains still in my head, as if it is a part of my skull. "Nice, nice," I say as I am impressed that she can defend herself longer than her son. Or maybe something in my ability is waning. Sun is setting. @Mina
  3. [PP-F2] Korosu

    ID: 90875 BD: 5 Yatsu: HP 20/20 Frenzy Gorilla: HP 18/30 Now it is my turn to attack the gorilla, and I'm darn sure that if this fight lasts for several minutes, her head would be spinning like a carousel as a result of trying to fight two people at the same time. I swing my sword to try to slash her again, but the mom simply push the weapon away at its handle. I initiate a shoving match once more as she is extremely close to me. Headbutting won't even work as effectively as before, because we are doing it at the same time like idiots and I still bear the pain, grinning at the big mom like an idiot. I could tell that Mina's sword arts are already exhausted, and now every hit should count. Heh, at least by the time this fight is over, night would arrive and we can go home immediately. By home I mean our new one here. In this virtual world. Now I am thinking of my new home surrounded by metal scraps and machinery as of before, and for a split second, I grin like a child. @Mina
  4. [PP-F2] Korosu

    ID: 90862 BD: 3 MD: 8 Yatsu: HP 17/20 Frenzy Gorilla: HP 18/30 "Hm?" I mutter as I hear the rumbles shaking the ground, and then here comes a bigger gorilla, probably mommy who witnessed the death of her son back there. I draw my sword as I watch Mina's sword glow into a bright red, and she unleashes impressive Sword Art moves, slashing the flesh of the ape here and there. However, this makes her open to attacks from said ape, and as a result, her tits get b**ch slapped while they slightly bounce from the impact. Pity her. Hearing her warning, I move away as far as I can, but to my surprise, the big momma jumps towards me and soon she is grasping my sword and tries to pull it away from me. I struggle to win this tug of war as I wear a stupid grin on my face, muttering, "Come on." As if it is a response, the gorilla headbutts my helmet, causing a blunt injury at my brain. Regardless I still retain my smile as I laugh a little before repeating the same thing. "That's it! Come on!" @Mina
  5. [PP-F1] Tetsu << Earning A Living >>

    ID: 90852 BD: 9 MD: 9 Yatsu: HP 19/20 Horn Beetle: HP 1/20 "Come taste metal with me, friend," I whisper as I receive a blow from the beetle's horn, right at my neck. I huff as the interlinked rings of the hauberk sounds like they are starting to break. As the bug shoves me violently with its head, I join the shoving match and let out a loud laugh while I plunge my sword underneath its chin, thrusting it in and out of its flesh. The push becomes harsher as the beetle pathetically tries to bring down to the ground, but to no avail. After feeling that its physical force is waning, I step aside and pull my sword away, sprinting towards the side of its juicy meat before cutting it open in numerous directions. Green goo spill out of the wounds here and there, now the beetle can no longer run. Sayonara buddy. Now time for Rinne to finish this poor thing. I grin widely as I look at her, my face is already covered in bug blood. @Rinne
  6. [PP-F2] Korosu

    A display appears in front of my face as I received Mina's invitation. Well this is a first for me. Though we might not have all day, at least I can accompany someone for a few hours or so. I tap the symbol representing a circle, it is a yes then. After hearing her remark about the evening sky, I simply retain my smile, staring at the clouds that cover some parts of the virtual sun. Now some questions are budding in my mind. Some great examples are what if there is a literal universe in the game? What planet is this game set one? What galaxy does it belong to? Does space even exist in the game? All these questions feel like the types that would likely cause an existential crisis, so I brush all of them away and look around to see if there are any other places worth exploring. I don't mind fighting a monster or even a Swiper. The latter sounds more exciting, though I don't know whether my low level stats might help. It is quite unfair, really. Skills equivalent to the stats of equipment. It sucks when you mastered swordsmanship throughout your life only to lose because you are using a sword with low stats, which doesn't help your natural skill at all. @Mina
  7. [PP-F2] Korosu

    I fall onto my ass as the gorilla is done for, his chest wound is further severed by the girl's blade, and soon its soul departs to animal limbo. I zip my lips as I retain my usual, smiling expression, my eyes still wide as it should be. I notice that she obtains the loot from the fight, only a 100 COL and a potion. Nothing special. Totally okay for her to keep it all since money isn't really my concern. Feeling my arm being lifted up and wrapped around her shoulders, I listen to her question and stare at her face as I give my answer in my hushed voice, "Just strolling around. Doing the Dora." I let out a chuckle as I look around. It seems that evening is progressing without any rain, and the sun over there is close to setting out for today, even though the sky remains a mixture of red and orange...or pinkish. I can't tell. The thought of metal immediately make me grin for a split second before I decide that...maybe tomorrow I will start looking for ores. My focus goes back to the girl as I look at her fine features. Twintails, kind of slender if not fit, a pretty face. For some reason the twintails remind me of those rich girls that have a distinctive, obnoxious laugh. One that goes OH HO HO HO like a f**king orgasm. @Mina
  8. [PP-F2] Korosu

    ID: 90848 BD: 5 MD: 5 Yatsu: HP 19/20 Gorilla: HP 3/20 Even though the gorilla is injured, I am still impressed that this thing can hang on to its mortality, as evidenced by my next attempt to deliver the final blow. I grin widely as the blade flies its way towards its face. Nope, the gorilla probably thinks as it surprisingly catches the blade with its jaws, now gripping it with its sharp teeth. The sounds of calcium grinding against steel brings me to yet another orgasm as I try to pull my weapon away from its grasp. "Ha ha ha, come!" I yell out as the grinding sounds becomes louder and probably ear deafening. The gorilla make no attempts in trying to retaliate due to its wounds, it could only do what it is doing now. I think it is getting interested in my fetish. I smile at the though. I pull harder. The noise gets louder again. I laugh with glee. @Mina
  9. [PP-F2] Korosu

    ID: 90811 BD: 4 MD: 3 Yatsu: HP 19/20 Gorilla: HP 7/20 The sight of the girl's metallic spearhead piercing through the gorilla's chest gives me an orgasm. I grin widely as much to my delight, I see the gorilla roaring and stumbling onto the ground, soon it would turn into pixels. Thanks to us. As she withdraw her spear from the beast's chest, I flinch in excitement, already imagining myself cutting myself open and shoving metal scraps into myself...so I can be one with metal. Being a literal robot. Or Shinya Tsukamoto's Iron Man. I can already feel the scraps wrapping around my meat, rendering my organs immobile yet still functional, like the gears of a machine. I let out a sigh as I keep fantasizing such a beautiful thought. It is broken off though, when I hear the yelling a simple, short command to me. Without wasting any time, I charge towards the gorilla, who stops just in time to deliver a punch to my face. That failed though as I miss and both of us are now in a grueling, shoving fight. @Mina
  10. [PP-F1] Tetsu << Earning A Living >>

    ID: 90810 BD: 1 MD: 4 Yatsu: HP 20/20 Horn Beetle: HP 5/20 The beetle rolls over and gets back onto his legs. I guess it probably gets horny to Rinne or something, because it is already turning around and facing her. Pretty sure it is having a bug boner, and a perverted grin. After hearing her, I nod as I am willing to get hit for the sake of her life. Sounds like a cheesy heroic fantasy thing, but I want it to be done as I notice that she is starting to look weak. I smile at her briefly as I say, "Drink a potion in the meantime, Rinne. The last thing you wouldn't want to feel is a giant bug humping you." Letting out a chuckle, I charge towards the beetle as it is already preparing to to the same towards Rinne. Swinging my sword, I attempt to hit a sweet spot underneath its armored head, but it blocks my attack with its own horn. We end up exchange blows, with me muttering my iconic quote, "Come on!" @Rinne
  11. [PP-F2] Korosu

    ID: 90792 BD: 5 MD: 2 Yatsu: HP 19/20 Gorilla: 11/20 I retain my grin as I bang the pommel of my sword against my helmet, enjoying the resonance of the impact while watching the girl missing the creature. Good try, I think to myself. At least the gorilla is distracted now. Moving around frantically, I make sure that I am behind him, and without any hesitation, I sprint towards the ape with my sword aiming for its buttocks just for s**ts and giggles. Unfortunately, the gorilla probably heard the clanging sounds of my armor, because it quickly turned around and try knock me down, pathetically. I saw his shoulders moving before his maneuver, so I bend myself backwards, avoiding his b**ch slap before stepping away and chuckling again, enjoying this fight. I think the girl seems entertained by this goofball's attempt to hit me. Now I look at her and twitch my head sideways, as if I am indicating her to try to attack him now. @Mina
  12. [PP-F1] Tetsu << Earning A Living >>

    ID: 90789 BD: 6 MD: 6 Yatsu: HP 19/20 Horn Beetle: HP 5/20 The beetle is already having a seizure as it drops to the ground, its underside facing upwards as I realize that this is my chance to attack. Letting out a chuckle, I charge towards it and without a second thought, I point the blade towards its anus, or at least where I think it would be, and like a lance, I sprint forward. This time the beetle make no attempts in attacking physically, as it is already writhing around like a baby as I skewer my sword into its a**hole, making a cut at the left direction. No bug blood is squirting out, but it does bleed profusely. Something revolting happens though, as I am about to take another swing, a white, disgusting liquid spurts out of its anus, squirting towards the girl, much to my surprise...and amusement. It looks like semen or something, maybe because of its sticky nature. Doesn't seem acidic though. "Geez, can't believe it came onto you. Want to finish it off like a rapist victim in revenge?" I ask with a sly grin. @Rinne
  13. [PP-F1] Tetsu << Earning A Living >>

    ID: 90786 BD: 3 MD: 6 Yatsu: HP 19/20 Horn Beetle: HP 12/20 Witnessing her attack feels like watching a fight scene done by a talented director, her moves are enough to avoid some of the beetle's attacks, and she even manage to find its weak spot, something that I never think off even though I am aware that it is vulnerable underneath its wings. Getting used to the weight of the mail, I grip my sword as though my energy is exhausted, I can still deliver hits towards the monster. For some reason it is slowly exposing its flesh, and I grin gleefully as I think that it might launch a slow attack, which probably gives not enough time for the beetle to dodge my attack. As I swing my sword and the blade flies towards its flesh, its large wings suddenly flutter like a goddamn helicopter blade, the noise is deafening in addition to the force messing with the dusts of the ground. It manages to hit me slightly with its ass before it charges towards you. That was f**king abrupt. I had to give credit for how fast it can take off though. Like a jet. Here's hoping that Rinne is able to dodge or pierce her sword through its head. I look at her, now not smiling. @Rinne
  14. [PP-F2] Korosu

    ID: 90783 BD: 9 MD: 1 Gorilla: HP 11/20 Yatsu: HP 19/20 A newcomer? Nice. At least this ape can die quickly with both of me and the girl's sword. The gorilla roars in pain as he turns his attention to her, but he should have focused on me instead, because by the time he faces her, I am already swinging my sword and cut his neck, much to his dismay. The gorilla steps back as it bellows in pain, blood spraying out of the wound. Just for good measure, I cut his arm, although in a lesser extent since he backs away quickly. I turn my gaze towards the girl that intervened, and...well, she looks like some girl in a rich mansion. But, overall, she doesn't look bad and actually possess fine features. I grin at her as I say in my hushed voice, kinda like Bruce the shark, "Hello." No sooner after the greeting, I start moving around, laughing as I watch the gorilla now trying to withstand its injuries while charging towards both of us. @Mina
  15. [PP-F1] Tetsu << Earning A Living >>

    "Maybe they are on a lunch break," I say with a grin, baring my teeth while moving on, enjoying the sounds of my hauberk's rings clashing against one another. As soon as I take a closer look at one of the metal ores, there is a rumbling sound, followed by a rock being torn apart. At my west is a giant horn beetle, green in color, and having a thick "armor" over its soft, juicy flesh. The beetle notices both me and Rinne and wastes no time in charging towards us. I take my chance and do the same towards him, now excited to fight my first opponent. I make my move, and so does he. Horn Beetle: HP 20 -- DMG 6 -- MIT 0 ID: 90781 BD: 1 MD: 4 Yatsu: HP 20/20 Horn Beetle: HP 20/20 My sword only manage to hit its armor, and meanwhile it pathetically swing its horn towards my helmet, which thankfully don't fall from my head. Instead I enjoy the sound of the impact against its shiny metallic surface and shouts out, "Come on! Hit me!" @Rinne
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