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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Benjamin Bookworm Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/18/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters Level 5 and under are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Yatsu

  • Birthday 07/01/1996

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  1. Stealing scrap metals in the local junkyard was quite easy. All I did was to climb over a section of the fence that was lower than the rest, and just bury myself into the piles of scrap whenever the owner happened to be around. I didn't just steal random scraps. Sometimes I would seek only certain parts like rebars, wires, coppers, et cetera. Today I managed to take two rebars and a pile of metallic wires. Then I climb over the same spot I used to enter, and walk home. Simple as that. The loot was loosely wrapped and carried in a newspaper. After arriving at my house, I admired the usual decorations of my room and just step in to drop the loot before I stripped off my shirt and pants, leaving my boxers on. Sitting onto the floor in front of a large step drill that I found a week ago in the same yard, I stretched my legs as the machine let out a peaceful droning noise before coughing out a bit of steam, smoke making its way to my open window. With a mix of anxiety and excitement, I slowly grabbed my pocket knife and raise it up, aiming for my right leg. Within five seconds, I plunged the blade into my thigh's flesh, letting out a groan as I smile with joy while dragging the blade down the skin horizontally, making quite a cut. I tossed the knife away and grab one of the rebars, grinding its surface against my teeth before I widen the wounded flesh, flinching in the process. Carefully, like a surgeon, I inserted the component into the meat of my leg. Gritting my teeth and grinding them together harshly until their tips are smooth and slippery. Deeper....deeper...until... "AAAAAAARGH!" I yell loudly as I quickly wake up from my dream, a sharp pain had took over the wound as instead of remaining parallel to the femur, it further opened the gash like a sack, I could hear the sounds of skin ripping apart. I sweat heavily as I look around to realize that I am still at the fields of Floor 2, around two hours or so had passed since I laid down here. I quickly roll up the sleeves of my pants to check my leg. Thank goodness it is still intact. @Embers
  2. [PP-F2] Korosu

    Seeing the gorilla dead makes me feel relieved, and I take off my helmet and armor, keeping them into my inventory before I lean against the tree and close my eyes with a sigh of relief and a smile. What a day. It feels like going safari hunting for exotic animals or f**king Tarzan, only to face gorillas on the way. In fact, since nighttime is close, I decide to just call it a day. Upon looking at Mina, the executioner of our latest enemy, my eyes lit up as I notice a metal ore at her hand. Much to my delight, she even give it to me, which I quickly accept by thanking her and taking it from her hand. I grin as I gently rub the ore, feeling the flakes and scratching it with my fingernails. A perfect reward. "Let's go back inside," I say as I resume smiling with my lips shut. @Mina
  3. [PP-F2] Korosu

    ID: 90935 BD: 10 Yatsu: HP 20/20 Gorilla: HP 3/30 After seeing the big mom flailing her fist about, I stop knocking my helmet, having a bright idea. Out of nowhere, I charge towards her and stab her in the groin. With the pommel near my crotch, I thrust my sword in and out as I laugh manically, the sounds of metal breaking through bone and flesh are a Beethoven symphony to my ears. My smile becomes wider as I notice the ape's HP decreasing rapidly. Drawing out my blade from the gorilla, I begin slashing her in all directions as she has no chance on retaliating her attack. I even sever her arms just for good measure, and step back as I watch my work. Nice. The ape, now weakened and bloodied, tries to limp away from the scene, but I drive my sword through where her arm was, and stick the blade into the bark of the tree. "Finish the job, Mina," I say as I look at her, smiling like a pervert. @Mina
  4. [PP-F2] Korosu

    ID: 90915 BD: 8 Yatsu: HP 20/20 Frenzy Gorilla: HP 8/30 Frustrated at the fact that the fight is dragging out and the gorilla not leaving us alone, I grip my sword tightly and retain my smile...even though I am angry on the inside. Very pissed indeed. Out of nowhere, I charge myself towards the ape and go berserk as I slash her here and then, cutting open her back and maybe across her buttocks. She roars and beat her own chest frantically while rushing towards a nearby tree and leaning against it, looking at me and Mina with contempt. Out of my frustration, I bang the pommel against my steel helmet as loud as I can, each hit gets stronger as I grin widely and draw heavy breaths, puffing through my nostrils like a machine releases its steam. @Mina
  5. [PP-F2] Korosu

    ID: 90884 BD: 8 Yatsu: HP 20/20 Frenzy Gorilla: HP 11/30 Mina's right about one thing though. As my attacks are slowing down, I quickly realize that I am letting the gorilla defending herself away from me. S**t, I'm probably exhausted now. Luckily Mina is there to save my ass, and moving away quickly, I take the opportunity to strike as soon as the mom is bellowing in pain, slashing her mouth so she can have a good Glasglow smile. And I did it. I mean, my sword actually did it. Now she is permanently stuck with the smiling scar, and understandably, she is pissed and just charge at us, probably running out of options to kill us effectively. Nevertheless, I welcome that, as I sense that her demise is near. Here's hoping that we score critical hits to the ape. Rather than standing around like a tank, I now move my legs frantically, chuckling as I swing my sword in all directions as a taunt. @Mina
  6. [PP-F2] Korosu

    ID: 90879 BD: 1 Yatsu: HP 20/20 Frenzy Gorilla: HP 14/30 The tug of war is over as the gorilla fell onto her knees, her thigh being cut open as I move away from her. I think it is sorta clear that she is clearly focusing more on me than her, maybe it is because of the size of my weapon and its strength...or maybe it doesn't want to face Mina's blade, probably thinking that said sword is puny as f**k. The next hit doesn't work too. I try to hit her in the face, groin or even the legs, and yet she effectively swat my blade away like a fly, and I feel like the armor is getting lighter and loose. The helmet still remains still in my head, as if it is a part of my skull. "Nice, nice," I say as I am impressed that she can defend herself longer than her son. Or maybe something in my ability is waning. Sun is setting. @Mina
  7. [PP-F2] Korosu

    ID: 90875 BD: 5 Yatsu: HP 20/20 Frenzy Gorilla: HP 18/30 Now it is my turn to attack the gorilla, and I'm darn sure that if this fight lasts for several minutes, her head would be spinning like a carousel as a result of trying to fight two people at the same time. I swing my sword to try to slash her again, but the mom simply push the weapon away at its handle. I initiate a shoving match once more as she is extremely close to me. Headbutting won't even work as effectively as before, because we are doing it at the same time like idiots and I still bear the pain, grinning at the big mom like an idiot. I could tell that Mina's sword arts are already exhausted, and now every hit should count. Heh, at least by the time this fight is over, night would arrive and we can go home immediately. By home I mean our new one here. In this virtual world. Now I am thinking of my new home surrounded by metal scraps and machinery as of before, and for a split second, I grin like a child. @Mina
  8. [PP-F2] Korosu

    ID: 90862 BD: 3 MD: 8 Yatsu: HP 17/20 Frenzy Gorilla: HP 18/30 "Hm?" I mutter as I hear the rumbles shaking the ground, and then here comes a bigger gorilla, probably mommy who witnessed the death of her son back there. I draw my sword as I watch Mina's sword glow into a bright red, and she unleashes impressive Sword Art moves, slashing the flesh of the ape here and there. However, this makes her open to attacks from said ape, and as a result, her tits get b**ch slapped while they slightly bounce from the impact. Pity her. Hearing her warning, I move away as far as I can, but to my surprise, the big momma jumps towards me and soon she is grasping my sword and tries to pull it away from me. I struggle to win this tug of war as I wear a stupid grin on my face, muttering, "Come on." As if it is a response, the gorilla headbutts my helmet, causing a blunt injury at my brain. Regardless I still retain my smile as I laugh a little before repeating the same thing. "That's it! Come on!" @Mina
  9. [PP-F1] Tetsu << Earning A Living >>

    ID: 90852 BD: 9 MD: 9 Yatsu: HP 19/20 Horn Beetle: HP 1/20 "Come taste metal with me, friend," I whisper as I receive a blow from the beetle's horn, right at my neck. I huff as the interlinked rings of the hauberk sounds like they are starting to break. As the bug shoves me violently with its head, I join the shoving match and let out a loud laugh while I plunge my sword underneath its chin, thrusting it in and out of its flesh. The push becomes harsher as the beetle pathetically tries to bring down to the ground, but to no avail. After feeling that its physical force is waning, I step aside and pull my sword away, sprinting towards the side of its juicy meat before cutting it open in numerous directions. Green goo spill out of the wounds here and there, now the beetle can no longer run. Sayonara buddy. Now time for Rinne to finish this poor thing. I grin widely as I look at her, my face is already covered in bug blood. @Rinne
  10. [PP-F2] Korosu

    A display appears in front of my face as I received Mina's invitation. Well this is a first for me. Though we might not have all day, at least I can accompany someone for a few hours or so. I tap the symbol representing a circle, it is a yes then. After hearing her remark about the evening sky, I simply retain my smile, staring at the clouds that cover some parts of the virtual sun. Now some questions are budding in my mind. Some great examples are what if there is a literal universe in the game? What planet is this game set one? What galaxy does it belong to? Does space even exist in the game? All these questions feel like the types that would likely cause an existential crisis, so I brush all of them away and look around to see if there are any other places worth exploring. I don't mind fighting a monster or even a Swiper. The latter sounds more exciting, though I don't know whether my low level stats might help. It is quite unfair, really. Skills equivalent to the stats of equipment. It sucks when you mastered swordsmanship throughout your life only to lose because you are using a sword with low stats, which doesn't help your natural skill at all. @Mina
  11. [PP-F2] Korosu

    I fall onto my ass as the gorilla is done for, his chest wound is further severed by the girl's blade, and soon its soul departs to animal limbo. I zip my lips as I retain my usual, smiling expression, my eyes still wide as it should be. I notice that she obtains the loot from the fight, only a 100 COL and a potion. Nothing special. Totally okay for her to keep it all since money isn't really my concern. Feeling my arm being lifted up and wrapped around her shoulders, I listen to her question and stare at her face as I give my answer in my hushed voice, "Just strolling around. Doing the Dora." I let out a chuckle as I look around. It seems that evening is progressing without any rain, and the sun over there is close to setting out for today, even though the sky remains a mixture of red and orange...or pinkish. I can't tell. The thought of metal immediately make me grin for a split second before I decide that...maybe tomorrow I will start looking for ores. My focus goes back to the girl as I look at her fine features. Twintails, kind of slender if not fit, a pretty face. For some reason the twintails remind me of those rich girls that have a distinctive, obnoxious laugh. One that goes OH HO HO HO like a f**king orgasm. @Mina
  12. [PP-F2] Korosu

    ID: 90848 BD: 5 MD: 5 Yatsu: HP 19/20 Gorilla: HP 3/20 Even though the gorilla is injured, I am still impressed that this thing can hang on to its mortality, as evidenced by my next attempt to deliver the final blow. I grin widely as the blade flies its way towards its face. Nope, the gorilla probably thinks as it surprisingly catches the blade with its jaws, now gripping it with its sharp teeth. The sounds of calcium grinding against steel brings me to yet another orgasm as I try to pull my weapon away from its grasp. "Ha ha ha, come!" I yell out as the grinding sounds becomes louder and probably ear deafening. The gorilla make no attempts in trying to retaliate due to its wounds, it could only do what it is doing now. I think it is getting interested in my fetish. I smile at the though. I pull harder. The noise gets louder again. I laugh with glee. @Mina
  13. [PP-F2] Korosu

    ID: 90811 BD: 4 MD: 3 Yatsu: HP 19/20 Gorilla: HP 7/20 The sight of the girl's metallic spearhead piercing through the gorilla's chest gives me an orgasm. I grin widely as much to my delight, I see the gorilla roaring and stumbling onto the ground, soon it would turn into pixels. Thanks to us. As she withdraw her spear from the beast's chest, I flinch in excitement, already imagining myself cutting myself open and shoving metal scraps into myself...so I can be one with metal. Being a literal robot. Or Shinya Tsukamoto's Iron Man. I can already feel the scraps wrapping around my meat, rendering my organs immobile yet still functional, like the gears of a machine. I let out a sigh as I keep fantasizing such a beautiful thought. It is broken off though, when I hear the yelling a simple, short command to me. Without wasting any time, I charge towards the gorilla, who stops just in time to deliver a punch to my face. That failed though as I miss and both of us are now in a grueling, shoving fight. @Mina
  14. [PP-F1] Tetsu << Earning A Living >>

    ID: 90810 BD: 1 MD: 4 Yatsu: HP 20/20 Horn Beetle: HP 5/20 The beetle rolls over and gets back onto his legs. I guess it probably gets horny to Rinne or something, because it is already turning around and facing her. Pretty sure it is having a bug boner, and a perverted grin. After hearing her, I nod as I am willing to get hit for the sake of her life. Sounds like a cheesy heroic fantasy thing, but I want it to be done as I notice that she is starting to look weak. I smile at her briefly as I say, "Drink a potion in the meantime, Rinne. The last thing you wouldn't want to feel is a giant bug humping you." Letting out a chuckle, I charge towards the beetle as it is already preparing to to the same towards Rinne. Swinging my sword, I attempt to hit a sweet spot underneath its armored head, but it blocks my attack with its own horn. We end up exchange blows, with me muttering my iconic quote, "Come on!" @Rinne
  15. [PP-F2] Korosu

    ID: 90792 BD: 5 MD: 2 Yatsu: HP 19/20 Gorilla: 11/20 I retain my grin as I bang the pommel of my sword against my helmet, enjoying the resonance of the impact while watching the girl missing the creature. Good try, I think to myself. At least the gorilla is distracted now. Moving around frantically, I make sure that I am behind him, and without any hesitation, I sprint towards the ape with my sword aiming for its buttocks just for s**ts and giggles. Unfortunately, the gorilla probably heard the clanging sounds of my armor, because it quickly turned around and try knock me down, pathetically. I saw his shoulders moving before his maneuver, so I bend myself backwards, avoiding his b**ch slap before stepping away and chuckling again, enjoying this fight. I think the girl seems entertained by this goofball's attempt to hit me. Now I look at her and twitch my head sideways, as if I am indicating her to try to attack him now. @Mina