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Oscar

[Special Dungeon - PP] Valhaulin' Ass

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Struggling to keep her wits about her, a faint recollection of a past affair drawing through his mind like an echo in a long cave. He had been here before, and the flickering memory served to remind him of such. A twist of his handle and a drop of a near ton blade upon a held taught chain causes the soldier attached to gag and slide on his back toward her throne.

The chair buckles as the hand rest he was anchored cracks. The witch adorned and shutters and shakes her head, attempting to reclaim her clarity. A thick pulse in red, a finger pressed to lenses on his brow, and an intense stare. With it only one response without his attentions shifting, a placid deadpan that was locked on the hostile mob. "Gimps?" the context eluded him as did the phrase itself. Not being hip enough to understand what it was they were referring to, his gaze locked to Hel and perhaps choosing his focus over the principle of learning a new term.

ID# 178681 results: Loot: 17+11=28 on Chain #3

Hel Takes no Action, Stun Fades, and is replaced with Stun Immunity [0/3]

Spoiler

[H: 0] Oscar HP: 1530/1530 | EN: 142/165 | DMG: 26 | ACC: 5 | EVA: 5 | FLN: 12 | BRN: 36 | V.DEF: 83 | BH: 83 | P.IMM | REC: 6 | LD: 8
[H: 1] Bahr HP: 1570/1570 | EN: 154/169 | DMG: 26 | MIT: 34 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 78 | PHASE
[H: 0] Freyd HP:1530/1530 | EN: 160/165 | DMG:26 | MIT:79 | EVA:4 | ACC:6 | VAMP OFF:153 | HLY:6 | FLN:6 | TXV 24/3 | LD:8 | BH:76 | VENGEFUL
[H: 0] Raidou HP:1865/1865 | EN: 158/170 | DMG:7 | MIT:191 | EVA:6 | VAMP OFF:279 | PARA:1 | LD:11 | BH:93 | Toxic Venom:24 | JUSTIFIED
[H: 0] NIGHT HP: 1610/1610 | EN: 165/173 | ACC: 5 | DMG: 26 | EVA: 6 | MIT: 34 | BH: 79 | BRN: 36 | BLI: 72 | BLD: 36 | TXV: 24 | PRLYZ | LD: 8 

Hel: HP: 2746/3000 | DMG: 400 | MIT: 50 | ACC: 3 | EVA: 2 | Stun Immunity [0/3]
Jailer of the Damned [Passive] - Hel begins the battle with three spectral soldiers - spirits that belong in Valhalla - chained up around her throne. So long as one soldier is bound, Hel will restore herself to full health upon reaching 50% or lower as a post action. Hel cannot be defeated so long as there are any bound soldiers.
To Valhalla - To free the soldiers, Players must distract Hel by forcing her to heal herself or by applying a disabling effect (stun, paralysis, freeze). Then, while distracted, they must roll a collective LD of 40 in order to free a soldier. After all soldiers are freed, Hel can no longer heal herself.

Chained Soldier 1: LD: -10/40
Chained Soldier 2: LD: 16/40
Chained Soldier 3: LD: 12/40

 

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--Maybe she wasn't a complete hack as she'd originally made herself out to be.

The instant Hel freed herself from the stun, the shriek she let out was but nerve wrecking, the field before them shuddering just as she reinforced her dominance upon the wasteland. And so too did the chains upon the soldiers happen to reinforce themselves with a familiar darkness -- one that NIGHT could track ownership back to the boss. With a boost, she tossed herself from the rock of the captive, executioner reforming in her hands. As soon as her feet hit the ground, the player took off running, glossy eyes narrowing with the smear of black tracing across air at the shift of her arm.

 

Nothing. Jack seemed to be resting still.

A hiss, as NIGHT bounced backwards -- with that blast from earlier, there was still that timer underneath the daemon's health bar, indication an immunity of sorts. No way Tempest would be able to hold the creature in place, and her sword still sleeping was going to be of no help to their disposition, either.

Spoiler

ID: 178717 | BD: 4 + 5 - 2 = 7 | <<Galaxy Destroyer>> vs Hel.
The strike lands! (-9 EN)
26 * 13 = 338 DMG | 338 - 50 = 288 DMG


[H: 0] Oscar HP: 1530/1530 | EN: 142/165 | DMG: 26 | ACC: 5 | EVA: 5 | FLN: 12 | BRN: 36 | V.DEF: 83 | BH: 83 | P.IMM | REC: 6 | LD: 8
[H: 1] Bahr HP: 1570/1570 | EN: 154/169 | DMG: 26 | MIT: 34 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 78 | PHASE
[H: 0] Freyd HP:1530/1530 | EN: 160/165 | DMG:26 | MIT:79 | EVA:4 | ACC:6 | VAMP OFF:153 | HLY:6 | FLN:6 | TXV 24/3 | LD:8 | BH:76 | VENGEFUL
[H: 0] Raidou HP:1865/1865 | EN: 158/170 | DMG:7 | MIT:191 | EVA:6 | VAMP OFF:279 | PARA:1 | LD:11 | BH:93 | Toxic Venom:24 | JUSTIFIED
[H: 1] NIGHT HP: 1610/1610 | EN: 157/173 | ACC: 5 | DMG: 26 | EVA: 6 | MIT: 34 | BH: 79 | BRN: 36 | BLI: 72 | BLD: 36 | TXV: 24 | PRLYZ | LD: 8 

Hel: HP: 2458/3000 (-288) | DMG: 400 | MIT: 50 | ACC: 3 | EVA: 2 | Stun Immunity [0/3]
Jailer of the Damned [Passive] - Hel begins the battle with three spectral soldiers - spirits that belong in Valhalla - chained up around her throne. So long as one soldier is bound, Hel will restore herself to full health upon reaching 50% or lower as a post action. Hel cannot be defeated so long as there are any bound soldiers.
To Valhalla - To free the soldiers, Players must distract Hel by forcing her to heal herself or by applying a disabling effect (stun, paralysis, freeze). Then, while distracted, they must roll a collective LD of 40 in order to free a soldier. After all soldiers are freed, Hel can no longer heal herself.

Chained Soldier 1: LD: -10/40
Chained Soldier 2: LD: 16/40
Chained Soldier 3: LD: 12/40

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Spoiler

Explode Catapult vs Hel
ID: 179079 | BD: 5+5-2, Deal 314 DMG


[H: 1] Oscar HP: 1530/1530 | EN: 142/165 | DMG: 26 | ACC: 5 | EVA: 5 | FLN: 12 | BRN: 36 | V.DEF: 83 | BH: 83 | P.IMM | REC: 6 | LD: 8
[H: 1] Bahr HP: 1570/1570 | EN: 154/169 | DMG: 26 | MIT: 34 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 78 | PHASE
[H: 0] Freyd HP:1530/1530 | EN: 160/165 | DMG:26 | MIT:79 | EVA:4 | ACC:6 | VAMP OFF:153 | HLY:6 | FLN:6 | TXV 24/3 | LD:8 | BH:76 | VENGEFUL
[H: 0] Raidou HP:1865/1865 | EN: 158/170 | DMG:7 | MIT:191 | EVA:6 | VAMP OFF:279 | PARA:1 | LD:11 | BH:93 | Toxic Venom:24 | JUSTIFIED
[H: 1] NIGHT HP: 1610/1610 | EN: 157/173 | ACC: 5 | DMG: 26 | EVA: 6 | MIT: 34 | BH: 79 | BRN: 36 | BLI: 72 | BLD: 36 | TXV: 24 | PRLYZ | LD: 8 

Hel: HP: 2144/3000 (-314) | DMG: 400 | MIT: 50 | ACC: 3 | EVA: 2 | Stun Immunity [0/3]
Jailer of the Damned [Passive] - Hel begins the battle with three spectral soldiers - spirits that belong in Valhalla - chained up around her throne. So long as one soldier is bound, Hel will restore herself to full health upon reaching 50% or lower as a post action. Hel cannot be defeated so long as there are any bound soldiers.
To Valhalla - To free the soldiers, Players must distract Hel by forcing her to heal herself or by applying a disabling effect (stun, paralysis, freeze). Then, while distracted, they must roll a collective LD of 40 in order to free a soldier. After all soldiers are freed, Hel can no longer heal herself.

Chained Soldier 1: LD: -10/40
Chained Soldier 2: LD: 16/40
Chained Soldier 3: LD: 12/40

Oscar would not abide this harlot's existence any longer. If his mom groups on Facebook found out that he had stumbled upon this den of perversion and didn't do anything about it, they would cancel him on all of his social media, including Twitter. Oscar couldn't afford to be Twitter canceled. So, he rushed in and followed up Night's attack with one of his own. Tesseleth's Fury carved a dark arc through the air. Then, it sliced a deep red gash across the center of the boss's model. Then, he hopped back a few paces to leave room for his party's follow-up attack. Bahr liked to go balls deep and Oscar wasn't about to get caught up the whatever anime protagonist move the man brought to the table next. And then there was Freyd. Honestly, he had similar concerns about what Freyd would do. It was almost like they were living in an anime or something. 

Edited by Oscar

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Seeing the giant semi-rotting goddess recover, and with the prisoner before him freed, Freyd rushed to join the fray against her.  As he was just about to launch himself against her, something grabbed his hand and shook it vigorously, offering gibbering thanks while sobbing in a rather un-viking-like manner.  The snot oozing through his beard seemed blatantly gratuitous and more than a little disgusting.

"Yeah!  Great!  Awesome!  LET THE FUCK GO, DUDE!"

Yanking his arm free, Freyd caught a glimpse of the spirit's dispersal as he spun and sprawled to the mucky floor at the big wench's feet.  Friction from his face against the ground had slowed his skid to a stop in the most awkward and inconvenient of places.

"Ugh..."  the sound of spitting followed, "Hel!  Who does your nails?  You really need a pedicure!"

Her leg jerked out in response to the insult, forcing him to roll and barely avoid it.  Picking himself up, Freyd couldn't shake the memory that he had fought this woman three times and ended up covered in underworld sludge on each and every occasion.  Great big gobs of ectoplasmic goo dripped from his elbows and down the nape of his cowl, landing on the bridge of his nose before trailing down a rather unimpressed set of purse lips.

"Let's try that again."

Spoiler

Galaxy Destroyer (x13): 13 EN - (Rested 2/2, Finesse 3, Turn Recovery) = 8 EN  Missed.  (-2 EN +1 Turn Recovery)

ID #179108 | BD: 1 Missed.

[H: 1] Oscar HP: 1530/1530 | EN: 142/165 | DMG: 26 | ACC: 5 | EVA: 5 | FLN: 12 | BRN: 36 | V.DEF: 83 | BH: 83 | P.IMM | REC: 6 | LD: 8
[H: 1] Bahr HP: 1570/1570 | EN: 154/169 | DMG: 26 | MIT: 34 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 78 | PHASE
[H: 0] Freyd HP:1530/1530 | EN: 159/165 | DMG:26 | MIT:79 | EVA:4 | ACC:6 | VAMP OFF:153 | HLY:6 | FLN:6 | TXV 24/3 | LD:8 | BH:76 | VENGEFUL
[H: 0] Raidou HP:1865/1865 | EN: 158/170 | DMG:7 | MIT:191 | EVA:6 | VAMP OFF:279 | PARA:1 | LD:11 | BH:93 | Toxic Venom:24 | JUSTIFIED
[H: 1] NIGHT HP: 1610/1610 | EN: 157/173 | ACC: 5 | DMG: 26 | EVA: 6 | MIT: 34 | BH: 79 | BRN: 36 | BLI: 72 | BLD: 36 | TXV: 24 | PRLYZ | LD: 8 

Hel: HP: 2144/3000 (-314) | DMG: 400 | MIT: 50 | ACC: 3 | EVA: 2 | Stun Immunity [0/3]
Jailer of the Damned [Passive] - Hel begins the battle with three spectral soldiers - spirits that belong in Valhalla - chained up around her throne. So long as one soldier is bound, Hel will restore herself to full health upon reaching 50% or lower as a post action. Hel cannot be defeated so long as there are any bound soldiers.
To Valhalla - To free the soldiers, Players must distract Hel by forcing her to heal herself or by applying a disabling effect (stun, paralysis, freeze). Then, while distracted, they must roll a collective LD of 40 in order to free a soldier. After all soldiers are freed, Hel can no longer heal herself.

Chained Soldier 1: LD: -10/40
Chained Soldier 2: LD: 16/40
Chained Soldier 3: LD: 12/40

 

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"Yo. Legit question. What the fuck is happening here?"

Each individual member of the party (save for NIGHT) was acting like they were high on a mixture of cocaine and battery acid. Surely, whatever was happening here was bad, both for the mind and the soul. 

"Are you... Are you guys okay?"

It was half question, half statement. The absurdity had reached a level that seemingly barred meaningful interactions between the participants of the raid. Were they to continue down this route, Bahr felt they risked turning into actual memes before the fight was over. Which, if it were to reach that point, Bahr hoped they would at least be a good meme. Something that would stand the test of time. The Good Guy Greg of Sword Art Online memes. If such a thing were possible, that is.

Though, he knew in the back of his mind that nothing would ever outpace the legacy of boars.
 

Spoiler

[H: 1] Oscar HP: 1530/1530 | EN: 142/165 | DMG: 26 | ACC: 5 | EVA: 5 | FLN: 12 | BRN: 36 | V.DEF: 83 | BH: 83 | P.IMM | REC: 6 | LD: 8
[H: 2] Bahr HP: 1570/1570 | EN: 148/169 | DMG: 26 | MIT: 34 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 78 | PHASE
[H: 0] Freyd HP:1530/1530 | EN: 159/165 | DMG:26 | MIT:79 | EVA:4 | ACC:6 | VAMP OFF:153 | HLY:6 | FLN:6 | TXV 24/3 | LD:8 | BH:76 | VENGEFUL
[H: 0] Raidou HP:1865/1865 | EN: 158/170 | DMG:7 | MIT:191 | EVA:6 | VAMP OFF:279 | PARA:1 | LD:11 | BH:93 | Toxic Venom:24 | JUSTIFIED
[H: 1] NIGHT HP: 1610/1610 | EN: 157/173 | ACC: 5 | DMG: 26 | EVA: 6 | MIT: 34 | BH: 79 | BRN: 36 | BLI: 72 | BLD: 36 | TXV: 24 | PRLYZ | LD: 8 

Bahr used [x8 AoE Stun] Tempest-5 EN
ID: 179232 | BD: 7, Hit for 304-50=254 DMG | -2 EN
-7 ENERGY TOTAL

Hel: HP: 1890/3000 | DMG: 400 | MIT: 50 | ACC: 3 | EVA: 2 | Stun Immunity [0/3]
Jailer of the Damned [Passive] - Hel begins the battle with three spectral soldiers - spirits that belong in Valhalla - chained up around her throne. So long as one soldier is bound, Hel will restore herself to full health upon reaching 50% or lower as a post action. Hel cannot be defeated so long as there are any bound soldiers.
To Valhalla - To free the soldiers, Players must distract Hel by forcing her to heal herself or by applying a disabling effect (stun, paralysis, freeze). Then, while distracted, they must roll a collective LD of 40 in order to free a soldier. After all soldiers are freed, Hel can no longer heal herself.

Chained Soldier 1: LD: -10/40
Chained Soldier 2: LD: 16/40
Chained Soldier 3: LD: 12/40

 

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With Hel so riddled with insecurity, her attentions shifting aimlessly about the field in search of a target. Tapping his chest and tussling his glasses the nomad remarks "I am right here, take your best shot." With a wave of her hand energy in violet akin to floor 22's witch. A caster. Letting forth a witch bolt of higher gravity it flows and weaves through the air in a sporadic jerk and twist. His eyes locked to the culprit, Raidou spins up Ebon Star. "Batter up." he comments shifting and slamming the trail with the black metal. It recoils and slams into the stonework behind her throne. Lifting his left index as he places the dull sword upon his right shoulder, leaning it there. "No no, not in my house." spoken as her face contorts and her vision becomes blurry, wagging that finger as a taunt and as a way to break her spirit. "Save the gimps!" he speaks outward to the group, coining the term without any idea what the hell it meant.

Raidou casts Howl, -8 EN, [2/1/1] +4 Hatred

ID# 179264 results: MOB: 7+3-6=4, Missed vs. Raidou

Spoiler
Spoiler

[H: 1] NIGHT HP: 1610/1610 | EN: 157/173 | ACC: 5 | DMG: 26 | EVA: 6 | MIT: 34 | BH: 79 | BRN: 36 | BLI: 72 | BLD: 36 | TXV: 24 | PRLYZ | LD: 8 
[H: 1] 
Oscar HP: 1530/1530 | EN: 142/165 | DMG: 26 | ACC: 5 | EVA: 5 | FLN: 12 | BRN: 36 | V.DEF: 83 | BH: 83 | P.IMM | REC: 6 | LD: 8
[H: 2] Bahr HP: 1570/1570 | EN: 148/169 | DMG: 26 | MIT: 34 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 78 | PHASE
[H: 0] Freyd HP:1530/1530 | EN: 159/165 | DMG:26 | MIT:79 | EVA:4 | ACC:6 | VAMP OFF:153 | HLY:6 | FLN:6 | TXV 24/3 | LD:8 | BH:76 | VENGEFUL
[H: 4] Raidou HP:1865/1865 | EN: 150/170 | DMG:7 | MIT:191 | EVA:6 | VAMP OFF:279 | PARA:1 | LD:11 | BH:93 | Toxic Venom:24 | JUSTIFIED

Hel: HP: 1890/3000 | DMG: 400 | MIT: 50 | ACC: 3 | EVA: 2 | Stun Immunity [1/3]
Jailer of the Damned [Passive] - Hel begins the battle with three spectral soldiers - spirits that belong in Valhalla - chained up around her throne. So long as one soldier is bound, Hel will restore herself to full health upon reaching 50% or lower as a post action. Hel cannot be defeated so long as there are any bound soldiers.
To Valhalla - To free the soldiers, Players must distract Hel by forcing her to heal herself or by applying a disabling effect (stun, paralysis, freeze). Then, while distracted, they must roll a collective LD of 40 in order to free a soldier. After all soldiers are freed, Hel can no longer heal herself.

Chained Soldier 1: LD: -10/40
Chained Soldier 2: LD: 16/40
Chained Soldier 3: LD: 12/40

 

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it's funny how the moment ren steps in a hypnotic state, a flow that pulls her under to rest, that the world around her comes alive and wrings fate to be directed her way. jack knows to play his part just as NIGHT struggles to hold herself aloft, sleepy lids adrift in a flutter. and whilst cardinal, the auteure may not be amused--

--the singe of a startling blast released from her blade was just enough to knock Hel off her feet, the woman sending the other flying through air with a rapid jolt of electric pulsing through her figure. A huff, just as NIGHT re-positioned herself for another strike in the future, giving her executioner a good glance, one unknowing yet faithful in the weapon's capabilities. Her party had little left to work on with the chains, if their strengths were anything to go by -- the bit of time she'd bought for them to tear the heat off the rescue team was but the best she could offer to aid in their efforts.

Spoiler

ID: 179265 | BD: 9 + 5 - 2 = 12 | <<Galaxy Destroyer>> vs Hel.
The strike lands! (-9 EN)
26 + 1 = 27 DMG | 27 * 13 = 351 DMG | 351 - 50 = 301 DMG
> Applying the following: [DoT: 168 DMG] (2), PARALYZED


[H: 3] NIGHT HP: 1610/1610 | EN: 149/173 (+1, -9) | ACC: 5 | DMG: 26 | EVA: 6 | MIT: 34 | BH: 79 | BRN: 36 | BLI: 72 | BLD: 36 | TXV: 24 | PRLYZ | LD: 8 
[H: 1] 
Oscar HP: 1530/1530 | EN: 142/165 | DMG: 26 | ACC: 5 | EVA: 5 | FLN: 12 | BRN: 36 | V.DEF: 83 | BH: 83 | P.IMM | REC: 6 | LD: 8
[H: 2] Bahr HP: 1570/1570 | EN: 148/169 | DMG: 26 | MIT: 34 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 78 | PHASE
[H: 0] Freyd HP:1530/1530 | EN: 159/165 | DMG:26 | MIT:79 | EVA:4 | ACC:6 | VAMP OFF:153 | HLY:6 | FLN:6 | TXV 24/3 | LD:8 | BH:76 | VENGEFUL
[H: 4] Raidou HP:1865/1865 | EN: 150/170 | DMG:7 | MIT:191 | EVA:6 | VAMP OFF:279 | PARA:1 | LD:11 | BH:93 | Toxic Venom:24 | JUSTIFIED

Hel: HP: 1589/3000 (-301) | DMG: 400 | MIT: 50 | ACC: 3 | EVA: 2 | Stun Immunity [1/3] | PARALYZED | [DoT: 168 DMG] (0/2)
Jailer of the Damned [Passive] - Hel begins the battle with three spectral soldiers - spirits that belong in Valhalla - chained up around her throne. So long as one soldier is bound, Hel will restore herself to full health upon reaching 50% or lower as a post action. Hel cannot be defeated so long as there are any bound soldiers.
To Valhalla - To free the soldiers, Players must distract Hel by forcing her to heal herself or by applying a disabling effect (stun, paralysis, freeze). Then, while distracted, they must roll a collective LD of 40 in order to free a soldier. After all soldiers are freed, Hel can no longer heal herself.

Chained Soldier 1: LD: -10/40
Chained Soldier 2: LD: 16/40
Chained Soldier 3: LD: 12/40

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Spotting NIGHT's flash of inspiration, Freyd was already rushing towards the next nearest warrior.  His boots splashed loudly in the soggy muck all over the ground, giving him an idea.

"Sorry about this, pal, but time is of the essence."  

Sliding, feet-first, into the wide-eyed warrior, Freyd used his target's full weight to advantage in freeing him.  Unfortunately, his was a dual role as both saviour and assailant as his boots slid right into the poor man's cod piece.  Momentum pushed them both back bringing the chains up and taut as pleading turned to howls of pain.  An upward pivot and trailing slice severed the chains with a clean cut as Freyd flipped over the now-cursing viking, pirouetting in the air to land softly on his feet beyond.  He spared a moment to give the bitter and darkly glaring grunt a little wave just as he burst into a cloud of motes.

"Last one!  Bahr or Oscar, quickly before she recovers!"

Building new momentum, Freyd was already rushing towards the twitching Hel-bitch, sword ready to cleave into her as he passed.

Spoiler

ID #179358 | LD 11+8=19

[H: 3] NIGHT HP: 1610/1610 | EN: 149/173 (+1, -9) | ACC: 5 | DMG: 26 | EVA: 6 | MIT: 34 | BH: 79 | BRN: 36 | BLI: 72 | BLD: 36 | TXV: 24 | PRLYZ | LD: 8 
[H: 1] 
Oscar HP: 1530/1530 | EN: 142/165 | DMG: 26 | ACC: 5 | EVA: 5 | FLN: 12 | BRN: 36 | V.DEF: 83 | BH: 83 | P.IMM | REC: 6 | LD: 8
[H: 2] Bahr HP: 1570/1570 | EN: 148/169 | DMG: 26 | MIT: 34 | ACC: 5 | EVA: 6 | FLN: 12 | HLY: 6 | LD: 8 | HB: 24 | BH: 78 | PHASE
[H: 0] Freyd HP:1530/1530 | EN: 159/165 | DMG:26 | MIT:79 | EVA:4 | ACC:6 | VAMP OFF:153 | HLY:6 | FLN:6 | TXV 24/3 | LD:8 | BH:76 | VENGEFUL
[H: 4] Raidou HP:1865/1865 | EN: 150/170 | DMG:7 | MIT:191 | EVA:6 | VAMP OFF:279 | PARA:1 | LD:11 | BH:93 | Toxic Venom:24 | JUSTIFIED

Hel: HP: 1589/3000 (-301) | DMG: 400 | MIT: 50 | ACC: 3 | EVA: 2 | Stun Immunity [1/3] | PARALYZED | [DoT: 168 DMG] (0/2)
Jailer of the Damned [Passive] - Hel begins the battle with three spectral soldiers - spirits that belong in Valhalla - chained up around her throne. So long as one soldier is bound, Hel will restore herself to full health upon reaching 50% or lower as a post action. Hel cannot be defeated so long as there are any bound soldiers.
To Valhalla - To free the soldiers, Players must distract Hel by forcing her to heal herself or by applying a disabling effect (stun, paralysis, freeze). Then, while distracted, they must roll a collective LD of 40 in order to free a soldier. After all soldiers are freed, Hel can no longer heal herself.

Chained Soldier 1: LD: -0/40
Chained Soldier 2: LD: 0/40
Chained Soldier 3: LD: 12/40

 

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