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Mortambo

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Posts posted by Mortambo

  1. It’s time to get down to business. I finally reached enough skill that I can make Runa’s order. I refreshed the lava in my forge and bent to the task at hand trying to create shields for the first time since my training. Failure after failure, some I was able to salvage, but these first attempts were not going well at all even with my new hammer that was supposed to be amazing at helping me to learn my craft. Finally one of them came out as a fully formed Uncommon Shield. Not good enough to fulfill my order but at least a success for today.

    Crafting Attempts (1/22/19):

    Spoiler
    • ID 111893
      • Craft: 5
      • Loot: 10 + 3 = 13
      • Quality: Salvage 
      • EXP: 2 + 3 = +5
    • ID 111895
      • Craft: 3
      • Loot: 3 +3 = 6 (FAIL)
      • Quality: Salvage (-1 T1 Material)
      • EXP: 2 + 3 = +5
    • ID 111896
      • Craft: 7
      • Quality: Uncommon  (-1 T1 Material)
      • EXP: 3 + 3 = +6
    • ID 111897
      • Craft: 6
      • Loot: 8 +3 =11 
      • Quality: Salvage
      • EXP: 2 + 3 = +5
    • ID 111898
      • Craft: 6
      • Loot: 13 +3 = 16
      • Quality: Salvage
      • EXP: 2 + 3 = +5
    • ID 111899
      • Craft: 1
      • Quality: Critical Failure (-1 T1 Material)
      • EXP: 1  + 3 = +4
    • Results: 
      • 1 Uncommon T1 Shield
      • -3 T1 Materials
      • +30 EXP

    TOTAL EXP: 175 + 30 = 205/320

    Created Items:

    Spoiler

    Name: Spiked Shield
    Your Profession: Blacksmith
    Your Rank: 4
    ID: 111896
    Roll: 11 
    Item Type: Heavy Armor
    Tier: 1
    Quality: Uncommon
    Enhancements: +1 Thorns
    Description: Wicked spikes curve out of this buckler slashing at anyone who tries to hurt the wielder.
    Post Link: http://www.sao-rpg.com/topic/17427-f09-blacksmith-shoprank-5-blacksmith-the-skyforge/?do=findComment&comment=567918

     

     

  2. As I approached the town, I thought I spied something else in the dirt, but after some digging it turned out to be nothing. I made my way back into Urbus and to the tavern where Gatsly was. “Here you are, sir. The Venomous Warg is dead.” I slapped the Warg’s fang on the table as proof. Gatsly paled a little when he looked at it, and then looked me over as I was nearly untouched. “Wasn’t even that hard for you was it?” I shook my head, “No sir, it wasn’t hard at all. If the wolves give you guys any more trouble just let me know.” He nodded and gave me the quest rewards. Today was another good day. Easy quest, nice if not very profitable walk through the woods, and now I get to head home and work on my crafting for the day. Nice and easy day, indeed.

    Search for Treasure Chest:

    Spoiler
    • ID 111842
      • Loot: 11 (FAIL!)
    • No Treasure Chest Found

    Thread Summary:

    Spoiler
    • Standard:
      • 1 + 1 (Yui's Grace) = 2 SP
      • 400 Col
    • Quest Rewards:
      • SP
      • 500 Col
      • (4) T1 Crafting Materials
    • Gathered:
      • 4 T1 Crafting Materials
    • Total:
      • 3 SP
      • 900 Col
      • 8 T1 Crafting Materials

     

  3. At that moment, I tripped and fell face first in the dirt. For a second, I just groaned and lay there, while Sunetra gently pawed at my arm. “Yes, I’m fine. Now what the hell did I trip over?” I began to dig it out and it ended up being four quartz gems that were clear as day and as big as my fist. “Wow that is amazing. I’ll definitely find a use for these.” Adding them to my inventory I filled in the hole where they were as best as I could and stood up. I just wish I didn’t have to trip over them. Oh well, no one around to see it but me! Chuckling to myself and shaking my head, I continued down the trail back to Urbus. It shouldn’t be long now, and then I can turn this quest in and I will be done for the day.

    Gathering Rolls:

    Spoiler
    • ID 111841
      • Craft: 10 (+3 bonus materials)
      • Loot: 20 (+1 material found)
    •  Total T1 Materials Found: 4

     

  4. Crossing over the bridge I stopped for a moment enjoying the way the sunlight was hitting the water and the cool breeze sweeping through the trees. This place still amazes me. I continued down the trail back towards Urbus a little worse for wear thanks to my wilderness excursion. Whistling tunelessly to myself I was STILL keeping an eye out for any kind of useful materials for crafting. Closer to the town shouldn’t be as bad for materials. I would think less people come up here to search for them. Hopefully I’ll have something to show for all this time spent wandering in the wilderness. After a little while, I even let Sunetra down their paws leaving perfectly burned kitty prints in the sand and dirt behind us. She meowed at me and I said “Well, yeah, we could just rush back but we still might find something great out here.”

    Gathering Roll:

    Spoiler
    • ID 111840
      • Craft: 10 (no bonus materials)
      • Loot: 3 (no material found)
    •  Total T1 Materials Found: 0

     

  5. As I forged further through the underbrush near the river, I kept slipping in the mud or tripping over rocks. This was not the best idea I’ve had. I should have just stuck to the trails especially since this isn’t turning out to be all that more lucrative. As I slipped again and barely caught myself, I cursed silently and grimaced. I think now making it back to the trail is the best thing I could do. I should be getting close to the bridge any time now. I kept an eye out for more materials as I continued walking but I still didn’t find any useful materials for crafting. Pushing through the underbrush eventually I came back out on the trail and not far off was the bridge across the river. Good, I’m finally back to the trail and on my way back to civilization. Maybe I’ll be more lucky with finding some useful things.

    Gathering Roll:

    Spoiler
    • ID 111839
      • Craft: 6 (no bonus materials)
      • Loot: 9 (no material found)
    •  Total T1 Materials Found: 0

     

  6. I guess I can’t expect every time I walk out of town to get showered in materials though. But it does seem kind of strange how little I’ve found on this journey. This forest is just stripped bare of its normal materials. I wonder if that’s a result of the Warg driving away normal creatures or if that’s just a natural result of so many people coming through here to do the quest. Shrugging, I continued on whistling again as I walked and keeping an eye out for anything useful in this strangely desolate material wasteland. The sky above me was a beautiful blue, the trees a vibrant green, but the less I found in this forest the more I realized how really ransacked and raided it was. This has to be from players. I don’t think the natural way the game allocates resources would cause a complete lack like this.

    Gathering Roll:

    Spoiler
    • ID 111838
      • Craft: 5 (no bonus materials)
      • Loot: 13 (no material found)
    •  Total T1 Materials Found: 0

     

  7. Some of it was just how much the System helps us. Some of it was kind of obvious now that if I had thought of it. In the real world, more effort means more power behind a hit. Here though, doing just enough effort to have something hit is good enough. You’re going to do the damage the System has determined so more power doesn’t really matter. Not unless you can break the System’s rules. I wonder if anyone has ever broken the rules. Suddenly I tripped over a rock and nearly tumbled into the river. Sunetra meowed from my hood as I stopped myself from completely falling face first into the dirt. “Sorry, little one. I wasn’t paying attention.” Standing up slowly, I brushed the dirt off my pants and looked around for materials. Not finding anything useful still I shook my head. This is turning into a pretty fruitless journey, other than completing the quest.

    Gathering Roll:

    Spoiler
    • ID 111836
      • Craft: 6 (no bonus materials)
      • Loot: 11 (no material found)
    •  Total T1 Materials Found: 0

     

  8. As I reached the river’s edge, I looked out across the rushing water and to the other bank. I remember crossing a small bridge on the way here, I bet if I follow the river back I’ll find the trail. Hopefully I will have more luck finding materials along the river too. I whistled to myself tunelessly as I walked thinking about the fight with the Warg. The Info Brokers recommend a party even for someone my level but I seemed to have a fine time with it. It’s certainly different fighting with just your fists and no real weapon. I kept an eye out for materials while I was walking so I didn’t get too lost in thought, but did not really find much in the way of useful items. That inanely stupid Boulder quest with Dustin taught me a lot about fighting I didn’t realize at the time.

    Gathering Roll:

    Spoiler
    • ID 111835
      • Craft: 8 (no bonus materials)
      • Loot: 4 (no material found)
    •  Total T1 Materials Found: 0

     

  9. My path towards the river took me off of the regular trail so now I was making my way through thick brush and my coat was getting caught on thorns and on branches and bushes as I went. I struggled through them, small rips and tears in my armor and on my exposed skin as I did so. “Maybe this wasn’t the best idea.” I heard Sunetra meow and felt her protective aura shimmer around me and the branches and thorns scratching me slowly burned away. “Well that’s helpful, thanks.” They meowed again and I laughed. Pushing further along, I still didn’t see any decent materials for crafting but pushing through the heavy brush I eventually made it closer to the river. I need to work on my wilderness survival skills too. I’m not the best once I leave the trails behind. I’m glad Sunetra was here to help with the worst of it.

    Gathering Roll:

    Spoiler
    • ID 111834
      • Craft: 8 (no bonus materials)
      • Loot: 13 (no material found)
    • Total T1 Materials Found: 0

     

  10. I stopped for a moment at the edge of the trail as it bent back along itself. Looking out along the forest, I stopped and turned my face up to enjoy the sun and the breeze. As I looked across the forest I could see small birds light from tree top to tree top and squirrels moving about as they collected food and returned it back to their homes. In the distance I could see a river in the distance and the sun reflecting off of the water. “Maybe if we head towards the river? Perhaps there will be better materials and things over there? I certainly hope so, Sunetra.” Making my way down the switch back I decided to generally head towards the river and as I reached the bottom of it, I began walking in that direction hoping to have better luck as we got near to it.

  11. I hope we do a quest or dungeon or something together as a guild soon. That will be great to meet everyone. Wracking my brain, I remembered Miss Neo mentioning they had just brought someone else into the group, but not mentioning any names of anyone who is in the guild. Shrugging, I continued looking around for more materials not really needing them for my shop at the moment. Being prepared for the future can never hurt though, right? Still not finding much of anything I reached back and petted Sunetra on the head. “Well this place doesn’t seem to have much in the way of easily farmed materials. This is kind of a waste.” They meowed at me as I stopped to kick a rock and watch it tumble down the trail in front of me. “Such a waste, maybe we should just head back to Urbus and  Gatsly.”

    Gathering Roll:

    Spoiler
    • ID 111833
      • Craft: 5  (no bonus materials)
      • Loot: 11 (no material found)
    • Total T1 Materials Found: 0

     

  12. I made it to the same field of wildflowers I found before, and just let myself plop down in the field letting Sunetra out of the hood. This was fun. I really like this place, I hope Kirbs and Neo like it too. It’s just so great for a respite from all the violence and battle outside. Sighing I laid back and put my hands behind my head. Sunetra burned away a little circle of the flowers so she could lay down next to me. Looking up at the clear blue sky, feeling the warmth of the sun on my face, but the cool breeze also keeping me from getting too warm I just smiled. Sitting up slowly I could see Sunetra was content too their eyes heavy from trying not to fall asleep. I looked around and didn’t see anything useful here like I did last time, but I shrugged and flopped back on the ground again not ready to continue my search quite yet.

    Gathering Roll:

    Spoiler
    • ID 111832
      • Craft: 11 (no bonus materials)
      • Loot: 2 + 3 = 5 (no material found)
    • Total T1 Materials Found: 12

    @Neopolitan

  13. I think I was choosing function over comfort. Floor 9 forces me to be careful all the time, and it is where Sunetra is from. Shrugging to myself as I walked I continued my train of thought. It’s not that it’s bad, but there’s definitely not a peaceful moment there. Not the way there is down here. I kept an eye out for more materials but still came up empty. As I finished scanning the immediate area I sighed. I guess if I want to find more materials I’m going to have to go back to the Garden on Floor 1. This place doesn’t seem to be very bountiful at all. Still whistling to myself I headed back down the path and thought about some of the other adventures I had been a part of. I still haven’t met any of the other members of my guild now that I think about it!

    Gathering Roll:

    Spoiler
    • ID 111826
      • Craft: 12  (no bonus materials)
      • Loot: 7 (no material found)
    • Total T1 Materials Found: 0

     

  14. Walking back through the forest, I whistled to myself as I went. I should really fight more. Fighting with Martial Arts is…well…more fun than the battle axe. There’s something about feeling the impact of your fist hitting something that is just so much more visceral. Sunetra seeing we were out of immediate danger slipped back into my hood and I felt them curl up to take a nap. I guess we could head home immediately but I feel like that would be a waste of this fine day. Looking around for more materials I didn’t immediately see anything so I kept walking about whistling to myself enjoying the cool breeze and the scent of the trees and forest around me. I continued through the forest unburdened of any worries. It is rather nice not being anxious. Why didn’t I move down here instead of living on the floor of fire and brimstone?

    Gathering Roll:

    Spoiler
    • ID 111826
      • Craft: 12 (no bonus materials)
      • Loot: 8 (no material found)
    • Total T1 Materials Found: 0

     

  15.  

    I walked back into Shield’s appraisal shop, and went right up to the counter. “Hello again, sir. I have something else to be identified, and also would like to sell you a few more things.” Suddenly my eye was caught by a beautiful hammer for crafting armor and weapons hanging on the wall. “And…I’ll take that hammer as well. It seems like it will be useful. I also wanted to say thank you for getting to my last order so quickly. The trinkets and armor have come in very handy.” Smiling at Shield, I transferred over the Col and items for my order and said “Thanks again!” before heading out of the shop to let him get back to his business.

    Identifying T1 Perfect Weapon (-840 Col (200/640)):

    Spoiler

    ID:          111053C
    Tier:       1
    Type:     Hand-wraps or gauntlets (Martials Arts weapon)
    Quality: Perfect


    Buying Custom Ambition Tool (-880 Col)

    Selling 8 Uncommon T1 items as Junk (+400 Col): 

    Spoiler

    Name: Protective Chain Shirt
    Your Profession: Blacksmith
    Your Rank: 4
    ID: 111754
    Roll: 9
    Item Type: Heavy Armor
    Tier: 1
    Quality: Uncommon
    Enhancements: +1 MIT
    Description: A heavy chain shirt that gives a modicum of protection
    Post Link: http://www.sao-rpg.com/topic/17427-f09-blacksmith-shoprank-4-blacksmith-the-skyforge/?do=findComment&comment=567801

    Name: Battle Axe of Precise Strikes
    Your Profession: Blacksmith
    Your Rank: 2
    ID: 111643
    Roll: 9
    Item Type: 1H Battle Axe
    Tier: 1
    Quality: Uncommon
    Enhancements: +1 ACC
    Description: A battle axe that always seems to hit its mark.
    Post Link: http://www.sao-rpg.com/topic/17427-f1-blacksmith-shop-the-unbreakable-anvil/?do=findComment&comment=567645

    Name: Battle Axe of Paralysis
    Your Profession: Blacksmith
    Your Rank: 2
    ID: 111642
    Roll: 9
    Item Type: 1H Battle Axe
    Tier: 1
    Quality: Uncommon
    Enhancements: +1 Paralyze
    Description: A huge axe that always seems to hit its mark.
    Post Link: http://www.sao-rpg.com/topic/17427-f1-blacksmith-shop-the-unbreakable-anvil/?do=findComment&comment=567645

    Name: Battle Axe of Hatred
    Your Profession: Blacksmith
    Your Rank: 2
    ID: 111641
    Roll: 8
    Item Type: 1H Battle Axe
    Tier: 1
    Quality: Uncommon
    Enhancements: +1 Taunt
    Description: A battle axe that makes enemies hate you more.
    Post Link: http://www.sao-rpg.com/topic/17427-f1-blacksmith-shop-the-unbreakable-anvil/?do=findComment&comment=567645

    Name: Razor Axe
    Your Profession: Blacksmith
    Your Rank: 1
    Roll ID: 111066
    Roll Result: 10
    Item Type: 1H Battle Axe
    Tier: 1
    Quality: Uncommon 
    Enhancements: Keen
    Description: The blade on this battle axe is honed to a razor sharp edge and it seems almost hungry
    Post Link: http://www.sao-rpg.com/topic/17427-f1-blacksmith-shop-the-unbreakable-anvil/?do=findComment&comment=566836

    Name: Serrated Blade
    Your Profession: Blacksmith
    Your Rank: 1
    Roll ID: 111131
    Roll Result: 10
    Item Type: 1H Straight Sword
    Tier: 1
    Quality: Uncommon 
    Enhancements: +1 Bleed
    Description: This blade made of black steel has a harsh serrated edge that creates large wounds in anything it strikes.
    Post Link: http://www.sao-rpg.com/topic/17427-f1-blacksmith-shop-the-unbreakable-anvil/?do=findComment&comment=566940

    Name: Battle Axe of Precision
    Your Profession: Blacksmith
    Your Rank: 2
    ID: 111590
    Roll: 10
    Item Type: 2H Battle Axe
    Tier: 1
    Quality: Uncommon
    Enhancements: +1 ACC
    Description: A huge axe that always seems to hit its mark.
    Post Link: http://www.sao-rpg.com/topic/17427-f1-blacksmith-shop-the-unbreakable-anvil/?do=findComment&comment=567595

    Name: Axe of Rending
    Your Profession: Blacksmith
    Your Rank: 2
    ID: 111592
    Roll: 9
    Item Type: 2H Battle Axe
    Tier: 1
    Quality: Uncommon
    Enhancements: +1 DMG
    Description: This large axe is unnaturally sharp so it cuts through things like a hot knife through butter.
    Post Link: http://www.sao-rpg.com/topic/17427-f1-blacksmith-shop-the-unbreakable-anvil/?do=findComment&comment=56759

    Totals Owed:

    Shield: 680 Banker: 640

  16. Seeing Ptolemy come in to pick up his order he placed it on the table for him. "You're welcome, I do take my time to try and get my wares as well made as possible." Seeing him look around the shop and pick something else out, I nodded to him "It's not a hassle at all. I'm glad you could find something else useful. If you have any more requests in the future just remmeber my shop." I smiled as he paid for his new gear and headed out. "Well, " I said to Sunetra, "Time to get back to restocking everything." I walked over to the anvil and pulled up some fresh lava for the forge and got to work for the day.

    Crafting Attempts (1/20/19):

    Spoiler
    • ID 111821
      • Craft: 11
      • Quality: Rare (-1 T1 Material)
      • EXP: 5 + 2 = +7
    • ID 111822
      • Craft: 4
      • Loot: 1 + 2 = 3 (FAIL)
      • Quality: Salvage  (-1 T1 Material)
      • EXP: 2 + 2 = +4
    • ID 111823
      • Craft: 7
      • Quality: Uncommon (-1 T1 Material)
      • EXP: 3 + 2 = +5
    • ID 111824
      • Craft: 8
      • Quality: Uncommon (-1 T1 Material)
      • EXP: 3 + 2 = +5
    • ID 111825
      • Craft: 9
      • Quality: Uncommon (-1 T1 Material)
      • EXP: 3  + 2 = +5
    • Results: 
      • 1 Rare T1 Heavy Armor
      • 3 Uncommon T1 Heavy Armor
      • -5 T1 Materials
      • +26 EXP

    TOTAL EXP149 + 26 = 175/160 XP

    REACHED RANK 5!!!!

    TOTAL EXP: 175/320 XP

    Created Items:

    Spoiler

    Name: Gauntlets of Doom
    Your Profession: Blacksmith
    Your Rank: 4
    ID: 111821
    Roll: 11 
    Item Type: Heavy Armor
    Tier: 1
    Quality: Rare
    Enhancements: +2 Heavy Momentum
    Description: These gauntlets make your strikes carry the weight of inevitable doom. 
    Post Link: http://www.sao-rpg.com/topic/17427-f09-blacksmith-shoprank-5-blacksmith-the-skyforge/?do=findComment&comment=567848

     

    Name: Energetic Greaves
    Your Profession: Blacksmith
    Your Rank: 4
    ID: 111823
    Roll: 7
    Item Type: Heavy Armor
    Tier: 1
    Quality: Uncommon
    Enhancements: +1 Recovery
    Description: These greaves seem lighter than air and ready to move with you making it a lot more easy to fight. 
    Post Link: http://www.sao-rpg.com/topic/17427-f09-blacksmith-shoprank-5-blacksmith-the-skyforge/?do=findComment&comment=567848

    Name: Breast Plate of the Healer
    Your Profession: Blacksmith
    Your Rank: 4
    ID: 111824
    Roll: 8
    Item Type: Heavy Armor
    Tier: 1
    Quality: Uncommon
    Enhancements: +1 Regen
    Description: This breast plate featuring a golden ankh prominently in the center of the wearer's chest restores life to the one using the armor. 
    Post Link: http://www.sao-rpg.com/topic/17427-f09-blacksmith-shoprank-5-blacksmith-the-skyforge/?do=findComment&comment=567848

     

    Name: Piercer
    Your Profession: Blacksmith
    Your Rank: 4
    ID: 111825
    Roll: 9
    Item Type: Heavy Armor
    Tier: 1
    Quality: Uncommon
    Enhancements: +1 Thorns
    Description: These spiked pauldrons slice through any enemy attempting to harm the wearer. 
    Post Link: http://www.sao-rpg.com/topic/17427-f09-blacksmith-shoprank-5-blacksmith-the-skyforge/?do=findComment&comment=567848

     

     

  17. Responding to Ptolemy’s question as Kirbs was arguing with Scarfy I replied, “I found Sunetra on Floor 9. At first I wanted a familiar that could help me around the forge and while she does help, I find her more useful in protecting my back when I fight.” As Kirbs darted off after the first nepent, I watched her execute her Sword Art with the same precision and skill she had shown in their hunting on Floor 3. I then hung back just a moment to see how the newcomer did and he performed admirably, turning around saying “That was the first wave, yes?” As he did that, two more Nepents spawned behind me and rose up to their full height. “I think so but…” and I felt Sunetra’s protective aura flare which spurred me into action spinning on my heel to unleashed a massive kick to the two Nepents. My kick unfortunately swung wide missing completely, but the Nepents lashed out where I had been standing both missing me with their return attack. “…more should be coming.”

    Combat Results:

    Spoiler
    • ID: 111820
      • BD: 3 + 2 = 5 (MISS!)
      • CD: 11 (success)
      • MD: 4 (MISS!)
    • ID 111829
      • MD: 1 (MISS!)
    • Kirbs [] H: 0/0 [] HP: 220 [] EN: 21/22 [] 5 DMG [] 2 EVA [] 3 ACC [] 1 Paralyze [] 23 MIT
    • Ptolemy [] H: 0/0 [] HP: 120 [] EN: 11/12 [] 5 DMG [] 9 Thorns [] 26 MIT [] 2 Paralyze 
    • Mortambo [] H: 0/0 [] HP 220 [] EN 16/22 [] 5 DMG [] MIT 17 [] 2 ACC [] 0 EVA [] 2 Bleed [] 2 Thorns [] 1 RGN [] 1 REC (-6 EN)
      • Recovery (+1 EN next round)
    • Nepent #1: H 0/0 [] HP 7 [] DMG 3 
    • Nepent #2: H 0/0 [] HP 7 [] DMG 3 

    @Kirbs

  18. I watched Neo finish off the goblin and then head towards a small underground lake to get some fishing done. She must be ready for a rest. What was that? 4 goblins in a row? She still amazes me to no end. Shaking my head, I kept searching for more materials to gather. I guess she’ll come get me when she’s ready to leave. I know she might want to do another round of fighting before we go. Sunetra pawed at a few rocks and I kneeled down checking them again to see if they had anything good inside. Sure enough, this time there were quite a few with gems and ore inside of them. “Good job!” I said petting them briefly before continuing on. This cavern has certainly been profitable for me. I can make some amazing things out of these materials. I just hope Miss Neo feels the same when we are done.

    Gathering Roll:

    Spoiler
    • ID 111807
      • Craft: 7 (+2 bonus)
      • Loot: 19 + 2 + 1 = 22 (SUCCESS! +2 materials found)
    • T3 Materials Found: 4

    Loot total (combined of both players):
    4860 Col
    15 T3 Mat
    1x T3 Rare Unidentified Trinket [111744]

    @Neopolitan

  19. After it fell, I walked back to the center of the clearing and took a deep breath. Suddenly the pack turned blue and shattered into shards and I received the <<Venom Vial>> from the Warg. I guess all that’s left is heading back to Gatsly now and turning this quest in. I might as well search the forest for some good materials while I go. Sunetra meowed from my shoulder and I said “Yeah, it went quite well didn’t it. To think that most people bring a group on this quest. We were fine though right?” They nuzzled my hand in response and I grinned heading out of the clearing and back towards Urbus. Looking around briefly as we headed out of the clearing but I didn’t see any good materials. Taking a deep breath again, I took in the scent of the forest and meandered further down the path.

    Gathering Roll:

    Spoiler
    • ID 111806
      • Craft: 10 (no bonus materials)
      • Loot: 1 (no material found)
    • Total T1 Materials Found: 0

     

  20. The last member of the pack lunged at me from nowhere and I almost instinctively reared back putting my entire body into the blow. Thinking back to the Boulder I punched this wolf like I was trying to punch through two feet of solid rock. It let out a yelp and flew about ten feet across the clearing falling limp. From behind me I heard a loud growl, and I turned back to the pack leader whose wicked yellow eyes were twisted in rage at the death of its pack. It could barely stay on its feet due to the blood loss and wounds it had suffered but it finally gathered itself enough to lunge at me. I blocked easily with my forearms and even though it still bit me the thorns enchantment on my armor ripped into it the backlash tearing through it. I watched as I saw this wicked mutated creature let out its final breath.

    Combat Results:

    Spoiler
    • ID 111804
      • Battle: 4 + 2 = 6 (HIT!)
      • Craft: 7  (recovery)
      • MOB: 1 (MISS!)
    • ID 111801
      • MOB: 8 (HIT!)
    • Mortambo : HP 202/260 | EN 4/26 | DMG 7 | MIT 17 | ACC 2 | EVA 0 | 12/2 BLD (on CRIT) | 18 THR | 5/3 RGN | 1 REC (CD 6+) (-18 HP) (-1 EN)
      • Attack: 7 DMG ( Wolf 1)
      • 12 Bleed Damage for two turns (on a 9-10)
      • 18 Thorns
      • +5 HP for three turns (1/3) 
      • +1 EN recovery on CD 6+ (SUCCESS!)
    • Wolf #1: HP 0/40 | 25 DMG (-7 HP) (DEAD)
    • Venomous Warg: HP 0/150 | DMG 35 | CRIT DMG 50 | EVA 1 (-30 HP) (DEAD)
      • Attack: 35 DMG - 17 MIT = 18 DMG
      • Activated Thorns
      • 12 Bleed DMG (2/2)
      • Venomous Bite: Natural MD of 9-10 poisons the target, dealing 10 unmitigatable damage at the start of their turn for 3 turns.
      • Feral Strike: Every time a <<Wolf>> is slain, <<Venom Snapper>>’s next attack becomes AoE. This ability can stack (if 2 wolves die at the same time, <<Venom Snapper>>’s next 2 attacks become AoE). “Venomous Bite” can still trigger on AoE attacks.

     

  21. The wolf got a good bite at my leg but the spikes on my greaves tore into him as I ripped it out of his grasp. I leaped over the wolf and landed in front of the Warg, and it watched me warily as its pack mate whimpered from the backlash of its attack. Grinning I activated <<Delayed Sword>> again and the Warg lunged in the same moment. It also got a bite on my leg as I back flipped kicking it up into the air and sending it flying to the ground. Just after the height of my flip, I hung in midair for a moment and then kicked off as if it was solid and came flying at the Warg, my hand axe chopping him in the throat as I landed on his body. Rolling off and bouncing to my feet, I noticed he was started to bleed a lot more thanks to my blows and I looked around for where the other wolf had gotten off to.

    Combat Results:

    Spoiler
    • ID 111802
      • Battle: 9 + 2 -1 = 10 (CRITCAL! + 1 DMG)
      • Craft: 3 (no recovery)
      • MOB: 7 (HIT!)
    • ID 111803
      • MOB: 8 (HIT!)
    • Mortambo : HP 215/260 | EN 3/26 | DMG 7 | MIT 17 | ACC 2 | EVA 0 | 12/2 BLD (on CRIT) | 18 THR | 5/3 RGN | 1 REC (CD 6+) (-26 HP) (-4 EN)
      • Delayed Sword: 7 DMG + 1 DMG x 4 = 32 DMG ( Warg)
      • 12 Bleed Damage for two turns (on a 9-10)
      • 18 Thorns
      • +5 HP for three turns (1/3) 
      • +1 EN recovery on CD 6+ (SUCCESS!)
    • Wolf #1: HP 4/40 | 25 DMG (-18 HP)
      • Attack: 25 DMG - 17 MIT = 8 DMG
      • Activated Thorns
    • Venomous Warg: HP 21/150 | DMG 35 | CRIT DMG 50 | EVA 1 (-62 HP)
      • Attack: 35 DMG - 17 MIT = 18 DMG
      • Activated Thorns
      • 12 Bleed DMG (1/2)
      • Venomous Bite: Natural MD of 9-10 poisons the target, dealing 10 unmitigatable damage at the start of their turn for 3 turns.
      • Feral Strike: Every time a <<Wolf>> is slain, <<Venom Snapper>>’s next attack becomes AoE. This ability can stack (if 2 wolves die at the same time, <<Venom Snapper>>’s next 2 attacks become AoE). “Venomous Bite” can still trigger on AoE attacks.

     

  22. As the two wolves and I circled, suddenly the regular wolf lunged at me, and I easily dodged to the side. The Warg seeing an opportunity also leaped for me, but I was too fast. Quickly activating my Sword Art <<Delayed Sword>> I kicked him down to the ground and delivered a punching chop to the throat. The Warg whimpered as I jumped back ready for another attack. This isn’t going badly at all. I mean I’ve lost a little health but two down with hardly any problems. I like fighting with my hands much better than fighting with the battle axe. It just seems more effective and well…more fun! I returned to a fighting stance just as the two wolves recovered from their failed attacks. The Warg was looking pretty worse for wear and was very warily watching me for what I would do next. His pack mate had no such caution and charged me almost immediately.

    Combat Results:

    Spoiler
    • ID 111800
      • Battle: 8 + 2 -1 = 9 (HIT!)
      • Craft: 10 (recovery)
      • MOB: 3 (MISS!)
    • ID 111801
      • MOB: 2 (MISS!)
    • Mortambo : HP 236/260 | EN 5/26 | DMG 7 | MIT 17 | ACC 2 | EVA 0 | 12/2 BLD (on CRIT) | 18 THR | 5/3 RGN | 1 REC (CD 6+) (-4 EN)
      • Delayed Sword: 7 DMG x 4 = 28 DMG ( Warg)
      • 12 Bleed Damage for two turns (on a 9-10)
      • 18 Thorns
      • +5 HP for three turns (1/3) (starts next turn)
      • +1 EN recovery on CD 6+ (SUCCESS!)
    • Wolf #1: HP 22/40 | 25 DMG
    • Venomous Warg: HP 83/150 | DMG 35 | CRIT DMG 50 | EVA 1 (-28 HP)
      • Venomous Bite: Natural MD of 9-10 poisons the target, dealing 10 unmitigatable damage at the start of their turn for 3 turns.
      • Feral Strike: Every time a <<Wolf>> is slain, <<Venom Snapper>>’s next attack becomes AoE. This ability can stack (if 2 wolves die at the same time, <<Venom Snapper>>’s next 2 attacks become AoE). “Venomous Bite” can still trigger on AoE attacks.

     

  23. The wolves quickly surrounded me but I still had a grin on my face with no fear or anxiety at all. I see why Dustin takes such joy in fighting and battle. Two of the wolves lunged at me getting good bites in but getting punished by the thorns enchantments on my armor and whimpering. I stared down the Venomous Warg and I could see it was more intelligent than the others. It stared at me anger in its eyes as I performed my sweeping kick again and two of its pack mates went down. It lunged at me and took a huge bite out of my shoulder and pushing it off I felt the venom burning through my veins. Shaking it off, I pushed the Warg away from me so it couldn’t take another swipe and circled around it, my targets down to only two wolves. Sunetra’s warmth helped burn the last of the venom off and I just shook my head to clear it and be ready to strike again.

    Combat Results:

    Spoiler
    • ID 111795
      • Battle: 1 + 2 = 3 (MISS!)
      • Craft: 4 (no recovery)
      • MOB: 6 (HIT!)
    • ID 111796
      • Battle: 8 + 2 = 10 (HIT!)
      • MOB: 4 (MISS!)
    • ID 111797
      • Battle: 8 + 2 = 10 (HIT!)
      • MOB: 9 (CRIT! +1 DMG)
    • ID 111799
      • Battle: 4 + 2 -1  = 5 (MISS!)
      • MOB: 6 (HIT!)
    • Mortambo : HP 231/260 | EN 8/26 | DMG 7 | MIT 17 | ACC 2 | EVA 0 | 12/2 BLD (on CRIT) | 18 THR | 5/3 RGN | 1 REC (CD 6+) | (-26 HP)(-10 EN)
      • Crescent Moon: 7 DMG x 3 = 21 DMG (Wolf 2, Wolf 3)
      • 12 Bleed Damage for two turns (on a 9-10)
      • 18 Thorns
      • +5 HP for three turns (1/3) (starts next turn)
      • +1 EN recovery on CD 6+ (FAIL!)
    • Wolf #1: HP 22/40 | 25 DMG (-18 HP) 
      • Attack: 25 DMG - 17 MIT = 8 DMG
      • Activated Thorns
    • Wolf #2: HP 0/40 | 25 DMG (-21 HP) (DEAD)
    • Wolf #3: HP 0/40 | 25 DMG (-21 HP) (DEAD)
      • Attack: 26 DMG - 17 MIT = 8 DMG
    • Venomous Warg: HP 111/150 | DMG 35 | CRIT DMG 50 | EVA 1 (-18 HP)
      • Attack: 35 DMG - 17 MIT = 18 DMG
      • Activated Thorns
      • Venomous Bite: Natural MD of 9-10 poisons the target, dealing 10 unmitigatable damage at the start of their turn for 3 turns.
      • Feral Strike: Every time a <<Wolf>> is slain, <<Venom Snapper>>’s next attack becomes AoE. This ability can stack (if 2 wolves die at the same time, <<Venom Snapper>>’s next 2 attacks become AoE). “Venomous Bite” can still trigger on AoE attacks.
      • Player who deals the killing blow receives (1) <<Venom Vial>>

     

  24. Quickly approaching the quest marker, I began to slow down and try and approach quietly. As I got near it, I realized it was pointing me right at a clearing. Getting closer, I could see the twisted and mutated wolf I was after and I was ready for it. I thought about trying to attack from stealth, but that was not my strong suit. Striding forward, I made sure my hand-wraps were properly wrapped and just stood. The Venomous Warg spun around quickly and growled at me. The rest of his pack came fading out from the woods also growling. I felt a warmth infused me and the wolves blurred ever so slightly as Sunetra prepared for battle. I grinned and charged forward activating my Sword Art and sweeping my leg in a roundhouse kick to all four of the wolves. The power of my kick knocked three of them back and only one was able to try and only one was able to get a bite in as I kicked them.

    Combat Results:

    Spoiler
    • ID 111791
      • Battle: 3 + 2 = 5 (MISS!)
      • Craft: 7 (Recovery Success!)
      • MOB: 2 (MISS!)
    • ID 111792
      • Battle: 8 + 2 = 10 (HIT!)
      • MOB: 6 (HIT!)
    • ID 111793
      • Battle: 5 + 2 = 7 (HIT!)
      • MOB: 1 (MISS!)
    • ID 111794
      • Battle: 8 + 2 -1 = 9 (HIT!)
      • MOB: 3 (MISS!)
    • Mortambo : HP 252/260 | EN 16/26 | DMG 7 | MIT 17 | ACC 2 | EVA 0 | 12/2 BLD (on CRIT) | 18 THR | 5/3 RGN | 1 REC (CD 6+) | (-8 HP)(-10 EN)
      • Crescent Moon: 7 DMG x 3 = 21 DMG (Wolf 2, Wolf 3, Warg)
      • 12 Bleed Damage for two turns (on a 9-10)
      • 18 Thorns
      • +5 HP for three turns (0/3) (starts next turn)
      • +1 EN recovery on CD 6+ (SUCCESS!)
    • Wolf #1: HP 40/40 | 25 DMG
    • Wolf #2: HP 1/40 | 25 DMG (-39 HP)
      • Attack: 25 DMG - 17 MIT = 8 DMG
      • Activated Thorns
    • Wolf #3: HP 19/40 | 25 DMG (-21 HP)
    • Venomous Warg: HP 129/150 | DMG 35 | CRIT DMG 50 | EVA 1 (-21 HP)
      • Venomous Bite: Natural MD of 9-10 poisons the target, dealing 10 unmitigatable damage at the start of their turn for 3 turns.
      • Feral Strike: Every time a <<Wolf>> is slain, <<Venom Snapper>>’s next attack becomes AoE. This ability can stack (if 2 wolves die at the same time, <<Venom Snapper>>’s next 2 attacks become AoE). “Venomous Bite” can still trigger on AoE attacks.

     

  25. Walking through the woods, I let Sunetra out to ride on my shoulder and help me keep a lookout. There wasn’t much to challenge me any more on this floor, but I was ready to face this pack of wolves whose leader had this weird mutation. I kept my eye out for crafting materials because I could always use more for my shop. The sunlight filtered down through the trees and warmed the air around me. The leaves crunched under my boots and I realized that the wolves would know I was coming from a million miles away. That’s fine I guess I have nothing to fear. I’ve faced worse after that crazy monster in the arena with Miss Neo. Any kind of wolves should just be a walk in the park after that. As we walked I didn’t see anything useful for crafting and so just enjoyed my walk through the woods.


    Gathering Roll:

    Spoiler
    • ID 111782
      • Craft: 7 (no bonus found)
      • Loot: 7 (FAIL! no materials found)
    • Total T1 Materials Found: 0 

     

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