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Posts posted by Kasumi
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Standard Recovery +4 EN, Horn of Battle +2 EN
A rush of energy would course through the girls veins, seeking out her hands and feet as she'd move to finish the fight so they could move on. As she'd find her way into the newly formed group she'd manage to catch the most abysmally paltry batch of foes greeting her. A thought races through her head: this is it? expecting quite a bit more for such a surrounding. Why she expected more when the main foe had been slain eluded her. A turn of her feet would see a sweeping kick that would drag along the creatures and send them all spiraling through the air. Like a chain of popped poppers, they would rain down like confetti and explode upon the sand one after another. A drag of her heel near her other, she'd raise back up from her knelt position and lift that foot to dust it off.
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 15 EN)
Free Action |
ID: 235236 | 8 + 8 = 16, CD:11 {STB Unlocked}, Hit vs. Sand Dollar #11 Dealing 390 - 5 = 385 Damage
ID: 235237 | 3 + 8 = 11, Hit vs. Sand Dollar #12 Dealing 390 - 5 = 385 Damage
Players:
Celeste | HP: 920/920 | EN: 56/114 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [1/3]
Simmoné | HP: 874/874 | EN: 62/114 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2
Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Shiina | HP: 943/943 | EN: 105/114 | DMG: 1 | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2
Kasumi | HP: 874/874 | EN: 88/114 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
Raidou | HP: 874/874 | EN: 97/114 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8Enemies:
Sand Dollar #11 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #12 | HP: 25/25 | DMG: 10 | MIT: 5
Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found. These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.
Quest Queue:
15000 x 6 = 90000 col
Shore's Treasure (6) | [235209a] | [235209b] | [235209c] | [235209d] | [235209e] | [235209f]
Stacked x 12 = 2400 EXP, 24000 Col
Heavy Pockets #1 | 235229, CD: 10 -> Demonic T4 Trinket (6) | [235229a] | [235229b] | [235229c] | [235229d] | [235229e] | [235229f]
Heavy Pockets #2 | 235238, CD: 2 -> Nothing -
Standard Recovery +4 EN, Horn of Battle +2 EN, Rhino Horns Reset (Combat End)
As a silence would wash over the beach, Kasumi was already well aware of what would come next as she'd look to Simmone who had just finalized the first leg of this journey. Adjusting the wraps around her right hand, she'd start to trace the instep of the beach and look for any prying eyes that would be seeking out a space to regrow into a much larger entity. The soft footfalls of the girl would offer the lowest of crunches as her sandals dig in a small amount with every step. Her hand moves to the space just above her eyes, on her forehead acting like the bill of a baseball cap. Her inspection however would seemingly come up empty, to which she finds herself looking back to her party "Nothing over here so far." the girl would offer before continuing to trace a path along the tree line.
Post Action | Sand Dollar [1/6] 235212 -> LD: 8 {Failure}
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Raising from her kneeled position, Kasumi would lock eyes with Raidou before advancing her gaze upon Nisahime. A nod would be paid to the both of them, as the crab would see itself free from its deep enclosure. Kasumi claps both hands to clear her sand, a wave of her hand over her right shoulder will see her hair moved out of her way. Jerking back into position, her hands will then start to shine in vibrant pink. Like lit candles they trace through the air as she readjusts her stance, bringing the right to become docked on her hip and her left to hover off a 90 decree elbow matching the height of her left shoulder. Once locked into position, she'd twist her torso and within seconds she blinds past the other two and drops a steeled heel into the walking tank. Fragments of its outer armor become a fleeting spray of shrapnel that are quickly stolen away by the cardinal system.
Post Action | [x15] AOE-I (22 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 24 EN) - 1 Rested 1/2 = 23 EN
Free Action |
ID: 235205 | 7 + 7= 14, Hit vs. Sand’s Claw Dealing 495 * 1.5 = 743 - 125 = 618 Damage, Keen Activated (+1 ACC)
Players:
Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2
Shiina | HP: 943/943 | EN: 104/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2
Simmoné | HP: 874/874 | EN: 91/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2
Kasumi | HP: 874/874 | EN: 91/114 | DMG: 29{+4} | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
Celeste | HP: 920/920 | EN: 114/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 874/874 | EN: 114/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8Enemies:
[0/0/2/1/0/0] Sand’s Claw | HP: 2787/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1- Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
- Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
- Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
- Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
- King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
- Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
- Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
- Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
- Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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The vibrant hair of Kasumi would wave earnestly in the breeze as the ocean breathed toward her, the smell of salt on it. The blossom takes to tightening the wraps around her arms, checking twice the ones that held her sandals in place. This was likely to get ugly rather quickly, so it was best to be as prepared as she could be. Her cousin and the others started out across the beach and all of them were primed and ready to tussle. After all this had become almost second nature, a routine that they'd start to share on the regular. Following behind their aloof guide and moving on to god knows where. Despite the danger they would unknowingly be diving head first in, the group found solace in one another. This includes Kasumi who would share a smile before cutting the distance with a few hurried footfalls. At the rim where the sand was beginning to wet, she'd kneel and allow the waves to push upon her right palm.
<<Assist System Engaged>>
Level: 33
Paragon: 28
Tier: 4
True Tier: 9Final EXP reward: +10%
Activated:
True Light Lantern | +1 ACC, +1 LD {NISAHIME/PARTY}
Paragon (10) | +1 LD while Searching/Looting
Guild Rank 1 | +1% Final EXP reward
Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [3/6]
Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) {CELESTE} [3/6] [FILLED]
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [3/6]
CUPCAKES, INFINITE CUPCAKES (Gungir's/Overhealth 3 [Feast - 205492]) {SHIINA} [3/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [2/6]
Titan's Strength | Damage +3: 204514
Kasumi | HP: 874/874 | EN: 114/114 | DMG: 29 | MIT:20 | ACC:7 | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
SpoilerName: Kasumi, The Pure Tide
True Tier: 9
Level: 33
Paragon Level: 48
HP: 966/966
EN: 122/122Stats:
Damage: 29
Mitigation: 20
Accuracy: 6
Evasion: 6
Battle Healing: 29
Loot Die: 1
Stealth Rating: 5
KEEN: 1
PHASE
STC: 40
PARA-VEquipped Gear:
Weapon/Armor/Trinket:
- Mugen Tenshin Perversion - Citadel [T4/Demonic/Handwraps] Phase, Keen 1, Paralytic Venom 1, Static 1
Armor/Trinket:
- White Red-trimmed Gee [Tierless/Perfect/Cloth Armor] (3 Evasion)
Shield/Armor/Trinket:
- Mugen Tenshin Decree [Tierless/Perfect/Trinket] (3 Accuracy)
Combat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- AOE ShiftFamiliar Skill:
-Custom Skill:
-Skills:
- Battle Healing R3
- Charge
- Cloth Armor R5
- Energist
- Extended Weight Limit
- Martial Arts R5Extra Skills:
- Hiding R5
- Parry
- Concentration
- BrawlerInactive Extra Skills:
Addons:
- Ferocity
- Nimble
- Precision
- StaminaMods:
- Athletics
- Surpise Attack: Trickster
- Untraceable
- VanishInactive Mods:
Battle Ready Inventory:
- Crystal of Divine Light | [232246b] x1
- Rhino’s Horn (T4/Reusable/Consumable) | [224373a] x1
- Teleport Crystal x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Storage Closet: +1 Battle Ready Inventory Slot
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Attic (Storage): +5% bonus col from monster kills and treasure chests
- Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
- Master Bedroom: -1 energy cost for the first three expenditures of each combat
- Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
- Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
- Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
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Crafting Profession:Gathering Profession:
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Standard Recovery +4 EN, Battle Healing +25 HP
As Celeste is tossed angrily past Kasumi, she is forced to turn to not get Gaius'd by her. A high pitched whine would see her left hand burn bright, somehow bleeding onto her right as its drawn to her waist. That left hand sweeps with an open palm from her left side to below her waist and snaps back palm up before her hand would turn and push out about 4 inches. Her feet slide apart, the right below her right shoulder and her left drawing to her target using her toes. Most of her weight distributed onto her right leg, her right hand would begin to burn bright in a vibrant pink light. Her shoulder turns, foreshadowing the sudden surge that would cut the distance between her and her opponent in an instant. That burning hand opens and as she'd virtually appear within a foot of the ghost, those fingers are pressed into its back in a vertical alignment with its spine.
Contact made, her hand closes and fills the gap created in one swift motion as she'd yell sharply "TSUN~" to allow the trapped air to turn to power. A discharge would see pink light explode out the things chest, as the impact carries with it a near earthshattering detonation. That specter rockets from Kasumi leaving a stream of superheated air and bouncing along the surface of the lake, skipping like a stone in a tumble: Face -> Feet -> Hip *blam*
Clearing the water completely, it manages all the way to the opposite side and slamming into a tree on its perimeter. The denoting signal confirming that the tree would remain stationary: <<Immovable Object>>. Kasumi exhales gently, and draws her hand back to her hip.
Post Action | [x20] ST-B (20 - 2 [Stamina] = 18 EN) + CHARGE (+3 Base Damage, -Autohit, -1 ACC, 8 EN), Charge CD {1/3} = 26 EN
Free Action | Rhino’s Horn (T4/Reusable/Consumable) | [224373a] (+3 Base Damage, -1 EVA)
ID: 234733 | 4 + 8 - 3 - 1 = 8, Hit vs. Writ of Hamelin Dealing 700 - 160 = 540 Damage
Players:
Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Simmoné | HP: 829/829 | EN: 56/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 94/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 14/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Kasumi | HP: 592/829 | EN: 23/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:3
Raidou | HP: 828/829 | EN: 92/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:8Enemies:
[0/0/0/1/0/0] Bard's Memory | HP: 238/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
[0/0/1/0/1/0] Writ of Hamelin | HP: 1460/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3- Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
- Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
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Standard Recovery +4 EN, Charge Refreshed
Kasumi given her proximity to Gaius would be the first to realize he dived into Nisahime's daily excursion into the unknown. Remembering last time and how dangerous it could have been she would clamber after the dragoon. "Wait we shouldn't..." As he'd climb down the staircase and disappear inside. "Guys!" the blossom yells to her party before pointing it out, then walking in just enough to see Gaius dive into a tent. It didn't look that threatening like before, minus the floating almost steam punk looking sentries. Her feet flare and she rips toward the one that was assaulting the tent, but it expires causing her to redirect. A sprinkle of flower petals and she blinks into another space, driving a hand through its weak point. This creates a cascading chain effect of it being thrown into the others like a damn bowling ball against some pins. One changes shape entirely, planting its pieces into the ground and the mote of light that was its heart would shift into the appearance of a knight in full plate armor.
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN)
Free Action |
ID: 234712 | 5 + 8 - 1 = 12, CD:12 {STB Unlocked}, Hit vs. Resonating Construct #2 Dealing 435 - 60 = 375 Damage
ID: 234713 | 2 + 8 - 1 = 9, Hit vs. Resonating Construct #2 Dealing 435 - 60 = 375 Damage
ID: 234714 | 8 + 8 - 1 = 15, Hit vs. Resonating Construct #2 Dealing 435 - 60 = 375 Damage, PVO triggered, [PARALYZED] applied
ID: 234715 | 4 + 8 - 1 = 11, Hit vs. Crusader's Phantom Dealing 435 - 120 = 315 Damage
Players:
Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Celeste | HP: 874/874 | EN: 34/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Simmoné | HP: 829/829 | EN: 71/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 91/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 45/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:3
Raidou | HP: 828/829 | EN: 102/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:8Enemies:
[0/0/0/0/1/0] Resonating Construct #2 | HP: 25/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
[0/0/0/0/1/0] Resonating Construct #3 | HP: 25/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
[0/0/0/0/1/0] Resonating Construct #4 | HP: 25/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1 | [PARALYZED]
[0/0/0/0/1/0] Crusader's Phantom | HP: 385/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
On Deck:
Bard's Memory | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
Writ of Hamelin | HP: 2000/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3
Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player. -
Standard Recovery +4 EN, Charge CD {2/3}
Ready to spring into action once a fight broke out, yet the moment it did she was cut off by Celeste. The girl would look to the red head and that would be the moment she realized that the encounter carried with it about zero real threat. Her stance would return to a more neutral stand, folding her arms across her chest and wandering up next to Gaius. What an obtuse situation, but that had nearly become the norm. If Gaius was holding a bin of popcorn Kasumi would easily be the one stealing handfuls out of it. "What do you make of her?" Kasumi would ask the guy who she'd decked once, and shared words with quite scarcely. The dude would shift to look at her, and his expression would upturn as he'd offer an unknowing shrug. "Beats the hell out of me. She just looks like a player to me. Am I wrong?"
Post Action | Sand Dollar (234688, LD: 6, Failure) [5/6]
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Standard Recovery +4 EN
A pivot of the girls hips as she'd rip her right leg up to her chest, a folded knee as a vibrant strand of pink is traced through the air. A high pitched sound accompanies it and once it becomes stationary that loaded gun would fire. Her leg snaps out to her right side, as she bends in counter to it. Her extended foot slams at a fourty-five degree angle into the creatures face region, causing hairline cracks to begin and start to create fissures along its natural armor. It stumbles, seeking to put weight on a leg that is clipped off by Celeste nearly in tandem. The striking pairing of the two girls sees it flop to its side, and within a minute of it dropping it simply would languish. Its little bars empty out fully, fuzzy and disappear. Seconds after a pop would send digital confetti up into the clear blue sky. Their foe had fallen, proving their lethality and coordination. Kasumi would look and begin to speak to the woman but would receive only a finger placed to her lips. "Now now, that is against the rules of the game."
Post Action | [x18] AOE-II (28 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 30 EN) + CHARGE (+3 Base Damage, -Autohit, -1 ACC, 8 EN), Charge CD {1/3} - 1 [Rested 1/2] = 37 EN
Free Action | Crystal of Divine Light | [232246b] (+8 Holy, Double Incoming Damage)
ID: 234671 | 10 + 8 = 18, CRIT+2 vs. Sand’s Claw Dealing 756 * 1.5 = 1134 - 125/2 = 1071 Damage
Players:
Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 95/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 56/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:3
Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:8Enemies:
[0/3/2/3/1/2] Sand’s Claw | HP: 890/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]-
Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects. -
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown. -
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack. -
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration. -
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration. -
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration. -
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle. -
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle. -
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
Loot Roll:
ID: 234672 | LD: 5 (2, +3) | CD: 9 (9, +0) | 21000col, Materials (2)
Quest Queue:
15,000 x 6 = 90000 Col
Shore’s Treasure (6) | [234671a] | [234671b] | [234671c] | [234671d] | [234671e] | [234671f] -
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Kasumi rockets around Celeste and Gaius, threading the needle between them. Her heel becomes engulfed in a sharp yet gentle soft pink color which causes her to lunge. Like a loaded gun, it rips in front of her and carries her clean into her opponent, landing the blade of her right foot into the creatures head. Dazed it wobbles and stumbles back, lifting its claws in an instinctual show of disapproval. Kasumi lands in the sand, and desperate to curb her cousins obsessive fixation she would join the line of questioning: "Who are you really? What are your motives?" a quick one two punch of inquiry to which the woman would happily grin and offer her reply without pause. "I am Morrighan, I am Nisahime. It is just a question of when. My motives are to see everyone out of this farce and return back to your lives." The answers she is given would be eerily reflected on nearly any other player within Aincrad, but Kasumi gets the sense there is more beneath the surface. However an open and extending claw about to snatch up her ankles sees her leap airborne. "Ta tah~"
Post Action | [x15] AOE-I (22 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 24 EN) - 1 [Rested 1/2] = 23 EN
Free Action |
ID: 234665 | 7 + 7 + 1 = 15, Hit vs. Sand’s Claw Dealing 435 * 1.5 = 653 - 125 = 528 Damage, Keen Activated
Players:
Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 91/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:3
Simmoné | HP: 829/829 | EN: 112/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:8Enemies:
[0/2/1/1/0/0] Sand’s Claw | HP: 2590/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1- Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
- Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
- Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
- Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
- King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
- Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
- Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
- Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
- Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
-
The vibrant orange hair in the brush, a striking contrast to the green. The girl would look on and out into the sand, following limply behind her cousin. That same somber sense of familiarity was met with the wanderers clear irritation. Kasumi had come to expect her kin to be troubled by the things he couldn't readily grasp, and despite his best efforts this woman was a puzzle he just couldn't seem to solve. No matter their journey, the next place they'd visit would always seem to be stranger then the last. Couple that with her inability to remain put, her near fluidity on her current position. This woman was a logistical maze for the operations and intel division. Nisahime, the walking player that for some reason they had taken such a dramatic interest in. Kasumi was convinced it was because her cousin saw her as a threat no doubt.
<<Assist System Engaged>>
Level: 33
Paragon: 23
Tier: 4
True Tier: 8Final EXP reward: +10%
Activated:
True Light Lantern: +1 ACC, +1 LD to Party
Paragon (10): +1 LD while Searching/Looting
Guild Rank 1: +1% Final EXP reward
Consumed:
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [3/6]
Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) {CELESTE} [1/6] [FILLED]
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [3/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [2/6]
Field Ration
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230807
Kasumi | HP: 829/829 | EN: 112/112 | DMG: 29 | MIT:20 | ACC:7 | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:3
SpoilerName: Kasumi, The Pure Tide
True Tier: 8
Level: 33
Paragon Level: 23
HP: 829/829
EN: 112/112Stats:
Damage: 29
Mitigation: 20
Accuracy: 6
Evasion: 6
Battle Healing: 25
Loot Die: 1
Stealth Rating: 5
KEEN: 1
PHASE
STC: 40
PARA-VEquipped Gear:
Weapon/Armor/Trinket:
- Mugen Tenshin Perversion - Citadel [T4/Demonic/Handwraps] Phase, Keen 1, Paralytic Venom 1, Static 1
Armor/Trinket:
- White Red-trimmed Gee [Tierless/Perfect/Cloth Armor] (3 Evasion)
Shield/Armor/Trinket:
- Mugen Tenshin Decree [Tierless/Perfect/Trinket] (3 Accuracy)Combat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- AOE ShiftFamiliar Skill:
-Custom Skill:
-Skills:
- Battle Healing R3
- Charge
- Cloth Armor R5
- Energist
- Extended Weight Limit
- Martial Arts R5Extra Skills:
- Hiding R5
- Parry
- Concentration
- BrawlerInactive Extra Skills:
Addons:
- Ferocity
- Nimble
- Precision
- StaminaMods:
- Athletics
- Surprise Attack: Trickster
- Untraceable
- VanishInactive Mods:
Battle Ready Inventory:
- Crystal of Divine Light | [232246b] x1
- Rhino’s Horn (T4/Reusable/Consumable) | [224373a] x1
- Teleport Crystal x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Storage Closet: +1 Battle Ready Inventory Slot
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Attic (Storage): +5% bonus col from monster kills and treasure chests
- Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
- Master Bedroom: -1 energy cost for the first three expenditures of each combat
- Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
- Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
- Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
Crafting Profession:Gathering Profession:
-
*Moved to Floor 23
Standard Recovery +4 EN, Charge CD {2/3}
Appearing on floor 23 with a teleport crystal, it was by far so much warmer. Rubbing her hands together as she tries to get her body temp back up. Vanishing into the trees after a moment, scanning the tree lines for any movement or crashing. Any noise that would allow her to know that Ugzeke was spawned again. Seeing her target, no second thought was given and she darts between bushes, slides under branches and avoids anything else that would get in her way. A few strong blows to the back of the massive creature's knees would find him falling forward. There was no room to wait, this would be quick and fast, also knowing that Gaius hasn’t hit anything at all, that just made him strong. Kasumi would perch herself on a long piece coming from a trunk and watch the explosion that was inevitably going to happen. Kasumi grasps her hands together and blows to try to warm up.
Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN)
Free Action |
ID: 234585 | 6 + 8 + 1 = 15, Hit vs. Ugzeke applying [Shatter 1:3] and Dealing 324 - 140 = 184 Damage, Keen Maintained
Players:
Gaius | HP: 896/896 | EN: 106/112 | DMG: 29{+24} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Celeste | HP: 874/874 | EN: 42/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Simmoné | HP: 829/829 | EN: 35/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
Kasumi | HP: 829/829 | EN: 15/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Raidou | HP: 829/829 | EN: 61/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/0/0/0/1/0] Ugzeke | HP: 2916/3100 | MIT: 160{-20} | DMG: 300 | ACC: 2 | EVA: -1 | [Shatter 1:3]- Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
- In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
- Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns. Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.
-
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.
-
Standard Recovery +4 EN, Charge Refreshed
Not really able to see much which also probably meant that they couldn’t either. With a point hand, Kasumi pushes her hand swiftly toward the target that Simmone had just struck. It would burst right before the other hand grabs another's and throws it right toward the last. Glancing quickly through the fog as she was not dressed for such an environment. Palm against her other arm rubbing swiftly trying to warm herself up. Snow pelts against her face as it would seem that her hair was frozen at the tips not moving like it should in the gusts that flailed around the group. Kasumi was aiming to get out of her quick, this leather was not giving her the warmth needed and she didn’t want to freeze to death. Had come way too far to be found dead like this. “It is a little cold.” saying as she starts trying to think happy thoughts. Maybe if she didn’t focus so much on the storm, it wouldn’t have affected her form.
Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 20 EN) + CHARGE (+3 Base Damage, -Autohit, -1 ACC, 8 EN), Charge CD {1/3}
Free Action | Crystal of Divine Light | [232246b] (+8 FLN, Double Incoming Damage until start of next turn)
ID: 234570 | 2 + 8 - 1 - 1 = 8, Hit vs. Sneachta Celestial Champion Dealing 576 - 120 = 510 Damage, Keen Maintained
ID: 234571 | 6 + 8 - 1 - 1 = 12, Hit vs. Sneachta Infra Chaos Dealing 720 - 120 = 600 Damage
ID: 234572 | 8 + 8 - 3 - 1 = 12, Hit vs. Denizen of the Endless Frost Dealing 720 - 160 = 560 Damage, PVO applied, target is [PARALYZED]
Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Celeste | HP: 874/874 | EN: 64/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Simmoné | HP: 829/829 | EN: 41/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
Kasumi | HP: 829/829 | EN: 21/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Gaius | HP: 896/896 | EN: 100/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Raidou | HP: 829/829 | EN: 75/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/0/1/0/0/0] Sneachta Celestial Champion | HP: 226/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
[0/0/2/0/0/0] Sneachta Infra Chaos | HP: 208/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
[0/0/2/1/0/0] Denizen of the Endless Frost | HP: 952/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3{-3} | [PARALYZED]- Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
- Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
Loot Rolls:
ID: 234573 | LD: 6 (4, +2) | CD: 6 (6, +0) | 5880col, Materials (0), Tier 4 Rare Trinket (1)
ID: 234574 | LD: 8 (6, +2) | CD: 4 (4, +0) | 5145col, Materials (0), Tier 4 Uncommon Consumable (1) -
Standard Recovery +4 EN, Charge CD {2/3}
Perched on a boulder watching Raidou. It seemed like everyone was staring at them. What was going on? Suddenly feeling something on her foot, “YYEEEP!” Jumping a foot in the air forward, the thing drops on the ground. Kasumi steps on it and looks to the large rock, finding another one. “DIE” she yells as she punches through the structure like it was nothing. It crumbles to shards with a shiny burst showing that the bug was dead. Takes a deep breath of relief before turning back to the small gathering. Seeing the others starting to gather, Kasumi starts to walk that way as well. Something was going down, there was no way that she was going to be left behind. Whatever was going on, Kasumi trusted her cousin with her life. If he thought that something had to be done, she would follow him anywhere. Besides the other family members of this guild, someone had to have Raidou’s back for Eruda.
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 15 EN)
Free Action |
ID: 234546 | 7 + 8 = 15, CD: 9 {STB Unlocked}, Hit vs. Sand Dollar #7 Dealing 435 - 5 = 430 Damage
ID: 234547 | 6 + 8 = 14, Hit vs. Sand Dollar #8 Dealing 435 - 5 = 430 Damage
Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Celeste | HP: 874/874 | EN: 82/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Simmoné | HP: 829/829 | EN: 57/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 100/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 45/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Raidou | HP: 829/829 | EN: 80/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
Sand Dollar #7 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #8 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #9 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #10 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #11 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #12 | HP: 25/25 | DMG: 10 | MIT: 5Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found. These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.
Quest Queue:
15,000 * 6 = 90000 Col
Shore’s Treasure (T4/Unique/Consumable) | [234532a] | [234532b] | [234532c] | [234532d] | [234532e] | [234532f]
Stacked x 8 | 1600 EXP, 16000 Col
Heavy Pocket Wave #1 | 234543, CD: 7 (No Drop) -
Standard Recovery +4 EN
Skipping around trying to get a good angle now that it was on the ground. Was surprised to see a claw missing, didn’t realize that something like that could happen. From her knowledge it just grew back. Was that only the players of Aincrad? Feeling a surge of energy that she had to release and soon. Stopping on top of a boulder looking down at the creature's anatomy. If she hit the shell it would likely hurt a bit. There were too many in front of it to hit it in the head but the other side was clear. Jumping off, landing with her knees bent as one hand pointed hits the ground for balance while the other is instinctually behind her. A small bit of flesh showed beneath the shell, that is where she would be most effective. Swiftly running toward the enlarged crab, sliding with her fist held in a pointed position. Carving her hand into it caused the frame to twitch in random intervals. One of the legs attempted to hit but Kasumi was already gone, shaking off the slime-filled hand.
Post Action | [x18] AOE-II (28 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 30 EN) + CHARGE (+3 Base Damage, -Autohit, -ACC, 8 EN), Charge CD {1/3} - 1 [Rested 2/2] = 37 EN
Free Action | Rhino’s Horn (T4/Reusable/Consumable) | [224373a] (+3 Base Damage, -1 EVA)
ID: 234528 | 4 + 8 + 1 - 1 = 12, Hit vs. Sand’s Claw Dealing 630 * 1.5 = 945 - 125 = 820 Damage, Keen Maintained
Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 96/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/3/1/2/1/3] Sand’s Claw | HP: 916/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]- Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
- Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
- Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
- Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
- King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
- Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
- Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
- Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
- Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
-
Seeing the target spawn, Kasumi would crawl slightly up the rock and hunch down. She should have been prepared, slacking was not an option when combat was going to be had. Pulling the cloth tighter around her wrist making sure the hand wraps were secure before surveying the land. One giant grab was on the menu for today. Wondering if it was going to be the same set of things or something new and unique. Kasumi ultimately didn’t have a problem with what they fought but it was sort of fun to see all the new creatures that lurked on this floor. Taking a small breath before leaping off the boulder and running full speed toward the shell monster. Sliding to a halt for only a split second round housing its soft underbelly and vanishing. Everyone else would see nothing but a blur and little pink petals slowly floating to the ground before disappearing too.
Post Action | [x15] AOE-I (22 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 24 EN) - 1 [Rested 1/2] = 23 EN
Free Action |
ID: 234522 | 5 + 7 + 1 = 13, Hit vs. Sand’s Claw Dealing 435 * 1.5 - 125 = 528 Damage, Keen Activated!
Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 101/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 112/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/2/1/0/0/0] Sand’s Claw | HP: 3162/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1- Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
- Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
- Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
- Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
- King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
- Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
- Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
- Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
- Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
-
Suddenly sitting in bed, eyes wide, opening her HUD. Realizing it was 5 minutes past when she would have been meeting with the group this morning. Getting up, pink petals flying everywhere. How could this happen, she was always on time, early everytime. Gathering her things and running out the door. Guild hall, needed to go there. Makes a quick trip and heads to the warp gate.
Finding herself wandering the sands now, fragments of dust trail to the air in her urge to get to the meet up point. Perching on a large boulder, tapping it, unsure if it was going to spring to life again. Taking a deep breath as Kasumi wraps her hands. Only seeing Raidou and Nisahime there, a sigh of relief before sitting on the large rock readjusting her gear making sure it sat right. Weird, Kasumi thought that she was running behind but it stood to be true that everyone else was.
<<Assist System Engaged>>
Level: 33
Paragon: 23
Tier: 4
True Tier: 8Final EXP reward: +10%
Active:
True Light Lantern | +1 ACC, +1 LD to party {NISAHIME}
Paragon (10) | +1 LD while Looting/Searching
Guild Rank 1 | +1% final EXP reward
Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [3/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [2/6]
5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [1/6] {FILLED}
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [3/6]
Field Ration (1)
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230701
Kasumi | HP: 829/829 | EN: 112/112 | DMG: 29 | MIT:20 | ACC:7 | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
SpoilerName: Kasumi, Firm Anima Saboteur
True Tier: 8
Level: 33
Paragon Level: 23
HP: 829/829
EN: 112/112Stats:
Damage: 29
Mitigation: 20
Accuracy: 6
Evasion: 6
Battle Healing: 25
Loot Die: 1
Stealth Rating: 5
KEEN: 1
PHASE
STC: 40
PARA-VEquipped Gear:
Weapon/Armor/Trinket:
- Mugen Tenshin Perversion - Citadel [T4/Demonic/Handwraps] Phase, Keen 1, Paralytic Venom 1, Static 1
Armor/Trinket:
- White Red-trimmed Gee [Tierless/Perfect/Cloth Armor] (3 Evasion)
Shield/Armor/Trinket:
- Mugen Tenshin Decree [Tierless/Perfect/Trinket] (3 Accuracy)Combat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- AOE ShiftFamiliar Skill:
-Custom Skill:
-Skills:
- Battle Healing R3
- Charge
- Cloth Armor R5
- Energist
- Extended Weight Limit
- Martial Arts R5Extra Skills:
- Hiding R5
- Parry
- Concentration
- BrawlerInactive Extra Skills:
Addons:
- Ferocity
- Nimble
- Precision
- StaminaMods:
- Athletics
- Surprise Attack: Trickster
- Untraceable
- VanishInactive Mods:
Battle Ready Inventory:
- Crystal of Divine Light | [232246b] x1
- Teleport Crystal x1
- Rhino’s Horn (T4/Reusable/Consumable) | [224373a] x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Storage Closet: +1 Battle Ready Inventory Slot
- Living Room: Increases out of combat, HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Attic (Storage): +5% bonus col from monster kills and treasure chests
- Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
- Master Bedroom: -1 energy cost for the first three expenditures of each combat
- Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
- Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
- Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
Crafting Profession:
Gathering Profession:
-
Standard Recovery +4 EN, Charge CD {2/3}
Seeing an opening being made, running swiftly through the trees. To others it would seem as a blur if they were paying attention. Jumping off Gaius's spear, hopeful he had it far enough in where it wouldn’t just fall out. Standing on a branch now, turning. That head was looking like a pretty good target right about now. Chest was pounding, her breath was uneven but silent. There was no room to draw it attention now. A few inhales, slow exhales before pushing herself off the tree, fist reels back, -KLONK- to the back of Ugzekes head causing him to stop abruptly what he was doing. Kasumi lands on the other side, hunched down. You would see her glance around for only a second, then vanish. The large creature fell face first to the ground, creating an indent where he lay. It would start to try getting back up, but he would be rudely interrupted by the red-headed girl. Perched on a small boulder across the way, hoping that this one didn’t just pop into life like the others
Post Action | [x20] ST-B (20 - 2 [Stamina] = 18 EN)
Free Action |
ID: 233563 | 10 + 7 - 1 = 16, CRIT+2 vs. Ugzeke Dealing 620 - 140 / 2 = 550 Damage, [PARALYZE] & [STC 40/2] applied
Players:
Griswold | HP: 780/896 | EN: 62/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Gaius | HP: 896/896 | EN: 81/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 22/112 | DMG: 29 | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:1
Celeste | HP: 874/874 | EN: 30/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [1/3]
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
Raidou | HP: 829/829 | EN: 53/112 | DMG: 26 | MIT:177 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[3/2/3/2/0/2] Ugzeke | HP: 177/3100 | DMG: 300 | MIT: 160{-20} | ACC: 1 | EVA: 1{-1} | [BRN 56/1] | [PARALYZE] | [STC 40/2] | In PainSmash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
Hard Hitter | <<Ugzeke’s>> attacks cannot be parried. -
Standard Recovery +4 EN
Darting behind and in between trees trying to get to the target. Stopping on a tree branch, perched down low. Scanning the environment, watching every tree and movement in the distance. Watching a tree tumble to the ground, that had to be it. Hopping from oak wood to solid ground running full speed through bushes. Sliding to a stop behind Ugzeke, a flurry of blows went right to the back of his kneecap causing him to fall forward. Swinging its large weapon in a circle movement but Kasumi was already gone standing behind a tree. Peeking around Ugzeke was still swinging randomly. Kasumi had to stay hidden so that she wasn’t a target. Taking a deep breath, she knew that there was always a risk of hitting the targets first. It was a risk that she had to take though, a distraction so that the others could make their moves
Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 16 EN) + Charge (+3 Base Damage, -Autohit, - 1 ACC, 8 EN), Charge CD {1/3}
Free Action | Rhino’s Horn | [224901b] (+3 Base Damage, -1 EVA)
ID: 233555 | 4 + 7 + 1 - 1 = 11, CD: 11 {STB Unlocked}, Hit vs. Ugzeke Dealing 630 - 160 = 470 Damage
Players:
Griswold | HP: 744/896 | EN: 68/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Gaius | HP: 896/896 | EN: 89/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 36/112 | DMG: 29 | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:1
Celeste | HP: 874/874 | EN: 41/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [0/3]
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
Raidou | HP: 829/829 | EN: 59/112 | DMG: 26 | MIT:177 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/0/1/0/0/0] Ugzeke | HP: 2630/3100 | DMG: 300 | MIT: 160 | ACC: 2 | EVA: -1Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
Hard Hitter | <<Ugzeke’s>> attacks cannot be parried. -
Standard Recovery +4 EN, Charge Refreshed
Kasumi does what she is told. Opening the map, this one was different. Upon unfolding the paper it was like things started to shift and distort around them. Vision blurred slightly as it suddenly stopped as fast as it started. The girl's eyes widened and looked at Raidou, “Did I do it wrong?” This is when they see those large boulders begin to break apart, and Kasumi vanishes leaving nothing but pink petals behind. Watching from behind a tree, rocks start to form a humanoid shape, arms and legs build upon a hard body. Kasumi would be the first to attack, as she darts fast through the waves of creatures that decided to show themselves. Striking at anything that looked like she could break off for the advantage. Small pebbles spit off before their entire figure crumbles to the ground. This situation was definitely a new one for her. The golem, maybe not but how they came to be, that was the curious part.
Free Action (System) | Opening Dungeon -> Random Dungeon Map | [226361b] {T4}
Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN)
Free Action |
ID: 233510 | 10 + 7 - 1 = 16, CD: 11 {STB Unlocked}, CRIT+2 vs. CEO Golem #1 Dealing 465 - 60 / 2 = 405 Damage, Inflicting [STC 40/2] and applying [PARA-V], Keen Refreshed!
ID: 233511 | 4 + 7 - 1 = 10, Hit vs. CEO Golem #2 Dealing 435 - 60 = 375 Damage
ID: 233512 | 5 + 7 - 1 = 11, Hit vs. CEO Golem #3 Dealing 435 - 60 = 375 Damage
ID: 233513 | 10 + 7 - 1 = 16, CRIT+2 vs. CEO Golem #4 Dealing 435 - 60 / 2 = 405 Damage, Inflicting [STK 40/2] and applying [PARA-V]233510 | CEO Golem #1 -> CEO Golem #2 & CEO Golem #3 sustain 24 via STC propagation
233513 | CEO Golem #4 -> CEO Golem #2 & CEO Golem #3 sustain 24 via STC propagation
Players:
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:1
Griswold | HP: 896/896 | EN: 75/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
Gaius | HP: 896/896 | EN: 106/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 78/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 76/112 | DMG: 26 | MIT:177 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
CEO Golem #1 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
CEO Golem #2 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
CEO Golem #3 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
CEO Golem #4 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1On Deck:
Red CEO Golem #1 | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
Red CEO Golem #2 | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
Black CEO Golem #1 | HP: 2000/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3
Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
Loot Rolls:
ID: 233514 | LD: 16 (14, +2) | CD: 1 (1, +0) | 2100col, Materials (2), Tier 4 Rare Consumable (1), Tier 4 Rare Weapon (1)
ID: 233515 | LD: 8 (6, +2) | CD: 8 (8, +0) | 3360col, Materials (0), Tier 4 Rare Trinket (1)
ID: 233516 | LD: 18 (16, +2) | CD: 2 (2, +0) | 2940col, Materials (0), Tier 4 Rare Consumable (1), Tier 4 Rare Weapon (1)
ID: 233517 | LD: 16 (14, +2) | CD: 5 (5, +0) | 2100col, Materials (2), Tier 4 Rare Consumable (1), Tier 4 Rare Armor/Shield (1) -
Standard Recovery +4 EN, Relaxed [1/2], Charge CD {2/3}
Slowly scanning the beach front, everyone was quiet. Kasumi stayed focused on the outside but on the inside she was freaking out. What was she going to wear to the wedding, what kind of food and sweets were ordered. Being so happy that her best friend and cousin were finally tying the knot. It was almost hard to believe, Raidou had never been the one to get that close to anyone but Eruda kept pushing and now he seemed happy. Curious to know if there was going to be something done outside this place now. This place has changed everyone, everything was going to be different when they got out. Kind of wished that she had what they did, not sure if anyone could ever like her like that or even love her. For now Kasumi would just be happy for them. Continuing to scan the sands it was so silent, really wondering if anything else would pop up from the depths to join the party…
Post Action | Sand Dollar Shit (233482 | LD: 9, No Sand Dollah -.-) [3/6]
-
Standard Recovery +4 EN
Taking a small breath, watching everyone carve, cleave and bash into this large creature. Seeing it do a 180 and land on its back, it was already trying to get up but Kasumi wasn’t going to let that happen. Soft but swift steps, darting effortlessly toward the crab, passing by her team before a quick one two hit against the soft spot of the under belly. Vanishing again, hearing the large enemy burst into millions of tiny shards, it was mixed with the soft falling petals that let the guild know she was there. Getting low, parched on a boulder, keeping watch for anything else that would try to impede this moment of silence. It had been a long day and sleeping wasn’t an option most of the time but she got the rest that was needed to keep going. There were still some things on her to-do list today, this was one of many.
Post Action | [x18] AOE-II (28 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 30 EN) + CHARGE (+3 Base, -Autohit, -1 ACC, 8 EN), Charge CD {1/3} - RESTED (2/2) = 26 EN
Free Action | Crystal of Divine Light | [232246b] (+8 Holy, Double Incoming Damage)
ID: 233469 | 9 + 7 + 1 - 1 = 16, Hit vs. Sand’s Claw Dealing 738 * 1.5 = 1107 - 125 / 2 = 1045 Damage, [STK 40/2] applied, Keen Maintained (+1 ACC)
Players:
Kasumi | HP: 829/829 | EN: 67/112 | DMG: 29 | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:1
Griswold | HP: 896/896 | EN: 71/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
Gaius | HP: 896/896 | EN: 91/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 111/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[3/3/0/3/0/3] Sand’s Claw | HP: 933/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | [ENV-O 32/3] | [BLD 48/2]Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
Quest Queue:
6x Shores Treasure | [233469a] | [233469b] | [233469c] | [233469d] | [233469e] | [233469f] |
15000 x 6 = 90000 colLoot Roll:
ID: 233470 | LD: 15 (13, +2) | CD: 2 (2, +0) | 21000col, Materials (2), Tier 4 Rare Trinket (1) -
Wiping the corner of her mouth before hearing the sands around them be disturbed, Something was coming up from the depths of below. Large pincers begin the claw its way out causing a hole that was misshaped to reveal the huge crab. That must be what they were after. A small breath, trying to figure out where the soft spot on the creature would be. Right underneath the shell would expose flesh, as Kasumi darts across the feathered ground, leaving petals where she once was. Slight turn and adjustment of her feet before landing a flurry of blows. It was over before it started, swiftly moving to the other side so that it couldn’t attack her and oh boy did it try. Claws snapping at anything and everything except Kasumi, who was watching from a distance at its sudden rampaged energy. The girl waits for the next advantage before moving in again.
Post Action | [x15] AOE-I (22 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 24 EN) - RESTED (1/2) = 23 EN
Free Action |
ID: 233464 | 2 + 6 + 1 = 9, Hit vs. Sand’s Claw Dealing 435 x 1.5 = 652 - 125 = 527 Damage, Keen Activated (+1 ACC)
Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:1
Griswold | HP: 896/896 | EN: 92/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Gaius | HP: 896/896 | EN: 112/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/1/0/0/0/0] Sand’s Claw | HP: 3473/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage. -
It was bright, the sun was still trying to rise in the sky. These last few weeks had been very busy, between the constant gathering of supplies to the whole wedding thing. Kasumi was super excited but now was not the time to focus on that. It was time to get her head in the game. Leaving little pink petals where she trailed, in the distance the others could be seen. Darting past the two men, swiping her consumables and taking to a large boulder. Kasumi eats, as the candy hits the tongue, she melts just a bit. She would wait for the beast to spawn now. Small clearing of her throat before readjusting her form. It wouldn’t be long now. Concentrating on her breathing, closing her eyes, getting ready for what was to come. Listening to the ocean's waves, the small sloshing of water against the damp sands, there she waits.
<<Assist System Engaged>>
Level: 33
Paragon: 20
Tier: 4
True Tier: 8Final EXP Reward: +10%
Activated:
True Light Lantern | +1 ACC, +1 LD to party
Paragon (10) reward | +1 LD while looting, searching
Mega Slime Farm | +10% Final EXP reward
Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [3/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [2/6]
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [3/6]
5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [1/6] [Filled]
Field Ration
Halloween Candy [202725d] - Damage 3 Potion (Kasumi)
Kasumi | HP: 829/829 | EN: 112/112 | DMG: 29 | MIT:20 | ACC:6 | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:1
SpoilerName: Kasumi, Firm Anima Saboteur
True Tier: 8
Level: 33
Paragon Level: 20
HP: 829/829
EN: 112/112Stats:
Damage: 29
Mitigation: 20
Accuracy: 6
Evasion: 6
Battle Healing: 25
Loot Die: 1
Stealth Rating: 5
KEEN: 1
PHASE
STC: 40
PARA-VEquipped Gear:
Weapon/Armor/Trinket:
- Mugen Tenshin Perversion - Citadel [T4/Demonic/Handwraps] Phase, Keen 1, Paralytic Venom 1, Static 1
Armor/Trinket:
- White Red-trimmed Gee [Tierless/Perfect/Cloth Armor] (3 Evasion)
Shield/Armor/Trinket:
- Mugen Tenshin Decree [Tierless/Perfect/Trinket] (3 Accuracy)Combat Mastery:
- Combat Mastery: Damage R3Combat Shift:
- AOE ShiftFamiliar Skill:
-Custom Skill:
-Skills:
- Battle Healing R3
- Charge
- Cloth Armor R5
- Energist
- Extended Weight Limit
- Martial Arts R5Extra Skills:
- Hiding R5
- Parry
- Concentration
- BrawlerInactive Extra Skills:
Addons:
- Ferocity
- Nimble
- Precision
- StaminaMods:
- Athletics
- Surpise Attack: Trickster
- Untraceable
- VanishInactive Mods:
Battle Ready Inventory:
- Crystal of Divine Light | [232246b] x1
- Rhino’s Horn | [224901b] x1
- Teleport Crystal x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Storage Closet: +1 Battle Ready Inventory Slot
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Attic (Storage): +5% bonus col from monster kills and treasure chests
- Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
- Master Bedroom: -1 energy cost for the first three expenditures of each combat
- Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
- Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
- Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
Crafting Profession:
Gathering Profession:
-
Stirring the copper pot as she sought out another one much smaller, she'd begin to fill it with water not even aware that the seam where her 'charisma' was contained was parted revealing the upper half of her cleavage right readily. The mental focus was on correcting violent button assault, not modesty which god forbid that was left in a bathroom about 15 minutes ago. Now she was on damage control, and was completely frazzled. "Oh, its Cherry Blossom distilled in oil and dried. It ups the scent. Should...Soften...." Kasumi sneezes, before rubbing an index under nose. You'd think this would be the point she would realize she was cold for some reason, given the fact that it was cold enough to snow outside but nope.
"Soften the senses, at least until your healing kicks in. Sorry." finding a disposable napkin and wiping her nose. "I dunno what I'm doing." The girl smiled but it was weak, finally coming clean with the guy as she added rice into the pot. "I... thank you for Bacon. I didn't mean to poke your eye out." Eyes locked on the pot because she was frankly just too embarrassed to look at him directly. "Maybe curry?" Her mind snaps to the next subject, trying to avoid the horrible facts. "I want this to be.... what I mean is.... Damn it Simmone!"
Its here it dawns on her as a tiny pig licks her foot and makes her look down. A sudden jerk sees her turn bright and horribly red as she looked to the guy, cupping hands in front of the important bits. You could swear you could see steam that mirrored the pot coming out of her ears.
Yep broken....
[F24-PP-PT] Due Diligence (In Too Deep)
in Intermediate Floors
Posted
Standard Recovery +4 EN, Horn of Battle +2 EN
Following right on Simmone's heels, Kasumi was the runner up. A twin pair of kicks, one to the right ribs actually causes Ugzeke to turn around. The other plants her left shin clean into an awaiting jaw, sending a small bit of teeth as canines are broken under the force. Despite his massive stature, Ugzeke is sent tumbling like a boulder down a hill. Rolling in a heavy fumble, the ogre would slam into the first thing it makes contact with. A stalagmite explodes as the creatures body plays the part of wrecking ball, concussed with his bell rung. Kasumi exhales with her leg held high, as if frozen as she'd retract it and change her posture back to a more neutral one. Ugzeke was down bad, Kasumi could almost hear the little cartoon birdies from here. His head was spinning, and his weapon was left at the girls feet.
Post Action | [x20] ST-B (20 - 2 [Stamina] = 18 EN) + CHARGE (+3 Base, -1 ACC, - Autohit, 8 EN), Charge CD {1/3} = 26 EN
Free Action | Crystal of Divine Light | [232246b] (+8 Holy, Double Incoming Damage until start of next turn)
ID: 235247 | 9 + 8 = 17, CRIT+1 vs. Ugzeke Dealing 900 - 160 / 2 = 820 Damage, PVO activated target [PARALYZED], [STC 40/2] applied, Keen Maintained
Players:
Shiina | HP: 943/943 | EN: 100/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2
Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2
Celeste | HP: 920/920 | EN: 41/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:37 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [2/3]
Simmoné | HP: 874/874 | EN: 44/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:14 | PROSP:6 | QTY: 2
Kasumi | HP: 874/874 | EN: 68/114 | DMG: 29{+4} | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
Raidou | HP: 874/874 | EN: 97/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8
Enemies:
[0/0/1/1/2/0] Ugzeke | HP: 1232/3100 | MIT: 160 | DMG: 300 | ACC: 2 | EVA: -1 | [PARALYZED] | [STC 40/2]
Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.