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Posts posted by Griswold
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The heavier man would muster toward the downed cretin, holding any fear he may have dormant beneath an old and tired bravery. A heavy foot would see itself placed upon the king, moments before the thing would find the ground to stand upon. "Don't get up." The smith would offer in a gruff voice, pushing hard with a plated foot that actually sees trouble pushing the boss back down. Boney hands clamber to the leg, upon that foot and try to push back. Griswold responds in a brutal display of a one two, nailing it first with his hammer and following through with his shield for good measure. Concussed it would drop back down, allowing itself to be pinned for who knew how much longer. There wouldn't be any room for error here, one wrong move and this thing could easily recall the storm and come back at them all like a bat out of hell.
Post Action | [x10] Shield Bash (6 EN) + CHARGE {+3 Base, -Autohit, -1 ACC, 8 EN), Charge CD {1/3}, Shield Bash CD {1/2}
Free Action | Rhino’s Horn | [224901b] (+3 Base, -1 EVA)
ID: 235101 | 8 + 8 - 1 = 15, CRIT+1 vs. The Forgotten Time King Dealing 210 - 100 = 110 Damage, Sustains 112 via Thorns and applies [FL. Thorns 32/2]
Forgotten Time King Sustains 32 via FL. Thorns
235102 | MD:7+3+2=12, Forgotten Time King vs Griswold (Hit) dealing 275-282 = 1 Damage, sustaining 128 via thorns
Players:
Nisahime | HP: 851/851 | EN: 92/92 | DMG: 1{+4} | MIT:60 | ACC:1 | LD:2
Shiina | HP: 920/920 | EN: 102/112 | DMG: 1{+4} | ACC: 1 | MIT:256 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
Simmoné | HP: 851/851 | EN: 99/112 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Griswold | HP: 919/920 | EN: 78/92 | DMG: 17{+4} | MIT:282 | ACC:6 | AA | TAUNT | F-SPIRIT | EVA:-1{-1} | FL.THORNS: 16/32 | THORNS:112 | BH:37 | LD: 2Enemies:
[0/0/1/4] The Forgotten Time King | HP: 2253/3000 | DMG: 275 | MIT: 100 | ACC: 3 | [FL. Thorns 32/1]- Forgotten King's Authority | This boss is immune to debuffs and disablements.
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The colossal titan that was the fist of anvil seems to wander in behind the woman, having already discussed the oddity that was this woman at this location. The intention was to aid her and discover what she was after this time, but the first part was mainly his focus. Seeing the woman seemingly catch and disperse the lightning from the boss on repeat was a little jarring, recalling the fight Raidou had fought and how much trouble he had endured. Here in contrast this woman wasn't even appearing to break a sweat, not even blocking the blows. It was ominous. Twirling the hammer in his grip he'd look back to his odd smattering that were along for this odd ride. "Come on." He'd speak out in a gruff and thick voice to them, his accent still holding fast and ringing out from a plate helmet. Moving within eyesight with shield raised, he was ready to trade blows.
<<Assist System Engaged>>
Level : 33
Paragon : 24
Tier : 4
True Tier : 8Final EXP reward: +5%
Activated:
True Light Lantern: +1 ACC, +1 LD
Paragon (10): +1 LD while Searching/Looting
Guild Rank 1: +1% final EXP reward
Mega Slime Farm: +10% final EXP reward
Accuracy +2 (2): 184298-1, 184298-2 -> ACC +2 Feast
Consumed:
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [2/6]
CUPCAKES, INFINITE CUPCAKES (Gungir's/Overhealth 3 [Feast - 205492]) {SHIINA} [2/6]
ACC +2 Feast {GRISWOLD} [1/4] [FILLED]
Immolation (T4)
Darkness Salve [202602d] : +20 MIT, -1 EVA
Duality [175548a] : +30 MIT, -3 BASE
Damage +3 Potion: 204510
Griswold | HP: 920/920 | EN: 92/92 | DMG: 17 | MIT:282 | ACC:6 | AA | TAUNT | F-SPIRIT | EVA:-1 | FL.THORNS: 16/32 | THORNS:112 | BH:37 | LD: 2
SpoilerName: Griswold, Fist of Anvil
True Tier: 8
Level: 33
Paragon Level: 24
HP: 920/920
EN: 92/92Stats:
Damage: 17
Mitigation: 282
Accuracy: 5
Evasion: -1
Battle Healing: 37
Stealth Rating: -5
AA
TAUNT
FL.THORNS: 16/32
Equipped Gear:
Weapon/Armor/Trinket:
- Fist of Gaia - Incline [T4/Demonic/Warhammer] Taunt, Accuracy 2, AA
Armor/Trinket:
- Forgemaster's Rattlecage - Juggernaut [T4/Perfect/Heavy Armor] (Mitigation 3 [+72 Mitigation])
Shield/Armor/Trinket:
- Titanic Wall - Foundation [T4/Demonic/Shield] Thorns 2 (72), Flame Thorns 2Combat Mastery:
- Combat Mastery: Damage R3Combat Shift:
-Familiar Skill:
-Custom Skill:
-Skills:
- Battle Healing R4
- Charge
- Fighting Spirit
- Hammer R5
- Heavy Armor R5
- HowlExtra Skills:
- Leadership R2
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Block R5
Inactive Extra Skills:Addons:
- Focus
- Iron Skin
- Rampart
- StaminaMods:
- Elusive
- Impetus
- Rally
- Shield Bash
- SteadfastInactive Mods:
Battle Ready Inventory:
- Crystal of Divine Light | [232246c] x1
- Rhino’s Horn | [224901b] x1
- Teleport Crystal x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Storage Closet: +1 Battle Ready Inventory Slot
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Attic (Storage): +5% bonus col from monster kills and treasure chests
- Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
- Master Bedroom: -1 energy cost for the first three expenditures of each combat
- Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
- Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
- Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
Crafting Profession:
Gathering Profession:
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Standard Recovery +4 EN, Hyperactive +3 EN, Charge CD {2/3}
The hurried blows as creatures begin to escape the walls, their quarry found but with it a multitude of forces that were not happy to see them. "Lets finish this quickly." The smith offers the agreed acknowledgement of their current circumstances becoming much more dire. A twirl of his weapon back into his hand, finding the newly formed opposition in the creature that Celeste and Raidou had just struck. The things HP continued to tick away, as it violently seized. The smith saw his opportunity, and closed the distance. Raising the hammer high, he'd drop the hammer and shatter a few teeth in the process. Best to kick the hell out of it why it was down, given their time was running short. Compromised, it had no other option but simply to accept his advance. Recoiling back as a small smattering of scales portrayed the broken teeth and hide, Griswold shores up his defenses against any counter.
Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN)
Free Action |
ID: 233731 | 2 + 8 - 4 = 6, Hit vs. Sweetwater Devil applying [Shatter 1:3] Dealing 312 - 120 = 192 Damage
Players:
Griswold | HP: 896/896 | EN: 4/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2 | HYPER [2/3]
Simmoné | HP: 567/829 | EN: 76/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 78/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 35/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Raidou | HP: 829/829 | EN: 53/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[3/0/0/1/0/2] Sweetwater Devil | HP: 1622/2650 | DMG: 250 | MIT: 140{-20} | ACC: 3 | EVA: 4 | [Shatter 1:3] | Stun Immunity [0/3]
Fearsome Maw | On an MD 9-10, the boss will bite their target with its jaws, causing T4 BLEED for two turns and dealing 300 mitigatable DMG.
Swift Swimmer | The boss will gain another attack on an attack roll with LD 15+, but will choose the target with the second highest Hate instead.
Dirty Waters | Every fourth turn, the <<Sweetwater Devil>> will dive underwater, making it much harder to see and therefore unattackable. Unless a Player rolls a natural LD 15+ to spot it in time, its next turn it will attack the player with the lowest hate for 300 DMG with 50% Phase.
Tail Sweep | On a CD 9+, the <<Sweetwater Devil’s>> attacks will hit the entire party for 225 DMG regardless of MD result, and the player with the highest hate for an additional +25 DMG, applying INCARCERATION to them for the duration of the battle. -
Standard Recovery +4 EN, Hyperactive +3 EN
A turn of that massive frame as he heaves the chain back to recall the mallet attached to its end. The thing rakes across the water and skips back into an awaiting palm, the smith turning to catch it with a solid thud. As soon as it becomes stationary the man would wind back with that arm and raise the thing up with a quick rip. Releasing the weapon will see it extend out to about 10 ft above him, being carried by the velocity. Clutching the chain he heaves it down with another hefty drop of the hammer, seeing it come down with extreme fervor. It collides with the grounded dragon, sending bits of bone exploding out from where the malus connects. Its defenses compromised as it falls still, the chain goes lax and the smith offers a sharp tug to draw it back. It worms back rather quickly.
Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN) + CHARGE (+3 Base Damage, -Autohit, -1 ACC, 8 EN), Charge CD {1/3}
Free Action |
ID: 233720 | 7 + 7 - 3 - 1 = 10, Hit vs. Form of Chaos Applying [Shatter 1:3] Dealing 348 - 140 = 208 Damage
Players:
Griswold | HP: 896/896 | EN: 7/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2 | HYPER [1/3]
Simmoné | HP: 567/829 | EN: 92/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 86/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 57/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Raidou | HP: 829/829 | EN: 63/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/2/0/1/0/0] Form of Emptiness #2 | HP: 100/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
[3/2/0/1/0/2] Form of Chaos | HP: 817/2000 | DMG: 360 | MIT: 160{-20} | ACC: 3 | EVA: 3
Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player. -
*Optimal Turn Order Change
Standard Recovery +4 EN
A whirling bit of chain with a small hammer on its end ignites in a dim orange glow. Turning his wrist in a small clockwise rotation, the chain is released and allows the thing to sweep out in a wide birth. One after another it connects with each faint spectre in succession, carrying them with it as the smith turns and hoists the chain with his upper body. Foes carried into one another, they pile up and follow that length before he pulls back and allows them to tumble. Skipping along the waters surface, they bounce a couple of times before grinding to a stop. Little bars pop up but are the strangest garbled mess, but limply they convey the creatures time was up. Pop, pop. One by one they go off, sending a spray of shards upward then are then immediately sucked into the floor. The first time that had ever happened. This place was stranger then it appeared.
Post Action | [x11] AOE-I (11 - 2 [Stamina] + (2 * 4 Targets = 8) = 17 EN)
Free Action |
ID: 233695 | 3 + 7 - 1 = 9, Hit vs. Form of Rage #2 Dealing 286 - 60 = 226 Damage
ID: 233696 | 10 + 7- 1 = 16, Hit vs. Form of Rage #2 Dealing 286 - 60 = 226 Damage
ID: 233697 | 5 + 7- 1 = 11, Hit vs. Form of Rage #2 Dealing 286 - 60 = 226 Damage
ID: 233698 | 1 + 7 - 1 = 7, Hit vs. Form of Emptiness #1 Dealing 286 - 120 = 166 Damage
Players:
Griswold | HP: 896/896 | EN: 18/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Simmoné | HP: 829/829 | EN: 97/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 87/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 70/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Raidou | HP: 829/829 | EN: 85/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/0/0/0/0/2] Form of Rage #2 | HP: 96/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
[0/0/0/0/0/2] Form of Rage #3 | HP: 96/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
[0/0/0/0/0/2] Form of Rage #4 | HP: 96/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
[3/0/0/0/0/2] Form of Emptiness #1 | HP: 290/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
Loot Rolls:
ID: 233700 | LD: 15 (13, +2) | CD: 4 (4, +0) | 2100col, Materials (2), Tier 4 Rare Trinket (1)
ID: 233701 | LD: 21 (19, +2) | CD: 3 (3, +0) | 1260col, Materials (4), Tier 4 Perfect Weapon (1), Tier 4 Perfect Armor/Shield (1)
ID: 233702 | LD: 4 (2, +2) | CD: 3 (3, +0) | 2100col, Materials (2) -
Standard Recovery +4 EN
Waltzing across the field seeking out the creature that Simmone had spotted, his eyes fall upon the small 6 inch tall crabs. A pathetic example of a foe, the smith tilts his head off to the left. "I was expecting a bit...more." He'd offer the woman before clubbing them like moles popping out of a carnival game. The others scatter and flee, trying to avoid direct punishment. The reasoning is either out of fear or to build time and allow them the chance to grow. The smith's leg span was far larger, so tiny feet skitter allowing them to make only a few feet. A single step from the smith would immediately close the distance, it really was just pitiful, debating if to just let them go. "Do we really need to pop them all?" Griswold offers the others, not seeing any potential danger from them. It was literally like shooting fish in a barrel.
Post Action | [x11] AOE-I (11 - 2 [Stamina] + (2 * 2 Targets = 4) = 13 EN)
Free Action |
ID: 233668 | 8 + 8 = 16, Hit vs. Sand Dollar #1 Dealing 286 - 5 = 281 Damage
ID: 233669 | 6 + 8 = 14, Hit vs. Sand Dollar #2 Dealing 286 - 5 = 281 Damage
Players:
Celeste | HP: 874/874 | EN: 70/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Griswold | HP: 896/896 | EN: 31/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Simmoné | HP: 829/829 | EN: 97/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 87/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Raidou | HP: 829/829 | EN: 98/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
Sand Dollar #1 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #2 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #3 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #4 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #5 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #6 | HP: 25/25 | DMG: 10 | MIT: 5
Stacked x 2 = 400 EXP, 4000 Col
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Standard Recovery +4 EN
Pulling back as hard as he can the beast's legs would break off as the chain comes more freely toward his chest. The man was strong but apparently stronger then he looked. With the added force of Celeste offering her own physique to the mix they were more then potent enough to rip half of it off. Counting his blessings that the chain was of a much stronger material then most, he'd coil it up around his right wrist in a wrapping motion. The creature wobbles limply with two of its legs missing as it struggles to keep upright, slamming into a nearby tree before languishing. Within a few moments it would explode into data, leaving the cleaver stuck in its head to clatter to the floor. Griswold twists his head to the left and right, making a couple pops escape his armor. The man looks to Celeste "Your a lot stronger then you look." to which she would fire back a smile. One that he couldn't help but reflect beneath his helmet.
Post Action | [x14] AOE-II (28 - 2 [Stamina] + (2 * 1 Targets = 2) = 28 EN) - Rested (2/2) 1 + CHARGE (+3 Base Damage, -Autohit, -1 ACC, 8 EN), Charge CD {1/3}
Free Action |
ID: 233649 | 8 + 7 + 1 - 1 = 15, CRIT+1 vs. Sand’s Claw Dealing 420 * 1.5 = 630 - 125 = 505 Damage
Players:
Celeste | HP: 874/874 | EN: 66/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Griswold | HP: 896/896 | EN: 40/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 83/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[2/8/1/3/0/2] Sand’s Claw | HP: 186/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | [BLD 48/2] | [ENV-O 32/3] | Stun Immunity [0/4]Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
Loot Roll:
ID: 233650 | LD: 22 (20, +2) | CD: 12 (12, +0) | 50400col, Materials (0), Tier 4 Perfect Trinket (1) -
Blows go out and rock that giant crap in such a way the damn thing flounders off to one side. Despite her early confusion the red head had absolutely no pause in storming into the fray, a fact that Griswold could respect. Not the thinking type, more a person of action over mixed words. He lacked their speed but could match the girls power. A slam of his hammer as he'd release it, the sheer potency of the blow sees it continue to fly with the chain extending. The man would clasp it, and slink the chain around two legs and pull it tout. The goal? To lock it down with now a good portion of its mobility now robbed from it. A flex would see his skin press up against the interior of his armor, his feet dig deep into the sand to help root him into place. It would become clear to his allies his intention, hoisting that chain in both hands and wrapping it twice around both arms. What was all this muscle good for otherwise?
Post Action | [x11] AOE-I (22 - 2 [Stamina] + (2 * 1 Targets = 2) = 22 EN) - 1 Rested (1/2)
Free Action |
ID: 233638 | 8 + 7 + 1 = 16, CD: 11 {STB Unlocked}, CRIT+1 vs. Sand’s Claw Dealing 297 - 125 = 172 Damage
Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 83/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Griswold | HP: 896/896 | EN: 71/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Simmoné | HP: 829/829 | EN: 112/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/3/1/4/0/0] Sand’s Claw | HP: 1763/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | [BLD 48/2] | [ENV-O 32/4]Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage. -
The heavy steps into the sand would convey the large statue of a man clad in cobalt plate mail. A weighty titan that sunk in due to his sheer mass. He'd done this a few times so far but nearly to the same degree as the others clearly had. "Best not think too hard about it." The smith would offer Celeste as he'd walk by, tapping her on the right shoulder with a gloved hand. He'd played this rodeo before, and he most certainly wasn't the studying type. However he was wise enough to know that there was some information he did not know. Like many of the games mechanics when he first joined. Through time he slowly became accustomed to them, and evidently has a much firmer understanding. Yet he didn't hastily pursue that expertise but slowly glean it over time. Game's didn't need to follow logic, so attempting to apply logic to them would always end up spinning in circles.
<<Assist System Engaged>>
Level: 33
Paragon: 20
Tier: 4
True Tier: 8Final EXP reward: +15%
Activated:
True Light Lantern: +1 ACC, +1 LD to party
Paragon (10): +1 LD while Looting/Searching
Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [3/6]
5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [2/6]
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [4/6]
Halloween Candy [202726b][202726c][202726d] {DINING HALL} -> ACC +2 [Feast/Raidou] [3/6] [FILLED]
Field Rations
Immolation (T4)
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230693 {GRISWOLD}
Griswold | HP: 896/896 | EN: 92/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
SpoilerName: Griswold, The Forgemaster
True Tier: 8
Level: 33
Paragon Level: 20
HP: 896/896
EN: 92/92Stats:
Damage: 26
Mitigation: 172
Accuracy: 5
Battle Healing: 36
Stealth Rating: -5
AA
TAUNT
FL.THORNS: 16/32
Equipped Gear:
Weapon/Armor/Trinket:
- Fist of Gaia - Incline [T4/Demonic/Warhammer] Taunt, Accuracy 2, AA
Armor/Trinket:
- Forgemaster's Rattlecage - Juggernaut [T4/Perfect/Heavy Armor] (Mitigation 3 [+72 Mitigation])
Shield/Armor/Trinket:
- Titanic Wall - Foundation [T4/Demonic/Shield] Thorns 2 (72), Flame Thorns 2Combat Mastery:
- Combat Mastery: Damage R3Combat Shift:
-Familiar Skill:
-Custom Skill:
-Skills:
- Battle Healing R4
- Charge
- Fighting Spirit
- Hammer R5
- Heavy Armor R5
- HowlExtra Skills:
- Leadership R2
-
Block R5
Inactive Extra Skills:Addons:
- Focus
- Iron Skin
- Rampart
- StaminaMods:
- Elusive
- Impetus
- Rally
- Shield Bash
- SteadfastInactive Mods:
Battle Ready Inventory:
- Crystal of Divine Light | [232246c] x1
- Rhino’s Horn (T4/Reusable/Consumable) | [224373a] x1
- Teleport Crystal x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Storage Closet: +1 Battle Ready Inventory Slot
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Attic (Storage): +5% bonus col from monster kills and treasure chests
- Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
- Master Bedroom: -1 energy cost for the first three expenditures of each combat
- Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
- Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
- Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
Crafting Profession:
Gathering Profession:
-
Standard Recovery +4 EN, Battle Healing +36 HP
Bashing his hammer against his shield, moving forward, pulling his defender up protecting himself from those furious swings. Pulling the weapon up and smashing against a plated piece that lays on Ugzeke's thigh. That part comes flinging off like a bullet behind Griswold mere inches from his head. Clashing to the ground, the brute of a man stands his ground. The more around the creature, the less chance he would have to hit the other team members of Firm Anima. This would be over soon, watching Ugzeke fall to a knee but the swinging never stops. Sparks fly off Raidou’s sword and Griswolds tower. They just had to last a bit longer. Griswold starts to think that when this was over maybe he would get his girls together and have some dinner. It had been a long while since they had done so, if they wanted to invite their other halves then so be it. It was time they started to get to know one another
Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN)
Free Action |
ID: 233560 | 3 + 7 - 1 = 9, Hit vs. Ugzeke applying [Shatter 1: 3] Dealing 312 - 140 = 172 Damage
Players:
Griswold | HP: 780/896 | EN: 62/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Gaius | HP: 896/896 | EN: 89/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 36/112 | DMG: 29 | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:1
Celeste | HP: 874/874 | EN: 30/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [1/3]
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
Raidou | HP: 829/829 | EN: 53/112 | DMG: 26 | MIT:177 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[3/0/1/2/0/2] Ugzeke | HP: 1022/3100 | DMG: 300 | MIT: 160{-20} | ACC: 1 | EVA: 1 | [BRN 56/1] | In PainSmash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
Hard Hitter | <<Ugzeke’s>> attacks cannot be parried. -
Combat Ended Temporarily, Trolls Blood Reset (Gaius), Rhino Horn Reset (Celeste)
Standard Recovery +4 EN, Battle Healing +36 HP, Relaxed (1/2)Moved to Floor 23 -> [Ugzeke]
Shaking his head for a minute, ears ringing, couldn’t even hear himself think. Raidou comes walking up to him showing him a note -Floor 23 Ukzeke-. Griswold simply nods and starts heading back to the warp gate. Raidou walks to everyone seeing as they still couldn’t hear anything and a message would not be heard unless they were paying attention, so he decided to go old fashioned. Seeing Firm Anima walking behind him, Griswold's breath was on the heavier side. Found it rough on his knees when he was out this long. Curious if it was just fatigue from the long nights. Maybe he will go to bed early tonight. His girls would kill him if they knew he wasn’t taking care of himself. The thought made him shutter a bit as he steps on the teleport pad. Being vamped up waiting for the others to catch up before continuing
-
Standard Recovery +4 EN
One of the boulders that Griswold was lifting shifts, he manages to scoot back enough to see them grow into something entirely different. They almost towered him in height, but that wasn’t going to stop him. Bashing his hammer against his shield with a hardy laugh as orange flames ignite against his metallic forge. Hammering down against the creature causing it to crumble and reform. Turning, he throws his weapon toward another, upon impact it breaks into pieces. Griswold runs, gripping his forge and smacking hard against the other one that was standing near him. This was more like it, weighing his options now that he had their attention. Feet thwomp upon the ground showing his stature. They all begin to rush toward him now. The one thing that he did notice was the color. It was no longer that tan color, rather a red stone. There was another that was black, where did these come from.
Post Action | [x11] AOE-I (11 - 2 [Stamina] + (2 * 3 Targets = 6) = 15 EN)
Free Action |
ID: 233518 | 9 + 8 = 17, CRIT+2 vs. Red CEO Golem #1 Dealing 306 - 120 = 186 Damage
ID: 233519 | 5 + 8 = 13, Hit vs. Red CEO Golem #2 Dealing 286 - 120 = 166 Damage
ID: 233520 | 9 + 8 = 17, CRIT+2 vs. Black CEO Golem #1 Dealing 306 - 160 = 146 Damage
Players:
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:1
Griswold | HP: 896/896 | EN: 64/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
Gaius | HP: 896/896 | EN: 106/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 78/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 76/112 | DMG: 26 | MIT:177 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/4/0/0/0/0] Red CEO Golem #1 | HP: 514/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
[0/3/0/0/0/0] Red CEO Golem #2 | HP: 534/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
[0/4/0/0/0/0] Black CEO Golem #1 | HP: 1854/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3
Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player. -
Standard Recovery +4 EN, Relaxed [1/2]
Vision washes over the dried tan ground. There was nothing to find, glancing at the others, they couldn’t seem to find anything either. Griswold could feel his strength start to repair itself. Eyes find Nisa’s who was crossing her arms, assumingly waiting like everyone else. Clearing his throat as he walks over to one of the larger rocks, lifting it up, finding nothing up it. Letting it go as it drops to the ground creating a puff of dust to lift around it. Griswold was hating the silence but he was unsure what could be said or done about that. Looking to the waves beside him, remember the camp out they had with the family. That was a rather interesting day, and more days like that would come. Hopefully they wouldn’t be as hostile as that one though. Picking up another rock, where were these things. He leans against the boulder that has now landed on the ground, wondering when the creatures would make themselves known…
Post Action | Sand Dollar Shit (233483 | LD: 6, No Sand Dollah -.-) [4/6]
-
Seeing the faint petals of the young girl, she was quick to act the moment the creature appeared. It was throwing its arms at nothing, impressive. Pulling his hammer up to his side as he charges in, shield in front of him as his weapon begins to glow bright orange. A glance is had from the crab toward the huge man before getting bashed in the face. It goes flying toward one of the many boulders laying around, causing it to break in pieces around it. Scrambling to its many feet, twirling in circles seemingly trying to figure out where it was and where the giant hulking man was located. Feeling the wind behind him, he knew it was Gaius. He knew that the guys was trying his damned to show that he was fit to marry his daughter but the truth was he didn’t want to see both girls leave the moment they got out of the game. Knew it was inevitable but the feeling was still there.
Post Action | [x11] AOE-I (22 - 2 [Stamina] + (2 * 1 Targets = 2) = 22 EN) - RESTED (1/2) = 21 EN
Free Action |
ID: 233465 | 8 + 7 = 15, CRIT +1 vs. Sand’s Claw Dealing 330 * 1.5 = 495 - 125 = 370 Damage
Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:6{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:1
Griswold | HP: 896/896 | EN: 71/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Gaius | HP: 896/896 | EN: 112/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:7 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/1/3/0/0/0] Sand’s Claw | HP: 3103/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage. -
Leaving his boulder behind, Vulcan was not much for the water environment. It was sorta cold compared to what he was used to. The heat that he works around every day is night and day different from out here near the beach. There were a few things on his mind, one being what he was going to wear to the wedding… He would very possibly need to have something custom made given his size and broadness. Pulling out that hammer and gathering the stuff set aside for him. It was just another day of the same list of things that had to get done. Not sure what the purpose of all of it, but he was along for the ride regardless. The huge shield was pulled out, as he munched on a few things. He was not one for sweets but he would take it cause it was what was provided and it seemed efficient so he would deal.
<<Assist System Engaged>>
Level: 33
Paragon: 20
Tier: 4
True Tier: 8Final EXP Reward: +15%
Activated:
True Light Lantern | +1 ACC, +1 LD to party
Paragon (10) reward | +1 LD while looting, searching
Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [3/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [3/6] [Filled]
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [4/6]
5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [2/6]
Field Ration
Immolation Potion
Halloween Candy [202725e] - Damage 3 Potion (Griswold)
Griswold | HP: 896/896 | EN: 92/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
SpoilerName: Griswold, Fist of Anvil
True Tier: 8
Level: 33
Paragon Level: 20
HP: 896/896
EN: 92/92Stats:
Damage: 26
Mitigation: 172
Accuracy: 5
Battle Healing: 36
Stealth Rating: -5
AA
TAUNT
FL.THORNS: 16/32
Equipped Gear:
Weapon/Armor/Trinket:
- Fist of Gaia - Incline [T4/Demonic/Warhammer] Taunt, Accuracy 2, AA
Armor/Trinket:
- Forgemaster's Rattlecage - Juggernaut [T4/Perfect/Heavy Armor] (Mitigation 3 [+72 Mitigation])
Shield/Armor/Trinket:
- Titanic Wall - Foundation [T4/Demonic/Shield] Thorns 2 (72), Flame Thorns 2Combat Mastery:
- Combat Mastery: Damage R3Combat Shift:
-Familiar Skill:
-Custom Skill:
-Skills:
- Battle Healing R4
- Charge
- Fighting Spirit
- Hammer R5
- Heavy Armor R5
- HowlExtra Skills:
- Leadership R2
- Block R5
Inactive Extra Skills:Addons:
- Focus
- Iron Skin
- Rampart
- StaminaMods:
- Elusive
- Impetus
- Rally
- Shield Bash
- SteadfastInactive Mods:
Battle Ready Inventory:
- Crystal of Divine Light | [232246c] x1
- Teleport Crystal x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Storage Closet: +1 Battle Ready Inventory Slot
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Attic (Storage): +5% bonus col from monster kills and treasure chests
- Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
- Master Bedroom: -1 energy cost for the first three expenditures of each combat
- Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
- Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
- Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.
- Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
- Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
- Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.Scents of the Wild Totem:
Wedding Ring:
Crafting Profession:
Gathering Profession:
-
A final slam of a shield would turn the king around, and with a brutal downward strike the hammer impacts clean. The hit alone would see ripples flow down the creatures body before it simply collapses, as if what was keeping its composure had somehow broken, sending a spray of moisture. The droplets of green that scatter around the place confirm the creatures demise, and the smith would look to the rest of his party for guidance. As a number of strange things seemed to have occurred during their little fight, and more interestingly the creature was drastically stronger then it should be. His tired brown eyes lock to the white haired woman as she exits some doorway that seemed to pop in and out of existence. "What? Oh your done? Well that was fast... Good show. Got what I came for~" she'd remark eying them all as they stared her down.
Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN)
Free Action |
ID: 232687 | 2 + 8 - 4 = 10, Hit vs. Slime King #5 applying [Shatter 1:3] and Dealing 312 - 30 = 282 Damage
Players:
Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1 | MIT:60 | ACC:1 | LD:1
Setsuna | HP: 828/828 | EN: 11/110 | DMG: 29 | MIT:20 | ACC:7 | EVA:4{-1} | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Griswold | HP: 897/897 | EN: 25/90 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Celeste | HP: 874/874 | EN: 18/110 | DMG: 29 | MIT:63 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [0/3]
Shiina | HP: 936/936 | EN: 105/110 | DMG: 1 | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
Eruda | HP: 895/897 | EN: 77/90 | DMG: 8 | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6Enemies:
[0/0/4/1/0/4] Slime King #5 | HP: 183/1250 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form Final] | [BRN 112/1] | [FL. THORNS 16/1]Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
Loot Roll:
ID: 232688 | LD: 18+2=20 | CD:8+0=8 | Col:9187, Mats:0, [232688a] T4 Perfect Armor/Shield, [232688b] T4 Perfect Trinket -
Standard Recovery +4 EN, Charge CD {2/3}
A heavy hit from the smith sends one of the many slime duplicates reeling, proving that its division had soften its durability quite considerably. The strike was to the things head, causing it to unfurl and freeze there like a half popped water balloon before quivering and slowly reforming into a 'face' But before it can Griswold grabs it by the waist with both arms in a bear hug, ripping his weight back like a wrestler. The thing is then vaulted into the others like a wrecking ball, and for a moment there the other kings were the pins. They splash and scatter, worming their way along the floor in a slowly creeping mass. He'd done a number but they were clearly not out of this yet. A heavy exhale as the smith picks himself up using his right to prop on his knee. The thought races through his head 'Just a little more, cant be too much longer.'
Post Action | [x11] AOE-I (11 - 2 [Stamina] + (2 * 2 Targets = 4) = 13 EN)
Free Action |
ID: 232428 | 9 + 7 - 4 = 12, CRIT+2 vs. Slime King #5 Dealing 352 - 50 = 302 Damage
ID: 232429 | 1 + 7 - 4 = 9, Miss vs. Slime King #6
ID: 232430 | 3 + 7 - 4 = 6, Hit vs. Slime King #7 Dealing 330 - 50 = 280 Damage
Players:
Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1{+4} | MIT:60 | ACC:1 | LD:1
Setsuna | HP: 828/828 | EN: 19/110 | DMG: 29{+4} | MIT:20 | ACC:7 | EVA:4{-1} | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Griswold | HP: 897/897 | EN: 31/90 | DMG: 26{+4} | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Celeste | HP: 874/874 | EN: 29/110 | DMG: 29{+4} | MIT:63 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Shiina | HP: 936/936 | EN: 100/110 | DMG: 1{+4} | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
Eruda | HP: 893/897 | EN: 75/90 | DMG: 8{+4} | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6Enemies:
[0/0/4/0/0/0] Slime King #5 | HP: 812/1250 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form Final]
[0/0/1/0/0/0] Slime King #6 | HP: 1114/1250 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form Final]
[0/0/3/0/0/0] Slime King #7 | HP: 834/1250 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form Final]Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn. -
Standard Recovery +4 EN, Hyperactive +3 EN, Hyperactive Fades
The smith would continue to try and keep up his own form of physical pressure, pulling hard on the chain linked to his right wrist. This causes his mallet to dislodge from back wall, causing a bit of the stone to give way as rubble in a scatter. It flies toward him with a decent speed and starts to whirl over his head as he clutches tight the chain that attaches it. The chain slides up his arm and he finds the handle, clapping the hammer against his shield it would see the thing pump full of flames. Pulling close that wall, its pressed against his shoulder and he starts to charge toward his opponents like a train. They recoil and lift appendages in attempt to halt his advance yet get virtually steamrolled by the huge man. A trail of flames lick his heels and he explodes with energy at the point of connection. It lacked Eruda's youth but still did the trick rather nicely. As they smolder, he continues past much like Piasuhon.
Post Action | [x14] AOE-II (14 - 2 [Stamina] + (2 * 3 Targets = 6) = 18 EN) + CHARGE (+3 Base, -Autohit, -1 ACC, 8 EN), Charge CD {1/3}
Free Action |
ID: 232409 | 10 + 7 - 1 - 4 = 12, CRIT+2 vs. Slime King #2 Dealing 490 - 50 = 440 Damage
ID: 232410 | 7 + 7 - 1 - 4 = 9, Hit vs. Slime King #3 Dealing 462 - 50 = 412 Damage
ID: 232411 | 5 + 7 - 1 - 2 = 9, Hit vs. Slime Abomination #5 Dealing 462 - 40 = 422 Damage
Players:
Shiina | HP: 936/936 | EN: 100/110 | DMG: 1{+4} | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
Setsuna | HP: 828/828 | EN: 35/110 | DMG: 29{+4} | MIT:20 | ACC:7 | EVA:4 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Griswold | HP: 895/897 | EN: 40/90 | DMG: 26{+4} | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1{+4} | MIT:60 | ACC:1 | LD:1
Celeste | HP: 874/874 | EN: 51/110 | DMG: 29{+4} | MIT:63 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Eruda | HP: 895/897 | EN: 75/90 | DMG: 8{+4} | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6Enemies:
[0/1/4/0/1/1] Slime King #2 | HP: 1185/2500 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form 1]
[0/1/3/0/1/4] Slime King #3 | HP: 828/2500 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form 1] | [Burn 224/1]
[0/1/3/0/0/0] Slime Abomination #5 | HP: 300/900 | DMG: 100 | MIT:40 | ACC:4 | EVA:2Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.Slime Abomination:
Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle. -
Standard Recovery +4 EN, Hyperactive +3 EN
Griswold was feeling the demand and his lungs would hurt with how hard he was breathing, but he expected nothing less given his stature and the armor he was wearing. He wasn't as spry as some of these younglings yet he could hold his own. What he lacked in endurance he made up in strength, and damn it all he was going to use it. A turn of his body as the creature was being torn apart by the rest of his group, he finds the beast distracted and was still standing. The smith throws a heavy punch and clamps an open fist on anything he can manage to get a hold on, and with a grit of his teeth his feet plant strong. Despite the kings size, and how solid or not it was the smith manages to lift it over his head. A heavy grunt, as the man roots his feet before throwing the damn thing as hard as he could muster. It splatters against the ground like a bucket of paint, spreading out. After a few moments its starts to reform, this task was yet through.
Post Action | [x11] AOE-I (11 - 2 [Stamina] + (2 * 2 Targets = 4) = 13 EN)
Free Action |
ID: 232392 | 7 + 7 - 4 = 10, Hit vs. Slime King #1 Dealing 286 - 10 = 276 Damage
ID: 232393 | 4 + 7 + 1 = 12, Hit vs. Slime Abomination #4 Dealing 286 - 40 = 246 Damage, sustains 64 unmitigated via FreezeSlime King #1 activates Gelatinous Form and spawns Slime King #2 & Slime King #3
Players:
Shiina | HP: 936/936 | EN: 100/110 | DMG: 1 | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
Setsuna | HP: 828/828 | EN: 57/110 | DMG: 29 | MIT:20 | ACC:7 | EVA:4 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Griswold | HP: 895/897 | EN: 59/90 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2 | HYPER [2/3]
Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1 | MIT:60 | ACC:1 | LD:1
Celeste | HP: 874/874 | EN: 64/110 | DMG: 29 | MIT:63 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Eruda | HP: 896/897 | EN: 88/90 | DMG: 8 | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6Enemies:
[0/2/3/0/2/10] Slime King #1 | HP: 63/5000 | DMG: 220 | MIT:50{-40} | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Shatter 1: 2] | [Shatter 2: 2] | [BRN 224/1]
[0/2/3/0/0/0] Slime Abomination #4 | HP: 164/900 | DMG: 100 | MIT:40 | ACC:4{-1} | EVA:2{-3} | [FRZ 64] | [FRB 40/2]
Slime King #2 | HP: 2500/2500 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form 1]
Slime King #3 | HP: 2500/2500 | DMG: 220 | MIT:50 | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Gelatinous Form 1]Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more.Slime Abomination:
Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.
Loot Roll:
ID: 232394 | LD: 2+2=4 | CD:9+0=9 | Col:26250, Mats:2 -
Standard Recovery +4 EN, Hyperactive +3 EN
The titanic colossus of a man, a well built complex of muscle and mass keeps his potent form of oppression as he blocks the incoming swipe before his right arm wraps the point of contact. Around the bladed arm he curves that pillar of flesh of his trapped in cobalt steel, turning it up and pulling it in closer. A singular knee followed by a headbutt causes his foe to stumble, allowing him the opportunity to continue his assault with a solid bash with his shield. The solid *thung* of it rings out, causing a spray of a sickly orange kindling as Griswold tosses a chain past the beast before ripping the chain around its upper half. The hammer gets caught on something far back like a grappling hook, and the smith clamps down both hands on the chain. His muscles flex and veins pop up becoming visible beneath tanned skin.
What follows is the mountain of a man ripping the king over his head and pile driving it into a nearby wall using the chain like a convenient hoist. The thing detonates like a water balloon sending a spray of green in all directions and covering him in the gunk.
Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN)
Free Action |
ID: 232386 | 3 + 7 - 4 = 6, Hit vs. Slime King #1 applying [Shatter 2: 3] and refreshing [Shatter 1] Dealing 312 - 10 = 312 Damage
Players:
Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1 | MIT:60 | ACC:1 | LD:1
Celeste | HP: 874/874 | EN: 64/110 | DMG: 29 | MIT:63 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Shiina | HP: 936/936 | EN: 107/110 | DMG: 1 | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
Setsuna | HP: 828/828 | EN: 66/110 | DMG: 29 | MIT:20 | ACC:7 | EVA:4 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Griswold | HP: 895/897 | EN: 44/90 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2 | HYPER [1/3]
Eruda | HP: 896/897 | EN: 86/90 | DMG: 8 | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6Enemies:
[0/2/0/2/3/6] Slime King #1 | HP: 1068/5000 | DMG: 220 | MIT:50{-40} | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Shatter 1: 3] | [Shatter 2: 3] | [BRN 224/1]Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more. -
Standard Recovery +4 EN
The foundation of a man, a 6'9 giant finds his opponent through sheer tenacity and intensity. Its compromised and frozen quite readily with half of its body trapped. The smith smiles beneath the cobalt plated helmet, and twirls the mallet clutched in his right hand. What would follow is him beating that statue with every ounce of strength he could muster, like pounding rock into sand the attacks flow like a wild animal. Strike after strike, the bashing continues in the almost brutal and lopsided street brawl. A proof of the titan's endurance and his urge to put this thing down, he lacked the finesse of the rest of his group but he made up for it in spades when it came to muscle bound fisticuffs. Once he finally stops, there's nothing more then flakes of snow that was once the opponent. Only the unfrozen pieces slink away and struggle to reclaim a shape. The fog clears.
Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN)
Free Action |
ID: 232268 | 6 + 7 - 4 = 9, Hit vs. Slime King #1 applying [Shatter 1: 3] Dealing 360 - 30 = 330 Damage
Players:
Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1{+4} | MIT:60 | ACC:1 | LD:1
Celeste | HP: 874/874 | EN: 97/110 | DMG: 29{+4} | MIT:63 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Setsuna | HP: 828/828 | EN: 74/110 | DMG: 29{+4} | MIT:20 | ACC:7 | EVA:4 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Griswold | HP: 895/897 | EN: 47/90 | DMG: 26{+4} | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Eruda | HP: 897/897 | EN: 90/90 | DMG: 8{+4} | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6
Shiina | HP: 936/936 | EN: 96/110 | DMG: 1{+4} | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2Enemies:
[0/1/1/3/0/0] Slime King #1 | HP: 3013/5000 | DMG: 220 | MIT:50{-20} | ACC:4 | EVA:4 | PARA-IM | FRZ-IM | GRAP-IM | LULL-IM | HYPN-IM | VD:100[final] | [Shatter 1: 3]Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it.
Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn.
Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated.
Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice.
Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more. -
Standard Recovery +4 EN
A stomp of his foot against the wall as his stampede completes, stopping him dead like a train. "There wont be a next time." The man barks toward the girl as his hammer drops to the floor, and with a twist of his well build upper torso its flung across the chamber. It punches clean through the target, dead center. The smith grabs the chain and undenounced to him it suddenly catches ablaze as he starts to change hands, dragging the creature who desperately flails trying to get the weapon out of its body. A gentle and nearly dying heat, yet still rich enough to show. Like a fishing line, Griswold retracts that chain and pulls his opponent to him, and head butts it with a steeled helmet before following with what almost turns into a brawl. Attack after attack, the slime turns into an anvil as the smith beats it to hell and back. Proving his endurance and his tempered fury, the smith could go 12 rounds and the slime couldn't. With a final pant, Griswold was covered in it, as its left as nothing more then a puddle.
Post Action | [x20] ST-B (20 - 2 [Stamina] = 18 EN)
Free Action |
ID: 232261 | 5 + 8 - 1 = 12, Hit vs. Slime Worm #4 Dealing 600 Damage
Players:
Shiina | HP: 936/936 | EN: 96/110 | DMG: 1{+4} | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1{+4} | MIT:60 | ACC:1 | LD:1
Celeste | HP: 874/874 | EN: 32/110 | DMG: 29{+4} | MIT:63 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [2/3]
Setsuna | HP: 828/828 | EN: 35/110 | DMG: 29{+4} | MIT:20 | ACC:7 | EVA:4 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Griswold | HP: 895/897 | EN: 53/90 | DMG: 26{+4} | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Eruda | HP: 894/897 | EN: 88/90 | DMG: 8{+4} | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6Enemies:
[0/0/0/1/3/0] Slime Worm #4 | HP: 286/1200 | DMG: 120 | ACC:3 | EVA:1
[0/0/0/1/3/4] Slime Polyp #4 | HP: 7/800 | DMG: 80(+40) | MIT:60 | ACC:3 | EVA:2 | BLI: 32/-20 | [BRN 56/1], [FL. THORNS 16/1]Slime Polyp:
Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate.
Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle.Slime Worm:
Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row.
Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack. -
Standard Recovery +4 EN
Last up to the plate as the man pivots from the back wall he needs to look off to the side as the room is filled with a bright blue light. Squinting he hurriedly seeks out his daughter, and is almost taken aback realizing that she was the source. "Are you alright?" Griswold asks checking her over like a concerned parent would and should be. No obvious signs of harm yet even still it was an obtuse thing to see. He'd blink but its hidden within his plate helmet. Righting himself and staring at the newly formed opposition, the man looks back to his child "Looks like we aren't done. Stand strong." As he does he slams the shield twice and causes it to spark, rushing through the group like a bowling ball through pins. They splatter and are tossed in sections across the sewer floor, like lime green puddles of sticky molasses.
Post Action | [x11] AOE-I (11 - 2 [Stamina] + (2 * 4 Targets = 8) = 17 EN)
Free Action |
ID: 231894 | 2 + 8 - 1 = 9, CD: 9 {STB UNLOCKED}, Hit vs. Slime Worm #4 Dealing 286 Damage
ID: 231895 | 5 + 8 - 2 = 11, Hit vs. Slime Polyp #2 Dealing 286 - 60 = 226 Damage
ID: 231896 | 1 + 8 - 2 = 7, Hit vs. Slime Polyp #3 Dealing 286 - 60 = 226 Damage
ID: 231897 | 5 + 8 - 2 = 11, Hit vs. Slime Polyp #4 Dealing 286 - 60 = 226 Damage
Players:
Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1 | MIT:60 | ACC:1 | LD:1
Shiina | HP: 936/936 | EN: 102/110 | DMG: 1 | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
Celeste | HP: 874/874 | EN: 58/110 | DMG: 29 | MIT:63 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [1/3]
Setsuna | HP: 828/828 | EN: 64/110 | DMG: 29 | MIT:20 | ACC:7 | EVA:4 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Griswold | HP: 897/897 | EN: 67/90 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Eruda | HP: 895/897 | EN: 88/90 | DMG: 8 | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6Enemies:
[0/0/0/0/3/0] Slime Worm #4 | HP: 1014/1200 | DMG: 120 | ACC:3 | EVA:1
[0/0/0/0/3/0] Slime Polyp #2 | HP: 574/800 | DMG: 80 | MIT:60 | ACC:3 | EVA:2 | BLI: 32/-20
[0/0/0/1/3/0] Slime Polyp #3 | HP: 95/800 | DMG: 80 | MIT:60 | ACC:3 | EVA:2 | BLI: 32/-20
[0/0/0/1/3/0] Slime Polyp #4 | HP: 271/800 | DMG: 80 | MIT:60 | ACC:3 | EVA:2 | BLI: 32/-20
[0/0/0/1/0/0] Slime Abomination #2 | HP: 577/900 | DMG: 100 | MIT:40 | ACC:4 | EVA:2
[0/0/0/1/0/0] Slime Abomination #3 | HP: 577/900 | DMG: 100 | MIT:40 | ACC:4 | EVA:2Slime Polyp:
Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate.
Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle.Slime Worm:
Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row.
Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack.Slime Abomination:
Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle. -
Looking to Eruda, the man offers his daughter a nod before tapping his helmet twice with an open hand before ripping the wall of a shield off his back. Pressing it into his shoulder, he taps it twice with his mallet causing it to ring out in a *clack clack* causing it to light in a dimly lit orange flame. The massive colossus starts to charge with that barrier held high, picking up a fair amount of speed before he impacts hard into an awaiting victim. It causes the creature to get steamrolled flat as he bull rushes clean through it much akin to Piasuhon would, sending a spray of green out from the point of impact. As soon as hits the back wall, he lifts a heavy foot and uses it as a momentum breaker. With a heavy grunt the man stops dead and pivots to face the remaining forces of gelatin.
Post Action | RAW-A [x2/THORN] (10 EN)
ID: 231846| 10 + 7 - 2 = 15, Hit vs. Slime Worm #1 Dealing 224 - 40 = 184 Damage, Applied [FL. THORNS 32/2]
Players:
Morrighan | Nisahime | HP: 828/828 | EN: 90/90 | DMG: 1 | MIT:60 | ACC:1 | LD:1
Setsuna | HP: 828/828 | EN: 85/110 | DMG: 29 | MIT:20 | ACC:7 | EVA:4 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Celeste | HP: 874/874 | EN: 78/110 | DMG: 29 | MIT:63 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Griswold | HP: 897/897 | EN: 80/90 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Shiina | HP: 936/936 | EN: 110/110 | DMG: 1 | MIT:251 | ACC: 1 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
Eruda | HP: 897/897 | EN: 90/90 | DMG: 8 | MIT:244 | ACC:4 | TAUNT | F-SPIRIT | BRN-IM | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:112 | BH:49 | REC: 8 | BRN: 56 | LD:6Enemies:
[0/0/1/0/0/0] Slime Worm #1 | HP: 705/1200 | DMG: 120 | ACC:3 | EVA:1
[0/0/2/0/0/0] Slime Worm #2 | HP: 465/1200 | DMG: 120 | ACC:3 | EVA:1
[0/0/2/0/0/0] Slime Worm #3 | HP: 465/1200 | DMG: 120 | ACC:3 | EVA:1
[0/0/1/0/0/0] Slime Polyp #1 | HP: 365/800 | DMG: 80 | MIT:60 | ACC:3 | EVA:2 | BLI: 32/-20
[0/1/0/3/0/0] Slime Abomination #1 | HP: 21/900 | DMG: 100 | MIT:40 | ACC:4 | EVA:2 | [FL. THORNS 32/2]Slime Polyp:
Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate.
Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle.Slime Worm:
Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row.
Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack.Slime Abomination:
Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn.
Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG.
Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle.

[F21-PP-PT] My Little Lightning Bolt (Betrayal of the King)
in Intermediate Floors
Posted
Standard Recovery +4 EN, Battle Healing +37 HP, Charge CD {2/3}, Shield Bash Refreshed
The smith would stand tall, keeping his massive foot as a form of pressure upon the beasts body. It was struggling quite earnestly despite all the blows it had sustained. If Griswold could offer it something, the damn thing was very durable. The attacks from before felt like punching a concrete wall, even to go a step farther. The impacts didn't seem to phase it much, sure it moved but not by much. Which painted it painfully clear that they needed to keep on top of the matter, no pun intended. Another slam of his hammer which would without warning suddenly surge in a vibrant and jarring white light as it does. Caught entirely by surprise, the smith almost drops it out of instinct. The source he knew immediately given the color. Their unknown benefactor was doing exactly what she always did. Except this time she seemed to be participating in her own way. "Personal, eh?" the smith would remark, unsure if she would hear it.
Post Action | [x12] TECH-A (13 - 2 [Stamina] = 11 EN)
Free Action | Crystal of Divine Light | [232246c] (+8 Holy, Double Incoming Damage)
ID: 235105 | 10 + 8 = 18, Hit vs. The Forgotten Time King Dealing 384 - 100 = 284 Damage
Players:
Nisahime | HP: 851/851 | EN: 92/92 | DMG: 1{+4} | MIT:60 | ACC:1 | LD:2
Simmoné | HP: 851/851 | EN: 77/112 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
Griswold | HP: 920/920 | EN: 71/92 | DMG: 17{+4} | MIT:282 | ACC:6 | AA | TAUNT | F-SPIRIT | EVA:-1{-1} | FL.THORNS: 16/32 | THORNS:112 | BH:37 | LD: 2
Shiina | HP: 920/920 | EN: 102/112 | DMG: 1{+4} | ACC: 1 | MIT:256 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 37 | MENDING: 2 | REC: 8 | LD: 2
Enemies:
[0/2/8/0] The Forgotten Time King | HP: 1449/3000 | DMG: 275 | MIT: 100 | ACC: 3 | [FL. Thorns 32/1]
Forgotten King's Authority | This boss is immune to debuffs and disablements.