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Griswold

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Posts posted by Griswold

  1. Recovers 8 HP via BH

    The dragon was growing desperate, trying it's damned to keep itself alive. His skin smoldering cast him in a bit of a gleam with the newfound cold being melted. It slips its bounds and breathes flame out again, ripping its head up and even catching Gaius in that blast. "Enough of that shit." Griswold drops his head into the beast, decking a second time for good measure. Then the unthinkable: Griswold makes a move for the tail. A howl into the sky "Better be ready boy, it's now or never!" Grabbing onto that shit like a massive tree trunk, the muscles in his frame start to yell back and plead for him to stop. But, the guy was strong, that was what all this stature was for. What follows is a nearly couple ton bag of numbers, scales and teeth with just the slightest bit of fire starter sprinkled on for good measure suddenly ending up airborne. A few pivots and a release, sending a wounded lizard with one working wing, shot putted up toward an awaiting dragoon. He wanted to show off, let's see if his talk wasn't bigger.

    Post Action | RAW-A [x3], -10 EN

    ID:202347 | BD:5+4-1=9, CD: 3, HIT Using vs. Shadow Dragon Matriarch Dealing 384-110=274 DMG

    Shadow Dragon Matriarch Sustains 80 via STK, 64 via Fl. Thorn, STK fades

    Preparation Turn 2
    ID:202348 | Battle:7, Craft:1, Loot:2, Mob:10
    <<Tail Swipe>> dealing 120 to party, -10 EN to Party. [Fl. Thorn 64/2] Refreshed!
    Tail Swipe doubled vs. Setsuna!
    Setsuna's [RSKY] triggered! +8 Base Damage

    Players:
    (H: 2) Gaius | HP: 667/873 | EN: 83/110 | DMG: 29 | MIT: 50 | EVA: 2 | ACC: 2 | BH: 34 | LD: 6 | BLD: 48 | FLN: 16 | H.M.: 6 | Dote: 3/3 | TRL BLD
    Simmoné | HP: 566/806 | EN: 79/90 | DMG: 27 | MIT: 63 | EVA: 4 | ACC: 3 | LD: 8 | BLD: 48 | BLGT: 32 | BRN: 56 | ENV.O: 32 | REC: 8
    (H: 3) Kasumi | HP: 611/851 | EN: 50/94 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
    (H: 2) Setsuna | HP: 468/828 | EN: 43/92 | DMG: 29(+8) | MIT: 20 | EVA: 6 | ACC: 6 | LD: 4 | FLN: 16 | FRZ | FRSTB: 40 | RSKY: 8
    (H: 1) Celeste | HP: 497/716 | EN: 45/82 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 21 | LD: 3 | BRN: 56 | HLY: 16 | PHASE
    (H: 4) Griswold | HP: 665/897 | EN: 54/90 | DMG: 21 | MIT: 212 | ACC: 4 | BH: 8 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 | LD: 3

    Boss:
    Shadow Dragon Matriarch | HP: 1335/4500 | DMG: 250 | MIT: 110 | EVA: 1 | ACC: 3 | Incarcerate [Shatter 1:2][Shatter 2:3][Fl. Thorn 64/2]
    Immunity: Hypnosis, Lullaby, Misperception, Paralyze, Freeze, Stunned (Familiar)
    Dragon’s Scales: Mitigation Minimum 110
    Tail Swipe: When rolling MD 9-10, the Matriarch will use its tail as a whip to attack all the party, dealing 120 unmitigatable damage and lower everyone’s energy by 10.
    Piercing Gaze: On a CD 10+, the boss will paralyze the player with the lowest hate for a turn before attacking normally. This skill cannot activate alongside <<Tail Swipe>> or <<Hellfire>>.
    Vicious Stomp: In the case of a CD 6-9 and LD 10+, the Matriarch will stomp the ground, lowering the entire party’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
    Preparation: Every four turns, the boss will attack the player with the highest hate for 100 DMG before flying up in the air, preparing to bombard the players with fire on its next turn. 
    Hellfire: After staying in <<Preparation>> for a turn uninterrupted, the boss will breathe out fire on the players, dealing 300 unmitigatable DMG and applying 24 Burn DMG for the next two turns.
    Bring Down The House: If the Matriarch is still in <<Preparation>>, players can deal 750 DMG to it to knock it out of the sky. Doing so will prevent it from using <<Hellfire>> and deal an additional 250 unmitigatable DMG to it.

  2. A nervousness hung in the air, neither knowing really how to have this conversation. Griswold pivots on his heels, and takes a tiny, almost insignificantly to his stature stool. Placing it down as he rounds the counter, he drops into it. Vulcan eyes him with a whine, as if pleading for an allowance. "She brought it for you, goon, better not decline." The flame kiln sets ablaze and snaps a jaw around it, pebbles falling out in streams of heated rock as his butt wiggles. A chuckle as he taps the side of his walking furnace like palming concrete, his attentions shift to Freyja. "I would, given you're here. You don't really need a reason to come visit Freyja. How's that scythe of yours doing?" Trying to break the tension with some small talk seemed best. As he shifts his weight, that poor stool screams for dear life. The creaking sounded definitely like 'KILL ME'

  3. Metal on stone, and with it a trail of flames that matched the creature's mouth. It lifts a heavy tail and starts to breathe out. Flames dance across the field, catching most of the party by surprise. Each see some damage, but it is halted dead by the sharp inclusion of a shield. Slamming against the beast's teeth and causing the front pair to cave inward, he follows with a blast from his hammer. "Everyone alright!?" Griswold barks to a cacophony of replies assuring him of such, A large and yet dwarfed hand grabbing the large jaw and slamming it shut. This thing's head was easily the size of his entire body, and yet even still he was attempting to put it in a headlock, he was nothing if not persistent. "Good, then help me kill this fucking thing before it gets the chance to do that again!" as the ripples on his arms become engorged trying to keep its gullet shut.

    Post Action | RAW-A [x3], -10 EN

    ID:202330 | BD:6+4+1-1=10, CD: 12, HIT Using vs. Shadow Dragon Matriarch Dealing 384-130=254 DMG
    ST-B (Unlocked)

    Shadow Dragon Matriarch Sustains 80 via STK
    ID:202331 | Battle:2, Craft:3, Loot:15, Mob: 9
    <<Tail Swipe>> dealing 120 to party, -10 EN to Party. [Fl. Thorn 64/2] applied!
    Setsuna's [RSKY] triggered! +8 Base Damage

    Players:
    Gaius | HP: 753/873 | EN: 100/110 | DMG: 29 | MIT: 50 | EVA: 2 | ACC: 2 | BH: 31 | LD: 6 | BLD: 48 | FLN: 16 | H.M.: 6 | Dote: 3/3 | TRL BLD
    Simmoné | HP: 686/806 | EN: 79/90 | DMG: 27 | MIT: 63 | EVA: 4 | ACC: 3 | LD: 8 | BLD: 48 | BLGT: 32 | BRN: 56 | ENV.O: 32 | REC: 8
    (H: 2) Kasumi | HP: 731/851 | EN: 65/94 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
    (H: 1) Setsuna | HP: 708/828 | EN: 63/92 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 4 | FLN: 16 | FRZ | FRSTB: 40 | RSKY: 8
    (H: 1) Celeste | HP: 596/716 | EN: 52/82 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 19 | LD: 3 | BRN: 56 | HLY: 16 | PHASE
    (H: 2) Griswold | HP: 777/897 | EN: 70/90 | DMG: 21 | MIT: 212 | ACC: 4 | BH: 8 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 | LD: 3

    Boss:
    Shadow Dragon Matriarch | HP: 3354/4500 | DMG: 250 | MIT: 130 | EVA: 1 | ACC: 3 | Incarcerate [STK: 80/1][Shatter 1:2][Fl. Thorn 64/2]
    Immunity: Hypnosis, Lullaby, Misperception, Paralyze, Freeze, Stunned (Familiar)
    Dragon’s Scales: Mitigation Minimum 110
    Tail Swipe: When rolling MD 9-10, the Matriarch will use its tail as a whip to attack all of the party, dealing 120 unmitigatable damage and lower everyone’s energy by 10.
    Piercing Gaze: On a CD 10+, the boss will paralyze the player with the lowest hate for a turn before attacking normally. This skill cannot activate alongside <<Tail Swipe>> or <<Hellfire>>.
    Vicious Stomp: In the case of a CD 6-9 and LD 10+, the Matriarch will stomp the ground, lowering the entire party’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
    Preparation: Every four turns, the boss will attack the player with the highest hate for 100 DMG before flying up in the air, preparing to bombard the players with fire on its next turn. 
    Hellfire: After staying in <<Preparation>> for a turn uninterrupted, the boss will breathe out fire on the players, dealing 300 unmitigatable DMG and applying 24 Burn DMG for the next two turns.
    Bring Down The House: If the Matriarch is still in <<Preparation>>, players can deal 750 DMG to it to knock it out of the sky. Doing so will prevent it from using <<Hellfire>> and deal an additional 250 unmitigatable DMG to it.

  4. The out-of-the-blue moving of the stone, makes him pause for a moment with a pair of calipers still attached to that blade missing a handle. He perks up, assuming it was some customer that was brave enough to brave the floor's environment. But after it shifts a bit, instead it reveals one of his twins. One that had never shown up alone before. "Freyja?" He murmurs, pulling that blade from a vat of oil and leaving it on the top of his anvil. Caught in a muddied sense of what to do, how to approach this sudden visit. It wasn't every day one of your long-lost daughters showed up on your doorstep, helping themselves inside. Choking out with a bit of shock, "Y-yeah, I'm just..." His brown and plain eyes seeking that mallet and metalwork. "It's not important." Hesitating for a moment, walking around the landmines he was seeing in his head. "What brings you by?" He didn't want to overstep her boundaries, she was a woman now, and he gave her, her space.

  5. The constant slamming of a hammer on an anvil, echoing off the stone walls with each blow. Hard as work as always, not allowing himself to dwell on lingering thoughts or distractions. Atop his counter, a simple toy placed there a day prior that had found itself affixed there since. Sparks fly off of the heated slice of metal, washing the whole place with color. A flash on every attempt, more blades and weapons for the guild as the main smith. He enjoyed it, being as busy as he was, it helped stave off the pressing insanity. Vulcan seemed utterly convinced by a slab of slag that the smith had given the beast. He'd served his purpose well, after all. The weapon? A katana, for another up and coming member of the guild. As he lifts it and stares down the length of the blade, folds in the steel, taking with tired and yet experienced old hands. "That should do." Remarked as he drops it into water, allowing the billow of steam to cool him down a bit.

    Spoiler

    Griswold, The Forgemaster
    Level: 31
    Paragon Level: 28
    HP: 897./897.
    EN: 90/90

    Stats:
    Damage: 24
    Mitigation: 207
    Accuracy: 4
    AA
    FL. THRN: 16
    TAUNT
    THRNS: 72

    Equipped Gear:
    Weapon: Fist of Gaia - Incline [T4/Demonic/Warhammer] Taunt, Accuracy 2, AA
    Armor: Forgemaster's Rattlecage - Juggernaut [T4/Perfect/Heavy Armor] (Mitigation 3 [+72 Mitigation])
    Misc: Titanic Wall - Foundation [T4/Demonic/Shield] Thorns 2 (72), Flame Thorns 2

    Custom Skill:


    Skills:
    Hammer R5
    Heavy Armor R5
    Howl
    Charge

    Active Mods:
    Steadfast
    Shield Bash
    Impetus
    Elusive
    Rally

    Inactive Mods:

    Addons:
    Iron Skin
    Rampart
    Stamina

    Active Extra Skills:
    Leadership R2
    Block R5

    Inactive Extra Skills:

    Battle Ready Inventory:
    Teleport Crystal x1

    Housing Buffs:
    Well Rested: -1 energy cost for the first three expenditures of each combat
    Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
    Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day
    Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
    Item Stash: +1 Battle Ready Inventory Slot
    Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed.
    Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
    Advanced Training: +10% Exp to a thread. Limit one use per month [0/1]
    Multipurpose: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
    Decor []: This buff affects the player and their choice of up to two party members.

    Guild Hall Buffs:
    Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
    Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

     

  6. Right into the mouth of the labyrinth, desperate to break his mind out of the funk it had found itself trapped in. What better way than getting trapped in an actual maze. The tapping of other players footfalls at his back, as he raises a fist and peers over the horizon. A single solidary point breaking into the clouds. "That must be what we are looking for." Spoken in a mutter as he pivots around and scans the faces of the rest of his party. Simmone was drawing a line of chalk to allow them safe passage out, it wasn't going to be too difficult. After all, all of them were becoming much more refined with every day. He was starting to trust heavily in them all to have his back. As he breaches into the fold, making motions for where he assumed the tower to be. Running his hand on the wall as he rounds the corner, and they all remain in a tight nit bunch.

    Brought
    Accuracy +2: 184295, 184295-1, 184296 [Setsuna] {Feasting}
    Evasion +2: 182499-1, 182499-2, 186773 [Kasumi] {Feasting}
    Loot Dice +3: 181550-1, 181550-2, 181554 [Simmone] {Feasting}
    Protein +2: 190615, 190615-1, 190616 [Celeste] {Feasting}
    Damage +3: 198857-1 [Setsuna]
    Damage +3: 198859 [Kasumi]
    Damage +3: 198859-1 [Celeste]
    Damage +3: 198859-2 [Gaius]
    Damage +3: 198859-3 [Simmone]
    5*Field Ration [Setsuna/Kasumi/Celeste/Gaius/Simmone]
    Incarceration Masterpiece/Instant: 186621 [Simmone]

    Feasted:
    Mitigation +3 (T4): 191006-1, 191006-2, 191006-3 -> Mitigation +3 [T4] [6/6]

    Consumed:
    Mitigation +3 [T4] [5/6] {Filled}
    Accuracy +2 [4/6] (Setsuna)
    Loot Dice +3 [4/6] (Simmone)
    Overhealth +3: 198864
    1*Immolation Potion (T4)

    Griswold | HP: 897/897 | EN: 90/90 | DMG: 21 | MIT: 212 | ACC: 4 | BH: 8 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 | LD: 3

    Spoiler

    Griswold, Foundation of Firm Anima
    Level: 31
    Paragon Level: 28
    HP: 897/897
    EN: 90/90

    Stats:
    Damage: 21
    Mitigation: 212
    Accuracy: 4
    AA
    FL. THRN: 16
    TAUNT
    THRNS: 112

    Equipped Gear:
    Weapon: Fist of Gaia - Incline [T4/Demonic/Warhammer] Taunt, Accuracy 2, AA
    Armor: Forgemaster's Rattlecage - Juggernaut [T4/Perfect/Heavy Armor] (Mitigation 3 [+72 Mitigation])
    Misc: Titanic Wall - Foundation [T4/Demonic/Shield] Thorns 2 (72), Flame Thorns 2

    Skills:
    Hammer R5
    Heavy Armor R5
    Howl
    Charge

    Active Mods:
    Steadfast
    Shield Bash
    Impetus
    Elusive
    Rally

    Addons:
    Iron Skin
    Rampart
    Stamina
    Focus

    Active Extra Skills:
    Leadership R2
    Block R5

    Battle Ready Inventory:
    Teleport Crystal x1

    Housing Buffs:
    Well Rested: -1 energy cost for the first three expenditures of each combat
    Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
    Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day
    Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
    Item Stash: +1 Battle Ready Inventory Slot
    Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed.
    Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
    Advanced Training: +10% Exp to a thread. Limit one use per month [0/1]
    Multipurpose: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
    Decor []: This buff affects the player and their choice of up to two party members.

    Guild Hall Buffs:
    Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
    Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

     

  7. A grunt, and for a moment he contemplated punching Gaius, but the fact was he was right. "Now, now boy, it's clear she believes in it. Lighten up a bit." No matter how strange it was, that she just was listing off whatever was on her mind, the truth was it wasn't something anyone could act on. Griswold wasn't even sure he believed what he saw first hand, let alone something recounted by virtually someone he knew nothing about. Worse, that it all seemed the work of fairy tail. He blinks softly for a moment, giving Sam's shoulder a squeeze. "Sit down, get the girl some coffee and shut your mouth." he barks the order toward Gaius, who immediately perks to attention like it came from a commander. Once the guy turns, Griswold smiles, at least he was learning some. Grabbing a chair of his own, sliding it out from beside Celeste and turning it around. It screams for a moment as the big dude takes a seat. "Something is bothering you, start from the beginning."

  8. The smith turns to Simmone, still a little unnerved when it came to one on one exchanges. "It's been going, how's that apprentice of yours?" It was a bit odd, small talk between business associates as best. He didn't see his girls nearly enough for his tastes, but they were their own people with their own ambitions. He couldn't really expect them to want to hang out with their old man all the time. The whole place seemed to liven up, more people crawling out of the wood work. Some he recognized, others he did not. His mind hangs for a moment, and for that brief instant he cannot shake the feeling that nearly everyone was acting strangely. Celeste showing interest at all, Gaius was here far too early by comparison to usual. Sounds of breaking glass meant that maybe even Raidou was home. What had changed? A ding has him pop to attention, one that belonged to Simmone.

  9. Quest Complete:
    unknown.png
    7771/30=259*5=1295
    7771/300=26 Seeds

    Griswold
    1295*6=7770+5000 [Quest Completion]+1500 [Ancient]+2000 [Ugzeke]+2400 [Sand Dollar]=18670*1.45 [Event/Tag/Slime] = 27071 EXP
    1*Crystal of Divine Light [201986a]

    Freyd
    1295*13=16835+5000 [Quest Completion]+1500 [Ancient]+2000 [Ugzeke]+2400 [Sand Dollar]=27735*1.45 [Event/Tag/Slime] = 40215 EXP

    (800 Thread Closure)
    (24000 Sand Dollar)
    (75000 Quest [Griswold/Freyd/Kasumi/Shiina/Celeste])
    (74308 Dropped [Freyd/Celeste])
    (4060 Laurel [Griswold])
    (6032 Laurel [Freyd])
    (4342 Laurel [Kasumi])
    (4342 Laurel [Shiina])
    Total: 192884*1.3=250749 Col

    15 Materials (Griswold)
    15 Materials (Kasumi)
    15 Materials (Celeste)
    15 Materials (Nisahime)
    Total: 60 Materials

    1*Crystal of Divine Light [201986b]
    6*Shore’s Treasure [202053a, 202053b, 202053c, 202053d, 202053e, 202053f]
    6*Trolls Blood [202247a, 202247b, 202247c, 202247d, 202247e, 202247f]
    T4 Rare Trinket #202285a
    T4 Rare Trinket #202286a
    T4 Perfect Armor/Shield [202247a]
    T4 Perfect Trinket [202247b]
    T4 Demonic Trinket #202266a
    T4 Demonic Trinket #202266b
    T4 Demonic Trinket #202266c
    T4 Demonic Trinket #202266d
    T4 Demonic Trinket #202266e
    T4 Demonic Trinket #202266f
    T4 Perfect Weapon #202269a
    T4 Perfect Weapon #202269b
    T4 Perfect Weapon #202269c
    T4 Perfect Weapon #202278a
    T4 Perfect Weapon #202278b
    T4 Perfect Weapon #202278c
    T3 Perfect Weapon #202284a
    T3 Perfect Weapon #202284b
    T3 Perfect Weapon #202284c

    Kasumi
    1295*7=9065+5000 [Quest Completion]+1500 [Ancient]+2000 [Ugzeke]+2400 [Sand Dollar]=19965*1.45 [Event/Tag/Slime] = 28949 EXP
    1*Crystal of Divine Light [201986c]

    Celeste
    1295*4=5180+5000 [Quest Completion]+1500 [Ancient]+2000 [Ugzeke]+2400 [Sand Dollar]=16080*1.45 [Event/Tag/Slime] = 23316 EXP
    1*Crystal of Divine Light [201986d]

    Shiina
    1295*7=9065+5000 [Quest Completion]+1500 [Ancient]+2000 [Ugzeke]+2400 [Sand Dollar]=19965*1.45 [Event/Tag/Slime] = 28949 EXP
    1*Crystal of Divine Light [201986e]

    Nisahime
    1295*3=3885+5000 [Quest Completion]+1500 [Ancient]+2000 [Ugzeke]+2400 [Sand Dollar]=14785*1.35 [Event/Tag] = 19959 EXP
    1*Crystal of Divine Light [201986f]

    Tags:
    Griswold
    ID:202267 | Battle:1, Craft:3, Loot:6        
    ID:202268 | Battle:1, Craft:12, Loot:5        
    ID:202269 | Battle:6, Craft:12, Loot:5      
    Tags: 2  
    10 materials, +5% EXP to the party, 
    T4 Perfect Weapons #202269a
    T4 Perfect Weapons #202269b
    T4 Perfect Weapons #202269c
    Freyd
    ID:202270 | Battle:4, Craft:4, Loot:2        
    ID:202271 | Battle:1, Craft:1, Loot:18        
    ID:202272 | Battle:4, Craft:2, Loot:4        
    Kasumi
    ID:202273 | Battle:7, Craft:6, Loot:4        
    ID:202274 | Battle:1, Craft:4, Loot:17        
    ID:202275 | Battle:3, Craft:9, Loot:9        
    Tags: 1
    10 materials, +5% EXP to the party
    Celeste
    ID:202276 | Battle:10, Craft:11, Loot:15        
    ID:202277 | Battle:5, Craft:10, Loot:17        
    ID:202278 | Battle:8, Craft:5, Loot:14    
    Tags: 2    
    10 materials, +5% EXP to the party, 
    T4 Perfect Weapons #202278a
    T4 Perfect Weapons #202278b
    T4 Perfect Weapons #202278c
    Shiina
    ID:202279 | Battle:7, Craft:6, Loot:5        
    ID:202280 | Battle:4, Craft:7, Loot:10        
    ID:202281 | Battle:4, Craft:2, Loot:15        
    Nisahime
    ID:202282 | Battle:7, Craft:7, Loot:6        
    ID:202283 | Battle:7, Craft:10, Loot:15        
    ID:202284 | Battle:1, Craft:10, Loot:3    
    Tags: 2     
    10 materials, +5% EXP to the party, 
    T3 Perfect Weapons #202284a
    T3 Perfect Weapons #202284b
    T3 Perfect Weapons #202284c

  10. A parade of heavy footfalls, the girls were talking, and he'd yet to see Celeste socialize with anyone. Not at least in a civil manner. The few times he'd met her in the guild hall, she wasn't much of a talker, much more like a yeller. The smith catches up to the two that Freyd didn't just vaporize under a complete overkill explosion. Grabbing them like a pair of lobsters out of a tank, he slams them together like crushing a fly. They splatter, smattering a bit of that green mess onto his face. "Yep." He dismisses it without much thought, clapping his large right hand onto his forehead and smearing as much as he could away, so he could see. He wasn't a stranger to messes, having a child does that. Nothing really bothered him when it came to filth anymore. "Well, I suppose that's it then. Woman's gone, and we made it out of this whole mess alive. It may not be what we wanted." Scanning the eyes of his companions. "But at least it's a win." Kneeling down and finding a single bottle tucked into the sand, the label read it was for Freyd. "Wait, has anyone seen Shiina?" as he hands it to the whisper.

    ~What an elegant display. We'll meet again, my messenger. I'm sure of it. Is written on the tiny dangling white tag of paper.

    Post Action | AoE-I (x11 AoE, 11 EN, +2/hit,): 15 EN

    ID:202264 | BD:1+4+1=6, CD: 9, HIT Using [x11] AOE-I vs. Sand Dollar #11 Dealing 264-5=259 DMG        
    ID:202265 | BD:1+4+1=6, HIT Using [x11] AOE-I vs. Sand Dollar #12 Dealing 264-5=259 DMG     

    Second Weird CD roll:
    ID:202266 | Battle:2, Craft:10, Loot:8 (6*T4 Demonic Trinkets)
    T4 Demonic Trinket #202266a
    T4 Demonic Trinket #202266b
    T4 Demonic Trinket #202266c
    T4 Demonic Trinket #202266d
    T4 Demonic Trinket #202266e
    T4 Demonic Trinket #202266f

    Players:
    Shiina | HP: 800/800 | EN: 64/92 | DMG: 1(-4) | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
    Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
    Kasumi | HP: 720/720 | EN: 12/90 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
    Freyd | HP: 1173/1173 | EN: 49/136 (55+4+8-18 | DMG: 34 | MIT: 78 | ACC: 8 (incl AA) | EVA: 2 | BH: 64 | LD: 8 | PROSP 3 | Blight 32/2 (-20 MIT) | Static 40/2 (24) | PVO | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
    Celeste | HP: 620/620 | EN: 22/80 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
    Griswold | HP: 874/874 | EN: 55/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

    Mobs:
    Sand Dollar #11 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #12 | HP: 25/25 | DMG: 10 | MIT: 5

  11. Joining toe and toe with Freyd, the girls were virtually indisposed. It would be on them to put an end tot his mess. Freyd was basically about as durable as he'd come to expect, and Griswold despite his size still had quite a bit of his endurance. "Guess it's on us, yeah?" He looks to the dude he'd been shoulder to shoulder with quite a few times. A hammer spins, and crushes a little spaghetti like remaining beasts into the sand, they pop like beetles leaving a nice size smear where they die. The data was a sickly emerald green, as he steps on the last, crushing it flat. Lifting his foot leaves this trail of goo like gum. A grunt and he starts to rub his foot in the dirt to get it off. Slightly, Griswold can still catch the smallest bit of movement, just beneath the flats of his feet. This clearly wasn't over.

    Post Action | AoE-I (x11 AoE, 11 EN, +2/hit,): 15 EN

    ID:202254 | BD:5+4+1=10, CD: 9, HIT Using [x11] AOE-I vs. Sand Dollar #5 Dealing 264-5=259 DMG        
    ID:202255 | BD:5+4+1=10, HIT Using [x11] AOE-I vs. Sand Dollar #6 Dealing 264-5=259 DMG  

    Weird CD roll:
    ID:202256 | Battle:4, Craft:3, Loot:3 (Nothing)     

    Players:
    Shiina | HP: 800/800 | EN: 64/92 | DMG: 1(-4) | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
    Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
    Kasumi | HP: 720/720 | EN: 8/90 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
    Freyd | HP: 1173/1173 | EN: 55/136 | DMG: 34 | MIT: 78 | ACC: 8 (incl AA) | EVA: 2 | BH: 64 | LD: 8 | PROSP 3 | Blight 32/2 (-20 MIT) | Static 40/2 (24) | PVO | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
    Celeste | HP: 620/620 | EN: 18/80 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
    Griswold | HP: 874/874 | EN: 51/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

    Enemies:
    Sand Dollar #5 | HP: 25/25 | DMG: 10 | MIT 5
    Sand Dollar #6 | HP: 25/25 | DMG: 10 | MIT 5

  12. Shouldering past Celeste, Freyd had grounded the thing, and he was going to take advantage of the moment. Griswold was a big man, and like a wrestler after two heavy foot falls he leaps and drops onto the thing. An elbow claps into that beast with some serious force. The sound of air escaping its lungs as it's forced to start coughing. Moments from a concussion, Griswold begins to wrangle, reaching for a throat with a rather hefty forearm and locking around its neck. "I've got it!" He barks with a reassuring boast, the golems arms find his and start to fight back against the hold. The hands were large, clambering on the smiths leather like skin but not by much. A twist of the hand latched to his wrist, it wrenches tighter as toned legs begin to squeeze. It was as about as close as one could get to an actual fist fight.

    Shield Bash [x10], -18 EN, Charge Activated (-1 ACC, +5 Base)
    Shield Bash CD [0/2], Charge CD [0/3]

    ID:202242 | BD:1+4+1+1-1=6, CD: 1, HIT Using Shield Bash [x10] vs. Ugzeke dealing 24-7+5=22x10=220-140=80+112+12=204 DMG, [Stunned] Applied!

    Ugzeke takes no action, Stunned Fades and is replaced with Stun Immunity [0/3]

    Players:
    Shiina | HP: 800/800 | EN: 70/92 | DMG: 1 | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
    Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
    (H: 1) Kasumi | HP: 720/720 | EN: 26/90 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
    (H: 1) Freyd | HP: 1173/1173 | EN: 69/136 | DMG: 34 | MIT: 78 | ACC: 7 | EVA: 2 (-1, battle) | BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
    (H: 1) Celeste | HP: 620/620 | EN: 18/80 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
    (H: 2) Griswold | HP: 874/874 | EN: 62/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

    Boss:
    Ugzeke | HP: 1713/3100 | DMG: 300 | MIT: 140 | EVA: -1 | ACC: 2 [Shatter 1/2] Stun Immunity [0/3]
    Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
    In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red, and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
    Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
    Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.

  13. Slamming his hammer against his shield, it begins to sputter and spark in heat. Sparks fly after a few blows, and it lights in flames. Hammer then shield, connect one after another, and you can hear the thing reel as some of its fleshy bits begin to steam and turn nice and ripe. It smelled like a diner, and the special? Crab meat. It starts to scamper away, having felt quite the honest impact and its HP plummet in nearly seconds. Sword like feet stabbing into the sand as it starts to dig, looking for some stones hidden under all that loose grains. It needed something, anything to sustain itself. Else it would die way too damn quickly, having lost half of its bar as Firm Anima tore it a new ass. "Looks like that got its attention, but it looks almost scared." Griswold checks as he drags his hammer toward his right thigh, was it normal for mobs to get frightened?

    [x3] RAW-A, -10 EN

    ID:202048 | BD:10, CD: 6, CRIT+2 Using vs. RAW-A Sand’s Claw Dealing [16+112]x3=384-125=259 DMG, [FL. THRN: 32/2] applied

    Sand's Claw begins <<Gobble Up>>, Sustains 32 via FL. Thorns

    Players:
    Shiina | HP: 800/800 | EN: 82/92 | DMG: 1 | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
    (H: 1) Freyd | HP: 1173/1173 | EN: 93/136 | DMG: 34 | MIT: 78 | ACC: 7 | EVA: 2 | BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
    (H: 1) Kasumi | HP: 720/720 | EN: 38/90 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
    (H: 1) Celeste | HP: 620/620 | EN: 41/80 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
    Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
    (H: 3) Griswold | HP: 874/874 | EN: 76/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

    Boss:
    Sand’s Claw | HP: 1862/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 [FL. THRN: 32/1]
    Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
    Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
    Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second-highest hate. Perform one attack roll for each attack.
    Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack, and any further activations will refresh its duration.
    King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
    Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stack, and any further activations will refresh its duration.
    Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
    Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
    Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

  14. A heavy looking barrel in his arms, a door swings open with the flat of a large foot. The guild hall, as ripe as ever this early in the morning. As he moves toward the back and up the stairs, a delivery of arms as was customary, ready to be divvied out to the rest of Aincrad as a whole. He kneels low and locks it to the floor, before sliding the thing out of the main stay with his leg. "Another one down." Griswold barks, moving a hand to his brow and wiping the bit of sweat lingering there. Sounds of footsteps ring out below, as expected. He was the first, but surely wouldn't be the last. The smith had made his deposit, and as such began to leave. Having not seen a ton of action as of late, he'd retire back to his store and see what else was on the dossier to be forged.

    Spoiler

    Griswold, Fist of Anvil
    Level: 31
    Paragon Level: 23
    HP: 760/760
    EN: 88/88

    Stats:
    Damage: 21
    Mitigation: 147
    Accuracy: 2
    AA
    FL. THRN: 16
    TAUNT
    THRNS: 72

    Equipped Gear:
    Weapon: Fist of Gaia - Incline [T4/Demonic/Warhammer] Taunt, Accuracy 2, AA
    Armor: Forgemaster's Rattlecage - Juggernaut [T4/Perfect/Heavy Armor] (Mitigation 3 [+72 Mitigation])
    Misc: Titanic Wall - Foundation [T4/Demonic/Shield] Thorns 2 (72), Flame Thorns 2

    Skills:
    Hammer R5
    Heavy Armor R5
    Howl
    Charge

    Active Mods:
    Steadfast
    Shield Bash
    Impetus
    Elusive
    Rally

    Addons:
    Iron Skin
    Rampart
    Stamina

    Active Extra Skills:
    Leadership R2
    Block R5

    Battle Ready Inventory:
    Teleport Crystal x1

    Housing Buffs:
    Well Rested: -1 energy cost for the first three expenditures of each combat
    Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
    Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day
    Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
    Item Stash: +1 Battle Ready Inventory Slot
    Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed.
    Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
    Advanced Training: +10% Exp to a thread. Limit one use per month [1/1]
    Multipurpose: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
    Decor []: This buff affects the player and their choice of up to two party members.

    Guild Hall Buffs:
    Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
    Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

     

  15. The sudden shift forward catches him off guard. It was clearly still a beach, but the sky was a different tone. Floor 24, in the blink of an eye. "What the hell." Griswold remarks, as his eyes fixate on the woman, before transitioning to the rest of his party. Turbulence, and as he corrects, a massive crustacean worms its way to shore. "What the hell." he immediately repeats himself, raising his shield in defense. They were a show to this woman, and Griswold couldn't help but a feeling of déjà vu. Where had he seen her before, it was right on the tip of his thoughts. "Wait, form up." The smith barks out as he smashes that wall of steel with his hammer, making it rattle. He was trying to pull his aggro before the thing started swinging? Pinching? It starts to foam at the mouth, as massive pincers unfurl and start clicking.

    Takes no Action

    Players:
    Shiina | HP: 800/800 | EN: 87/92 | DMG: 1 | MIT: 164 | FL. AURA: 12 | FR. AURA: 12 | HLY BLS: 32 | MENDING: 2 | REC: 6 | THRNS: 54
    Freyd | HP: 1173/1173 | EN: 118/136 | DMG: 31 | MIT: 66 | ACC: 7 | EVA: 2 (-1, battle) | BH: 64 | LD: 8 | PROSP 3 | FLN: 12 | HLY: 12 | TXV 24/3 | TROLL BLD | PARA IMMUNE | REC: 6 | DOTE: 3/3
    Kasumi | HP: 720/720 | EN: 58/90 | DMG: 26 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 30
    Celeste | HP: 620/620 | EN: 53/80 | DMG: 26 | MIT: 51 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 42 | HLY: 12 | PHASE
    Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
    Griswold | HP: 874/874 | EN: 82/88 | DMG: 21 | MIT: 174 | ACC: 4 | AA | FL. THRN: 12 | TAUNT | THRNS: 84

  16. As that towering behemoth falls to one knee, Griswold starts to rush at the cretin. Aiming for the bit exposed by Kasumi not but seconds before, he'd attempt to draw its ire through force and save the sure thing for a rainy day. Slamming the shield into it, you see it spark and engulf in flames. It spreads and begins to tear down up the massive appendage. Immediately, the flesh turns black, having been scorched by that flame and the fact it was made of wood. A struggle of jerking joints but pressure against them sees them start to move and lumber and get up. "It isn't done, prepare for a counter." Griswold barks toward the rest of the party, as it begins to lift heavy arms overhead with the intention of crushing the entire party flat with one massive blow. He was too focused on protection, the memory of a tiny metal toy ripe in his noggin, to perceive the mess of slung conversation going on at his flank.

    Raw-A [x3], -10 EN

    ID:201977 | BD:8+4+1=13, CD: 4, HIT Using RAW-A vs. The Ancient Dealing [84+12]x3=288-110=178 DMG

    The Ancient takes no action, Paralyze Fades, Sustains 30 via STK

    Players:
    Shiina | HP: 800/800 | EN: 82/92 | DMG: 1(-3) | MIT: 164 | FL. AURA: 12 | FR. AURA: 12 | HLY BLS: 32 | MENDING: 2 | REC: 6 | THRNS: 54
    Freyd | HP: 1173/1173 | EN: 126/136 | DMG: 31(+3) | MIT: 66 | ACC: 7 | EVA: 2 | BH: 64 | LD: 8 | PROSP 3 | FLN: 12 | HLY: 12 | TXV 24/3 | TROLL BLD | PARA IMMUNE | REC: 6 | DOTE: 3/3
    (H:2) Kasumi | HP: 720/720 | EN: 80/90 | DMG: 26(+3) | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 30
    (H:1) Celeste | HP: 620/620 | EN: 67/80 | DMG: 26(+3) | MIT: 51 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 42 | HLY: 12 | PHASE
    Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1(+2)
    (H:2) Griswold | HP: 874/874 | EN: 78/88 | DMG: 21(+3) | MIT: 174 | ACC: 4 | AA | FL. THRN: 12 | TAUNT | THRNS: 84

    Monster:
    <<The Ancient>> | HP: 1140/1980 | MIT: 110 | DMG: 225 | ACC: 2 | EVA: 2 [Shatter:1/2][STK 30/1]
    Seal | On an MD 9-10, the boss will stun the Player with the highest hate, hitting them for 50 additional unmitigatable DMG.
    Disruption | Using Purify on <<The Ancient>> will remove any stacks of <<Self Sustained>>.
    Self Sustained | On an LD 15+, <<The Ancient>> will not attack and instead will increase his DMG by 25, as well as heal 200 HP. The DMG buff stacks up to three times.
    The Elder | On a CD 10+, <<The Ancient>> will cleanse all status conditions it’s afflicted with, as well as become immune to all incoming ones for two turns. Once the buff is over, it can only occur again after three turns have passed.

  17. This begins on floor 19

    Solid footprints sticky in sloshy pits, a heavy frame doing its best not to sink in. Cupping a hand to an exposed head, as rain beats down his shoulders. "You think it's over here?" Griswold recoils, speaking back toward the rest of the group. They all were more than ready to take this one, and each of them in their own rights needed to clear their thoughts. Each of them searching without knowledge of the others doing the same. An excuse that was easy to conceal, as this wasn't out of the norm for their guild. But each had their own reasons for the sudden drive to move out and move ahead. A lumbering behemoth on the horizon, one that made ample motions. That massive carcass was easily discernable over the main birth of the rest of the structures. "I think that's it." Griswold barks with a point, the sounds of footsteps on his flank. The rest of this raid group made seekers.

    Brought:
    Freyd: Damage +3 (5): 198852-2
    Kasumi: Damage +3 (5): 198857
    Celeste: Damage +3 (5): 198857-1
    Kasumi: Evasion +2 (2): 181551, 182499 [FEAST]
    Celeste: Protein +2 (2): 190611-1, 190611-2 [FEAST]

    Feasted:
    Mitigation +3 (2)(T4): 190996-2, 191006 -> Mitigation +3 Feast [0/4]

    Consumed:
    Damage +3 (5): 198852-1
    Accuracy Feast [Freyd]: [2/6]
    Mitigation +3 Feast [Griswold]: [1/4] [Filled]
    Overhealth +3: 198850
    Immolation (T4)
    Mega Slime Farm: +10% Final Experience

    T4:
    Griswold | HP: 874/874 | EN: 88/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

    T3:
    Griswold | HP: 874/874 | EN: 88/88 | DMG: 21 | MIT: 174 | ACC: 4 | AA | FL. THRN: 12 | TAUNT | THRNS: 84

    Spoiler

    Griswold, Fist of Anvil
    Level: 31
    Paragon Level: 21
    HP: 874./874.
    EN: 88/88

    Stats:
    Damage: 24
    Mitigation: 207
    Accuracy: 4
    AA
    FL. THRN: 16
    TAUNT
    THRNS: 72

    Equipped Gear:
    Weapon: Fist of Gaia - Incline [T4/Demonic/Warhammer] Taunt, Accuracy 2, AA
    Armor: Forgemaster's Rattlecage - Juggernaut [T4/Perfect/Heavy Armor] (Mitigation 3 [+72 Mitigation])
    Misc: Titanic Wall - Foundation [T4/Demonic/Shield] Thorns 2 (72), Flame Thorns 2

    Custom Skill:


    Skills:
    Hammer R5
    Heavy Armor R5
    Howl
    Charge

    Active Mods:
    Steadfast
    Shield Bash
    Impetus
    Elusive
    Rally

    Inactive Mods:

    Addons:
    Iron Skin
    Rampart
    Stamina

    Active Extra Skills:
    Leadership R2
    Block R5

    Inactive Extra Skills:

    Battle Ready Inventory:
    Teleport Crystal x1

    Housing Buffs:
    Well Rested: -1 energy cost for the first three expenditures of each combat
    Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
    Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day
    Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
    Item Stash: +1 Battle Ready Inventory Slot
    Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed.
    Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
    Advanced Training: +10% Exp to a thread. Limit one use per month [1/1]
    Multipurpose: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
    Decor []: This buff affects the player and their choice of up to two party members.

    Guild Hall Buffs:
    Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
    Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

     

  18. Lurching forward and coughing, his body still burned and there was a bit of metal shavings stuck to his skin. They could have been left over from his forging. To his face, cradling his head in his hands as he leaned forward on that stool. "Why..." He chokes out, the dream being piloted and lucid. The truth of the matter was, Himiko had taken everything from him. He blamed himself, and was so desperately clinging to the idea that he could make it back in time. How Anna was fairing without him, it haunted every waking moment. Shiina had reminded him this, Setsuna had reminded him as well. Both could be her duplicates, either by face or by feeling. "What would Anna tell me if she could?" A rolling bead of water playing sweat, a throat that ached like razors.

    Noticing around his wrists, red markings and the dream became more real. "She would tell me, to keep moving forward. To not worry so much." Griswold reached below the counter, drying his eyes with his forearm and plastering glimmering slivers of metal across his cheek. Puffy and red, as he clutches on to a small metal turtle. Rocking a bit, the stool thanks him properly with a squeak. Returning it to the top of that platform, breathing a heavy sigh as he worked to stabilize an over bubbling sadness of a parent. "Father? To Elda, To Freyja. Anna? I'll seek your voice, I want to learn."

  19. The room catches fire, as his whole life goes up in smoke. A dream quickly shifts to nightmare. Daughters gone, and with them a home. Holding but a single child of three, as that entire world came crashing down. And yet you can see her age, grow in an instant. Before her skin starts to flake, smolder at the seams, and she becomes ash alongside it. Rushing with feet that don't move fast enough. Tired, old. In the wake, nothing more than a blaze at his back and nothing. Strength only lasted so long, virtue only so strong. Latched around his wrists, irons, that pull hard against them and drag him to his knees. His skin burns, his blood boils. Consumed by his work, consumed by his failure. All that is left is a sea of stone made hot.

    "Anna. Freyja. Elda." the words roll off his tongue as he is submerged in that molten metal, that inferno that had robbed him of all. A tired old man that could do nothing as it screamed with a hiss. Stiff, locked in place in a prison of his own design. All encompassing and blinded by it, cannot see, cannot hear but simply be. His jerking against his confinement stops, and even beneath this orange he manages to twist his head. True hell, and yet he could hear but one thing through it. "I can hear you, but I can't" His shoulders bulge against his constraints as the words are pacified, finding both solid to break.

  20. Change waits for no man nor woman

    Blow after blow on an anvil. Each spark parading off in violet flashes of light, each stroke casting a glare against the smiths face in but a brief, instantaneous light. Kindling behind him a forge, living and yet tired. A long day, and with it a sea of weapons forged with high expectation. It was pleasant to be useful, it was helpful to be distracted. The hammer rattles as it's cast on the iron, reaching for a white rag riding his right shoulder. Dabbing his brow, removing sweat that, despite his resistance, heat was getting to him.

    Parking his backside on a small stool, leaning against a stone wall that offered him little respite from the blaze that burned outside. Eyes grow heavy, the flames of Mt. Stygian worked tirelessly to spatter out the moon, a long day at the anvil beckoned for exhaustion. Head bobs, and starts to become so weighted that it falls. An outcry, a whine, immediately catches him as he returns home from the steel mill. Himiko was exhausted, but so was he. Offering a pair of infants into his arms, and despite how much his body ached, he could not say no. Massive hands dwarfed these small blonde babies, one in each. Tired feet climb stairs that creek, bowing under his weight. Griswold uses his toe, pushing gently on the bottom of a frame, and it squeaks open.

    A room full of metallic toys, built by hand for his girls.

    Griswold | HP: 760/760 | EN: 88/88 | DMG: 21 | MIT: 147 | ACC: 2 | LD: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 72

    Spoiler

    Griswold, Fist of Anvil
    Level: 31
    Paragon Level: 21
    HP: 760/760
    EN: 88/88

    Stats:
    Damage: 21
    Mitigation: 147
    Accuracy: 2
    Loot Dice: 4
    AA
    FL. THRN: 16
    TAUNT
    THRNS: 72

    Equipped Gear:
    Weapon: Fist of Gaia - Incline [T4/Demonic/Warhammer] Taunt, Accuracy 2, AA
    Armor: Forgemaster's Rattlecage - Juggernaut [T4/Perfect/Heavy Armor] (Mitigation 3 [+72 Mitigation])
    Misc: Titanic Wall - Foundation [T4/Demonic/Shield] Thorns 2 (72), Flame Thorns 2

    Skills:
    Hammer R5
    Heavy Armor R5
    Howl
    Charge

    Active Mods:
    Steadfast
    Shield Bash
    Impetus
    Elusive
    Rally

    Addons:
    Iron Skin
    Rampart
    Stamina

    Active Extra Skills:
    Leadership R2
    Block R5

    Battle Ready Inventory:
    Teleport Crystal x1

    Housing Buffs:
    Well Rested: -1 energy cost for the first three expenditures of each combat
    Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
    Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day
    Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
    Item Stash: +1 Battle Ready Inventory Slot
    Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed.
    Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
    Advanced Training: +10% Exp to a thread. Limit one use per month [0/1]
    Multipurpose: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
    Decor []: This buff affects the player and their choice of up to two party members.

    Guild Hall Buffs:
    Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
    Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

     

  21. 11/8/21 Demonic Fusion

    Spoiler

    Sorrow's Song +4 (T4 Perfect Demonic Light Armor - Vampiric [Def], MIT 1, Light Momentum)
    Acquisition ID [200140d] | Roll ID: 201323, 201324, 201325 | Reroll ID: 201326, 201327, 201328, 201329
    A light wool cape the lightens its wearer’s strides and is also somehow durable enough to resist the most intensive heat.

    Fuse with (1 Demonic Shard [Adding Miti 1] + 1 Gleaming Scale):

    Queen's Gambit +4 (T4 Perfect Light Armor - Vampiric [Def], REC 1, Light Momentum)
    Acquisition ID [198468a] | Roll ID: 201351, 201352, 201353 | Reroll ID: 201354, 201355, 201356, 201357
    A white-leather breastplate decorated with black and red stitching in the shape of climbing Roses. Occasionally lights up with an ethereal red light, and drains away the life-force of the wearer’s foes, and restores their strength so that they can fight for longer.

    Creates:

    Queen's Gambit +4 (T4 Demonic Light Armor - Vampiric [Def] 2, MIT 2)
    Acquisition ID [198468a] | Crafted Item
    A white-leather breastplate decorated with black and red stitching in the shape of climbing Roses. Occasionally lights up with an ethereal red light, and drains away the life-force of the wearer’s foes, and restores their strength so that they can fight for longer.

     

  22. PH for PLOT

    Sorrow's Song +4 (T4 Perfect Demonic Light Armor - Vampiric [Def], MIT 1, Light Momentum)
    Acquisition ID [200140d] | Roll ID: 201323, 201324, 201325 | Reroll ID: 201326, 201327, 201328, 201329
    A light wool cape the lightens its wearer’s strides and is also somehow durable enough to resist the most intensive heat.

    Fuse with (1 Demonic Shard [Adding Miti 1] + 1 Gleaming Scale):

    Queen's Gambit +4 (T4 Perfect Light Armor - Vampiric [Def], REC 1, Light Momentum)
    Acquisition ID [198468a] | Roll ID: 201351, 201352, 201353 | Reroll ID: 201354, 201355, 201356, 201357
    A white-leather breastplate decorated with black and red stitching in the shape of climbing Roses. Occasionally lights up with an ethereal red light, and drains away the life-force of the wearer’s foes, and restores their strength so that they can fight for longer.

    Creates:

    Queen's Gambit +4 (T4 Demonic Light Armor - Vampiric [Def] 2, MIT 2)
    Acquisition ID [198468a] | Crafted Item
    A white-leather breastplate decorated with black and red stitching in the shape of climbing Roses. Occasionally lights up with an ethereal red light, and drains away the life-force of the wearer’s foes, and restores their strength so that they can fight for longer.

  23. 11/8/21

    Materials Sent: 11/7/21

    Fusion: Nadja's Allure

    Spoiler

    Item 1: Naudia's Allure
    Type: Heavy Armor
    Tier: 3
    Quality: Demonic
    Enhancements: Holy Blessing I / Taunt / Vampiric (Defensive) I / Mitigation I
    Description: A shining, jet black chest plate with spines atop the shoulders shaped like sharpened bat wings. On the left breast, there is an embossed symbol of a shield.

    + (Gleaming Scale x 1)

    Item 2: Nandor's Strength
    Type: Heavy Armor
    Tier: 3
    Quality: Perfect
    Enhancements: Recovery II / Vampiric (Defensive) I
    Description: A gleaming, jet black cuirass with jagged edges at each of the interlocking joints. On the left breast, there is an embossed emblem of a shield

    =

    Final Item: Nadja's Allure
    Type: Heavy Armor
    Tier: 3
    Quality: Perfect
    Enhancements: Holy Blessing I / Vampiric (Defensive) II
    Description: A shining, jet black chest plate with spines atop the shoulders shaped like sharpened bat wings. On the left breast, there is an embossed symbol of a shield.

    + (Gleaming Scale x 1, Demonic Shard x1, Tier Up Ticket: Nadja's Allure)

    Item 2: Blessed Greaves
    Type: Heavy Armor
    Tier: 4
    Quality: Demonic
    Enhancements: Holy Blessing II / Mitigation II

    =

    Final Item: Nadja's Allure
    Type: Heavy Armor
    Tier: 4
    Quality: Demonic
    Enhancements: Holy Blessing II / Vampiric (Defensive) II
    Description: A shining, jet black chest plate with spines atop the shoulders shaped like sharpened bat wings. On the left breast, there is an embossed symbol of a shield.

    Note:
    Spelling corrected in name. The people who said it in the source material had thick, vampire-y accents. I had no idea it was spelled like that, but I don't want to do Nadja dirty like that.

    Fusion: Vampire's Kiss

    Spoiler

    Item 1: Vampire's Kiss
    Type: Curved Sword
    Tier: 4
    Quality: Demonic
    Enhancements: Accuracy II / Taunt / Vampiric (Offensive) I
    Description: A curved sword with a dark, blackened wood, leather-wrapped handle and a mirror polish jet black curved blade detailed like a bat's wing.

    Item 2: Trial by Fire
    Type: Curved Sword
    Tier: 4
    Quality: Perfect
    Enhancements: Accuracy I / Burn I / Absolute Accuracy
    Description: A curved sword with a dark, blackened wood, leather-wrapped handle and a mirror polish deep crimson blade with etched flames on its faces.

    [Consumed: Demonic Shard x 1, Gleaming Scale x 1]

    Final Item: Vampire's Kiss
    Type: Curved Sword
    Tier: 4
    Quality: Demonic
    Enhancements: Accuracy II / Absolute Accuracy / Vampiric (Offensive) I
    Description: A curved sword with a dark, blackened wood, leather-wrapped handle and a mirror polish jet black curved blade detailed like a bat's wing.

    Total Cost:
    Gleaming Scale: 3
    Demonic Shard: 2
    Tier Up Ticket: 1 (Shield)
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Spoiler
    Name: Grand Blade IV
    Profession: Blacksmith
    Rank: 10
    Roll ID: 201433
    Roll Result: 12+1/LD: 1
    Item Type: Straight Sword
    Tier: 4
    Quality: Perfect
    Enhancements: Keen / Accuracy / Accuracy
    Post Link: Here
    Description:
    The fourth iteration of the Grand Blade. This sword still bears the exact same resemblance to all the past iterations. However, the balance point of the blade has been shifted for more control. Due to the forging process, the deep blue color of the sword now possesses varying shades which seem to move with the light.

     

    Spoiler
    Name: Crimson Citrine Spiderlily
    Profession: Blacksmith
    Rank: 10
    Roll ID: 201436
    Roll Result: 12+1/LD: 11
    Item Type: Straight Sword
    Tier: 4
    Quality: Perfect
    Enhancements: Bleed / Bleed / Paralyze
    Post Link: Here
    Description:
    A variant of the Grand Blade's base design which is inspired from Calrex's background. While the guard, grip, and handle are the same color as the original, the blade has been forged and treated with differing materials go give a flowing, intermingling flow of varying shades of red and yellow, almost like a field of spiderlilies. This carries a double meaning: Both of what the colored flowers symbolize, as well as two of his closest companions: Teayre and Oikawa. 

     

  24. Fusion: Nadja's Allure

    Spoiler

    Item 1: Naudia's Allure
    Type: Heavy Armor
    Tier: 3
    Quality: Demonic
    Enhancements: Holy Blessing I / Taunt / Vampiric (Defensive) I / Mitigation I
    Description: A shining, jet black chest plate with spines atop the shoulders shaped like sharpened bat wings. On the left breast, there is an embossed symbol of a shield.

    + (Gleaming Scale x 1)

    Item 2: Nandor's Strength
    Type: Heavy Armor
    Tier: 3
    Quality: Perfect
    Enhancements: Recovery II / Vampiric (Defensive) I
    Description: A gleaming, jet black cuirass with jagged edges at each of the interlocking joints. On the left breast, there is an embossed emblem of a shield

    =

    Final Item: Nadja's Allure
    Type: Heavy Armor
    Tier: 3
    Quality: Perfect
    Enhancements: Holy Blessing I / Vampiric (Defensive) II
    Description: A shining, jet black chest plate with spines atop the shoulders shaped like sharpened bat wings. On the left breast, there is an embossed symbol of a shield.

    + (Gleaming Scale x 1, Demonic Shard x1, Tier Up Ticket: Nadja's Allure)

    Item 2: Blessed Greaves
    Type: Heavy Armor
    Tier: 4
    Quality: Demonic
    Enhancements: Holy Blessing II / Mitigation II

    =

    Final Item: Nadja's Allure
    Type: Heavy Armor
    Tier: 4
    Quality: Demonic
    Enhancements: Holy Blessing II / Vampiric (Defensive) II
    Description: A shining, jet black chest plate with spines atop the shoulders shaped like sharpened bat wings. On the left breast, there is an embossed symbol of a shield.

    Note:
    Spelling corrected in name. The people who said it in the source material had thick, vampire-y accents. I had no idea it was spelled like that, but I don't want to do Nadja dirty like that.

    Fusion: Vampire's Kiss

    Spoiler

    Item 1: Vampire's Kiss
    Type: Curved Sword
    Tier: 4
    Quality: Demonic
    Enhancements: Accuracy II / Taunt / Vampiric (Offensive) I
    Description: A curved sword with a dark, blackened wood, leather-wrapped handle and a mirror polish jet black curved blade detailed like a bat's wing.

    Item 2: Trial by Fire
    Type: Curved Sword
    Tier: 4
    Quality: Perfect
    Enhancements: Accuracy I / Burn I / Absolute Accuracy
    Description: A curved sword with a dark, blackened wood, leather-wrapped handle and a mirror polish deep crimson blade with etched flames on its faces.

    [Consumed: Demonic Shard x 1, Gleaming Scale x 1]

    Final Item: Vampire's Kiss
    Type: Curved Sword
    Tier: 4
    Quality: Demonic
    Enhancements: Accuracy II / Absolute Accuracy / Vampiric (Offensive) I
    Description: A curved sword with a dark, blackened wood, leather-wrapped handle and a mirror polish jet black curved blade detailed like a bat's wing.

    Total Cost:
    Gleaming Scale: 3
    Demonic Shard: 2
    Tier Up Ticket: 1 (Shield)
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------

    11/8/21

    Roll: ID# CD: LD: Quality Count Experience Ambition Mod
    1 201433 CD: 12 +1 LD: 1 Perfect - 13 (+5 Ambition)
    2 201434 CD: 1 +1 LD: 8 Critical Failure - 6 (+5 Ambition)
    3 201435 CD: 7 +1 LD: 7 Rare - 10 (+5 Ambition)
    4 201436 CD: 12 +1 LD: 11 Perfect - 13 (+5 Ambition)
    5 201437 CD: 7 +1 LD: 4 Rare - 10 (+5 Ambition)
    6 201438 CD: 7 +1 LD: 18 Rare - 10 (+5 Ambition)
    7 201439 CD: 12 +1 LD: 20 Perfect - 13 (+5 Ambition)
    8 201440 CD: 5 +1 LD: 2 Uncommon - 8 (+5 Ambition)
    9 201441 CD: 10 +1 LD: 15 Perfect - 13 (+5 Ambition)
    10 201442 CD: 11 +1 LD: 5 Perfect - 13 (+5 Ambition)
    11 201443 CD: 8 +1 LD: 16 Rare - 10 (+5 Ambition)
    12 201444 CD: 3 +1 LD: 18 Uncommon - 8 (+5 Ambition)
    13 201445 CD: 5 +1 LD: 19 Uncommon - 8 (+5 Ambition)
    14 201446 CD: 11 +1 LD: 8 Perfect - 13 (+5 Ambition)
    15   CD:   +1 LD:   Critical Failure -   (+5 Ambition)
    16   CD:   +1 LD:   Critical Failure -   (+5 Ambition)
    17   CD:   +1 LD:   Critical Failure -   (+5 Ambition)
    18   CD:   +1 LD:   Critical Failure -   (+5 Ambition)
                    Exp Total: 148  

    201433, T4/Perfect/Straight Sword

    Name: Grand Blade IV
    Profession: Blacksmith
    Rank: 10
    Roll ID: 201433
    Roll Result: 12+1/LD: 1
    Item Type: Straight Sword
    Tier: 4
    Quality: Perfect
    Enhancements: Keen / Accuracy / Accuracy
    Post Link: Here
    Description:
    The fourth iteration of the Grand Blade. This sword still bears the exact same resemblance to all the past iterations. However, the balance point of the blade has been shifted for more control. Due to the forging process, the deep blue color of the sword now possesses varying shades which seem to move with the light.

    201436, T4/Perfect/Straight Sword

    Name: Crimson Citrine Spiderlily
    Profession: Blacksmith
    Rank: 10
    Roll ID: 201436
    Roll Result: 12+1/LD: 11
    Item Type: Straight Sword
    Tier: 4
    Quality: Perfect
    Enhancements: Bleed / Bleed / Paralyze
    Post Link: Here
    Description:
    A variant of the Grand Blade's base design which is inspired from Calrex's background. While the guard, grip, and handle are the same color as the original, the blade has been forged and treated with differing materials go give a flowing, intermingling flow of varying shades of red and yellow, almost like a field of spiderlilies. This carries a double meaning: Both of what the colored flowers symbolize, as well as two of his closest companions: Teayre and Oikawa. 

    201439, T4/Perfect/Straight Sword
    201441, T4/Perfect/Katana
    201442, T4/Perfect/Polearm
    201446, T4/Perfect/Saber

    201435, T4/Rare/Straight Sword Intended to Salvage
    201437, T4/Rare/Straight Sword Intended to Salvage
    201438, T4/Rare/Straight Sword Intended to Salvage
    201440, T4/Uncommon/Katana Intended to Salvage
    201443, T4/Rare/Saber Intended to Salvage
    201444, T4/Uncommon/Saber Intended to Salvage
    201445, T4/Uncommon/Saber Intended to Salvage

  25. 11/4/21 (FUSION GO)

    Spoiler
    Name: Titan's Spine +4
    Profession: Merchant
    Rank: 5
    Roll ID: 198748b
    Roll Result: See Above
    Item Type: Shield
    Tier: 4
    Quality: Perfect
    Enhancements: Flame Thorns 1, Mitigation 2
    Post Link: Here
    Description:
    A rather scrumptious looking plate armor. It doesn't look like it fits to a chest at all, almost as if it was intended to be a shield instead.

    + (Gleaming Scale 1, Demonic Shard 1)

    Name: Stalwart Defender
    Profession: Blacksmith
    Rank: 10
    Roll ID: 157803
    Roll Result: 10+1
    Item Type: Shield
    Tier: 4
    Quality: Perfect
    Enhancements: Thorns 2, Recovery 1
    Post Link: Here
    Description:
    This shield is large round and white with a Silver light blue trim. In the middle of this white there is a small bear outline with the infinite symbol signaling forever. Both combined mean forever protected. Anything that would see you harm will in the end die itself.

    =

    Name: Stalwart Defender
    Profession: Blacksmith
    Rank: 10
    Roll ID: 157803
    Roll Result: 10+1
    Item Type: Shield
    Tier: 4
    Quality: Demonic
    Enhancements: Thorns 2, Recovery 1, Flame Thorns 1
    Post Link: Here
    Description:
    This shield is large round and white with a Silver light blue trim. In the middle of this white there is a small bear outline with the infinite symbol signaling forever. Both combined mean forever protected. Anything that would see you harm will in the end die itself.

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------

    Spoiler

    Item Name:  Jack's burned Lament
    Item Tier: 4
    Item Type: Rapier
    Item Enhancements: Blight/Burn/Cursed
    Description: A pitch black rapier detailed with golden scales near its hilt. The pommel of the weapon is decorated with red and purple gemstones that glow when their enhancements proc

    + (1 Gleaming Scale, 1 Demonic Shard)

    Item Name: Sliver of Silver
    Item Tier: 4
    Item Type: Rapier
    Enhancements: Bleed, Para, Frostbite
    Description:  A needle-like cerulean crystal blade mounted on a white steel hilt with guard, adorned with a brilliant sapphire in the pommel.

    Acquisition ID [195932c] | Roll ID: 200672, 200673, 200674; Reroll IDs: 200675, 200676, 200677, 200678

    Item Name:  Jack's burned Lament
    Item Tier: 4
    Item Type: Rapier
    Item Enhancements: Blight/Burn/Frostbite/Cursed
    Description: A pitch black rapier detailed with golden scales near its hilt. The pommel of the weapon is decorated with red and purple gemstones that glow when their enhancements proc

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------

    Spoiler
    Name: Outcry of the Fallen +4
    Profession: Merchant
    Rank: 5
    Roll ID: See Above
    Roll Result: See Above
    Item Type: Heavy Armor
    Tier: 4
    Quality: Perfect
    Enhancements: Frost Aura 1, Thorns 2
    Post Link: Here
    Description:
    A rather scrumptious looking plate armor. It doesn't look like it fits to a chest at all, almost as if it was intended to be a shield instead.

    + (1 Gleaming Scale)

    Name: Valkyries Wings +4
    Profession: Merchant
    Rank: 5
    Roll ID: See Above
    Roll Result: See Above
    Item Type: Heavy Armor
    Tier: 4
    Quality: Perfect
    Enhancements: Flame Aura 1, Mitigation 1, Thorns 1
    Post Link: Here
    Description:
    A rather scrumptious looking plate armor. It doesn't look like it fits to a chest at all, almost as if it was intended to be a shield instead.

    =

    Name: Valkyries Wings +4
    Profession: Merchant
    Rank: 5
    Roll ID: See Above
    Roll Result: See Above
    Item Type: Heavy Armor
    Tier: 4
    Quality: Perfect
    Enhancements: Flame Aura 1, Frost Aura 1, Thorns 1
    Post Link: Here
    Description:
    A rather scrumptious looking plate armor. It doesn't look like it fits to a chest at all, almost as if it was intended to be a shield instead.

    + (1 Gleaming Scale, 1 Demonic Shard)

    Name: Sonate's Embrace +4
    Profession: Merchant
    Rank: 5
    Roll ID: See Above
    Roll Result: See Above
    Item Type: Heavy Armor
    Tier: 4
    Quality: Perfect
    Enhancements: Flame Aura 1, Thorns 2
    Post Link: Here
    Description:
    A rather scrumptious looking plate armor. It doesn't look like it fits to a chest at all, almost as if it was intended to be a shield instead.

    =

    Name: Valkyries Wings +4
    Profession: Merchant
    Rank: 5
    Roll ID: See Above
    Roll Result: See Above
    Item Type: Heavy Armor
    Tier: 4
    Quality: Demonic
    Enhancements: Flame Aura 2, Frost Aura 1, Thorns 1
    Post Link: Here
    Description:
    A rather scrumptious looking plate armor. It doesn't look like it fits to a chest at all, almost as if it was intended to be a shield instead.

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------

    Spoiler
    Name: Decree of the Bold +1
    Profession: Merchant
    Rank: 5
    Roll ID: See Above
    Roll Result: See Above
    Item Type: Heavy Armor
    Tier: 4
    Quality: Perfect
    Enhancements: Frost Aura 1, Thorns 1, Recovery 1
    Post Link: Here
    Description:
    A rather scrumptious looking plate armor. It doesn't look like it fits to a chest at all, almost as if it was intended to be a shield instead.

    + (1 Gleaming Scale, 1 Demonic Shard)

    Name: Aegis of Ancients - Valkyrie
    Profession: Merchant
    Rank: 5
    Roll ID: 178900d
    Roll Result: See Above
    Item Type: Heavy Armor
    Tier: 4
    Quality: Perfect
    Enhancements: Life Mending 1, Recovery 1, Thorns 1
    Post Link: Here
    Description:
    A rather elegant looking armor designed for a slender frame, in a polished silver with some indigo accents. Looks clearly designed to take a hit and make your opponents pay for any transgression. The rather thin coverage where arms and thighs are exposed allow a bit of breathability with that protection.

    =

    Name: Aegis of Ancients - Valkyrie
    Profession: Merchant
    Rank: 5
    Roll ID: 178900d
    Roll Result: See Above
    Item Type: Heavy Armor
    Tier: 3
    Quality: Demonic
    Enhancements: Frost Aura 1, Recovery 2, Thorns 1
    Post Link: Here
    Description:
    A rather elegant looking armor designed for a slender frame, in a polished silver with some indigo accents. Looks clearly designed to take a hit and make your opponents pay for any transgression. The rather thin coverage where arms and thighs are exposed allow a bit of breathability with that protection.

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------

    Spoiler
    Name: Eye of the Gale - Brionac
    Profession: Merchant
    Rank: 5
    Roll ID: 179181b
    Roll Result: See Above
    Item Type: Two Handed Assault Spear
    Tier: 4
    Quality: Perfect
    Enhancements: Fallen 1, Bleed 2 (8-10)
    Post Link: Here
    Description:
    A long weapon, it looks like some alterations had been made to the tip of this imposing looking polearm. The edge is a bright silver, as if made of platinum. The handle is a staggered array of gold and black. Modeled after the sword of the gods, its hard to believe that this is the same weapon but it does match Lugh's right in the destruction of the Partholons

    + (1 Gleaming Scale, 1 Demonic Shard)

    Name: Shard of Brionac - Caliburn
    Profession: Merchant
    Rank: 5
    Roll ID: 169112b
    Roll Result: See Above
    Item Type: Two Handed Assualt Spear
    Tier: 4
    Quality: Perfect
    Enhancements: Fallen 1, Bleed 1 (9-10), Accuracy 1
    Post Link: Here
    Description:
    A single broken chip of a weapon affixed precariously upon a rod, it is clear that this fragment is part of something greater. Only time will tell if there would be a smith capable of restoring it where it belongs.

    =

    Name: Eye of the Gale - Brionac
    Profession: Merchant
    Rank: 5
    Roll ID: 179181b
    Roll Result: See Above
    Item Type: Two Handed Assault Spear
    Tier: 4
    Quality: Demonic
    Enhancements: Fallen 2, Bleed 2 (8-10)
    Post Link: Here
    Description:
    A long weapon, it looks like some alterations had been made to the tip of this imposing looking polearm. The edge is a bright silver, as if made of platinum. The handle is a staggered array of gold and black. Modeled after the sword of the gods, its hard to believe that this is the same weapon but it does match Lugh's right in the destruction of the Partholons

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------

    Spoiler
    Name: Analyst's Harvester - Lethargy
    Profession: Merchant
    Rank: 5
    Roll ID: 162303a
    Roll Result: See Above
    Item Type: Two Handed Battle Axe
    Tier: 4
    Quality: Perfect
    Enhancements: Envenom 1, Bleed 1, Paralyze 1
    Post Link: Here
    Description:
    A rather gruesome looking axe, with one reddish orange blade instead of two. It's shaped like a headsman's weapon, and once swung it leaves a string like wire in its wake. Rushing past your opponent drags that cable through, tearing a fine line through them laced with all sorts of venoms that begin to attack the nervous system.

    + (1 Gleaming Scale)

    Name: Twisted Sight +4
    Profession: Merchant
    Rank: 5
    Roll ID: 198155a
    Roll Result: See Above
    Item Type: War Axe
    Tier: 4
    Quality: Perfect
    Enhancements: Frostbite 1, Accuracy 1, Keen 1
    Post Link: Here
    Description:
    A simple looking Battleaxe, perhaps there is untapped potential within it?

    =

    Name: Analyst's Harvester - Lethargy
    Profession: Merchant
    Rank: 5
    Roll ID: 162303a
    Roll Result: See Above
    Item Type: Two Handed Battle Axe
    Tier: 4
    Quality: Perfect
    Enhancements: Envenom 1, Bleed 1, Frostbite 1
    Post Link: Here
    Description:
    A rather gruesome looking axe, with one reddish orange blade instead of two. It's shaped like a headsman's weapon, and once swung it leaves a string like wire in its wake. Rushing past your opponent drags that cable through, tearing a fine line through them laced with all sorts of venoms that begin to attack the nervous system.

    + (1 Gleaming Scale, 1 Demonic Shard)

    Name: Coiled Edge +4
    Profession: Merchant
    Rank: 5
    Roll ID: 199268c
    Roll Result: See Above
    Item Type: War Axe
    Tier: 4
    Quality: Perfect
    Enhancements: Static 1, Accuracy 1, Bleed 1
    Post Link: Here
    Description:
    A simple looking Battleaxe, perhaps there is untapped potential within it?

    =

    Name: Analyst's Harvester - Lethargy
    Profession: Merchant
    Rank: 5
    Roll ID: 162303a
    Roll Result: See Above
    Item Type: Two Handed Battle Axe
    Tier: 4
    Quality: Demonic
    Enhancements: Envenom 1, Bleed 1, Frostbite 1, Static 1
    Post Link: Here
    Description:
    A rather gruesome looking axe, with one reddish orange blade instead of two. It's shaped like a headsman's weapon, and once swung it leaves a string like wire in its wake. Rushing past your opponent drags that cable through, tearing a fine line through them laced with all sorts of venoms that begin to attack the nervous system.

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------

    Spoiler
    Name: Oracle's Watch - Inquiry
    Profession: Merchant
    Rank: 5
    Roll ID: 182243c
    Roll Result: See Above
    Item Type: Two Handed Battle Axe
    Tier: 4
    Quality: Perfect
    Enhancements: Absolute Accuracy, Accuracy 1, Paralyze 1
    Post Link: Here
    Description:
    A slender and dramatically reduced weight axe, in a smooth glass like black color. What it lacks in offense it makes up for maneuverability. It is for the careful fighter, that watches and waits before striking hard and fast.

    + (1 Gleaming Scale, 1 Demonic Shard [Adding Accuracy 1])

    Name: Slate Axe
    Profession: Merchant
    Rank: 5
    Roll ID: 179334b
    Roll Result: See Above
    Item Type: Two Handed Battle Axe
    Tier: 4
    Quality: Perfect
    Enhancements: Phase, Bleed 1, Paralyze 1
    Post Link: Here
    Description:
    A simplistic looking weapon of glass appearance. It looks more like a component then an actual weapon.

    =

    Name: Oracle's Watch - Inquiry
    Profession: Merchant
    Rank: 5
    Roll ID: 182243c
    Roll Result: See Above
    Item Type: Two Handed Battle Axe
    Tier: 4
    Quality: Perfect
    Enhancements: Absolute Accuracy, Accuracy 2, Phase
    Post Link: Here
    Description:
    A slender and dramatically reduced weight axe, in a smooth glass like black color. What it lacks in offense it makes up for maneuverability. It is for the careful fighter, that watches and waits before striking hard and fast.

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------

    Spoiler
    Name: Final Calamity - Remorse
    Profession: Merchant
    Rank: 5
    Roll ID: 178972a
    Roll Result: See Above
    Item Type: Two Handed Battle Axe
    Tier: 4
    Quality: Perfect
    Enhancements: Absolute Accuracy, Keen 1, Bleed 1
    Post Link: Here
    Description:
    A single red bladed scythe, long and black and slightly humming as if its breathing. Once swung it leaves a faint image of the player behind it, that strikes true should they miss. It seems to drink deep of an enemies very life force and tear it away in an instant.

    + (1 Gleaming Scale)

    Name: Edge of Reason
    Profession: Merchant
    Rank: 5
    Roll ID: [193189b]
    Roll Result: 195473, 195474, 195175 | Reroll IDs: 195476-195480
    Item Type: Perfect Weapon (Axe)
    Tier: T4
    Quality: Perfect
    Enhancements: Keen, Para, VO
    Post Link:  
    Description:
    A grim scythe of black steel the echoes with the vestiges of dark and malevolent things from a past too dim and distant in memory to recall. Its raw, primordial hunger unbalances those upon whom it preys, and draws in their strength to fuel the brutal and relentless advance of its wielder.

    =

    Name: Final Calamity - Remorse
    Profession: Merchant
    Rank: 5
    Roll ID: 178972a
    Roll Result: See Above
    Item Type: Two Handed Battle Axe
    Tier: 4
    Quality: Perfect
    Enhancements: Absolute Accuracy, Vampiric Offensive 1, Bleed 1
    Post Link: Here
    Description:
    A single red bladed scythe, long and black and slightly humming as if its breathing. Once swung it leaves a faint image of the player behind it, that strikes true should they miss. It seems to drink deep of an enemies very life force and tear it away in an instant.

    + (1 Gleaming Scale, 1 Demonic Shard)

    Name: The Banshee's Mirror
    Profession: Merchant
    Rank: 5
    Roll ID: [196168b]
    Roll Result: 200690, 200691, 200692 | Reroll IDs: 200693, 200694, 200695, 200696
    Item Type: Perfect Weapon (Axe)
    Tier: T4
    Quality: Perfect
    Enhancements: ACC 1, Para 1, Phase
    Post Link:  
    Description:
    An assortment of ethereal silver metal shard in the loose shape of a scythe that solidified when and as required for defense or added injury.

    =

    Name: Final Calamity - Remorse
    Profession: Merchant
    Rank: 5
    Roll ID: 178972a
    Roll Result: See Above
    Item Type: Two Handed Battle Axe
    Tier: 4
    Quality: Demonic
    Enhancements: Absolute Accuracy, Vampiric Offensive 1, Bleed 1, Phase
    Post Link: Here
    Description:
    A single red bladed scythe, long and black and slightly humming as if its breathing. Once swung it leaves a faint image of the player behind it, that strikes true should they miss. It seems to drink deep of an enemies very life force and tear it away in an instant.

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------

    Spoiler

    The Tenderizer +5 | T4 Perfect Weapon (Hammer) | Bleed, Para, Abs.Acc
    Acquisition ID: 195869b | Roll ID:  196968, 196969, 196970 | Rerolls: 196971, 196972, 196193, 196194, 196195
    A heavy block of iron with oddly angled faces on the exposed sized, mounted on a sturdy stick.  Good for prepping meat, for one purpose or another.

    + (1 Gleaming Scale, 1 Demonic Shard)

    Name: Fist of Gaia - Incline
    Profession: Blacksmith
    Rank: 10
    Roll ID: 170441
    Roll Result: 11+1/LD: 11
    Item Type: Warhammer
    Tier: 4
    Quality: Perfect
    Enhancements: Taunt, Accuracy 2
    Post Link: Here
    Description:
    A simplistic mallet clearly used for smithing, nearly weightless and a bit plain. Forged in Tsano with a black head, it can withstand quite the temperature. When used in combat, you can expect it to not wear for it can withstand metals, making bones no issue.

    =

    Name: Fist of Gaia - Incline
    Profession: Blacksmith
    Rank: 10
    Roll ID: 170441
    Roll Result: 11+1/LD: 11
    Item Type: Warhammer
    Tier: 1
    Quality: Demonic
    Enhancements: Taunt, Accuracy 2, Absolute Accuracy
    Post Link: Here
    Description:
    A simplistic mallet clearly used for smithing, nearly weightless and a bit plain. Forged in Tsano with a black head, it can withstand quite the temperature. When used in combat, you can expect it to not wear for it can withstand metals, making bones no issue.

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------

    Spoiler
    Name: Titanic Wall - Foundation
    Profession: Blacksmith
    Rank: 10
    Roll ID: 165399
    Roll Result: 11+1
    Item Type: Shield
    Tier: 4
    Quality: Perfect
    Enhancements: Thorns 2, Recovery 1
    Post Link: Here
    Description:
    A massive slab of steel shaped into a kite, heavy and large it was clearly designed for a rather large person. Polished and simple it seemed to be less for defense and more for offense given his weight.

    + (1 Gleaming Scale, 1 Demonic Shard)

    Name: Titan's Maw
    Profession: Merchant
    Rank: 5
    Roll ID: See Above
    Roll Result: See Above
    Item Type: Shield
    Tier: 4
    Quality: Perfect
    Enhancements: Flame Thorns 2, Thorns 1
    Post Link: Here
    Description:
    A rather massive slab of metal, hot to the touch and truly terrifying as it looks to have been made for a giant.

    =

    Name: Titanic Wall - Foundation
    Profession: Blacksmith
    Rank: 10
    Roll ID: 165399
    Roll Result: 11+1
    Item Type: Shield
    Tier: 4
    Quality: Demonic
    Enhancements: Thorns 2, Flame Thorns 2
    Post Link: Here
    Description:
    A massive slab of steel shaped into a kite, heavy and large it was clearly designed for a rather large person. Polished and simple it seemed to be less for defense and more for offense given his weight.

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------

    Spoiler
    Orgoth's Legacy | T4 Perfect [Warhammer] | PHASE | HOLY | PARA
    Loot Roll ID 187495 | https://www.sao-rpg.com/topic/20294-br-f25-paving-the-way-to-floor-26-shadow-the-malevolent/?do=findComment&comment=637805
    QUEST n/a Floor Boss Raid Reward (Floor 25)

    + (1 Gleaming Scale, 1 Demonic Shard)

    Item Name: Wash in Cardinal - Reaver
    Item ID: NONE (Most Recent Eval)(Transferred Here)(Converted Here)
    Item Tier: 4
    Item Type: Warhammer
    Item Rarity: Demonic
    Item Enhancements: HOLY 1, BRN 1, DMG 2 
    Description: A large cleaver like broadsword with a slight hook on one side: A billhook, with heft akin to that of a hammer. Instead of cutting it does a fairer job crushing and chopping the opposition to pieces, tearing them apart as the blow passes through. It is not unheard of to see a wave of red light as the target is torn asunder. A brutal weapon for a woman with a temper.

    =

    Item Name: Wash in Cardinal - Reaver
    Item ID: NONE (Most Recent Eval)(Transferred Here)(Converted Here)
    Item Tier: 4
    Item Type: Warhammer
    Item Rarity: Demonic
    Item Enhancements: Holy 2, Burn 1, Phase
    Description: A large cleaver like broadsword with a slight hook on one side: A billhook, with heft akin to that of a hammer. Instead of cutting it does a fairer job crushing and chopping the opposition to pieces, tearing them apart as the blow passes through. It is not unheard of to see a wave of red light as the target is torn asunder. A brutal weapon for a woman with a temper.

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------

    Grand Total:
    Gleaming Scales: 14
    Demonic Shards: 11

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