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Cardinal

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  1. <<Floor 03>> The 3rd Floor of Aincrad consists primarily of expansive plains and dense forests, laced together by long winding rivers. Because the third floor is so close to the bottom of the Castle, it is similar to its predecessors in that it is primarily round in shape and rivals them in size, measuring just shy of ten kilometers in diameter. Most of the floor's central areas are flat, with the occasional grassy knoll breaking up the topography. High mountains ring the outer edge of the floor, but even the most acrobatic players would find their slopes too sheer to scale.
  2. <<Floor 02>> The 2nd Floor of Aincrad is vast and mountainous. Being close to the base of the game's overall tower structure means that it is very close in size and breadth to the first floor. It is likewise circular and nearly ten kilometers in diameter. The majority of the mountains include lush plateaus, tablelands and mesas with countless rivers of varying sizes cutting through and between them. The flora and fauna are not quite as diverse as those on the first floor, and most of the wilder areas are also overrun by various forms of giant insect. Tall pine forests cover
  3. <<Floor 01>> The first floor of Aincrad is geographically the largest floor. It is almost completely circular with a diameter of ten kilometers, or about eighty square kilometers. Unlike the higher floors of Aincrad, the first floor does not have a particular theme or dominant geography. As the starting location of all new players, the great expanse of the first floor is quite diverse, with biomes stretching from large plains and grasslands, to low mountains, to lakes of varying size and shape, and large deciduous forests that change with the seasons. The initial NPC inh
  4. «Teleport Gate» Note: ◉ & ◉ signify whether or not mobs spawn in a location, and if a player can be killed there. Orange Players are only hindered by the guards in established cities. They may still enter these "safe zones."
  5. Mechanic Changes: Stealth: Players must roll to maintain Stealth at the beginning of their turn. If a player wishes to attack out of stealth they must roll to maintain stealth and attack in the same roll (declaring both in the purpose). If they failed to maintain stealth, they are considered detected and would lose any appropriate bonuses before their action is processed. Simplified Passive Stealth Detection rules (whenever the stealth roll falls below the passive stealth detection rating, stealth is considered broken and detected). Systems & De
  6. Mechanic Changes: New mechanic: Passive Stealth Detection: Follows the general rules of stealth detection except it is performed at the start of combat, the turn a player enters stealth, and on the opposition's turns. The passive stealth detection rating is (10 + stealth detection bonuses) and is performed against the enemy's stealth rolls. In the case of a tie, the stealthed player wins. Does not count as an action. Unless declared otherwise, all mobs have a passive stealth detection rating of 9. Note: It is still possible fo
  7. Floor Changes: In the aftermath of the recent Event Bosses, the corruption that had wracked Floor 13 was halted and life has started to adjust in response. As such, Floor 13 has new quests and has been revamped. Look for its Floor Description in this thread. A quest has also been added to the Floor. Parry (Clarification): Under the current wording, Parry's effect lasts until the user is hit with a successful attack. The energy is spent when the Parry skill is used and the cooldown starts when the effect is procced. General Rule Changes: SP Refunding Rules have
  8. Happy Holidays! A Christmas event is now live. Enjoy the festivities, art contest, and rare items up for grabs from now until Dec. 31st! 

     

  9. <<Bosses, Skills & Enhancements Update>> SAO-RPG Patch 2.6 Teleport Crystals (Clarification): Teleport Crystals take a post action to use, at which point they immediately teleport the player [out of combat] to the specified area/settlement, in the same turn. The previous ruling, in which the player did not teleport away until the start of their next turn is incorrect. Our apologies for any confusion regarding this mechanic! General Rule Changes: Labyrinth Scouting rules have been revamped. Searching for the labyrinth is now a group effort
  10. Selling Rooms! We have had downgrading plot for a while now, but now we have added selling rooms! The issue came up that a player could downgrade their plots, but the rooms wouldn't be refunded at all. It has now been decided that you can sell rooms for 75% of their original cost. This means that each non-upgraded room can be sold for 7,500 col since it cost its normally 10,000. A Upgraded room would return 26,250 col as that is 75% of 35,000. Selling Entire House When selling an entire house, you must also downgrade the plot to zero when doing this. Take the total cost of the hou
  11. The <<Nature's Treasure>> quest has been temporarily removed for re-balancing. Any existing quest threads can be continued, but at this time no new threads should be created until the quest has been re-released.

  12. <<Crafting and Adventuring Update>> SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge. Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (lik
  13. Special Wedding Quest Update In preparation for February's holiday, Valentine’s Day, we know that every Aincradian has that special someone and wants to spend every moment with that person. But the marriage steps and the associated quest was lacking in what was needed. So today, we bring you not just a revamped version of Saying Vows, but two more quests associated with it. Making Vows and Broken Vows. Making Vows lets two players speak to a representative and plan their wedding. Special bonuses can be bought by the players such as rings, food, and the size of the venue
  14. <<Housing Evaluation>> Refer to the Guilds & Housing System rules and the Housing Reference for more information on buying a house or hall. Guild Hall Purchase Template: Player Housing Purchase Template: Add-On/Re-Assign Template: Players may add or upgrade rooms to their house/hall at any time (only if the plot size allows for player homes). Rooms in player homes may also be re-assigned to different players once every 30 days. Do any of the above by posting another application with the relevant pieces of the following template in this thread:
  15. <<Skill Refunding>> Welcome to the Skill Refunding section of your menu. In this topic you can remove unwanted skills from your character for a one time Col cost. All the Skill Points you invested into your skill will be refunded to your character, and can be reallocated freely. The prices for removing skills, as well as the template are listed below. In order to do this, players must post in this topic using the template provided below. When the transaction has been confirmed by a Player Support Team member, they will quote and approve the refund, and your points will be free
  16. <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and
  17. <<Spending Accounts>> For the full details of the Banker system and how to use the Spending Account, please visit the [Banker System] rules in the Tutorials section. This thread is for existing characters who need to establish the current values of their spending account. Simply make a post in this thread listing your total: Col Tier 1 Materials Tier 2 Materials Tier 3 Materials A link to a col long must be included in your evaluation post. Once verified by staff, your original post will be quoted and approved, and you will find the
  18. The [Banker System] is now in effect! Please visit the link above for the full rules and instruction on how to use the Spending account. This system is mandatory and will be used to distribute thread rewards going forward. For existing players that need to set their initial resource values, visit the [Spending Account] thread to have these totals evaluated and added. Until further notice, players must still continue to track col transactions in their journals. Feel free to contact staff with any questions!
  19. The «Monument of Life» is a large stone tablet that replaced the «Room of Resurrection» in the official server service of «Sword Art Online». The monuments lists the names of all the 10,000 players of SAO. The names of the dead players are automatically crossed out, with the cause, time, day, and month of death written beside it, though the year of death is not recorded. The three meter tall monument extends approximately ten meters sideways, and rests atop a small set of dais within the Black Iron Palace on the first floor of Aincrad. Approximately two thousand names have been crossed out sin
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