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Cardinal

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Everything posted by Cardinal

  1. <<Floor 14>> Floor 14 is a gothic nightmare mixed with an infernal landscape and tied up with a subtle yet distinctive play on colour, as if its designer had an excessive fascination with film noire. The entire floor is laced with fragments of high gothic and medieval architecture - tall arched windows, flying buttresses and other slender details that act as strange counterpoints to the otherwise oppressive nature of the setting. The perimeter of the floor is completely enclosed in impossibly high basalt cliffs that resist any attempt at excavation or climbing. A low ceili
  2. Floor 2 <<Breaking the Unbreakable>> Party Limit: 4 | 20 + posts Repeatable for standard page rewards. Quest Rewards: 300 Experience Points Unlock access to <<Martial Arts>> skill Requirements: Roleplay the climb up the mountain (3+ posts) Must complete all three tasks provided by Master Yunxiang. Must destroy <<The Boulder>> using only your fists. Damage bonuses from consumables and Combat Masteries apply. Damage bonuses apply from Damage/DoT enhancements on <<Martial Arts>> weaponry, but
  3. Floor 1 <<Scents of the Wild: Mother Nature>> Party Limit: 2 | 20+ Posts Prerequisite: Must complete <<Scents of the Wild: Shocking Stallion>>. Repeatable for standard page rewards. Quest Rewards: 5,000 Experience Points 10,000 Col Unlock use of the Scents of the Wild Totems Requirements: Take the Keys to the cavern door and open it. Fight <<Mother Nature>> and defeat her. Summary: After having collected all the keys protected by the Guardians of Nature, players must return to the first f
  4. Floor 22 <<Scents of the Wild: Shocking Stallion>> Party Limit: 2 | 20+ Posts Prerequisite: Must have completed: <<Scents of the Wild: Ferocious Foe>> <<Scents of the Wild: Leeching Nightmare>> <<Scents of the Wild: Fighting Fish>> <<Scents of the Wild: The Colossal Shadow>> <<Scents of the Wild: Pouncing Puma>> Repeatable for standard page rewards. Quest Rewards: 3,000 Experience Points 6,000 Col Each player receives: Bialas Key One of six chunks of
  5. Floor 20 <<Scents of the Wild: Pouncing Puma>> Party Limit: 2 | 20+ Posts Prerequisite: Must complete <<Scents of the Wild: Keepers of Nature>>. Repeatable for standard page rewards. Quest Rewards: 2,500 Experience Points 5,500 Col Each player receives: Mothra Key One of six chunks of the tablet found within a cavern on the first floor. It resembles the indent of the door holding treasure from players. This chunk does not break off. It merely cracks into a shape of fangs, still connected to the sixth piece. P
  6. Floor 19 <<Scents of the Wild: The Colossal Shadow>> Party Limit: 2 | 20+ Posts Prerequisite: Must complete <<Scents of the Wild: Keepers of Nature>>. Repeatable for standard page rewards. Quest Rewards: 2,500 Experience Points 5,000 Col Each player receives: Tanos Key One of six chunks of the tablet found within a cavern on the first floor. It resembles the indent of the door holding treasure from players. Shaped like that of a mountain range, it is necessary to open the door on floor one.
  7. Floor 16 <<Scents of the Wild: Fighting Fish>> Party: 2 | 20+ Posts Prerequisite: Must complete <<Scents of the Wild: Keepers of Nature>>. Repeatable for standard page rewards. Quest Rewards: 2,000 Experience Points 3,000 Col Each player receives: Mōretsuna Key One of six chunks of the tablet found within a cavern on the first floor. It resembles the indent of the door holding treasure from players. This one is shaped into a wave of water. Not Transferrable Completio
  8. Floor 10 <<Scents of the Wild: Leeching Nightmare>> Party Limit: 2 | 20+ Posts Prerequisite: Must complete <<Scents of the Wild: Keepers of Nature>>. Repeatable for standard page rewards. Quest Rewards: 1,000 Experience Points 2,500 Col Each player receives: Yamata no Orochi Key One of six chunks of the tablet found within a cavern on the first floor. It resembles the indent of the door holding treasure from players. This one is shaped like the skull of the Leech Lich. Not Transferrable
  9. Floor 8 <<Scents of the Wild: Ferocious Foe>> Party Limit: 2 | 20+ Posts Prerequisite: Must complete <<Scents of the Wild: Keepers of Nature>>. Repeatable for standard page rewards. Quest Rewards: 1,000 Experience Points 2,000 Col Each player receives: Kumatetsu Key: One of six chunks of the tablet found within a cavern on the first floor. It resembles the indent of the door holding treasure from players. This one resembles a massive bear claw. Not Transferrable Comp
  10. Floor 9 <<Guardian of Fire>> Party Limit: 4 | 20+ Posts Repeatable for standard thread rewards and Cerberus Soul. Quest Rewards: 1,000 Experience Points Each player receives: Cerberus Soul (T1/Unique/Consumable/Single-Use) | For the duration of a thread, natural successful attack rolls of 8-10 deal 12 unmitigated Burn damage each enemy turn for 2 turns. Burn damage does not stack, but can be refreshed. The Burn enhancement overrides this effect. Unlocks <<Gatekeeper of Fire>> Quest Requirements: Hear r
  11. Floor 21 <<Trouble in the Mines>> Party Limit: 4 | 20+ Posts Repeatable for standard thread rewards, and bonus col (only) from potential rewards. Quest Rewards: 1,500 Experience Points 2,500 col POTENTIAL REWARDS | Complete the Hunt Drakelings quest path +100 Experience Points for each additional <<Drakeling Skin>> you bring back past the goal - for a maximum of 1500 bonus Experience Points. Five of the collected <<Drake hides>> are consumed upon returning to the Foreman. The For
  12. Information Broker Society "Oh hello! Welcome to Pumpkin's Delight! This is the little coffee store I started up in conjunction with the Information Broker Society. This was always a little dream of mine. Standing here now is surreal, but it's thanks to retirement that I truly get to enjoy this. Anyways, enough about me, I'm sure you're here for the rumors, no doubt. Well, you can find them over on the wall. Those rumors are some of the best leads we have about floors. Our scouts are sent as soon as the boss of a floor is defeated to start searching for clues and leads for pla
  13. Floor 22 <<King of Lakes>> Party Limit: 4 | 20+ Posts Repeatable for standard thread rewards and Filet of King Quest Rewards: 2,000 Experience Points POTENTIAL REWARD | If the players help <<Lotus>> win the contest, each receives: Filet of King (T3 Perfect Consumable [Meal]) Over Health Adds +135 HP to your maximum health points for a single thread. POTENTIAL REWARD | If the players win the contest without helping <<Lotus>>, each receives: 10,000 col Re
  14. Floor 4 <<The Night's King>> Party Limit: 5 | 20+ Posts Repeatable for standard thread rewards and Winter Heart Consumable. Quest Rewards: 2,500 Experience Points Each player receives: [Winter's Heart] - 3/3 charges. Provides the Player with T3 Frost Thorns and Freeze enhancements, and an aura that reduces an attacker's ACC and EVA by 1 for one turn following a successful non-critical attack against the Player. Player will take double damage from any fire-based enhancements or abilities while receiving benefits from this consumable. Remains as vanity i
  15. Floor 6 <<The Gemini>> Party Limit: 1 | 20+ Posts Repeatable for standard thread rewards, and to switch which Extra Skill the player has access to. Quest Rewards: 1,500 Experience Points POTENTIAL REWARD | Gain one of the following: Unlock <<Concentration>> Extra Skill. (Awarded by sparing <<The Gemini>>) Unlock <<Disguise>> Extra Skill. (Awarded by killing <<The Gemini>>) Cannot possess <<Concentration>> and <<Disguise>> at the same time.
  16. <<Floor 13>> Floor thirteen is a post-apocalyptic wasting nightmare created by a terrible corruption that has consumed everything except for the small settlement of <<Angel's Point>>. This mysterious affliction spread suddenly and quickly across the land, eating away at the minds and flesh of those that it infected. Angels in the form of massive armored flying knights were said to have fought to drive back the spreading wickedness, seeking to undo the damage it had wrought while ensuring humanity a foothold for survival. Their efforts were, at best, only partia
  17. <<Floor 12>> Floor twelve is an expansive marshland, all of it covered in dark murky waters that block all efforts to see down to the bottom. Most of the floor can be traversed on foot, but shallow lakes seem to move about randomly on a daily basis, just to make things more troublesome. The place feels like a big, stinky, sloppy mud-pit. Settling here is a challenge. Circumventing the ground shifts requires buildings to be propped up on stilts, atop which clustered homes and shops are delicately balanced. The entire floor is smothered under a thick and pervasive blanket of
  18. <<Floor 11>> Floor eleven is a temperate floor blanketed in a lush, dense forest and ringed by a dense mountain range that encircles the entirety of the perimeter. The woodlands are steeped with deep green hues and dotted with pockets of sunlight that struggle to pierce the thick canopy. Only the clearing around the main settlement is of any significant size. Extensive cave networks dot the ringing mountains and serve as hives for the antmen that are commonly found throughout the floor. NPC Inhabitants of this floor are human and mostly concentrate in and around the
  19. Floor 8 <<Elvish Treaties>> Party Limit: 4 | 20+ Posts Prerequisite: Must have completed <<Elvish Rivalries>> Repeatable for standard thread rewards. Quest Rewards: 1,000 Experience Points 450 col Requirements: Players must, as a group, choose to take the Confrontation route or Lore route: Confrontation Route Speak with Haela, the Queen of Elves Travel to the grove of Baobab Set Fire to 3 of the Trees surrounding Baobab while remaining undetected. Confront the King of Treants, Ned, and convince hi
  20. «Teleport Gate» Note: ◉ & ◉ signify whether or not mobs spawn in a location, and if a player can be killed there. Orange Players are only hindered by the guards in established cities. They may still enter these "safe zones."
  21. <<Floor 10>> The 10th Floor of Aincrad appears to be located entirely underground, and is utterly devoid of sunlight. Its seemingly endless network of caves and caverns is home to several unique features including: forests of giant glowing mushrooms, mazes of glowing crystals, and massive ravines with roaring waterfalls. The floor has a distinct sense of beauty with the dim-blue lighting that comes from a wide variety of phosphorescent mosses, fungi and crystals. Silence is among its most distinguishing characteristics, where the stillness of the air is suddenly shattered
  22. <<Floor 09>> The 9th Floor of Aincrad is a craggy, lava-filled hellscape, covered in ash from the constant flow of lava and thick, low-hanging doomlike clouds that hover overhead like thick, angry blankets trying to smother everything below. The peaks of the local shattered tors spew great pillars of grey into the red-black sky and feeding it also with oppressive, magma-fed heat. The heat at Mount Kazan, the highest peak of the floor, is said to be overwhelming. Tales tell that it is one of the hottest locations in all of Aincrad, reaching levels far beyond what a human bein
  23. Floor 8 <<Elvish Rivalries>> Party Limit: 4 | 20+ Posts Repeatable for standard thread rewards and Elven Fire Quest Rewards: 700 Experience Points 250 col Each player receives: Elven Fire A red stone granted by the queen of the elves. It contains the fire magic and is able to be applied to a weapon. (Consumable) Applies a T1 Burn Effect to a weapon for a single thread. This item has 3 charges and is destroyed on the third use. Unlocks <<Elvish Treaties>> Quest
  24. Floor 1 <<The Third Lesson>> Party Limit: 4 | 20+ Posts Prerequisite: Must have completed <The Second Lesson>> Repeatable only if escorting someone who has never run the quest. Escorts are exempt of the quest's requirements, may not offer any aid, and only earn standard thread rewards. Quest Rewards: 500 Experience Points 500 Col Loot results for <<Big Bertha>> Each player receives: Big Bertha Braciole Unique Consumable (Meal) | A fishy entree that restores +2 additional EN each turn in combat f
  25. Floor 1 <<The Second Lesson>> Party Limit: 4 | 20+ Posts Prerequisite: Must have completed <The First Lesson>> Repeatable only if escorting someone who has never run the quest. Escorts may not offer any aid, and only earn standard thread rewards. Quest Rewards: 475 Experience Points 500 Col POTENTIAL REWARD | Based on their roleplaying choice, each player receives one of the following rewards: Boarlet's Blood Received if you pocketed the glass vial Rare Potion | DMG II Bo
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