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Everything posted by Cardinal
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Floor 2 <<DHA 2: The Demon of the Mountains>> Party Limit: 3 Must have completed <<DHA 1: Diary of The Dragon Huntsman>> Repeatable for standard thread rewards. Quest Rewards: 1,000 Experience Points Each player receives: Amethyst Gemstone - Not Transferrable "It's an amethyst which appears to be half an inch in diameter and seems almost perfectly spherical. This is the second gemstone you've obtained, and it seems to react strangely when brought near the topaz gemstone. You must find out what these stones mea
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Floor 1 <<DHA 1: Diary of The Dragon Huntsman>> Party Limit: 3 Repeatable for standard thread rewards. Quest Rewards: 500 Experience Points Each player receives: Topaz Gemstone - Not Transferrable "It's an orange topaz which appears to be half an inch in diameter and seems almost perfectly spherical. This has to be of some importance, but exactly what I'm not entirely sure. Maybe more of these journal entries will reveal the secret." Unlocks <<DHA 2: The Demon of the Mountains>> quest
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Floor 2 <<Breaking the Unbreakable>> Party Limit: 4 Repeatable for standard page rewards. Quest Rewards: 300 Experience Points Unlock access to <<Martial Arts>> skill Requirements: Roleplay the climb up the mountain (3+ posts) Must complete all three tasks provided by Master Yunxiang. Must destroy <<The Boulder>> using only your fists. Damage bonuses from consumables and Combat Masteries apply. Damage bonuses apply from Damage/DoT enhancements on <<Martial Arts>> weaponry, but not from you
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Any Floor <<Nature’s Treasures: Little Eden>> Party Limit: 4 Repeatable Quest Rewards: Any materials and loot that you find/gather. Requirements: Speak with Nemo about a special dungeon near the edge of the floor. Roleplay travelling to Little Eden (minimum of four posts) with Nemo. Optional: Defeat rare monsters for loot. Optional: Go fishing in the river for treasure. Optional: Search for chests. Optional: Search for materials throughout the garden. Defeat <<Nemo, Wind of Gaia>> (only
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Floor 12 <<Just for the Halibut>> Party Limit: 4 Repeatable for standard thread rewards. Quest Rewards: 1,000 Experience Points Each player receives: Angler Scales A small scale that is encapsulated by a small glass orb filled with water, to keep the scale from drying out. The orb is attached to a string to be worn around the neck Perfect T3 Trinket: +1 LD, +2 Prosperity Requirements: Choose which of the two fishermen to aid: Renault or Derrick. Player’s must fish up T
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Floor 14 <<Cull of the Dead>> Party Limit: 4 Repeatable for standard thread rewards, and additional attempts at unlocking <<Restorative Strike>>. Quest Rewards: 2,250 Experience Points POTENTIAL REWARD | Defeat <<Lilith, The Undying>> Unlock <<Restorative Strike>> Extra Skill Requirements: Roleplay encountering Lilith and speaking to Captain Harkens of the Red Cloaks. Roleplay traveling to the Ashen Keep. Defeat 3 Red Cloak Revenants per player in the thread and any Ancient Me
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Floor 1 <<Scents of the Wild: Mother Nature>> Party Limit: 2 Prerequisite: Must complete <<Scents of the Wild: Shocking Stallion>>. Repeatable for standard page rewards. Quest Rewards: 5,000 Experience Points 10,000 Col Unlock use of the Scents of the Wild Totems Requirements: Take the Keys to the cavern door and open it. Fight <<Mother Nature>> and defeat her. Summary: After having collected all the keys protected by the Guardians of Nature, players must return to the first floor cavern
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Floor 22 <<Scents of the Wild: Shocking Stallion>> Party Limit: 2 Prerequisite: Must have completed: <<Scents of the Wild: Ferocious Foe>> <<Scents of the Wild: Leeching Nightmare>> <<Scents of the Wild: Fighting Fish>> <<Scents of the Wild: The Colossal Shadow>> <<Scents of the Wild: Pouncing Puma>> Repeatable for standard page rewards. Quest Rewards: 3,000 Experience Points 6,000 Col Each player receives: Bialas Key One of six chunks of the tablet
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Floor 20 <<Scents of the Wild: Pouncing Puma>> Party Limit: 2 Prerequisite: Must complete <<Scents of the Wild: Keepers of Nature>>. Repeatable for standard page rewards. Quest Rewards: 2,500 Experience Points 5,500 Col Each player receives: Mothra Key One of six chunks of the tablet found within a cavern on the first floor. It resembles the indent of the door holding treasure from players. This chunk does not break off. It merely cracks into a shape of fangs, still connected to the sixth piece. Players will
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Floor 19 <<Scents of the Wild: The Colossal Shadow>> Party Limit: 2 Prerequisite: Must complete <<Scents of the Wild: Keepers of Nature>>. Repeatable for standard page rewards. Quest Rewards: 2,500 Experience Points 5,000 Col Each player receives: Tanos Key One of six chunks of the tablet found within a cavern on the first floor. It resembles the indent of the door holding treasure from players. Shaped like that of a mountain range, it is necessary to open the door on floor one. Not Transfe
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Floor 16 <<Scents of the Wild: Fighting Fish>> Party: 2 Prerequisite: Must complete <<Scents of the Wild: Keepers of Nature>>. Repeatable for standard page rewards. Quest Rewards: 2,000 Experience Points 3,000 Col Each player receives: Mōretsuna Key One of six chunks of the tablet found within a cavern on the first floor. It resembles the indent of the door holding treasure from players. This one is shaped into a wave of water. Not Transferrable Completion of this qu
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Floor 10 <<Scents of the Wild: Leeching Nightmare>> Party Limit: 2 Prerequisite: Must complete <<Scents of the Wild: Keepers of Nature>>. Repeatable for standard page rewards. Quest Rewards: 1,000 Experience Points 2,500 Col Each player receives: Yamata no Orochi Key One of six chunks of the tablet found within a cavern on the first floor. It resembles the indent of the door holding treasure from players. This one is shaped like the skull of the Leech Lich. Not Transferrable
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Floor 8 <<Scents of the Wild: Ferocious Foe>> Party Limit: 2 Prerequisite: Must complete <<Scents of the Wild: Keepers of Nature>>. Repeatable for standard page rewards. Quest Rewards: 1,000 Experience Points 2,000 Col Each player receives: Kumatetsu Key: One of six chunks of the tablet found within a cavern on the first floor. It resembles the indent of the door holding treasure from players. This one resembles a massive bear claw. Not Transferrable Completion of th
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Floor 1 <<Scents of the Wild: Keepers of Nature>> Party Limit: 2 Repeatable for standard page rewards. Quest Rewards: 500 Experience Points Each player receives: Nature’s Tablet A stone with a message directing the player to defeat six tough enemies. It is an <<Immortal Object>> and cannot be broken by any other means than clearing the SotW questline. Not Transferrable Unlocks the following quests: <<Scents of the Wild>> quest line
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Floor 3 <<Captured>> Party Limit: 1 Repeatable for standard thread rewards. Quest Rewards: 500 Experience Points 500 col Requirements: Talk with Issela in Flora. Roleplay travelling to the fort and getting captured by the pitfall trap along the way. (3+ posts) Work your way through the fort, defeating six regular bandits and then the leader. (Enemies can be fought one at a time or in parties, not exceeding four mobs at a time. Rests may be taken between fights to replenish HP and EN. This works for Kagamine as well, who poss
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Floor 9 <<Guardian of Fire>> Party Limit: 4 Repeatable for standard thread rewards and Cerberus Soul. Quest Rewards: 1,000 Experience Points Each player receives: Cerberus Soul (T1/Unique/Consumable/Single-Use) | For the duration of a thread, natural successful attack rolls of 8-10 deal 12 unmitigated Burn damage each enemy turn for 2 turns. Burn damage does not stack, but can be refreshed. The Burn enhancement overrides this effect. Unlocks <<Gatekeeper of Fire>> Quest Requirements: Hear rumors of the
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Floor 21 <<Trouble in the Mines>> Party Limit: 4 Repeatable for standard thread rewards, and bonus col (only) from potential rewards. Quest Rewards: 1,500 Experience Points 2,500 col POTENTIAL REWARDS | Complete the Hunt Drakelings quest path +100 Experience Points for each additional <<Drakeling Skin>> you bring back past the goal - for a maximum of 1500 bonus Experience Points. Five of the collected <<Drake hides>> are consumed upon returning to the Foreman. The Foreman will pa
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Information Broker Society "Oh hello! Welcome to Pumpkin's Delight! This is the little coffee store I started up in conjunction with the Information Broker Society. This was always a little dream of mine. Standing here now is surreal, but it's thanks to retirement that I truly get to enjoy this. Anyways, enough about me, I'm sure you're here for the rumors, no doubt. Well, you can find them over on the wall. Those rumors are some of the best leads we have about floors. Our scouts are sent as soon as the boss of a floor is defeated to start searching for clues and leads for pla
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Floor 7 <<Case of Wurms>> Party Limit: 3 Repeatable for standard thread rewards. Quest Rewards: 1,000 Experience Points Ability to use Rig as a safe zone. Requirements: Speak with mayor of Rig Head to Rig and defeat the Amphis Serpens Summary: The outlying town of Rig has been infested with a horrible monster. None of the residents of town are strong enough to deal with the beast themselves. Refugees from the village, including the mayor, have come to Nimbus to find help. Outline: Once approached by the villag
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Floor 22 <<King of Lakes>> Party Limit: 4 Repeatable for standard thread rewards and Filet of King Quest Rewards: 2,000 Experience Points POTENTIAL REWARD | If the players help <<Lotus>> win the contest, each receives: Filet of King (T3 Perfect Consumable [Meal]) Over Health Adds +135 HP to your maximum health points for a single thread. POTENTIAL REWARD | If the players win the contest without helping <<Lotus>>, each receives: 10,000 col Requirements:
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Floor 4 <<The Night's King>> Party Limit: 5 Repeatable for standard thread rewards and Winter Heart Consumable. Quest Rewards: 2,500 Experience Points Each player receives: [Winter's Heart] - 3/3 charges. Provides the Player with T3 Frost Thorns and Freeze enhancements, and an aura that reduces an attacker's ACC and EVA by 1 for one turn following a successful non-critical attack against the Player. Player will take double damage from any fire-based enhancements or abilities while receiving benefits from this consumable. Remains as vanity item/trophy a
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Floor 4 <<The Night's Shadow>> Party Limit: 6 Repeatable for standard thread rewards. Quest Rewards: 2,000 Experience Points - reduced to 1,500 if town is destroyed POTENTIAL REWARDS: Each player receives 5,000 col if the town is above 50% HP Each player also receives 500 bonus Experience Points and a (T1) Perfect DMG Potion if the town is above 90% HP Requirements: Roleplay talking with Levi and Elder Mark. Roll to build defenses and roleplay barricading the town. Protect the town & prevent i
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Floor 4 <<Harbinger of the Night>> Party Limit: 4 Repeatable for standard thread rewards. Quest Rewards: 1,500 Experience Points Requirements: Roleplay the player(s) interaction with the festival and the NPCs. Roleplay overhearing rumors & gathering information. Roll to find the camp & roleplay searching for it (each roll requires a post action) Roleplay encountering the soldier. Fight and kill the soldier. Summary: A rare phenomenon known as the warm sun solstice has finally arrived. Every two hundred
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Floor 22 <<Witch of the West>> Party Limit: 4 Repeatable for standard thread rewards, and <<Witch’s Brew>> Quest Rewards: 1,500 Experience Points Each player receives: Witch’s Brew (Unique Consumable [potion]) Gain +1 to CD rolls for one thread, or for a day's allocation of crafting (including Crafting Respite) Requirements: Roleplay stumbling across the mysterious old tome. Roleplay being picked up by the tornado and brought to the Witch’s Castle. Defeat at least 2 Fl
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Floor 6 <<The Gemini>> Party Limit: 1 | 20+ Posts Repeatable for standard thread rewards, and to switch which Extra Skill the player has access to. Quest Rewards: 1,500 Experience Points POTENTIAL REWARD | Gain one of the following: Unlock <<Concentration>> Extra Skill. (Awarded by sparing <<The Gemini>>) Unlock <<Disguise>> Extra Skill. (Awarded by killing <<The Gemini>>) Cannot possess <<Concentration>> and <<Disguise>> at the same time.