-
Content Count
97 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Blogs
Everything posted by Cardinal
-
Floor 3 <<Search for the Hoya>> Party Limit: 4 Repeatable for standard page rewards, plus <<Hoya of Minos>> Quest Rewards: 500 Experience Points POTENTIAL REWARDS | Each player receives: Hoya of Minos - Only obtainable if both minotaurs were defeated and Larbrook accompanied the party. Vanity pendant that is often used as a gift for weddings. Hoya of the West - Dropped by <<Govarron, the Western Hoya Minotaur>> when defeated. This reward is forfeited when traded to <<Larb
-
Floor 5 <<Butcher in the Sands>> Party Limit: 4 Repeatable for standard thread rewards. Quest Rewards: 1,000 Experience Points Each player receives one of the following: Blade of the Sands T2 Perfect Weapon of Choice | DMG II | Keen I Armor of the Sands T2 Perfect Armor of Choice | MIT II | [Light momentum or heavy momentum depending on the type of armor] Requirements: Roleplay entering the arena, accepting the quest, and the gates closing behind the play
-
Floor 2 <<Let There Be Light>> Party Limit: 4 Repeatable for standard page rewards and extra col from quest rewards. Quest Rewards: 500 Experience Points A Col Value of your Loot Dice multiplied by 25 [Party leader rolls LD. All players receive that amount.] Each player receives: (1) Glow Stone Effect: While holding a Glow Stone, the area around you is illuminated. You and players near you do not suffer any penalties for darkness or low-light conditions. Cannot wield a weapon while holding a Glow Stone, but it can be swapped out and and
-
<<Floor 13>> Floor thirteen is a post-apocalyptic wasting nightmare created by a terrible corruption that has consumed everything except for the small settlement of <<Angel's Point>>. This mysterious affliction spread suddenly and quickly across the land, eating away at the minds and flesh of those that it infected. Angels in the form of massive armored flying knights were said to have fought to drive back the spreading wickedness, seeking to undo the damage it had wrought while ensuring humanity a foothold for survival. Their efforts were, at best, only partia
-
<<Floor 12>> Floor twelve is an expansive marshland, all of it covered in dark murky waters that block all efforts to see down to the bottom. Most of the floor can be traversed on foot, but shallow lakes seem to move about randomly on a daily basis, just to make things more troublesome. The place feels like a big, stinky, sloppy mud-pit. Settling here is a challenge. Circumventing the ground shifts requires buildings to be propped up on stilts, atop which clustered homes and shops are delicately balanced. The entire floor is smothered under a thick and pervasive blanket of
-
<<Floor 11>> Floor eleven is a temperate floor blanketed in a lush, dense forest and ringed by a dense mountain range that encircles the entirety of the perimeter. The woodlands are steeped with deep green hues and dotted with pockets of sunlight that struggle to pierce the thick canopy. Only the clearing around the main settlement is of any significant size. Extensive cave networks dot the ringing mountains and serve as hives for the antmen that are commonly found throughout the floor. NPC Inhabitants of this floor are human and mostly concentrate in and around the
-
Floor 8 <<Elvish Treaties>> Party Limit: 4 Prerequisite: Must have completed <<Elvish Rivalries>> Repeatable for standard thread rewards. Quest Rewards: 1,000 Experience Points 450 col Requirements: Players must, as a group, choose to take the Confrontation route or Lore route: Confrontation Route Speak with Haela, the Queen of Elves Travel to the grove of Baobab Set Fire to 3 of the Trees surrounding Baobab while remaining undetected. Confront the King of Treants, Ned, and convince him to stop th
-
«Teleport Gate» Note: ◉ & ◉ signify whether or not mobs spawn in a location, and if a player can be killed there. Orange Players are only hindered by the guards in established cities. They may still enter these "safe zones."
-
<<Floor 10>> The 10th Floor of Aincrad appears to be located entirely underground, and is utterly devoid of sunlight. Its seemingly endless network of caves and caverns is home to several unique features including: forests of giant glowing mushrooms, mazes of glowing crystals, and massive ravines with roaring waterfalls. The floor has a distinct sense of beauty with the dim-blue lighting that comes from a wide variety of phosphorescent mosses, fungi and crystals. Silence is among its most distinguishing characteristics, where the stillness of the air is suddenly shattered
-
<<Floor 09>> The 9th Floor of Aincrad is a craggy, lava-filled hellscape, covered in ash from the constant flow of lava and thick, low-hanging doomlike clouds that hover overhead like thick, angry blankets trying to smother everything below. The peaks of the local shattered tors spew great pillars of grey into the red-black sky and feeding it also with oppressive, magma-fed heat. The heat at Mount Kazan, the highest peak of the floor, is said to be overwhelming. Tales tell that it is one of the hottest locations in all of Aincrad, reaching levels far beyond what a human bein
-
Floor 8 <<Elvish Rivalries>> Party Limit: 4 Repeatable for standard thread rewards and Elven Fire Quest Rewards: 700 Experience Points 250 col Each player receives: Elven Fire A red stone granted by the queen of the elves. It contains the fire magic and is able to be applied to a weapon. (Consumable) Applies a T1 Burn Effect to a weapon for a single thread. This item has 3 charges and is destroyed on the third use. Unlocks <<Elvish Treaties>> Quest Requireme
-
Floor 1 <<The Third Lesson>> Party Limit: 4 | 20+ Posts Prerequisite: Must have completed <The Second Lesson>> Repeatable only if escorting someone who has never run the quest. Escorts are exempt of the quest's requirements, may not offer any aid, and only earn standard thread rewards. Quest Rewards: 500 Experience Points 500 Col Loot results for <<Big Bertha>> Each player receives: Big Bertha Braciole Unique Consumable (Meal) | A fishy entree that restores +2 additional EN each turn in combat f
-
Floor 1 <<The Second Lesson>> Party Limit: 4 | 20+ Posts Prerequisite: Must have completed <The First Lesson>> Repeatable only if escorting someone who has never run the quest. Escorts may not offer any aid, and only earn standard thread rewards. Quest Rewards: 475 Experience Points 500 Col POTENTIAL REWARD | Based on their roleplaying choice, each player receives one of the following rewards: Boarlet's Blood Received if you pocketed the glass vial Rare Potion | DMG II Bo
-
Floor 1 <<The First Lesson>> Party Limit: 4 | 20+ Posts Repeatable only if escorting someone who has never run the quest. Escorts may not offer any aid, and only earn standard thread rewards. Quest Rewards: Remember: these rewards are given to all participants completing the quest for the first time. They are in addition to the standard thread rewards. Be sure to track your potions somewhere (a spreadsheet, your journal, etc.). 450 Experience Points 500 Col 5 materials An Assortment of Potions: (5) T1 Uncommon Health Potions: Heal
-
Floor 1 <<The First Few Lessons>> Party Limit: 4 | 20+ Posts Welcome to the First Few Lessons quest line! If you're here, it's likely because you're a newcomer to the floating castle. If you have any questions at all, please do not hesitate to ask (post in the Discord, or create a support ticket). Please be sure to remember this important information: These quests can only be completed for quest rewards once. However, you may run them again if you're escorting someone who has never taken them before. You will only receive standard thread rewards for completin
-
Floor 8 <<Treant Treaties>> Party Limit: 4 Prerequisite: Must have completed <<Treant Rivalries>> Repeatable for standard thread rewards. Quest Rewards: 1,000 Experience Points 450 col Requirements: Mercy Route (Only available to those spared the Commander Arun) Killer Route Summary: Mercy Route Haela stands before the player(s), having earned her respect in sparing Arun after besting him in combat. "You show that you yourself care about the elven people by sparing one of our own lives; however, I am not s
-
Floor 8 <<Treant Rivalries>> Party Limit: 4 Repeatable for standard thread rewards and Blessing of Barkskin Quest Rewards: 700 Experience Points 250 col Each player receives: [Blessing of Barkskin] A small piece of wood engraved with the blessing of the forest. Upon use makes the wearer's skin appear to be more like bark. Increases Mitigation by 25 for 1 thread. This item has 3 charges and is destroyed on the third use. This effect stacks with other existing Mitigation effects.
-
Floor 6 <<Calming the Soul>> Solo Party Repeatable for standard thread rewards Quest Rewards: 2,000 Experience Points Unlock <<Meditation>> Extra Skill Requirements: Meditate beneath the Waterfall of the Sage. Conquer all of your Inner Demons. Equipment and Battle-Ready Inventory are set upon declaration, and cannot be changed throughout the thread. No access to your broader inventory is permitted. Summary: Nestled deep within the jungles of the sixth floor awaits a most sacred place. A former holy
-
Floor 13 <<Cleansing the Corruption>> Party Requirement: 4 Repeatable for standard thread rewards, quest col rewards, Horsemen drops and Ruin of Cain. Quest Rewards: 3,000 Experience Points 10,000 Col Each player receives: Rune of Cain A smooth stone rune inscribed with the Mark of Cain. Must be T2+ to use. Deals 50 Thorns DMG to anything that deals a critical hit against the user. Lasts for one thread. Ignores passive abilities that would otherwise negate this effect. Bloodcry
-
<<Floor 08>> The eighth floor of Aincrad is covered with a vast forest sprouting from one side of the land to the other with very few areas not covered with trees. The landscape is primarily flat with some large hills that are similarly covered in forest. It is also home to countless rivers and streams. Wandering the woods feels like you are surrounded by a vast hall of wide wooden columns reaching high above your head to a nearly constant canopy of green. Most of the trees are larger than Redwoods and stretch between 60 and 80 feet above the forest floor before the dense
-
<<Floor 07>> The seventh floor of Aincrad consists of a vast swaths of rocky and mountainous terrain, including several high peaks. Large portions of the floor are covered in coarse and hardy long grasses growing in thin patches of soil with rocky outcropping littering the landscape. The topography is dynamic. Slopes raise to almost sheer angles to create the massive cliffs. The higher mountain peaks are frequently covered in snow. Small, gravel-strewn paths direct players from one location to the other, but large settlements are rare. Smaller settlements like hamlets and
-
<<Floor 06>> The sixth floor of the Aincradian castle embodies a large jungle with massive trees and vegetation. Most unsettled parts of the floor are absolutely covered in foliage with breaks for passage being extremely rare. The landscape is exhausting to traverse. Hills and mountains dominate the landscape, clad in thousands of cacophonous waterfalls cascading ever downward into deep gorges below. The trees of the floor are notoriously and impossibly large, dwarfing even the greatest redwoods. Massive roots and branches create a labyrinth of nature, along with countless k
-
<<Floor 05>> The fifth floor consists almost entirely of deserts and barren, sandy wastelands with sparse signs of settlement scattered here and there. What civilization does exist here always congregates near or around a source of water. Spiked and broken rock formation and rubble stone litter the landscape. Plant life is limited to scrub brush and cactuses due to the extreme heat. Sandstorms frequently rage across the sands, affecting those who venture out unprepared. In this harsh wilderness, there are very few places to seek shelter from the suns blazing heat. A few ca
-
Floor 17 <<Challenge of Olympus: Cook>> Quest Rewards: 500 Experience Points Hestia’s Cauldron | Crafting Tool | Meticulous: +1 CD when crafting in one’s workshop. Requirements: Player must be at least a Rank 2 Cook. Roleplay the following: Receiving an invitation to visit Olympus, on Floor 17. Meeting a satyr guard, often acting as an escort for the player. Speaking with Hestia, god of hearth and home Initiating a challenge set out by Hestia. Overcoming said challenge.
-
Floor 17 <<Challenge of Olympus: Fisher>> Quest Rewards: 500 Experience Points Amphitrite’s Net | Crafting Tool | Conscientious: +1 CD when fishing. Requirements: Player must be at least a Rank 2 Fisher. Roleplay the following: Receiving an invitation to visit Olympus, on Floor 17. Meeting a nymph who will typically act as an escort for the player. Speaking with Amphitrite, goddess of the sea and safe voyages. Initiating a challenge set out by Amphitrite. Overcoming said challenge.