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Everything posted by Cardinal
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Floor 18 <<The Poisonous Warg>> Party Limit: 3 Repeatable for standard thread rewards and Bizarre Antidote. Quest Rewards: 500 Experience Points 2000 col POTENTIAL | If <Venom Snapper>> and <Wolves>> are defeated Each player receives: Bizarre Antidote (Consumable) This vial, when consumed, will provide the player with the same effects as a regular Antidote of Perfect quality. In addition, the player will feel lighter, granting them an additional point of EVA. This effect can s
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Floor 13 <<Arabian Nights: Libel>> Party Limit: 4 Must have completed <<Arabian Nights: Unfinished Business>> Repeatable for standard thread rewards Jathoom's Spine/Qarinah's Blood/Shard of Diablos. Quest Rewards: 2,500 Experience Points 50,000 col POTENTIAL REWARD | Each player receives: Jathoom's Spine Granted upon the defeat of <<Jathoom>>. T4 Unique Consumable | Gain one slot of Vampiric (Defensive) for the duration of one thread. Does not stack with its enhancement counte
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Floor 7 <<Arabian Nights: Unfinished Business>> Party Limit: 4 Must have completed <<Arabian Nights: The First of Many>> Repeatable for standard thread rewards Quest Rewards: 1,000 Experience Points 30,000 col Each player receives one of the following: Sorcerer’s Armor T3 Perfect Heavy/Light Armor | Envenom | Mitigation II Sorcerer’s Cloak T3 Perfect Light/Cloth Armor | Envenom | Evasion II POTENTIAL REWARD | Granted only to the Party Leader
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Floor 5 <<Arabian Nights: The First of Many>> Party Limit: 4 Repeatable for standard thread rewards Quest Rewards: 500 Experience Points 15,000 col POTENTIAL REWARD: Dungeon Map: Cave of Wonders (each) - only if Cassim or his ring are returned to Ali This map may only be opened on floors below Floor 50 (and only for floors that have so far been explored) For the duration of this dungeon, all players will receive a +2 LD that stacks with on top of their LD values. This +2 LD bonus takes effect when rol
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<<Floor 17>> Floor Seventeen sports an equatorial climate with geography split into three distinct areas: coastal, lowland, and mountainous regions. Each area makes up a roughly equal portion of the floor. The entire landscape is littered with the remains of past battles, with broken shields, spears and armor scattered along scorched patches of ground. This floor has known the scourges of war. Ill winds combine with hot temperatures, when the sun is at its peak, to scour the land clear of the weak and the timid. Only in rare shadows or beneath the refuge of an evening sky
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<<Floor 16>> Floor 16 consists of a massive volcanic island, filled with huge, tree-like protrusions clustered between large numbers of streams and lakes that bubble up from the plentiful springs that dot the volcano’s slopes. These “trees” are actually calcified deposits of rock and dirt overgrown with long grasses, vines and other assorted foliage. Dozens of tiny settlements are built into these and other natural landforms throughout the land, accentuated by simple wood, stone, thatch, and mud structures. Extensive networks of underground caverns and lakes interconnect b
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<<Floor 15>> Floor fifteen seems perched atop an enormous, sprawling plateau that slopes gently downward from the northwest to the southeast. The floors edges are a sheer precipice that reinforces any visitor’s sense of being on a mountaintop step, at a high elevation. It is cold and dry, and the air feels thin when drawing breath. Most of the precipitation comes in the form of hail, and the western edges of the floor remain frozen beneath a layer of permafrost. Thin rivers crisscross the landscape and strips of boreal forest break up the otherwise monotonous steppes along w
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<<Floor 14>> Floor 14 is a gothic nightmare mixed with an infernal landscape and tied up with a subtle yet distinctive play on colour, as if its designer had an excessive fascination with film noire. The entire floor is laced with fragments of high gothic and medieval architecture - tall arched windows, flying buttresses and other slender details that act as strange counterpoints to the otherwise oppressive nature of the setting. The perimeter of the floor is completely enclosed in impossibly high basalt cliffs that resist any attempt at excavation or climbing. A low ceili
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Floor 1 <<Earning a Living: Fisher>> Party Limit: 2 Repeatable to obtain an additional profession or escort another player. Escorting another player will only yield standard thread rewards. Quest Rewards: 300 Experience Points <<Fisher>> Profession A Gleaming Scale May only be acquired once. All Gathered Materials Requirements: Roleplay the following: Talking to Anthony. Receiving Anthony's <<Bless Bait>>. Using the special bait to locate and acqu
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Floor 1 <<Earning a Living: Forager>> Party Limit: 2 Repeatable to obtain an additional profession or escort another player. Escorting another player will only yield standard thread rewards. Quest Rewards: 300 Experience Points <<Forager>> Profession A Demonic Shard May only be acquired once. All Gathered Materials Requirements: Roleplay the following: Talking to Giovanna. Receiving Giovanna's <<Cursed Compass>>. Using the compass to locate and acq
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Floor 1 <<Earning a Living: Appraiser>> Party Limit: 2 Repeatable to obtain an additional profession or escort another player. Escorting another player will only yield standard thread rewards. Quest Rewards: 300 Experience Points <<Appraiser>> Profession Successfully Appraised Item Standard <<Merchant>> Shop 2500 col Requirements: Roleplay the following: Talking to Drax. Finding unidentified items in the wild. Identifying the item with Drax's guidance.
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Floor 1 <<Earning a Living: Performer>> Party Limit: 2 Repeatable to obtain an additional profession or escort another player. Escorting another player will only yield standard thread rewards. Quest Rewards: 300 Experience Points <<Performer>> Profession Successfully Crafted Item Standard <<Performer>> Shop (5) Materials Requirements: Roleplay the following: Talk to Landon. Search for materials, and bringing them back. Craft the item with Landon's guidance.
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Floor 1 <<Earning a Living: Cook>> Party Limit: 2 Repeatable to obtain an additional profession or escort another player. Escorting another player will only yield standard thread rewards. Quest Rewards: 300 Experience Points <<Cook>> Profession Successfully Crafted Item Standard <<Cook>> Shop (5) Materials Requirements: Roleplay the following: Talking to Maggie. Gathering materials and bringing them back. Crafting the item with Maggie's guidance.
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Floor 1 <<Earning a Living: Alchemist>> Party Limit: 2 Repeatable to obtain an additional profession or escort another player. Escorting another player will only yield standard thread rewards. Quest Rewards: 300 Experience Points <<Alchemist>> Profession Successfully Crafted Item Standard <<Alchemist>> Shop (5) Materials Requirements: Roleplay the following: Talking to Evangeline. Gathering materials and bringing them back. Crafting the item with Evangeline's
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Floor 1 <<Earning a Living: Artisan>> Party Limit: 2 Repeatable to obtain an additional profession or escort another player. Escorting another player will only yield standard thread rewards. Quest Rewards: 300 Experience Points <<Artisan>> Profession Successfully Crafted Item Standard <<Artisan>> Shop (5) Materials Requirements: Roleplay the following: Talking to Malachi. Gathering materials and bringing them back. Crafting the item with Malachi's guidance.
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Floor 1 <<Earning a Living: Tailor>> Party Limit: 2 Repeatable to obtain an additional profession or escort another player. Escorting another player will only yield standard thread rewards. Quest Rewards: 300 Experience Points <<Tailor>> Profession Successfully Crafted Item Standard <<Tailor>> Shop (5) Materials Requirements: Roleplay the following: Talking to Richard. Gathering materials and bringing them back. Crafting the item with Richard's guidance.
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Floor 1 <<Earning a Living: Blacksmith>> Party Limit: 2 Repeatable to obtain an additional profession or escort another player. Escorting another player will only yield standard thread rewards. Quest Rewards: 300 Experience Points <<Blacksmith>> Profession Successfully Crafted Item Standard <<Blacksmith>> Shop (5) Materials Requirements: Roleplay the following: Talking to Callum. Gathering materials and bringing them back. Crafting the item with Callum's guida
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Floor 1 <<Earning a Living>> Party Limit: 2 Repeatable to obtain an additional profession or escort another player. Escorting another player will only yield standard thread rewards. Welcome to the Earning a Living quest line! Are you ready to join the working world? Be sure to read your particular profession's quest in its entirety, as there are slight differences between each one. Also, don't forget this important information: If two players are interested in completing the quest together, and both acquiring the same profession, that is allowed. However,
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Floor 9 <<DHA 9: Cavity of Ruin>> Party Limit: 3 Must have completed <<DHA 8: Keeper of Life & Death>> Repeatable for standard thread rewards. Quest Rewards: 4,500 Experience Points Dungeon Loot Each player receives: Golden Gemstone - Not Transferrable "It's a translucent gold gemstone which appears to be half an inch in diameter and seems almost perfectly spherical. When inserted into the central hole in the key, a strange aura engulfs the key for a moment, and each of the gemstones glow consistentl
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Floor 8 <<DHA 8: Keeper of Life & Death>> Party Limit: 3 Must have completed <<DHA 7: The King and the Conqueror>> Repeatable for standard thread rewards. Quest Rewards: 4,000 Experience Points Each player receives Dragon Key - Not Transferrable "A very unusual key with eight slots for the eight gemstones the players have collected across the floors. When all eight gemstones are placed into the slots they hum with energy and glow as brightly as the sun for a moment before dimming down again. Only this time
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Floor 7 <<DHA 7: The King and the Conqueror>> Party Limit: 3 Must have completed <<DHA 6: Plagues and Decay>> Repeatable for standard thread rewards. Quest Rewards: 3,500 Experience Points Each player receives: Ruby Gemstone - Not Transferrable "It's a red ruby gemstone which appears to be half an inch in diameter and seems almost perfectly spherical. Like the other four gemstones this one has some sort of reaction when near the others, only this time the reaction is greater." POTENTIAL
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Floor 6 <<DHA 6: Plagues and Decay>> Party Limit: 3 Must have completed <<DHA 5: Of Greed and Avarice>> Repeatable for standard thread rewards. Picture Edited by Elora Quest Rewards: 3,000 Experience Points Each player receives: Emerald Gemstone - Not Transferrable "It's a green emerald gemstone which appears to be half an inch in diameter and seems almost perfectly sphericle. Like the other four gemstones this one has some sort of reaction when near the others, only this time the reaction is greater."
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Floor 5 <<DHA 5: Of Greed and Avarice>> Party Limit: 3 Must have completed <<DHA 4: True Family>> Repeatable for standard thread rewards. Quest Rewards: 2,500 Experience Points Each player receives: Jasper Gemstone - Not Transferrable "It's a brown jasper gemstone which appears to be half an inch in diameter and seems almost perfectly spherical. Like the other four gemstones this one has some sort of reaction when near the others, only this time the reaction is greater." POTENTIAL REWAR
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Floor 4 <<DHA 4: True Family>> Party Limit: 3 Must have completed <<DHA 3: Lost Blessings and Ancient Evils>> Repeatable for standard thread rewards. Quest Rewards: 2,000 Experience Points Each player receives: Pearl Gemstone - Not Transferrable "It's a semi-clear pearl which appears to be half an inch in diameter and seems almost perfectly sphericle. Like the other three gemstones this one has some sort of reaction when near the others, only this time the reaction is greater." POTENTIAL
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Floor 3 <<DHA 3: Lost Blessings and Ancient Evils>> Party Limit: 3 Must have completed <<DHA 2: The Demon of the Mountains>> Repeatable for standard thread rewards. Quest Rewards: 1,500 Experience Points Each player receives: Sapphire Gemstone - Not Transferrable "It's a sapphire which appears to be half an inch in diameter and seems almost perfectly sphericle. Like the other two gemstones this one has some sort of reaction when near the others, only this time the reaction is greater."