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Hidden

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Posts posted by Hidden

  1. Quote

    Name: Plated Coat

    Your Profession: Merchant

    Your Rank: 1

    ID: 76139

    Roll: CD:11 LD:18

    Item Type: Light Armor
    Tier: 1

    Quality: Uncommon

    Enhancements: +9 MIT

    Description: A Blue Coat, Fashionable, but protecting its user. Inside the coat itself there is light metal plating, allowing the user to move fast, but also be protected. 

    Post Link: http://www.sao-rpg.com/topic/14130-f1-rank-1-merchant/?do=findComment&comment=504368

     

     

  2. Hidden stepped into the dark shop once again, feeling good about what the day had to offer. She stepped into her shop and grabbed the  Leather armor one last time, ensuring that she did not touch its thorns. She tapped it, and her few options popped up. She happily clicked the trade button and waited a fee seconds. She heard a sharp, deep noise and her appraisal failed. She sighed and put the item on the shelf now. There was nothing left on that item. She sighed and picked up another item. It was also a piece of light armor. Instead, it was a coat. She shrugged and tried it out again, tapping. This time, she also succeeded in finding something. It appeared to have, mitigation upon it! She set it upon on the racks. She might just try it out again tomorrow, but today she needed rest. 

    Quote

    Roll 1: 76138 CD:1 <<Locked>>
    Roll 2: 76139 CD:11 LD:18: Light Armor~ DMG MIT

    +9 EXP
    -2 Materials

     

    Quote
    Quote

    Name: Plated Coat

    Your Profession: Merchant

    Your Rank: 1

    ID: 76012

    Roll: CD:11 LD:18

    Item Type: Light Armor
    Tier: 1

    Quality: Uncommon

    Enhancements: +9 MIT

    Description: A Blue Coat, Fashionable, but protecting its user. Inside the coat itself there is light metal plating, allowing the user to move fast, but also be protected. 

    Post Link: http://www.sao-rpg.com/topic/14130-f1-rank-1-merchant/?do=findComment&comment=504368

     

     

     

  3. Hidden stood, searching for some more materials. She knew there had to be a bit more around here. Then, all of a sudden, a howl ripped through the peaceful silence and a wolf stood in front of her, prepared to strike perhaps. It would not be the easiest, but perhaps she could fight it. There was no hiding this one. She pulled out her dagger, just in time for the wolf to caw her, slicing open her right leg. Hidden felt a surge of energy course through her body. Negative that was. It was anger, and she would use it. Growling, hidden slashed upward with her blade in a reverse grip. The wolf stepped to the side as if it knew where she was going. 'Alright, it got me there, but I will get it back next attack."

    Quote

    76137 BD:2 CD:5 LD:5 MD:7

    Hidden 70/80 7/8

    Boar 40/40

    BD:2 Miss

    MD:7 10 DMG

     

  4. Hidden stayed absolutely silent in the bushes. Hikoru seemed to be getting wary of the treant behind her as he almost kept a constant glance. As he was turned away, the treant behind him struck him, slicing straight through his back. It was the last treant in battle. Hikoru quickly told her to get behind him. Taking a deep breath, Hidden dashed out from underneath the bush. A Louder sound was heard behind her and she rolled just in enough time from being struck. She leapt forward, taking cover behind the man. She had NOT signed up for getting hunted. She trusted Hikoru enough to handle it. She unsheathed her weapon, twirling it in her one hand to get it ready. She was in the midst of the battle now, meaning she might have to fight. "Here it comes again Hikoru!" She warned. The treant in front of him was attacking. The last attack that happened to him did not appear to have dealt much damage, but it hurt the pride a little if you were a stronger player. 

  5. Hikoru's Battle skills were just pure amazing. He slashed, ducked and dodged everything that came in his path even though a few treants loomed over him. The sound of the treant drawing in on her had ceased to a sop, as if it was done looking, or worse. Knew exactly where she was. Both were possible, but she would rather option one. Hikoru seemed to be having a fun time. He was hollering at her general direction. He was trying to bait out the treant, but it seemed to have made a decision. He did nothing to stop Hikoru from hilling his friends. What if the treant was using her to try to blackmail or whatever they say about keeping hostages now a days. At the moment, she was no hostage, but if this tree knew exactly where she was that could be a problem. Hikoru had fought, leaving only two treants left, not including the one behind her. The darker haired man had already fought so well today. He had literally carried her the entire way. 

  6. It was finally a new day! Hidden had been waiting for what seemed like forever to continue her work. She enjoyed it, Sey had helped her a lot, she even liked the way her shop looked. She arose from her house like room in her shop. Seen from the front door, behind the counter was another door. Inside it was a little house. A Bedroll was there, along with everything a house could possibly need. She had no kitchen, but if she needed food, she could go and see Sey. He had lots of vanity items. She exited her "room" and stepped into the dark room of her shop. It felt a few degrees colder. Her room was not this dark, but it certainly was not bright. Just enough to see around. She crabbed the Leather Armor she had worked on Yesterday and tapped it. Yesterday, she had found one enhancement. Today, she might just find out if it had two or three. It was never locked. She tapped the appraise button. At first it was a retry, but her second time proved that there was yet another enhancement. Thorns. 

    Quote

    76011 CD:8 Retry!
    76012 CD:11 Success LD:17 Light Armor: Thorns~ Leather Energy is now Rare!

    EXP +12
    Materials -2

    Quote

    Name: Thorned Leather Energy

    Your Profession: Merchant

    Your Rank: 1

    ID: 76012

    Roll: CD:11 LD:17

    Item Type: Light Armor
    Tier: 1

    Quality: Rare

    Enhancements: 1 Recovery, 1 Thorns

    Description: Leather Armor with Spikes. Upon being attacked it glows with a blue hue.

    Post Link:http://www.sao-rpg.com/topic/14130-f1-rank-1-merchant/?do=findComment&comment=504212

     

     

  7. Hidden watched as Hikoru tore apart yet another one of the treants. It seemed to be quite easy for the other dagger user. All of his attacks were on hit kills, the only problem was that dagger had no AOE so it took a rather long time to vanquish groups of mobs. He told her to stay absolutely still along with staying low. She crouched down. He confirmed her suspicions that something else was by her. It appeared to be another one of the treants. This one however, looked a bit different. It seemed to be more of a commander, watching over the battle. She would attack, but deep inside she knew that nothing she did would actually affect this creature. The only thing she could do was stay, well hidden. She was unassisted by the game at this point in time due to the fact that she had no hiding skills yet. 'It appears to be looking for me, but they must rely on touch. That is why it is feeling around silently, they can't see well. I mean, they are trees.' She hid silently in the bushes, hoping to remain undetected from the treant commander. 

    @Hikoru

  8. Hidden started her craft as soon as she was ready for business. She took her first item out and started the appraising the item. It was a piece of leather armor. She smiled at it and tapped it. A few options popped up and she smiled. She clicked the appraisal button and it loaded for a second. The room around her was dark and quiet, just as she liked it. A notification popped up in front of her face, notifying her that nothing had been found, but it still was a possibility. She still had one more craft for the day. She could try.... She clicked the same buttons again, and this time she got some results. It appeared that the item she held in her hands had a recovery enhancement embedded in it. There could still possibly be more, but she would not be able to find anything out until tomorrow. She could feel the weariness over her body just from those few clicks. 

    Quote

    Roll 1: 75913 CD:7 Retry
    Roll 2: 75914 CD:11 Success LD:4 ~ Light Armor: Recovery

    EXP: +12 EXP
    -1 Material

    Quote

    Name: Leather Energy

    Your Profession: Merchant

    Your Rank: 1

    ID: 75914

    Roll: CD:11 LD:3

    Item Type: Light Armor
    Tier: 1

    Quality: Uncommon

    Enhancements: 1 Recovery (If you are attacked; recovers 1 energy per slot on a CD roll of 6 or more.) 

    Description: Leather Armor that regenerates energy upon being attacked

    Post Link: http://www.sao-rpg.com/topic/14130-f1-rank-1-merchant/?do=findComment&comment=504064

     

     

  9. <<Shadowed Wares>>

    On Floor One, lies a completely back building. There are no windows visible, only a black door, easily visible from the white lettered words that lay above it. Shadowed Wares. As you walk in and the door shuts behind you, you find that all around is almost completely dark. The shop is only to be lit by a few candles. You should be able to see a few racks to the left of you with items that the merchant has found hidden enhancements lie on. To the right holds a few basic items, also available for purchase. Directly in front of the customer is a counter. The only light reaching this area of the shop is from a overhead blacklight, still making it yet hard to see. Standing behind the counter is a small cloaked figure. The voice is feminine and it only speaks a few words at first. "Welcome, what could I do for you?" You see behind the figure lies more items. And another door. 

    <<Merchant Stats>>
     

    Spoiler

    wvtbeEt.png

    Merchants offer a stock of basic items, have the ability to identify equipment, and can "junk sell" unwanted items. The items they can sell from their general stock and the tiers of items they can identify vary depending on their rank:

    • [0-39 EXP] Rank 1 - Cart Merchant: Able to identify Tier 1 & 2 items. 2 identifications per day.
    • [40-159 EXP] Rank 2 - Salesperson: Able to identify Tier 3 & 4 items. 4 identifications per day.
    • [160-639 EXP] Rank 3 - Entrepreneur: Able to identify Tier 5 & 6 items. 6 identifications per day.
    • [640-2559 EXP] Rank 4 - Black Marketeer: Able to identify Tier 7 & 8 items. 8 identifications per day.
    • [2560+ EXP] Rank 5 - Grand Master Merchant: Able to identify Tier 9 & 10 items. 10 identifications per day.

    Leveling Up:
    Gaining EXP and increasing your Merchant Rank adds to the general stock items you can sell and increases the number of times you can identify each day.

    • Each item sold from general stock: +3 EXP
    • Each item junk sold: +1 EXP.
    • Each item identified: +5 EXP

    Rank 3: 6 Item Appraisals / day- Rank Three goods
    261/640 EXP

    Merchant Equipment
     

    Spoiler

    Name: Shadow's Coin
    Your Profession: Blacksmith
    Your Rank: 7 - High Mentor Blacksmith
    ID: 76475
    Roll: 12
    Item Type: Tool
    Quality: Perfect
    Tier: 1
    Enhancements: +1 EXP
    Descriptions: A black coin that is completely invisible in the darkness. It gives Merchants luck while appraising.

     

    <<General Store>> 

    Spoiler

    *Note: +3 EXP is gained from every item sold in this section. 

    • Blank Recording Crystal (50 col) (Customer Cost:100 col)
      • Item Type: Vanity Crystal
      • Effect: A basic item used to record and store sound.
         
    • [T1] Blank Dungeon Map (100 col) (Customer Cost:200 col)
      • Effect: Assign a successful sub-dungeon search roll to a blank map in order to explore the dungeon in another thread. When used, apply the dungeon difficulty and roll ID (Ex. Beginner Dungeon Map #12345). Can only hold the location of one sub-dungeon that matches the Tier of the map.
         
    • [T1] Field Rations (300 col) (Customer Cost:400 col)
      • Item Type: Snacks
      • Effect: Grants +40 to max HP. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time.
         
    • [T1] Immolation Potion (300 col) (Customer Cost:400 col)
      • Item Type: Potion
      • Effect: When used, successful non-critical attacks against you deal 10 unmitigated damage to the attacking enemy. Effect lasts for one thread.
         
    • Teleportation Crystal (1,000 col) (Customer Cost:1500 col)
      • Item Type: Crystal
      • Effect: Use a post action to activate a teleport crystal. Teleports the player to the town or designated teleportation area they specify.
         
    • Dimensional Backpack (6,000 col) (Customer Cost:7000 col)
      • Item Type: Unique Item
      • Effect: Adds +1 to Battle Ready inventory. This item does not take up a Battle Ready inventory slot. A player may only have one Dimensional Backpack at any time.
    • Silver Key (100 col) (Customer Cost:200 col)
      • Effect: A single-use item that grants +1 LD when opening a Treasure Chest.
         
    • [T2] Blank Dungeon Map (200 col) (Customer Cost:400 col)
      • Effect: Assign a successful sub-dungeon search roll to a blank map in order to explore the dungeon in another thread. When used, apply the dungeon difficulty and roll ID (Ex. Intermediate Dungeon Map #12345). Can only hold the location of one sub-dungeon that matches the Tier of the map.
         
    • [T2] Field Rations (600 col) (Customer Cost:800 col)
      • Item Type: Snacks
      • Effect: Grants +80 to max HP. Must be level 25+ to use. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time.
         
    • [T2] Immolation Potion (600 col) (Customer Cost:800 col)
      • Item Type: Potion
      • Effect: When used, successful non-critical attacks against you deal 20 unmitigated damage to the attacking enemy. Must be level 25+ to use. Effect lasts for one thread.
         
    • Custom Ambition Tool (1,000 col) (Customer Cost:1200 col)
      • Item Type: Tool
      • Effect: Gain +1 bonus crafting EXP for each crafting attempt.
    • Golden Key (200 col) (Customer Cost:400 col)
      • Effect: A single-use item that grants +2 LD when opening a Treasure Chest.
         
    • [T3] Blank Dungeon Map (300 col) (Customer Cost:600 col)
      • Effect: Assign a successful sub-dungeon search roll to a blank map in order to explore the dungeon in another thread. When used, apply the dungeon difficulty and roll ID (Ex. Advanced Dungeon Map #12345). Can only hold the location of one sub-dungeon that matches the Tier of the map.
         
    • [T3] Field Rations (900 col) (Customer Cost:1500 col)
      • Item Type: Snacks
      • Effect: Grants +120 to max HP. Must be level 50+ to use. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time.
         
    • [T3] Immolation Potion (900 col) (Customer Cost:1500 col)
      • Item Type: Potion
      • Effect: When used, successful non-critical attacks against you deal 30 unmitigated damage to the attacking enemy. Must be level 50+ to use. Effect lasts for one thread.
         
    • Custom Tool (1,000 col) (Customer Cost:12 00 col)
      • Item Type: Tool
      • Effect: Gain +1 to the CD when crafting in your shop.

     

     

    <<Sell Items>>

    +1 EXP for Successful Transaction

    If you Sell

    Spoiler

    Equipment:

    • [T1] Uncommon (100 col) Customer Receives: 50 col
    • [T1] Rare (200 col) Customer Receives: 100 col
    • [T1] Perfect (400 col)  Customer Receives: 200 col
    • [T2] Uncommon (300 col)  Customer Receives: 150 col
    • [T2] Rare (500 col)  Customer Receives: 250 col
    • [T2] Perfect (750 col)  Customer Receives: 400 col
    • [T3] Uncommon (600 col)  Customer Receives: 300 col
    • [T3] Rare (900 col)  Customer Receives: 450 col
    • [T3] Perfect (1,250 col)  Customer Receives: 650 col

    Consumables:

    • [T1] Uncommon (50 col)  Customer Receives: 25 col
    • [T1] Rare (100 col)  Customer Receives: 50 col
    • [T1] Perfect (200 col)  Customer Receives: 100 col
    • [T2] Uncommon (150 col)  Customer Receives: 75 col
    • [T2] Rare (250 col)  Customer Receives: 150 col
    • [T2] Perfect (375 col)  Customer Receives: 200 col
    • [T3] Uncommon (300 col)  Customer Receives: 150 col
    • [T3] Rare (450 col)  Customer Receives: 200 col
    • [T3] Perfect (625 col)  Customer Receives: 325 col

     

    <<Identifying Items>>

    Spoiler

    Cost of Appraisals

    Spoiler

    Equipment:

    • [T1] Uncommon (200 col) (Customer Cost:300 col)
    • [T1] Rare (400 col) (Customer Cost:500 col)
    • [T1] Perfect (800 col) (Customer Cost:1000 col)
    • [T2] Uncommon (600 col) (Customer Cost:800 col)
    • [T2] Rare (1,000 col) (Customer Cost:1250 col)
    • [T2] Perfect (1,500 col) (Customer Cost:2000 col)
    • [T3] Uncommon (1,200 col) (Customer Cost:1500 col)
    • [T3] Rare (1,800 col) (Customer Cost:2000 col)
    • [T3] Perfect (2,500 col) (Customer Cost:2750 col)

    Consumables:

    • [T1] Uncommon (100 col) (Customer Cost:200 col)
    • [T1] Rare (200 col) (Customer Cost:300 col)
    • [T1] Perfect (400 col) (Customer Cost:500 col)
    • [T2] Uncommon (300 col)(Customer Cost:400 col)
    • [T2] Rare (500 col) (Customer Cost:600 col)
    • [T2] Perfect (750 col) (Customer Cost:900 col)
    • [T3] Uncommon (600 col) (Customer Cost:800 col)
    • [T3] Rare (900 col) (Customer Cost:1000 col)
    • [T3] Perfect (1,250 col) (Customer Cost:1500 col)

    The rarity of the item determines how many potential enhancements can be identified, just as regular item rarity functions:

    • Uncommon: 1 slot
    • Rare: 2 slots
    • Perfect: 3 slots

    In the event that an identified enhancement would result in an illegal item (following normal enhancement rules), the Merchant should re-roll the LD and make note of all rolls when submitting the item for evaluation.

    Regular Enhancement Loot Die Result Chart

    Spoiler
      • Weapons
        • [1-2] = Taunt
        • [3-6] = Accuracy
        • [7-10] = Paralyze
        • [11-14] = Bleed
        • [15-20] = Damage
           
      • Heavy Armor
        • [1-4] = Regen
        • [5-8] = Heavy Momentum
        • [9-13] = Thorns
        • [14-20] = Mitigation
           
      • Light Armor
        • [1-3] = Regen
        • [4-6] = Recovery
        • [7-10] = Light Momentum
        • [11-15] = Evasion
        • [16-20] = Mitigation
           
      • Shields
        • [1-2] = Recovery
        • [3-5] = Taunt
        • [6-8] = Regen
        • [9-11] = Paralyze
        • [12-15] = Thorns
        • [16-20] = Mitigation
           
      • Consumable (Food)*
        • [1-4] = Prosperity
        • [5-8] = Loot Die
        • [9-12] = Vitality
        • [13-16] = Accuracy
        • [17-20] = Protein
           
      • Consumable (Potions)*
        • [1-4] = Antidote
        • [5-9] = HP Recovery (Potion)
        • [10-14] = Mitigation (Potion/Food)

     

    *Note: 

    When identifying consumables, apply the enhancement from the first roll up to the cap or the item's enhancement limit (whichever comes first). If any slots are left over, roll a second time. (Ex. When identifying a Perfect Potion, roll a 19 LD and apply +3 Damage. When identifying a Perfect Food, roll a 15 LD and apply +1 ACC (2 slots). Then roll again for a 4 LD and apply +1 Prosperity.)

     

    If your Identify roll includes a CD: 10-12 and a BD: 10, you have identified a unique enhancement! In this case, refer to the chart below to determine which unique enhancement was found:

    Unique Enhancement Loot Die Result Chart

    Spoiler
    • Weapons
      • [1-2] = Paralytic Venom (Offensive)
      • [3-4] = Envenom (Offensive)
      • [5-6] = Burn
      • [7-8] = Blight
      • [9-10] = Fallen Damage
      • [11-12] = Holy Damage
      • [13-14] = Freeze
      • [15-16] = Absolute Accuracy
      • [17-18] = Phase
      • [19-20] = Life-Steal (Offensive)
         
    • Heavy Armor
      • [1-2] = Never Freeze
      • [3-4] = Paralytic Immunity
      • [5-6] = Bloodclot
      • [9-10] = Life Mending
      • [11-13] = Envenom (Defensive)
      • [14-16] = Holy Blessing
      • [15-17] = Flame Aura
      • [18-20] = Life Steal (Defensive)
         
    • Light Armor
      • [1-2] = Never Freeze
      • [3-4] = Paralytic Immunity
      • [5-6] = Bloodclot
      • [7-9] = Envenom (Defensive)
      • [10-12] = Holy Blessing
      • [13-16] = Life Mending
      • [17-20] = Life-Steal (Defensive)
         
    • Shields
      • [1-2] = Never Freeze
      • [3-4] = Paralytic Immunity
      • [5-6] = Bloodclot
      • [7-9] = Paralytic Venom (Defensive)
      • [10-12] = Flame Thorns
      • [13-16] = Holy Blessing
      • [17-20] = Flame Aura

     

     

     

     

  10. Hidden watched quietly as Sey left, putting his hands in his pockets, with one last goodbye. He probably had his own business to get back to. She knew that she would see him soon. She smiled at that thought and began to place things in a proper position. By tomorrow, she would start her journey for being one of the best merchants out there. A faint smile met her lips as he began to design the place slowly. It would not be the easiest, as she had to design the place from the top of her head, but she knew she could do it. She found an entire assortment of candles. Perhaps she could do something with those. For starters, she had a whole bunch of materials, shelves, cabinets and other items that she could work with. All that was left now, was to just get it put up. She would keep it quite dark, meaning there would only be a few candles lighting the area. She also appeared to have a black light. What was up with these people? Did they just guess off the name she had picked? 

    Quest Completed 

    Hidden Receives: 2 SP 200 Col, <<Merchant>> Title, X amount of Materials

    Sey Receives: 200 Col 1 SP

  11. Hidden was rather pleased to see that he had not minded when she ditched his idea. He also appeared to like her idea of Shadowed Wares. She would turn to him as he yelled, seeming rather excited. The items for her shop had arrived and she smiled. She took the cold silver key in her hand. Moving to the front door of the shop. She put the key in the lock and twisted her hand, hearing a satisfying lock on the other side. She was in. The place looked like Sey's but it was unfurnished. There would be no need really for furniture in this shop as it was a merchant. Customers would stand the entire time, get what they need and get out. She smiled to Sey. "Thank you once again for your help. I will see you soon and we both can do some material gathering. Perhaps by then I will have Gatherer and we can find an equal amount of materials." Se smiled as she entered, knowing that she needed to get started on working on the place. 

  12. Hidden kept up her search. She had just found one, making her count total one so far. She smiled as she kept moving forward. Today had been rather successful and she had done it completely by herself. No help from outside sources, but just herself. She searched around, finding another gleaming area on the ground. She smiled and crouched down. Sure enough, another material lie in the ground. She retrieved the item examining it in her hands. It would be good for her to use for items or even for her merchant. She needed six more items, and most would require an artisan or tailor. Too bad she could not get either one at the moment. There happened to be very little of that profession. Neverless, she would get those items eventually. She moved forward. She might jsut head over to that lady in the grove now. It was getting a little bit boring. 

    75851 LD:16+1=17 Mat found

    2 Materials found

  13. Hidden stopped and thought for a second. Unless she wore her armor, she would definently be in trouble for sure. A few hits, and she was definitely a goner. She could not use her armor though, until it stopped causing her to smash right into the ground. She sighed and just decided to search for some more materials. It was good for her to gather materials, especially with her about to go and get the Merchant profession. She would hopefully find her a unique item, if she found one she did not want, she would ask Sey if he wanted it. Then, if not, it would go to his guild. She wanted to help Sey out as much as possible as he did so much for her. Anyway, his guilds purpose was to help players like her, what if she joined that cause too? She would not join join, but help in some little way. The first people she would get to was the Paladin's. They were on the frontlines, and they needed something as well to help them out. 

    75849 LD:17+1

    1 Material Found

  14. He turned looking at her. After a moment of what seemed to be deciding he handed her the parcel. "When you can, I want you to hand this to a woman named Hannah. She is currently in a grove of trees on the north side of town. She requires this item to further her making of rings as she is an artisan." Hidden nodded. This was just a whole slew of story quests wasn't it. She took the parcel and then the man gave a reassuring smile and helped her through the door She wiped her forehead. She now had another quest up her sleeve, and another one that needed done. 'Great, Now I will not have time to swing by Sey's. I'll just go hunt a bit, then bring it straight to Hannah. She will have it by the end of the day and I can be done.' She smiled at her plan. Off back to the fields then. This time she would hunt the stronger ones so she could possibly get some col from it. Her energy was now refilled so she could start fighting immediately. 

    Energy 8/8

     

  15. She rearrived back at the blacksmith floor and the burly man seemed happy as she entered the building. He smiled and spoke in his deep, booming voice. "Welcome Back! I hope you have brought the boar tusks as I have asked?" The woman nodded and held out the bag of tusks from her inventory. He smiled and took them ungreedily."Now I can get back to making you that thank you for bringing me my parcel!" He laughed and took the tusks into his working area. He hammered away at the item, though things were in her way to be able to see. He made a few back glimpses at her, and eventually laughed. "Finished!" He seemed rather excited and he held out a pure black armor, with metal attacked to the tusks he had given her. She took it from his hands and was immediately pressurized by its weight. "I am sorry, but I can only make Heavy Armor! So just think of it as a way to uh... Build character!" The man laughed and grabbed a parcel from off his table.  

  16. The boar sailed passed her missing her. It was good that she took pointers from Hikoru. The pup turned and stamped its hoof. With a quick snort, the pig charged forward. Smiling, Hidden stood with her weapon at the ready. Counting the seconds she spun as the boar got danger close. As he spun, she thrust her dagger in the side of the boar and it drug along its side and cut it open. With a satisfying shatter, the boar pup was dead. She smiled devilishly and sheathed her weapon. She had done great. She also knew Hikoru would have been proud. They had not done much yet, but he was like her fighting mentor. She looked at her notification and found that she had completed her quest as she had found the last boar pup. Now, all she had to do was bring it back to the blacksmith. She really did not need a weapon, or the kind of armor he could supply her, but he knew the man's intentions were at best. 

    Quote

    75847 BD:7 MD:4 LD:14 CD:2

    Hidden 80/80 6/8

    Boar Pup 0/5

    BD:7 Sword Art Used: <Armor Pierce(1x1) -1 Energy +1 Energy
    1x1x5=5 Damage Dealt

    MD:4 Miss

    LD: 14+1 Boar Tusk Found!

    3/3 Quest Items obtained.

     

  17. Hidden stood quietly in the plains, searching for another boar pup. There seemed to be an abundance of them around here. She smiled and began to move forward, another one catching her eye. She smiled and readied her dagger yet once again. Her blade was held in a reverse grip and she dashed forward, heading straight at the boar. it was her's for sure. The boar turned at that second and seen her. It moved out of the way and the cloaked figure sailed right passed it. The pup charged her, homing in on her body. Her mind flashed to the time Hikoru fought and he dodged the treants. With Speed and agility. She kicked off the ground and somersaulted backwards landing on her feet, giving her a bit more reaction time. She dove to the side rolling and ended up crouched on the ground, dagger forward and unharmed. 

    Quote

    75846 BD:3 MD:2 LD:13 CD:1

    Hidden 80/80 6/8

    Boar Pup 5/5

    BD:3 Miss (-2 Energy (+1) 

    MD:2 Miss

     

    2/3 Quest Items obtained.

     

  18. Hidden smiled and moved back to Sey and looked at the new building. He was suggesting names. The first to come out was Violet Codex. She could have sword Codex was a book of information. It would be for like if she was a broker. She shrugged. It was fine. "If we are moving to more describe myself, it should be something with Shadows." She looked over at his face and said, "Violet Codex sounds cool, but I'm think that would be more for a scout broker. Blighted Shadow? Nah. I was trying to get what I did in there as well, but I don't think that sounds any good." She really did not want to hurt his feelings over his original idea, but she also was quite sure that he could handle it. She laughed and made a motion with her hand, asking if they should possibly go inside the building. She was a bit excited, and she knew she would love it, no matter what it was called. Another... eh thought came to her mind. "Shadowed Wares?" 

  19. Hidden looked at Domarus. He was being silent as well. Probably for the best. She hated to break it to him, but it was time for her to go now. She turned, a short smile being seen through the hood of her cloak. "Good work today, Domarus"  She opened her menu and sent the man the material she had found. He had wanted the materials in the first place. "It was certainly a better use of my day than just standing around." She gave a small gggle and then finished by saying, "I am going to go ahead and eave now. Keep searching if you want. I will see you soon though, do not think this is the last time that we will see eachother. " Her hand moved to her shoulder to pat the familiar on its head. She smiled and the familiar flew back over to Domarus. Turning away, Hidden waved to Keres and left without looking back. As she got out of sight she moved faster. That was enough for one day and she just wanted to rest. She needed to recreate her attitude. Domarus had brought out... not the best in her. Instead h revealed a part of her she wanted to stay... well...

    Hidden

    Hidden has left thread... Get it Dom

  20. As they paused forward, the two casually spoke about her shop. She laughed and a smile played on her lips as her told her to remind him to never fight. As they got a little more upon topic she glanced around. He got to the point of personalizing and other things, even though she had asked him for names. "Well... Like everything else about me, we could have it shadowed theme. Even be lit with blacklights. I don't know if that would be the most friendly way to attract customers." He spoke of his client like he was an agent, working for a huge company. As much as this guys was doing, he might as well be. He then instructed her how to get the building to appear. She walked forward slowly to the little panel thing that laid in front of the plot of land. She tapped it and immediately a few questions popped up. she smiled and pressed the blue cicles one by one. After all was done, in a blue flash a building popped up right tin front of them. It was designed to be more merchant like though. In her hand laid a silver key, and she looked toward Sey with a mischevious smile

  21. She continued her search remaining silent. Domarus was a nice guy, but she really felt the need to be alone. He was here though so she would just have to be content with being alone in her thoughts. she remembered school. She had zero friends. She had around two before sh shut them out as well. She liked to shut things out. It made them so much easier. She couldn't do it in this world, but in the real world. Certainly. She calmed a bit and sighed. What was she doing here? Why she so low, that she was stuck on the first floor. The familiar on her shoulder shifted, but this time she was ready. It was an easy adjustment. Question was, what was this familiar doing? It was just sitting there, resting upon her shoulder. It also watched her carefully as if it were analyzing her actions. She smiled as she drew closer. Keres had been remaining silent as she picked up materials one by one as if she was a professional at ehr job. She had no idea how this woman was so good, but she knew that she would be better than her one day. 

    @Domarus

  22. Hidden walked beside Sey as he spoke and contacted a few people. He explained the means of damage in his build, very important. She wondered if he had high mitigation and healing skills as well. "Well, for my build I need as much damage as I can get, so Damage over Time weapons would be great." She smiled as they arrived. It appeared she would be placed in a very decent place. She turned as he spoke of her offer. "I never said I was in debt to you... its just... I do whatever I want" She looked away from him to hide the redness in her face. "So lets talk names. You have any ideas? I am pretty sure you always have something going on in that little head of yours." I am surprised you hadn't mentioned anything already" she herself had an idea or two, but she knew that Sey always came up with good ideas. She also wanted him to get a chance in it. It was he who decided she should be a merchant anyway. 

  23. OOC Ny character never moved So I am going to assume you are seeing the "Figure" that I seen to be a filler

    Hidden watched the man fight well. With the dagger, you had to act fast and move even faster. This man was a perfect example for that. He made backflips and spins and it was cool to just watch. He turned quickly and seemed to wanted to know where she was going. He lifted her hand into the air. "I have not moved. Im right here." She sighed. She was getting a bit bored though. Perhaps getting carried was not the most fun way to get SP. She was half tempted to get in the fight herself, but something told her she would die almost instantly if she was touched. She sheathed her weapon. What had she even been thinking trying to go hunt something. Everything on this floor was much too powerful for she, especially with this ma attracting the higher leveled monsters. He must have smelled different for things to go after him. He was just detected as more of a threat. Hikoru, as seen in battles, was not somebody to mess around with. He was lightning quick. 

    @Hikoru

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