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Arabelle

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Posts posted by Arabelle

  1. Name: Marche Funèbre
    Your Profession: Performer
    Your Rank: 3
    Roll ID: 140421
    Roll Result: CD: 7 | LD: 8
    Item Type: Debuff Song
    Tier: 2
    Quality: Uncommon
    Enhancements: [x1] Lullaby
    Description: [reference] Memento mori.
    Post Link: http://www.sao-rpg.com/topic/16480-f11-r3-performer-magnolia/?do=findComment&comment=601935

    Name: Marche Funèbre
    Your Profession: Performer
    Your Rank: 3
    Roll ID: 140423
    Roll Result: CD: 7 | LD: 2
    Item Type: Debuff Song
    Tier: 2
    Quality: Uncommon
    Enhancements: [x1] Lullaby
    Description: [reference] Memento mori.
    Post Link: http://www.sao-rpg.com/topic/16480-f11-r3-performer-magnolia/?do=findComment&comment=601935

  2. apparently, bad days make for bad luck.

    Spoiler

    Craft Rolls:

    [1] ID: 140420 CD: 3 [salvage] | LD: 8 [+2 EXP]
    [2] ID: 140421 | CD: 7 [uncommon] | LD: 8 [+3 EXP]
    [3] ID: 140422 | CD: 6 [salvage] | LD: 5 [+2 EXP]
    [4] ID: 140423 | CD: 7 [uncommon] | LD: 2 [+3 EXP
    [5] 
    ID: 140424 | CD: 4 [salvage] | LD: 15 [keep materials] [+2 EXP
    [6] 
    ID: 140425 | CD: 3 [salvage] | LD: 13 [keep materials] [+2 EXP]

    -4 T2 materials

     

  3. Walking round the grove, the small purple-haired girl found an assortment of fungi growing on a log. A certain cook who'd recently been looking to expand the scope of her crafts came to mind as she drew near and picked only the mushrooms highlighted in yellow. She wrapped them all up in a clean white cloth and finished it off with a knot, then she placed the bundle in her inventory. Even with all that fuss, the system only registered it as usable for 'one' crafting attempt. 

    Shiro-chan better not mess it up. 

    But out of consideration for her friend, she would keep an eye out for more. 

    Arabelle then turned her focus to a cluster of eggs half-buried in the ground at the base of the log. Digging with her hands was unladylike, she thought firmly, but more tempting was her own inclination to gather every shiny she found — especially if they were the event's currency. She inched forward, and with the toe of her boot, she pressed down on the soil and slowly but surely dug out enough to reveal the eggs beneath. As soon as more than half of a chocolate treat was visible to her, she gently pulled it up from the ground, brushed off any dirt still clinging to it, and placed it with the other eggs in her basket.

    Spoiler

    ID: 140380 | LD: 10 + 6 = 16 | CD: 5

    LOOT (round)

    • 1 T1 material
    • 3 chocolate eggs

    LOOT (total)

    • 4 T1 materials
    • 25 chocolate eggs

     

  4. Name: Der Flohwalzer
    Your Profession: Performer
    Your Rank: 3
    Roll ID: 140246
    Roll Result: CD: 10 | LD: 2
    Item Type: Debuff Song
    Tier: 2
    Quality: Rare
    Enhancements: [x2] Hypnosis
    Description: [reference] Dance, and have your breath stolen away.
    Post Link: http://www.sao-rpg.com/topic/16480-f11-r3-performer-magnolia/?do=findComment&comment=601752

    Name: Der Flohwalzer
    Your Profession: Performer
    Your Rank: 3
    Roll ID: 140247
    Roll Result: CD: 11 | LD: 12
    Item Type: Debuff Song
    Tier: 2
    Quality: Rare
    Enhancements: [x2] Hypnosis
    Description: [reference] Dance, and have your breath stolen away.
    Post Link: http://www.sao-rpg.com/topic/16480-f11-r3-performer-magnolia/?do=findComment&comment=601752

    Name: Marche Funèbre
    Your Profession: Performer
    Your Rank: 3
    Roll ID: 140248
    Roll Result: CD: 7 | LD: 10
    Item Type: Debuff Song
    Tier: 2
    Quality: Uncommon
    Enhancements: [x1] Lullaby
    Description: [reference] Memento mori.
    Post Link: http://www.sao-rpg.com/topic/16480-f11-r3-performer-magnolia/?do=findComment&comment=601752

    Name: Dies Irae
    Your Profession: Performer
    Your Rank: 3
    Roll ID: 140251
    Roll Result: CD: 12 | LD: 2
    Item Type: Debuff Song
    Tier: 2
    Quality: Perfect
    Enhancements: Misperception
    Description: [reference] Hark, the condemned's awful cry / Your sinful prayers are worthless before His Majesty / For the day of judgment has arrived.
    Post Link: http://www.sao-rpg.com/topic/16480-f11-r3-performer-magnolia/?do=findComment&comment=601752

     

  5. she was not in the mood for crafting, but still she played on.

    Spoiler

    Craft Rolls:

    [1] ID: 140246 CD: 10 [rare] | LD: 2 [+5 EXP]
    [2] ID: 140247 | CD: 11 [rare] | LD: 12 [+5 EXP]
    [3] ID: 140248 | CD: 7 [uncommon] | LD: 10 [+3 EXP]
    [4] ID: 140249 | CD: 1 [crit. fail] [+1 EXP
    [5] 
    ID: 140250 | CD: 1 [crit. fail] [+1 EXP
    [6] 
    ID: 140251 | CD: 12 [perfect] | LD: 2 [+8 EXP]

    -6 T2 materials

     

  6. On 4/8/2020 at 9:32 AM, Crozeph said:
    • Name:  Carrot Snack Bar
    • Profession: Merchant
    • Rank: 1
    • Roll ID:  140097
    • Roll Result: 11
    • Item Type: consumable
    • Tier: 1
    • Quality: rare
    • Enhancements: +2 accuracy
    • Description: a consumable that enhances one's eyesight for better aim. Tastes like a carrot but doesn't look like one
    • item acquisition: Link
    • Identification post: Link
    • identify cost: 160

     

    • Name:  Paladins ration
    • Profession: Merchant
    • Rank: 1
    • Roll ID:  140107
    • Roll Result: 20
    • Item Type: Meal
    • Tier: 1
    • Quality: rare
    • Enhancements: +2 over-health
    • Description: A go to snack for when you quickly need to sack heretics but can't stand the hunger.
    • item acquisition: Link
    • identification post: Link
    • identify cost 160

    ApprovedByArabelle.png

  7. She was on a bit of a lucky break, wasn't she? Some more time had passed, and the grove remained empty besides Hinatao and some other player who came by to talk to her — but both kept to their side and left pretty quickly. A date, perhaps? Suddenly left alone, she found her mind wandering somewhere else as she continued her gathering. Past the leafy bounds of the area she was in, perhaps dashing about somewhere in the combat zone of Floor 1, or flitting from shadow to shadow in the Town of Beginnings, or shooting past the limits of Floor 1's cloudless blue sky to break through a spot of land somewhere in Floor 2. Or maybe even higher.

    Depending on where he was.

    The last time she had gathered like this, she'd failed to reach her goal. She'd left her task behind a little too readily. It was a wonderful feeling, having someone else'd eyes on her.

    Arabelle hoped it lasted long enough for her to get everything she wanted.

    Spoiler

    ID: 140157 | LD: 12 + 6 = 18 | CD: 1

    LOOT (round)

    • 1 T1 material
    • 2 chocolate eggs

    LOOT (total)

    • 3 T1 materials
    • 22 chocolate eggs

     

  8. 6 hours ago, Warren said:
      Reveal hidden contents

     

    ApprovedByArabelle.png

  9. Name: Moonlight Sonata
    Your Profession: Performer
    Your Rank: 3
    Roll ID: 140125
    Roll Result: CD: 12 | LD: 10
    Item Type: Debuff Song
    Tier: 2
    Quality: Perfect
    Enhancements: Perpetuate
    Description: [reference] A tragedy, from the beginning to the very end.
    Post Link: http://www.sao-rpg.com/topic/16480-f11-r3-performer-magnolia/?do=findComment&comment=601626

    Name: Marche Funèbre
    Your Profession: Performer
    Your Rank: 3
    Roll ID: 140126
    Roll Result: CD: 9 | LD: 20
    Item Type: Debuff Song
    Tier: 2
    Quality: Uncommon -- Masterpiece
    Enhancements: [x1] Lullaby -- Masterpiece: Mass Effect
    Description: [reference] Memento mori.
    Post Link: http://www.sao-rpg.com/topic/16480-f11-r3-performer-magnolia/?do=findComment&comment=601626

    Name: Le Gibet
    Your Profession: Performer
    Your Rank: 3
    Roll ID: 140128
    Roll Result: CD: 11 | LD: 1
    Item Type: Debuff Song
    Tier: 2
    Quality: Rare
    Enhancements: [x2] Lullaby
    Description: [reference] The sun sets with another dead man hanging on the gallows. Hearer, the bell tolls for thee.
    Post Link: http://www.sao-rpg.com/topic/16480-f11-r3-performer-magnolia/?do=findComment&comment=601626

  10. the day Arabelle had exactly 500 EXPOCD appeased.

    Spoiler

    Craft Rolls:

    [1] ID: 140123 CD: 1 [crit. fail] [+1 EXP]
    [2] ID: 140124 | CD: 1 [crit. fail] [+1 EXP]
    [3] ID: 140125 | CD: 12 [perfect] | LD: 10 [+8 EXP]
    [4] ID: 140126 | CD: 9 [uncommon] | LD: 20 [masterpiece] [+3 EXP
    [5] 
    ID: 140127 | CD: 7 [salvage] | LD: 17 [keep materials] [+2 EXP
    [6] 
    ID: 140128 | CD: 11 [rare] | LD: 1 [+5 EXP]

    -5 T2 materials -- sent to Banker

     

  11. On 4/7/2020 at 2:51 AM, Simmone said:

    4/6/20 Salvage from Here:

      Reveal hidden contents

    Grand Totals:
    2450 Col
    29 Merchant Exp

    ApprovedByArabelle.png

  12. The flames and fanfare from the first [Sword Art] had hardly died down when she poured another chunk of energy into her weapon and unleashed it once again. Arabelle moved past a large tree that had gotten in the way and twirled gracefully on her foot, carrying Amaterasu with her on a flaming arc to deliver one final blow. 

    ...for three out of four rabbits. The small purple-haired girl halted her momentum and peered past the glittering remnants of the mobs' models, trying to find the last. It was, perhaps, not the best idea to engage in combat where her opponents had lots of cover but where else would she have found the mobs? She wandered forward a little further, picking up the materials and items the Easter Bunnies dropped and at the sound of leaves rustling, she stuffed the rest into her inventory without much care about the order.

    Arabelle swung her scythe up but was unable to guard against the vengeful little rabbit's bite. 

    Spoiler

    ROLLS

    Combat:

    ID: 139964 | BD: 1 | MD: 7 | 87 - 46 = 41 DMG -> Arabelle
    ID: 139965 | BD: 7 | MD: 10 | Explode Catapult: (11 + 4) * 14 = 210 DMG -> Easter Bunny 6
    ID: 139966 | BD: 3 + 4 = 7 | MD: 10 | Explode Catapult: 11 * 14 = 154 DMG -> Easter Bunny 7
    ID: 139967 | BD: 9 | MD: 8 | Explode Catapult: (11 + 1) * 14 = 168 DMG -> Easter Bunny 8

    Loot:

    ID: 140575 | LD: 18 + 6 = 24 | CD: 12
    ID: 140576 | LD: 2 + 6 = 8 | CD: 11
    ID: 140577 | LD: 7 + 6 = 13 | CD: 7

    STATS

    14 + (2 * 3) = 20 EN

    Arabelle: 481/580 HP | 17/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Blight | Regen | 6 LD | 3 Prosperity [0/3 Regen]

    Easter Bunny 5: 90/300 HP | 87 DMG
    Easter Bunny 6: 94/300 HP | 87 DMG [1/2 Blight]
    Easter Bunny 7: 90/300 HP | 87 DMG
    Easter Bunny 8: 108/300 HP | 87 DMG [1/2 Blight]

    LOOT (round)

    • [300 * (4 + 3)] + (300 * 2) + (300 * 2) + (300 * 6)
      + [300 * (4 + 3)] + (300 * 2) + 300
      + [300 * (4 + 3)]
      = 10,200 col
    • 1
      + 1 + 2
      + 1 + 2 + 2
      = 9 T2 materials
    • 6 + 5 = 11 chocolate eggs
    • [x1] T2 Perfect Consumable [#140575]
    • [x1] T2 Rare Weapon [#140577]
    • [x1] T2 Rare Trinket [#140576]
    • [x1] T2 Uncommon Consumable [#140577]

    LOOT (total)

    • 24,300 col
    • 21 T2 materials
    • 38 chocolate eggs
    • [x1] T2 Perfect Weapon [#139954]
    • [x1] T2 Perfect Light Armor [#139954]
    • [x1] T2 Perfect Trinket [#139950]
    • [x1] T2 Perfect Consumable [#140575]
    • [x2] T2 Rare Trinket [#139951] [#140576]
    • [x1] T2 Rare Weapon [#140577]
    • [x1] T2 Rare Light Armor [#139955]
    • [x1] T2 Uncommon Consumable [#140577]

     

  13. Energy back to full! But oh no— where were all the bunnies?

    Arabelle deactivated her [Detection] to be greeted with a much-welcome amount of color returning to her surroundings and a less-than-welcome lack of Easter Bunnies. There were significantly less of them than when she started and she wouldn't attribute the decrease in number to her combat from earlier either; she'd only killed four. She reached out her hand and from shadows gathering and pooling into an orb at a point above the center of her palm, Amaterasu formed and solidified. Her dominant hand closed around the handle of her weapon, sliding further up to the scythe's head, and her other hand followed. 

    Where~ are~ you~?

    She disappeared into the orchard and spotted a group of four rushing to hide behind an apple tree. The location wasn't optimal but, good enough. As flames burst down the length of her weapon, the small girl catapulted herself forward and began with a strong offensive.

    Spoiler

    ROLLS

    ID: 139960 | BD: 7 | MD: 10 | Explode Catapult: (11 + 4) * 14 = 210 DMG -> Easter Bunny 5 | 87 + 2 = 89 - 46 = 43 DMG -> Arabelle
    ID: 139961 | BD: 10 | MD: 5 | Explode Catapult: (11 + 2) * 14 = 182 DMG -> Easter Bunny 6
    ID: 139962 | BD: 6 | MD: 5 | Explode Catapult: (11 + 4) * 14 = 210 DMG -> Easter Bunny 7
    ID: 139963 | BD: 9 | MD: 2 | Explode Catapult: (11 + 1) * 14 = 168 DMG -> Easter Bunny 8

    STATS

    14 + (2 * 4) = 22 EN

    Arabelle: 512/580 HP | 36/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Blight | Regen | 6 LD | 3 Prosperity [0/3 Regen]

    Easter Bunny 5: 90/300 HP | 87 DMG
    Easter Bunny 6: 94/300 HP | 87 DMG [1/2 Blight]
    Easter Bunny 7: 90/300 HP | 87 DMG
    Easter Bunny 8: 108/300 HP | 87 DMG [1/2 Blight]

    LOOT (total)

    • 14,100 col
    • 12 T2 materials
    • 27 chocolate eggs
    • [x1] T2 Perfect Weapon [#139954]
    • [x1] T2 Perfect Light Armor [#139954]
    • [x1] T2 Perfect Trinket [#139950]
    • [x1] T2 Rare Light Armor [#139955]
    • [x1] T2 Rare Trinket [#139951]

     

  14. Oh! She had a thought. It was akin to the weird feeling you got when you visit a place that's usually teeming with people and all the noise they carried with them and find it empty. What were the words for it...? A place that was once full of life was now empty of it... and dead. As if anything more than tiptoeing about break an unwritten rule and awaken something in the 'dead' that everyone feared. And she would then be the only person around to see it.

    Hah. Just kidding.

    It was a looong ways to Halloween and ever since ghosts became a common type of mob, they lost all their luster.

    God, what a tangent that was. This was looking more and more like a stream of consciousness. 

    She felt a little terrible kicking bunnies around even in her out-of-combat gathering, so she found the last bunch in a normal manner. Finding yellow glows all bundled together in one spot, Arabelle approached the source and parted tall blades of grass to reveal a cluster of chocolate eggs among a patch of herbs.

    Spoiler

    ID: 139959 | LD: 7 + 6 = 13 | CD: 9

    [3/3 full energy regen]

    Arabelle: 555/580 HP | 58/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Blight | Regen | 6 LD | 3 Prosperity

    LOOT (round)

    • 1 T2 material
    • 5 chocolate eggs

    LOOT (total)

    • 14,100 col
    • 12 T2 materials
    • 27 chocolate eggs
    • [x1] T2 Perfect Weapon [#139954]
    • [x1] T2 Perfect Light Armor [#139954]
    • [x1] T2 Perfect Trinket [#139950]
    • [x1] T2 Rare Light Armor [#139955]
    • [x1] T2 Rare Trinket [#139951]

     

  15. Arabelle had no idea why she was making an effort to move quietly. She was as alone as she can be, and though the little bunnies fled whenever she drew too close to them, she wasn't too interested in avoiding that outcome. She could always just chase after them like the hungry wolf she was in their terrified eyes, and catching a few wouldn't be difficult. Perhaps it was the surrounding area's silence?

    The [Garden] wasn't entirely still. Every so often, a breeze would gently ruffle the leaves of the trees in the orchard and toss about the blades of grass and wildflowers in the open area to its side. Small tufts of green shook as the busy Easter Bunnies dug in and out of tunnels with chocolate eggs in their paws. She snuck close enough to nudge one with her foot, peering down at it with red eyes, and it scampered away in fright. 

    She gathered the shinies it left behind and moved on.

    Spoiler

    ID: 139958 | LD: 8 + 6 = 14 | CD: 12

    [2/3 full energy regen]

    Arabelle: 535/580 HP | 4/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Blight | Regen | 6 LD | 3 Prosperity [3/3 Regen]

    LOOT (round)

    • 1 T2 material
    • 4 chocolate eggs

    LOOT (total)

    • 14,100 col
    • 11 T2 materials
    • 22 chocolate eggs
    • [x1] T2 Perfect Weapon [#139954]
    • [x1] T2 Perfect Light Armor [#139954]
    • [x1] T2 Perfect Trinket [#139950]
    • [x1] T2 Rare Light Armor [#139955]
    • [x1] T2 Rare Trinket [#139951]

     

  16. Low energy. Back to regular gathering to preserve her productivity as droplets of blue gradually replenished the status bar in her peripherals. That was the routine. 

    Arabelle wanted to hiss out a complaint, but there was no point if nobody was around to listen. Wasn't talking to herself — out loud — just rather strange? She focused on a small point in the ground and mentally reached back to flip a small switch in her head, then all of a sudden, the early morning scene looked a bit dull. The sky, in the middle of transitioning from night to day, was a light gray. The grass at her feet and the trees in the distance were an even darker shade. In her eyes, only the objects the game marked as 'important' were wrapped in a resplendent glow, their colors representing the objects' classification. 

    Outwardly, her eyes were a bright and burning red.

    Spoiler

    ID: 139956 | LD: 10 + 6 = 16 | CD: 4

    [1/3 full energy regen]

    Arabelle: 505/580 HP | 3/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Blight | Regen | 6 LD | 3 Prosperity [2/3 Regen]

    LOOT (round)

    • 2 T2 materials
    • 2 chocolate eggs

    LOOT (total)

    • 14,100 col
    • 10 T2 materials
    • 18 chocolate eggs
    • [x1] T2 Perfect Weapon [#139954]
    • [x1] T2 Perfect Light Armor [#139954]
    • [x1] T2 Perfect Trinket [#139950]
    • [x1] T2 Rare Light Armor [#139955]
    • [x1] T2 Rare Trinket [#139951]

     

  17. As if they stood a chance! The girl's lips curled into a grin as she shook off the attacking Easter Bunny and tossed it back into her range. She readjusted her grip and her fingers tapped once, twice, on the handle of her scythe. At her silent prompting, Amaterasu ignited. A tremendous flame of shadows and an all-consuming greed devoured the Easter Bunnies' small figures as she lashed out, determined to take them both down with this final [Sword Art].

    When her weapon reached the end of its final arc, the flames subsided and left only glittering fragments of the Easter Bunnies' models and the bunches of col, chocolate eggs, and other drops in its wake. Twirling her scythe between her fingers as it vanished into a pool of swirling shadow where it would remain until she summoned it for combat again, Arabelle strolled forward and collected all of the shinies she could see.

    Spoiler

    ROLLS

    Combat:

    ID: 139952 | BD: 8 | MD: 2 | Explode Catapult: (11 + 4) * 14 = 210 DMG -> Easter Bunny 1
    ID: 139953 | BD: 4 + 4 = 8 | MD: 2 | Explode Catapult: 11 * 14 = 154 DMG -> Easter Bunny 3

    Loot:

    ID: 139954 | LD: 16 + 6 = 22 | CD: 1
    ID: 139955 | LD: 6 + 6 = 12 | CD: 12

    STATS

    14 + (2 * 2) = 18 EN

    Arabelle: 475/580 HP | 2/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Blight | Regen | 6 LD | 3 Prosperity [1/3 Regen]

    Easter Bunny 1: 0/300 HP | 87 DMG
    Easter Bunny 3: 0/300 HP | 87 DMG

    LOOT (round)

    • [300 * (4 + 3)] + (300 * 2)
      + [300 * (4 + 3)] + (300 * 2) + (300 * 2) + (300 * 2)
      = 6,600 col
    • 1 + 2
      + 1
      = 4 T2 materials
    • 2 + 6 = 8 chocolate eggs
    • [x1] T2 Perfect Weapon [#139954]
    • [x1] T2 Perfect Light Armor [#139954]
    • [x1] T2 Rare Light Armor [#139955]

    LOOT (total)

    • 14,100 col
    • 8 T2 materials
    • 16 chocolate eggs
    • [x1] T2 Perfect Weapon [#139954]
    • [x1] T2 Perfect Light Armor [#139954]
    • [x1] T2 Perfect Trinket [#139950]
    • [x1] T2 Rare Light Armor [#139955]
    • [x1] T2 Rare Trinket [#139951]

     

  18. Her scythe had cleaved through their small figures as if they were nothing more than cotton. On one Easter Bunny, noticeable black marks crawled out of a red gash she'd inflicted, etching itself onto pure white fur and eating away at its HP bar as soon as her attack ended. Like foreign black blood invading its veins and corrupting it from the inside; the rabbit thrashed about to no avail.

    Blight was a pretty enhancement.

    Arabelle shifted her weight beneath her, capitalizing her momentum to spin her weapon around and release another wave of attacks. Two torn apart, including the bunny inflicted with Blight. Pity, but she supposed she would just have to learn what the full duration of Blight looked like on a stronger mob after this event ended. The remaining two, meanwhile, had been quick to surround her before her blade could reach them and as she nimbly leaped out of the way of one attack, the other was there to meet her with its claws bared.

    Spoiler

    ROLLS

    Combat:

    ID: 139946 | BD: 1 | MD: 4 
    ID: 139947 | BD: 6 | MD: 4 | Explode Catapult: (11 + 4) * 14 = 210 DMG -> Easter Bunny 2
    ID: 139948 | BD: 1 | MD: 10 | 87 + 2 = 89 - 46 = 43 DMG -> Arabelle
    ID: 139949 | BD: 4 + 4 = 8 | MD: 7 | Explode Catapult: 11 * 15 = 154 DMG -> Easter Bunny 4

    Loot:

    ID: 139950 | LD: 15 + 6 = 21 | CD: 12
    ID: 139951 | LD: 6 + 6 = 12 | CD: 2

    STATS

    14 + (2 * 2) = 18 EN

    Arabelle: 465/580 HP | 19/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Blight | Regen | 6 LD | 3 Prosperity [0/3 Regen]

    Easter Bunny 1: 146/300 HP | 87 DMG
    Easter Bunny 2: 0/300 HP | 87 DMG
    Easter Bunny 3: 90/300 HP | 87 DMG
    Easter Bunny 4: 0/300 HP | 87 DMG [2/2 Blight]

    LOOT (round)

    • [300 * (4 + 3)] + (300 * 2) + (300 * 5)
      + [300 * (4 + 3)] + (300 * 2) + (300 * 2)
      = 7,500 col
    • 1 + 2
      + 1
      = 4 T2 materials
    • 6 + 2 = 8 chocolate eggs
    • [x1] T2 Perfect Trinket [#139950]
    • [x1] T2 Rare Trinket [#139951]

    LOOT (total)

    • 7,500 col
    • 4 T2 materials
    • 8 chocolate eggs
    • [x1] T2 Perfect Trinket [#139950]
    • [x1] T2 Rare Trinket [#139951]

     

  19. Whatever, she could do without the distraction of a cloak flapping about while she fought.

    Her displeased huff said her feelings on the matter were the complete opposite. Arabelle pulled the large red cloak off of her, folded it neatly as she walked, and tapped an option that dismissed the item into her inventory. As its figure shimmered into nonexistence, she faced the [Garden] in front of her.

    Here she was again.

    And early in the morning this time. The rest of Aincrad had yet to wake up, but the Easter Bunnies hopping about every available space in the orchard were busy as always. Actually— were there more than last time? They looked like they'd multiplied overnight. If they weren't so cute, Arabelle would've called it an infestation.

    She materialized her scythe and picked the first unlucky bunch for the day.

    Let's assume this was an infestation. Then there would be only one way to quell their numbers efficiently, right?

    With a burst of energy that sent the nearby bunnies running, she raced forward and allowed her body to flow into the motions of a [Sword Art].

    Spoiler

    ROLLS

    ID: 139942 | BD: 3 + 4 = 7 | MD: 5 | Explode Catapult: 11 * 14 = 154 DMG -> Easter Bunny 1 [ooc: mistakenly named this roll 'Antman 1']
    ID: 139943 | BD: 5 + 4 = 9 | MD: 8 | Explode Catapult: 11 * 14 = 154 DMG -> Easter Bunny 2 | 87 - 46 = 41 DMG -> Arabelle
    ID: 139944 | BD: 7 | MD: 2 | Explode Catapult: (11 + 4) * 14 = 210 DMG -> Easter Bunny 3
    ID: 139945 | BD: 9 | MD: 8 | Explode Catapult: (11 + 1) * 14 = 168 DMG -> Easter Bunny 4 | 87 - 46 = 41 DMG -> Arabelle

    STATS

    14 + (2 * 4) = 22 EN

    Arabelle: 498/580 HP | 36/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Blight | Regen | 6 LD | 3 Prosperity [0/3 Regen]

    Easter Bunny 1: 146/300 HP | 87 DMG
    Easter Bunny 2: 146/300 HP | 87 DMG
    Easter Bunny 3: 90/300 HP | 87 DMG
    Easter Bunny 4: 108/300 HP | 87 DMG [1/2 Blight]

     

  20. The virtual sun had just barely peeked out from the horizon when she pulled on the military coat of her armor and fixed her purple hair into an elegant braided updo, complete with a large red ribbon. She clipped An's item onto her belt and swapped a teleport crystal and a set of keys into her battle-ready inventory. With her menus still open at their lowest brightness, she scrolled up and down and ticked off her list of needed buffs as she tiptoed to the other side of the room and reached out blindly until her hand came into contact with the smooth folds of her cloak.

    Wait, which one was hers? There were two slung over the back of her room's only chair (a little disappointing, she knew, but she'd moved the other one down to the second-floor room some few days ago) and it was too dark to tell.

    Eenie meenie miney moe. 

    Arabelle grabbed one at random and locked her shop behind her. The small purple-haired girl shivered in the cool early morning air and rushed down the streets of Taft. Before she reopened her inventory for her buffs, she would pull her cloak around her and—

    [Tier requirements not met.]

    Oopsie daisy.

    Spoiler

    ITEMS USED

    • [x1] Titanium-Infused Hot Dog -- T2 -- [30 MIT] [>>]
    • [x1] Crazy Lucky Hot Dog -- T2 -- [x3] LD [>>]
    • [x1] Golden Dog -- T1 -- [x3] Prosperity [>>]
    • [x1] Imagine if Azrael Was a Hot Dog -- T1 -- [x2] Protein [>>]
    • [x1] Focused Dog -- T1 -- [x2] ACC [>>]

    NATURE'S TREASURE BUFF

    • Searching:  LD rolls of 11-14 give 1 material.  LD rolls of 15+ give 2 materials.  Gatherer skill is added to this roll as well.
    • Treasure Chests:  LD of 1-3 does not result in a mimic, but drops (Floor * 25) col and one material.
    • Looting Mobs: Mobs that satisfy the loot minimum always drop (HP * 4) col and 1 material as default drops.

    ~~~

    LEVEL 29 - 92 SP
    580/580 HP | 58/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Blight | Regen | 6 LD | 3 Prosperity
    [Fallen: +4 Fallen to base damage on BD 6-8.] [Blight: 24 DMG/turn for two turns on BD 9-10]
    [Regen: Heal 10 HP every turn for three turns after taking damage.]

    ~ EQUIPPED

    • Amaterasu -- T2 Demonic Two-Handed Battle Axe -- Cursed | Fallen | Blight | Accuracy -- [reference] "Burn everything you pretended to love, then burn the ashes." A massive pitch-black war scythe manifested from one girl's wish for destruction. Malignance flows from it in waves and when its power is called forth, both weapon and wielder are temporarily engulfed in black flames. [>>]
    • Imperial Demon Army Uniform II -- T2 Perfect Light Armor -- [x2] Mitigation | Regen -- [reference] A light armor set consisting of a military jacket with two rows of gold buttons on the front, a short black skirt, and accompanying knee-high boots and stockings. It's predominantly black in color with green accents. Grants protection and a small healing buff to the user. [>>]
    • Dice of Blessing -- T1 Perfect Trinket -- [x3] LD --  [reference] The modern adventurer's mark of providence or misfortune - depending on how much Lady Luck likes you. The trinket itself is an acrylic D20 painted brown with gold numbers and an attached chain that allows it to be clipped onto the user's clothing. When thrown, it often lands on '20'. [>>]

    ~BATTLE-READY INVENTORY

    • Teleportation Crystal -- Use a post action to activate a teleport crystal. Teleports the player to the town or designated teleportation area they specify. [>>]
    • [x5] Golden Key -- A single-use item that grants +2 LD when opening a Treasure Chest. [5]
    • [x1] Silver Key -- A single-use item that grants +1 LD when opening a Treasure Chest. [1]

    ~SKILLS
    Rank 5 -- Two-Handed Battle Axe
    || Mod: Ferocity

    || Mod: Precision

    E - 

    ~SWORD ARTS
    Two-Handed Battle Axe

    Rank 1
    » [x2] Whirlwind (2 Energy) - A single sweeping attack so powerful that it sends forth a shock wave to hit again.
    » [x2 AoE] Smash (2 Energy + 2 per target hit) - An uppercut aimed at opponents head to send them reeling.
    Rank 2
    » [x3 AoE] Lumberjack (3 Energy + 2 per target hit) - Three wide sweeping strokes aimed at multiple targets.
    » [x3] Ultimate Breaker (3 Energy) - A pair of uppercuts that finish with a vertical slam to the target's head.
    Rank 3
    » [x5] Torque Wave (5 Energy) - A sweeping strike that tears into the opponent.
    » [x6] Crimson Blood (6 Energy) - Three sweeping spinning slices keeping the same momentum.
    » [x6 AoE] Trample Act (6 Energy +2 per target hit) - An attack that starts with a shoulder barge, then does two large sweeping attacks.
    Rank 4
    » [x7] Crescent Avalanche (7 Energy) - An advanced mixture of slices, hilt stabs and thrusts at an opponent.
    » [x8 AoE] Ordinal Cleave (8 Energy +2 per target hit) - A flurry of eight vicious slashes that hits and targets multiple enemies.
    Rank 5
    » [x9] Dynamic Violence (8 Energy) - An attack of three slices, which is finished by a shock wave created by the power of an empty swing.
    » [x14 AoE] Explode Catapult (14 Energy +2 per target hit) - Two powerful sweeping strokes in alternating directions that concludes with slamming the ax into the ground.
    » [x13] Screw Dimension (12 Energy) - Does one slice with the ax, which then releases in a burst of energy, doing the damage again.

     

  21. An's innocent joys were always a pleasure to witness.

    Really, at Rank 3, the excitement from gaining shop EXP must have died down a little at that point. But no— maybe it was just typical An, who held three Demonics with unique enhancements but still hummed in a small celebration whenever she identified a unique. So Arabelle chose to stay and watch, making small conversation as the merchant girl used her refreshed daily identifications to finish Arabelle's pile.

    "Thank you very much! Now you should get some sleep, An." She accepted all five consumables with a smile. "This has been fun. I'll be sure to come back after tomorrow's— today's grind."

    Arabelle bade the sleepy girl goodbye and made her way to the teleporter.

    Spoiler

    Received.

     

  22. Name: Marche Funèbre
    Your Profession: Performer
    Your Rank: 3
    Roll ID: 139930
    Roll Result: CD: 9 | LD: 8
    Item Type: Debuff Song
    Tier: 2
    Quality: Uncommon
    Enhancements: [x1] Lullaby
    Description: [reference] Memento mori.
    Post Link: http://www.sao-rpg.com/topic/16480-f11-r3-performer-magnolia/?do=findComment&comment=601460

    Name: Marche Funèbre
    Your Profession: Performer
    Your Rank: 3
    Roll ID: 139932
    Roll Result: CD: 9 | LD: 16
    Item Type: Debuff Song
    Tier: 2
    Quality: Uncommon -- Masterpiece
    Enhancements: [x1] Lullaby -- Masterpiece: Instant Effect
    Description: [reference] Memento mori.
    Post Link: http://www.sao-rpg.com/topic/16480-f11-r3-performer-magnolia/?do=findComment&comment=601460

    Name: Der Flohwalzer
    Your Profession: Performer
    Your Rank: 3
    Roll ID: 139934
    Roll Result: CD: 10 | LD: 5
    Item Type: Debuff Song
    Tier: 2
    Quality: Rare
    Enhancements: [x2] Hypnosis
    Description: [reference] Dance, and have your breath stolen away.
    Post Link: http://www.sao-rpg.com/topic/16480-f11-r3-performer-magnolia/?do=findComment&comment=601460

     

  23. oopsie daisy-- she forgot to write something.

    Spoiler

    Craft Rolls:

    [1] ID: 139930 | CD: 9 [uncommon] | LD: 8 [+3 EXP]
    [2] ID: 139931 | CD: 6 [salvage] | LD: 4 [+2 EXP]
    [3] ID: 139932 | CD: 9 [uncommon] | LD: 16 [masterpiece] [+3 EXP]
    [4] ID: 139933 | CD: 5 [salvage] | LD: 15 [keep materials] [+2 EXP
    [5] 
    ID: 139934 | CD: 10 [rare] | LD: 5 [+5 EXP
    [6] 
    ID: 139935 | CD: 3 [salvage] | LD: 16 [keep materials] [+2 EXP]

    -4 T2 materials -- sent to Banker

     

  24. She'd gone out and paid Oscar's shop a visit after she tried and failed to make conversation with the busy Andromeda. Maybe dumping all of those things on her made for too much pressure. Oopsie. So she left the merchant girl to her own devices, only returning when An sent her a message.

    "You didn't miss me too much, I hope?"

    In response, An plopped Arabelle's requested general stock items on the table. "Okay, so—" And a trade window opened, displaying the col from her junk sale with the merchant's share already subtracted. Hardly a moment after Arabelle pressed 'Accept', the merchant was heaving up three sets of light armor and a potion and then sliding them over to her side. Fully identified. 

    Uncharacteristically overwhelmed, she looked up at the silver-haired girl who was now excitedly holding up her reroll ticket.

    Was— was An actually good at her job?

    "Go ahead."

    Arabelle swept the identifieds closer to her and examined them in turn as the merchant did her weapon's re-identification. A pleasant chime sounded and both girls' attention snapped to the pop-up window. Blight or Paralytic Venom. Could be better, but she had no other choice than to accept what she received with a smile. "I'll take Blight. Hey, maybe I'll even ask some tips from you. You're the one with a full DoT weapon."

    The selection window disappeared with a flash and the pulsating darkness emanating from the weapon on the table seemed to grow in intensity. Arabelle took Amaterasu in her hand, took a few steps back, and formless black flames encased her almost as if in an embrace as she carefully slid into a stance.

    She hadn't gotten the enhancement she wanted but she felt as if she were breathing in the power radiating from the newly-enhanced weapon. 

    Alright, time for some housekeeping matters.

    Arabelle went back to the counter.

    "That was lovely, thank you. Now..." She took a furry coat and the potion, and slid both into her inventory. The [Dimensional Backpack] followed suit. "I'll hand these two back to you for junk selling. Oh! And two more from my inventory." She withdrew said items and gave them to the merchant as she spoke. "I've been looking to replace that coat for a long while now and your latest identification did the trick, and the crystal was supposed to be with the previous batch. Guess I left that one over. And hey..."

    Arabelle held up the merchant's automatically generated shop catalog.

    "Did you rank up while I wasn't looking?"

    Spoiler

    RECEIVED:

    Amaterasu, Fur-lined Coat II, Strength [#139364-1]

    GENERAL STOCK PURCHASE:

    • [x5] Golden Key -- A single-use item that grants +2 LD when opening a Treasure Chest.

    1,100 * 5 = 5,500 col -- sent

    Quote

    FOR JUNK SALE:

    [x2] T2 Perfect Equipment

    • T2 Perfect Light Armor [#139364-1] -- 139676 | 139677 | 139678 -- Recovery | Light Momentum | Loot Die
    • T2 Perfect Light Armor [#139364-2] -- 139679 | 139680 | 139681 -- Mitigation | Light Momentum | Loot Die

    [x1] T1 Uncommon Equipment

    • Leather Coat -- T1 Uncommon Light Armor -- Light Momentum -- [>>]

    [x1] T1 Perfect Consumable

    • Für Elise: Altered -- Misperception -- [reference] A different interpretation of a classical piece. Recorded on a rectangular blue crystal with a black phoenix etched to one of its sides. ~~ [#134638]

     

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