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Posts posted by Arabelle
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Energy regenerated.
Time for some murder.
This time, she did try to sneak up on the bunnies. There were four again, the typical amount for a mob group, and they were gnawing happily on chocolate eggs they'd pulled out from... wherever they stored it in those fluffy pelts. Arabelle advanced, moving to hide behind a tree, but she noticed something strange. They all had their backs to a moderate-sized rock, facing outwards with their ears perked.
Well, they looked alert and a little defensive. Maybe news of a certain small purple-haired girl had spread across the bunny-dom of Floor 11's largest [Garden].
She called forth Amaterasu's flames and burst from her cover, sprinting forward. Almost immediately, the [Easter Bunnies] jumped to attention and began to hop behind their rock. But if bare fists could break a giant boulder, a mere pebble by comparison was no match to Arabelle's strongest [Sword Art].
SpoilerROLLS
ID: 139387 | BD: 7 | MD: 4 | Explode Catapult: (11 + 4) * 14 = 210 DMG -> Easter Bunny 9
ID: 139388 | BD: 5 + 4 = 9 | MD: 1 | Explode Catapult: 11 * 14 = 154 DMG -> Easter Bunny 10
ID: 139389 | BD: 2 + 4 = 6 | MD: 10 | Explode Catapult: 11 * 14 = 154 DMG -> Easter Bunny 11 | 87 + 2 = 89 - 46 = 43 DMG -> Arabelle
ID: 139390 | BD: 8 | MD: 9 | Explode Catapult: (11 + 4) * 14 = 210 DMG -> Easter Bunny 12 | 87 + 1 = 88 - 46 = 42 DMG -> ArabelleSTATS
14 + (2 * 4) = 22 EN
Arabelle: 495/580 HP | 36/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Regen | 6 LD | 3 Prosperity [0/3 Regen]
Easter Bunny 9: 90/300 HP | 87 DMG
Easter Bunny 10: 146/300 HP | 87 DMG
Easter Bunny 11: 146/300 HP | 87 DMG
Easter Bunny 12: 90/300 HP | 87 DMGLOOT (total)
- 23,400 col
- 27 T2 materials
- 42 chocolate eggs
- [x3] T2 Perfect Light Armor [#139362] [#139364 (1)] [#139364 (2)]
- [x2] T2 Perfect Weapons [#139362] [#139381]
- [x2] T2 Perfect Consumables [#139364 (1)] [#139364 (2)]
- [x1] T2 Perfect Trinket [#139381]
- [x2] T2 Rare Light Armor [#139363] [#139380]
- [x2] T2 Rare Trinkets [#139379] [#139382]
- [x1] T2 Rare Consumable [#139380]
- T2 Intermediate Dungeon Map [F11: #139365]
-
Good old gathering.
When was even the last time she gathered out of combat like this? Not too long ago now that she thought about it, but at that time, Arabelle had been too preoccupied with exchanging choice words with her very unwelcome companion for her to properly put her mind to it. And before that... it was the guild gathering trip but oh, she'd also been a little too preoccupied with poking and prodding at Jinx for a reaction. And before before that, it was probably during a small trip with Dustin.
She hadn't even tried. Too busy flirting.
Turning her head down to a point in the ground at the base of a large tree, Arabelle moved closer to the shade and dug out the soil with her boot to reveal a hole between its large roots. She reached in and first pulled out a shiny performer crystal before moving on to gather the eggs hidden behind it.
SpoilerID: 139386 | LD: 6 + 6 = 12 | CD: 7
[3/3 full energy regen]
Arabelle: 580/580 HP | 58/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Regen | 6 LD | 3 Prosperity
LOOT (round)
- 1 T2 material
- 5 chocolate eggs
LOOT (total)
- 23,400 col
- 27 T2 materials
- 42 chocolate eggs
- [x3] T2 Perfect Light Armor [#139362] [#139364 (1)] [#139364 (2)]
- [x2] T2 Perfect Weapons [#139362] [#139381]
- [x2] T2 Perfect Consumables [#139364 (1)] [#139364 (2)]
- [x1] T2 Perfect Trinket [#139381]
- [x2] T2 Rare Light Armor [#139363] [#139380]
- [x2] T2 Rare Trinkets [#139379] [#139382]
- [x1] T2 Rare Consumable [#139380]
- T2 Intermediate Dungeon Map [F11: #139365]
-
...but before that! Arabelle needed to finish this. She was more than halfway through to her initial goal of fifty eggs, all for another unique enhancement on Amaterasu, of course. Though there was a quest that rewarded an item that gave a weapon a [Burn] enhancement (talk about just giving away uniques for free, right? but she was benefitting, so she wasn't one to complain), one slot of [Accuracy] would still remain on her weapon.
She did not like that.
Regular [Accuracy] was for trinkets, not weapons — who could hold some of the most powerful game-breaking stuff! Plus, could you blame her for wanting to be a little perfectionist? One enhancement distributed between two different equipment simply didn't look pretty.
Her energy was still regenerating. Small and cute as they were, it cost almost all of her EN to wipe them out. So she waited and moved about the flower-populated greenery of the [Garden], whistling a little pop tune to herself as she picked up both performer crystals and chocolate eggs.
SpoilerID: 139385 | LD: 6 + 6 = 12 | CD: 10
[2/3 full energy regen]
Arabelle: 567/580 HP | 17/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Regen | 6 LD | 3 Prosperity
[3/3 Regen]LOOT (round)
- 1 T2 material
- 4 chocolate eggs
LOOT (total)
- 23,400 col
- 26 T2 materials
- 37 chocolate eggs
- [x3] T2 Perfect Light Armor [#139362] [#139364 (1)] [#139364 (2)]
- [x2] T2 Perfect Weapons [#139362] [#139381]
- [x2] T2 Perfect Consumables [#139364 (1)] [#139364 (2)]
- [x1] T2 Perfect Trinket [#139381]
- [x2] T2 Rare Light Armor [#139363] [#139380]
- [x2] T2 Rare Trinkets [#139379] [#139382]
- [x1] T2 Rare Consumable [#139380]
- T2 Intermediate Dungeon Map [F11: #139365]
-
Arabelle: 2; [Easter Bunnies]: 0!
Well, she expected nothing less. As the data crystals slowly rained down around her, the small purple-haired girl allowed herself a proud smile. She went and caught the eggs and the various other spoils once again, grabbed some materials off the ground (yeah, it was that easy. deal with it) and tallied up her totals. 20k col, 20+ T2 materials, and 30+ chocolate eggs... and from two sets of mobs. If Arabelle were the type to be satisfied by simply sitting around and, well, surviving (she guessed) like more than half of Aincrad's player population did, her haul from this grind would kept her fed for months! That wasn't even counting the unidentified equipment she could take An to sell.
And maybe the curious girl might even want to come along for the dungeon, too? Arabelle remembered the amateur merchant seemed to have a penchant for exploring and she was steadily tiring of the safe zones and wanting to explore the higher floors.
SpoilerID: 139383 | LD: 6 + 6 = 12 | CD: 2
[1/3 full energy regen]
Arabelle: 537/580 HP | 16/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Regen | 6 LD | 3 Prosperity [2/3 Regen]
LOOT (round)
- 1 T2 material
- 1 chocolate egg
LOOT (total)
- 23,400 col
- 25 T2 materials
- 33 chocolate eggs
- [x3] T2 Perfect Light Armor [#139362] [#139364 (1)] [#139364 (2)]
- [x2] T2 Perfect Weapons [#139362] [#139381]
- [x2] T2 Perfect Consumables [#139364 (1)] [#139364 (2)]
- [x1] T2 Perfect Trinket [#139381]
- [x2] T2 Rare Light Armor [#139363] [#139380]
- [x2] T2 Rare Trinkets [#139379] [#139382]
- [x1] T2 Rare Consumable [#139380]
- T2 Intermediate Dungeon Map [F11: #139365]
-
Well, these mobs weren't as taken by surprise as the first bunch.
Arabelle would have ambushed them and obliterated them before they could even so much as squeal, but since she was at higher health, she was a little curious of how they made their attacks. They were so light, so easy for the scythe-wielder to shrug off, but they were rather vicious. As soon as the blunt end of her scythe sent an attacking bunny harmlessly flying back into the grass, another was taking its place and throwing itself at her with a loud squeak — which she figured was an attempt to sound threatening but the high-pitched sound only made the small creature look pitiful.
What was the term for it?
They fought like cornered animals, and they had the event to thank for her not playing with her prey like a curious cat. She was on a time limit.
With ease and a little bit of urgency, Arabelle sent another [Sword Art] the bunnies' way.
SpoilerROLLS
Combat:
ID: 139375 | BD: 9 |
MD: 8| Explode Catapult: (11 + 1) * 14 = 168 DMG -> Easter Bunny 5
ID: 139376 | BD: 6 |MD: 8| Explode Catapult: (11 + 4) * 14 = 210 DMG -> Easter Bunny 6
ID: 139377 | BD: 4 + 4 = 8 |MD: 2| Explode Catapult: 11 * 14 = 154 DMG -> Easter Bunny 7
ID: 139378 | BD: 3 + 4 = 7 |MD: 2| Explode Catapult: 11 * 14 = 154 DMG -> Easter Bunny 8Loot:
ID: 139379 | LD: 6 + 6 = 12 | CD: 2
ID: 139380 | LD: 10 + 6 = 16 | CD: 5
ID: 139381 | LD: 17 + 6 = 23 | CD: 3
ID: 139382 | LD: 6 + 6 = 12 | CD: 4STATS
14 + (2 * 4) = 22 EN
Arabelle: 507/580 HP | 15/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Regen | 6 LD | 3 Prosperity [1/3 Regen]
Easter Bunny 5: 0/300 HP | 87 DMG
Easter Bunny 6: 0/300 HP | 87 DMG
Easter Bunny 7: 0/300 HP | 87 DMG
Easter Bunny 8: 0/300 HP | 87 DMGLOOT (round)
-
[300 * (4 + 3)] + (300 * 2) + (300 * 2)
+ [300 * (4 + 3)] + (300 * 2)
+ [300 * (4 + 3)]
+ [300 * (4 + 3)] + (300 * 2) + (300 * 2)
= 11,400 col -
1
+ 1 + 2
+ 1 + 2 + 2
+ 1
= 10 T2 materials - 2 + 3 + 2 + 3 = 10 chocolate eggs
- 2 T2 Rare Trinkets [#139379] [#139382]
- T2 Perfect Weapon [#139381]
- T2 Perfect Trinket [#139381]
- T2 Rare Light Armor [#139380]
- T2 Rare Consumable [#139380]
LOOT (total)
- 23,400 col
- 24 T2 materials
- 32 chocolate eggs
- [x3] T2 Perfect Light Armor [#139362] [#139364 (1)] [#139364 (2)]
- [x2] T2 Perfect Weapons [#139362] [#139381]
- [x2] T2 Perfect Consumables [#139364 (1)] [#139364 (2)]
- [x1] T2 Perfect Trinket [#139381]
- [x2] T2 Rare Light Armor [#139363] [#139380]
- [x2] T2 Rare Trinkets [#139379] [#139382]
- [x1] T2 Rare Consumable [#139380]
- T2 Intermediate Dungeon Map [F11: #139365]
-
[300 * (4 + 3)] + (300 * 2) + (300 * 2)
-
Arabelle had her eyes on a small group of [Easter Bunnies] gathering chocolate eggs together in blissful ignorance of their impending doom. She was a little glad the [Garden] was large enough so that other players weren't too close to her (and even then, she observed they were mostly on the same boat) because she would have received a fair amount of strange stares as she advanced on the event mobs with her scythe eagerly expelling black globules of flame.
The heads of the small fluffy creatures snapped in her direction, pink noses twitching. Now alert of her approaching presence, they seemed to pull closer together — but that only made the AoE DPS's job loads easier! Her scythe ignited with the black flames of a Sword Art and she took off in a sprint, effectively slicing through the bunnies with an AoE. As her attack ended, two of the braver mobs leaped to the air and kicked her on the head.
SpoilerROLLS
ID: 139371 | BD: 8 | MD: 9 | Explode Catapult: (11 + 4) * 14 = 210 DMG -> Easter Bunny 5 | 87 + 1 = 88 - 46 = 42 DMG -> Arabelle
ID: 139372 | BD: 10 | MD: 4 | Explode Catapult: (11 + 2) * 14 = 182 DMG -> Easter Bunny 6
ID: 139373 | BD: 6 | MD: 7 | Explode Catapult: (11 + 4) * 14 = 210 DMG -> Easter Bunny 7 | 87 - 46 = 41 DMG -> Arabelle
ID: 139374 | BD: 10 | MD: 1 | Explode Catapult: (11 + 2) * 14 = 182 DMG -> Easter Bunny 8STATS
14 + (2 * 4) = 22 EN
Arabelle: 497/580 HP | 36/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Regen | 6 LD | 3 Prosperity [0/3 Regen]
Easter Bunny 5: 90/300 HP | 87 DMG
Easter Bunny 6: 118/300 HP | 87 DMG
Easter Bunny 7: 90/300 HP | 87 DMG
Easter Bunny 8: 118/300 HP | 87 DMGLOOT (total)
- 12,000 col
- 14 T2 materials
- 22 chocolate eggs
- 3 T2 Perfect Light Armor [#139362] [#139364 (1)] [#139364 (2)]
- 2 T2 Perfect Consumables [#139364 (1)] [#139364 (2)]
- T2 Perfect Weapon [#139362]
- T2 Rare Light Armor [#139363]
- T2 Intermediate Dungeon Map [F11: #139365]
-
The LD buff from Cordelia's food, and then the LD enhancement on An's D20 trinket worked hand-in-hand to boost her loot to levels she'd never once experienced herself before — only read and heard about. Arabelle withdrew the dungeon map from her inventory and cradled it as if it was a sacred relic, turning it over in her hands as she curiously examined every inch of the yellowed paper. It pointed to an entrance that was open only to her, who possessed the map, and nothing more. She knew where she would go to test out her new and re-optimized build after the event now.
Easing herself out of her spellbound state, she returned the map to her inventory and got back to searching. Not too far from where she stood, Arabelle found more chocolate eggs nestled at the base of a few herbs. She dropped them to her inventory one by one and resummoned Amaterasu.
SpoilerID: 139370 | LD: 13 + 6 = 19 | CD: 3
STATS
[3/3 full energy regen]
Arabelle: 580/580 HP | 58/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Regen | 6 LD | 3 Prosperity
LOOT (round)
- 2 T2 materials
- 2 chocolate eggs
LOOT (total)
- 12,000 col
- 14 T2 materials
- 22 chocolate eggs
- 3 T2 Perfect Light Armor [#139362] [#139364 (1)] [#139364 (2)]
- 2 T2 Perfect Consumables [#139364 (1)] [#139364 (2)]
- T2 Perfect Weapon [#139362]
- T2 Rare Light Armor [#139363]
- T2 Intermediate Dungeon Map [F11: #139365]
-
The chocolate eggs from the bunnies weighed almost nothing when she held one in the palm of her hand, but when she dropped them into her inventory, the system saw them as no different to the eggs she had amassed from out-of-combat gathering prior. She bet they would taste different too — perhaps with the consistency and sweetness of cotton candy — and that if she pressed down on one a little too hard, she'd shatter the shell as if it was made of paper. As fluffy and fragile as the [Easter Bunnies] who were in possession of it, but she didn't want to try and prove her random musings.
She had no time and chocolate eggs to waste! Not until she got her hands on that reroll ticket, anyway.
Arabelle finished placing her spoils in her inventory (along with another batch she quickly picked up), then checked the totals of her loot. And her jaw almost f-cking dropped. Pardon the French.
SpoilerID: 139369 | LD: 7 + 6 = 13 | CD: 9
STATS
[2/3 full energy regen]
Arabelle: 580/580 HP | 17/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Regen | 6 LD | 3 Prosperity
[3/3 Regen]LOOT (round)
- 1 T2 material
- 3 chocolate eggs
LOOT (total)
- 12,000 col
- 12 T2 materials
- 20 chocolate eggs
- 3 T2 Perfect Light Armor [#139362] [#139364 (1)] [#139364 (2)]
- 2 T2 Perfect Consumables [#139364 (1)] [#139364 (2)]
- T2 Perfect Weapon [#139362]
- T2 Rare Light Armor [#139363]
- T2 Intermediate Dungeon Map [F11: #139365]
-
She always saw them as quiet, docile creatures. Perhaps even a little sweet. She never took care of one herself, but she remembered her neighbors kept a pair in their yard and she'd always wondered why they never ran away. The fences had wide enough gaps that they could slip through to get to her side for an occasional round of petting, but at the end of the day, they always returned to the yard at the other side. So— they were never hers and while they were the cutest to play with, Arabelle didn't have enough attachment to associate them with the event mobs hopping about the [Garden] now.
Tl;dr, girl literally has no remorse about killing innocent bunnies for their eggs. Because they were lines of code. Sentimental dummies.
Arabelle dematerialized her scythe and picked up a chocolate egg and then an herb just nearby. Then she sprinted forward and gathered up the sweets falling gently to the ground like feathers.
SpoilerID: 139368 | LD: 7 + 6 = 13 | CD: 3
STATS
[1/3 full energy regen]
Arabelle: 579/580 HP | 16/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Regen | 6 LD | 3 Prosperity [2/3 Regen]
LOOT (round)
- 1 T2 material
- 1 chocolate egg
LOOT (total)
- 12,000 col
- 11 T2 materials
- 17 chocolate eggs
- 3 T2 Perfect Light Armor [#139362] [#139364 (1)] [#139364 (2)]
- 2 T2 Perfect Consumables [#139364 (1)] [#139364 (2)]
- T2 Perfect Weapon [#139362]
- T2 Rare Light Armor [#139363]
- T2 Intermediate Dungeon Map [F11: #139365]
-
Aw, the poor things. So caught off-guard that only one managed to launch a counterattack. The brave [Easter Bunny], though small and cute in appearance, had legs that could pack quite a punch! (...or speaking more literally, a kick). If Arabelle hadn't consumed a MIT buff, her HP would have gone down a considerable amount. Wonder what they reminded her of?
Thankfully, she was rarely the type to underestimate.
She didn't dally. Before the four mobs could regain their bearings, the small purple-haired girl sent the attacking bundle of fluff flying with a kick and ignited her scythe. She flowed smoothly back into motion and all were swept away with the force of her follow-up attack. Arabelle gave no pause and started to move forward, eyes sparking a bright crimson, but she stopped short when the small creatures disintegrated before they even touched the ground.
How curious. So bunnies could make sounds, after all?
SpoilerROLLS
Combat:
ID: 139357 | BD: 7 |
MD: 10| Explode Catapult: (11 + 4) * 14 = 210 DMG -> Easter Bunny 1
ID: 139358 | BD: 10 |MD: 3| Explode Catapult: (11 + 2) * 14 = 182 DMG -> Easter Bunny 2
ID: 139359 | BD: 6 |MD: 2| Explode Catapult: (11 + 4) * 14 = 210 DMG -> Easter Bunny 3
ID: 139360 | BD: 10 |MD: 4| Explode Catapult: (11 + 2) * 14 = 182 DMG -> Easter Bunny 4Loot:
ID: 139362 | LD: 15 + 6 = 21 | CD: 2
ID: 139363 | LD: 8 + 6 = 14 | CD: 12
ID: 139364 | LD: 19 + 6 = 25 | CD: 4
ID: 139365 | LD: 20 + 6 = 26 | CD: 9STATS
14 + (2 * 4) = 22 EN
Arabelle: 549/580 HP | 15/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Regen | 6 LD | 3 Prosperity [1/3 Regen]
Easter Bunny 1: 0/300 HP | 87 DMG
Easter Bunny 2: 0/300 HP | 87 DMG
Easter Bunny 3: 0/300 HP | 87 DMG
Easter Bunny 4: 0/300 HP | 87 DMGLOOT (round)
-
[300 * (4 + 3)] + (300 * 2)
+ [300 * (4 + 3)] + (300 * 2) + (300 * 2) + (300 * 2)
+ [300 * (4 + 3)] + (300 * 2)
+ [300 * (4 + 3)] + (300 * 2)
= 12,000 col -
1 + 2
+ 1
+ 1 + 2
+ 1 + 2
= 10 T2 materials - 2 + 6 + 3 + 5 = 16 chocolate eggs
- 3 T2 Perfect Light Armor [#139362] [#139364 (1)] [#139364 (2)]
- 2 T2 Perfect Consumables [#139364 (1)] [#139364 (2)]
- T2 Perfect Weapon [#139362]
- T2 Rare Light Armor [#139363]
- T2 Intermediate Dungeon Map [F11: #139365]
-
[300 * (4 + 3)] + (300 * 2)
-
For this event, the [Garden] was populated with a new type of mob.
Hopping in and out of the area, the busy [Easter Bunnies] looked more like cuddly balls of white fluff than red-cursored creatures who could kill someone if they weren't carefull enough. They seemed content to ignore the players in favor of standing on their hind legs with ears pricked. Pink noses sniffed curiously at the air and fluffy tails twitched with every movement. She watched one bunny in particular as it diligently dug through the tall blades of grass. The creature appeared to grab hold onto something and after some more digging, pulled back with a small round object. It stuffed it into its thick fur and hopped away to continue its innocent search for more.
Chocolate eggs.
Arabelle understood. There was only one course of action from here on.
She was going to kill them.
"Amaterasu."
The pitch black scythe appeared in her gloved hands and she began an offensive.
SpoilerROLLS
ID: 139352 | BD: 6 | MD: 2 | Explode Catapult: (11 + 4) * 14 = 210 DMG -> Easter Bunny 1
ID: 139353 | BD: 8 | MD: 1 | Explode Catapult: (11 + 4) * 14 = 210 DMG -> Easter Bunny 2
ID: 139354 | BD: 9 | MD: 8 | Explode Catapult: (11 + 1) * 14 = 168 DMG -> Easter Bunny 3 | 87 - 46 = 41 DMG -> Arabelle
ID: 139355 | BD: 10 | MD: 5 | Explode Catapult: (11 + 2) * 14 = 182 DMG -> Easter Bunny 4STATS
14 + (2 * 4) = 22 EN
Arabelle: 539/580 HP | 36/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Regen | 6 LD | 3 Prosperity [0/3 Regen]
Easter Bunny 1: 90/300 HP | 87 DMG
Easter Bunny 2: 90/300 HP | 87 DMG
Easter Bunny 3: 132/300 HP | 87 DMG
Easter Bunny 4: 118/300 HP | 87 DMG -
Once more: Floor 11.
But she hadn't gone back to the [Cavern] for this excursion, no sir— Arabelle was not about to waste an entire sideplot-relevant cave network along with all the mystery that came with the setting on a trash grinding thread. Oh, but for a more legitimate excuse, she didn't want to deal with the entire 'guild grounds, enter only if your name isn't Arabelle and oh maybe also if you have a permit' nonsense again. She was in more of a rush than last time, you see, and event-limited items served as loads better motivation than an extra +1 to a Prosperity buff.
So she came extra prepared. Before she arrived at the [Garden] farthest from Taft, Arabelle swapped her phoenix brooch for an LD trinket she borrowed from An (the lucky girl, she didn't even see a need to participate in the egg hunt) and consumed the last of the food buffs she brought with her.
SpoilerITEMS USED
- Focused Dog of Focused Focusedness -- T1 Consumable -- 1 ACC, 2 Protein. [>>]
- Super Armor Tonkatsu Ramen -- T2 Consumable -- +[30] MIT. [>>]
- Super Lucky Fancy Asian Cheetos -- T1 Consumable -- +3 LD .[>>]
- Super Money Asian Cheetos -- T1 Consumable -- +3 Prosperity. [>>]
NATURE'S TREASURE BUFF
- Searching: LD rolls of 11-14 give 1 material. LD rolls of 15+ give 2 materials. Gatherer skill is added to this roll as well.
- Treasure Chests: LD of 1-3 does not result in a mimic, but drops (Floor * 25) col and one material.
- Looting Mobs: Mobs that satisfy the loot minimum always drop (HP * 4) col and 1 material as default drops.
~~~
LEVEL 29 - 90 SP
580/580 HP | 58/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Regen | 6 LD | 3 Prosperity
[Fallen: +4 Fallen to base damage on successful attack rolls of 6-8.]
[Regen: Heal 10 HP every turn for three rounds.]~ EQUIPPED
-
Amaterasu -- T2 Demonic Two-Handed Battle Axe -- Cursed | Fallen | [x2] Accuracy -- [reference] "Burn everything you
pretended tolove, then burn the ashes." A massive pitch-black war scythe manifested from one girl's wish for destruction. Malignance flows from it in waves and when its power is called forth, both weapon and wielder are temporarily engulfed in black flames. [>>] - Imperial Demon Army Uniform II -- T2 Perfect Light Armor -- [x2] Mitigation | Regen -- [reference] A light armor set consisting of a military jacket with two rows of gold buttons on the front, a short black skirt, and accompanying knee-high boots and stockings. It's predominantly black in color with green accents. Grants protection and a small healing buff to the user. [>>]
- Dice of Blessing -- T1 Perfect Trinket -- [x3] LD -- [reference] The modern adventurer's mark of providence or misfortune - depending on how much Lady Luck likes you. The trinket itself is an acrylic D20 painted brown with gold numbers and an attached chain that allows it to be clipped onto the user's clothing. When thrown, it often lands on '20'. [>>]
~BATTLE-READY INVENTORY
-
[x2] Liebestraum No. 3 -- T2 Uncommon Consumable -- [x1] HP Recovery -- [reference] "O lieb, so lang du lieben kannst."
- [#139239] [#139242]
- [x1] Teleportation Crystal - Use a post action to activate a teleport crystal. Teleports the player to the town or designated teleportation area they specify. [>>]
~SKILLS
Rank 5 -- Two-Handed Battle Axe
|| Mod: Ferocity
|| Mod: Precision
E -~SWORD ARTS
Two-Handed Battle Axe
Rank 1
» [x2] Whirlwind (2 Energy) - A single sweeping attack so powerful that it sends forth a shock wave to hit again.
» [x2 AoE] Smash (2 Energy + 2 per target hit) - An uppercut aimed at opponents head to send them reeling.
Rank 2
» [x3 AoE] Lumberjack (3 Energy + 2 per target hit) - Three wide sweeping strokes aimed at multiple targets.
» [x3] Ultimate Breaker (3 Energy) - A pair of uppercuts that finish with a vertical slam to the target's head.
Rank 3
» [x5] Torque Wave (5 Energy) - A sweeping strike that tears into the opponent.
» [x6] Crimson Blood (6 Energy) - Three sweeping spinning slices keeping the same momentum.
» [x6 AoE] Trample Act (6 Energy +2 per target hit) - An attack that starts with a shoulder barge, then does two large sweeping attacks.
Rank 4
» [x7] Crescent Avalanche (7 Energy) - An advanced mixture of slices, hilt stabs and thrusts at an opponent.
» [x8 AoE] Ordinal Cleave (8 Energy +2 per target hit) - A flurry of eight vicious slashes that hits and targets multiple enemies.
Rank 5
» [x9] Dynamic Violence (8 Energy) - An attack of three slices, which is finished by a shock wave created by the power of an empty swing.
» [x14 AoE] Explode Catapult (14 Energy +2 per target hit) - Two powerful sweeping strokes in alternating directions that concludes with slamming the ax into the ground.
» [x13] Screw Dimension (12 Energy) - Does one slice with the ax, which then releases in a burst of energy, doing the damage again. -
8 hours ago, Simmone said:
4/2/20 ID Reroll (Easter Event [Oscar] for Uniques only)
Rolled:
#139294 - LD:1, Fireproof Here
Becoming:
-
Name: Dies Irae
Your Profession: Performer
Your Rank: 3
Roll ID: 139334
Roll Result: CD: 12 | LD: 5
Item Type: Debuff Song
Tier: 2
Quality: Perfect
Enhancements: Misperception
Description: [reference] Hark, the condemned's awful cry. Your sinful prayers are worthless before His Majesty. The day of judgment has come.
Post Link: http://www.sao-rpg.com/topic/16480-f11-r3-performer-magnolia/?do=findComment&comment=600910Name: Etude Tableau Op. 39 No. 6
Your Profession: Performer
Your Rank: 3
Roll ID: 139335
Roll Result: CD: 8 | LD: 16
Item Type: Debuff Song
Tier: 2
Quality: Uncommon -- Masterpiece
Enhancements: [x1] Hypnosis -- Masterpiece: Instant Effect
Description: [reference] You must have been blind, to mistake the Big Bad Wolf for one of your dearest.
Post Link: http://www.sao-rpg.com/topic/16480-f11-r3-performer-magnolia/?do=findComment&comment=600910Name: Marche Funèbre
Your Profession: Performer
Your Rank: 3
Roll ID: 139336
Roll Result: CD: 8 | LD: 7
Item Type: Debuff Song
Tier: 2
Quality: Uncommon
Enhancements: [x1] Lullaby
Description: [reference] Memento mori.
Post Link: http://www.sao-rpg.com/topic/16480-f11-r3-performer-magnolia/?do=findComment&comment=600910 -
and then their pure white glows turned into a beautiful pitch black.
SpoilerCraft Rolls:
[1] ID: 139334 | CD: 12 [perfect] | LD: 5 [+8 EXP]
[2] ID: 139335 | CD: 8 [uncommon] | LD: 16 [masterpiece] [+3 EXP]
[3] ID: 139336 | CD: 8 [uncommon] | LD: 7 [+3 EXP]
[4] ID: 139337 | CD: 2 [fail] [+1 EXP]
[5] ID: 139338 | CD: 6 [salvage] | LD: 20 [keep materials] [+2 EXP]
[6] ID: 139339 | CD: 4 [salvage] | LD: 13 [keep materials] [+2 EXP]-4 T2 materials
-
"Hi~." Arabelle knocked gently on the shop door as she came in — there probably wasn't the usual bell? this looked like a very traditional place — and she greeted the familiar shopowner with a smile. She made her selection quickly and opened a trade window, then turning to admire the shop's Japanese-style interior. "You know what it's for. I'm going on another Easter egg hunt."
...and she was a little tired of eating hotdogs. I mean, they were good, but it's easy to get sick of something if you ate too much in a very short span of time.Once the trade finished, she glanced over her new consumables very appreciatively and bade Cordelia goodbye. "Good luck with the event!"
SpoilerBUYING FROM STOCK
- [x1] Super Lucky Fancy Asian Cheetos -- T1 -- +3 LD (600 col)
- [x1] Super Money Asian Cheetos -- T1 -- +3 Prosperity (600 col)
- [x1] Super Armor Tonkatsu Ramen -- T2 -- +[30] MIT (700 col)
Total: 1,900 col -- sent to Cordelia
-
Name: Liebestraum No. 3
Your Profession: Performer
Your Rank: 3
Roll ID: 139239
Roll Result: CD: 8 | LD: 10
Item Type: Support Song
Tier: 2
Quality: Uncommon
Enhancements: [x1] HP Recovery
Description: [reference] "O lieb, so lang du lieben kannst."
Post Link: http://www.sao-rpg.com/topic/16480-f11-r3-performer-magnolia-closed/?do=findComment&comment=600848Name: Liebestraum No. 3
Your Profession: Performer
Your Rank: 3
Roll ID: 139242
Roll Result: CD: 7 | LD: 5
Item Type: Support Song
Tier: 2
Quality: Uncommon
Enhancements: [x1] HP Recovery
Description: [reference] "O lieb, so lang du lieben kannst."
Post Link: http://www.sao-rpg.com/topic/16480-f11-r3-performer-magnolia-closed/?do=findComment&comment=600848 -
there was honestly no point in sneaking around so much. it's been a couple months since
SpoilerCraft Rolls:
[1] ID: 139237 | CD: 4 [salvage] | LD: 6 [+2 EXP]
[2] ID: 139238 | CD: 2 [fail] [+1 EXP]
[3] ID: 139239 | CD: 8 [uncommon] | LD: 10 [+3 EXP]
[4] ID: 139240 | CD: 3 [salvage] | LD: 1 [+2 EXP]
[5] ID: 139241 | CD: 4 [salvage] | LD: 18 [keep materials] [+2 EXP]
[6] ID: 139242 | CD: 7 [uncommon] | LD: 5 [+3 EXP]-5 T2 materials -- sent to Banker
-
"Hm, hmm, hmmm~."
Really, standing alone in the middle of a material-rich area like this, her only problem was which ones to pick up first. The ones just laid out in the tall grass? Her crimson eyes of [Detection] sensed a fair amount of eggs, some bundled together, and even some with materials close to them. Then in what direction and from where should she start? Arabelle imagined drawing imaginary lines in her mind and gathering "row" by "row," but what if she gathered without any set order — just grabbing the nearest eggs she could sense? Convenience.
She came here for easy finds. And that luxury wouldn't last for long.
Arabelle walked about her grove, the chocolate eggs in her basket jostling about as it swayed with her movements. She curiously peeked into a tree hollow, thankfully it held nothing but her desired materials, and she stuck a gloved hand in to pull them out.
SpoilerID: 139209 | LD: 15 | CD: 3
LOOT (round)
- 1 T1 material
- 2 chocolate eggs
LOOT (total)
- 2 T1 materials
- 5 chocolate eggs
-
"Sounds lovely. I haven't even used my voucher yet and you — look at you~, you're that close to the frontlines already?"
It was easy to mirror everyone's sunny mood. Holidays had that sort of effect on people, whether in-game or IRL, and maybe the promise of event rewards played a large part in it too. Arabelle gave the katana-wielder a brief, appraising look. She'd met Cordelia when they teamed up on a boss in the last Halloween event. Then they bumped into each other and had a proper conversation in the Christmas fair. That trend wasn't about to be broken.
She was also stronger than her now.
"I've been here and there," she said, making a lazy twirling motion with her finger. Cordelia's friend(?) drew closer to introduce herself and Arabelle tried not to mind the bunny ears. Whatever got them into the egg hunting mood, she supposed? "A friend of mine kept me busy the past few months so I've only leveled up a bit. Oh! I heard there was a Valentine's ball but I wasn't in the mood for dressing up. Did you guys attend?"
She turned to Yuki and smiled politely.
"Konnichiwa. If both of you are good with it, I don't mind joining. I want to gather as much as I can, too."
Not long after she accepted the party request, she picked up some chocolate eggs only a few steps away from the pair.
SpoilerID: 139062 | LD: 8 + 3 = 11 | CD: 5
LOOT (round)
- 1 T1 material
- 3 chocolate eggs
LOOT (total)
- 5 T1 materials
- 13 chocolate eggs
-
A cold cave and two sets of steps — one bouncing, lively; and the other, just following behind.
"I believe you received the event notification too, so how is— ah, found some!"
And the small purple-haired girl was off, leaving dancing shadows in her wake. The more sensitive of the glowing flora curled its technicolor leaves inwards as her echoing steps landed too close to it, but the interior of the tunnel remained brightly lit from the bright blue stalactites hanging like icicles from the ceiling. "Finders keepers. But don't mind me, there are plenty to go around." She stopped before a crevice in the wall and carefully pulled out each chocolate egg in turn, dematerializing them into her inventory. "I do suppose you're getting tired of caves at this point, but I thought it only fair to repay you a little. We're very deep in the network of mines in a place other players can hardly find without the aid of a map, and it's full to bursting with our newest event currency."
Arabelle spun around, pressing back against the cold wall. She held a finger to her lips and smiled conspiratorially.
"It's just the two of us here...
so let's make it our little secret, okay?"SpoilerITEM USED: Crazy Lucky Hot Dog -- T2 Perfect Consumable [>>] -- +3 LD -> Arabelle
NATURE'S TREASURE BUFF
- Searching: LD rolls of 11-14 give 1 material. LD rolls of 15+ give 2 materials. Gatherer skill is added to this roll as well.
- Treasure Chests: LD of 1-3 does not result in a mimic, but drops (Floor * 25) col and one material.
- Looting Mobs: Loot required mobs always drop (HP * 4) col and 1 material as default drops.
ID: 139057 | LD: 15 | CD: 11
LOOT (total)
- 2 T3 materials
- 6 chocolate eggs
~~~
LEVEL 28 - 88 SP
560/560 HP | 56/56 EN | 9 DMG | 1 ACC | 6 LD~ EQUIPPED
- Dice of Blessing -- T1 Perfect Trinket -- [x3] LD -- [reference] The modern adventurer's mark of providence or misfortune - depending on how much Lady Luck likes you. The trinket itself is an acrylic D20 painted brown with gold numbers and an attached chain that allows it to be clipped onto the user's clothing. When thrown, it often lands on '20'. [>>]
~BATTLE-READY INVENTORY
-
Amaterasu -- T2 Demonic Two-Handed Battle Axe -- Cursed | Fallen | [x2] Accuracy -- [reference] "Burn everything you
pretended tolove, then burn the ashes." A massive pitch-black war scythe manifested from one girl's wish for destruction. Malignance flows from it in waves and when its power is called forth, both weapon and wielder are temporarily engulfed in black flames. [>>] - Imperial Demon Army Uniform II -- T2 Perfect Light Armor -- [x2] Mitigation | Regen -- [reference] A light armor set consisting of a military jacket with two rows of gold buttons on the front, a short black skirt, and accompanying knee-high boots and stockings. It's predominantly black in color with green accents. Grants protection and a small healing buff to the user. [>>]
- Insignia of Retribution II -- T2 Perfect Jewelry -- [x2] Recovery | Accuracy -- [reference] "May this savage song reach the hearts of those who have wronged you." A brooch depicting a bejeweled phoenix carrying an egg made of black rhinestone. When equipped, it grants accuracy and an energy regeneration buff. [>>]
- [x1] Teleportation Crystal - Use a post action to activate a teleport crystal. Teleports the player to the town or designated teleportation area they specify. [>>]
~SKILLS
Rank 5 -- Two-Handed Battle Axe
|| Mod: Ferocity
|| Mod: Precision
E -~SWORD ARTS
Two-Handed Battle Axe
Rank 1
» [x2] Whirlwind (2 Energy) - A single sweeping attack so powerful that it sends forth a shock wave to hit again.
» [x2 AoE] Smash (2 Energy + 2 per target hit) - An uppercut aimed at opponents head to send them reeling.
Rank 2
» [x3 AoE] Lumberjack (3 Energy + 2 per target hit) - Three wide sweeping strokes aimed at multiple targets.
» [x3] Ultimate Breaker (3 Energy) - A pair of uppercuts that finish with a vertical slam to the target's head.
Rank 3
» [x5] Torque Wave (5 Energy) - A sweeping strike that tears into the opponent.
» [x6] Crimson Blood (6 Energy) - Three sweeping spinning slices keeping the same momentum.
» [x6 AoE] Trample Act (6 Energy +2 per target hit) - An attack that starts with a shoulder barge, then does two large sweeping attacks.
Rank 4
» [x7] Crescent Avalanche (7 Energy) - An advanced mixture of slices, hilt stabs and thrusts at an opponent.
» [x8 AoE] Ordinal Cleave (8 Energy +2 per target hit) - A flurry of eight vicious slashes that hits and targets multiple enemies.
Rank 5
» [x9] Dynamic Violence (8 Energy) - An attack of three slices, which is finished by a shock wave created by the power of an empty swing.
» [x14 AoE] Explode Catapult (14 Energy +2 per target hit) - Two powerful sweeping strokes in alternating directions that concludes with slamming the ax into the ground.
» [x13] Screw Dimension (12 Energy) - Does one slice with the ax, which then releases in a burst of energy, doing the damage again. -
Not far from where she found the first bunch, Arabelle's [Detection] picked up more tucked underneath the large leaves of a plant. She walked over and gathered them one by one, arranging them carefully in the wicker basket she'd brought with her. There was no fun in an Easter egg hunt if all her eggs went straight to her inventory — and it was cute: a red checkered blanket pulled halfway over the edges and a ribbon tied around its handle, and she saw no reason not to bring a pretty thing along.
She stood up and dusted off her skirt. The [Garden] was not exactly large. From her side, it was easy to tell how many players were coming in and it was easy to recognize them as well. At the sight of a familiar woman, she picked up her basket and drifted over curiously.
"Hello, Cordelia," the small purple-haired girl greeted politely. She held onto her basket with both hands and acknowledged the other player with a similar greeting. "Lovely day, but I wouldn't have come here in any other instance. Event brought you both here too?"
SpoilerID: 139039 | LD: 19 | CD: 9
LOOT (round)
- 2 T1 materials
- 5 chocolate eggs
LOOT (total)
- 4 T1 materials
- 10 chocolate eggs
-
--So. Arabelle had a brilliant idea. As the rest of these players went and competed over the chocolate eggs in the zones nearest the town up to the point where they would all be stuck either obsessively searching every clump of grass to find every last egg or having to move out to the outer areas where eggs were hopefully still abundant, the small purple-haired girl would get there first and sn-tch all of the prized event currency before them. If she got there soon enough, the event prizes she had her eye on would fall right into her lap -- in a silver platter.
Floor 1 was a complete joke to her at her current level, so she got a little comfy. Hood and red cloak off, she donned her new cute gray-and-black seifuku. Loose purple hair fluttered with the occasional breeze like the teal ribbon tied loosely round the collar of her blouse. Even the malevolent presence of Amaterasu was nowhere to be found; the only thing her gloved hand would grasp was a wicker basket Mishiro had kindly lent to her. Arriving at an area still devoid of other players, it took her less than a minute to find a couple of Easter-themed candies nestled in the grass.
Oh, Arabelle, what ever could the world do without your genius?
SpoilerITEM USED: Crazy Lucky Hot Dog -- T2 Perfect Consumable [>>] -- +3 LD -> Arabelle
ID: 139022 | LD: 17 | CD: 5
LOOT (total)
- 1 T1 material
- 3 chocolate eggs
~~~
LEVEL 28 - 88 SP
560/560 HP | 56/56 EN | 9 DMG | 1 ACC | 6 LD~ EQUIPPED
- Dice of Blessing -- T1 Perfect Trinket -- [x3] LD -- [reference] The modern adventurer's mark of providence or misfortune - depending on how much Lady Luck likes you. The trinket itself is an acrylic D20 painted brown with gold numbers and an attached chain that allows it to be clipped onto the user's clothing. When thrown, it often lands on '20'. [>>]
~BATTLE-READY INVENTORY
-
Amaterasu -- T2 Demonic Two-Handed Battle Axe -- Cursed | Fallen | [x2] Accuracy -- [reference] "Burn everything you
pretended tolove, then burn the ashes." A massive pitch-black war scythe manifested from one girl's wish for destruction. Malignance flows from it in waves and when its power is called forth, both weapon and wielder are temporarily engulfed in black flames. [>>] - Imperial Demon Army Uniform II -- T2 Perfect Light Armor -- [x2] Mitigation | Regen -- [reference] A light armor set consisting of a military jacket with two rows of gold buttons on the front, a short black skirt, and accompanying knee-high boots and stockings. It's predominantly black in color with green accents. Grants protection and a small healing buff to the user. [>>]
- Insignia of Retribution II -- T2 Perfect Jewelry -- [x2] Recovery | Accuracy -- [reference] "May this savage song reach the hearts of those who have wronged you." A brooch depicting a bejeweled phoenix carrying an egg made of black rhinestone. When equipped, it grants accuracy and an energy regeneration buff. [>>]
- [x1] Teleportation Crystal - Use a post action to activate a teleport crystal. Teleports the player to the town or designated teleportation area they specify. [>>]
~SKILLS
Rank 5 -- Two-Handed Battle Axe
|| Mod: Ferocity
|| Mod: Precision
E -~SWORD ARTS
Two-Handed Battle Axe
Rank 1
» [x2] Whirlwind (2 Energy) - A single sweeping attack so powerful that it sends forth a shock wave to hit again.
» [x2 AoE] Smash (2 Energy + 2 per target hit) - An uppercut aimed at opponents head to send them reeling.
Rank 2
» [x3 AoE] Lumberjack (3 Energy + 2 per target hit) - Three wide sweeping strokes aimed at multiple targets.
» [x3] Ultimate Breaker (3 Energy) - A pair of uppercuts that finish with a vertical slam to the target's head.
Rank 3
» [x5] Torque Wave (5 Energy) - A sweeping strike that tears into the opponent.
» [x6] Crimson Blood (6 Energy) - Three sweeping spinning slices keeping the same momentum.
» [x6 AoE] Trample Act (6 Energy +2 per target hit) - An attack that starts with a shoulder barge, then does two large sweeping attacks.
Rank 4
» [x7] Crescent Avalanche (7 Energy) - An advanced mixture of slices, hilt stabs and thrusts at an opponent.
» [x8 AoE] Ordinal Cleave (8 Energy +2 per target hit) - A flurry of eight vicious slashes that hits and targets multiple enemies.
Rank 5
» [x9] Dynamic Violence (8 Energy) - An attack of three slices, which is finished by a shock wave created by the power of an empty swing.
» [x14 AoE] Explode Catapult (14 Energy +2 per target hit) - Two powerful sweeping strokes in alternating directions that concludes with slamming the ax into the ground.
» [x13] Screw Dimension (12 Energy) - Does one slice with the ax, which then releases in a burst of energy, doing the damage again. -
On 3/30/2020 at 9:55 AM, Cordelia said:6 hours ago, Cordelia said:
[E3-SP-F11] On a Suspicious Silver Platter pt. 1
in Intermediate Floors
Posted
It didn't even give any resistance. Her first swing left the shelter in pieces, her second swing cut the hiding bunnies' HP in half, her third and fourth prevented two of the small mobs' from getting closer to attack — but that didn't stop the pair who leaped higher than the other two and kicked and punched, breaking past her guard and taking points off her HP.
Really though, she cast a very quick glance at the shattered rock and had to hold herself back from laughing. Arabelle didn't want to be mistaken for a psychopath more than she already was with this bloody (okay, not really) Easter egg hunt.
As soon as the counterattack was over with, Arabelle circled the mobs and rounded them up. It took three more swings and a strong slam to the ground before all that was left of the four (and the rock) were pieces of data fragments and the spoils of combat.
ROLLS
Combat:
ID: 139391 | BD: 9 |
MD: 1| Explode Catapult: (11 + 1) * 14 = 168 DMG -> Easter Bunny 9ID: 139392 | BD: 10 |
MD: 6| Explode Catapult: (11 + 2) * 14 = 182 DMG -> Easter Bunny 10ID: 139393 | BD: 8 |
MD: 2| Explode Catapult: (11 + 4) * 14 = 210 DMG -> Easter Bunny 11ID: 139394 | BD: 9 |
MD: 4| Explode Catapult: (11 + 1) * 14 = 168 DMG -> Easter Bunny 12Loot:
ID: 139395 | LD: 1 + 6 = 7 | CD: 11
ID: 139396 | LD: 1 + 6 = 7 | CD: 8
ID: 139397 | LD: 14 + 6 = 20 | CD: 10
ID: 139398 | LD: 16 + 6 = 22 | CD: 12
STATS
14 + (2 * 4) = 22 EN
Arabelle: 505/580 HP | 15/58 EN | 11 DMG | 46 MIT | 4 ACC | Fallen | Regen | 6 LD | 3 Prosperity [1/3 Regen]
Easter Bunny 9: 0/300 HP | 87 DMGEaster Bunny 10: 0/300 HP | 87 DMG
Easter Bunny 11: 0/300 HP | 87 DMG
Easter Bunny 12: 0/300 HP | 87 DMG
LOOT (round)
+ [300 * (4 + 3)] + (300 * 2) + 300
+ [300 * (4 + 3)] + (300 * 2) + (300 * 2) + (300 * 4)
+ [300 * (4 + 3)] + (300 * 2) + (300 * 2) + (300 * 5)
= 14,700 col
+ 1 + 2
+ 1
+ 1
= 10 T2 materials
LOOT (total)