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[F24-PP] One for All [In Too Deep]


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Concentration CD [1/5], Charge CD [1/3], Keen in Effect

As Freyd obliterates an arm and gives a quick synopsis of the creature. This was her first time fighting it, The girl yelps toward him. "Right." *Tap, Tap* into the sand before she lunges, her torso beginning to turn. An aerial pirouette sees a leg that was tucked tightly break free and become a sling. It slams into a joint just above a set of long spindly legs and one can hear a single one snap. Exposing some steamy, hot white jello through the hole in the shell. The girl appears just after the impact, having escaped to keep herself out of harms way. That continued get in, deal the damage and break off was the staple of her section of the guild. Each did the same, allowing the disengage for the vanguard to peel aggro. Little by little, they had become nigh experts in the game when initially they started completely absent-minded.

Post Action | AoE-I (x15 AoE, 11 EN, +2 AoE Shift, -2 Stamina, +2/hit,): 24 EN

ID:202046 | BD:6+6+1+1=14, CD: 9, HIT Using [x15] AoE-I vs. Sand’s Claw Dealing 652-125=527 DMG
ST-B Unlocked

Players:
Shiina | HP: 800/800 | EN: 82/92 | DMG: 1 | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
(H: 1) Freyd | HP: 1173/1173 | EN: 93/136 | DMG: 34 | MIT: 78 | ACC: 7 | EVA: 2 | BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
(H: 1) Kasumi | HP: 720/720 | EN: 38/90 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
Celeste | HP: 620/620 | EN: 61/80 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
Griswold | HP: 874/874 | EN: 82/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

Boss:
Sand’s Claw | HP: 2680/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1
Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second-highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack, and any further activations will refresh its duration.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stack, and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

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Rushing right between the sudden discharge and the slap on her behind, that girl was really handy and handsy. "Don't do that again." Celeste quips as she rushes down the giant enemy crab, sliding a weapon through a row of legs and making one fly off clean with her cleave. It's crushed under the weight of her weapon and more torn off than cut. A violent red tear, and the thing starts to hobble. "That's right fucker, that's what you get." The girl goads as she lands on its opposed side, the weapon in her hand impacting the sand with the momentum gone. She lifts and worms it out of the sand, casting a nice handful of the crap into the air. Some gets in her mouth, and you hear her start to cough and spit. Rubbing her teeth together, she can feel the gritty texture. "Sand." The woman quips out, irritated a bit more, given she'd now need a bath and maybe a glass of water.

Post Action | AoE-I (x15 AoE, 11 EN, +2 AoE Shift, -2 Stamina, +2/hit,): 24 EN

ID:202047 | BD:2+6+1=9, CD: 1, HIT Using [x15] AOE-I vs. Sand's Claw Dealing 652-125=527 DMG

Players:
Shiina | HP: 800/800 | EN: 82/92 | DMG: 1 | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
(H: 1) Freyd | HP: 1173/1173 | EN: 93/136 | DMG: 34 | MIT: 78 | ACC: 7 | EVA: 2 | BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
(H: 1) Kasumi | HP: 720/720 | EN: 38/90 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
(H: 1) Celeste | HP: 620/620 | EN: 41/80 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
Griswold | HP: 874/874 | EN: 82/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

Boss:
Sand’s Claw | HP: 2153/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1
Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second-highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack, and any further activations will refresh its duration.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stack, and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

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Slowly strolling at the flanks of the rest of this smattering of players, unconvinced and without concern to the events transpiring. Just enjoying the moment, as she watches each of them square up and square off. "Very good." Finding her way to an older log of drift wood, dried white from repeated poundings from the sun. Dropping onto her butt, she digs in a bit before crossing her legs and leaning onto her knees. This must have been the reason she found them when she did, what else was there? It was a pleasant feeling seeing the fruit of her labor, watching the lot of them evolve and change with such a simple brush of the hand she had paid them. Dynamically, they all had grown nearly overnight from just a simple conversation. Those eyes of hers still seemed so analyzing, so fixated as she scanned them in that silver white hot light.

Takes No Action

Players:
Shiina | HP: 800/800 | EN: 82/92 | DMG: 1 | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
(H: 1) Freyd | HP: 1173/1173 | EN: 93/136 | DMG: 34 | MIT: 78 | ACC: 7 | EVA: 2 | BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
(H: 1) Kasumi | HP: 720/720 | EN: 38/90 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
(H: 1) Celeste | HP: 620/620 | EN: 41/80 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
Griswold | HP: 874/874 | EN: 82/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

Boss:
Sand’s Claw | HP: 2153/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1
Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second-highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack, and any further activations will refresh its duration.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stack, and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

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Slamming his hammer against his shield, it begins to sputter and spark in heat. Sparks fly after a few blows, and it lights in flames. Hammer then shield, connect one after another, and you can hear the thing reel as some of its fleshy bits begin to steam and turn nice and ripe. It smelled like a diner, and the special? Crab meat. It starts to scamper away, having felt quite the honest impact and its HP plummet in nearly seconds. Sword like feet stabbing into the sand as it starts to dig, looking for some stones hidden under all that loose grains. It needed something, anything to sustain itself. Else it would die way too damn quickly, having lost half of its bar as Firm Anima tore it a new ass. "Looks like that got its attention, but it looks almost scared." Griswold checks as he drags his hammer toward his right thigh, was it normal for mobs to get frightened?

[x3] RAW-A, -10 EN

ID:202048 | BD:10, CD: 6, CRIT+2 Using vs. RAW-A Sand’s Claw Dealing [16+112]x3=384-125=259 DMG, [FL. THRN: 32/2] applied

Sand's Claw begins <<Gobble Up>>, Sustains 32 via FL. Thorns

Players:
Shiina | HP: 800/800 | EN: 82/92 | DMG: 1 | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
(H: 1) Freyd | HP: 1173/1173 | EN: 93/136 | DMG: 34 | MIT: 78 | ACC: 7 | EVA: 2 | BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
(H: 1) Kasumi | HP: 720/720 | EN: 38/90 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
(H: 1) Celeste | HP: 620/620 | EN: 41/80 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
(H: 3) Griswold | HP: 874/874 | EN: 76/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

Boss:
Sand’s Claw | HP: 1862/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 [FL. THRN: 32/1]
Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second-highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack, and any further activations will refresh its duration.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stack, and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

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Hyperactive Duration [2/3], Hyperactive CD [2/3], Press the Attack CD [3/5], ID:202049 | Battle:10, Craft:5, Loot:10 (No Proc)

*clap* right on Celeste's butt again, Shiina had no qualms doing exactly what she is told not to do. A snicker and continuation of her song, she wasn't even the slightest bit concerned with what Celeste could peel up in rebuttal for her buttal. "Bruh, he dead." The songstress exhumes after half of his health just takes a nose dive in 2 seconds flat. Well it was kinda lame, he looked big, but he was really nothing more than a giant bag of numbers you just had to deal numbers. It wasn't scary, it wasn't even troublesome. "Lame, I thought he'd shoot lasers or somethin'" Lifting her arms up and beginning to charge up that ring, continuing to bolster the strength of the rest of the party. Her eyes shift back and forth, as her mind begins to wander. Firing sideways glances at her tutor, it had been a bit since she saw her last. What has she been doing all this time?

Shiina casts Energize on Celeste (+8 EN), -10 EN

Players:
Shiina | HP: 800/800 | EN: 79/92 | DMG: 1 | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
(H: 1) Freyd | HP: 1173/1173 | EN: 93/136 | DMG: 34 | MIT: 78 | ACC: 7 | EVA: 2 | BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
(H: 1) Kasumi | HP: 720/720 | EN: 38/90 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
(H: 1) Celeste | HP: 620/620 | EN: 49/80 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
(H: 3) Griswold | HP: 874/874 | EN: 76/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

Boss:
Sand’s Claw | HP: 1862/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 [FL. THRN: 32/1]
Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second-highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack, and any further activations will refresh its duration.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stack, and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

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Griswold held the beast's attention, combusting with intensity as he virtually dared it to turn a single eyestalk to someone else's attention.  Sand's Claw was too scared.  Kasumi had followed his lead and was steadily amputating legs on its opposite side.  Sheer bulk would prove to be its greatest enemy as they literally pulled its legs out from under it.

"Shiina!  Save the patty-whacks for later!  Unless," his eyes screwed up as he realized the effect at play.  "Nevermind.  Carry on."  A semi-sympathetic shrug was all that Celeste would receive.  He knew that the whimsical girl's antics would goad her into fury.  Despite the red-heads belligerent attitude, Freyd had quickly recognized that she was formidably adept at channeling her near-perpetual aggression.  Shiina had just tapped into it [re: that ass] in the most unconventional way possible.  Because Shiina.  An exchange between her and Nisa caught his attention, even as a quick swipe of his hand ripped a thorny spike of exoskeleton from the crab's armored shell.  Flipping it high into the air, Freyd caught it and stabbed, wedging it into a groove near a critical joint, then slamming his elbow to the sound of a sudden and awkward pop from within.  Another leg fell to the ground, still twitching, but the Whisper was already looking elsewhere, at a familiar silver glow.

Spoiler

Freyd regains +4 EN
CD 10 (+8 EN from REC proc) ID #202051
ST-B unlocked (CD 9)
Charge (CD 3/3)

Post Action | AoE-I (x15 AoE, 11 EN, +2 AoE Shift, +2/hit, x2): 30 EN - (Rested 2/2; Stamina) = 27 EN. 
Free Action | Activate Rhino's Horn (+3 DMG)

ID #202050 | BD: 5+7+1=13 (hit, Rhino +3).  DMG (15*37=555*1.5=832-125=707)

Players:
Shiina | HP: 800/800 | EN: 79/92 | DMG: 1 | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
(H: 2) Freyd | HP: 1173/1173 | EN: 78/136 (93+4+8-27) | DMG: 34 | MIT: 78 | ACC: 7 | EVA: 2 (-1, battle)| BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
(H: 1) Kasumi | HP: 720/720 | EN: 38/90 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
(H: 1) Celeste | HP: 620/620 | EN: 49/80 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
(H: 3) Griswold | HP: 874/874 | EN: 76/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

Boss:
Sand’s Claw | HP: 1155/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 [FL. THRN: 32/1] (1862-707)
Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second-highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack, and any further activations will refresh its duration.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stack, and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

 

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Concentration CD [2/5], Charge CD [2/3], Keen in Effect

Darting from the sides, her hair following behind almost straight back from her head as she picks up speed. Into the air with the biggest of ease, she pivots while airborne and drops her heel from a nigh almost painful flexibility. It drops into a rather jagged looking shell atop the beast, that dim grayish green armor breaking off in clumps with the half circle in purple ending upon the space between its eyes. The thing staggers and sways for a moment, virtually dazed from the impact. "Just a little more." As her feet turn, the beasts head into a platform, jumping into the sky and disappearing in that typical explosion of flowers. Two blinks later, she was behind the group with her arms raised, glowing hot with lilac hue. Feet slide as she squares up and begins dumping her reserves into her arms and feet. Her breath was a little troubled, but she had to see this through.

Post Action | ST-B [x20], -18 EN

ID:202052 | BD:4+6+1=11, CD: 3, HIT Using [x20] ST-B vs. Sand's Claw Dealing 580-125=455 DMG

Players:
Shiina | HP: 800/800 | EN: 79/92 | DMG: 1 | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
(H: 2) Freyd | HP: 1173/1173 | EN: 78/136 | DMG: 34 | MIT: 78 | ACC: 7 | EVA: 2 (-1, battle)| BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
(H: 2) Kasumi | HP: 720/720 | EN: 24/90 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
(H: 1) Celeste | HP: 620/620 | EN: 49/80 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
(H: 3) Griswold | HP: 874/874 | EN: 76/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

Boss:
Sand’s Claw | HP: 700/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 [FL. THRN: 32/1]
Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second-highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack, and any further activations will refresh its duration.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stack, and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

Edited by Kasumi
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"Do that again." Celeste barks back to the girl, not sure how the hell to handle her. She was getting pissed and even still the child just continues to smile and snicker. It was driving her mad. Gritting her teeth, that outrage redirects. Lunging up where the shell was its weakest, that hefty and weighted cleaver goes from behind her to above her head. "Fuck you." Celeste barks as she dumps that heavy slab of metal right through the thing's softened armor, sending a spray of it like shrapnel. The arms fall limp, as the blade digs almost all the way through. Divided bits of crab meat spray as she uses her heel to rip it clean. "Knock it off, I'm warning you." The redhead fires eye daggers Shiina's way, getting pretty sick of being spanked by the girl. A soft exhalation as she finds herself winded and a bit light-headed.

Post Action | AoE-II (x18 AoE, 14 EN, +2 AoE Shift, -2 Stamina x2), +2/hit, +8 Charge: 38 EN, Charge Activated [+5 Base, -1 ACC], Concentration Activated (+AA)
Charge CD [0/3], Concentration CD [0/5]

ID:202053 | BD:8+6+1+1=16, CD: 1, HIT Using [x18] AOE-II vs. Sand's Claw Dealing 918*1.5-125=793 DMG

Loot Roll:
ID:202286 | Battle:4, Craft:10, Loot:17

Players:
Shiina | HP: 800/800 | EN: 79/92 | DMG: 1 | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
(H: 2) Freyd | HP: 1173/1173 | EN: 78/136 | DMG: 34 | MIT: 78 | ACC: 7 | EVA: 2 (-1, battle)| BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
(H: 2) Kasumi | HP: 720/720 | EN: 24/90 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
(H: 2) Celeste | HP: 620/620 | EN: 15/80 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
(H: 3) Griswold | HP: 874/874 | EN: 76/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

Boss:
Sand’s Claw | HP: 700/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 [FL. THRN: 32/1]
Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second-highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack, and any further activations will refresh its duration.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stack, and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

Total Loot:
48268*Col
4*Materials
T4 Rare Trinket #202285a
T4 Rare Trinket #202286a

 

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How'd we end up on floor 23?
Hyperactive Fades, Hyperactive Refreshed, Press the Attack CD [4/5],  ID:202236 | Battle:8, Craft:2, Loot:9 (No Proc)

"Ok" *smack* again with the butt thing. "What you told me to?" Shiina smiles and presses her hands to her face like she was home alone. "Anywho, good job guys. Giant enemy crab is dead." But by the time her eyes move back toward the carcass, it was a cave. "Wut." Shiina expresses in the most elegant way possible. "Dude are we time travelin' or something, how'd we get here?" A shutter in response to the girls voice, some movement within the dim lighting. Her ears perk up, as her head twists rather quickly. "Hmm." The songstresses eye narrow, attempting to glean something from the dim lighting. "Why do I feel like I've been here before." Slowly raising her hand near Celeste's butt as if prepared to put a 'kick me' sign on the girl's back. Getting caught, she turns and starts to whistle. It was keeping the chick motivated, and that was the whole idea. Freshie got her drive and its being angy. 

Shiina casts Energize on Celeste (+8 EN), -10 EN

Players:
Shiina | HP: 800/800 | EN: 76/92 | DMG: 1 | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
Kasumi | HP: 720/720 | EN: 24/90 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
Freyd | HP: 1173/1173 | EN: 82/136 | DMG: 34 | MIT: 78 | ACC: 7 | EVA: 2 (-1, battle)| BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
Celeste | HP: 620/620 | EN: 23/80 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
Griswold | HP: 874/874 | EN: 76/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

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Charge CD [1/3], Concentration CD [1/5]

Eyes flare red for a moment, her ass was going to have a welt if this kept up. "I will actually kill you." Celeste snaps, her eyes burning hot. The movement and the dismissal catch her off kilter, her eyes producing a small amount of light as she starts to scan this cave. What in the total fuck, how do they just all keep ending up random different places with zero travel? "How..." Celeste basically short circuits. A grumble and a bit of a shake, something shifting around just out of view. Into her inventory, she picks up something that helped before. She aimed for a glowstone but ended up with a spyglass instead. The movement becomes an obscured silhouette. Out of instinct alone, it got too close, and she smacks the thing with the object she produced like a club. "What are you doing here!?" It grumbles in anger after being cold clocked by a viewpoint.

Celeste uses Spyglass (1 Charge Remaining, -5 Post CD for Field Boss)

Players:
Shiina | HP: 800/800 | EN: 76/92 | DMG: 1 | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
Kasumi | HP: 720/720 | EN: 24/90 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
Freyd | HP: 1173/1173 | EN: 82/136 | DMG: 34 | MIT: 78 | ACC: 7 | EVA: 2 (-1, battle)| BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
Celeste | HP: 620/620 | EN: 27/80 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
Griswold | HP: 874/874 | EN: 76/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

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Press the Attack Refreshed, ID:202237 | Battle:2, Craft:5, Loot:5 (No Proc)

"Lighten up crazy, also nice." Shiina fires a pair of finger guns toward the red haired woman, the left unfurls into a claw like hand. "Guess it's go time, you're up!" reaching that hand toward Kasumi and expelling a silver glow that flashes shortly after on Kasumi. Kasumi got the gentle treatment to refuel her stamina, Celeste operated better with butt slaps. Kept her strong, kept her violent. Ugzeke wasn't even the slightest bit enthused with the new trespassers, and in that slight bit of luminosity it draws his features for but a brief instant. "Oh, it's this guy, Guys, it's this guy!" Shiina didn't even know his name, and the acknowledgement served them just about as much as expected. Shiina wasn't really one to keep notes, or pay a bunch of attention. But she remembered the last time they spanked the big red primate. He didn't do great last time, and despite lowering endurance everyone should be fine, right. Man, this was a total gauntlet.

Shiina casts Energize on Kasumi (+8 EN), -10 EN

Players:
Shiina | HP: 800/800 | EN: 70/92 | DMG: 1 | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
Kasumi | HP: 720/720 | EN: 32/90 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
Freyd | HP: 1173/1173 | EN: 82/136 | DMG: 34 | MIT: 78 | ACC: 7 | EVA: 2 | BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
Celeste | HP: 620/620 | EN: 27/80 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
Griswold | HP: 874/874 | EN: 76/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

Boss:
Ugzeke | HP: 3100/3100 | DMG: 300 | MIT: 160 | EVA: -1 | ACC: 2
Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red, and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.

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Clicking heels on rough stone, that riddled the walls with reverberation. Every step seemed to carry her leagues beyond where normal legs could carry her. Likewise, it seems the others were more than capable of following on in her strides, curious that Tir Na Nog would allow such influence. "Curious and interesting." She remarks as she slides off to the side, folding her arms and pressing the upper half of her back into a raised stalagmite. "How long can you all keep this up?" Morrighan goads, watching a few begin to pant and fight with troubled breath. It was clear what they sought, and it was her, wasn't it? But would they be able to follow her through the path of fate for long? This was exactly how she ended up all those random places, because the fabric of space was malleable, and every step wasn't quite a normal one. Welcome to her realm where one would never know where they would end up next.

Takes no Action

Players:
Shiina | HP: 800/800 | EN: 70/92 | DMG: 1 | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
Kasumi | HP: 720/720 | EN: 32/90 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
Freyd | HP: 1173/1173 | EN: 82/136 | DMG: 34 | MIT: 78 | ACC: 7 | EVA: 2 | BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
Celeste | HP: 620/620 | EN: 27/80 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
Griswold | HP: 874/874 | EN: 76/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

Boss:
Ugzeke | HP: 3100/3100 | DMG: 300 | MIT: 160 | EVA: -1 | ACC: 2
Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red, and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.

Edited by Nisahime
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Keen in Effect, Concentration CD [3/5], Charge Refreshed!

As soon as Ugzeke illuminates, Kasumi peels back her fist and kneels low as a reflex. Jamming a pair of outstretched fingers on her right hand into his stomach. It carves into his gut like a knife, and as she tears it out, it bleeds like one as well. Composition fails, as the large humanoid doubles over in feigned pain. Instinctually, he slams a heavy hand matched with club into the stone below, a physical show and tell of anger. Frustration. Again, players had found their way into his cave and he'd make them pay. Sliding her feet and entering a more defensive posture, a lifted 90 degree arm, and a tucked away right. Left leg leads beneath her shoulder as they lock into place from a sweeping circle, mirrored hands and feet in one consistent linking. Each finds an end at once, practice made perfect. She wasn't about to hesitate, he'd die here before he could hurt her friends.

TECH-D [x12], -10 EN
ID:202238 | BD:3+6+1+1=11, CD:12, HIT Using [x12] TECH-D vs. Ugzeke Dealing 348-160=188 DMG, [Shatter 1/3] applied
ST-B Unlocked

Players:
Shiina | HP: 800/800 | EN: 70/92 | DMG: 1 | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
(H: 1) Kasumi | HP: 720/720 | EN: 26/90 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
Freyd | HP: 1173/1173 | EN: 82/136 | DMG: 34 | MIT: 78 | ACC: 7 | EVA: 2 | BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
Celeste | HP: 620/620 | EN: 27/80 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
Griswold | HP: 874/874 | EN: 76/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

Boss:
Ugzeke | HP: 2912/3100 | DMG: 300 | MIT: 140 | EVA: -1 | ACC: 2 [Shatter 1/3]
Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red, and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.

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A flash of suddenly engulfing darkness that took his eyes no time to pierce, as accustomed as they were to the void.  Freyd instantly knew where they were.  When Shiina spoke and Kasumi acted, the thud that followed confirmed all that he needed.  He knew precisely where they were and what had made that sound.  Spinning and dodging beneath an oversized, grabby hand, Freyd whirled and smashed a kick into the side of the giant troll's face with enough force to knock a few teeth loose.  Following through, he grabbed the pair of bushy eyebrows like angry porcupines, bundled their quills in his grasp and yanked, hard.  Face smashed on stone and bounced back off just in time to receive Freyd's fist in uppercut format, striking hard enough to lift the entire smelly mass of flesh that was Ugzeke and impale him on the spiky ceiling.

"Don't stand beneath him," the Whisper suggested, from behind clenched teeth and the confidence of a perfectly executed kata.  He knew this foe like few others.  "He's too damned fat to stay up there for long."  Two feet to his left, the massive wooden tree trunk that served as the troll's club, suddenly teetered and fell over with a heavy thud.

Spoiler

Freyd regains +4 EN
CD 7 (+8 EN from REC proc) ID #202239

Post Action | ST-B (x20, 20 EN): 20 EN - (Rested 1/2; Stamina) = 17 EN.   Charge (CD 0/3) (8 EN)
Free Action | Activate Rhino's Horn

ID #202240 | BD: 2+7+1-1=9 (hit, Charge +5, Rhino +3).  DMG (20*42=840-140=700)

Players:
Shiina | HP: 800/800 | EN: 70/92 | DMG: 1 | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
(H: 1) Kasumi | HP: 720/720 | EN: 26/90 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
(H: 1) Freyd | HP: 1173/1173 | EN: 69/136 (82+4+8-17-8) | DMG: 34 | MIT: 78 | ACC: 7 | EVA: 2 (-1, battle) | BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
Celeste | HP: 620/620 | EN: 27/80 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
Griswold | HP: 874/874 | EN: 76/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

Boss:
Ugzeke | HP: 2212/3100 | DMG: 300 | MIT: 140 | EVA: -1 | ACC: 2 [Shatter 1/3] (2912-700)
Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red, and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.

 

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Charge CD [2/3], Concentration CD [2/5]

"Good" Celeste quips toward the whisper, as the man knocks the thing into a cookie cutter shaped mold of stone. Her toes slap the point of her cleaver sending its heavy edge over her right shoulder. Hair sways as her momentum shifts, ends up head banging as her weapon follows her spine. Ugzeke lifts his hands in self-defense and try to stop the cleaver, clipping a thumb off as it tears through his arms and finds his chest. A total freaking ass whoopin', winded and trying to remove from being crushed flat under that slab of steel. A pull of its handle toward her, carves away and flays some skin exposing burning red wounds in slight glows. The foot used to remove it comes off once it's free, akin to that of a hatchet out of a log. The girl still had some energy left on tap, and she'd put it to use. Somehow she'd managed to last this long, and that was probably due to the constant jump starting.

Post Action | AoE-I (x15 AoE, 11 EN, +2 AoE Shift, -2 Stamina, +2/hit,): 13 EN

ID:202241 | BD:7+6+1=14, CD:3, HIT Using [x15] AOE-I vs. Ugzeke Dealing 435-140=295 DMG

Players:
Shiina | HP: 800/800 | EN: 70/92 | DMG: 1 | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
(H: 1) Kasumi | HP: 720/720 | EN: 26/90 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
(H: 1) Freyd | HP: 1173/1173 | EN: 69/136 | DMG: 34 | MIT: 78 | ACC: 7 | EVA: 2 (-1, battle) | BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
(H: 1) Celeste | HP: 620/620 | EN: 18/80 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
Griswold | HP: 874/874 | EN: 76/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

Boss:
Ugzeke | HP: 1917/3100 | DMG: 300 | MIT: 140 | EVA: -1 | ACC: 2 [Shatter 1/3]
Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red, and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.

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Shouldering past Celeste, Freyd had grounded the thing, and he was going to take advantage of the moment. Griswold was a big man, and like a wrestler after two heavy foot falls he leaps and drops onto the thing. An elbow claps into that beast with some serious force. The sound of air escaping its lungs as it's forced to start coughing. Moments from a concussion, Griswold begins to wrangle, reaching for a throat with a rather hefty forearm and locking around its neck. "I've got it!" He barks with a reassuring boast, the golems arms find his and start to fight back against the hold. The hands were large, clambering on the smiths leather like skin but not by much. A twist of the hand latched to his wrist, it wrenches tighter as toned legs begin to squeeze. It was as about as close as one could get to an actual fist fight.

Shield Bash [x10], -18 EN, Charge Activated (-1 ACC, +5 Base)
Shield Bash CD [0/2], Charge CD [0/3]

ID:202242 | BD:1+4+1+1-1=6, CD: 1, HIT Using Shield Bash [x10] vs. Ugzeke dealing 24-7+5=22x10=220-140=80+112+12=204 DMG, [Stunned] Applied!

Ugzeke takes no action, Stunned Fades and is replaced with Stun Immunity [0/3]

Players:
Shiina | HP: 800/800 | EN: 70/92 | DMG: 1 | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1
(H: 1) Kasumi | HP: 720/720 | EN: 26/90 | DMG: 29 | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
(H: 1) Freyd | HP: 1173/1173 | EN: 69/136 | DMG: 34 | MIT: 78 | ACC: 7 | EVA: 2 (-1, battle) | BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
(H: 1) Celeste | HP: 620/620 | EN: 18/80 | DMG: 29 | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
(H: 2) Griswold | HP: 874/874 | EN: 62/88 | DMG: 24 | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

Boss:
Ugzeke | HP: 1713/3100 | DMG: 300 | MIT: 140 | EVA: -1 | ACC: 2 [Shatter 1/2] Stun Immunity [0/3]
Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red, and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.

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ID:202243 | Battle:10, Craft:1, Loot:12 (No Proc)

Between the cacophony of choking and coughing that ringed out in the save. "Wow, this is bananas" Shiina exhumes with a strange acknowledgement. Griswold was wrastlin', Freyd had made the dude fly and belly flop. And Celeste was doing Celeste things? That chick was so edgy. Her arms immediately slide above her waist, fingers hooked as she holds them aloft out to both sides. "Guess it's time to finish him, hmm? I got this." Shiina remarks as her hands connect at the wrist in front of her, the ring shifts color and grows while glowing bright. A mix of the low light casts a rather obtuse under glow that casts shadow only over the top half of her face. An additional green in that first of red, as weapons owned begin to bolster with the tones. Newfound power from the little singer, they'd all just do that much more now. Hopefully it would be enough to put on a good show.

Shiina Casts Press the Attack (+1*Tier Base to Party, -1*Tier Base to Self), -10 EN
Press the Attack CD [0/5]

Players:
Shiina | HP: 800/800 | EN: 64/92 | DMG: 1(-4) | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1(+3)
(H: 1) Kasumi | HP: 720/720 | EN: 26/90 | DMG: 29(+4) | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
(H: 1) Freyd | HP: 1173/1173 | EN: 69/136 | DMG: 34(+4) | MIT: 78 | ACC: 7 | EVA: 2 (-1, battle) | BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
(H: 1) Celeste | HP: 620/620 | EN: 18/80 | DMG: 29(+4) | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
(H: 2) Griswold | HP: 874/874 | EN: 62/88 | DMG: 24(+4) | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

Boss:
Ugzeke | HP: 1713/3100 | DMG: 300 | MIT: 140 | EVA: -1 | ACC: 2 [Shatter 1/2] Stun Immunity [0/3]
Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red, and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.

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Watching them all fight with a surprising amount of effort, despite stamina reaching critical levels for some of them. "Quite efficient as a group, aren't we." The words came across slightly goading, with a dash of honest epiphany. Her head tilts a bit to the right, peeling an outstretched pair of fingers through those silver colored strands stuck to her head. A coy smile as she dismisses a single wayward string with a flick of those digits just like a real person? Eyes advance to Shiina as she starts to channel the motive she was given, and with it, bolstering the entire group in a flash. Starting to sing, Morrighan starts to hum. That ring quickly detonates, and twists and flickers as if a TV with a distorted signal. Shiina yelps, startled by the sudden influx of power. "That's better, keep practicing." she murmurs beneath her breath, playing the part of conductor as she studied them all.

Takes No action

Players:
Shiina | HP: 800/800 | EN: 64/92 | DMG: 1(-4) | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1(+3)
(H: 1) Kasumi | HP: 720/720 | EN: 26/90 | DMG: 29(+4) | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
(H: 1) Freyd | HP: 1173/1173 | EN: 69/136 | DMG: 34(+4) | MIT: 78 | ACC: 7 | EVA: 2 (-1, battle) | BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
(H: 1) Celeste | HP: 620/620 | EN: 18/80 | DMG: 29(+4) | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
(H: 2) Griswold | HP: 874/874 | EN: 62/88 | DMG: 24(+4) | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

Boss:
Ugzeke | HP: 1713/3100 | DMG: 300 | MIT: 140 | EVA: -1 | ACC: 2 [Shatter 1/2] Stun Immunity [0/3]
Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red, and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.

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Keen in Effect, Concentration CD [4/5]

Rocketing in and slamming a parade of fists one after another with a graceful and yet violent display, Ugzeke becoming limp as blow after blow. Each compounded with a flash of purple light, twisted into a whole new realm of dynamite by the music being played. The impacts one after another clap like thunder, leaving sockets behind as they find purchase. Shiina's music was really dialing crap up to 11. She catches it, the humming. Her strikes slowing down with a heavy pant making her lungs burn. They were coming from that silver haired woman, and noticeably Shiina's symbols seemed static and distorted, as if glitching out. What the hell was going on? Her eyes catch Freyd's as she fights with belated breath, hoping for some acknowledgement or understanding from him like a silent plead. This was strange, right? Skills acting funny, the fact they kept teleporting everywhere without any effort to do so.

ST-B [x20], -26 EN, Charge Activated (-1 ACC, +5 Base)
Charge CD [0/3]

ID:202244 | BD:7+6+1+1-1=14, CD: 4, HIT Using [x20] ST-B vs. Ugzeke Dealing 760-140=620 DMG

Players:
Shiina | HP: 800/800 | EN: 64/92 | DMG: 1(-4) | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1(+3)
(H: 2) Kasumi | HP: 720/720 | EN: 4/90 | DMG: 29(+4) | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
(H: 1) Freyd | HP: 1173/1173 | EN: 69/136 | DMG: 34(+4) | MIT: 78 | ACC: 7 | EVA: 2 (-1, battle) | BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
(H: 1) Celeste | HP: 620/620 | EN: 18/80 | DMG: 29(+4) | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
(H: 2) Griswold | HP: 874/874 | EN: 62/88 | DMG: 24(+4) | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

Boss:
Ugzeke | HP: 1093/3100 | DMG: 300 | MIT: 140 | EVA: -1 | ACC: 2 [Shatter 1/2] Stun Immunity [0/3]
Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red, and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.

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Yeah.  This was definitely strange.  A gaze returned confirmed Kasumi's concerns, but there was little else they could do about it at the moment.  Shiina's harmonizing song only exacerbated previously existing doubts, growing the knot in his non-existing gut at the white-haired woman's presence.  They literally had bigger problems to deal with first, so he set his mind to clearing the slate.

Pivoting into darkness, Freyd vanished from the floor, only to come hurtling down from the cavern like the 'meteor yeet' Crozeph had once dubbed him.  Adding the force of gravity to his fall, his fist piled through Ugzeke's massive form, making contact at the mob's left collar bone and sundering the entire mob from head to crotch in a giant explosion of orange crystal shards that flew about like shrapnel, shredding the false reality around them and returning them to their original battlefield on floor twenty foor.

"What the...?"

Spoiler

Freyd regains +4 EN
CD 5 (No REC proc) ID #202246
Charge (CD 1/3)

Post Action | AoE-I (x15 AoE, 11 EN, +2 AoE Shift, +2/hit,): 15 EN - (Rested 2/2; Stamina) = 12 EN.  
Free Action | Activate Grappling Familiar
Free Action | Activate Crystal of Divine Light

ID #202247 | BD: 10 (Crit +2, Press the Attack +4, Holy +24).  DMG (15*64=960*2=1920-140=1780).  TXV applied.

Players:
Shiina | HP: 800/800 | EN: 64/92 | DMG: 1(-4) | MIT: 186 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 32 | MENDING: 2 | REC: 8 | THRNS: 72
Morrighan | HP: 380/380 | EN: 56/56 | DMG: 1(+3)
(H: 2) Kasumi | HP: 720/720 | EN: 4/90 | DMG: 29(+4) | MIT: 20 | EVA: 6 | ACC: 6 | LD: 1 | KEEN: 1 | P.V.O | PHASE | STK: 40
(H: 3) Freyd | HP: 1173/1173 | EN: 61/136 (69+4-12) | DMG: 34(+4) | MIT: 78 | ACC: 7 | EVA: 2 (-1, battle) | BH: 64 | LD: 8 | PROSP 3 | FLN: 16 | HLY: 16 | TXV 32/3 | TROLL BLD | PARA IMMUNE | REC: 8 | DOTE: 3/3
(H: 1) Celeste | HP: 620/620 | EN: 18/80 | DMG: 29(+4) | MIT: 63 | EVA: 3 | ACC: 6 | BH: 18 | BRN: 56 | HLY: 16 | PHASE
(H: 2) Griswold | HP: 874/874 | EN: 62/88 | DMG: 24(+4) | MIT: 207 | ACC: 4 | AA | FL. THRN: 16 | TAUNT | THRNS: 112

Boss:
Ugzeke | HP: 1093/3100 | DMG: 300 | MIT: 140 | EVA: -1 | ACC: 2 [Shatter 1/2] Stun Immunity [0/3] (1093-1780)
Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red, and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.

Loot Ugzeke: ID #202247 | LD: 11+9=20 | CD: 8

T4 Perfect Armor/Shield [202247a]
T4 Perfect Trinket [202247b]
2 materials (+2 LD odd)
26040 col (HP[3100]*8 - incl. +2 CD even, +5% Col Deposit)

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