Freyd 0 Posted 6 hours ago #1 Share Posted 6 hours ago (edited) ph *** Note: CS (Shades of the Gemini) and CSA (Beckon the Void) are in use. If any other player objects to these, please state in first post and it will be considered inactive. Freyd consumes: Elixir of Wrath (Potion) | Tierless Perfect | Damage 3 | 196575c [Draught of Safeguard] - T4 Perfect Potion | Mitigation 3 | 218110-1 Freyd consumes and shares with party: Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (6/6) + ACC filled Freyd gives the following to KnightessCiela: Troll's Blood | 202053f Freyd | HP: 1320/1320 | EN: 164/164 | DMG: 24 | MIT: 212 | ACC: 8 (incl AA) | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 145 | PARA-V | LD:5 Spoiler Name: Freyd, Bara no kuro kishi True Tier: 18 Level: 34 Paragon Level: 145 HP: 1320/1320 EN: 164/164 Stats: Damage: 21+3 Mitigation: 152+60 Accuracy: 4+2+1+AA Evasion: 2+2 Battle Healing: 73 Loot Die: 5 Stealth Rating: -5 TAUNT VAMP-D: 73 VAMP-O: 145 PARA-V Equipped Gear: Weapon/Armor/Trinket: - Veritas | T4 Katana) | AA, PVO I, VO I, Taunt Armor/Trinket: - Negare Omnia | T4 HA | MIT III | VD I Shield/Armor/Trinket: - Night Shades | T3 Trinket | ACC III | EVA I Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - AOE Shift Familiar Skill: - Grappling Familiar Custom Skill: - Shades of the Gemini (CS) - Beckon the Void (CSA) Skills: - Battle Healing R5 - Charge - Energist - Extended Mod Limit - Extended Weight Limit - Fighting Spirit - Heavy Armor R5 - Howl - Katana R5 - Quick Change - Searching R4 Extra Skills: - Disguise - Survival - Meditation - Forgotten King's Authority Inactive Extra Skills: - Meditation - Lady Luck - Photosynthesize - Brawler - Assault Mode - Frozen Hide Addons: - Focus - Focused Howl - Iron Skin - Precision - Reveal - Stamina Mods: - Detect - Emergency Recovery - Impetus - Night Vision - Tracking Inactive Mods: Battle Ready Inventory: - Bear Trap (Reusable 1/combat) x1 - Bear Trap (Reusable 1/combat) x1 - Crystal of Divine Light (Reusable 1/thread) x1 - Mass HP Rec [Inst] (+10% HP) x7 - Meathook (Reusable 1/combat) x1 - Ordsea Crystal-B (Reusable 1/combat) x1 - Ordsea Crystal-B (Reusable 1/combat) x1 - Rhino's Horn (Reusable 1/combat) x1 - Samael's Pride | T4 Katana | FLN II | HLY II x1 - Teleport Crystals x7 Housing Buffs: - Bedroom: -1 energy cost for the first two expenditures of each combat - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down) - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase. - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Guild Hall I: Allows a Guild the ability to create one Guild Quest. Narratively, it also allows players to teleport back to the Guild Territory when using Teleport Crystals. - Storage Vault: Allows a guild to create a Storage Vault in their Guild Page. Members can use this thread to store and withdraw items. Any items that have trading restrictions cannot be moved to a Storage Vault. - Trading Hall III: Reduce LD needed for Salvage by 5 (9+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +5 crafting/identification attempts per day. Appraisers gain an initial additional reroll per identified item at no cost. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. - Laboratory I: Once per charge, when receiving single-use consumables from Quest Rewards, if a Guild Treasurer were to receive additional tokens, one guild member may claim 1 x (Additional Token / 2) copies of the consumable. - Bureau II: Once per charge, if two or more Guild members are present in a thread, allow two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. This buff may only apply once per thread. - Library I: Once per charge, if a Storyteller is eligible to claim a Guild Token, their character gains +10% bonus EXP at the end of the thread. This buff may only apply once per thread. - Armory II: Once per charge, players may submit a Skill Refund evaluation regardless of the 30 day cooldown window. In addition to Armory buffs, when submitting a Skill Refund evaluation, guild members have the option to pay an additional Token to refund up to 30 additional SP. - Menagerie III: Guild members undertaking <<Feeding Your Enemy>> gain +1 LD to familiar searching rolls and +1 to familiar taming rolls. In addition to Menagerie II buffs, the maximum number of familiars guild members can tame narratively is five (5). Guild officials may also appoint a familiar mascot, shared between their guild members to accompany them narratively in their threads. Scents of the Wild Totem: - Tanos Wedding Ring: - n/a Crafting Profession: - Appraising[3478exp] R5 Gathering Profession: - Fishing[576exp] R5 Edited 6 hours ago by Freyd Link to post Share on other sites
Wulfrin 0 Posted 4 hours ago #2 Share Posted 4 hours ago (edited) PH * * * Note: CS: Shades of the Gemini is active. If a player objects, they should note it in their first post and the skill will be considered inactive. Wulfrin consumes: Acc 2 [filled] - Freyd's Gungir Eva 2 - Freyd's Gungir Protein 2 - Skewer Roll T4 MIT 3 - Bingsu DMG 3 - Liquor of Light Wulfrin Gives Ciela: Skewer Roll - Protein 2 Bingsu - T4 MIT 3 Liquor of Light - DMG 3 Kintsugi - T4 Toxic Venom Miso Soup - T4 Probiotics 3 Tiger's Balm - Antidote 3 Bento - Over-health 3 Wulfrin loans Ciela for the duration of the thread: Aegis | T4 Demonic Shield | ID 234641 | Mit 1 | Thorns 2 | Paralyze Desc: This shield, a gift from the Goddess Athena, is adorned with the head of a gorgon etched into them metal as a scare tactic Buster Armor | T4 Demonic Heavy Armor | ID 244856 | Heavy Momentum 2 | Recovery 2 Desc. Consisting of armor plates for just the arms and legs, what this armor lacks in defensive capabilities it makes up for in storing the potential energy of missed strikes for more powerful follow up attacks. Blade of Zariel | T4 Demonic Straight Sword | ID 242205 | Holy 2 | Phase | AA Description: Retrieved from the Bleeding Citadel on Floor 9, this blade was once wielded by the Archangel turned Archdevil Zariel. The weapon is a longsword forged from celestial steel. As a result, it constantly emits a faint humming sound as well as luminescence. Crystal of Divine Light | 236064 Rhino's Horn | 235487d Wulfrin | HP: 860/860 | EN: 118/118 | DMG: 26 | MIT:123 | ACC:7 | AA | EVA:2 | PARA-IM | BH:38 | REC: 8 | FLN: 8 | FRB: 40 | FRZ: 64 | LD:5 Spoiler "Name: Wulfrin True Tier: 7 Level: 34 Paragon Level: 31 HP: 860/860 EN: 118/118 Stats: Damage: 26 Mitigation: 123 Accuracy: 7 Evasion: 2 Battle Healing: 38 Loot Die: 5 Stealth Rating: -5 AA PARA-IM REC: 8 FLN: 8 FRB: 40 FRZ: 64 Equipped Gear: Weapon/Armor/Trinket: - Icingdeath | T4 Demonic Straight Sword | Freeze | Frostbite | Fallen | AA Armor/Trinket: - Helldusk Armor | T4 Demonic HA | MIT 2 | REC 2 Shield/Armor/Trinket: - Echoes | T2 Perfect Trinket | ACC 3 | Para-Imm Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - TECH Shift Familiar Skill: - Rending Familiar Custom Skill: - Shades of the Gemini Skills: - Battle Healing R4 - Charge - Energist - Heavy Armor R5 - Searching R5 - Straight Sword R5 Extra Skills: - Disguise - Forgotten King's Authority - Survival - Meditation Inactive Extra Skills: - Frozen Hide - Brawler - Assault Mode Addons: - Focus - Iron Skin - Precision - Stamina Mods: - Impetus - Night Vision - Tracking Inactive Mods: Battle Ready Inventory: - Bear Trap x2 - Imugi's Inspiration | Mass Healing x2 - Popcorn | T4 Vitality 2 x5 - TP Crystals x5 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: - Blacksmith[2250exp] R8 Gathering Profession: - Fishing[525exp] R5" Edited 3 hours ago by Wulfrin Link to post Share on other sites
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