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[F24-PP] Decapod Destruction Detachment (In too Deep)


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The simplest of places to which all that would walk upon it would do so ad nauseum. This had to be going into double or triple digits on their number of visits, taking the better part of the last few weeks. Such was the way of a mundane locale being the source of all manner of pathways that led to god knew where. A wrap of her slender fingers around her wrists, turning them before sliding them up her arm and pulling tight those long sleeves. Not really a necessary thing, but there was something very odd driving her to do so. The waves still rushed across that beachfront in earnest, offering that sullen white noise to her ears as it would cast an aura of serenity upon its environment. A soft huff, the stink of salt would find itself lodged in her sinus. But she could almost taste its fallacy, yet the familiarity was in equal measure. 


<<Assist System Engaged>>
Level: 34
Paragon: 47
Tier: 4
True Tier: 9

Final EXP Reward: +0%


Activated:
True Light Lantern: +1 ACC, +1 LD (Party)
Paragon (10): +1 LD while Looting/Searching
Guild Rank 4: +4% Final EXP reward


Consumed:
Bottomless Tea Wares (Gungir's - EVA 2 | VIT 2 [Feast - 152493]) {RAIDOU} [1/6] {Filled EVA}
Loaves of Measureless Bread (Gungir's/Mitigation 3, Overhealth 1 [Feast - 205490]) {GRISWOLD} [1/6]


Nisahime | HP: 903/903 | EN: 104/104 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1

Spoiler

Name: Nisahime, The Hand of Fate
True Tier: 9
Level: 34
Paragon Level: 47
HP: 903/903
EN: 104/104

Stats:
Damage: 1
Mitigation: 60
Accuracy: 1
Evasion: 3
Loot Die: 1

Equipped Gear:
Weapon/Armor/Trinket: 
  - Restored Pillar Fragment [True Light Lantern/202602c]
Armor/Trinket: 
  - 
Shield/Armor/Trinket: 
  - 

Combat Mastery:
  - 

Combat Shift:
  - 

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:

Extra Skills:

Inactive Extra Skills:

Addons:

Mods:

Inactive Mods:

Battle Ready Inventory:
  - Crystal of Divine Light [201986f] x1
  - Random Dungeon Map | [226663b] x1
  - Teleport Crystal x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:         

 

   

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The flowing red robe of his stood starkly against the beachfront as it had time and time before, blade at the ready. These encounters seemed unending, and no matter how difficult the woman was to track down outside of this place she was always stagnant here. The one place to which she could be found on the regular. How many more times would she appear here? How many more obtuse places would she lead them all, each were stranger then the last. A sewer, a dungeon, a giant cooking pot. The list went on and on, and it would almost seem that there was no limit to how logic bending they could appear as. Yet each time she kept that same calm demeanor, unpressured by the oddity and moreover filled with purpose and direction. Unlike the rest of their little gaggle. Clearing the space between them, Raidou couldn't help but join her gaze across the sea.


<<Assist System Engaged>>
Level: 34
Paragon: 47
Tier: 4
True Tier: 15

Final EXP Reward: +5%


Activated:
True Light Lantern: +1 ACC, +1 LD (Party)
Paragon (10): +1 LD while Looting/Searching
Guild Rank 4: +4% Final EXP reward
CS | Ill Omen in Red
CSA | [x1] Grand Mass Parry


Consumed:
Bottomless Tea Wares (Gungir's - EVA 2 | VIT 2 [Feast - 152493]) {RAIDOU} [2/6]
Loaves of Measureless Bread (Gungir's/Mitigation 3, Overhealth 1 [Feast - 205490]) {GRISWOLD} [2/6]
Unfathomable Red Vials (Gungir's - PROT 2 | ACC 2 [Feast - 205487]) {CELESTE} [1/6] {Filled ACC}
Titan's Strength (Damage 3 Potion) - 230305


For other Members:
Titan's Strength (Damage 3 Potion) - 230306 {SETSUNA}
Titan's Strength (Damage 3 Potion) - 230307 {GRISWOLD}
Titan's Strength (Damage 3 Potion) - 230308 {GAIUS}
Titan's Strength (Damage 3 Potion) - 245347 {CELESTE}


Event:
Removed (Temp) | Quick Change, Howl, Fighting Spirit, Detect, Focused Howl, Reveal
SP available: 69

Taken | Inspiring (1), Biting (2)


Raidou | HP: 903/903 | EN: 124/124 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:50 | VAMP-D: 99 | REC: 8 | LD:7

Spoiler

Name: Raidou, The Red Wanderer
True Tier: 15
Level: 34
Paragon Level: 47
HP: 903/903
EN: 124/124

Stats:
Damage: 29
Mitigation: 112
Accuracy: 5
Evasion: 6
Battle Healing: 50
Loot Die: 6
AA
VAMP-D: 99
REC: 8

Equipped Gear:
Weapon/Armor/Trinket: 
  - Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA
Armor/Trinket: 
  - Red Wanderer's Resolve - Sympathy [T1/Demonic/Cloth] 2 Evasion, 2 Vampiric Defensive
Shield/Armor/Trinket: 
  - Vision of Wisdom - Whisper [T4/Demonic/Trinket] Evasion 1, Recovery 2, Accuracy 1

Combat Mastery:
  - Combat Mastery: Mitigation R3

Combat Shift:
  - TECH Shift

Familiar Skill:
  - 

Custom Skill:
  - Ill Omen in Red

Skills:
  - Battle Healing R5
  - Charge
  - Cloth Armor R5
  - Energist
  - Fighting Spirit
  - Howl
  - Quick Change
  - Searching R5
  - Straight Sword R5

Extra Skills:
  - Survival
  - Parry
  - Forgotten King's Authority
  - Concentration
  - 
  - 
  - 

Inactive Extra Skills:
Photosynthesize
Brawler
Frozen Hide

Addons:
  - Ferocity
  - Focused Howl
  - Nimble
  - Precision
  - Reveal
  - Stamina

Mods:
  - Athletics
  - Detect
  - Justified Riposte
  - Tracking
  - Vengeful Riposte

Inactive Mods:

Battle Ready Inventory:
  - Crippling Composition - Lullaby [Tierless/Rare/Debuff/Instant] Hypnosis 2 | [224055] x1
  - Ebon Star - Vanguard Revenant [T4/Demonic/Straight Sword]: V.O 2, Taunt, Blight 1 x1
  - Teleport Crystal x1
  - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [160898][161641][161642][162018][162529] x5

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:
  - Kumatetsu
Wedding Ring:

Crafting Profession:

Gathering Profession:

 

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Starting Stealth Rating | 245497, LD: 17+9 = 26 {Success}

That cool blue silver hair of hers sat limply on her back, as she'd sit in an idle observation from the thick leaved canopy. The salted wind rakes itself through, the breeze causing the leaves that surround her to twist and move the shadows lingering on her frame. They shift back and forth gently, as she'd slide her feet and keep her back pressed into the large tree at which she was perched in. She knew damn well that the proverbial shit was about to hit the fan, and that she was extremely more effective from the shadows. Her hand even turns slightly, tightening her grip on the handle of the blade slung across the small of her back. It crunches a little as she does, offering the only real sound she produced. The mask adorning the lower half of her face blocking not only her identity but causing her cursor to vanish completely.


<<Assist System Engaged>>
Level: 34
Paragon: 47
Tier: 4
True Tier: 9

Final EXP Reward: +10%


Activated:
True Light Lantern: +1 ACC, +1 LD (Party)
Paragon (10): +1 LD while Looting/Searching
Guild Rank 4: +4% Final EXP reward


Consumed:
Bottomless Tea Wares (Gungir's - EVA 2 | VIT 2 [Feast - 152493]) {RAIDOU} [3/6]
Loaves of Measureless Bread (Gungir's/Mitigation 3, Overhealth 1 [Feast - 205490]) {GRISWOLD} [3/6]
Unfathomable Red Vials (Gungir's - PROT 2 | ACC 2 [Feast - 205487]) {CELESTE} [2/6] {Filled PROTEIN}
Titan's Strength (Damage 3 Potion) - 230306


Event:
Removed (Temp) | Battle Healing R4, Parry
SP available: 53

Taken | Biting (2), Shadow-Walking (2)


Setsuna | HP: 903/903 | EN: 124/124 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2

Spoiler

Name: Setsuna, The Frigid End
True Tier: 9
Level: 34
Paragon Level: 52
HP: 924/924
EN: 126/126

Stats:
Damage: 29
Mitigation: 36
Accuracy: 6
Evasion: 6
Battle Healing: 37
Loot Die: 1
Stealth Rating: 5
RISK: 8
FLN: 16
FRB: 40
FRZ: 64

Equipped Gear:
Weapon/Armor/Trinket: 
  - Shiva's Embrace - Skadi [T4/Demonic/Katana] Fallen 2, Freeze 1, Frostbite 1
Armor/Trinket: 
  - Azuresilk Kunoichi Wear - Ghost [T4/Demonic/Cloth] Evasion 2, Risky 2
Shield/Armor/Trinket: 
  - Kunoichi Wrapping's [T1/Demonic/Trinket] 3 Accuracy, Evasion 1

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - ST Shift

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Battle Healing R4
  - Charge
  - Cloth Armor R5
  - Energist
  - Katana R5

Extra Skills:
  - Hiding R5
  - Parry
  - Disguise
  - Frozen Hide

Inactive Extra Skills:

Addons:
  - Ferocity
  - Nimble
  - Precision
  - Stamina

Mods:
  - Athletics
  - Surprise Attack: Assassin
  - Untraceable
  - Vanish

Inactive Mods:

Battle Ready Inventory:
  - Crystal of Divine Light [201986a] x1
  - Rhino’s Horn (T4/Reusable/Consumable) | [224373a] x1
  - Teleport Crystal x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:

 

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The large tower of a man was not nearly as subtle as some of his other companions, the striking dark blue plates of metal did well to catch every little stream of light. Gleaming as those streams would hit upon the plate armors polished surface. A heavy visage helmet to match, it would shield his entire body from view, allowing only the small slit on its front in a sharp edge for him to see through. He was quite the machine, a huge brick house sliding in out of the tree line with footfalls that sounded heavy enough to level a tree. The armor even had the gall to plink with each step, as the weight continued to rise and settle. A large wall of a shield held fast in his left hand, strapped around his wrist by a pair of leather bands to keep his offhand free. While his other, a smaller blacksmithing mallet with a pommel chained around his wrist with a large cast iron chain.


<<Assist System Engaged>>
Level: 34
Paragon: 47
Tier: 4
True Tier: 9

Final EXP Reward: +15%


Activated:
True Light Lantern: +1 ACC, +1 LD (Party)
Paragon (10): +1 LD while Looting/Searching
Guild Rank 4: +4% Final EXP reward


Consumed:
Bottomless Tea Wares (Gungir's - EVA 2 | VIT 2 [Feast - 152493]) {RAIDOU} [4/6]
Loaves of Measureless Bread (Gungir's/Mitigation 3, Overhealth 1 [Feast - 205490]) {GRISWOLD} [4/6]
Unfathomable Red Vials (Gungir's - PROT 2 | ACC 2 [Feast - 205487]) {CELESTE} [3/6] {Filled PROTEIN}
Titan's Strength (Damage 3 Potion) - 230307


Event:
Removed (Temp) | Leadership R2, Steadfast, Shield Bash, Rampart, Howl, Elusive, Rally, Focus - Warhammer
SP available: 51

Taken | Ferocity - Warhammer, Energist, Biting (2)


Griswold | HP: 920/920 | EN: 124/124 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:37 | LD: 2

Spoiler

Name: Griswold, The Forgemaster
True Tier: 9
Level: 34
Paragon Level: 47
HP: 920/920
EN: 104/104

Stats:
Damage: 27
Mitigation: 152
Accuracy: 4
Evasion: 2
Battle Healing: 37
Stealth Rating: -5
AA
TAUNT
FL.THORNS: 16/32

Equipped Gear:
Weapon/Armor/Trinket: 
  - Fist of Gaia - Incline [T4/Demonic/Warhammer] Taunt, Accuracy 2, AA
Armor/Trinket: 
  - Forgemaster's Rattlecage - Juggernaut [T4/Perfect/Heavy Armor] (Mitigation 3 [+72 Mitigation])
Shield/Armor/Trinket: 
  - Titanic Wall - Foundation [T4/Demonic/Shield] Thorns 2 (72), Flame Thorns 2

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Battle Healing R4
  - Charge
  - Fighting Spirit
  - Hammer R5
  - Heavy Armor R5
  - Howl

Extra Skills:
  - Leadership R2
  - Block R5

Inactive Extra Skills:

Addons:
  - Focus
  - Iron Skin
  - Rampart
  - Stamina

Mods:
  - Elusive
  - Impetus
  - Rally
  - Shield Bash
  - Steadfast

Inactive Mods:

Battle Ready Inventory:
  - Crystal of Divine Light | [232246c] x1
  - Teleport Crystal x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:                                                                                          

 

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The dragoon seemed just as relaxed as always. This morning was one of good ol' english tea and a well cooked eggs benedict. Freya was getting to become a rather good chef and had somehow down the line turned into one hell of a house wife, with their children being a pair nearly wild animals that couldn't help but get into everything including, scratch that especially the kitchen sink. With a full stomach and a chipper smile, the man heads out of the jungle and out onto a ripe and raring to see him beach. A smile and a wave to the woman that had ripped a weapon out of his chest, not even the slightest bothered by the fact neither. He was curious what the day would hold, but the man was extremely well versed in rolling with the punches and going with the flow. Bounding out across the sand, he slides his arms down and spins that spear of his ready to get this show going.


<<Assist System Engaged>>
Level: 34
Paragon: 47
Tier: 4
True Tier: 9

Final EXP Reward: +20%


Activated:
True Light Lantern: +1 ACC, +1 LD (Party)
Paragon (10): +1 LD while Looting/Searching
Guild Rank 4: +4% Final EXP reward


Consumed:
Bottomless Tea Wares (Gungir's - EVA 2 | VIT 2 [Feast - 152493]) {RAIDOU} [5/6]
Loaves of Measureless Bread (Gungir's/Mitigation 3, Overhealth 1 [Feast - 205490]) {GRISWOLD} [5/6]
5-Star Ceaseless Beef Wellington (Gungir's - PROT 2 | EVA 2 [Feast - 205488]) {GAIUS} [1/6] {Filled PROTEIN}
Titan's Strength (Damage 3 Potion) - 230308
Trolls Blood - 233564c


Event:
Removed (Temp) | Energist, Fighting Spirit, Battle Healing R5, Leadership R2, First Aid R3, Hyperactive, Energize, Rally
SP available: 109

Taken | Inspiring (5), Keen Sight (1)


Gaius | HP: 966/966 | EN: 104/104 | DMG: 29 | MIT:127 | F-SPIRIT | ACC: 1 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B | LD: 4

Spoiler

Name: Gaius, The Sweeping Typhoon
True Tier: 9
Level: 34
Paragon Level: 47
HP: 966/966
EN: 124/124

Stats:
Damage: 29
Mitigation: 127
Evasion: 2
Battle Healing: 48
Stealth Rating: -5
PARA-IM REC: 8
HM: 8
HLY: 16
BLD: 48 
ENV-O: 32
TROLLS-B

Equipped Gear:
Weapon/Armor/Trinket: 
  - Epitome of War - Brionac [T4/Demonic/Polearm] | HLY 2, BLD 1, ENV-O 1
Armor/Trinket: 
  - Dragoon's Metallic Hide - Zeal [T4/Demonic/Heavy Armor] | HM 2, REC 1, PARA-IM
Shield/Armor/Trinket: 
  - Dragoon's Guise - Passions [T4/Demonic/Heavy Armor] | MIT 3, REC 1

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - ST Shift

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Battle Healing R5
  - Charge
  - Energist
  - Fighting Spirit
  - Heavy Armor R5
  - Polearm R5

Extra Skills:
  - First Aid R3
  - Disguise
  - Leadership R2

Inactive Extra Skills:

Addons:
  - Ferocity
  - Hyperactive
  - Iron Skin
  - Stamina

Mods:
  - Energize
  - Impetus
  - Rally

Inactive Mods:

Battle Ready Inventory:
  - Bird Seed (T2/Rare/Snack) Vitality 2 [166403a] [166403b] [166403c] [166403d] x4
  - Bird Seed (T2/Rare/Snack) Vitality 2 [166651c] [166651d] [166651e] x3
  - Crystal of Divine Light [201986a] x1
  - Crystal of Divine Light [201986f] x1
  - Rhino’s Horn | [224901b] x1
  - Teleport Crystal x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:

 

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The raging red hair of a roiding out barbarian broad comes out of the forest like a stomping bull. There wasn't even the slightest bit of chill, but she was clearly amped. This obviously not her first rodeo, and the girl was already three steps into the encounter before it even began. That massive slab of metal of hers drops into the sand with a heavy thud, sending a bit up into the air as it collides. Digging in her heels, she doesn't even bother to look toward the white haired woman at this point. Because every time they came here, the very next step was dealing with the giant fucking crab that would pop out of the sand like a damn piston in an engine. Flames slide down the length of the blade in a faint flicker, burning softly as her energy would gather at the base of the handle. She was hot and bothered, ready to start with the bloodbath.


<<Assist System Engaged>>
Level: 34
Paragon: 47
Tier: 4
True Tier: 9

Final EXP Reward: +25%


Activated:
True Light Lantern: +1 ACC, +1 LD (Party)
Paragon (10): +1 LD while Looting/Searching
Guild Rank 4: +4% Final EXP reward


Consumed:
Bottomless Tea Wares (Gungir's - EVA 2 | VIT 2 [Feast - 152493]) {RAIDOU} [6/6]
Loaves of Measureless Bread (Gungir's/Mitigation 3, Overhealth 1 [Feast - 205490]) {GRISWOLD} [6/6]
Unfathomable Red Vials (Gungir's - PROT 2 | ACC 2 [Feast - 205487]) {CELESTE} [4/6] {Filled PROTEIN}
Titan's Strength (Damage 3 Potion) - 245347


Event:
Removed (Temp) | Battle Healing R4, Hiding R5, Vanish, Surprise Attack: Assassin
SP available: 94

Taken | Destructive (3)


Celeste | HP: 945/945 | EN: 124/124 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:38 | REC: 8 | HLY: 16 [6-10] | BRN: 56 | LD:2

Spoiler

Name: Celeste, Galtean Pirate Queen
True Tier: 9
Level: 34
Paragon Level: 47
HP: 945/945
EN: 124/124

Stats:
Damage: 29
Mitigation: 78
Accuracy: 7
Evasion: 3
Battle Healing: 38
Loot Die: 1
Stealth Rating: 3
PHASE
REC: 8
HLY: 16
BRN: 56

Equipped Gear:
Weapon/Armor/Trinket: 
  - Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase
Armor/Trinket: 
  - Galtean Royal Attire - Father [T4/Light Armor/Demonic] - Mitigation 2, Recovery 2
Shield/Armor/Trinket: 
  - Platinum Buckle [Tierless/Trinket/Demonic]: Accuracy 3, Evasion 1

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Battle Healing R4
  - Charge
  - Energist
  - Hammer R5
  - Light Armor R5

Extra Skills:
  - Hiding R5
  - Meditation

Inactive Extra Skills:

Addons:
  - Ferocity
  - Precision
  - Resolve
  - Stamina

Mods:
  - Meticulous
  - Surpise Attack: Assassin
  - Vanish

Inactive Mods:

Battle Ready Inventory:
  - Crystal of Divine Light [201986d] x1
  - Rhino’s Horn | [224901d] x1
  - Teleport Crystal x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:

 

 

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Glancing to the newly formed gaggle of player who were right on time for the fight, she'd start to walk from the waters surface. They had formed this sort of uneasy alliance, always showing up to offer aid despite not really understanding the motives of the places she took them. Even now they continued to oblige without gleaning the big picture. But such was the way, and she found it somewhat endearing. "Ready?" She'd quip toward them as she'd take to her own position, watching them start to spread apart and draw weapons. "Good. Out he comes." And with the word the boss spawns out the same as it always had, as if waiting for her to call it to existence. Those thick green claws matched with all manner of spines, that rough and bumpy carapace practically harder then stone. It unfurls as the sand would sink to replace the space where it had escaped, creating a decent size pocket where it flows.


Players:
Nisahime | HP: 903/903 | EN: 104/104 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
Raidou | HP: 903/903 | EN: 124/124 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:50 | VAMP-D: 99 | REC: 8 | LD:7
Setsuna | HP: 903/903 | EN: 124/124 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Griswold | HP: 920/920 | EN: 124/124 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:37 | LD: 2
Gaius | HP: 966/966 | EN: 104/104 | DMG: 29 | MIT:127 | F-SPIRIT | ACC: 1 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B | LD: 4
Celeste | HP: 945/945 | EN: 124/124 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:38 | REC: 8 | HLY: 16 [6-10] | BRN: 56 | LD:2

Enemies:
[0/0/0/0/0/0] Sand’s Claw | HP: 4000/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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As soon as that creature would remove itself from the sand, the nomad in red was immediately down its throat. The yellow edged glimmering blade that sat behind his right shoulder is grasped with a quick extension of his arm clasping the handle. A rip of it would see it flare up like sunlight cutting through the clouds, a stream of light as it would become hot with the blue hued light signifying the channeling of a sword art. That robe of his flutters angrily as his stance sharply deepens, a left hand even touching the ground as he'd lock in. Skills aplenty across his vision go dark all at once, as all of them are cast in a quick chain, sending him spiraling through the air like a missile. A streak of red is all he appears, slamming his blade into the creatures torso sending a cascade of forked lightning that jumps thrice before discharging into the earth below.

Post Action | [x12] TECH-F (16 - 2 [Stamina] + 3 [Shift] + (2 * 1 Targets = 2) = 19 EN) + Charge (8 EN), Charge CD [1/3] - Rested [1/2] = 26 EN
Free Action |
ID: 245498 | 6 + 1 = 7, Hit vs. Sand’s Claw Dealing 432 x 1.5 = 648 - 125 = 523 Damage, [Stunned] applied


Players:
Nisahime | HP: 903/903 | EN: 104/104 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
Raidou | HP: 903/903 | EN: 98/124 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:50 | VAMP-D: 99 | REC: 8 | LD:7
Setsuna | HP: 903/903 | EN: 124/124 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Griswold | HP: 920/920 | EN: 124/124 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:37 | LD: 2
Gaius | HP: 966/966 | EN: 104/104 | DMG: 29 | MIT:127 | F-SPIRIT | ACC: 1 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B | LD: 4
Celeste | HP: 945/945 | EN: 124/124 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:38 | REC: 8 | HLY: 16 [6-10] | BRN: 56 | LD:2

Enemies:
[0/1/0/0/0/0] Sand’s Claw | HP: 3477/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | [Stunned]

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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The creature flounders and starts to list off and wobble, the discharge of lightning making it rather difficult to remain upright. Setsuna bounds from her concealment functioning on that call to action. The blade in her hand is unsheathed in a single minute vorpal strand of cyan light, as the white fog of her namesake began to dance across the sand in a chilling cold. That line of hers doesn't seem even the slightest bit slowed when it makes contact with her foe, tracing clean through in a blinding flash. Like a bullet PH

Post Action | [x11] AOE-I (22 - 2 [Stamina] + (2 * 1 Targets = 2) = 22 EN) + Assassin (8 EN) - Rested [1/2] = 29 EN
Free Action |
ID: 245499 | 9 + 7 = 16, Crit+1 vs. Sand’s Claw Dealing 418 x 1.5 = 627 - 125 = 502 Damage


Players:
Nisahime | HP: 903/903 | EN: 104/104 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
Raidou | HP: 903/903 | EN: 98/124 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:50 | VAMP-D: 99 | REC: 8 | LD:7
Setsuna | HP: 903/903 | EN: 95/124 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Griswold | HP: 920/920 | EN: 124/124 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:37 | LD: 2
Gaius | HP: 966/966 | EN: 104/104 | DMG: 29 | MIT:127 | F-SPIRIT | ACC: 1 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B | LD: 4
Celeste | HP: 945/945 | EN: 124/124 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:38 | REC: 8 | HLY: 16 [6-10] | BRN: 56 | LD:2

Enemies:
[0/1/2/0/0/0] Sand’s Claw | HP: 2975/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | [Stunned]

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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PH

Post Action | [x15] AOE-I (22 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 24 EN) - Rested [1/2] = 23 EN
Free Action |
ID: 245500 | 1 + 6 = 7, Hit vs. Sand’s Claw Dealing 495 x 1.5 = 743 - 125 = 618 Damage


Players:
Nisahime | HP: 903/903 | EN: 104/104 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
Raidou | HP: 903/903 | EN: 98/124 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:50 | VAMP-D: 99 | REC: 8 | LD:7
Setsuna | HP: 903/903 | EN: 95/124 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Griswold | HP: 920/920 | EN: 101/124 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:37 | LD: 2
Gaius | HP: 966/966 | EN: 104/104 | DMG: 29 | MIT:127 | F-SPIRIT | ACC: 1 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B | LD: 4
Celeste | HP: 945/945 | EN: 124/124 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:38 | REC: 8 | HLY: 16 [6-10] | BRN: 56 | LD:2

Enemies:
[0/1/2/3/0/0] Sand’s Claw | HP: 2357/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | [Stunned]

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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PH

Post Action | [x15] ST-I (12 - 2 [Stamina] + 2 [Shift] = 12 EN)
Free Action |
ID: 245501 | 6 + 1 = 7, CD: 9 {ST-B Unlocked} | Hit vs. Sand’s Claw Dealing 435 - 125 = 310 Damage


Players:
Nisahime | HP: 903/903 | EN: 104/104 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
Raidou | HP: 903/903 | EN: 98/124 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:50 | VAMP-D: 99 | REC: 8 | LD:7
Setsuna | HP: 903/903 | EN: 95/124 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Griswold | HP: 920/920 | EN: 101/124 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:37 | LD: 2
Gaius | HP: 966/966 | EN: 92/104 | DMG: 29 | MIT:127 | F-SPIRIT | ACC: 1 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B | LD: 4
Celeste | HP: 945/945 | EN: 124/124 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:38 | REC: 8 | HLY: 16 [6-10] | BRN: 56 | LD:2

Enemies:
[0/1/2/3/1/0] Sand’s Claw | HP: 2047/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | [Stunned]

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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PH

Post Action | [x15] AOE-I (22 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 24 EN) - Rested [1/2] = 23 EN
Free Action | Rhino’s Horn | [224901d] (+3 Base Damage, -1 Eva)
ID: 245502 | 10 + 8 = 18 {Holy}, CD: 11 {ST-B Unlocked} | Hit vs.
Sand’s Claw Dealing 750 x1.5 = 1125 - 125/2= 63 = 1062 Damage, BRN [56/2]


Sand's Claw sustains 56 via BRN
Sand's Claw is [Stunned], takes no action, [Stunned] replaced with Stun Immunity [0/4]


Players:
Nisahime | HP: 903/903 | EN: 104/104 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
Raidou | HP: 903/903 | EN: 98/124 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:50 | VAMP-D: 99 | REC: 8 | LD:7
Setsuna | HP: 903/903 | EN: 95/124 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Griswold | HP: 920/920 | EN: 101/124 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:37 | LD: 2
Gaius | HP: 966/966 | EN: 92/104 | DMG: 29 | MIT:127 | F-SPIRIT | ACC: 1 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B | LD: 4
Celeste | HP: 945/945 | EN: 101/124 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:38 | REC: 8 | HLY: 16 [6-10] | BRN: 56 | LD:2

Enemies:
[0/1/2/3/1/2] Sand’s Claw | HP: 929/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4] | BRN [56/1]

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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*New Turn Order, New Round
Standard Recovery +4 EN, Inspirational [Raidou] +2 EN, Inspirational [Gaius] +10 EN, Recovery | ?, CD: ? (No Proc)

PH

Post Action | [x14] AOE-II (28 - 2 [Stamina] + (2 * 1 Targets = 2) = 28 EN) + Charge (8 EN), Charge CD [1/3] - Rested [2/2] = 35 EN
Free Action | Rhino’s Horn (T4/Reusable/Consumable) | [224373a]
ID: 245503 | 8 + 7 = 15 {Fallen}, CD: 11 {ST-B Unlocked} | Hit vs. Sand’s Claw Dealing 728 x 1.5 = 1092 - 125 = 967 Damage


ID: 245504 | LD: 13 (11, +2) | CD: 8 (8, +0) | 21000col, Materials (2), Tier 4 Uncommon Consumable (1), Tier 4 Rare Weapon (1)    


Players:
Setsuna | HP: 903/903 | EN: 76/124 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Nisahime | HP: 903/903 | EN: 104/104 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
Raidou | HP: 903/903 | EN: 98/124 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:50 | VAMP-D: 99 | REC: 8 | LD:7
Griswold | HP: 920/920 | EN: 101/124 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:37 | LD: 2
Gaius | HP: 966/966 | EN: 92/104 | DMG: 29 | MIT:127 | F-SPIRIT | ACC: 1 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B | LD: 4
Celeste | HP: 945/945 | EN: 101/124 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:38 | REC: 8 | HLY: 16 [6-10] | BRN: 56 | LD:2

Enemies:
[3/0/1/3/1/2] Sand’s Claw | HP: 929/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4] | BRN [56/1]

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

Quest Queue:
15,000 x 6 = 90000 col
Shore's Treasure (6) | [245503a] | [245503b] | [245503c] | [245503d] | [245503e] | [245503f]

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*Combat Ended, Rhino's Horn and Troll's Blood reset

PH

Sand Dollar Roll [1/6] | 245507, LD: 16 {Success}


Players:
Setsuna | HP: 903/903 | EN: 76/124 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Nisahime | HP: 903/903 | EN: 104/104 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
Raidou | HP: 903/903 | EN: 98/124 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:50 | VAMP-D: 99 | REC: 8 | LD:7
Griswold | HP: 920/920 | EN: 101/124 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:37 | LD: 2
Gaius | HP: 966/966 | EN: 92/104 | DMG: 29 | MIT:127 | F-SPIRIT | ACC: 1 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B | LD: 4
Celeste | HP: 945/945 | EN: 101/124 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:38 | REC: 8 | HLY: 16 [6-10] | BRN: 56 | LD:2

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Standard Recovery +4 EN, Inspirational [Raidou] +2 EN, Inspirational [Gaius] +10 EN, Recovery | 245512, CD: 1 (No Proc), Charge CD [2/3]

PH

Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 4 Targets = 8) = 17 EN)
Free Action |
ID: 245508 | 4 + 7 = 11, CD: 4 {ST-B Unavailable} | Hit vs.
Sand Dollar #1 Dealing 396 - 5 = 391 Damage
ID: 245509 | 3 + 7 = 10, Hit vs.
Sand Dollar #2 Dealing 396 - 5 = 391 Damage
ID: 245510 | 9 + 7 = 16, Hit vs.
Sand Dollar #3 Dealing 396 - 5 = 391 Damage
ID: 245511 | 6 + 7 = 13, Hit vs.
Sand Dollar #4 Dealing 396 - 5 = 391 Damage


Players:
Setsuna | HP: 903/903 | EN: 76/124 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Nisahime | HP: 903/903 | EN: 104/104 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
Raidou | HP: 903/903 | EN: 95/124 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:50 | VAMP-D: 99 | REC: 8 | LD:7
Griswold | HP: 920/920 | EN: 101/124 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:37 | LD: 2
Gaius | HP: 966/966 | EN: 92/104 | DMG: 29 | MIT:127 | F-SPIRIT | ACC: 1 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B | LD: 4
Celeste | HP: 945/945 | EN: 101/124 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:38 | REC: 8 | HLY: 16 [6-10] | BRN: 56 | LD:2

Enemies:
Sand Dollar #1 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #2 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #3 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #4 | HP: 25/25 | DMG: 10 | MIT: 5

Sand Dollar #5 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #6 | HP: 25/25 | DMG: 10 | MIT: 5

  • Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
  • Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found.  These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.
  • Few Stragglers: No more than two groups of Sand Dollars can be found in a single thread. [1/2]

Quest Queue:
15,000 x 6 = 90000 col
Shore's Treasure (6) | [245503a] | [245503b] | [245503c] | [245503d] | [245503e] | [245503f]
Stacked x4 | 800 EXP, 8000 col

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Standard Recovery +4 EN, Inspirational [Raidou] +2 EN, Inspirational [Gaius] +10 EN, Recovery | ?, CD: ? (No Proc)

PH

Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 15 EN)
Free Action |
ID: 245513 | 3 + 6 = 9, CD: 3 {ST-B Unavailable} | Hit vs.
Sand Dollar #5 Dealing 495 - 5 = 490 Damage
ID: 245514 | 1 + 6 = 7, Hit vs.
Sand Dollar #6 Dealing 495 - 5 = 490 Damage


Players:
Setsuna | HP: 903/903 | EN: 76/124 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Nisahime | HP: 903/903 | EN: 104/104 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
Raidou | HP: 903/903 | EN: 95/124 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:50 | VAMP-D: 99 | REC: 8 | LD:7
Griswold | HP: 920/920 | EN: 102/124 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:37 | LD: 2
Gaius | HP: 966/966 | EN: 92/104 | DMG: 29 | MIT:127 | F-SPIRIT | ACC: 1 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B | LD: 4
Celeste | HP: 945/945 | EN: 101/124 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:38 | REC: 8 | HLY: 16 [6-10] | BRN: 56 | LD:2

Enemies:
Sand Dollar #5 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #6 | HP: 25/25 | DMG: 10 | MIT: 5

  • Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
  • Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found.  These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.
  • Few Stragglers: No more than two groups of Sand Dollars can be found in a single thread. [1/2]

Quest Queue:
15,000 x 6 = 90000 col
Shore's Treasure (6) | [245503a] | [245503b] | [245503c] | [245503d] | [245503e] | [245503f]
Stacked x6 | 1200 EXP, 12000 col

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*Combat Ended, Rhino's Horn and Troll's Blood reset
Standard Recovery +4 EN, Inspirational [Raidou] +2 EN, Inspirational [Gaius] +10 EN, Recovery | ?, CD: ? (No Proc)

PH

Sand Dollar Roll [2/6] | 245515, LD: 8 {Failure}


Players:
Setsuna | HP: 903/903 | EN: 76/124 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Nisahime | HP: 903/903 | EN: 104/104 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
Raidou | HP: 903/903 | EN: 95/124 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:50 | VAMP-D: 99 | REC: 8 | LD:7
Griswold | HP: 920/920 | EN: 102/124 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:37 | LD: 2
Gaius | HP: 966/966 | EN: 96/104 | DMG: 29 | MIT:127 | F-SPIRIT | ACC: 1 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B | LD: 4
Celeste | HP: 945/945 | EN: 101/124 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:38 | REC: 8 | HLY: 16 [6-10] | BRN: 56 | LD:2

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Standard Recovery +4 EN, Inspirational [Raidou] +2 EN, Inspirational [Gaius] +10 EN, Recovery | ?, CD: ? (No Proc)

PH

Sand Dollar Roll [3/6] | 245516, LD: 18 {Success}


Players:
Setsuna | HP: 903/903 | EN: 76/124 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Nisahime | HP: 903/903 | EN: 104/104 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
Raidou | HP: 903/903 | EN: 95/124 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:50 | VAMP-D: 99 | REC: 8 | LD:7
Griswold | HP: 920/920 | EN: 102/124 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:37 | LD: 2
Gaius | HP: 966/966 | EN: 96/104 | DMG: 29 | MIT:127 | F-SPIRIT | ACC: 1 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B | LD: 4
Celeste | HP: 945/945 | EN: 105/124 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:38 | REC: 8 | HLY: 16 [6-10] | BRN: 56 | LD:2

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*New Round, New Turn Order
Standard Recovery +4 EN, Inspirational [Raidou] +2 EN, Inspirational [Gaius] +10 EN, Recovery | ?, CD: ? (No Proc), Charge CD [2/3]

PH

Post Action | [x11] AOE-I (11 - 2 [Stamina] + (2 * 4 Targets = 8) = 17 EN)
Free Action |
ID: 245517 | 9 + 6 = 15, CD: 8 {ST-B Unavailable} | Hit vs. Sand Dollar #7 Dealing 363 - 5 = 358 Damage
ID: 245518 | 10 + 6 = 16, Hit vs. Sand Dollar #8 Dealing 363 - 5 = 358 Damage
ID: 245519 | 6 + 6 = 12, Hit vs. Sand Dollar #9 Dealing 363 - 5 = 358 Damage
ID: 245520 | 10 + 6 = 16, Hit vs. Sand Dollar #10 Dealing 363 - 5 = 358 Damage


Players:
Setsuna | HP: 903/903 | EN: 75/124 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Griswold | HP: 920/920 | EN: 102/124 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:37 | LD: 2
Nisahime | HP: 903/903 | EN: 104/104 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
Raidou | HP: 903/903 | EN: 95/124 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:50 | VAMP-D: 99 | REC: 8 | LD:7
Gaius | HP: 966/966 | EN: 96/104 | DMG: 29 | MIT:127 | F-SPIRIT | ACC: 1 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B | LD: 4
Celeste | HP: 945/945 | EN: 105/124 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:38 | REC: 8 | HLY: 16 [6-10] | BRN: 56 | LD:2

Enemies:
Sand Dollar #7 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #8 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #9 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #10 | HP: 25/25 | DMG: 10 | MIT: 5

Sand Dollar #11 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #12 | HP: 25/25 | DMG: 10 | MIT: 5

  • Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
  • Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found.  These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.
  • Few Stragglers: No more than two groups of Sand Dollars can be found in a single thread. [2/2]


Quest Queue:
15,000 x 6 = 90000 col
Shore's Treasure (6) | [245503a] | [245503b] | [245503c] | [245503d] | [245503e] | [245503f]
Stacked x10 | 2000 EXP, 20000 col

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Standard Recovery +4 EN, Inspirational [Raidou] +2 EN, Inspirational [Gaius] +10 EN, Recovery | ?, CD: ? (No Proc)

PH

Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 15 EN)
Free Action |
ID: 245536 | 8 + 6 = 14, CD: 11 {ST-B Unlocked} | Hit vs. Sand Dollar #11 Dealing 495 - 5 = 490 Damage
ID: 245537 | 5 + 6 = 11, Hit vs. Sand Dollar #12 Dealing 495 - 5 = 490 Damage


Players:
Setsuna | HP: 903/903 | EN: 75/124 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
Griswold | HP: 920/920 | EN: 103/124 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:37 | LD: 2
Nisahime | HP: 903/903 | EN: 104/104 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
Raidou | HP: 903/903 | EN: 95/124 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:50 | VAMP-D: 99 | REC: 8 | LD:7
Gaius | HP: 966/966 | EN: 96/104 | DMG: 29 | MIT:127 | F-SPIRIT | ACC: 1 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B | LD: 4
Celeste | HP: 945/945 | EN: 105/124 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:38 | REC: 8 | HLY: 16 [6-10] | BRN: 56 | LD:2

Enemies:
Sand Dollar #11 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #12 | HP: 25/25 | DMG: 10 | MIT: 5

  • Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
  • Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found.  These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.

Quest Queue:
15,000 x 6 = 90000 col
Shore's Treasure (6) | [245503a] | [245503b] | [245503c] | [245503d] | [245503e] | [245503f]
Stacked x12 | 2400 EXP, 24000 col
Heavy Pockets Wave #1 | 245539, CD: 4 {Nothing}
Heavy Pockets Wave #2 |245540, CD: 4 {Nothing}

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