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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Arc Atzo Baldur Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK

Domarus

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About Domarus

Guild Information

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  • Gender
    Male
  • Location
    The Void
  • Interests
    Rping

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  • Skill Points
    103

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  1. It was clear that Embers thought the idea of being a god was absurd, even snorted at the idea. However he could see her inner gears turning, getting a glimpse of what he meant. In this world if you became a strong enough level, then you were invincible. You could do whatever you want and nobody could stop you. You could quite literally become a god of power. Of course Domarus would have more than that. His influence would one day grant him an army at his disposal and command. If things worked out, Embers would be one of the ones to command it. Either that or she'd be his best warrior. However way it turned out she was going to be useful. Domarus listened to her call what he had just described a bunch of label crap, talking about how titles and positions meant absolutely nothing. He grinned under his helmet but didn't voice his amusement. How utterly foolish and ignorant she was. While it was true that people like her don't care about what your title is, there are many fools out there who would believe your every word if your name held weight to it. That's one of the reasons America was dying. The people believed everything the media says. Anything the leader states is their law. However he'd play along for the time being. One of these days he would show her just how wrong she truly was. "I suppose your right. Still, in this world you can't hide where you are put in. Whether your weak, a predator, or above all the others it shows quickly." She was right about how individuals never changed of course. The fact that he believed this made his words to her sound completely genuine. Domarus was never going to just drop his cruelty and pick up this righteous philosophy. He was never going to abandon his dream. He was going to conquer Aincrad and he was going to conquer the real world. Nothing would change or stop that. Just as how someone who is weak will never become strong. Individuals who cannot do anything on their own cannot grow stronger. They require help and without it they are vulnerable. He listened to her response and nearly laughed at her last comment, though he held his tongue. Having him at her side? Now he was becoming more aware that she was attempting something similar to what he was. She wanted him on her side rather than she to be on his. Oh how foolish was she? He wondered what would happen when the day came she learned he had been manipulating her from the beginning, aware of ever single thing going on? "Alright then. If your ever interested send me a message. I have the time. First things first though, let's go get that drink shall we?" he finished with a chuckle.
  2. Domarus stood on a cliff on the third floor. Keres was waiting back in the town since players couldn't die in there, and he desired some time to think. Keres of course wanted to come with since she wanted more time with him but she understood and respected him as she always did. So there was a compromise. She could stay in the town keeping an eye out for players while he was out there by himself. Keres sat on a bench by the warp panel as she waited, Porvós, her flaming snake, wrapped around her torso as usual. Ever since the game changed where they could not feel pain no matter what they did, Keres had... Well spiraled down into despair, struggling with withdrawal symptoms, severe ones too. Soon enough she had got out of it, and with it she had no choice but to find something to keep her mind off of it. And what she decided was... Well she hadn't really decided yet. Given her position she couldn't do much mischievous deeds since she needed to protect Domarus' reputation. The hard part was finding a way to satisfy her devious needs to see others emotions flare up, whether by embarrassment or anger she didn't care. Something to distract herself from not being able to feel pain of any sort. In the meantime Domarus stood staring out at the floor. It wasn't a relatively huge floor, but it did have some quiet places left. Lately there hadn't been many players interested in joining him, even with his reputation. He needed to start the guild soon but lacked the players to do so. Kotone was already on board of course, as was Hidden. However Hidden wasn't exactly consistent, and Kotone while definitely dedicated wasn't nearly prepared for what he had in stored. Embers would be a slow process at best, but once she did join his side she would be a powerful ally to be certain. Rhozarth sat on a nearby boulder, scanning the area for any players that may approach. With his familiar as his watchful eye, Domarus would be able to ignore any need of facade, his face dark, his eyes blazing with a cruel and determined fire. He didn't care about those who opposed them as they would be obliterated. His enemies crushed and those loyal joining his side. Nothing would stop him if it was the last thing he did. @Esther
  3. (PP-F1) Mourning in the Morning

    The obvious answer was yes, he didn't even have to ask if she lost someone. Unless of course she was one of those people who cried over the deaths of individuals she had never known. The latter was foolish as these individuals died because they weren't able to defend themselves, or stay alive in general. Then of course she spoke and one thing that caught his interest was the fact that she spoke in third person. The second was that the girl, her name apparently Fae, felt guilty about what had happened. Well Domarus now knew her name, and since she didn't tell him outright, he had no reason to give out his. Hopefully it would stay that way. As for her guilt there were several forms of it. There was guild of regret. Guilt of nothing. And survivors guild. There was more but these were the most likely. Guilt of regret would imply that she killed someone, or at least took part in it which he did not dismiss as this was SAO after all. The guilt of nothing was translated as she did nothing to stop the event, which was also a possibility given the amount of individuals who let themselves be controlled by fear. And then of course there was the survivor's guilt which was always a great possibility despite the absurdity of it. She then asked him if he lost someone. He shook his head. "No actually. I'm here to pay my respects to the fallen but I have yet to actually lose someone." This and he had been searching all over creation for a player named Trixie. He needed to jumpstart his guild but unfortunately there was absolutely no one interested in joining. Well, save for Kotone and Hidden. Domarus could use Keres actually, who was in his shop at the moment. Perhaps that would be enough.
  4. If only Embers knew the plans Domarus had in store for himself, for others, and for all of Aincrad in general, she would know that he was anything but ordinary. The nights he spent in his shop, writing and planning his schemes, covering current events, near events, and events that may or may not happen in the distant future. Nonstop questing, grinding, pushing for higher levels and thus strength. He refused to be categorized with those pathetic imbeciles that took life as a joyride. Domarus had an end goal in mind that would be met, no exception. He would rule. Aincrad wasn't even what he was targeting. If he conquered Aincrad he could easily influence the players to unite and press further up the floors towards the final boss and escape this world, able to return to his true goal of seizing control of the real world. Then Embers laughed and he listened to what she had to say. His brows furrowed, but he would take it calmly, as if he wasn't being found out, just misheard. "Not necessarily. Those who are weak are sheep. Those who live for murder and torment of others are wolves. Players who reach levels higher than nearly every other player? In this world they could be considered Gods. I can't save everyone in this world but if I spot an opportunity I'll help another out. Not everyone is stupid, just ignorant and many times it's not even their own fault. If they are beyond my help however then I don't bother." He was lying of course but she would never be able to tell. Not only was he excellent at speaking in such a way that prevents one from noticing that he is lying, but much of what he said was also true. A perfect lie was made up of nearly all truth, and only a hint of a lie. At the same time he knew this could make her believe he thought she needed help. He had a backup for that as well. "It's a rare case I run into someone with your kind of strength. I doubt you need my help at all. Still if you wish it, I have no problem assisting you on occasion."
  5. Domarus heard her growl and smiled under his helmet mischievously. He didn't know that she suspected him of manipulation, but what he did know was that she was beginning to learn just how far out of her depth she really was. He would earn her respect and she would not make any attempt to undermine him. He knew she'd be making plans to do so of course, very soon. He couldn't wait. Because when it happened he would be ready. He always was. And once she saw just how intelligent, tactful, resourceful, and informed he was, she would back off her attempts for good. It was hopeless to defy him. It was hopeless to undermine him. It was hopeless to face him head on or in the shadows, for he owned both. The only way left would be to join him. And in doing so it would make Domarus stronger, in turn making those who followed him stronger. She would help him show all of Aincrad who was the true winning side. Bring on your worst Kayaba he thought to himself. I'll make this game look like trash from a dumpster when I'm done with it. He heard her frustrations stop soon after he had mentioned how he hoped she'd get stronger and was satisfied. He could almost feel her smile growing on her lips, just as his curved in a more cruel fashion. Prepare my dear little embers he thought. For if you follow me, you choose to delve into a fire that will burn you to the point where you become a moldable tool that I will reshape into the most deadly weapon imaginable. You want power? While it will cost you your freedom, I will make you the greatest. "It will be tougher. However you fail to realize that those monsters were five levels below you. In addition you had me there if things went out of hand. Do not expect it to go easy, especially with me fighting along side you. However it's clear that you are more than capable of taking on hordes of foes without blinking an eye... As for the others in this game it's humanity's downfall and nothing more. Fear. Arrogance. Wrath. Greed. Laziness. Most of the human population allows themselves to be succumbed to their inner flaws and fail to practice any form of control. This is because they do not want to. They take the easy path and become sheep, slaves to themselves and others above. That's why they fall and die, and you rise, bored of the simplicity of the system."
  6. (PP-F1) Mourning in the Morning

    Domarus never bothered much with the monument. It was only a list of those too weak to survive. There were so many ways to be weak too, and Domarus knew most of the reasons as to why players in this game were dying. Arrogance was one. Players taking on more than they could handle, even in groups. Even higher players begin to think their invincible and one day take a risk that was too fatal for them to survive. Another common one was fear. So many humans have died through either suicide because they couldn't handle the stress of the situation, or they got themselves killed because they tried to overcome their fear, left the confides of the town, and died in an attempt to run away from a monster. Greed was also one to add to the list. Whether it was taking on more and more monsters, or reaching for higher floors you're not guaranteed to survive, people wanted more and more. Wrath was a very common one in this game as well. Some players consumed by bloodlust, while others drawn into it, always starting with revenge but then delving into the pit. All of them were imbeciles, weak, pathetic. When Domarus saw the monument and the amount of names crossed out it made him sick to think he entered a game with these people. However he was here to build up his reputation by 'paying his respects'. He stood there, making it seem as if he genuinely cared that all these people had died, completely hiding the cold dead heart inside him. He noticed a girl nearby crying and walked over, stopping a few feet away from her in case she wanted some space. He reached over and placed a hand on her shoulder, his eyes revealing nothing but encouragement, despite his disgust for this place and it's weakness. "Are you alright? Did you lose someone?"
  7. Summary Both Players Receive 2 sp and 400 col
  8. Hearing the girl say aloud that she should just be hitting harder and that what she was doing currently wasn't nearly enough, Domarus wondered if she was making a joke or if she didn't understand what Domarus was telling her a moment ago in regards to the percentage system. There were times Domarus had found materials, but due to the game's RNG system, the materials had crumbled into dust in his hands. It wasn't due to his strength, but the fickle fate of the system. Then again she did agree with him in the sense of odds, so perhaps it was something else entirely. At any rate he shrugged as he prepared to strike the boulder again. He swung his fist at the massive rock and dealt another point of damage, dropping it's obnoxiously huge health from forty six to forty five. Halfway to being one fifth of the way through this quest. "Fire Emblem is a very good game. Especially the Sacred Stones. And very accurate to how the real world works. Once you lose an ally that's the end of it. You must restrategize from that point onward and pretty much start from scratch plans wise. As for me? Not really. I stayed in relatively the same area of combat, strategy and role playing games, but never lingered on games for too long." Save for that one game he thought to himself. The game where he had first practiced the art of deception and manipulation. Most players left the server because Domarus had literally dominated literally half of the world in such a way where no one could do anything about it. His first success ever. ID# 89175 BD: 6 @GreenBlade
  9. Domarus watched as the woman's face shifted from shock and confusion to outright anger towards him. He held back a cackle as he saw this. She should know better than anyone that if you had the opportunity, you take it before it's gone. And Domarus made the best of his opportunity. Despite this she was pissed that she had lost. Let it be a lesson to her never to underestimate an opponent again he thought to himself with a grin. He nodded when she mentioned that the next round would be on her, and was about to walk away when she pointed her scythe at him. Her next words drew a chuckle from Domarus. "We'll see about that. However I do indeed hope that you get stronger," he said before leading her back towards the town. It was true. He wanted her to get stronger. Even if she wasn't good enough to be a member of his inner circle, she would be an excellent addition to his guild. Her determination and raw passion would help them exceed their limits for certain, but not only this, she could help him encourage other players in the guild to get stronger. Compete with them and such. She would definitely be a worthy player to fight alongside with. At any rate he had no intention of letting her slip through his fingers. He would find out more about her, and find the best way to direct her towards a desire to join him, his guild, and if she proved trustworthy enough, his true goals and desires. "While this may not have gone entirely as you planned, how do you feel about your first actual combat in sword art online?" OOC- Deep apologies for the wait @Embers
  10. Domarus listened as she spoke sarcastically about the game's system and it's fairness and chuckled. The system was fair technically. While he believed lower levels should be facing monsters that dealt more weaker damage so that they could take on the weakest until they gained a level or two, and thus didn't require to limp on others for strength. The system itself was pretty fair once you climb out of the lower levels. The only issue players had after that was choosing the right skills to invest into. The only drawback for this game was that you could not fix any errors you made when assigning skill points. If you invested points into sneak skill, which is pretty much utterly useless unless you were Domarus who required spies and assassin's against players, you couldn't get those skill points back or move them to a different skill. "To be quite honest it is fair. Players start out on a fifty fifty percent chance field in combat, and as they get stronger there are skills and equipment that allow the player to increase the chances of success. And as bosses are meant to be far more powerful and dangerous, they have some counteractions to keep the player from being overpowered." Domarus moved up to the boulder after she attacked it and swung with much force into the boulder, landing a critical hit and dealing two points of damage rather than one, making up for the miss prior to her attack. "Before entering this game I played a couple of other MMORPG's. However I would also play shooters games and other such games involving combat. Eventually it got to the point where I focused on my real life, but still managed to play with my friends when I had the chance." ID# 89028 BD: 9 Boulder: 46/50 @GreenBlade
  11. And that was it. The challenge was set and locked. The only way she would win this bet was by a miracle. And Domarus did not believe in miracles. Favors were good, however Domarus not only wanted to set a certain image of himself and solidify his reputation, but there was no favor he needed from her. Or rather, not yet. Once he was certain she had potential, was when he would force her into a debt to him. After that he'd begin to make plans with the intention of luring her into his guild. If she could be trusted, and if she was strong enough, perhaps she could be pulled deep into the inner circle. That however, was a hard achievement. Domarus chuckled in a devious manner as he found a way to shatter that arrogant attitude of hers, as well as make her recognize his strength and never doubt it. He watched as the rebellious queen was stabbed and turned to attack but was knocked away from the shockwave. The elder queen watched her daughter thrown back before attempting to ram Domarus again. He grabbed her head with his free hand with no effort at all. No trick worked on him twice. He built up the potential energy in his arm and released it, thrusting his arm forward and therefore vaulting the queen towards her daughter. Immediately afterwards, he gripped his ax with both hands and shot forward, faster than most wearing heavy armor would, and released Ordinal Cleave, striking ceaselessly with precision and ferocity at both of the targets, finishing off both of the queens simultaneously. The Elder queen dropped two thousand seven hundred col, as well as unidentified rare armor. The younger queen had dropped a stinger for both players to use. The stinger amplified a player's damage by one point. After killing them he turned to Embers. "Looks like your buying," He told her.
  12. Despite the fact that the elder queen had lost two limbs, as well as her wings, she was not helpless. And seeing her youngling turn on her this way infuriated her even further. She knew she should have just killed her at birth rather than use her later on. The disgusting creature should be grateful for her mother's mercy rather than betray her like this. Even though she would have done the same in her place. The queen stood on her remaining four legs and rammed into Domarus head first, knocking him over. She then stood over him before he could blink and pierced through his armored torso, causing his health to drop. Domarus of course, didn't intend on falling to this queen, or losing the bet that Embers had evidently made just now, and punched the queen off of him. He then stood up swiftly so he could attack, unawares that the younger wasp queen had already launched at the queen and now stabbed him near the same spot with her own stinger. Since Embers had not yet attacked the queen, she struck what she had deemed the more immediate threat first... Only to be interrupted by Domarus of course. He struck her with his elbow, not even paying her any attention, and released Screw dimension with his two handed ax, dealing damage again. One more hit would be all he needed to finish her off. "When you lose this bet, you buy me a round," He said with a grin under his helmet.
  13. Domarus sidestepped as Kotone spoke, making room for her to work with the boulder. In the end they would be side by side punching the boulder until it was thoroughly destroyed. She mentioned that he didn't look too cute and knew she was only trying to either calm him down, tease him, or make some other attempt to connect with him. He didn't feel connected. In fact he never felt connected with anyone save for Esther and Keres, and Esther was out of his life now. The conclusion? He connected to no one. And he preferred it that way. He needed as few weaknesses as possible. Followers and allies, tools. Never friends. Of course he could always make her believe that he was a friend. And he would. That was the point here. So in the end he feinted a grin at her response, a feint that looked like a genuine response from someone who got a joke. "Thanks.." He watched her move over to the boulder but instead she tripped from a crack, and proceeded to warn Domarus about them. Domarus shrugged. "This is my second time taking the quest. I know of the cracks. My difficulty however is that a player's accuracy is dealt by percentage chance the game does behind the screen so to speak. While I can land a hit it doesn't mean I'll do any damage." Domarus swung another punch at the large boulder. The strength of his punch would normally crack any boulder, as the game allowed a player to exercise, getting stronger past the point that any normal human ever could. A stick of a man could one day become strong enough to pick up this boulder easily. However due to the game's mischievous ways, his strike did absolutely nothing. He backed up a bit and held his hands outward towards the boulder, gesturing to it. "Case and point. So don't be too upset if you miss, or strike but deal nothing. All it takes is level grinding and selecting the right gear and skills to advance into." ID# 88922 BD: 4 Boulder: 49/50 @GreenBlade
  14. Kotone rejected his offer of giving her a tattoo which everyone seemed to do. Perhaps it was the pricing. Actually it was probably the pricing. That along with the fact that nobody really cared about tattoos that much. And those who do had one placed on them before meeting him. He really only had one player request a tattoo from him. She then went on to explain why she wanted to use a rapier more than any other weapon. The first reason he had already suggested, which was that she planned to have a shield along with it. The second reason was out of habit, which he could understand. Still the strategy of rapier and shield was a good one. All she needed now was an item that would boost her evasion, giving her high defensive properties as well as offensive. He nodded and was about to reply when the woman, to his complete and utter shock, as well as annoyance, moved to Domarus and before he could do anything, marked his face as well. The system was supposed to target those who haven't taken the quest, not those on the sidelines. He was just about to remove the paint, restraining himself from knocking the npc off the mountainside when Kotone commented on them. Keres giggled from behind them, knowing Domarus would normally scare her. Domarus refrained from rolling his eyes but didn't smile either, and instead he decided the safest thing to do was shrug and say nothing. They moved over to the boulder and Domarus swung at it. The force of his strike was immense given the frustration he was suppressing. Of course the system would take this shockwave as one point of damage. "For strategic purposes, don't go get a circular shield. I'd go for a style of shield that can parry blows, as well as be used to jab at the enemy." ID# 88722 BD: 6 Boulder: 49/50 @GreenBlade
  15. Kotone seemed to understand everything that Domarus explained to her, which he was pleased to know since he disliked repeating himself over and over again. She told him that she would be putting her stats into her rapier rather than the martial arts skill... As well as that she wanted to see how the paint looked on her face and if she could keep it on. "The paint won't last much longer after the quest, but if you wanted something done, I can place and remove tattoos at my shop at any time. I'd just need materials to do so is all. Luckily I've been making attempts to gather them. On a side note, why a rapier? If you wish to deal damage, two handed weapons would deal far more damage? The only benefit I see from wielding a rapier is being able to hold a shield as well, therefore having defensive and offensive abilities." It was indeed true. Domarus chose a two handed weapon because instead of a base one damage, it had base three, along with the other modifiers any weapon could have. And once he maxed all of his skills out he would have sixteen base damage with a base of twenty one with charge unlocked. His strongest sword art was Explode Catapult which would increase his damage on charge up to two hundred and ninety four points of damage. And this was without modifiers such as potions and food. With both modifiers at their strongest state, his damage would be base thirty three, multiplied to four hundred and sixty two damage. This wasn't counting if he also had thorns damage but right now thorns was weak. Of course he was deciding whether or not he should invest in heavy momentum stats, but if he did it would probably be added to his gauntlets which only had thorns damage at the moment, and that stacked at two slots. They reached the quest giver who began to chat on about the quest and moved to paint on Kotone's face. @GreenBlade
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