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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Domarus

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  1. "You can't change anything if you don't have the attention." He said simply. It wasn't time for Raven to learn about his plans just yet, he still had far too much work to do. Soon he saw Raven's attention shift from him to somewhere in the forest. He turns to look at what it is and sees the haze she's looking at. The strange phenomenon was a humanoid shape but it's appearance was... Well he couldn't make heads or tails of it, it was just a haze. To Raven however she saw the humanoid ish shape and reached to touch the hand of it... Or what he believed to be it's hand. Keres was up beside them and waited there patiently. Domarus turned to Rhozarth and nodded, the flaming dragon taking flight to get a better view of the surrounding area. Domarus didn't like anomalies in any case, so he wanted more information on them. Rhozarth tried to keep hidden in the end however, so that the anomalies and any nearby players or monsters would not spot him. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Hestia seemed to understand their point of view. However there was in fact more to the story. Fearx and Chaos had a plan to remove the players who were making the front lines and progressing floors such a pain for everyone else. Preferably without any deaths, even if it is forcefully. Zandra and Ariel were on the top of the list, and once the front lines was cleared, they would help the players establish an organized, cooperating and flexible force that could work together and aided one another. Seeking to clear the game rather than focusing on greedy thoughts for boss drops or their own pride. "If the people change, or said people leave the front lines we'd love to join you guys! But for now, there's no way cooperation exists and it would be impossible for us to do so. Sorry." @Hestia
  2. Domarus watched as the two bucks rushed at him again before he released Trample act, shattering them all to oblivion. When he finished them, his reward was eight hundred and eighty eight col from one of the monsters. And one thousand one hundred and eighty four col, and one material from the monster. When he backed off he turned to answer Raven's question. "In truth there is no right or wrong way to do it Raven. You could focus on DoT damage or thorns and it really wouldn't matter. Myself, my current strongest is my thorns armor, mitigation armor, and accuracy ax. I plan to stockpile on DoT potions and immolation potions which grant bonus thorns damage. These I plan to use in the boss raids and hopefully, the other front liners will pay far more attention to me then they are right now." No one seemed to care about Domarus and that would soon change. But only if he began to raise an empire from nothing. Once he did that then there would be no stopping him. He needed to get stronger fast though. ID# 97101 BD: 3+3 MD: 3 ID# 97102 BD: 7 MD: 1 ID# 97103 LD: 3 no bonus. 888 col ID# 97104 CD: 7 LD: 10 +1,184 col, 1 MAT 15x6=90 dmg ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Joan was a little embarrassed when Hestia brought up the matter of the front lines and taking on the bosses. It was always something she struggled with, as well as the other virtues. All but Azrael that is. "The issue is not in our stats, skills or equipment Hestia. It's with the players in the front lines... It's not just Joan and myself, there are five others. While we didn't call ourselves such, we have been titles the seven virtues. We don't take crime or sin lightly. Half of the front liners are guilty of a great many things, and their personalities are unkind towards others, uncooperative. It's impossible for us to work with people who are too prideful to work with others, or are simply too bloodthirsty. Several of the players on the front lines have blood on their hands, and refuse to repent. This is something that goes against our own beliefs." @Hestia
  3. He raised an eyebrow, expecting them to duel when it was a bit more fair in levels and skill between the two of them. Yet she either misheard him or seemed to enjoy the idea of a duel and didn't want to wait. Currently when he activated charge and landed a successful hit, he'd deal most of her health in damage, wining a half loss duel instantly. Unless he wanted to drag it out a bit first. There was no contest where they were now. "I had meant once you caught up to me in level just a little bit. But if you're that eager for a duel I won't stop you," he said with a chuckle. Domarus needed someone to test his current build and gear out on. She couldn't do that if she was no threat. He wanted her to get strong for that reason as well. Otherwise it was all pointless. Soon she had heard his comment and seemed to, well snap. She entered what seemed like a blood haze and struck at the familiar, ending it's life. So if he challenged, mocked or teased her, she had a high chance of entering a blood rage. Domarus had something over her now, but he wasn't going to overuse it. The more he lured it out of her, the closer she'd be to realizing what he was doing and learn how to keep calm in spite of it. He needed to learn precisely how to use this, and when to do so. She turned to look at him, challenging him in a way. He simply smiled, showing her that he knew she'd get it the entire time, just needed a little push was all. He walked over and patted her on the shoulder before moving forward, snapping his fingers for Rhozarth to go scout ahead. "How about we give it one last search, eh Embers? If this doesn't work out, I'd suggest putting a pause button on it and getting a song and food item buff the next time around k?" @Embers
  4. Domarus was relentless. He continued to swing his blade at the two monsters even when they dodged him. He used the momentum of his ax to keep his attacks going, but it was taking up lots of energy. That was the downfall of this weapon: The insane amount of energy decrease per sword art. He considered every day to switching to the two handed spear, but he needed the col to purchase a guild hall first. Domarus was struck by the two monsters again, receiving another one hundred and fifteen points of damage, bringing him down to five hundred health. He snapped and lashed out at the monsters, missing the first one but striking the other. All it took was a clean strike on each to kill them for good. "You miss the point Raven. If it's raw damage you seek, then you must seek it everywhere. Damage over time, base damage, sword arts, skills, mods, thorns, unique enhancements, demonics, unique skills. If you want damage you have to fight to get every last inch of it you possibly can. Otherwise you're not going the full lengths." Domarus: 529/760 <> 20/76 Buck 1: 30/296 Buck 2: 86/296 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ They approached the edge of the forest as they walked, and when Joan heard Hestia's words she almost pouted. "I told you Hestia, it wasn't me. They were not a high level and actually fairly low for that floor. I really am not all that good." Azrael was beginning to wonder if she should tell Hestia that they were part of a group known as the seven virtues, but decided against it. Like Joan she didn't feel the need to show off their name in any manner or form. "And while I indeed hope that to be true Hestia. The forests are-" She cut off as she activated charge, launching over to a nearby monster that was on it's own and in hiding in the bushes. She activated her sword art and obliterated it in one pierce. "Well like I said before, the obvious places are where the weakest mobs are. Forest is the most obvious and thus they are the weakest. A good place to start don't you think?" @Hestia
  5. "......I need to apologize to you Sakoda. I haven't been treating you as an apprentice should be. I never thought that I'd have an apprentice and never did I prepare for such a thing. My goal was to get you to respect me, enough so that you would work with me as intended, rather than trying to usurp me and seize what I have. Which if that was your plan it's rather counter productive since I'm literally giving all that I have to you one day. You aren't just my apprentice Sakoda, you're my successor. I can't leave my plans and work in the hands of someone who will just let it all fall apart. To someone who's too greedy or too kind. That's why I need to train you Sakoda. And why we need to work together. I've only forged two relationships in my lifetime, one of which is with Keres. I'm not the kind hearted type of person, but if you work, with, me. I can develop a relationship with you as a teacher and mentor. Not as a task master." He placed some food on the table for her to eat, as well as water and a large canister of water. "So the question is. Do you understand. Are you willing to try this again. And do you accept the responsibility of what you'll have?" @Floofy
  6. [F11] [Event Thread] Masquerade Ball

    Domarus knew he was late but he didn't care. He had arrived with a simple tux with Keres wearing a very simple dress. He was here to see if there were any new players of any sort. Someone he could work with. Someone he could bring into his guild. Whether they were strong or not didn't matter, he just needed more guild members at this point in time. They were here on business and business alone. He walked into the grand hall and saw many many groups of players. In fact, there were so many players that, well. He had no interest in staying. Seeing the way everyone was acting around one another also increased his desire to just leave. He did however, send out the familiar's. Rhozarth flew up silently to a vantage point, doused his flames and blended in with the wall to watch from above. Porvós would slither under the tables and douse his own flames, remaining hidden while he watched from ground level. They would help Domarus recognize players and thus he walked away. Leaving his familiars to do the work for him while Keres and himself returned to the shop.
  7. Domarus used his brute force to throw both of the bucks back, knocking them onto their backs. He then activated charge, rushing at them with his strongest sword art that would devastate their health. The second buck was on it's feet faster than he expected, it's instinct forcing itself to achieve high reaction timing. The first buck wasn't so lucky. Domarus' blade cleaved through the animal multiple times, dealing two hundred and sixty six points of damage to the beast. The creature only had thirty points of health left but seemed to have energy within itself still. The buck rammed him with it's antlers, and it's comrade rushed over and struck him as well. His health dropped by one hundred and sixteen points. He didn't flinch or blink, just stare at the monsters through his visor and lashed out with his ax, knocking them back again as payback. "My build is designed for raw damage as well Raven. I have two suits of armor, one of which has thorns. I have a two handed weapon with nearly the highest damage, I have almost mastered charge. I plan to get the ferocity mod, then work on my armor skill till I obtain the athletics mod. After that the only thing that can make me any stronger is if I get my hands on unique enhancements or demonic items." ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ The two listened carefully as Hestia described her build and the equipment which she possessed. Azrael nodded while Joan smiled cutely. "A tank, A DPS and an AoE DPS~ Plus she has some healing skills. Pretty set party don't you think Azrael?" "Indeed. In that case let's try and find a field boss after testing out the normal monsters." "How do we want to do this though? Like, who should strike first?" Azrael thought about it and looked to Hestia. "How about you use your howl skill and I'll come in after you. Joan, you can follow up, agreed?" @Hestia
  8. Domarus listened as she described all the stats that she wanted, and pretty much already had and was silent for a moment before replying. "So, your answer is you want to be a dps. Those were stats Raven, not builds. Builds are dps players, who focus on raw damage. Then there are tanks, who absorb damage and draw attention. There are support players who heal others and give them temporary buffs. And finally there's the scout build, meant for gathering resources and increasing the loot rate greatly. There are hybrid builds and sub builds as well. An example is a tank and dps hybrid, like what I'm shooting for. There's also dps and rogue combination, most of the time known as rogues. There are support tank builds, scout supporters. Dps supporters, dps scouts. Etc. Sub builds would mainly be different ways to use the build, such as single or AoE based attacks. Raw damage or DoT and thorns. Things like that. Also, what skills are you planning to get, if you're shooting for dps?" ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ The two of them listened as Hestia asked them where they should start looking. Azrael nodded to hear when she mentioned the forest. "It's best to look in the obvious places first, as the weakest of the lot are always there. Whether we'll see any field boss the first time around or not will be determined I suppose. Come on we should get started before we lose daylight." As they made their way towards the outskirts of the forest, Hestia agreed with their comments. Soon enough they were approaching the danger zone. Joan looked at Hestia with a smile. "We should probably understand what all of our skills and uses are before fighting don't you think? I'm an AoE dps player, and as you saw before my weapon is a katana, but I have some mitigation on me to keep from dying~" "My weapon is a rapier, and I am a duel focused dps player." "Sooooo, what's your build and weapon Hestia?" @Hestia
  9. Name: Pegasus BootsProfession: ArtisanRank: 6ID: 87316Roll: 12 -11+1=12-Item Type: TrinketTier: 1Quality: Perfect Enhancements: +3 Evasion Description: A pair of seemingly normal boots. In combat, silver wings sprout from the sides that enhance the wearer's speed and agility. Given to @Monizo
  10. Domarus' Loot

    Name: Green LeafProfession: ArtisanRank: 7ID: 96366Roll: 12Item Type: Lucky CharmTier: 1Quality: Perfect Enhancements: Evasion (3) Description: A green bracelet that glows with moonlight as attacks come close. Name: Necklace of FinsternisProfession: ArtisanRank: 7ID: 96366Roll: 12Item Type: miniature masterpieceTier: T1Quality: Perfect Enhancements: Recovery | Recovery | Evasion Description: A necklace which is made up of a tiny chain which is Silver from the left half and Gold on the other. On the middle where they meet are two turnable rings with a real miniature eclipse inside them. (Basically a time turner looking necklace with a silver chain on the left and gold on the right and a miniature eclipse instead of the hourglass)
  11. Benjamin walked back into the shop and told Domarus that he needed to, change his order. It annoyed him but he needed to keep a good appearance, so he nodded with a smile. "No worries. I was just about to craft your item Benjamin. And once again I apologize for the wait miss." The woman left but before he could get to the crafting, yet another player wandered in and was seen browsing the items. "Hello there sir. Is there anything I can help you with?" (OOC- @Monizo) After helping him, another player walked in and made his own request. When the player asked whether he should pay before or after Domarus chuckled. "Whatever works best for you my friend." With that he returned to the crafting room where he was successful in crafting both Benjamin and the third player's items. He returned and gave them their items.
  12. Raven was very obedient and quick to learn his lessons. She was so easy, yet he wondered how long it would take before she was brought to the point where she accepted his true nature, his true goals, and true mission as gospel. They were now going to be going through this floor, scouting it out thoroughly, and then he'd bring her back to the floor below. He needed col for a guild hall however, so he wondered if he could clear a few monsters. That of course depended on what their levels were, how dangerous they were to say. As they headed over to the forest, Raven mentioned cardinal and how she wondered if whether or not it had made any quests on this floor as of yet. Domarus shrugged. "Other than the front liners, we're probably the first players to actually be walking on this floor. I very much doubt that-" Suddenly, two bucks rushed at Domarus with their Antlers down. He drew his ax and blocked them, pushing them back with not much effort. He turned to Raven. "Stay out of this fight for now Raven. I want to determine how difficult they'll be... Also I forgot to ask: What build are you developing currently?" ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ The two of them turned to the voice who spoke up. Joan was the one who gave the most excited reaction, while Azrael simply smiled. Though, there was an issue with her knowing that the two were together, it wasn't anything she couldn't handle. Azrael nodded but Joan was the one who spoke up. "Indeed! We were discussing precisely where we should start first. We've ruled out dungeons, so we felt that starting with monsters and a field boss would be a suitable start." "We mustn't be hasty however. Patience brings reward." They listened as Hestia began to describe the floor they were on and they nodded. "Yes, it seems this world was meant to be a break for players. A vacation site to get away from the fighting, the danger, the threats. We believe that's why there isn't any labyrinth and just the boss. And why we wonder if the boss isn't too difficult after all. Of course, we do need to be cautious. Pride goes before destruction, and a haughty spirit before the fall." When Hestia mentioned joining them Azrael nodded with a smile. "We don't mind at all Hestia." @Hestia
  13. Domarus had taken Raven to the twenty second floor of Aincrad. The most recently acquired floor which apparently took far, far much more time to unlock then it should have. Domarus walked around, scanning the area while in his Sovereign armor. His ax was ready for unsheathing in case any monsters appeared out of nowhere. Raven was behind him with the new gear that Domarus had crafted for her. He did not want her dying on him, and he was working on training her. Keres was with them as well, in her maid uniform as usual, with Porvós curled around her torso as usual, and Rhozarth flying up ahead acting as a scout. "The front lines sure took their time unlocking this floor. We're here to scout it out ourselves, and from what I've heard the monsters are weaker when compared to the typical floor leveled monsters. So it should be comparable to a few floors below, some of which you've fought yourself. If you were still tier one I would never have taken you to this floor and would have made the trip myself. Come on, this lake doesn't have anything else of interest. Let's move on to the forest shall we?" ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Azrael and Joan were also on the floor, these players seeking to scout it out themselves as well. They didn't have any assignments so they figured they may keep busy by doing this. Information was always important. Mark and Archer moved side by side, as they had already come to know each other. Azrael and Joan walked side by side as well. Neither would be taking the lead even though Azrael was more experienced and technically Fearx' second in command. Ini fact, the two were interested in not only scouting the floor, but testing the limits of its strength. "Should we look for a dungeon Azrael? Or something else? I heard the boss room was found but we probably shouldn't take it on ourselves. Even with the other Virtues." Azrael shook her head. "No, I'd suggest finding a field boss to be safe." @Hestia
  14. Domarus' Loot

    Name: Kraken of Sight Profession: ArtisanRank: 7ID: 96922Roll: 12Item Type: Lucky CharmTier: 1Quality: Perfect Enhancements: 3 accuracy Description: The Kraken of sight can see in the darkest depths of the sea and helps it's user pinpoint their enemy's weakness. Together they well crush their foes togetherName: Kraken of Generosity Profession: ArtisanRank: 7ID: 96924Roll: 12Item Type: Lucky CharmTier: 1Quality: Perfect Enhancements: 3 Loot Dice Description: The Kraken Generosity, known to deepen the pockets of pirates with treasure on the mind. Instead of destroying vessels of mass destruction he would lead them to the treasures they had dreamed of
  15. Summary 1 sp, 200 col each 5 MAT for Hestia