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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Domarus

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About Domarus

Guild Information

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  • Gender
    Male
  • Location
    The Void
  • Interests
    Rping

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  • Skill Points
    103

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  1. He needed players who weren't lazy, who could hold their own, and who would be active in working with Domarus in all that he did. Players who were just and pure in the front, and players who were nothing but powerful, strong, intelligent and loyal for his inner circle of players. There was a moment of silence after he had spoken but it was only a brief moment, and quickly broken again by Embers. When she spoke her first sentence Domarus grinned inwardly, knowing that he had successfully swayed Embers into joining his guild... However that wasn't the end of it.. If things went well, he would be altering her personality, and the way she thought about the world. As well as how she reacted since discretion and secrecy was required for the job, before manipulating her into his inner circle. She wanted power, that much was clear. However she didn't know just how much power it was that he desired, and that he could offer her. That bit however, would be revealed only if she proved herself worthy enough, as well as loyal enough. When she finally said it his eyes went up a bit, as f he were surprised that a loner like her would join a guild. However he quickly changed his expression to a pleased one as if he were happy to be working with her as a fellow guild member from now on. "I have no issues whatsoever with you joining our guild Embers. Just remember that we don't want to give a bad impression to other players," he said with a chuckle. He sent her the guild invite and awaited her response if (when) she accepted it he would smile nod to her. "Welcome to Sovereign Union @Embers."
  2. Domarus had been getting lax again, and that had to change. He needed to grind levels and fast, but things weren't going well at all in other areas. His guild was filled with a bunch of lazy players who didn't bother doing anything, nor even contacting him at all. Unfortunately someone opened the door to his shop and walked in. Now what he thought. He walked over to the counter as the customer spoke to Keres. Keres saw Domarus coming and bowed to him before moving out of the way so that he could speak with the girl directly. He turned to the player, Krysta from the halloween event he believed, who was ordering... A pre made item. That rarely happened. He smiled as he pulled said item from it's display case. "Certainly! No problem there at all. The default cost for tier one perfect items is eight hundred col, or seven materials. However, if both are two expensive for you then we could work something out."
  3. {PP-F9} Stronger Flames -Hidden and Myself-

    Hidden's grimace was not lost to him with the hood on her head. He could still determine a certain number of facial expressions by observing the lower half of a face. And faces like a grimace, scowl, overjoyed, etc. were not at all hard to discern. He also was upset as each dungeon, no matter what floor should give experience in some form or another. Yet cardinal deemed it important to remove experience entirely for players who had made progress. Punishing them for working hard it seemed. Domarus wasn't about to bow down to cardinal however. Once he cleared out most of the quests in this world, he would have Hidden, Aereth, and hopefully several others he could work with when it came to dungeon clearing. And with Domarus' powerful damage output, all they really needed was a supporter and/or tank. Once that was achieved they were set as a very powerful force to be reckoned with. "Nothing we can do about it now, other than plan out our next move. I'll need to do some research on the new system for dungeons in depth later, so perhaps I'll find a suitable floor we can go on another time." Hidden had then suggested they move on else they drew more attention to himself. He cocked an eyebrow under his helmet but moved on anyways. They did need to get this quest cleared out, so there was nothing wrong with it. They also needed the experience, and from what he could tell the monsters on this floor had a set level range. According to the quest their enemy was the massive three headed hound that guarded the entrance to the underworld of Greek Mythology. Hopefully it would be a challenge for once.... He couldn't be more wrong. He watched as Hidden launched herself at the boss, effectively one shotting the first of three heads. So the boss was to be pathetically weak again. Fantastic... Domarus himself activated charge and lashed out the Smash sword art, utterly destroying both heads with the damage output he had made. The first head got a hyper critical on him which annoyed Domarus but nothing more than that. Domarus landed as the monster shattered. "What a nuisance. You'd think Cardinal would update quests along with it's stat changes to keep them a challenge..." ID# 91416 BD: 3+3=6 ID# 91417 BD: 10 15+5x2=40 dmg, KO to both heads @Hidden
  4. Domarus walked with her with a nod as she nodded toward an area and they began to walk down the path. It would be a bit longer before they encountered any monster at all so they had some time to talk. He was a bit curious as to how this monster would react to the taming process. When Domarus tamed Rhozarth, it was mainly by fighting the creature and proving his strength and dominance over it, before using the system's method of food. People often forgot that a familiar always started out as a monster, rather than being it's own type of mob. Rhozarth was a very vicious entity when he wanted to be. Whether it was his pride he was defending, or fighting for Domarus. There was one time with the player Vigilon, Rhozarth had received a frost breath attack from the boy's ice dragon. The creature had certainly learned it's place after that incident. Domarus nearly chuckled at the memory, however he didn't so that he didn't draw that kind of attention from Embers. Then Embers spoke up, mentioning a question she failed to ask him at the halloween event. The question was if he was someone in a guild. He turned to look at her with a nod before pointing to his guild emblem beside his health bar above his head. "Any player who has a symbol beside their health bar is someone who's in a guild. I'm the guild master as I had started it. The name of the guild, or rather the translation of the Greek version, is Sovereign Union. Unfortunately no one has been rather active in the guild up to this point, and thus nobody is really joining. Despite my guild's activity I'm working hard to add others to it. Hopefully people will see the guild in a new light in the near future." @Embers
  5. He watched as Embers pulled out a song crystal he knew to be a familiar call. There wasn't any other song she could have chosen other than that for this quest after all. As she activated the crystal and started the song that would inevitably loop until they found the familiar, she had smirked and Domarus listened. Inwardly he was irked and annoyed that she had chosen a lyrical song for this quest. It meant they'd be hearing the same stupid words over and over, endlessly. He had chosen instrumental music on his part. He listened to the words and felt like some of the words matched Embers personality, while others did not. He wondered for a bit whether the running away bit matched her or was completely opposite. Soon she spoke again, mentioning how the mountains brought up memories. Aha, so they were going down memory lane today then? Fantastic. Sarcasm of course. She had mentioned how she owed him greatly for this, which meant that her bird was indeed one of her weaknesses. If he were to exploit it, it would have to be done carefully. He smiled to her, honestly and truly. "Don't sweat it Embers. Always happy to help out. So then, where will our destination be exactly?" Domarus and Keres would be able to handle any hike or climb. Keres in particular was very athletic, whereas Domarus' strength far outmatched others. Rhozarth could fly and Porvós being a snake, had his ways. Domarus wanted to get this day over with so he could return to training rather than help find and tame a stupid bird. No one should become sentimental. Domarus had several memories with Rhozarth, but they both knew that if he betrayed Domarus he wouldn't hesitate to slay the beast. @Embers
  6. Domarus listened as Hestia stated that she was going to go get her tier two armor from Macarodon's shop, or order it rather. He nodded in understanding and listened as she mentioned preparing herself for quests in the future, and how it was nice to talk with him for a change. Oh this was more than mere talk. Domarus had successfully convinced her, for the most part, that she was wrong. He was certain she felt right deep down, and he would purge that soon enough, but for the moment this was enough. It was the stepping stone to controlling her completely, and every step counted. He had to tread carefully, but it would seem progress would be plentiful once she was his. She had mentioned taking on stronger quests with him once her new equipment was finished and he nodded, a hearty smile on his face as he chuckled. "Ah, you are indeed correct there Hestia. Alright then I'll see you later. I'll probably keep training today, as I have nothing better to do. Maybe save up some col for a guild hall. Message me once you're ready for another quest alright?" Yes.. He'd need to train on the ninth floor if he was to get any loot. That was his destination. Hopefully nothing went wrong when he travelled there. Summary 3 sp each Domarus: 950 col, 4 MAT Hestia: 1,175 col, 2 Uncommon T1 Consumables, 3 MAT, <<Nature's Blessing>>. This item has (3) charges and may not be refilled. This item does not stack and may not be sold for Col, it becomes bound to the player. When used, Nature's Blessing heals you for (15 x Tier), where the tier is your highest available tier at the time, HP
  7. Domarus watched her take out her sword in an attempt to open it up. A creative way to do it, but Domarus felt there were better results. Such as using a lock pick, or using a weapon to break the lock itself. What she was attempting to do was use leverage to not only open the chest, but to push it enough so that the lock busted. regardless of how efficient this was or not, she had successfully managed to open up the chest, revealing it's contents. He saw her menu pop up revealing a total of three materials, two hundred and twenty five col, as well as two rare consumables. He knew she'd keep them, he would have as well. She had mentioned how she was really caring to find tier two materials and he shrugged with a sad smile. "The tier rate is only as good as the floor you're on. Tier two materials are found on floors eleven through twenty. Tier three on floor twenty one. Surely you see the pattern there. Same thing with equipment too. Those consumables will be tier one only unfortunately." Keres continued looking for materials and spotted yet another two, smiling as she took those as well. Domarus stretched his arms for a moment before talking again. "Alright then! We could either go get your new equipment now, head to a tier two floor to gather materials, or we could head out to clear another quest we haven't handled yet. What do you say?" Domarus was fine with any of these options of course, though he'd rather deal with quests in order to get stronger. ID# 91208 CD: 6 LD: 19 +2 MAT @Hestia
  8. Keres watched as Hestia began to look around for something while Domarus was drawing, Kuro aiding her in this. She smiled as this would mean she was diligent and a hard worker, always doing something. Domarus would certainly be pleased with this. In the meantime, Keres figured she could help by looking for materials. She stroked Porvós who began slithering down her body onto the ground, and began crawling through the land looking for materials of any sort. Rhozarth stood where he was, unmoving as he kept an eye on Kuro until he was separated from Porvós, watching both him and Hestia. Domarus was watching Hestia from the corner of his eyes, watching her pull the chest from the ground and bring it over to Domarus. He listened to her mentioning how she liked the design, and he sent her the piece of paper via message, so she could hold onto it. He nodded at her final statement. "Yes I noticed, congratulations! I haven't bothered with chests too much lately since they don't provide as much rewards as I wish they did. Oh well. Let's see what lies in store for us shall we?" Keres was walking around when she spotted some materials and smiled, picking them up for Domarus. ID# 91206 CD: 6 LD: 16 +2 MAT @Hestia
  9. When Keres had said that, his thoughts drifted to Esther for a moment before he forced them back to the present. "Talk like that again and I'll break the pain dampeners from what I'll do to you." Keres however was still determined. He had only rarely seen her like this, the first time when she wanted to talk about their own relationship, and her issues with how soft he had been going on her. She hadn't just wanted slaps and punches, she wanted the whole nine yards of pain and torture. He looked at her face and knew he couldn't get out of it until he discussed it with her and gave an aggravated sigh. "The foolish girl is on the crazy side. She is flip flopping between the two extremes of either childish, accepting and weak, to rebellious, resisting, and ungrateful. The first thing I need to establish is that she will never again defy me, now or in the future. The first step will be ensuring that she knows I'm in charge and not her. I've given her orders, and she will be disobeying them. That I am certain. Once Aereth handles her, she won't argue against me again." Keres stared at him as they walked. "And what about afterwards?" Domarus was silent as they walked. "Domarus, like it or not she's your apprentice, not your servant. If you're going to be training her to take your place, you need to treat her like your own for once. Stop being so ruthless and just teach her. It's bad enough that this game has a traumatic effect on most people, let alone a young woman. After Aereth handles her, think about it for a few hours and go see her." @Floofy
  10. Keres saw the way Embers looked at her and her smile widened only slightly. Finally, someone she was able to mess around with. Someone who actually gave a reaction. It really did help her, messing with other's emotions. It had become less of a hobby, and more of a way to keep her sane by distracting herself from the fact that she could never feel pain. Her parents would have a love/hate relationship with this game... Ugh, they probably moved her to the best hospital and were crowding her body every second of the day. Luckily she couldn't feel nor hear them in here. Domarus listened to Embers who seemed to have high hopes before they had made any actions, and she seemed absolutely determined that Rowan would show up regardless of what happened. Domarus wasn't looking for hope in anyone at all. He was looking for strength, passion, lasting determination, and results. Her holding on to the hope like it would happen no matter what was nothing to Domarus. However for the time being, he needed to make it seem like it mattered. In truth he could care less about this bird of hers. "I agree. Come on, let's get looking shall we? If we're lucky we may even find a chest or two along the way. They are a pain to unlock, and the rewards will be low on this floor, but bonus col and materials is still a bonus." @Embers
  11. To Domarus' mild surprise, she took the violent name he had presented for her sword rather quickly, and without any hesitation. With her personality, and with the aggressiveness of the name, he felt she would have wanted something else. Then again, there really was nothing else to name a weapon that was being designed after Ares, the god of war and destruction. Why she'd choose to have a weapon after him in the first place was beyond Domarus, but he could see himself as the embodiment of the God of war and conquest. Of course only a select few would ever know the connection and his personality, but the truth was always there. Keres would probably want to work on his armor and weapons, make them more war like and such. Anything to have conversation with him he supposed. She then mentioned how while she now had the name of the sword, she still did not have the design of it. Domarus thought for a second before he had an idea. He opened his menu and pulled out a blank sheet of paper and a charcoal pencil, as this was medieval times. He began to sketch it out, never failing on his first attempt. He started with the blade, then the handle, drawing how the handle branched, or leaked out into the blade, almost blending with it. He drew the curve of the blade, almost like the swords of ancient Egyptians, and when he finished the sketch he used the charcoal to shade the drawing before handing it to Hestia. "How does that look?" @Hestia
  12. Keres heard her mention how she never said anything about giving up and that he's still on his first chance. She hugged tighter before letting go, seeming to be a little giddy again. "Good, because the way you looked afterwards got me worried a bit. He still gets angry and violent, just, usually not to that point... I still wish it was me instead of you though... D**n it all, if only the system didn't turn off pain dampeners. I'm craving some again..." She watched as Domarus continued to think before turning to Mimi again. "Alright, so is there anything you wanted to know? Any questions or curiosities?" Domarus stood a ways away, at the edge of the cliff overlooking the ashen planes. Much of it was covered in lava at this point. Much like how the sea had certain points of time where the tide rose and covered most of the beach, the lava seemed to rise as volcanos erupted. All the fire, chaos, destruction. This floor matched his personality quite closely. However what it lacked was self control. Without self control, Mimi would have died before she had the chance to speak. Without self control he'd have no good reputation and would be seen as an enemy to everyone. Without self control he'd be hopeless. That's what the new girl was at this point. She seemed to lack intelligence, but hopefully she had enough behind her ears to the point where she could at least follow orders. @Moonside
  13. Domarus listened to her talk, and mention how Artemis and Apollo didn't have children of any sort, shuddering at the thought. Domarus had chuckled himself. "I was thinking of something along the lines of 'Frenemies' since Apollo and Artemis never got along well. However I can see where you're going. Congruity, or Amity could be a word to use. Or we could use the greek form of the words." She then continued, mentioning how for her shield she'd like to go with a simple name of Gorgon's stare. He thought of this and believed that it wasn't a bad go at it, in all honesty. Especially if the shield was large enough to block most of her body, and become all her enemies or opponents could see. She then moved to her blade, and how she didn't have style for it, but would want something related to Ares in it. He thought along with her for an appropriate title.. "What about... Craving Carnage? It would certainly match Aeres and his personality. Although it may be a bit dark..." Domarus was already making his own plans for upgrades to his armor when he reached tier three. His Hopebreaker set would be revamped yet again, now that he had recently discovered the gift of cosmetics. So long as it wasn't over the top insane he could go with whatever he wanted. His Sovereignty armor would remain relatively the same however. For his dark armor, he was mulling over ideas of what to add or create. Should he add runes or designs on his armor that pulsed red as well? Should he add tentacle like parts that could retract and emerge at will? Perhaps he could add a feature that clouded him in a dark mist, or parts of his armor could ignite on fire for show. There were so many possibilities he could choose from. The key was to find the right combination that would increase his intimidation factor rather than decrease it. Porvós watched as there was no apparent movement and moved to make contact with Kuro, Keres moving closer so that he could. The familiar slowly moved it's head closer, until it's cheek was rubbing against Kuro's, continuing forward into the lion's mane. Porvós was still curious about why the hair grew longer there, and nowhere else. @Hestia
  14. Listening to Hestia continue to ponder on what she was going to do, and listening to his advice, he mentally grinned, knowing he had finally won. If he was honest he expected it to last much longer than this. However Hestia seemed to be too forgiving for her own good. While she had no grounds, proof or evidence for her claims, she was in fact so very close to the truth. However if she saw his true nature unleashed, he had no doubt she would crack and flee in terror. Especially since he was stronger than she was. With this quest completed his level had boosted from level thirty seven to level thirty eight. It was... A pathetic number to be at, but there it was. He needed to seriously work on grinding quests, as well as increasing the potency of his relationship with Hestia. Despite the fact that he seemed to be swaying her, he could never be too careful. He could even use her to convince others that he was pure and just, as well as a good friend. He listened carefully as she gave her idea for her outfit and when she finished he nodded, slowly at first. "I like it... You definitely have a great mind Hestia. I definitely cannot wait to see it. But, do you have any ideas or thoughts as far as the names go? I don't know what you've named your current gear, but it has to be something good. Whether it's name is directly related to the Gods you've chosen for the armor or not would be completely up to you of course." Porvós noticed Kuro's renewed interest and lifted his head to meet Kuro's eyes. He flicked his tongue out curiously before leaning out to the lion, wanting to see how he'd react. Rhozarth watched as the two interacted. When the players had killed the flaming snakes mother, and found him there, Rhozarth realized they were taking on a child, literally. Rhozarth was sort of Porvós' adopted father. Therefore the familiar had it's eyes on Kuro the entire time. @Hestia
  15. Domarus listened as her experience bar went up, officially rising her level and tier from one, to tier two. This had many improvements and would allow her to tackle most quests, all save for the hardest ones. She just needed to gain levels and up her skill levels a little bit more. That an improve her armor of course. She had mentioned that her next step would be to visit Macradon, a member of the Knights of the Blood Oath, whom Domarus' guild would eventually rival, and hopefully, overshadow. Everyone may know the name of said guild, but whether or not anyone cared was another story entirely. The KoB had dropped down into the trenches, buried. All that mattered was that they fought on the front lines. Then again, so did many others. Nothing made them special. The only thing that made them different was that their guild was built on military training, style, and order, and their pride. Both of which do not at all make them look any better. He chuckled and patted her on the back. "Congratulations! If you wish we could put the order in and head out and celebrate, though I understand if you want to get back to training." She then looked at her shield, and it seemed to Domarus that she felt attached to it. However she asked herself out loud what names and designs she could pull from Mythology. "For the names I'd have to take some time to think about it, since you'd want them to be good. As for the designs... If you give me some time, I can make a sketch. I have an image in my head, basically a suit of heavy armor, Greek God styled of course, but with cloth, toga like robes over it. It wouldn't slow you down but it would definitely give the feel for Greek Gods and such. Since you chose a curved sword, well I'll need to go through weapons from Greek Mythology for that." @Hestia
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