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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Arc Atzo Baldur Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK


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  1. With Domarus moving in, giving her direct orders to wait until they were all focused on him before moving on. She nodded and slipped away, crouching down to allow the shadows to envelop her small form. She flicked her wrist and her dagger came into her hand, which she held in a reverse-grip. Domarus moved in, and she began to slip in, finding a ledge upon the side of the wall and out of the light coming from the underground encampment. A few had already taken notice of Domarus's arrival and he immediately engaged them, eventually gathering the attention of every player to her next path except exactly one who carried no weapon and had an orange cursor. She took a glance around before deciding something. She backed up before springing upward, her feet hitting the wall soundlessly. She got about a good ten steps of wall running before she began to lose her grip upon it. With the rest of her power she kicked off the wall, springing over the unarmed and rolled on the ground, finishing in a crouch. She looked back, but she had not alerted the man. In fact, he was beginning to move after Domarus. She trusted Domarus, but doubted he could hold off five or more players all at once. She moved forward, sprinting, her feeting hitting the hard dirt ground, kicking up a bit of dust. She came to a stop as she caught sight of Aereth, gagged and bound. He was guarded by two players that seemed flustered, annoyed, and just exhausted. She had a plan.
  2. Hidden walked forward, her steps taking a quiet manner as they moved along back toward the cave entrance where Cereberus would lie in waiting for them. Domarus would consider her words for a moment before giving in that he suspected that Aereth would get captured, and they would give him a bit to think about his actions before charging in and rescuing him, making him more of a valuable and closer part of the operation. She looked away for a second and wondered to herself for a moment what Sey would think if he knew of the stuff that she became involved in. A rustle was heard in the distance, her small scout skill picking up the crunching of the dead grass. She flicked her wrist, her dagger shooting into her hand before she whirled around, in a stance for a defense or an attack form close range. Orange light picked up upon her dagger. "Something approaches" she told Domarus and he turned as three hellhounds came into view, snarling and beginning to form a triangle formation around the two of them. She let her body untense as it wasn't another player. Battling became dangerous as soon as you began to fight creatures that had the ability to process tactics and use it against you. Domarus was the first to move, his assault missing the hellhounds and they immediately moved upon his unprepared form. They dealt little damage, but did manage to almost kill themselves on Domarus's thorns. 'No point in attacking here. I deal only single target damage and uncapable of taking on each of these' She would defend herself if needed but made no advance on the creatures. @Domarus
  3. Name: <Hidden> Current Stats: HP: 580 EN: 58 DMG: 12 ACC: 3 EVA: 1 MIT: 36 Current Level: 29 Skill List: One-Handed Dagger [R5] Sneak-and-Hide [R1] Search-and-Detect [R1] Familiar DMG [R3] Skill Mods: None Equipment: Shadow's Infection Enhancements: Phase / Bleed / Paralytic Venom Shadow of Dusk Enhancements: 36 MIT / 1 EVA Shadow's Light Enhancements: 3 ACC
  4. [PP-F15] Monkey Business <<WotW:TLC>>

    ... A month later... Sorry... A moment after she had backed away from her opponents, Birdie stroke forward like a streak of lightning, blasting through her opponent. The woman's form was on point, and her speed at a high point. Hidden herself could probably move faster, but Birdie was no amateur. Macradon finished off the last of the monkeys, making quick work of the quest that was a little overleveled for her. Now they just had to fine that mane. "Nice work" Hidden spoke to the other players. They were a formalized team, but for now one of their members seemed t have done absolutely nothing. She was a healer, and in large groups were monsters were decimated, they were just not needed. A wasted potential from the blond girl. Macradon began to move forward at the tower, speaking of the mane. She nodded and began to walk forward, slinking back into a shadow, becoming harder to see, but definitely possible from the non-scout. She was not the worst at the Sneak skill, but she definitely had not invested into it as much as Hikoru had done. She slunk down into the shadows of the grass as she began to head towards the castle. The players around her would probably see her, but she did not care at this point.
  5. [Event Board] The Prize Corner

    I'll take my name tag
  6. [PP-F15] Monkey Business <<WotW:TLC>>

    OOC: So sorry guys been pretty busy lately for posting... Hidden remained silent as the few people in front of her began to converse, talking mostly of the quest and where they needed to head. She kept to herself though. She could probably just vanish and high-tail it away, but they already knew her name, which she had been quick to give up. Although, nobody could pin a face to her name. The only name they could pin, was Elucia to her real face. They began to move forward and her hand slid down the hilt to her dagger for reasurrance. They had walked a ways before three large monkeys with wings swooped down, sharp talons replacing nails. It looked like a monkey had an affair with a very large bird. She flicked her right wrist, sending down her blade fro its sheath. She was planning to make the second move after Birdie hit first, but Macradon seemed to find them first, and deal a massive amount of damage to each of the creatures, instantly bringing them down to red and killed one Birdie had hit. That sent a shiver down her spine. Macradon was powerful, powerful enough to take them all on, and still make it home in time for dinner. Dinner that was to be ready in ten. She shook the thoughts away and turned to one of the creatures. She had no AoE, but she could still hit. With the state of the creature's HP, she could easily knock them down with a low sword art. She chose Shadow Stitch and made the motions with her dagger as she moved at her target. Her blade started with a bright orange glow as she moved toward it, but shortly after, her weapon into a smooth glass dagger, with a dark aura, clearly able to be seen by the other player. She came out from the side of the creature, striking it quickly, her weapon moving through the creature's body as if it where vapor. An electrical current shot into the creature and she pulled back, opening a rip in the creature's body in which red shards billowed out afterwards. She stepped back just before the creature shattered into pixels. - Attack Roll - ID: 88155 BD: 10+3-2. Hyper Crit. Phase, Paralytic Venom, and Bleed Activated! Sword art used: Shadow Stitch - 6x(12+2)=84-(50/2)=59 DMG - Health List - [0]<Birdie> 700/700 HP || 39 MIT || 12 DMG || 58/70 NRG [2]<Macradon> 1395/1395 HP || 111 MIT || 13 DMG || 114/138 NRG [0]<Hidden> 580/580 HP || 36 MIT || 12 DMG || 53/58 NRG [?]<???> ???/??? HP || ??? MIT || ?? DMG || ???/??? NRG Super Flying Monkey -120/200 HP || 50 MIT || 250 DMG || 3 EVA Super Flying Monkey 22/200 HP || 50 MIT || 250 DMG || 3 EVA <<Paralyzed 1/1, Bleed (-24) 2/2>> Super Flying Monkey 22/200 HP || 50 MIT || 250 DMG || 3 EVA Super Flying Monkey 22/200 HP || 50 MIT || 250 DMG || 3 EVA (Turn order: Birdie > Macradon > Hidden > @Kasier > Super Flying Monkeys)
  7. Hidden's <Shadowed Wares>

    Name: Unnamed (Hei's decision) Your Profession: Merchant Your Rank: 3 ID: 88095, 88096 Roll: 10,9 on the LD Item Type: Heavy Armor Tier: 1 Quality: Rare Enhancements: (1) Regen, (1) Thorns Description: Hei's decision on what the item looks like.... Fluff Post Link: http://www.sao-rpg.com/topic/14130-f1-rank-3-merchant/?do=findComment&comment=523824 Name: Unnamed (Hei's decision) Your Profession: Merchant Your Rank: 3 ID: 88093, 88094 Roll: LD:10,16 Item Type: Shield Tier:1 Quality: Rare Enhancements: +9 MIT, + Paralyze Description: Hei's decision Post Link: Same as above.
  8. F1-Rank 3-Merchant <<Shadowed Wares>>

    A player entered her shop and she raised an eyebrow. This was two people in a shorter amount of time. What was causing players to actually come up and ask for her work? The new tutorial added more need for merchants, but appraising no longer cost materials, but instead col. She would have to definitely be farming quite a bit for money to be able to ever even search for a new weapon, or even an armor. "Welcome to Shadowed Wares, what may I do for you" The player introduced himself as Hei and explained he just went on a quest and needed some items identified. She smiled and gave him a nod before taking the items and swiping for more options. As she had chosen the merchant role, she could find out information on an item really easy. She started with the heavy armor which appeared to have regeneration and thorns, not capable of providing defense, but ensuring that health remained topped up and dealing damage all the same. The Shield however, appeared to have mitigation and paralyze. It wasn't a bad setup, but only for temporal worn gear as they were rather low quality. "If you don't like such items, I can sell them, and you will get most of the profit... Either way, the original cost for identifying is a thousand and two-hundred col. Identifying is not cheap enough I don't believe" She hastily scribbled the bill to the man and handed it to him. @Hei Customer Receives: Rare T1 Armor (Unnamed) (Awaiting Approval) - T1 Regen(1), Thorns (1) Rare T1 Shield (Unnamed) (Awaiting Approval) - Paralyze, +9 MIT Customer Owes: 1,200 Col. Hidden gets 13 EXP (10 for 2 Identifies, 3 for General Sell) 1,200 - 900 (Cost of goods) = 300 Col.
  9. Spending Account

    Col and material rewards/ general transactions in the JournalCol and material usage/ shop transactions in the Shop 17,590 Col 17 T1 Materials 0 T2 Materials 0 T3 Materials
  10. They arrived at the teleport gate and she glanced at Blackshade once more. "Umbra shall guide you there and give you a key to the door. Message me if you need anyhting, but do not come and find me. We will speak of your rules and orders tommorow as we venture to the sixth floor." He raised an eyebrow. "What do you have there?" She snapped a finger and replied, "I have a quest there that required attention, and do not question me. I know what I am doing, even when I don't" His face molded into a puzzled expression and she gave a short smile before telling the Teleport gate, "The Dawn" and she was whisked away in a flash of blue light, leaving a curious Blackshade, and an energetic Umbra to go to the first floor. Umbra would be checking up on the man several tiems throughout the night to ensure that he was doing things that she did not want him to do. She wondered what Domarus would think about this, and at first he probably would not trust Blackshade. COMPLETE 2 SP
  11. She stared at him, wondering for an answer. She was definitely not letting him stay at the Dawn, but she did have one other pace. She rolled her eyes and replied, "Fine, I have one place for you to stay. Its a store on the First floor called Shadowed Wares. In the room behind the desk, there is a bedroom with a bed in it. You can stay there. BUT, don't think of doing anything other than staying there until I call upon you. I will be having a close eye on you from time to time" She turned and made a motion with her hand that meant 'Follow me' She moved forward, heading towards the teleportation gate. She couldn't believe she was letting a plaer sleep in her shop. She hardly knew the player, but something told her she would be the one getting something in return. He had a house, and she apparently had a servant. She wondered if Keres would like him. They walked over to the teleport gate, her at a loss for words. She thought for a scond that maybe he hadn't been kicked from his guild, and he was still gathering info. This time on her.
  12. With a glare, she paid him another fifty col and allowed herself another turn at the Cork Gun game. She took a deep breath, her hands sliding up the handle of the gun which was made of a cool medal and hard plastic. She took another breath before thrusting the gun forward like a dagger, giving er a sword art as she fired it, her gun becoming a melee weapon. The cork hit the bullseye this time and the NPC man frowned. "Man, I thought I was gonna get you to play all day before you won. Now, I'M the one that is going to have to pay up" He gave her back the crk which she plugged back into the gun and pointed it at the man. "Yeah, Don't underestimate me, I always win in the end" He threw anumber of tokens on the table which vanished into her inventory. She twirled the gun on her finger before setting it back down on the table. With that, she walked off. 87605 BD:8+3 Results -100 Col Total +10 Tokens
  13. (Sorry, Sey is a little muse broken) As the duel invite was sent to her, she clicked accept, and her name was brought into the battle list. She mulled over her stats before closing it and preparing herself. She brought her dagger out of the sleeve of her cloak and turned it both ways before looking into the eyes of Seul. The cloak girl knew this was not going to be an easy fight and she was going to have to deal as much damage in the beginning as she could. She did not have Sneak Attack yet, meaning that the first hit was not guaranteed. If Seul was quick, than she would have trouble hitting throughout the entire match, and so would Sey. It would be a major disadvantage for the both of them. She looked up the the countdown timer. It had ticked to thirty seconds by now. Her plan was going to be charge him straight form the beginning and not give him the chance for the first attack. He would be quick, but she would have to be quicker. She would hit him with a flurry of unrelenting attacks and knock him off balance and then try to keep him there. An unbalanced players would be inaccurate until they regained balalnce. 87604 LD:17
  14. She moved forward, cutting through the trees in between her and the town. Nicholas Blackshade followed silently behind her, his face pale in the sunlight. They were getting close enough to be able to see the buildings through the dense trees. She turned around, facing the player that walked behind her. She cleared her throat and said, "We should split here. Follow these trees forward and you can go where you please" She nodded tot he boy and began to walk away. Then she heard his reply. "Wait. I truly have no where to go. I was- I was wondering... If you could take me somewhere, and I will party and stay with you for a bit" She raised an eyebrow at him. "What will I be receiving from this deal?" He looked at her with a serious gaze and replied, "I will do your bidding until I leave" She took a second, wondering what to reply to such an offer. He was practically asking to be her servant in exchange for a safe place to stay. What ccould she even offer him to stay at?
  15. [PP-F4] Frost <<DHA 4>>

    Hidden watched as Sey burst forward, charging straight into action.He pushed forward, lancing his spear straight into the body of the dragon. She sent him a smile. He was masterful with his spear and the spear was light and accurate, allowing him to manuever easily. This dragon was quite quick and agile, but it wouldn't escape them. Sey backed off the dragon and she quickly changed direction, darting in with extreme speed. The dragon turned towards her, hssing, but that was cut off as she made many quick motions, sending random slashes in the direction of the dragon. Several hit and the dragon was thrown back a few feet, its health dropping. Its health stopped at a sliver and it reared its head back and hissed. Then, it shot ice crystals out of its mouth along with an icy mist. The mist surrounded Hidden and her body temperature lowered. She began to shiver and found herself unable to move. ALong with being stuck in a thin layer of ice. The dragon had froze her, at justthe key point in time. She had no control over her body. 87550 BD:6+3-1. 12*13=156 - 50 = 106 DMG MD:10. 75-36=39 DMG to Hidden [0] @Hidden 521/560 <> 45/56 [1] @Sey 1115/1115 l 15 Dmg l 3 ACC l 67 MIT l 75 BH l Icefyre 2/250 <> 50 MIT - 2 ACC - 1 EVA - 75 DMG - 1 Freeze