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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Hidden

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About Hidden

Guild Information

  • Guild Name
    Solo Player

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  • Gender
    Female
  • Location
    <Hidden>

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  • Skill Points
    55

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  1. [F1 Tailor Shop] "The Hanger"

    <<Elucia appearance - Look Below>> Hidden walked in under the appearance of Elucia. Although the Elucia persona was kind and friendly, there was no need for heavy formalities. She wanted to keepa cloak, but make it appear more friendly than her normal. With already having obtained a Freeze dagger, she would require a cloak now. Knowing that she could not go to Aereth for a cloak, she chose a new guy, a guy that went by the name of Hei. Supposedly the man made good crafts and she would put that theory to the test. Entering the shop, she quickly would make her way to the counter, her bright white hair swaying as she walked. "I would like to order a cloak with these descriptions please.... Don't make fun of me either, I like cats!" She said in a uptone voice pointing at the boy. She would never usually act like that, but Elucia would.
  2. (F2-PP) <<The Rusty Dagger>> Hikoru

    As Hikoru got up, the girl giggled, for some reason delirious at the fact that he was on the ground. She quickly stopped herself and muttered, "I need more sleep" She laughed and looked to Hik who was now answering her question. He had many more questions, but wanted to give her a break. He told her to lay low, and he knew it was boring but she could find out some interesting information. She opened her mouth a tad, a bit sad that the man was going to leave her to communicate with... other people. Sey of course would be assuming that she was sleeping at her shop as they didn't currently have a house and she wasn't sleeping with him. She sighed, a bit lonesome without seeing the man. As she watched Hikoru leave, she noticed that she had no way of hiding herself if another of the men came in, unless she hid in plain sight. That wasn't going to be possible really unless she had some sort of potion to change her appearance. Thinking on that, she would have to remember that for later. She would just have to hope one of the men were in there. @Hikoru
  3. [PP-F11] Petals of Twilight

    As she stood there watching the man walk through the door and leave, her love turned to her and asked for an explanation. "He is looking for a man named Aereth. I don't know why he wants to talk to him, but I don't give away information like that" She shook her head, turning to Sey. "I've... worked with Aereth before who decided one day to take on the name Demon King. I don't know why, but he did. He is a cocky man who gets himself into trouble quite often. I prefer to stay out of his bubble unless I need to" He then stated he doubted he could have got to her. "There was no gain, and no loss to it. Hopefully, he will now understand that I won't be helping and move on. He might've kept looking for me if I didn't tell him" He then would ask if she would want some candy apples to which she frowned. "You mean the one's I fell twice over" She stated popping one of them in her mouth. "Well.... I'll have to start thinking about how we can have a wedding. Its unprofessional for me to wear a cloak" @Sey
  4. <<Hidden-cloak appearance>> Hidden dashed into the alchemists shop, quickly moving to his counter. "I need.... potions" she said nervously through gasping breaths. She quickly opened her menu and put the Field Ration, Immolation Potion, and 15 T1 Materials into the trade offer box. "I require, a Perfect Mitigation Potion, an Overhealth Potion, 1 maybe 2 Perfect T2 HP Crystals, a few HP potions of any tier, and at least 2 Safeguards. She scrawled the order down and in what order she wanted the items. Please hurry, I don't know why but I think I need to join the boss fight for some reason, and I am only level 32. She took a deep breath" She laughed and sat down on a chair he had in the room. 2 Safeguards T1 1 Perfect MIT T2 1 Perfect Overhealth T2 2 Perfect HP Crystals T2 3 Rare->Perfect HP Potion's T2 Offering 15 T1 Materials, Field Rations(+75 HP), Immolation Potion(+20 Thorn DMG)
  5. F1-Rank 3-Merchant <<Shadowed Wares>>

    Hidden quickly dashed into the dark room that was her shop. She desperately needed to buff herself as much as possible if she was going to durvive the bos fight. With her luck, consumables had been nerfed and she now was going to have even less mitigation. She quickly went through her options and bought a TP Crystal, 2 Field Rations, and an Immolation Potion. She was going to use one of the Rations and Immolation potion to get the blond alchemist to make her some potions. She would be needing a lot of healing potions and crystals along with many safeguards. She quickly grabbed the items and began darting through the door, quite desperate to make herself go really fast. +1 Teleport Crystal +2 Field Rations +1 Immolation Potion -2600 Col
  6. [OP-F2] Boss Raid Meeting

    <<Hidden-cloaked appearance>> @Hikoru this is before our thread time wise. (I hate it when my character and I disagree about what we should do) She watched with a pouted face as Sey prepared himself for the meeting of the boss fight.She did not like the idea of the man going somewhere dangerous without her, even if she was extremely underleveled. As the man opened the door to his shop and exited it, she swiftly began to prepare herself. She rummaged through her inventory, equipping her dark black cloak and threw the hood over her head. There was a much larger chance of her dying than Sey, but she just had to go. She put her dagger within her sleeve and activated her hiding skill. From there she would follow Sey to the second floor. Sey would move in but Hidden would stop herself. She felt like something was slamming into her chest. She put a hand to her chest and felt the steady pound of her heart. 'Fear... its been a while,' she thought. She dropped her hiding skll and began to walk confidently up towards the... Makeshift stone table? She stifled the laugh. She had always expected much more of the frontliners. She heard voices, a couple familiar. Hikoru's, speaking of thunderclouds and paralysis. Paralysis wasn;t good and could prevent her making an attempt at escape. 'If I am to go to this, I have to be armed and packed to the teeth. I'll have to find that blond alche- oh there he is' Her main alchemist was in front of her, along with her blacksmith she gave mats to? Pieces moved into place. Many of the people here were also successful economic leaders of Aincrad.
  7. <<Using Elucia Look(Look Below)>> Hidden would enter the other merchants shop. She typically would hate entering for such reasons, but if she was going to go on with Elucia, she would have to get herself some items to wear for the part. She had seen something that a particular other merchant happen to have a freeze weapon that would do well with Elucia's persona. She stepped up to the counter, smiling brightly at the man. She could see her white hair in the corner of her eyes hanging down, which was a new concept to see white. "Hello, I was wondering If I could purchase the freeze weapon in your possession? I have enough col to pay!" She quickly swiped through her inventory and opened and trade menu between her and the merchant, placing 5000 col within the trade. Offering 5000 col for Cool Stunnings - Uncommon T1 - 1 Freeze @Shield
  8. [PP-F11] Petals of Twilight

    She stayed behind the counter, listening in on the conversation. It seemed to her so far that the man wished to speak to her, but Sey smoothly put that aside explaining he would not give away his employee's information like that, but was willing to relay a message. The man would smile, happy that the man was gracious, but gave a frown as he realized he would get no information of the Shadow Walker's whereabouts. Also, he had not know that she was employed here by this cook. "That truly is a shame! I suppose a message will have to do. Please inform your 'employee' that I would wish to speak with them. I am currently trying to find a player and I believe she can help me with that. This other player and I have business to make" After hearing the man speak again she stood, needing to hear more. She walked into sight, the man's eyes in surprise as she walked into the room. "Speak your meaning" she said cooly. She was aware of the man smiling at her. "Ah, Shadow Walker! What a pleasant surprise. I am in search of the player who calls them 'The Demon King' and I know you know who I speak of" hidden by her hood she grimaced. The Demon King was Aereth. The question was, who is this man? "I am not interested in your business with him, nor would I give information of a player I call my ally away like that" The man shook his head. ""That is not good to hear, but I will make my leave now. A pleasant day to you two!" Hidden watched as he walked out the door. She could have sworn she had seen the man's face before. Where though? She stood there, trying to jog her memory. @Sey
  9. [F11] [Event Thread] Masquerade Ball

    FOR THOSE WHO FOLLOW HIDDEN'S ROLEPLAY STORY, THIS IS FAR AHEAD IN COMPARISON TO CURRENT THREADS! The woman held the vanity potion within her hand, the cool glass container resting in her hand. Only Sey so far knew about her decision for being in public. After being captured, she figured another great was to hide was to hide in plain sight. She had previously discussed the matter with her fiancee, and he agreed to the idea itself. She would look to @Sey with a half-smile. "Let's see!" She took a breath before gulping down the white potion. Quite rapidly, a few of her features began to change. Her hair grew lighter, her hair becoming as white as Sey's. A few other minor things changes, her voice becoming slightly lighter than before. "Meet Elucia, my love" she turned to the mirror in the kitchen, quickly tackling the job of doing her hair in neat braids. Quickly slipping off into the bathroom, she changed into her attire. She smiled as she returned to Sey. "To be honest here, I believe that the vanity potion worked rather well. I'll just have to go to a tailor, get a few things made and I will be solid!" She adjusted her dress and stood in front of the man, awaiting him to be completely ready. She quickly swiped her finger and added the final piece. The mask. The mask itself was in the shape of a snowflake, teasing at the fact that now both of them would be considered "Snow-haired". @Sey -> Given permission to RP taking my character the rest of the way to the masquerade ball.
  10. [PP-F11] Petals of Twilight

    As she drove the apple towards his mouth, he quickly redirected her hand, the apple slamming into the floor. She let out a sigh as a puff of air. He spoke, his voice joking and happy as he said, " Hey now, it's not my fault you have such bad balance!" She pouted, powerless now to attack him with the apple. "I don't have bad balance!" She looked through her inventory, finding the magnolia. She clicked the button, and the flower came to rest into her hand. She would do something to display this flower, but she had no idea what. They had no house temporarily, but that would be done after they became married. With the housing update, they could now have a house that they couldn't before. A bell was heard, indicating someone had entered the shop. She sighed, slipping back on her cloak and throwing back up her hood. "Get him his food dear" she said lovingly. As Sey would attend to the man, he would stand in front of a tall and well rounded man with a full beard and moustache. When Sey would speak to the man, he would humbly reply, "I am in search of a cloaked player that is seen entering this establishment quite often. I need to ask them some questions and if you could tell me where she is, that would be most helpful" Hidden herself remained behind the wall, her face scrunching inquisitively at what the man could possibly want with her. It was rather annoying that on her engagement day that someone would be looking for her. The real question is why. @Sey
  11. (F2-PP) <<The Rusty Dagger>> Hikoru

    Hastily, Hikoru offered her a hug, her face reddening. "You are bad at this but no" Her breathing had slowed and she felt fine now. The fact that she had managed to drive the memory off was an achievement for her. She hardly ever managed in time to drive them back, and this time was a time she did. She looked back to him, and he was on the ground, fallen from his chair. "Why are you sitting on the ground?" She giggled a bit, lightening the mood. If she hadn't rested, the memory would have taken her quite easily. "Anyways, whats your next question? I can already see in your eyes that there are many for me to answer" She shot the doors a glance, expecting something to happen. As she ha woke herself up, obviously the men chasing her hadn't returned yet. Maybe they were all waiting outside? That would make sense, waiting for her. She wondered if he was going to ask more personal things, or in game about her strength and skills. She was far from tier three, but she awaited it. The power boost of each tier was menacing. Hikoru could buff himself by her total strength, maybe even more.... (Sorry there was absolutely nothing for me to post about"
  12. (F2-PP) <<The Rusty Dagger>> Hikoru

    The harshness of her words came off like icy daggers, driving towards Hikoru's heart. Surprisingly, his face didn't become angry. A faint smile played at her lips. She admired Hikoru and his strength, even if his strength came from what other's considered weakness. He started off by telling how he had housed her in an area that nobody else knew of, how he thought of her as a sister. She cocked her head slightly, her mouth opening in a small 'o'. Then, he spoke of his mentor being slaughtered by the one he wished to marry. Then he mentioned a name that she had never heard but there was a lot of players. He loved a purple haired girl named Vale. "I-I am sorry... It is hard for me to be open and share any feeling and-. I-I might" A pause happened. A sigh of defeat would be heard and then she would look back to Hikoru with a hurt look. "I might lash out anything that tries to show me any amount of love or be friendly... Sorry..." She thought of her father who had shown her no affection, her emotions for everything beginning to abate. A moment passed, her falling into thought. Her eyes glassed over, a memory trying to pull her out of Aincrad and into the deep reaches of her mind. She shook her head violently, her black hair flying into the air. "TALK ABOUT SOMETHING ELSE" she quickly blurted out. Flashbacks scared her, and she didn't want another. They had always been with her ever since her mother had died, but medication had prevented the. In Aincrad however... she couldn't take the medication. She flinched as the transparent vision of a hand slammed down on her. The memories subsided. "S-Sorry" She said in between breaths. "I have... a problem" @Hikoru
  13. (F2-PP) <<The Rusty Dagger>> Hikoru

    Hidden watched as the dark haired man flung the dagger, having it sail over her head. She jerked her head down and glared at the man. "You have a death wish" The weapon dissapeared as it hit the wall and returned itself to Hikoru's inventory. He had a smug smile on his face as he asked his first question. Her ring. Her pale face reddened as she pulled the hand back into her sleeve. "You just know all the questions to ask don't ya" Her eye lids half shut as she looked to right away from Hikoru. "Its... a-a... engagement ring" She looked down, clearly embarrassed. As hard of a person as she was, she had let herself become soft around one person. Sey. Then she used a whiny voice to say, "And its not off my color scheme! Its Black, Silver, and White!" She gave a sigh of defeat. "Why does this sort of information interest you anyway? Do you have no life that you are forced to leech of others?" She now looked back to Hikoru with a glare like daggers. "Of course, you probably have no idea what love is like, do you?" She said her words confidently. A man like Hikoru would have never been dealt the cards of romance. He was too seclusive. 'But then what am I saying about myself?' she thought. @Hikoru
  14. (F2-PP) <<The Rusty Dagger>> Hikoru

    A few minutes or so passed before the door to the backroom lurched open. She felt her hand indistinctively grab her dagger that was hidden in her sleeve, but she untensed when she found Hikoru. He spoke kindly at first, hoping that she received good rest. She nodded to the man replying, "I've had better, but I can't complain" He then pulled out a dagger, and began to fidget with it as he spoke. He told her he wanted to know everything she had been up to, including basic interactions with people. "Umm" Then he told her he would force it out of her if he had to. She rolled her eyes. "Wow, my hero!" She said sarcastically. "I don't work like that. You ask me a question about a specific time, or what I have done recently, but I can't recite every move I have made or every breath I have taken" She brought her left hand forward to guard her face from a thrown dagger, and accidentally revealing the silver ring with Onyx and Diamond to make a black and white color pattern. The ring was Vanity and named Twilight Petal. "Its rude to bed a girl and then chuck a dagger at her" She said sarcastically. Hikoru really wasn't the person she wanted to have give her a break, because he would absorb as much out of her as he could. He thrived off information. @Hikoru
  15. (F2-PP) <<The Rusty Dagger>> Hikoru

    Hours passed before Hidden awoke. She stirred in the bed, sitting upright. her hair was now everywhere, and she brushed it out of her face to be able to see. She found a glowing circle in the room and pressed it, light illuminating the room. It had been a few days since she had cleaned her own body or even had time to worry about herself. She stumbled towards the bathroom and quickly moved into the small shower in the corner. SAO showers took Two minutes to completely clean you, but you could stay in longer if you wished. She only took her two minutes, as soon as she stepped out her body drying. She felt the after-shower effects, feeling more refreshed than she had previously. She instantly moved to her inventory and grabbed a hair brush. A single tap to her head and t was combed straightly out and clean of any grime or residue. Life for a girl in SAO was rather easy. She equipped her items, covering her nude body. Her face reddened as she hoped Hikoru didn't have recording devices or something. She shook the thought out of her head, pulled the hood up to her head and unlatched the door, pushing on it softly. Nobody was in the backroom. She moved the rest of the way out, latching it quietly. She closed her eyes instinctively, listening for movements. Some were going out in the main area. The time was 9:00 Twilight Time according to her HUD. She quickly sent a message to Hikoru, not daring to go out in fear that they were all sitting out there. @Hikoru
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