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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Hidden

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About Hidden

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  • Guild Name
    Solo Player

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    Female
  • Location
    <Hidden>

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    55

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  1. [PP-F6] A Mirror into the Shadow (Gemini)

    As the start of a new adventure began, she stared into the area around her. Aereth needed to learn about the consequences of his actions. By obviously hiding himself, he was allowing her to become the current target to get at him. Meaning, she would have to hide until gaining enough strength. She sighed, staring into Blackshade's dark eyes. Could she even trust him anymore? He had stayed passive, hiding right underneath her nose. Originally, he was an enemy, and Aereth had lost him that spot. But now, he had been hiding, coming off as this weak and passive player that needed protection. "Let's go, I guess" She moved towards the teleportation pad, coming to stand silently upon it. Blackshade stepped on as well, but did not dare say anything. She looked around before taking our her knife, examining it briefly. She would be using the dangerous weapon many more times in this world, many of those times against players. "Eventually, whoever is hunting us.... I will ensure they wilt in pain. Now, Teleport Floor Five!" The sights of Floor Two vanished in a bright flash of blue light. Rewards 4 SP 1,000 Col Extra Skill: Disguise
  2. [PP-F6] A Mirror into the Shadow (Gemini)

    She looked back once more, taking a glimpse of the lair of Illfang the Kolbold Lord. She took a breath. What had happened in her life? This just kept getting worse and worse for all. She was now on a run from a group of players that charged from many different groups. "Let's go" She stated plainly, stepping u the rest of the stairs. A brush of cold light hit her, and everything became dark. She still felt walking and soon she was immersed in light. She took a breath, looking for their pursuers, but they did not show. She untensed and turned to Nicholas. Of course, she guessed that he was hiding a small plan in there somewhere. "Where will be next?" He looked deep in thought before giving her a deep look. "Well, as of now, you are useless in combat against most of whom you are dealing with and we are going to require more money. I suggest we head over to the fifth floor and begin the Arabian Nights quests. they won't expect the fifth floor for a while, and they won't want to cross the sands my guess is" Hidden nodded and turned towards the teleport gate. She would have to be informing Sey and Domarus soon that she was on the run and don't do anything to allow them to find her. First though, she wanted some info from Aereth. But, this quest would be first. Blackshade seemed to think preparing her for the battle would be the best. How did they end up in switched positions so quickly.
  3. [PP-F6] A Mirror into the Shadow (Gemini)

    She sighed stepping forward. The boy beside her became silent as she moved forward, gazing at the walls. It looked newer, as if they were in a glorified sewer or something. Or a really bad castle. Her eyes bet a rough frame of a door, a design of nightmares inscribed on the door in what appeared to be rock or stone. 'The boss room' She thought to herself. She set her hand on the cold stone, a rush of cold, fear, and memory washing through her. She almost blacked out in memory, but instead managed to not go out in memory, but hold on. She fouced on the temperature of the door, steeling herself from the memories. She took a breath and pushed the door forward. It opened with ease, swinging fully open by itself. She stepped forward until she stood in the center. The room was ashen color, the light of the room not dark but a grayish light that made it feel like a memory. "The fight here was brutal, in fact several players fell while I refused to accept the fact that on one was coming to save us from this world. That we weren't actually coming to live her permanently" Nicholas stepped [ast there, soaking in the details of the room. She stepped forward, taking the stairs upwards. A few more steps and she would literally be out of this world. And into the next region or floor.
  4. Soon, I will be starting the Arabian Nights Quest 1. If someone wants to join along and also get an Orange cursor, your're fine to tag along. It will be a big part of my characters story, and you can have your player sit it out from the killing of Ali if you would like as well. (You will still get the orange cursor if you sit out) Don't answer if you cant hold your own on the quest. 

  5. [PP-F6] A Mirror into the Shadow (Gemini)

    Her virtual lungs took on the new sewer air that was quite moist, and very musty. They ran for a good fifteen minutes before he slackened the pace. She hated to not be the leader, to seem like the helpless child, but she was absolutely clueless as to what was going on. That kind of set her off in a rather angry mood. "Anything else important that I need to know of you that you are deliberately hiding from me?" Blackshade flinched next to her, faltering his heavy breaths. "I am a guy" he said in a rather sarcastic tone. "You are a sarcastic prick. You're lucky I have become attached to you, or I would have Aereth and Domarus kill you. Now let's get moving. How much longr do you think we will be in this labyrinth" He seemed to be a bit affected by her words, a bit quiet now that he realized she had been angry with him keeping a little thing like level a secret. Or maybe she was angry because in the beginning he was using her to get at Aereth. "We got at least another fifteen minutes before reaching the boss room. On the bright side, they had absolutely no idea where we are at the moment. Its going to be at least a good day before they get another lead on us"
  6. [PP-F6] A Mirror into the Shadow (Gemini)

    She looked sternly at the boy and voiced her thoughts. "You will be questioned further when we find refuge somewhere safer. Domarus and Aereth for sure will want to have a word. You'll survive, but im not sure how well you do wi-" A slam was heard from the other room as the door was opened. "They're here, we have to get out of here... but we have trapped ourselves" Nicholas put a finger to his mouth than motioned for her to follow. With his Aincradian strength, he pushed side the bed, revealing a door she didn't remember being there when she slept here. He opened the door, but instead of the door leading outside, it led straight down. He pointed down and she listened, climbing down the ladder before just dropping to a point five feet below. The temperature had dropped significantly. As Nicholas had joined her, she asked, "Where are we" Stepping forward, Blackshade replied, "This building is built over a sewer system that players can access to fight lower level amphibian monsters. The sewer than becomes a part of the labyrinth which we can take into the First Floor boss room to get to the second floor. With slight alterations in the building while you were out, I made use of such sewer system. Now come on, not much time"
  7. [PP-F6] A Mirror into the Shadow (Gemini)

    Nicholas looked down upon his lap. "Indeed you are correct. I concealed my true strength. Though, that day you met me, I had o chance of winning that fight I was exhausted out from running for several days with no sleep. Sleep is important in this game surprisingly, just as eating is. When you had thought I was already a weak and suboordinate player who was far under you, I took the chance to be able to concealed by you. Anyways, my original goal was to get back at Aereth, and kill him for what he had done to my life, and I was so happy when I ran into you. After a while though, I began to doubt myself. It wasn't anybody's fault but The Factions. When I first seen Aereth, I was terrified due to the fact that I had an original goal, but I wasn't going to carry it out. So, I concealed my power to originally get at Aereth off guard, and afterwards, I did it because.... There was just no real reason to tell you" He brought up fair points, but he had lost a decent sized chunk of her trust, but that would have to be held off. They were both on the hunt board thanks to Aereth, and they had to get on the run. Then, once safer, Message Aereth to find out what was going on, then what was after.... who knew.
  8. [PP-F6] A Mirror into the Shadow (Gemini)

    Hidden stood immediately. "Eternal Night. Is one of the factions from the five factions. We have already taken out two of them for doing horrendous things. You worked for them?" Nicholas nodded his head and continued, "Indeed we were part of them. Now listen, this is where the lot of you come in. Trywen and Vakon were both dispatched on that mission. I was immediately put on trial of our guild for execution for exploiting incorrect information. I came to find out in that trial that it was enacted by a player named Aereth, the Demon King. A player she was to be killed upon sight and information be extracted of him by the tonfold. Before my trial was completely finished, I heard his name having slaughtered many other informants. Then, finally I was found guilty, and was to be executed by another branch. That is when I escaped and now am to be killed on sight for treason. I have a good bounty on my head from them. Many murder guilds know the name Blackshade and the face that belongs to it. That is why they knew me" Hidden nodded in understandment. "Final question that we have time for. You obviously lied about your attack powers explain your current position in strength and why you would hide this from me"
  9. [PP-F6] A Mirror into the Shadow (Gemini)

    Nicholas turned to face her, his dark blue eyes boring into her purple ones. He then began to spoke, sounding remorse as he did so. "I was once in a guild called <<The Eternal Night>>. We were a guild branch from a group of them equaling five in total. Each having their own duty, specialty, and way of doing things" He shuffled uneasily, and Hidden began to put some pieces of the puzzle. "Well, we came to find out one of our branches, the XXX was destroyed by a group of players. We began to become more cautious than ever. Every assignment had a pretest, where they would determine the strength from targets before the other groups were sent to take on the mission. Eternal Night is an information based guild and sent out info to the other factions. I was the New Moon, or the main pretester for assignments. My final assignment was to determine the strength of a pair of twins who had come to close to stumbling upon something valuable or something like that" His expression became bleak as he turned away. He obviously wasn't proud of his past job. "I completed the mission, determining that their strength was low, and two mid-tier players would be quite sufficient to take care of the job. We sent two players named Vakon and Trywen, both of the branch that dealt much with turning children to murderers"
  10. [PP-F6] A Mirror into the Shadow (Gemini)

    Nicholas nodded as they strode forward into the woods. She turned back as rustles were heard behind her, her body only being carried by the system for a few steps longer before she stopped. Deserta stood there, breathing heavy, but now accompanied by two other players. Blackshade's face grew even paler before he fished a black crystal out of his pocket and threw it hard at the ground. The black crystal shattered, sending a cloud of black smoke. That was all she was able to be seeing before her view took on a entirely different place. Her shop. The room was dark, and the black candles allowed her to see around. "Are you insane, this is the first place they will look" Nicholas nodded and then replied, "But it is going to take a second for them to get here. At least here, we can speak for a bit, gather ourselves, and then make ourselves on the run again" He shoved her into her old room that was being currently occupied by himself. Nicholas usually ran the shop now, her only coming when he called or needed to appraise something. "Yes... Speaking. You have a lot of it to do. Why do those guys know you first of all" The dark haired boy looked to the door a second before turning to her.
  11. [PP-F6] A Mirror into the Shadow (Gemini)

    Anger driving her, she her dagger gleamed a brilliant orange before she lashed forward, striking the woman's chest multiple times. Despite being knocked to yellow, She came back at Hidden, forcing her to dodge several thrusts. Her blade became enveloped in shadow, her weapon black as the night. "UMBRA!" she shouted, catching the girl with the rapier offguard. Returning from hiding, her familiar leapt forward at the enemy player, putting her off balance. She darted forward, stabbing the woman in the middle of the chest. The enemy began to fly back from the outburst of energy. The woman now laid paralyzed on the ground, bleed taking its toll and beginning to wound her further, bringing her into the red zone. She looked forward towards Blackshade and Deserta, and the both seemed evenly matched. Hidden darted forward, giving Nicholas enough distraction to hit Deserta hard enough to give them a lead to run. "Lets go, we have to get out of here now!" Nicholas nodded and they began to hightail it out, throwing themselves up a ladder which led to the upperground. As they now both stood on the grass, they began to hightail it towards the town. "You have much explaining to do" she told Nicholas.
  12. [PP-F6] A Mirror into the Shadow (Gemini)

    Three warriors came form the back room, obviously taken off guard as their looks were groggy. "They want us alive I believe. That leaves us the upperhand" Nicholas nodded, and charged right at Deserta. She face the three players, who were obviously of much lower level than Deserta. One came at her with a slow axe, allowing her to sidestep and thrust her dagger into his chest. The other two quickly advanced, a little more wary then their now downed friend. The man had taken her Paralytic Venom. Nicholas was fighting hard with Deserta in the corner, many exchanged blows at once. She blocked a blow from a sword, ducking low to kick out the man's feet before striking at the last with the rapier fiercely. She dodged a few thrusts from the woman's rapier, but was forced to retreat from the second man getting back up. She rolled to the side, coming up with her Eternal Cyclone attack to strike the man several times and send him back out of the fight with health in yellow. Tingles exploded in her shoulder as the rapir met its mark, drawing out the red shards that lived within hr body. She grimaced, watching her health drop a considerate amount. Rapier's were strong at singe target. The other woman smiled, readying to strike again.
  13. [PP-F6] A Mirror into the Shadow (Gemini)

    Deserta barely had anytime to react, his sword barely intercepting the red bladed one coming at his face. Deserta flew back into the wall from the force with a thud and a grunt. She looked at her savior and immediately recognized his pale, troubled face. It was Blackshade. Nicholas had found her, and now they had to escape. She sat up one one knee, the pain absorbers of the game already allowing her to feel better. She clutched her dagger that had skidded a few feet away from her upon the impact of the ground. "Who's stupid enough to dare interrupt me, much less attack me whe-" The man caught sight of Nicholas and began to laugh, before moving the dark brown hair out of his eyes. "Blackshade the New Moon, man its been quite some time. But never fear, I have many people that want you dead. Now that I have found you, I will have to detain you until one of them arrives. And don't think I will be contacting Eternal Night. They lost their chance with you, now its time fo-" Quick as silver, Nicholas moved forward, forcefully slamming his sword into the other man's blade. Deserta parried and pushed back Nicholas with a fist. "Damn it, you have become stronger. MEN!"
  14. Hidden turned her head as Domarus spoke to her, incurring that she would need to take watch as he went over the broad details in the the new update. Nodding her head, she tapped into her low level search skill. She had spotted nothing out of the ordinary when he had finished. He turned to her and stated that the dungeons had changed and they would be required to move on to a different floor instead of searching for one in which they currently resided. She grimaced, but said nothing. Her overall tone was bored as she spoke. "I guess we will have to do a dungeon some other time then" Her eyes flicked over to the cave entrance, betting their boss was indeed in the cave somewhere. "Let's move or we will bring to much attention to ourselves" Her gaze shifted from the cave to Domarus, and finally from Domarus to Umbra. The black fox drifted forward, completely vanishing from sight as it entered the cave ahead. Grinning slightly, she put one foot forward and sprung off of it, heading forward at a speed which she was practically flying as her feet barely hit the games floor. The system was mostly carrying her, and since she was of the smaller build and had practiced enough, she liked to think herself as one of the faster players in the game, more or less, her tier. Crouching in the darkness, she was able to feel the immense heat coming from inside the cave. She looked behind to find Domarus still coming. A hundred feet away, she could see the large hunk of a body. 'There is the target!' She shifted her body, moving into a better position for attack. She focused, her dagger becoming a orange blaze of light. A grunt was heard from Cerberus. She darted forward, leaping off the ground and aiming straight at the first head. In the air, she began to spin like a tornado, becoming a whirlwind of shadow. Her dagger struck the first head many times before it shattered. She kit the creatures body and kicked off, backflipping before she landed upon the ground in a crouch. Cerberus roared in anger and defiance, the room finally lighting up to show it features. It lunged forward, each of its remaining heads striking her body. Grunting, she kicked off the ground and shouted <<SWITCH>> to Domarus, hoping he would strike forward. 91157 BD:3+3 MD:8 Hidden 320/320 <<20 Burn DMG 1/1>> @Domarus 640/640 Cerberus Head 1 0/30 Head 2 30/30 Head 3 30/30
  15. After the backhand, Aereth seemed pretty cocky still, showing that he had not learned much from his expedition so far, but showed some sense and maturity afterwards by thanking them and telling her that he would never forget what she did for him. Showing a small smile from underneath her still masked face, she darted forward, thrusting her four fingers into his ribs. "The name isn't girlie! Its Hidden if you will!" She turned following Domarus into the room. She made a quick analytical move around the room, finding no presences bu the one at the end of the room, who invited them in in a rather calm tone, but was promising an assembly of great fighters. She clashed her teeth her teeth together, the two sets grinding in anger. 'How does he know my name?' She thrust her dagger forward, a bright orange light would incur, enveloping her entire body. When the light faded, she was no longer in view. Crouching in the shadows of the room, she began to creep up to the enemy player. 'I have to be able to analyze the situation. If these truly are the strongest they have in their organization, how can we hope to contest?'
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