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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Dazia

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  1. [F11] [Event Thread] Masquerade Ball

    Benjamin seemed shocked after hearing what Dazia said. "Sadly, that isn't the only instance where reason had escaped a player's mind, even if it was temporary. Yinangi was almost attacked by one, and I chose to fight in her place. Unfortunately, there was yet again a situation where a name was crossed off the monument..." It seemed to Dazia that there was nobody left in the game who had known of or cared about Lupix, for she didn't have any unwanted encounters after that were related to the incident. Hopefully, there wouldn't be any more "Incidents"... Benjamin offered to help in any way if possible, and Dazia realized her tension had lifted entirely. When was the last time she'd ever felt so....relaxed? Months? Years? She wasn't able to tell. Benjamin had also said that he never considered vengeance as the right way to do things. So he was one who preferred peaceful solutions...only those with sense would listen to such, for there were at least a good handful of players who would never find a peaceful solution pleasing... He said that he didn't really get to know Yinangi before, and that it seemed that Dazia had found a good friend in her. "From what I know, she is not like what some would expect. She is usually unbothered about certain serious things, and can be slightly irritable at times, but she is very lighthearted and encouraging, and is a real jokester, for better or for worse. I'm actually hoping, since there is a contest going on in this event, that she will know how formal this event is, and we won't have another 'John Cena' incident..." @Benjamin Bookworm
  2. [OP-F7] Material Hunt, Part I

    Dazia slowly moved through the undergrowth, as to not draw too much attention to herself, should Princess notice, despite the distraction from the woman she was talking to. Soon, Princess had heard something, and Dazia stopped, thinking she'd been noticed. However, when Princess ran in a different direction, Dazia breathed out in a sigh of relief, and began to wonder, just what unlucky person could have been spotted by Princess? So far, she had only few enemies, including Dazia. Yinangi leaned over to her ear and said, "Go on ahead if you're worried about Princess. I should be fine for now." "You're certain about this? Remember last time you went on your own?" "Pah, that'll never happen more than once, after I gave that jerk a taste of my fists." Dazia looked back to where Princess had gone, then looked to Yinangi again. "Fine, but we'll have to meet up at the center of the forest. Be sure to follow your map if possible." Dazia rushed across the path of the forest, and dove into the undergrowth in the other side. She began to look through the undergrowth as she made her way throughout this area of the forest. Still nothing. Yinangi walked close and began to watch the other players carefully, wondering what would happen next. ID# 96749 LD: 13(Failure)
  3. Dazia noticed how Lee seemed a little defensive towards her introduction. She also noticed that the kind of monster she would be looking for had piqued the interest of the players around. Vigilon's familiar fell asleep on his shoulder. "Hmph, seems there's more than one that isn't a night owl." Yinangi yawned and stretched. "I might not be the biggest night owl, but I have proven myself to be able to stay up longer than most my age." Dazia would simply look to her direction and say, "Honestly, Yinangi, I can never really tell if you were given freedom or were just a complete rebel back in the real world." Yinangi snickered. "Heh, rather than just telling you though, I'm gonna see if you can try and figure it out yourself!" Dazia rolled her eyes, with a half-smile on her face, then she looked towards Benjamin. "I'll admit, there are indeed chances for the creature to behave either exactly or similarly to a raven you would find in the real world, but seeing as we haven't encountered a single one yet, it just remains a possibility." @Benjamin Bookworm @Lee @Vigilon
  4. [OP-F7] Material Hunt, Part I

    Dazia had already been planning to see what the forests of the seventh floor had, so the only thing she did when she noticed what he'd put up, was roll her eyes and move along. "I swear, he's only getting desperate..." Yinangi had read it too, and wondered aloud, "Could there already be some people over there in the forest, tagging along with him?" "Most likely, so we better head over if we're going to find anything before they're all taken." With that, the two quickened their pace. She needed to become stronger in this game, and step up her game in all this training, for plenty of other players were already becoming stronger by the day. She eventually spotted some players, but she walked the other way, through the undergrowth, since Princess was there, and Dazia wasn't looking forward to any arguments and/or quarrels today. As she was going through the floor's native flora, she might as well see if there is anything concealed within. Seeing that there didn't seem to be anything, she just moved on, thinking that this area was already sacked of the type of materials she crafted with. ID# 96488 LD: 2(Failed)
  5. It wasn't long before three players had arrived. All three of the players seemed interested in what kind of familiar Dazia was thinking of. Vigilon had also noted that she wouldn't easily find a familiar at this time of night, unless the familiar was nocturnal, although sunset was about an hour ago. Vigilon handed an item over to be borrowed, which clearly meant that it had at least one enhancement related to loot. She accepted the item, and equipped it. However, it felt so unusual...almost unnatural, but maybe that was just her. Benjamin seemed to not necessarily be one for nighttime trips, by the looks of it. She turned to the player she didn't recognize. "Before I answer your question, there's something that comes first, since we haven't met yet. My name is Dazia. My only goal is to survive, by any means necessary." After the introduction to the player she didn't know, who she didn't have to be too wary about, since there were two other players who had her back if something went wrong, she turned to speak to all three of the players. "I have heard rumors of one creature in particular, and yes, Vigilon, it just so happens to be a nighttime exclusive monster. What I'm looking for is a Shadow Raven. I've heard that they can morph into shadow to prevent crashing, move along inanimate objects, and pass through living creatures, especially in an attack. When they aren't being aggressive, or taking interest in what people are doing, they can be very elusive. Once again, these are only things I've heard of, so I won't be getting my hopes up in case they actually don't exist." @Lee @Vigilon @Benjamin Bookworm
  6. [F11] [Event Thread] Masquerade Ball

    Benjamin brought up the topic of the treasure hunt incident as he asked how she had been feeling lately. "Long story, really. I've been watching my back as soon as I realized that my self-defense against someone had painted a target on it. Another one of those victims of the game's circumstances had challenged me to a full loss duel, and, regrettably, in the end I was forced to finish him. Now, his cousin, Princess, who you may also know as Krysta, has been hunting me down ever since. Thankfully, I've managed to have a ceasefire with her, meaning we aren't going to just clash our blades on sight of each other anymore. Although I know there will be a scheduled time for her and I to fight again, the ceasefire has left me a bit more at ease..." Benjamin suggested that they focus on what is going on right, enjoy the party, and let off some stress. The tension in her shoulders was slowly receding at this moment. "Hard to admit at first...but he's right, in a way. Alright, so this event didn't turn out to be a waste of my time after all..." Benjamin asked about if anyone she and Yinangi knew were around. "Well...Other than you, Ell, Vigilon and Princess, I haven't seen anyone I recognize yet. Then again, I haven't been close enough to recognize any others. As for Yinangi, I really don't know. You'd have to ask her, although there are good chances you'll just get the same answer..." @Benjamin Bookworm 20 Light Points have been added to Dazia's Journal
  7. Evening in Aincrad was already coming upon her. Dazia began walking toward the safe zone's edge, wondering if there would be another fateful night, but with a better outcome. "Yinangi, why don't you sit this little venture out? I'm not sure the night will be peaceful for you whatsoever." "Hmm, let me think... Pfff, nah, I'm too curious at the moment." Dazia sighed. "Then if something happens to you, it'll be your fault. Got it?" Someone came near to Dazia. "Hello there, miss. Perhaps you might like another companion for your exploits?" Dazia looked at the NPC who had just arrived. "...I'm not sure an elderly woman would fare so well out there in the night." "Ohoho, not me, silly! I was speaking of a tamable monster..." The NPC explained a valuable secret about taming monsters, then walked away, leaving Dazia there with a quest notification. She looked at Yinangi. "That was useful information, but rather unexpected." "Maybe you should get some help. I'm sure I know a few players who could help..." Yinangi replied with a wink. "...No." "Oh, really?" "I'm not sure Benjamin is into going out at night..." "It's worth a shot." "....Fine." She pulled up her messenger, and decided to message two players. She knew that although the moon was risen at this point, and it shone over the wilds, the search would be far from easy. To make things a bit easier for herself, she pulled out one of the food items she received by killing Wardege. It was two halves of an apple, with jam in place of the apple core. For a dead guy, he was a fair cook. @Lee - Jam-filled Apple Dazia has received a +1 to LD for remainder of thread. <<Nighttime Effect Active: -1 to Visibility>>
  8. Anyone willing to assist/tag along with me in the quest <<Feeding the enemy>>?

    1. Show previous comments  1 more
    2. Benjamin Bookworm

      Benjamin Bookworm

      *raises hand* I could come along if you would like

    3. Dazia


      Alright then. I'll see if I can start the thread tomorrow.

    4. Vigilon


      I hope you don't mind a last-minute addition, 'cause I'm interested.

  9. [F11] [Event Thread] Masquerade Ball

    Benjamin began moving to the music's rhythm, and made a suggestion for what they might do. He had a warm smile on his expression. Dazia felt a little at ease. "...Alright, sure." A half smile was slowly coming from her. Inwardly, she was having mixed thoughts about this. "Violet, why are you letting your guard down? This may be a party and everything, but....but................ugh, fine..." Benjamin asked her how she had been lately, and what she did. "Well, could be better, could be worse. However, I'm glad that I don't have to constantly worry about Princess with the ceasefire... If you mean what I do as in profession, I intend to become an artisan. If you mean what I do in this game, well, like Yinangi said, my only goal is to survive, by any means necessary." Meanwhile, back at the sweets table, Yinangi finished up what she was already eating, then looked down to see a handful of cookies shatter. "Darn, it's already been five seconds." The pumpkin with limbs had ran off. "Interesting, I thought Halloween Town only invaded Christmas.... Well, I guess they've found more to explore!" She said aloud to nobody in particular whatsoever, as if to herself, with a smile on her face, then she returned to gobbling up sweets. @Benjamin Bookworm
  10. [OP-F1] Tresure Hunting

    Dazia watched as Outlander spoke again. Yinangi growled at what was said. Princess, as expected, didn't take the comments very well. Outlander then began to speak again, first to answer Princess's inquiry. He then said that he didn't hate people, but wasn't excited about their existence, then pointing to Yinangi to make her the example for that. Yinangi crackled her knuckles. "If what you want is a nice big knuckle sandwich, I'd be happy to oblige your tall order. I'll add in plenty of dark red sauce...which will go over here, over there, and waaay over there, staining the trees!" He realized everyone was watching him, and spoke of the inevitable that awaited all, before finishing up with the expectation that the players around would leave him be. "What a nut-brain...This moron just got almost everybody to hate him. All it takes is to not watch your tongue, or to do something that offends everyone, and boom, you're everyone's most wanted." Princess had an outburst and drew her blade. "Aaaand here we go." She told Outlander that the moment he committed a crime, she wouldn't hesitate to kill him. "She isn't kidding, she'll do that." Princess then proceeded to speak of the whole "Light and Justice" thing. "Well, that's Princess for you." @Outlander @Novafire @Vigilon @Krysta @Froppy @H3LL0 @Benjamin Bookworm
  11. [OP-F1] Tresure Hunting

    (OOC: Yinangi is an NPC PLAYER, meaning she is among the players trapped in the game. She just doesn't have an actual account.) Outlander sat up when Yinangi had made her remark. His words got to Yinangi, since they had to do with one of the few things that bothered her. The words "Not-so-existant" seemed to portray that he either thought she was an NPC, or was treating her like one. She placed her fists on her hips and huffed. "Does this green cursor mean nothing to you, or are you just not paying attention?" She said as she pointed to the cursor other players could see. "I've got a soul, too, jerkface!" Dazia shook her head. This would either lead to a heated argument or a fight if things were to escalate, which it seemed highly possible. Judging from the "toaster in the bathtub" response, Yinangi had really seemed to get under his skin if he was considering ending her life. That was, until he smiled. "Why does it seem like I'm among the few people who are actually sensible around here?" @Outlander @Novafire @Vigilon @Krysta @Froppy @H3LL0 @Benjamin Bookworm
  12. [F11] [Event Thread] Masquerade Ball

    Dazia appreciated the area of the dance floor that she was brought to. "Sure, we can start slow." There wasn't anything that came to mind that could cause any problems when she had looked around before Benjamin had spoken to her. The couples would be distracted by each other, there wouldn't be someone watching every move they made. Although not every move, Dazia expected that Yinangi would turn to see how they were doing here and there. Yinangi looked over to Dazia, and gave her a thumbs-up for encouragement before continuing her advancement to the sweets. "Now, which one to start with...?" It wasn't long before Yinangi was stuffing her face with cookies. Some color that didn't match with the surroundings seemed to appear at the edge of Yinangi's vision. She turned to see a pumpkin(A Jack-o-Lantern of sorts, maybe?) with vines for limbs, which, kind of startled her, given the scenario, the difference, and the sudden noticing. "UUHH! Phweet unkul!!(Aaah! Sweet uncle!!)" Her mouth was still full of cookies, which explained the muffled shout. She had also dropped a handful of cookies that she was holding on the floor due to being startled. @Benjamin Bookworm @H3LL0 @Hikoru
  13. [OP-F1] Tresure Hunting

    Outlander showed up and acknowledged the players around, noting Yinangi as "What's-her-face", and not seeming too pleased when he acknowledged Vigilon. He asked the player apparently known as Novafire if the competition was over yet, so that he could rub his ego into others faces. By now, Yinangi had something to say to him. "Speak for yourself, Mr. Nobody." "Oh no not this again." Dazia lightly elbowed Yinangi, as a way of telling her to stop. Yinangi looked at Dazia with a smirk on her face. "I'm on a roll now, you can't stop me." From this, Dazia knew she wasn't intending to be done anytime soon. She facepalmed as the next words were coming out. "Hmm, Exuberant, Galling, Overconfident. Yeah, that sums it up right there, it even spells ego!" Dazia knew this could potentially be a problem. "Yinangi...please shut up..." "Before you make things worse..." Yinangi either wanted to see how far she could get to him with something that harms one's ego, or just plain insult him, from what Dazia guessed, although it wasn't entirely true. @Outlander @Novafire @Vigilon @Krysta @Froppy @H3LL0 @Benjamin Bookworm
  14. [F11] [Event Thread] Masquerade Ball

    Dazia really didn't want to get involved, but here she was, getting pushed outside her comfort zone, as always. It was beginning to occur to Dazia that Yinangi really seemed to like doing that. Ell took off the mask to show Yinangi who he was, and when he realized what Yinangi was doing, he took himself out of the equation entirely and pushed Benjamin in. Yinangi rolled her eyes and sighed. "Coward." Benjamin didn't seem too thrilled at first, but then again, Dazia was also being pushed out of her comfort zone. She looked at Yinangi, the look in her eyes stating "I don't want to do this." "Come on, Dazia, this is just part of it all! In fact, the better you do, the more likely I'll return the col you lost from the bet, you might even possibly get double the amount! You do know all the things you need col for, and you said that your only goal was to survive, by any means necessary, right? So come on! At least this once!" Dazia looked to Benjamin, then back to Yinangi after having thought it through. "*sigh*, You're going to pay for this, Yinangi..." She walked over to Benjamin, and the two would be off to the dance floor. Yinangi smirked, knowing her little plan seemed to work. Barely, but it worked. The next thing that caught the twelve year old was the sweets, which she began walking towards. @H3LL0 @Benjamin Bookworm
  15. [OP-F1] Tresure Hunting

    After Vigilon had made his reaction, Dazia and Yinangi looked at each other for a second, then burst out laughing. "Denial is the clincher! You're in love, buddy boy!" "Aaaah ha ha ha ha ha, I can hardly believe this! Ha ha ha..." Yinangi wasn't done yet, of course. "It's kind of expected, really! 'The brave swordsman falls in love with the Princess!' It's all so storybook, like a fairy tale! Ah ha ha ha ha!" This was merely scratching the surface, for Yinangi usually had lots more in store, but she left it all at that. "Hey, Dazia, I can bet you 580 Col that Princess likes him back!" Dazia smiled. "Ha! Like that'll ever happen! You're on!" The laughter died down, and Dazia had gone from one of few seldom moments with humor to her usual self. She turned to the player Vigilon was originally speaking with. "Anyways, I'm Dazia, this is Yinangi." @Vigilon @Novafire @Froppy