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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Arc Atzo Baldur Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK

Dazia

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About Dazia

Guild Information

  • Guild Name
    Solo Player
  • Position
    Survivalist

Profile Information

  • Gender
    Male
  • Location
    Not your concern

Profile Fields

  • Skill Points
    7

Recent Profile Visitors

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  1. [PP-F2] On the Run

    (OOC: I've invited another player to this thread, hope you don't mind) Dazia was somehow feeling a little uneasy. Was this feeling part of daily life when one unintentionally became a fugitive to a select few? No matter, Dazia had to get on with the day's plans. The sun had now risen, and she felt a little...vulnerable. Right now, the other player had introduced himself as Shi. Under normal circumstances, she would respond with mentioning her username. But the uncertainty got to her. However, she had a bit of an idea. She didn't know if this player was among the few, so she couldn't risk it for the time being. Thus, she decided to use her real name. "And I'm Violet." She usually didn't feel this uneasy, nor did she feel this...distant. Was this feeling out of guilt? It couldn't have been, she was only defending herself, and the fool brought it upon himself that day. "My only goal in this game is to survive, by any means necessary." @Shi @Crozeph
  2. Dazia watched as Vigilon brought the Dark Elf's HP to almost nothing. Raze faked an attack, then pretty much handed the enemy over to Dazia so she could finish her off. The Dark Elf looked between Vigilon and Dazia, and then with a cruel smile, threw her dagger at Dazia, inflicting what was plenty of, but not lethal, damage to Dazia, bringing her HP to yellow. The Dark Elf wasn't going to get away with that one. Not at all. She rushed forward and stabbed the Dark Elf in the heart, finishing the fight at last. "This...isn't...over...Mark my words, this...isn't...over..." The Dark Elf shattered, leaving Dazia to hope there weren't any more of those Dark Elves in the current area. "I'll be heading back to the smithy, if you ask me. I'm through with combat for at least a day or two." She gestured for the others to follow if they wanted to, then began making her way out of the forest, hoping someone would follow. @Vigilon @Raze @Aster ID# 89147 Mob: 10(Critical, +2 DMG) ID# 89148 BD: 6+1=7(Hit) [4] Vigilon: HP 179/180, EP 6/20 [3] Raze: HP 178/180, EP 0/18 [2] Aster: HP 340/340, EP 32/34 [5] Dazia: HP 9/20, EP 0/2 Enemies: Dark Elf: HP 0/90
  3. [PP-F2] On the Run

    Dazia had been thinking of which skills to utilize again. She didn't know whether to have the battle healing skill or the light armor skill. Either way, she believed her next skill would be defensive. She noticed a player approaching her. He didn't ask for her name, which was a good sign to her at the moment. In fact, he asked if he could go with her outside the safe zone. The original plan for the day was to just gather materials, so why not? "I don't see why not. Right now, I'm only hoping to gather some materials. Unless a stronger player were to arrive, I'd avoid combat entirely." She looked in several directions. "I guess nobody stronger than me is here just yet. But minor company for material gathering will have to suffice for now." She was ready to set out now, and hopefully she wouldn't run into anyone who Vigilon's message had been talking about... @Shi
  4. [PP-F2] On the Run

    Dazia was walking through the lower floors, and she soon found a message pop up on her menu. She pulled it up and read it. She didn't exactly know if she should message back asking who the others might possibly be. It was too much of a risky move. She put the thought aside, and decided never to stay in the same place twice. She hastily ran over to the place where players warp to the other floors, and she was in floor 2. Dawn was arriving, and she stopped at the gate from Urbus that leads outside the safe zone. She didn't think she would have to tangle with any monsters if she remained close to the safe zone, but now she decided to wait for now. If a possible ally or two was to show up, she might be able to get on with the day's plans with gathering materials at the very least. @Shi
  5. Dazia saw how Vigilon managed to bring his hammer down on the Dark Elf at last, so to speak. Raze pitched in, and Aster failed to strike the Dark Elf. Now the Dark Elf was coming for her. Dazia stepped back, and took a cautious stance. She and the Dark Elf wound up with their weapons in lock. "Don't think this will be so easy. I will persist until one of you dies! At the very least, that is..." Dazia was upset over the fact that she would have to rely on her allies to avoid suffering damage right now, and sure, damage might not be at this exact moment, but she hoped it wouldn't come at all, and that the others would be able to finish off the Dark Elf. "I'm not alone, but you are. There are some reasons why teamwork prevails. Ever wonder why people came up with the term 'Strength in Numbers'?" @Vigilon @Raze @Aster ID# 88868 Mob: 5(Miss) ID# 88869 BD: 3+1=4(Miss) [3] Vigilon: HP 179/180, EP 6/20 [3] Raze: HP 178/180, EP 0/18 [2] Aster: HP 340/340, EP 31/34 [4] Dazia: HP 20/20, EP 0/2 Enemies: Dark Elf: HP 17/90
  6. (OOC: Ryo has dropped out of the thread.) Dazia noticed that the players around her were eager to help. However, she didn't need as much help as what came to her, thus she would have to decline assistance from one of them. "Sorry, Ryo, I don't think I will be needing your help today. Maybe some other time." She turned to the other two. "Yes, I'm talking about <<Secret Medicine of the Forest>>. I'm only one level under five, and I've heard that the quest can be a little difficult at times, so that's why I decided to wait for an ally or two. You'll do just fine." She was a level four player, and she wasn't in the mood to take any risks. The newest problem, however, was which building was the quest's starting point located. "Sure, I usually plan my strategies, but which building is the one where the quest is located?" She waited for the players' responses. @Crozeph @Vigilon
  7. [PP-F1-KE] Rash Decisions [Complete]

    Dazia was ready. The deed had to be done now. She jumped back, waited a few seconds, and dashed for the kill. She thrust her blade into Wardege, and it was over. She just stood there, her hands shaking, for she had never killed someone in her life. "Oh my- I just...killed someone!" After a moment or two of silence, she began returning to town. It was getting dark, and she tried as hard as she could to hide her expression, for it expressed both shock and guilt. "I never thought I would ever have to do that in my life... I told myself that if this is what I would do to survive, then so be it. But I never expected it to feel so...awful..." Dazia's cursor was still green, since the kill was in a duel, and she was relieved to not be physically marked as someone who killed another. True, she felt guilt for a while, but in the end, the fool had only brought this upon himself... 75 Dark Points have been added to Dazia's Journal Dazia's alignment has been affected! @Wardege ID# 88759 BD: 7+1=8(Hit) Dazia: HP 49/60, EP 0/6 Opponent: Wardege: HP 0/100, EP 0/10 DEAD
  8. [PP-F1-KE] Rash Decisions [Complete]

    Sure, Dazia had plenty of things on her mind, but actually missing wasn't in the plan. Wardege really wasn't going to give up after all. "I'm really sick of this. Just stand still please, one more, just one more! Even if you're going to run away from me to the end of time or this game, I will finish this fight! Don't think for a second that I will just let you go, especially since we're in a duel right now, for crying out loud! Face it! You're doomed, this is the end, you goose is cooked, you're down the creek, blah, blah, blah. Whatever, point is, there is no point in fighting on!" Those last few words didn't exactly roll off the tongue easily, but she was running out of possible words to say that wasn't repeating the same exact message. Oh wait, she was literally doing just that. @Wardege ID# 88757 BD: 2+1=3(Miss) Dazia: HP 50/60, EP 0/6 Opponent: Wardege: HP 4/100, EP 0/10
  9. No hard feelings, Wardege, right?

  10. [PP-F1-KE] Rash Decisions [Complete]

    So it seems that Wardege wouldn't see the truth until he was about to die. That is both cruel and sad. Nevertheless, she had a fight to finish. She thrust her blade in him, then proceeded to say, "It's rather disappointing that it took you this long to figure out the truth. But at least your eyes are finally open. It will be your choice. Accept your imminent fate, or try and attempt to hold out a bit longer. Either way, this fight is just about over. It isn't even worth it anymore to speak further of this, since nothing can be further than the truth. You are dying today from a reckless, rash action, and some of us know that there are hard consequences with reckless acts, but this one has one of the worst possible consequences. Your fate became sealed, and your death was imminent. My apologies, but I'm afraid there is no escape." @Wardege ID# 88745 BD: 9(Critical, +1 DMG) Dazia: HP 50/60, EP 0/6 Opponent: Wardege: HP 4/100, EP 0/10
  11. [PP-F1-KE] Rash Decisions [Complete]

    Wardege's response was, obviously, completely hostile. She had to think of a tactic to use that he wouldn't guess. Fast. "It doesn't matter how many times I ask you to listen to reason, or how many times you refuse. This fight will end the same way anyway, so tell me, why do you persist on a futile goal? TELL ME!" Silence would bring her blade to him. She thought carefully, and knew what he wouldn't expect. She stepped closer and swung her blade. "I said tell me! What are your reasons for irrational actions?" She wasn't just going to swing her blade at him this time. She wanted answers for now, then she would finish him. "Well? Anything to say? Or did I catch you off guard? Why is it that whenever I told you to listen to reason, you did the exact opposite? Did you have any goals once, or were you always aimless?" @Wardege ID# 88743 BD: 8+1=9(Hit) Dazia: HP 51/60, EP 0/6 Opponent: Wardege: HP 10/100, EP 0/10
  12. [PP-F1-KE] Rash Decisions [Complete]

    Dazia was getting really close now. Just three more hits. Wardege seemed to have come up with something new as well. "Oh, sure, just try out a new tactic while I'm turning around. Now I just have to guess what he might be guessing, and try to use a different tactic than that one... I'll go with... This one!" Turns out, Wardege managed to guess correctly that she would go with a typical thrust. "Hm, lucky guess, but not for long. This will all be over soon. I will give you one last chance to just stay still, at least, about, maybe three times? I must also say, for one that uses heavy armor, you are more agile than I thought... Either way, you're still doomed, so why not just think about it for the time being?" Now she had to wait for Wardege's answer, and attempt to avoid his attack as well. But what would he go with? @Wardege ID# 88741 BD: 3+1=4(Miss) Dazia: HP 52/60, EP 0/6 Opponent: Wardege: HP 15/100, EP 0/10
  13. [PP-F1-KE] Rash Decisions [Complete]

    Dazia's last trick didn't exactly work, but neither did Wardege's. Now, she had to think of something else. Fast. "So, if he can anticipate the same trick, I just need to constantly swap tactics of targeting, thus keeping him confused on where she would strike next, for a while, at least. For now, I just need to see another way to strike him that he hasn't seen yet..." She moved in a direction she knew he would move away from, then she made a sharp turn and thrust her blade at Wardege from behind. "How about this? Didn't see that one coming, did you? Honestly, if you want neither of us to hold back, I will do everything I could possibly do to finish this fight victorious!" She wasn't wrong there. Now, she had only three hits to go, and she had to think of which tactic to switch to. @Wardege ID# 88739 BD: 8+1=9(Hit) Dazia: HP 53/60, EP 0/6 Opponent: Wardege: HP 15/100, EP 0/10
  14. [PP-F1-KE] Rash Decisions [Complete]

    So Wardege just said there would be no more holding back. That wasn't new at all. Dazia was getting sick of all the times that he said he wanted to go down fighting than go down as still as a statue, but, well, it would be his loss towards a more peaceful, accepting demise. Maybe he didn't want to welcome death with open arms unfairly? She was starting to see what he meant, when she thought hard about it. Her next thoughts, however, were interrupted by Wardege's attack. "I better not get too deep into my thoughts. Let's see, will my previous tactic still work? I only have to make four more hits, just four more hits...and this will all be over..." There were still four more hits to be made, because Wardege seemed to have anticipated Dazia repeating the tactic, and only stepped back. "This could be harder than I thought..." @Wardege ID# 88737 BD: 2+1=3(Miss) Dazia: HP 53/60, EP 0/6 Opponent: Wardege: HP 20/100, EP 0/10
  15. [PP-F1-KE] Rash Decisions [Complete]

    It won't be long now. Hopefully. Dazia knew that at this point, Wardege wouldn't exactly hold back, so she had to strike quickly before he had a chance to dodge her blade. "Five more hits, just five more hits, and I might be able to forget that all this happened. Now, if I can see where he might go in order to dodge, I can strike him there instead, and succeed in getting him. I need to keep my focus on how to defeat him, since that would be the best thing to do right now. Time to put this theoretical strategy to the test." The plan worked. Her attack was successful, and what she had to think of next was to guess whether or not he would attempt to adapt to that trick. Only time could possibly tell here. "If you're not going to listen to reason, I won't hold back either. I just want to get this over with, but if you insist on a hard fight, it is a hard, difficult fight we both will get!" @Wardege ID# 88735 BD: 8+1=9(Hit) Dazia: HP 54/60, EP 0/6 Opponent: Wardege: HP 20/100, EP 0/10
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