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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About Dazia

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  1. [SP-F2] Unwanted Strife

    Dazia sighed, looked at Lupix, and said, "I think you need to think this through for a minute. I strike you three times, you die. You really want to keep going?" Lupix sighed, and replied with, "As if I have to repeat the same thing over and over and over again..." Throughout all this, the white haired player still watched. "Neither of them are willing to let up, but it looks like they also wish to call it off, but they assume they can't until the timer runs out. They could have easily settled this another way, but I guess that's not how things are in this death game..." The girl wondered what other reasons could be within the two players' motives, as they were about to collide again. Dazia sidestepped to avoid Lupix's attack, then swung her blade at her opponent once she fell on her front. Rushing in like that with a dagger was the wrong choice. ID# 92018 BD: 1(Critical Fail) ID# 92019 BD: 6+1=7(Hit) Turns left: 7 Dazia: HP 116/120, EP 7/12 | 4 DMG | 9 Mit. | 2 ACC Lupix: HP 8/60, EP 0/6 | 4 DMG | 1 EVA
  2. [SP-F2] Unwanted Strife

    Dazia looked at Lupix, who's HP was now in the red. "You sure you want to keep going? If you wish to survive as much as I do, You'd stop now, wouldn't you? You're only two hits from my sword art to death, so I'll just go with regular attacks if you persist, giving you more time to give up on this hopeless duel. Do you really want to be at death's door?" Lupix got up, and said, "Sometimes, one may take risks to take precautions. Clearly, I now see that this was the wrong risk to take. However, like I told you before, I don't know how to concede. So we will keep fighting." If Dazia had the slightest care, she would stop attacking entirely. Lupix attacked Dazia, and what would normally happen was retaliation. However, Dazia's heart wasn't completely in it. She gave a halfhearted try and missed. ID# 92013 BD: 7(Hit) ID# 92015 BD: 2+1=3(Miss) Turns left: 8 Dazia: HP 116/120, EP 7/12 | 4 DMG | 9 Mit. | 2 ACC Lupix: HP 12/60, EP 0/6 | 4 DMG | 1 EVA
  3. Crozeph attempted to attack the nepent variant, but once again there was no result besides failure. "Well, he seems to be having an off day..." Vigilon seemed to have some disbelief in this newly discovered ability that the nepent variant had. It was ready to strike again, and Dazia had a thought on how to approach the enemy. The nepent variant attempted to attack Vigilon, but missed. Unfortunately, Dazia did not expect the nepent variant to back up, and she ended up tripping over one of it's roots. "How humiliating... Next time I have a chance to strike, I will strike it down. If not, the next nepent I see is dead." She looked over to Vigilon. "Right, I'm not having the best of luck either. Could one of you mow this thing down?" She wanted this nepent dead, she was aggravated at the poor luck that had struck the three players at different times during this trip, and she wanted to get this quest over with. @Crozeph @Vigilon ID# 92009 Mob: 3-1=2(Miss) ID# 92010 BD: 1(Critical Fail) Rip Ravine: Missed! [3] Dazia: HP 80/80, EP 6/8 [2] Crozeph: HP 324/320, EP 20/32 [6] Vigilon: HP 226/240, EP 10/29 Enemies: Nepent Variant: HP 5/25
  4. [SP-F2] Unwanted Strife

    The girl watched the two players continue to fight. The player defending her life didn't seem to be missing, and the other was having hard luck at the very least, with what seemed like a critical hit winding up mitigated. "Was she actually thinking she could win a duel like that, or was she assuming monsters were the only problem?" Lupix tried to attack, but Dazia used the same trick she used when the fight began. She tripped her, then attacked while she tried to get back up. "I really hate today." "It would have been better if you stayed at the inn today, if that's the case." What was the point in all this? Dazia was going to win at this rate, and Lupix would either surrender or die, although Dazia hoped she would surrender rather than die. Lupix looked at her HP, which was now in the red. This was it, unless Dazia missed until the timer ended. ID# 91460 BD: 1(Critical Fail) ID# 91461 BD: 9(Critical, +1 base DMG) Rip Ravine: (4+1)x2=10 Turns left: 9 Dazia: HP 117/120, EP 8/12 | 4 DMG | 9 Mit. | 2 ACC Lupix: HP 12/60, EP 0/6 | 4 DMG | 1 EVA
  5. [SP-F2] Unwanted Strife

    "I can't let it end like this. I won't fall doing nothing at all. If anything, I will fall fighting for my cause! It doesn't matter if you win, Dazia, what matters right now is that we are in a duel and one of us has to win!" Lupix attacked with Round Accel, almost striking hard enough for Dazia to fall on her back. She had scored a critical hit. Dazia looked to her HP. The damage wasn't as expected. Then again, she had mitigation. She looked back at Lupix, and retaliated with Rip Ravine. "If you are going to stick with irrational thoughts, and fight me to the death, then you leave me no choice!" As this scene was going on, the girl who's life was also at stake began to think about the words being said. "So it seems that the girl who appeared more recently cares. She cares that the innocent cannot be punished... I'm interested in what else she does, and how she survives in this world... I might have an ally for once..." ID# 91458 BD: 10(Critical, +2 base DMG) ID# 91459 BD: 5+2-1=6(Hit) Rip Ravine: 4x2=8 Turns left: 10 Dazia: HP 117/120, EP 8/12 | 4 DMG | 9 Mit. | 2 ACC Lupix: HP 22/60, EP 0/6 | 4 DMG | 1 EVA
  6. [SP-F2] Unwanted Strife

    "I can't surrender." "You do know what will follow if you stick with this, don't you? While it is true that you care about your brother's life, I care that the innocent should survive also. We can settle this peacefully, if you are willing." Lupix's expression hardened. "I told you, I can't surrender. Duels can be won or lost, but can one really concede in this game? Besides, we know nothing about her. How can we tell if she is innocent, or has actually had blood on her hands? Her cursor may be green, but she could have made a kill within a duel!" "Ever heard of self defense?" Lupix didn't want to admit it, but it was possible. But she couldn't just let things be. She could not allow the possibility of a murderer being before the two players be taken lightly. To survive, one had to take precautions that most wouldn't dare take. [Neither player takes an action] Turns left: 11 Dazia: HP 120/120, EP 9/12 | 4 DMG | 9 Mit. | 2 ACC Lupix: HP 30/60, EP 1/6 | 4 DMG | 1 EVA
  7. [SP-F2] Unwanted Strife

    "So you're saying I'm not sensible?" "No, I'm saying your actions aren't sensible. Do you really want to keep this up?" "As long as the timer's still ticking, I'm not backing down! I'm afraid there's no turning back!" Lupix attempted another attack, but missed Dazia by an inch. Dazia managed to strike Lupix with the Rip Ravine sword art. "So far, you haven't made a scratch on me. My latest attack has already brought you to half your HP. Do you really want to keep this up? If you believe we should keep fighting, the only thing that will happen is death. So the question is, are you going to be stubborn and run to your death, or are you going to do the sensible thing?" Lupix looked at her HP. It really was halfway down. She still had her evasion. She might last to the end. Perhaps the tables might turn, even. ID# 91453 BD: 5(Miss) ID# 91454 BD: 5+2-1=6(Hit) Rip Ravine: 4x2=8 Turns left: 12 Dazia: HP 120/120, EP 8/12 | 4 DMG | 9 Mit. | 2 ACC Lupix: HP 30/60, EP 0/6 | 4 DMG | 1 EVA
  8. [SP-F2] Unwanted Strife

    Lupix got up, growling in frustration. "Why you dirty little-!" Dazia moved out of the way just in time to avoid another attempted attack, then she attacked with Rip Ravine again. "I have faced someone of a higher level than you. Challenging me was a rash mistake, from how I see it. Just because I accepted the challenge, doesn't mean I intend to lose." Lupix scoffed. "Nobody wants to lose. Nobody wants to die. Nobody in the right mind would let a killer get away!" "I may have made a previous kill in a duel in self defense, but does that make me a killer? For all we know, she might not have killed anyone! Would you really want innocent blood on your hands? Would you? Sensible people don't want such a thing!" Lupix should start regretting her decision right away, since there was no turning back until the timer ran out. ID# 91418 BD: 4(Miss) ID# 91419 BD: 9(Critical, +1 base DMG) Rip Ravine: (4+1)x2=10 Turns left: 13 Dazia: HP 120/120, EP 9/12 | 4 DMG | 9 Mit. | 2 ACC Lupix: HP 38/60, EP 2/6 | 4 DMG | 1 EVA
  9. It seemed that Crozeph guessed that he might have been hesitant, and tried striking without hesitation. Still no luck apparently. Vigilon then saw fit to finish off the nepents. "Well, this is turning out to be one heck of an experience." A friend who is constantly missing in a quest, again, not to mention that the enemies were coming in waves, and finally, only a specific kind could be capable of dropping a required item! There was some rustling noises from the overgrowth again, and Dazia turned around to see a nepent with a floral bulb on it's head. It was another variant. Hopefully, this one would drop the target item. The variant turned it's attention to Vigilon. Dazia knew nothing about if these creatures had expressions, but it certainly seemed peeved by how it attacked Vigilon. With what seemed like a vengeful strike, a critical hit was scored on Vigilon, dealing a bit of damage. It must have been unmitigated, from what Dazia could guess. Dazia attacked as well, but it turned out that she should have used a sword art, for this one seemed to have mitigation of it's own. How frustrating. @Crozeph @Vigilon ID# 91414 Mob: 10(Critical, +2 DMG [Damage is not mitigated!]) ID# 91415 BD: 7+1=8(Hit) [3] Dazia: HP 80/80, EP 7/8 [2] Crozeph: HP 324/320, EP 20/32 [5] Vigilon: HP 226/240, EP 11/29 Enemies: Nepent Variant: HP 24/25, 10 DMG, 5 Mit.
  10. [SP-F2] Unwanted Strife

    Lupix appeared insulted at the words "fall off the edge of the cliff". "Do you mean to tell me that you think I'm crazy or something!? Besides, If I don't stop her now, she'll be more troublesome and elusive in the future! There is nothing left for me to say here at this moment!" The word <<Start!>> appeared over the scene, and Lupix rushed in to attack. Dazia sidestepped and had her foot in position to trip her. After Lupix fell down, Dazia took the opportunity to strike with Rip Ravine, dealing some pretty good damage. "How is that a good reason? When there's a will there's a way. Isn't that how the saying goes? If she becomes elusive and problematic as you say, we will just have to live with those consequences." The girl stepped away from the scene, but not the general area. It seemed that she was willing to be near enough to see the fight, as long as she didn't get caught in any crossfire, so to speak. ID# 91341 BD: 1(Critical Fail) ID# 91342 BD: 10(Critical, +2 base DMG) Rip Ravine: (4+2)x2=12 Turns left: 14 Dazia: HP 120/120, EP 10/12 | 4 DMG | 9 Mit. | 2 ACC Lupix: HP 48/60, EP 4/6 | 4 DMG | 1 EVA
  11. [SP-F2] Unwanted Strife

    Lupix pulled out her dagger. "Her? Telling the truth? It can't be, I know there's something not right here, and it's not me!" Dazia's hand was being forced. "Hmph, then tell me, what will it take for you to pardon the girl and leave her be?" Lupix hesitated at first, but then stood firm to say, "Defeat me. We shall duel. To the death if it must be that way. If you kill me, or win the duel by time, the girl lives, otherwise, she dies." Lupix had just drove off the cliff, and she was trying to take Dazia with her. There was only one remaining option here: Self-Defense. "If that's how it's going to be, if you are really going to refuse to listen to reason, then I accept your challenge." It wasn't right that Lupix would want to kill someone over a grudge to a guild that the girl hadn't even joined yet. But why? "First, tell me, why would you still wish to kill her even though she hasn't joined them yet? Do you really want to fall of the edge of the cliff?" Total Loss duel initiated with NPC player <<Lupix>> -Initiative- Dazia: ID# 92011 LD: 3 Lupix: ID# 91012 LD: 7 -Lupix will be going first- Turns left: 15 Dazia: HP 120/120, EP 12/12 | 4 DMG | 9 Mit. | 2 ACC Lupix: HP 60/60, EP 6/6 | 4 DMG | 1 EVA
  12. [SP-F2] Unwanted Strife

    From the given evidence, there was one thing Dazia could try to do. The first option, was to try and resolve this peacefully. "From what I'm getting, you(Looking at Lupix) are acting out of a vengeful heart, filled with rage and resentment towards this Guild, and you(Looking at the girl) claim to know nothing about them, except for the fact that they invited you to their Guild. Why don't we leave each other alone, and find out from there who we can and can't trust." From the look on her face, Lupix couldn't believe what Dazia was saying. "WHHAAAT!?!!? I can't believe you! You're taking her side?" Dazia's expression turned to a mild scowl. She spoke to Lupix sternly. "It's best that we don't jump to conclusions here. Besides, the girl's eyes seem to be portraying honesty. If she is telling the truth, would you really want her blood on your hands?"
  13. [SP-F2] Unwanted Strife

    "The Griffin Legion is the Guild responsible for several, if not plenty, of killings across Aincrad, including my only brother! I may be a lone wolf, but I still care about others! I don't exactly know what it is that they have in mind for a goal, but I can't say it's anything good!" Dazia facepalmed over the fact that this was just like that time at the Halloween party, except killing and fighting were permitted. "There is no need to have a heart as vengeful as princess, but if she's rash enough to be irrational..." "All I know about them is an encounter. Two players from that Guild came up to me after I finished off a small group of monsters, saying I had potential to surpass all around me, potential to be strong. They invited me to their Guild, telling me it was the 'Strongest Guild in all of Aincrad'. I assumed that was the whole 'every man for his trade' thing, and I merely told them that I would think about it. that's all I know! So can you get this girl to get off my back?"
  14. [SP-F2] Unwanted Strife

    Both players began speaking at once, at the same time, which was also loud enough to give Dazia a headache. She facepalmed, then said, "One at a time, please!" Lupix spoke up first. "This girl here is dangerous! She might not look like much here, but terrible things will happen if she joins the Griffin Legion! I cannot allow her to live if she joins such an evil outfit like them!" Then the next girl spoke up, and it sounded more like she was defending herself. "I am not dangerous! This girl accuses me of being a terrible murderer as soon as she hears me thinking out loud over whether or not I should join this Guild that invited me to it! The whole idea of it is ridiculous! I just want her to leave me be!" Dazia had heard both sides of the story, but there was one thing left to clarify. "Tell me, what is this 'Griffin Legion'?" (OOC: I have Vigilon's consent on involving the "Griffin Legion" in this thread. Feel free to message him for confirmation if need be.)
  15. [SP-F2] Unwanted Strife

    The first voice was familiar, and the second sounded like it belonged to a girl of a younger age, at the early teens at the very most, about eight at the very least. "What could Lupix possibly have against another? It seems like she's jumping to conclusions here... Last time I saw her, she was my level. Thus, I must be strong enough to intervene today." She emerged from the overgrowth, and saw the two players. The first player was definitely Lupix. She may have grown in level, but it didn't look like her gear had changed a bit. The second player appeared to be about 13, possibly older or younger. The second player also had white hair, blue eyes, and was about 4'9" in height. "Excuse me, could one of you tell me exactly what's going on here?" Was there any proof that Lupix was correct? Or was this an irrational decision, like that time with Wardege? Second NPC Player(A.K.A. Yinangi):