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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Pinball

  • Birthday March 22

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    Guardians of the New Dawn

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  1. [PP-F4] The Quest for the Heart of Ice

    Sugutsuya gave a helpless shrug, a cocky smirk on his lips. "A whisper here, a whisper there. I keep my clients' information confidential, for the most part. I hear things, and that's all you really need to know about it." Sugutsuya's smile only widened at the mention of Outlander's name. "Ah, that guy. I understand there was a group of you that got in a bit of a scrap with him, yeah? I don't know much, unfortunatly. But I do know that Pinball was there for a brief moment, and you-" he paused, laughing, "- you slapped him. With your tongue." He clapped his hands together, grinning. "I have to give it to you for that. That's brilliant." He smiled as Froppy told him about herself, propping up his head with a hand - but his eyebrows furrowed, and he looked a bit frustrated. "Ah, but that doesn't tell me anything. Who cares what you used to be? I'm more interested in who you are now." He sighed, leaning back in the wooden chair. "But I can tell you're the type that won't budge with stuff like this. That's disappointing. I actually have a proposition for you, and just for you. We can talk later." Pinball pushed through the door of the inn with a yawn, walking back over to the two players. "Right, sorry. Just a friend." He shoved his hands in his jacket anxiously, looking between the two of them. "So, uhh... The necklace thing, yeah? What about it? What's... what's happening?" Sugutsuya noddded. "From what I hear, the pendant should be on the peak of one of these mountains. Which mountain, I have no idea. But," he said, waving a finger, "If we can get our hands on it first, we may end up very rich indeed." He smiled. "That's our edge. The other hunters don't know that it's on a mountain, so more than half these guys are scouring dungeons for something that isn't going to be there."
  2. Pinball nodded, but his heart wasn't in it. He had killed the elf out of mercy. There was no way the creature would have won, even if Pinball did his best to try and let it win. He knew they were just pixels - programs, destined to die, be reborn, then die again in an endless loop. But even then Pinball couldn't help but feel sorry. Even then, when in his heart he believed that the Treants were in the right on this, he still felt sorry for his enemy. The words of the Elvish Soldier had cut him deep. They had seemed too human to the soft hearted boy. He tried his best to push it out of his mind. "Alright," he stretched, staring into the distance, "let's get right down to the nitty gritty of it." After that, Pinball didn't say a word. He let his body fall forward, and he hit the ground face first with a dull thud. He didn't move, he didn't speak. Pinball was laughing on the inside, at the sheer absurdity of it, but he remained an emotionless on the shell on the outside... adding to the humor of it, in his opinion. EN Rec: 1/3
  3. [PP-F11] Gathering we will go.

    The fisherman nodded. He had been expecting to be asked for his fishing skill since he knew they were going out gathering. As of late, he felt as if the whole process was getting quite repetitive, but he kept that to himself. It was a part of most MMOs, the grinding. It was an aspect that he'd be hard pressed to miss out on while playing games like this. Nonetheless, Pinball nodded. "Yeah," he laughed, pulling his fishing rod from his inventory, the item materializing in his free hand, sounds good to me. Changing his mind, he put the rod back into his inventory. He'd pull it out to use it once they got there. Pinball wasn't familiar with this floor in the slightest. The only time he had been here was for the Valentines Event, and even then, he had left... early. He shrugged it off. It was better not to think about things you couldn't change. Mars' plan would work well. Benjamin would be gathering, while Mars and Pinball focused on fishing and whatever terribly named creatures they pulled up with it. "Lead the way, buckos."
  4. [PP-F4] The Quest for the Heart of Ice

    Pinball was curious what the course of action was going to be, too. However, before he got to ask, he recieved a message. He didn't want to interrupt, so he stood. "Sorry, give me a moment - uhh, just keep going. Fill me in when I get back, y-yeah?" Pinball left the Hearth and Harrow to respond properly to the message he had recieved, and stood in the cold, his menu opened in front of him. Sugutsuya, watched with a smile Pinball left, then, when the door shut, his gaze turned to Froppy. "I really have heard quite a bit about you." His eyes weren't nearly as friendly as they had been just a moment before; Sugutsuya was prone to extreme mood swings. "But. I'm sorry to say I'm not quite satisfied with what I know." He ordered a glass of something from the waiter before returning his stare to Froppy. "Knowing things is my business. I gather information, I distribute it. Everything I do is mutually beneficial to all parties involved." He took a sip from his glass. "That being said, you're fairly new to the scene, and I'm curious. What's your story?"
  5. Pinball nodded. The forest was swarming with nepents; way more than he had fought with Benjamin Bookworm. Hestia let loose a wicked howl, a skill Pinball had heard about but never actually seen for himself. Hestia instructed him to try and take out the two Nepents Monizo hadn't hit, and Pinball was inclined to listen. He rushed forward, his spearhead glowing a faint orange. He let loose his Sonic Charge. Two of the nepents instantly shattered, but the two Hestia had told him to hit were left unphased. "Are you kidding me?" He mumbled to himself, shaking his head in disbelief. He had had one job. Pinball had missed the only two nepents he was supposed to kill. But, there were only four of the monsters left. If Monizo didn't kill them himself, Pinball was certain he'd be able to do it himself. He darted back to Hestia's side, his face bright red with embarrasment. Player Stats: ------------------------------ - Combat - Sword Art used - Sonic Charge 7*1 AoE - 2 EN - Enemies - Nepent 1: 1/7 HP Nepent 2: 3/7 HP Nepent 3: 0/7 HP Nepent 4: 0/7 HP Nepent 5: 7/7 HP Nepent 6: 7/7 HP - Players - [H: 0 | 0 | 0 | 0] @Monizo: 20/20 HP | 0/2 EN | 1 ACC | LM 2 | 4 DMG [H: 3 l 3 l 0 l 0] Hestia: 870/870 HP | 74/84 EN [H: 0 | 0 | 0 | 0] Pinball: 440/440 HP | 42/44 EN | 3 ACC | 3 EVA | 7 DMG
  6. [PP-F4] The Quest for the Heart of Ice

    Sugutsuya was unimpressed. "Mmhmm," he replied dully. Then, he suddenly perked up. "Well! I didn't expect Tsu to join us, but we're going to have to change our plans a bit, aren't we, Mr. Lan?" Pinball recoiled. He had just revealed that he knew Tsu's name, and that he knew Pinball's last name. Of course, there were explanations for this. Tsu was rather open with her name, and Pinball knew Sugutsuya was not afraid of spying to pick up information. Even if he hadn't heard her name from Tsu directly, he had plenty of connections that would be more than happy to supply him with it. He was very respected in his line of work. As for Pinball, someone a lot more careful with his private information... "You said you'd keep it confidential!" Sugutsuya laughed, slapping the table. "You lost your name in a bet, Pinny! Not my fault you thought you could outrun that bear. You're going to give me your first name willingly at this rate." Pinball slammed his fist onto the table. "I'm not!" Sugutsuya shrugged, a grin on his face, leaning back in his seat. His arms folded, he looked between the two of them with a cold expression - sizing them up. "Alright," he began with a nod, "yeah. I think I can rely on the two of you." Sugutsuya stood, slamming a foot onto his chair. With a dramatic flair, he began. "Lately, NPCs have reportedly been hinting at the location of an amulet hidden deep within the mountains. Treasure hunters and info brokers alike are dying to get their hands on this item. For what reason?" He shrugged. "Dunno. But," he said with a toothy smile, pointing at himself with a finger, "I plan on being the one to get it first. That's where you two come in."
  7. He shook his head. The elf rushed Pinball, sword flashing, but the boy easily dodged it. Pinball didn't smile, he didn't speak. He calmly ducked and darted out of the way of the sword swipes, until the elf misstepped. Without wasting a moment, Pinball activated Dimension Stampede, quick stabs absolutely obliterating the Elvish Soldier. His Sword Art concluded, the soldier shattered into pieces, and Pinball stepped back, leaning against a tree. The spearhead touched the floor, and he gave Mars a thumbs up. "All good for that break." He stared at the ground, mulling over what the elf had said to him, and what it could mean. Mars didn't seem to have much of a problem with fighting them, but that was Mars. Pinball swiped open his menu, absently scrolling through his menu. Without a second thought, he closed it, not having retrieved anything from his storage. ----------------------------------------- ID# 96303 BD: 10 (Crit+2) MD: 3 (Miss) Pinball attacks Elvish Soldier 2 - Dimension Stampede 7+2= 9*15 = 135 - 30 = 105 DMG Elvish Soldier 2 is DEAD. - 17 EN - Enemies - Elvish Soldier 2: 0/65 HP | 30 MIT | 15 DMG - Players - [H:0] Pinball: 440/440 HP | 6/44 EN | 3 EVA | 3 ACC | 7 DMG
  8. Pinball activated his sword art, but froze. The elf had spoken. He hesitated, and lowered his weapon. He suddenly felt very conflicted. "You took their home from them. I'm getting that back, and then I'm done with all of you." He felt very foolish for speaking to an NPC, for it was, after all, a program within the game. It wasn't actually living, and it didn't have any real emotions. It wasn't even thinking for itself - it was just pre-recorded lines made to make the player feel guilty about his choice. Yeah, that was definitely it. Or so he told himself. Pinball was a kindly soul, and the thought of harming the race hurt him deeply. Still, he had already accepted the quest, and there was no backing down. He shook his head, and backed away. "I'm sorry. Defend yourself," he mumbled, refusing to look the elf in the eyes. ------------------------------ ID# 96288 BD: 2+3= 5 (Miss) MD: 1 (Miss) Pinball attacks Elvish Soldier 2 - Miss Elvish Soldier 2 attacks Pinball - Miss - 2 EN - Enemies - Elvish Soldier 2: 65/65 HP | 30 MIT | 15 DMG - Players - [H:0] @Mars: 420/420 HP | 8/42 EN | 3 EVA | 3 ACC | 1 Svy | 2 Rgn | 10 DMG [H:0] Pinball: 440/440 HP | 23/44 EN | 3 EVA | 3 ACC | 7 DMG
  9. The elven soldiers seemingly sprung out of nowhere. Pinball was caught off guard, but Mars seemed unphased by the appearance. Mars punched the one closest to him, sending the man flying into a tree. The man shattered, and Pinball watched, amazed. Then, Mars sat down. "Wait! The hell are you doing?!" The Elvish Soldier that Pinball hadn't paid attention to was on them now. The soldier's attacks were relentless, wild slashes and stabs that Pinball could only dodge against. Pinball got pushed back, but he managed to break free and put distance between him and the soldier. He looked at Mars, who was sitting on the ground. "I blame you for not getting to attack here," he laughed, twirling his spear around his head. Pinball stretched, then looked at the soldier carefully. "Just kidding. I'll take care of it - give me a moment." ----------------------------------------- ID#96287 BD: 1 (Miss) MD: 5 - 3 = 2 (Miss) Pinball attacks Elvish Soldier 2 - Miss Elvish Soldier 2 attacks Pinball - Miss - 2 EN - Enemies - Elvish Soldier 1 : 0/65 HP | 30 MIT | 15 DMG Elvish Soldier 2: 65/65 HP | 30 MIT | 15 DMG - Players - [H:0] Mars: 420/420 HP | 8/42 EN | 3 EVA | 3 ACC | 1 Svy | 2 Rgn | 10 DMG [H:0] Pinball: 440/440 HP | 25/44 EN | 3 EVA | 3 ACC | 7 DMG
  10. He shrugged, not knowing how to respond to Monizo's question. "I mean," he began nervously, "I went for dealing damage as well, but that wasn't what I originally planned on. I was going to wear heavy armor, maybe use a rapier and a shield. But, then I got this weapon." He gazed at his spear, remembering the day he had won it. "This is a demonic weapon with three unique enhancements: Freeze, Phase, and Cursed. I didn't want to waste the potential of it, so I went for being able to put it to the most use. Spears are pretty cool. Shields are too, but they aren't really my thing." A sheepish smile crossed the boy's faced. "Besides, you can't get hurt by something too slow to hit you." When they came upon the village, Pinball was hit by a wave of nostalgia. It seemed like it was only yesterday he was fighting these nepents with Benjamin Bookworm. He grinned to himself, remembering how he hadn't noticed the Variant had dropped the item they needed, and how many nepents they had fought for no reason because of his blunder. They had had a good laugh. Hestia informed Monizo about the quest, so he kept his mouth shut, hanging off to the side.
  11. [PP-F4] The Quest for the Heart of Ice

    "Not sure - a guy I know just messaged me. It sounds serious," he replied in-between bites of hotcakes. He was rushing to finish them so they could go. "He's at the Hearth and Harrow in Snowfrost." He wiped his mouth and stood. "I've gotta change into something warm. Hold on," he said, jogging out of the shop and finding a rock to change behind. Pinball didn't like equipping different items in front of otheres. He ran back to the shop, holding the door open to Froppy. "You should probably change, too. It's cold up there." Pinball was wearing a white jacket, and a dark grey shirt underneath. He had unequipped his armor, and had slung his spear across his back with a black strap. "He seems worried, I think?" He smiled, though his eyebrows twitched with concern. "Hope it's not anything too serious." He typed up a quick reply as he walked, telling the broker that he'd be here soon. The Fourth Floor was as cold as ever, and Snowfrost, the floor's main settlement, was no exception. The small village was easy to navigate, and the two of them soon stood in front of the Hearth and Harrow. He stopped at the door, looking back to Froppy. "Uhh, I should warn you," he began, "this 'friend' of mine is a bit... eccentric? He can come off as a bit rude. Oh! And he's an info broker. Don't be surprised if he knows a bit about you." He sighed, remembering his first time talking to Sugutsuya. "He's a really responsible guy, even though he doesn't seem like it." He shook his head. "I'm rambling, sorry." Pinball opened the door. A white haired man sat alone at a table, his arms folded. Sugutsuya grinned. "Hey, Pinny-poo!" He gasped. "Oh! And Froppy! Frog girl in the flesh. I've heard a lot about that weird tongue of yours. How long is it, exactly?" He leaned forward, a sly smile on his face. "I didn't know you two were together, though." Pinball blushed. "We're not."
  12. "Well, if that's what you wanna do, I'm all for it." His spear dropped when the elves appeared. It was now or never. He had yet to actually use his sword art yet, so he hoped he didn't fail too miserably. Pinball charged the elf that was left alive. Stab after stab, the elf's health dropped. They were surprisingly resistant, but Pinball's attack pulled through. The elf died, shards of blue scattering in all different directions. "Well, that wasn't too hard," he muttered, looking at his weapon in wonder. This was supposed to be a difficult quest, but the two of them had just plowed through the two Elvish Soldiers like they were nothing. They didn't even had time to react. "Alright. There should be more of them, right? Let's take them out and be out fishing before lunch. I brought sandwiches." He started walking again, his spear used as a walking stick, alert. There were bound to be more... very close. ------------------------------------- ID# 96274 BD: 5+3= 8 (Hit) MD: 9 (DEAD) Pinball - Dimension Stampede vs Elvish Soldier 2 7*15 = 105 - 30 = 75 DMG Elvish Soldier 2 is DEAD. - Enemies - Elvish Soldier 1 : 0/65 HP | 30 MIT | 15 DMG Elvish Soldier 2: 0/65 HP | 30 MIT | 15 DMG - Players - Mars: 420/420 HP | 25/42 EN | 3 EVA | 3 ACC | 1 Svy | 2 Rgn | 10 DMG Pinball: 440/440 HP | 27/44 EN | 3 EVA | 3 ACC | 7 DMG
  13. He shrugged. "I'm... not sure, really. What do you think?" Pinball paused. "I have the feeling we'll be a bit burnt out after this quest, though." From what his broker had told him, they were entering elvish territory as they spoke. He looked from left to right, and Pinball could have sworn he heard whispers in the trees. Nervously, the boy continued. "It's up to you." Pinball kept walking, small puffs of dirt being kicked up by the heavy way he stomped his foot down. Pinball took a brief moment to think back on how Mars and him had first met. They were fighting the wasp queen, he remembered, and Pinball had been quite distrustful of the man. He had originally taken him to be a rather sketchy fellow, but once he had gotten to know him, he realized that he wasn't bad at all. A bit on the temperamental side, to be sure, and he had his flaws, but everyone did. Nobody was perfect, and that was a fact Pinball was painfully aware of. Suddenly, the birds stopped chirping in the forest, and all was silent. He knew what lie ahead. "We're here," he murmured, gripping his spear with both hands.
  14. [PP-F4] The Quest for the Heart of Ice

    "Hotcakes, hotcakes, hotcakes," he chanted, his eyes on the tray that Froppy brought out to him. "Aren't you going to eat something..? I feel a bit weird eating by myself." She asked him if he had come here for the pancakes or if something had happened, and Pinball blushed. He was trying to find a kind way of telling her he had just come here for breakfast, when a notification chime interrupted him. That's strange, he thought. I don't usually get these so early in the morning. He swiped open his menu, a few taps taking him into the messenger. It was from his info broker, Sugutsuya. His message went as follows: To my dear Pinball, This information is on the house. I need you to meet with me at the Hearth and Harrow, in Snowfrost on the Fourth Floor. I wish to speak with you about the discovery of a rare item. I'm not the only one who knows about it, and people are already hunting it down. We're running out of time. Are you in or out? Forever yours, Sugutsuya. He bit his lip. It wasn't like Sugutsuya to give anything away for free. "Hey, Froppy," he began, and then he had an idea. "Oi. Do you wanna come with me to the fourth floor for a bit? I have to meet up with a friend."
  15. "Yeah," Pinball grumbled bitterly, remembering Mars' two hit victory, "it's going." He shook his head. He had left himself wide open with his wild charge, hoping to throw Mars off balance. His punches packed a lot of... well, punch. Mars told him he was going for the same quest as Pinball. He let out a sigh of relief. That was good. He wouldn't have to worry about any sudden plot twists that threw him up against Mars, as irrational as that was already. Pinball nodded in response. "Yeah, I'm helping out the treants." He didn't go into much detail about why he chose to help the treants over the elves. He had been scolded by Mars once for feeling bad for his opponents, and he didn't feel like hearing about it again. Besides, it seemed to Pinball that Mars wouldn't care about which side he fought for either way. From what he heard, they both rewarded the same amount of col. He had heard from his info broker that each quest gave an item at the end of it, and each item had a different effect to it. The swindler had wanted extra for what exactly the effect was, so that was all Pinball knew. "Should be fun, right? Then, if this doesn't take us all day, maybe we can go hunting on a different floor. See if we can loot anything good."