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Pinball

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About Pinball

  • Birthday 03/22/2002

Guild Information

  • Guild Name
    Solo Player

Profile Information

  • Gender
    Male
  • Location
    Florida
  • Interests
    Reading

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  1. Pinball

    Pinball's Evals

    Name: Jack's Hellfire Enhancements: Burn | Blight | Cursed Type: OHSS Tier: 3 Description: Forged in fire and brimstone, this transluscent blade's oranges, blacks, and reds refract light, giving the blade a dancing sheen when swung. Said to burn and poison as easily as it rends flesh, leaving the wielder's foes writhing before God's unbridled wrath.
  2. Pinball

    [EVENT-F1] Give Me My Sticker

    CONSUMING x11 DIET SODA(s) 267 HP -> 1,160 HP Achievements: Consumables Used: 13/13 HP Restored (Self): 450/450 HP Restored in Thread: 360/360 [x3] Achievement Points Acquired
  3. Pinball

    [EVENT-F1] Give Me My Sticker

    Action Taken: Sword Art - [Shadow Explosion] [-11 EN/+1 EN] {+23 HP} Zombie 1: ID#129532 BD: 2+4= 6 (Hit!) MD: 7 (Hit!) LD: 19 (Failure) ~ 18*9= 162-75= 87 DMG // 200 DMG Pinball: 267/1160 HP | 20/116 EN | 18 DMG | 4 ACC | 23 BH | 9-10/36 BURN | 9-10/36 BLIGHT {Vanish: 2/3} Zombie 1: 0/400 HP | 200/9-10 250 DMG | 75 MIT [BURN: 2/2] [BLIGHT: 2/2] SPECIAL: If the Zombie would be killed by a weapon or defensive ability, and the LD is equal to or higher than 15, the Zombie is instead reduced to 1HP. This ability is ignored if the attack that reduced it 0 was a critical hit or the weapon/armor used has the holy or holy blessing enhancement. Achievements: Consumables Used: 2/13 HP Restored (Self): 333/450 HP Restored in Thread: 333/360
  4. Pinball

    [EVENT-F1] Give Me My Sticker

    Action Taken: Sword Art - [Shadow Explosion] [-11 EN/+1 EN] {+23 HP} // SNEAK ATTACK! +Status Effects, -50% FINAL DMG Zombie 1: ID#129531 BD: 6 (Hit!) MD: 2 (Miss!) LD: 3+7= 10 (Success!) ~ 18*9= 162-75= 87/2= 44 DMG + 36 BURN + 36 BLIGHT Pinball: 444/1160 HP | 30/116 EN | 18 DMG | 4 ACC | 23 BH | 9-10/36 BURN | 9-10/36 BLIGHT {Vanish: 1/3} Zombie 1: 4/400 HP | 200/9-10 250 DMG | 75 MIT [BURN: 1/2] [BLIGHT: 1/2] SPECIAL: If the Zombie would be killed by a weapon or defensive ability, and the LD is equal to or higher than 15, the Zombie is instead reduced to 1HP. This ability is ignored if the attack that reduced it 0 was a critical hit or the weapon/armor used has the holy or holy blessing enhancement. Achievements: Consumables Used: 2/13 HP Restored (Self): 333/450 HP Restored in Thread: 333/360
  5. Pinball

    [EVENT-F1] Give Me My Sticker

    Action Taken: Vanish [-6 EN/+1 EN] {+23 HP} Pinball: ID#129530 LD: 13+7= 20 Stealth Rating Zombie 1: ID# Pinball: 421/1160 HP | 40/116 EN | 18 DMG | 4 ACC | 23 BH | 9-10/36 BURN | 9-10/36 BLIGHT Zombie 1: 120/400 HP | 200/9-10 250 DMG | 75 MIT SPECIAL: If the Zombie would be killed by a weapon or defensive ability, and the LD is equal to or higher than 15, the Zombie is instead reduced to 1HP. This ability is ignored if the attack that reduced it 0 was a critical hit or the weapon/armor used has the holy or holy blessing enhancement. Achievements: Consumables Used: 2/13 HP Restored (Self): 310/450 HP Restored in Thread: 310/360
  6. Pinball

    [EVENT-F1] Give Me My Sticker

    oh hey i actually might die here v2 Action Taken: Using Item - Diet Soda: +150 HP [+1 EN] {+23 HP} Zombie 1: ID#129529 MD: 1 (Crit.Miss!) Pinball: 398/1160 HP | 45/116 EN | 18 DMG | 4 ACC | 23 BH | 9-10/36 BURN | 9-10/36 BLIGHT {Vanish: 3/3} Zombie 1: 120/400 HP | 200/9-10 250 DMG | 75 MIT SPECIAL: If the Zombie would be killed by a weapon or defensive ability, and the LD is equal to or higher than 15, the Zombie is instead reduced to 1HP. This ability is ignored if the attack that reduced it 0 was a critical hit or the weapon/armor used has the holy or holy blessing enhancement. Achievements: Consumables Used: 2/13 HP Restored (Self): 310/450 HP Restored in Thread: 310/360
  7. Pinball

    [EVENT-F1] Give Me My Sticker

    oh hey i actually might die here Action Taken: Sword Art - [Shadow Explosion] [-13 EN/+1 EN] {+23 HP} Zombie 1: ID#129526 BD: 1 (Crit. Miss!) MD: 6 (Hit!) ~ //200 DMG Zombie 2: ID#129527 BD: 3+4= 7 (Hit!) LD: 3 (Success!) MD: 10 ~ 18*9= ENOUGH TO KILL IT THANK GOD FOR DOT HOLY MOTHER OF ASHDAJSDH Zombie 2 DoT Death Roll: ID#129528 LD: 11 (Successful Kill) Pinball: 225/1160 HP | 44/116 EN | 18 DMG | 4 ACC | 23 BH | 9-10/36 BURN | 9-10/36 BLIGHT {Vanish: 2/3} Zombie 1: 120/400 HP | 200/9-10 250 DMG | 75 MIT [BURN: 2/2] [BLIGHT: 2/2] Zombie 2: 0/400 HP | 200/9-10 250 DMG | 75 MIT [BURN: 2/2] [BLIGHT: 2/2] SPECIAL: If the Zombie would be killed by a weapon or defensive ability, and the LD is equal to or higher than 15, the Zombie is instead reduced to 1HP. This ability is ignored if the attack that reduced it 0 was a critical hit or the weapon/armor used has the holy or holy blessing enhancement. Achievements: Consumables Used: 1/13 HP Restored (Self): 137/450 HP Restored in Thread: 137/360
  8. Pinball

    [EVENT-F1] Give Me My Sticker

    It was when he threw himself into action that things finally took a turn for the worst. Pinball had never paid attention to his health; at first, out of recklessness. Later on, it became unnecessary. His health pool had become so large that he didn't have to worry much about his defenses, when he killed his enemies before they hurt him, more often than not. Now was not the case. Especially not when the mobs hit this hard, and they were in a horde. As Pinball spun around, applying his status effects successfully to each zombie, he took an attack or two, he couldn't tell. But it was the accumulation of that damage that shocked him. Glancing up to his health bar, Pinball was absolutely horrified to see how low it'd gotten. Things had just happened that hadn't happened for what felt like years. Pinball shuddered, staggering backwards. The stakes had just been raised dramatically. Action Taken: Sword Art - [Shadow Explosion] [-14 EN/+1 EN] {+23 HP} // SNEAK ATTACK! +Status Effects, -50% RAW DMG Zombie 1: ID#129523 BD: 4 (Hit!) LD: 11+7= 18 (Success!) MD: 9 (Crit!) ~ 18*9= 162-75= 87/2= 44 DMG + 36 BURN + 36 BLIGHT // 250 DMG Zombie 2: ID#129524 BD: 9 (Crit+1) MD: 2 (Miss!) ~ 19*9= 171-75= 96/2= 48 DMG + 36 BURN + 36 BLIGHT Zombie 3: ID#129525 BD: 8 (Hit!) MD: DEAD LD: 2 ~ it's dead Pinball: 425/1160 HP | 56/116 EN | 18 DMG | 4 ACC | 23 BH | 9-10/36 BURN | 9-10/36 BLIGHT Zombie 1: 197/400 HP | 200/9-10 250 DMG | 75 MIT [BURN: 1/2] [BLIGHT: 1/2] Zombie 2: 19/400 HP | 200/9-10 250 DMG | 75 MIT [BURN: 1/2] [BLIGHT: 1/2] Zombie 3: 0/400 | 200/9-10 250 DMG | 75 MIT [BURN: 1/2] [BLIGHT: 1/2] SPECIAL: If the Zombie would be killed by a weapon or defensive ability, and the LD is equal to or higher than 15, the Zombie is instead reduced to 1HP. This ability is ignored if the attack that reduced it 0 was a critical hit or the weapon/armor used has the holy or holy blessing enhancement. Achievements: Consumables Used: 1/13 HP Restored (Self): 115/450 HP Restored in Thread: 115/360
  9. Pinball

    [EVENT-F1] Give Me My Sticker

    It was around this time that Pinball got it in his head to try out his new Sneak Attack. Recently, his skill mod for Hiding had been replaced: Assassin had been swapped out for Trickster, which, instead of dealing increased damage, applied all of the status effects on a weapon at the cost of raw power. Which was good, considering the fact that Jack's Hellfire had two of them. Pinball took a step forward, and then suddenly reered back as one of the three remaining zombies lashed out at him. As he did, Zomekko's shadow overtook him, enveloping him in a shroud of darkness that was quickly and promptly scattered, leaving no trace of the boy behind. At least, from the perspective of the zombies. In reality, Pinball was still among them - they just couldn't see him. Pinball took a moment to take a breath, lining up the perfect shot. Action Taken: [Vanish] [-6 EN/+1 EN] {+23 HP} Pinball: ID#129522 LD: 6+7= Stealth Rating: 13 Zombie 1: ID# Zombie 2: ID# Zombie 3: ID# Pinball: 652/1160 HP | 69/116 EN | 18 DMG | 4 ACC | 23 BH | 9-10/36 BURN | 9-10/36 BLIGHT Zombie 1: 313/400 HP | 200/9-10 250 DMG | 75 MIT Zombie 2: 139/400 HP | 200/9-10 250 DMG | 75 MIT Zombie 3: 1/400 HP | 200/9-10 250 DMG | 75 MIT SPECIAL: If the Zombie would be killed by a weapon or defensive ability, and the LD is equal to or higher than 15, the Zombie is instead reduced to 1HP. This ability is ignored if the attack that reduced it 0 was a critical hit or the weapon/armor used has the holy or holy blessing enhancement. Achievements: Consumables Used: 1/13 HP Restored (Self): 92/450 HP Restored in Thread: 92/360
  10. Pinball

    [EVENT-F1] Give Me My Sticker

    But Pinball hit just as hard, if not harder. He'd opted to use his sword over his spear for... some reason he couldn't quite remember. Maybe it was because he wanted to keep up appearances? The One-Handed Straight Sword set him apart from other people, and it was a far cry from the spear. But he was known for using both. So why did he think it was an optimal disguise? Maybe it was just the illusion of safety that appealed to him. Maybe he really didn't care. Maybe a part of him even wanted to be found out. Or maybe, and this was probably the right guess, he was just tired of trying, and didn't quite care what happened to him or what didn't. All he knew is that right now, he wanted to fight these zombies. And that right now, he wanted whatever a Halloween Sticker was. Cool beans. Action Taken: Sword Art - [Shadow Explosion] [-15 EN/+1 EN] {Well Rested} {+23 HP} Zombie 1: ID#129517 BD: 1 (Crit.Miss!) MD: 3 (Miss!) Zombie 2: ID#129518 BD: 8 (Hit!) MD: 7 (Hit!) ~ 18*9= 162-75= 87 DMG // 200 DMG Zombie 3: ID#129519 BD: 7 MD: DEAD LD: 16 ~ 18*9-75= Enough to kill it (Not) Zombie 4: ID#129520 BD: 9 MD: DEAD LD: 8 ~ 19*9-75= More than enough to kill it Pinball: 629/1160 HP | 74/116 EN | 18 DMG | 4 ACC | 23 BH | 9-10/36 BURN | 9-10/36 BLIGHT Zombie 1: 313/400 HP | 200/9-10 250 DMG | 75 MIT Zombie 2: 139/400 HP | 200/9-10 250 DMG | 75 MIT Zombie 3: 1/400 HP | 200/9-10 250 DMG | 75 MIT Zombie 4: 0/400 HP | 200/9-10 250 DMG | 75 MIT [BURN: 2/2] [BLIGHT: 2/2] SPECIAL: If the Zombie would be killed by a weapon or defensive ability, and the LD is equal to or higher than 15, the Zombie is instead reduced to 1HP. This ability is ignored if the attack that reduced it 0 was a critical hit or the weapon/armor used has the holy or holy blessing enhancement. Achievements: Consumables Used: 1/13 HP Restored (Self): 69/450 HP Restored in Thread: 69/360
  11. Pinball

    [EVENT-F1] Give Me My Sticker

    As the fight wore on, Pinball began to descend into a dance of fire, poison, flesh, and blood. Or, well, whatever passed as blood in Sword Art Online. It wasn't really an effect that you see a lot of, save for the name of the Bleed Status Effect. Otherwise, SAO was usually pretty PG-13. Or, if you explored a little bit too much of the settings, you could, er... find toggleable settings that were a bit more saucy. Regardless, that knowledge wouldn't help him now. Pinball wasn't playing with his sword, after all. He was fighting with a sword! And that, friends, is usually a lot more dangerous. He hadn't noticed the first strike a zombie had scored across his shoulder, but he did realize he'd just been clawed across his face. Backpedaling, Pinball put both hands on the handle of his sword, gritting his teeth. These things hit harder than Titanic. Action Taken: Sword Art - [Shadow Explosion] [-14 EN/+1 EN] {Well Rested} {+23 HP} Zombie 1: ID#129509 BD: 1 (Crit.Miss!) MD: 6 (Hit!) ~ //200 DMG Zombie 2: ID#129510 BD: 2+4= 6 (Hit!) MD: 2 (Miss!) ~ 18*9= 162-75= 87 DMG Zombie 3: ID#129511 BD: 4+4= 8 (Hit!) MD: 4 (Miss!) ~ 18*9= 162-75= 87 DMG Zombie 4: ID#129512 BD: 10 (Crit+2) MD: 4 (Miss!) ~ 20*9= 180-75= 105 DMG + 36 BURN + 36 BLIGHT Pinball: 806/1160 HP | 88/116 EN | 18 DMG | 4 ACC | 23 BH | 9-10/36 BURN | 9-10/36 BLIGHT Zombie 1: 313/400 HP | 200/9-10 250 DMG | 75 MIT Zombie 2: 226/400 HP | 200/9-10 250 DMG | 75 MIT Zombie 3: 82/400 HP | 200/9-10 250 DMG | 75 MIT [BURN: 2/2] [BLIGHT: 2/2] Zombie 4: 136/400 HP | 200/9-10 250 DMG | 75 MIT [BURN: 1/2] [BLIGHT: 1/2] SPECIAL: If the Zombie would be killed by a weapon or defensive ability, and the LD is equal to or higher than 15, the Zombie is instead reduced to 1HP. This ability is ignored if the attack that reduced it 0 was a critical hit or the weapon/armor used has the holy or holy blessing enhancement. Achievements: Consumables Used: 1/13 HP Restored (Self): 46/450 HP Restored in Thread: 46/360
  12. Pinball

    [EVENT-F1] Give Me My Sticker

    As he slowed to a stop and turned around, Pinball was - more or less - delighted to see a squad of animated, shambling corpses ripe for the picking! With their flesh all gorey and loose, slimy giblets of skin dripping from their skin like rotten fruit, Pinball was at least ninety percent sure that these were the zombies that everyone had been tasked with killing - at least, before they'd been swept off to fight the Event Boss or whatever. Pinball wasn't really paying attention to that. Drawing his new sword, Pinball tossed his coat to the side. Evasion was something that he didn't want, if he was going to get the easiest achievements he needed to. And with the coat equipped, dodging would be so easy that the zombies would miss him even if he wasn't trying. That was just how the game's mechanics worked. Fortunately for them, Pinball was aiming to make this as easy as possible. Action Taken: Sword Art - [Shadow Explosion] [-15 EN] {Well Rested} {+23 HP} Zombie 1: ID#129505 BD: 3+4= 7 (Hit!) MD: 7 (Hit!) ~ 18*9= 162-75= 87 DMG // 200 DMG Zombie 2: ID#129506 BD: 6 (Hit!) MD: 2 (Miss!) ~ 18*9= 162-75= 87 DMG Zombie 3: ID#129507 BD: 10 (Crit+2) MD: 2 (Miss!) ~ 20*9= 180-75= 105 DMG + 36 BURN + 36 BLIGHT Zombie 4: ID#129508 BD: 7 (Hit!) MD: 1 (Crit.Miss!) ~ 18*9= 162-75= 87 DMG Pinball: 983/1160 HP | 101/116 EN | 18 DMG | 4 ACC | 23 BH | 9-10/36 BURN | 9-10/36 BLIGHT Zombie 1: 313/400 HP | 200/9-10 250 DMG | 75 MIT Zombie 2: 313/400 HP | 200/9-10 250 DMG | 75 MIT Zombie 3: 241/400 HP | 200/9-10 250 DMG | 75 MIT [BURN: 1/2] [BLIGHT: 1/2] Zombie 4: 313/400 HP | 200/9-10 250 DMG | 75 MIT SPECIAL: If the Zombie would be killed by a weapon or defensive ability, and the LD is equal to or higher than 15, the Zombie is instead reduced to 1HP. This ability is ignored if the attack that reduced it 0 was a critical hit or the weapon/armor used has the holy or holy blessing enhancement. Achievements: Consumables Used: 1/13 HP Restored (Self): 23/450 HP Restored in Thread: 23/360
  13. Admittedly, Pinball wasn't a really big fan of game-wide events. He was more of a stick in the mud, if you will. He did, however, show up at this one; something that he wouldn't have expected for himself, as he was sure other people wouldn't have expected either. Pinball's feet carried him here and there with no real end goal in mind, trying to find a way out but ultimately coming across none. Which was unfortunate, to say the least. The concession stand, as crowded as it seemed to be, had a list of possible achievements to complete - each achievement would yield a point, and each point could then be cashed in for some type of reward. Pinball had already picked up the free sword - thanks, guys - and after that, he'd sort of been just itching to leave. But if there was nothing that would let him out, he guessed fighting a couple of zombies couldn't hurt. Consuming: Funnel Cake: +3 DMG, +1 ACC Player Stats: House Buffs: Items Brought into the Thread: x12 Diet Soda - 1,800 Col x1 Funnel Cake - 1,000 Col ACHIEVEMENTS: Consumables Used: 1/13 HP Restored (Self): 0/450 HP Restored in a Thread: 0/360
  14. On the 24th Floor, on a small island like so many others, there was a pit. In the middle of a glade, this pit existed. It was deep and dark, and there was a ladder that descended into the hold but there was no light, and Pinball couldn't make out the bottom of it for the life of him. So he stood there, his hands on his hips, the wind kicking up loose blades of grass and leaves. The wind whipped at his hair and whistled through the trees, bringing with it the smell of the ocean that surrounded them. In the not-so-distant distance Pinball could hear the sounds of birds squaking, probably diving for fish in the water. Directly behind him, maybe a three minute walk through the forest, was the sturdy wooden bridge that connected them to the larger, more well-explored islands. Pinball frowned, debating whether or not he should jump in. There was every chance it could just be some sort of trap; the ladder could break on him, for instance, or lowering his body into the pit could trigger some sort of rockfall. He had a vivid imagination, but that vivid imagination was probably what had kept him alive for this long - even if it was muddled by darker, edgier thoughts nowadays. Or a lack of thoughts in general. He wore his disguise. Potions and dyes did wonders. He had white hair, parted for the most part over one eye. The eyes themselves, which were once an icy blue were now a deep gray. His frown remained perpetual. He wore a satchel, a purple half-cloak, simple cloth, and his old, nondescript leather armor from when he'd first joined the Emerald Harbingers. A few minutes passed, and he still wasn't able to make his decision. Player Stats: House Buffs: @Andromeda @Cordelia @Fae
  15. Pinball

    Skill Refund Evaluation

    Skill(s) Being Dropped: N/A Mod(s) Being Dropped: Sneak Attack: Assassin SP Refunded: 15 Cost: 15,000
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