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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About Pinball

  • Birthday March 22

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    Guardians of the New Dawn

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  1. Pinball watched as the man rushed in, dealing quick, heavy damage. "Jesus," Pinball had time to mutter, before he noticed the Wind Wasp Queen getting ready for an attack on the man. Clumsily readying a Sword Art, Pinball rushed in... and missed by an inch. The blade wizzed by the Queen's torso, the mob just barely being able to escape the glowing knife. "Damn it!" Pinball cursed, slamming his foot into the ground, infuriated. Pinball spun around to face the Queen, who seemed to be slowly registering what had just happened. Taking advantage of the confusion, Pinball jumped back, putting some distance between the mob and himself. "Sorry! Take care of it, will ya?" Pinball shouted to Mars, his face bright red from anger and embarrasment. The massive amount of damage the man did was worrying. Pinball wouldn't be able to take on Mars by himself, not with his current equipment. Pinball decided as soon as the quest was over and done with, and if he was still alive, he would go about looking for better equipment. Pinball cursed to himself once more, anger making way for dissapointment. Combat:
  2. "Wow. All those goodies, for lil 'ol me? Nice." Pinball sent the materials to Hei, leaving them both with an even 16 T1 Materials. "Mead," he said strangely, staring into the bottle. Then, breaking out of the daydream, he exclaimed, "Bottoms up!" He took a hearty gulp, and slammed the glass down. "Wow," he said, gagging, "well... this isn't my cup of tea." Pinball looked at Hei, and then said again, "The taste of victory is so much better." He laughed, and afterwards, would only take small sips from the glass. Pinball would spend the rest of the time together with Hei joking, making a fool of himself, and just overall having casual conversations. After the drinking was said and done, and Pinball had had his fill, he stood from the table, and with a chuckle, told Hei, "Well, it's been fun. But, I think it's time for me to head out. I'm gonna go take a walk, then I gotta go worry about finding a place to sleep." Heading for the door, Pinball offered the man a wave. "Take care, man." And with that, Pinball's day of gathering came to a conclusion.
  3. They soon arrived at the quests location, and Pinball dropped into a crouch, pulling his dagger from its sheathe. "We're here," he muttered to Mars, his eyes never leaving the player's fists. The man hadn't openly shown any weapons during their time together, so Pinball assumed he was a Martial Arts user. With that in mind, Pinball would have to be much more cautious, especially since he didn't have any weapons or armor to adequatly defend himself. "The queen should be just ahead." Pinball took a long breath, trying to steady his nerves. He was about to enter a battle, and he would either leave a bit stronger, or he wouldn't leave at all. He ran a strategy through his head. "You rush in first. Take a hit, hit it back if you can," Pinball explained, while idly scratching his dagger through the dirt, "then, I'll come in for a stun. It should be too slow to hit me right after you, so you'll get another free hit on it. After that, it'll just be combat as usual." Pinball looked the man up and down. "Sound good by you?"
  4. Pinball nodded. "Can never be too careful," he agreed. He took a look at the sky, watching the clouds roll by as they walked. Mars wasn't much for conversation, and when he did talk, he was always so polite. Pinball hated this. One part of him believed that kindness was a construct used for selfish, personal gain. Another part believed that life was too short for worrying about things you couldn't change. Pinball was in constant conflict between the two beliefs. Pinball was going to confront the man eventually, and see what he was all about. He wouldn't bother to be subtle about it, either. If Mars was the type of person he thought he was, there wouldn't be much point, anyways. For now, he would walk. Then, he would finish the quest. He could worry about the man on their way back to town. For now, Pinball would walk in silence, enjoying the sights the floor had to offer.
  5. "Yeah, alright," he said, sitting down. Hei ordered the drinks, for the two of them and for the other NPCs at the table. Pinball realized the Hei had ordered the drinks without even asking how many materials Pinball had even gathered. Was he so confident that he hadn't gathered as many as him? "Well, let's get to the counting, yeah?" Pinball swiped open his menu, and tallied up the total. "I gathered... Here," he said, sending the menu of items over to Hei. A list of materials, col, and identified items appeared in front of Hei, though the man couldn't interact with the screen himself. Pinball mumbled his thanks as the waiter delivered the drinks. "How many mats did you gather? Also, I'll let you decide how to split the items. Just let me know, and I'll give you whatever it is I need to." Pinball took a look at his drink, swirling the glass. "What type of drink is this?" He knew he couldn't get drunk in the game, but the drink would probably still taste awful alcoholic... if it was in fact, an "alcoholic" beverage. Pinball couldn't quite tell. Pinball's Gathered Stuff:
  6. "Well, lead the way, man," Pinball nodded, tapping the ground with the heel of his boot. He adjusted the leather breastplate he wore, and made sure his scabbard was properly strapped to his belt. It wouldn't do to drop his weapon before the fighting even began. Not that it would make much of a difference, Pinball thought bitterly. It wouldn't be long before he got his sword and shield from Eatos, and the armor he had ordered so long ago from Hei. And then, he would finally be able to make up for lost time. He just needed the SP he got from these quests, and the col. He would finally be free of the Dagger Skill, and would be able to finally embrace his preferred role as a damage dealer. It was just a matter of time. "I mean, you do know where to go, yeah? I'll follow along and make sure you don't get stabbed in the back," he said, only half joking. Player killers were on the rise, and one could never be too careful.
  7. [PP-F3] Nighttime Encounter

    Pinball simply nodded as Vigilon spoke. Pinball had successfully detached himself from the conversation. He hated speaking out in large groups, anyways. He found that he enjoyed listening to people much more than he did talking to them. Pinball put his dagger in the scabbard hanging from his belt. Mina seemed to have removed herself from the conversation as he had, and the girl Vigilon brought along with him seemed to be nervous as well. Just as Pinball was about to leave, he heard Krysta ask whether or not they were actually going to do anything. Sure, talking was all well and good, but it got old for even the most social of people. Pinball nodded as Krysta asked her question, showing that he agreed with the thought. If the group planned on just sitting around talking, it was something Pinball wouldn't be able to handle for long. It wasn't in his nature... and besides, he could be sleeping right now.
  8. Pinball was beggining to be a bit put-off by the man. Pinball may be a nervous wreck, but he was awful perceptive for a boy of his age, and there was something about Mars he didn't like. The man seemed kind enough, but it just seemed so artificial. He couldn't quite put his finger on it. This guy was someone Pinball was going to have to watch. If he was right, and the stranger was putting up a facade, then he was a much bigger threat to Pinball than he originally anticipated. "Yeah," the boy said, measuring his words carefully, "I guess. Uhh- you - you can lead the way." Pinball stuffed his hands in his pockets to avoid any more erratic movements. Pinball looked at the man, and smiled, choosing to put his suspicions behind for a while. It wasn't something he can change, and there was no point reading into anything he couldn't figure out. If the stranger had any secret intentions, he would show them soon enough. Or would he? "Thanks for havin' me, man."
  9. Pinball placed his knife back in the scabbard at his belt. "Would you mind If I tagged along?" Pinball knew damn well he wouldn't be of much help, but, he could always stun monsters, and, if nothing else, could act as a meat shield. "It's just- uhh- my damage is... crap, to be honest with you." Pinball didn't know what to do with his hands as he spoke, and so, they were always tapping against his legs, getting stuffed in his pockets, or rubbing together. "But, I really need to level up. I'm a Cook, see, but my Guild needs fighters if we want to get to the frontlines. I'm trying to level up so I can become more of a... of a combat player." It was the truth, but he didn't mention how he was trying to drop his dagger skill, his unsuccessfulness with cooking, and the deep-seated discomfort with having such a low damage output. The reason he had told the man he was a cook was to find an excuse for being below average for a player of his level. Nonetheless, Pinball smiled, a sudden shift from his nervousness. "Yo, I'm Pinball," he introduced himself, offering a high five, "nice to meet ya."
  10. Pinball twirled his dagger around, whistling as he walked. He passed by the common sight of a quest board. They were usually scattered around towns, informing players of the publicly available quests. However, there were secret quests, like <<Breaking the Unbreakable>>, that weren't generally known by the bulk of the population of players. Pinball took notice of a black haired man, who seemed to have already accepted a quest. Pinball hadn't done anything lately, and his damage output was pitiful... But to change that, he would need to level up. And for that, he needed to accept quests. Mustering up what little courage he could, Pinball jogged up to the board, took a quick glance, and then turned to the man. "Uh- is- umm... Hey, man. Any- anything interesting?" Pinball's face lit up bright red, and he nervously slapped the flat of his dagger against his thigh. "You... are you - are you going on a quest right now?" Player Stats n' Stuff:
  11. "Wow," was all Pinball was able to say. The tavern seemed to jump straight out of a fantasy novel, what with the rugged Bartender, the fireplace, the dim lighting. It was what Pinball had originally gotten the game to do; experience first hand what it would be like to live in a fantasy world. But the thing that impressed him the most was the giant tank, and the huge tortoise inside of it. "Well... now I understand the name," he laughed, taking a few steps further into the tavern. "We just sit anywhere?" Most of the benches were filled with NPCs and players alike, and Pinball didn't know the tavern's policy on seating. He remembered restaurants from his childhood where you would have to wait for a server to seat you. He had never been to a tavern, not in real life nor in-game. Pinball swiped open his menu, ensuring that he hadn't lost any of the materials he had painstakingly gathered. They were to be split down the middle, so he only hoped Hei had gathered a decent amount of materials as well... but, by the sounds of things, Hei had been very unlucky during the expedition. "So uhh... Wha- Where do we sit?"
  12. "Oh," Pinball exclaimed, accepting the items and equipping both of them. "Pretty snazzy armor, eh? I feel safer just wearing it." Pinball returned Stryder's high-five, and turned back to the ice covered stream beside the two. "Might as well get right into it, yeah?" Pinball stepped over to the stream, and kicked a hole through a part of the water covered by ice. He then retrieved his fishing rod, and cast the line. Almost instantly, he got a bite, and reeled it in. "Right off the bat, that's three materials," he told Stryder with a laugh. "I'm feeling good about this." Pinball then thought back to the gathering he had done with Hei, and how the monsters they found on the First Floor weren't eligible for loot. "Hey, I have an idea. How about, in a bit, we go and fish on a higher floor? Where the monsters are strong enough to the point where you can loot them if need be. It's worth the risk, In my opinion... Unless, you're strong to the point where we would be forced to gather Tier Two Materials instead of Tier One." He pocketed the T1 Mats, and gave a little twirl in the borrowed armor. "God, this equipment is pretty rad." -1 MIT, +2 MIT | -3 LD, + 3 EVA ((Unequipped <<Plain Leather Armor>>, equipped <<Gentleman's Suit>> | Unequipped <<Cloak of the Harbingers>>, equipped <<Starlight Shield>> )) Fishing:
  13. "The... The Gorgeous Tortoise," Pinball breathed, a smile creeping onto his face. "That's... That's funny, isn't it?" Pinball smiled, greatly amused. "Well," he said aloud, placing his hands on his hips. "I've never heard of it, actually," the boy said, looking back at the streets of the town. "You-you can lead us, right?" Pinball stuffed his hands in his pockets, and then looked up at the sky. The sun had moved quite a bit since they had gone out gathering. He checked the top corner of his HUD, and verified that nearly two hours had gone past since they had started, though it had felt like it lasted much, much longer. Pinball coughed, taking one last look at Hei before turning. One day, Pinball would reach this guys level. Pinball wanted to be able to say he had surpassed his guild members. He wanted to be stronger... at least to the point where he could look after himself. He didn't particularly enjoy hanging out with people, but Hei had been good company. "Yeah," he said, kicking the ground. "Lead the way, man."