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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Benjamin Bookworm Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/18/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters Level 5 and under are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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  1. [PP-F02] <Let There Be Light> More monsters in caves

    Ell had a dream as he slept. He was back at the real world, in his classroom, beside his friends, listening to another lecture on History. Then he was back at his room playing video games in his laptop, dominating his opponents in the MMORPG. “Yeah that is right! Kneel before me like the stupid dogs you are! Stop trying to be me you wanna be’s!” Ell screamed at the screen of his laptop at it showed a victory screen. Then he was back in Aincrad, having a PVP match against a player whose face and name he had forgotten, all that he could remember, was that he was a beta tester. Ell took one strike from the sword skill that his opponent performed on him and then he was defeated. Ell woke up at the sound of his UI sending a notification of a message from Ben. Ell read the message and stood up from the bench he was sitting on and started walking. Ell was still sleepy as he accidentally bumped into someone. “Sorry sir! My bad, I was just looking for...” Ell recognized that the player he bumped into was Ben. “...you. Hey there! So where is the girl? And Simba?” @Benjamin Bookworm @Simba
  2. [PP-F02] <Let There Be Light> More monsters in caves

    "Alright guess we will have to split to cover more ground." Ell replied at Ben's plan. "Be sure to message me when you find her!" He said as the group parted ways to search in different directions. "Because with my luck I won't be the one to get to her first." Ell searched in the part of the town where vendors, shops, and the like are. He found an empty bench, and sat on it. He then adjusted his position to lie down, the bench was too small for him so his legs dangled on one side of the bench. 'Well here is to hoping they do not forget me when they turn the quest in.' Ell's eyes started to go heavy. 'I wonder how much better I will get after turning in this quest...' Ell's eyes fell shut and was quickly asleep as the NPC mother passed by the bench Ell was lying on. @Benjamin Bookworm @Simba
  3. So I started playing SAO vs. AW and that made me watch AW, so I wondered if there were any active AW RP’s around and found none. So I started fantasizing instead and here’s the journal I came up Profile: Username: Vermillion Wind Real Name: Evan Jin Age: 15 Date and Country of Birth: 8th of October, Philippines Gender: Male Occupation: Student Height: 5'8" Weight: 139 lb History: Evan Jin, a middle child out of three in the Jin family, graduated out of middle school and enrolled to a rather popular and elite high-school. Among his siblings, he is the most intelligent, but most withdrawn. At a young age, his parents gave him the only gift he received from them, a Neuro Linker where he likes to plays games with. He is quiet and keeps his thoughts to himself. As a child, Evan had a hard time making friends, because unlike his elder brother, he was locked inside his house, unable to even meet his neighbors. He knew no one around him. His parents recognizing their mistake, treated Evan’s younger brother differently, making Evan the only one of the siblings to have trouble in making friends. This affected the way he is, always at home, shy, timid, and yearning to travel the world outside. As a middle child, he did not get that much attention, so he studied hard and went to an elite school, in the hopes of being recognized by his parents. Some students there tried to make friends with him but he was kinda hard to talk to, he often used short sentences to reply with. Evan tried to be on the top of his class but ended up second. Beaten by the smartest girl in their class, Al Yanqui. Al recognized Evan’s intelligence, and tried to be close with him. Apparently, Al played some games that Evan played too, and they both shared the same dream to travel the world, this made it easier for them to talk. Soon enough, Al made Evan her child. They met in the Accelerated world as Ruby Surgeon, and Vermillion Wind. Desire: To travel the world and be free. Fear: To not be recognized, to be disregarded, and to be alone. Avatar: Vermillion Wind Appearance: A 6 foot humanoid robot, thin, and light. Its whole body is covered in vermillion, it has two yellow eyes, its head is shaped like a drop of water, its tail on its back, pointed upwards. It has something like a mechanical scarf colored black, covering where a mouth should be, extending to his back like a tail of a normal scarf. On its chest is a small yellow “X”. Its thighs also shoots up mags when reloading. Stats: Vermillion Wind | Lvl. 1 (BP: 99) HP: 100/100| SP: 0/100 DMG: 10 | MIT: 0 | ACC: 0 | EVA: 0 Abilities: Passive: Shoot: (4 stacks, 1 turn reload: 2) shoots a round of bullets at your opponent. Gets -1 on your BD roll for every 5m distance from target. Active: Distance Blast: (CD: 3 turns, SP: 20) adds 8m to distance, if target is within 2m, distance added is doubled and Deals 50% of base damage (rounded down) Enchanced Armaments: Momentum Bullets Dual Pistol: Get +1 DMG for every 2m distance when attacking with Shoot. so that’s it, reply with your own AW journal, AW RP ideas, and if you too want an AW RP, I wanted to start one but I suck at managing stuff. I do have some ideas but they’re almost the same with SAO-RPG only difference is the Distance (determines how far away you are from you target) and Distance Roll/Die (determines how much distance will be added or subtracted) where melee attacks can only take effect in 0-3m and ranged weapons will have their ACC decreased depending on how far they are also depending on the type of gun. SP is earned by: +1 -Dodge an attack, +2 per HP lost -get hit by an attack, +3 per DMG dealt -your attack hits, does not work when using active abilities, special abilities, or abilities that uses SP. +1 -per turn at beginning of turn)
  4. Ell was back inside the dark cave, he remembered the human skeleton he tripped on a while ago so he was extra careful this time. He went over the same skeleton and tried to observe it for a while. He looked for something like a new dagger or maybe another shield, but he had no luck doing so. Instead he found a black bag near the skeleton, almost camouflaged in the darkness of the cave. Ell looked inside the bag and found a “Rare Consumable” added to his inventory. ‘Well guess that is enough, I should get back before Billy finds a new player to give the skills to.’ He thought as he exited the cave. 'A new skill, a new skill, a new skill...' This thought ran across Ell's mind as he walked back to town.
  5. [PP-F02] <Let There Be Light> More monsters in caves

    Ell listened as Ben said some stuff about guilds. ‘Buffs huh? I wonder what other buffs there are except the crafting buffs and what they do.’ He thought as he looked ahead and noticed that they were nearing the town. Then Ben asked Simba and him if they could help with the search for the girl’s mother. ‘Wait how hard could this be? Shouldn’t Quest NPCs just stay where they are?’ Ell thought before finally speaking up. “Sure thing, if that is only what it takes to get me my rewards, and of course, to take that kid back home, I am in. I will try to search the spot where we left the girl’s mom before we took the quest, she should be there right?” He said as he entered the town. The town eased his mind a little, away from Giant Bats and dark places, making him want to finally take a rest. “You in Simba?” @Benjamin Bookworm @Simba
  6. [PP-F02] <Let There Be Light> More monsters in caves

    The three finally started to walk back to the child’s mother. Although she was an NPC, and he was very aware of that fact since the beginning, Ell saw the child the same way he sees Yinangi, an innocent soul trapped in this world full of trouble. Ell watched Simba walked ahead, he said that he wanted to get to town before dark because he had enough of the dark. “I agree, fighting in the darkness was such a drag.” He replied. Then Ben spoke up, he asked whether his others party members had plans for the near future. “Well, I would probably be grinding when I fell like it, if not I would just... lay around. Also, I am thinking of joining a guild, heard Tsu joined one, and that Vigilion guy, and Krysta are planning to start one. I have no idea what the pros of being in a guild in this game is, but hey! Everyone is doing it so I might as well join the trend!”
  7. [PP-F02] <Let There Be Light> More monsters in caves

    Ell was waiting outside when he received a notification on his HUD. 'So it is finally dead huh? I got 150 Col? From the looks of it they just left it to bleed, oh the cruelty.' He thought as he looked at his dagger. 'I am still not strong enough, everyone saw that I just got lucky.' Ell gripped his dagger tighter. He knew that if he was at least a high leveled player, he did not have to be dependent of his party members. After a while, Ben and Simba emerged from the cave with the child. "Alright then, let's get back you home kid. I am sure your mom is worried sick about you, so make sure you give her your warmest hug okay?" Ell told the child as he tried to poke her cheek. 'Home... I wonder if I would be able to see it again.' He thought. @Benjamin Bookworm @Simba
  8. [F1 Tailor Shop] "The Hanger"

    ‘And I said that I knew a lot things about the game, but here I am making quite the mistake again.’ Ell thought as he listened to Hei who was enumerating the errors he made in his order. Ell tried to remember the possible enchancements for a Light Armor and finally remembered that hus order indeed had some mistakes. “Of course I would want to make changes in my order.” He said as he took the paper back. Ell striked and replaced some of the words in his order and gave the paper back to Hei. “There fixed it.”
  9. [F1 Tailor Shop] "The Hanger"

    Ell was walking around the Town of Beginnings when he saw a girl with her pale yellow cloak, walking from the direction of the shop he once went to, the Hanger. 'Oh right, I still need to get better and stronger, judging from my last battle, guess I still lack a lot of stuff..' He thought as he made his way inside the store. He walked inside, the shop was still the same as he remembered when he last visited. Ell made his way to the counter. "I am back. Only this time, I know better. Here." He said as he gave Hei a piece of paper that contained the item he wanted.
  10. [PP-F02] <Let There Be Light> More monsters in caves

    "Got it!" Ell said as he charged at the point in the cave where his party members attacked. 'The best damage I could make would only be 4, compared to its 18 HP, I am nothing" He thought as he continued to run at the bat. 'Unless of course...' Ell charged his sword art, Round Accel, he slashed the stunned bat diagonally, from the bottom and back. His dagger glowing golden as it did. "That sh*t happens!' His attack wilted the bat's health points down and made it red. Luckily, he also inflicted the bleed status on the still stunned bat. "That bat is dead meat, it is going to die from the bleed sooner or later, do what you wanna do with it. Also the kid, I leave her to you guys, I'm gonna go take a breather" He said as he made his way outside the cave. When he was finally outside, he stretched his body, as he sighed, shielding his eyes from the light of the sun. 'God it is good to have the light back, that dark cave was such a drag.' @Simba @Benjamin Bookworm
  11. "Alright whatever" Ell then faced the stone, probably for the last time and thought: 'Alright, I am getting the hang of the punches and kicks, so now would probably be the best time to...' Ell made a combo attack of different punches and different kicks on the rock, chipping some parts of the stone. Its Health bar went down to zero. The boulder's crack continued its way down finally dividing the rock into two, before shattering like glass into a lot of polygons and disappearing from its position. "Finally! Hey Hermit!" He called, "The boulder's gone!" Yonaga approached Ell as he made the combo attacks against the rock, finally breaking it. He called to her, and she replied: "Well, well, I didn't believe it at first that a scarecrow like you would actually accomplish it. You did well, against an opponent that doesn't move." She said mockingly. "Come here and let me re-" She was interrupted by Ell who charged at her saying: "HEY! BREAKING SOMETHING THAT IS LIKE AN IMMORTAL OBJECT WAS A REAL DRAG YOU KNOW! TRY ME AND I'LL SHOW YOU HOW WELL I"LL DO AGAINST ANYBODY!" And so Ell got his a** kicked by Yonaga over and over again, as Hei sat on a nice place under the sun watching them. Summary: [PP-F1, F2]<<Breaking the Unbreakable>> Tough Rocks are Tough Quest Rewards: Party Leader will be gifted the Extra Skill, <<Martial Arts>> 1 Skill Point Page Rewards: 1 SP 400 Col Misc: None Total: H3LL0 -2 SP -<<Martial Arts>> -400 Col Hei -1 SP -400 Col
  12. Ell watched as Hei kicked the rock, it was a pretty high and strong kick and it may have knock somebody out cold if the target was a real person. 'Kicking huh, I should probably try that too.' Ell thought as he listened to Hei's encouragement of him landing a powerful strike in his next attack. "Right!" Ell said as he nodded at Hei. He looked at the red health bar of the rock they were breaking for the past minutes. 'Alright I have come this far, I am going to show them that I am capable of acquiring and using the martial arts skill.' Ell steadied himself before making a front flip, then kicking the rock with a hammer kick. He did quite the damage, the rock's crack widened as if it was already separated in half but the lowest part of the boulder was still whole. Ell sadly looked at the stone's 1 HP left. "Well, that's a drag, wanna do the honors Hei?"
  13. [PP-F02] <Let There Be Light> More monsters in caves

    "Nice one Simba!" Ell said as he watched the first bat shatter and disappear. 'Alright onto the next one'. Ell tried to look for the second bat, but the darkness gave him no luck. He listened for the flapping of wings in the darkness, trying to locate the position of the second giant bat. Ell heard a distant sound, he ran to it, following it, slashing blindly in front of him. The sound of the flapping became louder. 'I'm getting closer, come on and get m-'. Ell stumbled on something, tripped, and fell down. To be exact he tripped on someone and it was Ben who was on the ground. "Ow, seriously? How much of a drag can this fight get?" He said as he stood back up dusting off the dirt on his body. 'If I can inflict another bleed status on this Giant Bat, things would be easier.' He thought as he tightened his grip on his dagger. @Simba @Benjamin Bookworm
  14. ‘One more, one more hit.’ Ell gripped his dagger tighter. He took a deep breath then exhaled, before he ran at the bear to attack. They made another long trade of attacks, dodging every attack their opponents tried throw at them. Luckily, Ell finally hit the bear. When the Feral Pooh tried to slash Ell with its right claw, Ell went closer to it, leaning to its left, inches away from the yellow bear's arm. He then stabbed the bear's forearm finally sending its health points to zero. The Feral Pooh then disappeared, turning to alot of polygons, shattering like glass, and went away with the wind. Ell received 30 Col and a "Bear's Fang" from the battle. "Thank you!" He said mockingly at the spot where the Feral Pooh used to stand. Ell unequipped his dagger and continued to search in the cave for more items. 'Alright last one, I wonder what I am supposed to do with them though'.
  15. “Like I said, it is going to be your last.” Ell said as he watched the Feral Pooh’s health bar go down and turn red. But as it went down, the yellow bear seemed to not have weakened. Instead, its eyes showed more hatred, and its mouth flooded with saliva that dripped down to the ground. ‘Gross’ Ell thought. He went in to attack the bear without any sword arts this time. He thought it was enough to finish the bear, but he was wrong. When Ell was finally in a close distance with the bear, he tried to slash as many times as he can, trying to at least get one hit in, in order to finally finish the battle. The Feral Pooh and Ell were both locked in combat, each dodging the other’s attacks until finally, Ell jumped back. “Tsk, guess I was kidding.” He said, gasping for breath.