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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Reinka

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About Reinka

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  1. (OP-F1) Where to Start

    She stared at Kyrsta. "Might you introduce me to this person. I'd love to try to learn more about Aincrad." She said with excitement hearing about all the tomes. "I have seen a few runes on stone before and wondered what it might say. Though trying to find them again would be pretty hard. Most of the time I happened on one by chance." She admitted. "Sure another pair of eyes is always good for finding rare and exotic treasures. I'd love it if you joined me." She smiled as she got the request and quickly accepted it. It was nice receiving friend requests finally, and it wasn't for her slight fame in the real world. Reinka felt pretty happy with the turn of events. "Thanks for the friend request it means a lot to me." She was beaming with happiness. "I'll invite you to a search as soon as I'm able to do so. I mean a lot of floors are still a bit scary but it shouldn't be anything we couldn't handle together in the end." She had great confidence in her new friend. Maybe she was getting ahead of herself but she didn't mind because she felt so joyful.
  2. "Yeah, and to be honest we condition our bodies to more or less love our health foods. Mostly our salads. Which I like because it's crisp and tasty. Even though I use to have ceaser dressing I have to have a vinaigrette instead. Though to be fair I like sour taste a lot. Like pickled beets, or pickled anything for that matter. It's just sometimes you have low iron if you don't eat much meat. I do eat meat it's just well I'm not suppose to have that much. I'm a fan of lamb and steak but they're too fatty to have on a regular basis. I heard Kobe meat in Japan is really fat and literally melts in your mouth, which is so different from our kobe. Which is just another brand is all. Is it true it's really good?" she asked him curiously. "Hm, oh, yeah I know what American's consider Valentines day, I just wasn't sure if it was the same. I knew you had a white and and wasn't sure which was celebrated first to be honest. Still I think it's a great idea to have both genders to have a time to really go all out for the person they might like." She thought it was sweet and not something that was suppose to be awkward. Sure it would be, but at least then you'd know how a person feels about you. "I think my friends might be too afraid of the system after this incident, in fact I can't see many people willing to risk what happened here you know?" she asked him. "Which is a shame considering all of this has it's moments. I would have loved to escape into this world. I really would have. Right now I guess I"m just, living in reality at the moment. I still enjoy it." It was strange how her view on the world was changing.
  3. Reinka came in after recieving the mail. "Thank you so much. I'll come by again later!" she waved happily. "I was ancy but I actually do understand. Thank you though." she waved happily.
  4. She looked over and nibbled on her piece of chocolate. It wasn't something she loved, but tasting it made her eyes go wide. It really did taste like chocolate. She licked her lips and nodded understanding that Steel thought this was reality instead of a game as well. It was refreshing to have someone with a similar mind. Everyone around her kept calling it a death game. It is, but maybe it wasn't really that scary? She was starting to enjoy life in the game. She looked back at him when he talked about white day. "Is that how that works? I know of the two days but I wasn't sure which one was which." She admitted. "The chocolate was pretty good. It tasted like milk chocolate. I prefer dark but, for the first thing to eat. I might get a sweet tooth." She laughed happily. She still couldn't believe how much she could taste it. She thought by not eating she wouldn't be able to taste anything, and yet there it was. She smiled happily. Getting pleasure out of eating food wasn't too common with her or the cast she worked with, everyone worried about gaining weight, and yet, here it didn't matter. "This would be a good diet program ha."
  5. She nodded agreeing with him. If she didn't that would mean she wouldn't accept his existence. Still, she would eventually forget how to even handle the real world. Just like how she couldn't figure out how to handle this game at first. She nodded and thought about it. "I might forget to call this a game after awhile you know." She admitted. Maybe that was for the better, she was cautious in the real world about things but did take risks and she was happy with where she was. "Okay, then I'll call this place home then." She looked up at the nice sky and then up at him. She then stood up and stretched. She stood up and looked over at him and went into her inventory. She had a piece of chocolate and split it in half handing over a piece to Steel. "I meet people at a tavern I got food for them, and in the end, it was just a bunch of chocolate that didn't have anything to it, but I guess it should taste okay right? We got it for free because no one else wanted to buy it because it didn't help them in any way, so we got to enjoy it. Have a piece."
  6. "I'm surprised you have the nerve to train. I hope one day I can do that. I'll likely do that in a group though." She hoped she could handle being out in combat, that was most of the game after all, and likely most of 'life'. "Wow a guild too, good luck with it. It's hard to connect with people. My friend Steel is trying to do the same thing. I'll get better at fighting eventually I hope." She took in a deep breath still worried about it. She looked over at Janslow and smiled at him. "Don't worry about fighting or anything though, just think of this place as a vacation, the scenery is actually really nice. There's even a star system, but I have no idea what it is supposed to be of. At first, I thought it had actual constilations and after awhile I saw that it wasn't the same at all. Unless it's in another hemisphere maybe." She tried to make conversation. "I wonder if anyone has tried to find any lore on it." She thought to herself for awhile and relaxed in her chair chatting with everyone. "Unless of course you wanna give it a try, just be well equipt and never go alone is my motto." At least it was for now but maybe one day she'd risk it, just not today.
  7. She huffed a bit and stretched. "Okay I feel more confident in this now. They don't seem strong enough to really hurt us. You were right." She relaxed a bit more and looked around at her surroundings. "Man I'm tired." She let out an exhausted sigh. "I guess this uses up a lot of energy after all. I was worried about that." She sat down for a second now that they were out of danger and let the wind blow her hair back. The game was calming, and yet she knew it was that way to give a player a false sense of security likely. Vibrant colors, lush terrain, everything was all sunshine and roses it seemed. It was a gorgeous day. She thought about it. Why would someone make a death game like this and not make it frightening all the time? On the one hand this felt like playing with a person and messing with their emotions, and yet she remembered something. She used the game as an escape. Maybe that was the point. To make an escape into another life that you can't escape from. Just like reality. Maybe that was the true method of madness. It would making living here easier. "Hey Steel. Would it be wrong to view this world as real?" she asked him. "What do you think?" 3/12
  8. ID# 96222 results: Reinka1 mob4 She went to attack the boar and heard Steel talk to her so after she punched she looked and saw she was nowhere near actually hitting the boar. She blushed a bit embarrassed and slightly frustrated at herself for botching up her strike. She took a deep breath and looked over at him. "I think I screwed up." She admitted. There was a loud snort and she looked over at boar that was now charging her. Her ears twitched and without looking. "Not today!" She quickly jumped over the boar as it charged at her, and now she was in front of Steel. "It missed." She turned to face the boar going into a more aggressive stance. "Do you think you can take it out Steel?" She asked. "That boar is a bit more slippery than the other ones. Cheeky devil." She glared at it. The boar snorted at her and she growled back at it to try to intimidate it, not that it would really work, but she was in her own mindset of winning. "Lets get them." Savy has been activated +1 BD till success. Reinka HP: 120 Energy: 2/12 Steel: HP: 220 Energy: 14/22 Enemy: Boar Pup HP: 0/5 Dead Boar Pup HP 0/5 Dead Boar Pup HP: 2/5
  9. One boar turned to Steel annoyed that Steel attacked its brother. While the other turned to Reinka. The two kicked up dirt as they charged the pain running it opposite directions from each other. Their red eyes glowing as they waved their tusks to try to hit the player they ran at, which much far of a run for them so they wouldn't get a charge bonus for it. The two pigs squalled a bit as they backed away for the one they attacked. Reinka saw the boars try to fight against the pincer move she tried to put them in and saw Steel flat out to kill one. She nodded to him and braced herself for the upcoming assault from the boar that tried to gore her. She thought of dodging out of the way if it was an option. As the boar came at her she jumped doing a cartwheel to the side as the boar passed her flowing red skirt like a bull against a matador. "Oli." she smiled and pointed her hand like a gun at the boar. "Bang." her hand glowed and she blew as if it shot a bullet. She bolted forwards with her enforcer ability against the boar, the boar staggered and seemed to be in a daze. ID# 96218 results: 8 Boar vs Steel = 3base dmg =3 dmg against 17 armor = 0dmg ID# 96219 results: 4 Boar vs Reinka = miss activates Savy +1 to Reinka's BD ID# 96219 5 + 1 savy1 = 6 Reinka HP: 120 Energy: 4/12 Steel: HP: 220 Energy: 16/22 Enemy: Boar Pup HP: 0/5 Dead Boar Pup HP 5/5 Boar Pup HP: 2/5 3base plus stunned by Enforcer. 3-5=2hp
  10. Reinka looked at the group of boars that Steel pointed out. She felt she could miss and stare down a bunch of boars, but what if that happened when she was treasure hunting. She took a deep breath and turned to Steel. “This might turn into a trust exercise. My turn.” She told him. “I’m counting on you.” She told him. “Also I want to win.” She smiled and ran off. Even though she was scared she was still competitive, but not with Steel. She was competitive with herself. She wanted to get even better. She decimated two boars could she manage to handle three on her own? What if she went hunting for treasure, she’d be forced to do this sort of task in a split second to protect the party she came with. This would become her life and if she wanted to take that risk she’d have to fight tooth and nail to protect her new family she’d have. There was a drop in pressure around her as she leapt into the air and brought her fist down. Her arms went into rapid motions and she jumped over one of the pigs hitting him several times with a one-two punch, and she pivoted and struck the other boar. Reinka then dove out of the way now that she used her Aggressive Twins attack on all three of them. She rolled and looked up at them from a kneeling position checking to see if they would shatter or if she missed. ID# 96176 results: 5 (She missed!!!) Reinka HP: 120 Energy: 8/12 Steel: HP: 220 Energy: 19/22 Enemy: Boar Pup HP: 5/5 Boar Pup HP: 5/5 Boar Pup HP: 5/5
  11. (OP-F1) Where to Start

    "Don't worry about that Amira, we'll make some cool stories and adventures together." She told her. "When I go treasure hunting I'll be sure to invite you it'll be a lot of fun I hope, but we'll just have to be careful." She wasn't sure if she'd be able to always have Amira's back if a trap separated them or a strong mob happened. She'd do her best to stand her ground but the game still scared her. "We'll get more people we trust so we can rely on each other in case something goes down, and we'll just be careful. I do get scared but I won't leave someone behind. I'd never forgive myself you know." She planned to call Amira for some treasure hunting later for sure. "Yeah I love delving into lore, there are a few places around town that have books about the Ainground war, which happened before that got up in the sky. It's just lore though, I'm not sure if there will be a quest around it but I'll keep looking. I also heard fishing is a good way to pull up treasure but we'll see. I might try my hand on that later, right now I'm working to get stronger in case any of my friends need back up they'll never have to worry about going alone."
  12. ID# 96070 results: 5 "Hmph, yeah but can you open it?" she knelt down listening to the chest. "I don't think it's alive." She checked around the chest curiously and felt up the large box for any hidden levers. "I think I got it." She moved each hand on the side of the chest and pushed an ornate pattern into the chest itself. There was a light click as the lock on the front dropped like a hinge on a door. Reinka smiled and slowly opened the chest to reveal some materials, col and a pair of items. So it was very easy to divide with just the two of them. She nodded at it and let Steel set it aside. To be honest, all she really cared about was the materials but she knew Steel would need his own materials for later as well, for the most part, she was all right with him handling how they divided it up later, mostly because of how patient he was with her and teaching her how to fight. "The box is yours to do with what you wish." She told him. "Now then let's get back to the fighting." She turned a few times looking around for more enemies. She pointed at one that was near a group, but it could be possible to keep out of range if one wanted to. "Go for it Steel, let's see if can get a material from that piggy." She looked around for any aggressive mobs and readied herself for her turn. 50 col, 2mats, 2 uncommon consumable items
  13. She shook their hands up and down three times. "Okay." She let go of his finger and looked back out at the field. He does have a point. I'm not brash and just walking into battle without looking. She stood up less nervous. Honestly, if she could do this much then it was likely Steel could do more, or so she hoped. She looked back at him. "Okay, that just means you have to prove it." She smiled and put her hands on her hips. "Come on knight, you're falling behind the pirate you know." She put on a show about it. She was still scared but from the progress they made, this was very much possible. She looked back to the gate. If I keep running back to the safe zone he might not let me go with him. If I'm going to stay with him I have to accept we're going to have to fight for our lives. We are now after all. With the promise he'd be better equipped soon she felt they could go to more frightening floors. If she was really going to go dungeon crawling for treasure to flaunt she had to be ready for trouble. She'd be lying if she didn't feel a certain thrill from it but she tried to keep her head about her. Reinka relaxed her arms and looked back at Steel. "Should we have a race on the next material?" Reinka asked him. "Just for...Fun?" she tried to make light of how she acted just now hiding her weaker side that she was very much ashamed of, but in truth, she worried about Steel. She worried about everyone she met, but he was the one who helped her to start to enjoy this death game.
  14. When she was scooped up she clung to him and when she put back down she kept hugging him as best she could. It took her several moments to stop crying. She thought about his level and looked up at his health bar. She rubbed her eyes and took a deep breath, and then another until she was able to calm down. She was still trembling but it wasn't as bad as it had been. "Okay, we'll have to make this quick then. R-right?" She started to consider her own strength. She killed two boars with the use of her sword art. She inhaled again and felt herself gain some confidence, and she looked up at his health bar to help Steel's own words sink in. "You better come home every night at a decent time, and if you're out at night you better bring me with you, or a guildmate, or anyone who can have your back. I don't want to wake up only to wait and wait and wait because I don't know what I'd do if you just went away okay." she trusted him so much, and let him into her world to the point she couldn't imagen it without him. He drove her to defend herself and be social and normal again. She feared she'd lose that normality, and it'd be worse the second time. She held up her pinky up to him. "Promise me you won't go out alone, and that you'll get better armor as soon as possible, and that you'll come home every night or take me with you." she said with teary eyes but at least she had stopped crying.
  15. She stuck her hands against his chest before calming down and ended up sobbing. "Dummy, it'd be my fault if something DID happen because I asked for your help. Do you know how bad that is?!" She cried. "DUMMY!" She pushed away and grabbed his hand. "RUN!" She pulled him. She was running back to the safe zone, which became blurry from all her tears. She just wanted to feel safe. If she got there she could calm down easier. She wasn't sure she could still believe him, it had hurt all over when she thought she could lose him. "Of course it'd make me sad dummy!" She let go of his wrist once they crossed back into town. Reinka just slumped to the brick path at the entrance and cried. She rubbed her face, but the tears would stop running down her face. She wasn't used to that reaction at all. She would cry after an argument with her mother maybe but this was something very new. She felt raw and exposed and it didn't help her cry any less. She gasped for air still rubbing her eyes. "Why didn't you get armor, why haven't you made armor?! You said you wanted to be a blacksmith right?! Then why is it like this now?! What if a PKer shows up. I dunno if I can handle another person or anything!" She shouted and kept crying. "DUMMY! I talked to you first, if something happened to you I'd be scared to be friends with my other friends you jerk!" she cried. She didn't want to lose him and was still in a frantic unable to collect herself at all. ReinkaHP: 120Energy:8/12
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