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[F22] The Black Odyssey (R1/R5[Max]/Merchants)

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Sam    0

8/8/20 Sell Junk from Here

Spoiler

From Here:

148160, T2/Rare/Meal
148160-1, T2/Rare/Meal

From Here:

154340, T3/Rare/Dessert
154342, T3/Perfect/Dessert
154345, T3/Perfect/Dessert

From Here:

164221, T1/Uncommon/Potion Intended to Salvage
164221-1, T1/Uncommon/Potion Intended to Salvage
164224, T1/Uncommon/Potion Intended to Salvage
164224-1, T1/Uncommon/Potion Intended to Salvage
164225, T1/Uncommon/Potion Intended to Salvage
164225-1, T1/Uncommon/Potion Intended to Salvage
164226, T1/Rare/Potion Intended to Salvage
164226-1, T1/Rare/Potion Intended to Salvage
164229, T1/Rare/Potion Intended to Salvage
164229-1, T1/Rare/Potion Intended to Salvage
164229-2, T1/Rare/Potion Intended to Salvage
164229-3, T1/Rare/Potion Intended to Salvage
164230, T1/Uncommon/Potion Intended to Salvage
164230-1, T1/Uncommon/Potion Intended to Salvage
164232, T1/Rare/Potion Intended to Salvage
164232-1, T1/Rare/Potion Intended to Salvage
164232-2, T1/Rare/Potion Intended to Salvage
164232-3, T1/Rare/Potion Intended to Salvage

From Here:

164233, T1/Uncommon/Potion Intended to Salvage
164233-1, T1/Uncommon/Potion Intended to Salvage
164234, T1/Uncommon/Potion Intended to Salvage
164234-1, T1/Uncommon/Potion Intended to Salvage
164234-2, T1/Uncommon/Potion Intended to Salvage
164237, T1/Rare/Potion Intended to Salvage
164237-1, T1/Rare/Potion Intended to Salvage
164238, T1/Uncommon/Potion Intended to Salvage
164238-1, T1/Uncommon/Potion Intended to Salvage
164238-2, T1/Uncommon/Potion Intended to Salvage
164240, T1/Rare/Potion Intended to Salvage
164240-1, T1/Rare/Potion Intended to Salvage
164241, T1/Uncommon/Potion Intended to Salvage
164241-1, T1/Uncommon/Potion Intended to Salvage
164242, T1/Uncommon/Potion Intended to Salvage

From Here:

164319, T3/Rare/Potion Intended to Salvage
164319-1, T3/Rare/Potion Intended to Salvage
164319-2, T3/Rare/Potion Intended to Salvage
164319-3, T3/Rare/Potion Intended to Salvage
164320, T3/Uncommon/Potion Intended to Salvage
164321, T3/Rare/Potion Intended to Salvage
164322, T3/Uncommon/Potion Intended to Salvage
164324, T3/Rare/Potion Intended to Salvage
164324-1, T3/Rare/Potion Intended to Salvage
164325, T3/Uncommon/Potion Intended to Salvage
164326, T3/Uncommon/Potion Intended to Salvage
164326-1, T3/Uncommon/Potion Intended to Salvage
164327, T3/Rare/Potion Intended to Salvage
164328, T3/Rare/Potion Intended to Salvage
164328-1, T3/Rare/Potion Intended to Salvage
164331, T3/Rare/Potion Intended to Salvage
164331-1, T3/Rare/Potion Intended to Salvage
164332, T3/Rare/Potion Intended to Salvage
164332-1, T3/Rare/Potion Intended to Salvage

From Here:

164334, T3/Rare/Potion Intended to Salvage
164336, T3/Rare/Potion Intended to Salvage
164336-1, T3/Rare/Potion Intended to Salvage
164338, T3/Uncommon/Potion Intended to Salvage
164338-1, T3/Uncommon/Potion Intended to Salvage
164338-2, T3/Uncommon/Potion Intended to Salvage
164341, T3/Rare/Potion Intended to Salvage
164341-1, T3/Rare/Potion Intended to Salvage
164342, T3/Rare/Potion Intended to Salvage
164345, T3/Uncommon/Potion Intended to Salvage
164345-1, T3/Uncommon/Potion Intended to Salvage
164345-2, T3/Uncommon/Potion Intended to Salvage
164346, T3/Rare/Potion Intended to Salvage
164346-1, T3/Rare/Potion Intended to Salvage

From Here:

164347, T3/Rare/Handwraps Intended to Salvage
164348, T3/Rare/Handwraps Intended to Salvage
164349, T3/Uncommon/Handwraps Intended to Salvage
164350, T3/Uncommon/Handwraps Intended to Salvage
164354, T3/Rare/Light Armor Intended to Salvage
164355, T3/Uncommon/Light Armor Intended to Salvage
164356, T3/Rare/Light Armor Intended to Salvage
164358, T3/Perfect/Light Armor Intended to Salvage
164359, T3/Perfect/Light Armor Intended to Salvage

From Here:

164248, T3/Rare/Trinket Intended to Salvage
164249, T3/Rare/Trinket Intended to Salvage
164250, T3/Uncommon/Trinket Intended to Salvage
164251, T3/Rare/Trinket Intended to Salvage
164252, T3/Rare/Trinket Intended to Salvage
164253, T3/Uncommon/Trinket Intended to Salvage
164255, T3/Rare/Trinket Intended to Salvage
164256, T3/Uncommon/Trinket Intended to Salvage
164257, T3/Uncommon/Trinket Intended to Salvage
164258, T3/Perfect/Trinket Intended to Salvage
164259, T3/Perfect/Trinket Intended to Salvage

From Here:

164360, T3/Uncommon/Trinket Intended to Salvage
164361, T3/Perfect/Trinket Intended to Salvage
164362, T3/Rare/Trinket Intended to Salvage
164364, T3/Perfect/Trinket Intended to Salvage
164365, T3/Uncommon/Trinket Intended to Salvage
164366, T3/Rare/Trinket Intended to Salvage
164367, T3/Perfect/Trinket Intended to Salvage
164368, T3/Perfect/Trinket Intended to Salvage
164370, T3/Uncommon/Trinket Intended to Salvage
164371, T3/Rare/Trinket Intended to Salvage
164372, T3/Uncommon/Trinket Intended to Salvage

From Here:

164261, T3/Uncommon/Heavy Armor Intended to Salvage
164262, T3/Uncommon/Heavy Armor Intended to Salvage
164263, T3/Perfect/Heavy Armor Intended to Salvage
164264, T3/Uncommon/Heavy Armor Intended to Salvage
164265, T3/Rare/Heavy Armor Intended to Salvage
164266, T3/Uncommon/Heavy Armor Intended to Salvage
164268, T3/Rare/Heavy Armor Intended to Salvage
164269, T3/Perfect/Heavy Armor Intended to Salvage
164270, T3/Uncommon/Heavy Armor Intended to Salvage
164271, T3/Perfect/Heavy Armor Intended to Salvage
164272, T3/Perfect/Heavy Armor Intended to Salvage

From Here:

164373, T3/Perfect/Heavy Armor Intended to Salvage
164374, T3/Uncommon/Heavy Armor Intended to Salvage
164375, T3/Rare/Heavy Armor Intended to Salvage
164377, T3/Uncommon/Heavy Armor Intended to Salvage
164378, T3/Rare/Heavy Armor Intended to Salvage
164379, T3/Rare/Heavy Armor Intended to Salvage
164380, T3/Rare/Heavy Armor Intended to Salvage
164381, T3/Uncommon/Heavy Armor Intended to Salvage
164383, T3/Uncommon/Heavy Armor Intended to Salvage
164384, T3/Uncommon/Heavy Armor Intended to Salvage

From Here:

164277, T1/Uncommon/Dessert Intended to Salvage
164277-1, T1/Uncommon/Dessert Intended to Salvage
164277-2, T1/Uncommon/Dessert Intended to Salvage
164282, T1/Uncommon/Dessert Intended to Salvage
164282-1, T1/Uncommon/Dessert Intended to Salvage
164282-2, T1/Uncommon/Dessert Intended to Salvage
164282-3, T1/Uncommon/Dessert Intended to Salvage
164283, T1/Uncommon/Dessert Intended to Salvage
164285, T1/Uncommon/Dessert Intended to Salvage

From Here:

164289, T1/Uncommon/Dessert Intended to Salvage
164289-1, T1/Uncommon/Dessert Intended to Salvage
164295, T1/Uncommon/Dessert Intended to Salvage
164295-1, T1/Uncommon/Dessert Intended to Salvage
164295-2, T1/Uncommon/Dessert Intended to Salvage
164295-3, T1/Uncommon/Dessert Intended to Salvage
164297, T1/Uncommon/Dessert Intended to Salvage

From Here:

164388, T1/Uncommon/Dessert Intended to Salvage
164388-1, T1/Uncommon/Dessert Intended to Salvage
164390, T1/Uncommon/Dessert Intended to Salvage
164390-1, T1/Uncommon/Dessert Intended to Salvage
164390-2, T1/Uncommon/Dessert Intended to Salvage
164395, T1/Uncommon/Dessert Intended to Salvage
164395-1, T1/Uncommon/Dessert Intended to Salvage
164395-1, T1/Uncommon/Dessert Intended to Salvage
164396, T1/Uncommon/Dessert Intended to Salvage
164398, T1/Uncommon/Dessert Intended to Salvage
164398-1, T1/Uncommon/Dessert Intended to Salvage
164398-2, T1/Uncommon/Dessert Intended to Salvage

From Here:

164402, T1/Uncommon/Dessert Intended to Salvage
164402-1, T1/Uncommon/Dessert Intended to Salvage
164403, T1/Uncommon/Dessert Intended to Salvage
164408, T1/Uncommon/Dessert Intended to Salvage

From Here:

164299, T1/Uncommon/Support Song Intended to Junk Sell
164300, T1/Rare/Support Song Intended to Junk Sell
164303, T1/Uncommon/Support Song Intended to Junk Sell
164305, T1/Uncommon (Masterpiece)/Support Song Intended to Junk Sell
164306, T1/Uncommon (Masterpiece)/Support Song Intended to Junk Sell

From Here:

164311, T1/Uncommon/Debuff Song Intended to Junk Sell

From Here:

164412, T1/Rare/Support Song Intended to Junk Sell
164415, T1/Uncommon/Support Song Intended to Junk Sell
164416, T1/Rare/Support Song Intended to Junk Sell
164417, T1/Rare/Support Song Intended to Junk Sell
164421, T1/Uncommon (Masterpiece)/Support Song Intended to Junk Sell

From Here:

164429, T1/Uncommon/Debuff Song Intended to Junk Sell
164430, T1/Uncommon/Debuff Song Intended to Junk Sell
164431, T1/Uncommon (Masterpiece)/Debuff Song Intended to Junk Sell

Total Quantities:
T1/Uncommon/Consumable: [50*61]=3050
T1/Rare/Consumable: [100*18]=1800
T2/Rare/Consumable: [250*2]=500
T3/Uncommon/Equipment: [600*21]=12600
T3/Rare/Equipment: [900*18]=16200
T3/Perfect/Equipment: [1250*13]=16250
T3/Uncommon/Consumable: [300*11]=3300
T3/Rare/Consumable: [450*23]=10350
T3/Perfect/Consumable: [625*2]=1250

Grand Total:
65300 Col
169 Merchant Exp

Edited by Sam

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8/11/20 (Witch's Brew used)

ID:#157336b (T3/Weapon/Perfect)
  BD: CD: LD:  
164758 9 9 6 Taunt/Keen
164759 1 7 10 Bleed/Paralyze
164760 10 11 16 Vampiric (Offensive)/Envenom (Offensive)

 

Spoiler
Name: Mythril Foil - Viper
Profession: Merchant
Rank: 5
Roll ID: 157336b (164758/164759/164760)
Roll Result: BD:9/CD:9/LD:6,BD:1/CD:7/LD:10,BD:10/CD:11/LD:16
Item Type: Rapier
Tier: 3
Quality: Perfect
Enhancements: Keen, Bleed 1, Envenom 1
Post Link: Here
Description:
A silverish blue rapier, razor sharp from point to hilt. Composed of pure mythril, its edge will not wear and is virtually weightless. An embellished handle of sweeping bends coming to a cross guard, it would be expected to be in the hands of royalty. At the pommel dangles a keychain, upon it a cat about to pounce.

 

ID:#160607b (T3/Weapon/Perfect)
  BD: CD: LD:  
164779 5 10 5 Taunt/Keen
164780 2 10 12 Bleed/Paralyze
164781 10 9 17 Absolute Accuracy/Phase

 

Spoiler
Name: Ra's Destructive Wrath
Profession: Merchant
Rank: 5
Roll ID: 160607b (164779/164780/164781)
Roll Result: BD:5/CD:10/LD:5,BD:2/CD:10/LD:12,BD:10/CD:9/LD:17
Item Type: Handwraps
Tier: 3
Quality: Perfect
Enhancements: Keen, Bleed 1, Absolute Accuracy
Post Link: Here
Description:
Hand wraps that have been blessed with Ra's blessing. Its destructive force may pierce rock and bone with ease.

 

ID:#160612c (T3/Weapon/Perfect)
  BD: CD: LD:  
164785 5 3 1 Taunt/Keen
164786 9 3 10 Bleed/Paralyze
164787 10 9 18 Absolute Accuracy/Phase

Awaiting Template

Below intended for Salvage, Transferred to Sam

Spoiler
ID:#157301b (T3/Weapon/Rare)
  BD: CD: LD:  
164756 2 3 10 Bleed/Paralyze
164757 3 5 6 Taunt/Keen
ID:#157354a (T3/Weapon/Perfect)
  BD: CD: LD:  
164761 1 11 5 Taunt/Keen
164762 8 12 11 Bleed/Paralyze
164763 5 4 17 Damage/Accuracy
ID:#157532a (T3/Weapon/Perfect)
  BD: CD: LD:  
164764 10 2 8 Bleed/Paralyze
164765 9 4 20 Damage/Accuracy
164766 6 1 14 Damage/Accuracy
ID:#159922b (T3/Weapon/Perfect)
  BD: CD: LD:  
164767 5 8 19 Damage/Accuracy
164768 8 12 2 Taunt/Keen
164769 8 11 19 Damage/Accuracy
ID:#160028a (T3/Weapon/Perfect)
  BD: CD: LD:  
164770 3 4 12 Bleed/Paralyze
164771 9 6 18 Damage/Accuracy
164772 3 1 8 Bleed/Paralyze
ID:#160028b (T3/Weapon/Perfect)
  BD: CD: LD:  
164773 5 2 3 Taunt/Keen
164774 2 7 17 Damage/Accuracy
164775 8 8 2 Taunt/Keen
ID:#160028c (T3/Weapon/Perfect)
  BD: CD: LD:  
164776 6 11 14 Damage/Accuracy
164777 2 12 17 Damage/Accuracy
164778 1 9 5 Taunt/Keen
ID:#160612b (T3/Weapon/Perfect)
  BD: CD: LD:  
164782 3 8 5 Taunt/Keen
164783 3 4 18 Damage/Accuracy
164784 2 7 7 Bleed/Paralyze
ID:#160431a (T3/Weapon/Rare)
  BD: CD: LD:  
164788 6 6 16 Damage/Accuracy
164789 2 7 10 Bleed/Paralyze
ID:#160497b (T3/Weapon/Rare)
  BD: CD: LD:  
164790 2 9 10 Bleed/Paralyze
164791 10 4 6 Taunt/Keen

T3 Rare: 3*1440=4320

T3 Perfect: 10*2000=20000

Total Cost: 24320

Merchant Exp: 208

Edited by Simmone

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8/11/20 (Respite: 163266)

ID:#162303a (T3/Weapon/Perfect)
  BD: CD: LD:  
164801 9 8 9 Bleed/Paralyze
164802 10 6 14 Vampiric (Offensive)/Envenom (Offensive)
164803 7 11 10 Bleed/Paralyze

Awaiting Template

ID:161658 (T3/Weapon/Demonic)
  BD: CD: LD:  
164810 9 2 5 Taunt/Keen
164811 5 2 7 Bleed/Paralyze
164812 7 1 2 Taunt/Keen
164813 9 12 12 Bleed/Paralyze

Awaiting Template

ID:#157533a (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
164824 10 5 7 Taunt/H.M.
164825 1 10 7 Taunt/H.M.
164826 6 4 2 Regen/Recovery

 

Spoiler
Name: Dragoon's Mantle - Fervor
Profession: Merchant
Rank: 5
Roll ID: 157533a (164824/164825/164826)
Roll Result: BD:10/CD:5/LD:7,BD:1/CD:10/LD:7,BD:6/CD:4/LD:2
Item Type: Heavy Armor
Tier: 3
Quality: Perfect
Enhancements: H.M. 2, Recovery 1
Post Link: Here
Description:
A chainmail and plate accented armor, that seems to magnify the force of the wearer. Like a stampede, each attack is quicker and fueled with more of the wearers anger. A darkened bluish purple it forms a complete set of armor that is light weight but surely to make an impression

Below intended for Salvage, Transferred to Sam

Spoiler
ID:#160978b (T3/Weapon/Perfect)
  BD: CD: LD:  
164792 9 1 11 Bleed/Paralyze
164793 4 1 7 Bleed/Paralyze
164794 5 4 2 Taunt/Keen
ID:#162305b (T3/Weapon/Perfect)
  BD: CD: LD:  
164795 1 3 5 Taunt/Keen
164796 1 6 6 Taunt/Keen
164797 8 6 5 Taunt/Keen
ID:#162304a (T3/Weapon/Rare)
  BD: CD: LD:  
164799 2 3 7 Bleed/Paralyze
164800 4 10 7 Bleed/Paralyze
ID:#162303b (T3/Weapon/Perfect)
  BD: CD: LD:  
164804 4 10 17 Damage/Accuracy
164805 3 1 19 Damage/Accuracy
164806 1 1 19 Damage/Accuracy
ID:#162303c (T3/Weapon/Perfect)
  BD: CD: LD:  
164807 4 4 5 Taunt/Keen
164808 1 7 6 Taunt/Keen
164809 2 9 6 Taunt/Keen
ID:#157285a (T3/Heavy Armor/Rare)
  BD: CD: LD:  
164814 7 1 3 Regen/Recovery
164815 4 1 6 Regen/Recovery
ID:#157335a (T3/Heavy Armor/Rare)
  BD: CD: LD:  
164816 5 2 1 Regen/Recovery
164817 3 8 10 Taunt/H.M.
ID:#157336a (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
164818 9 9 19 Mitigation/Thorns
164819 9 4 9 Taunt/H.M.
164820 4 7 1 Regen/Recovery
ID:#157341a (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
164821 5 8 2 Regen/Recovery
164822 7 3 12 Taunt/H.M.
164823 3 10 7 Taunt/H.M.
ID:#157568a (T3/Heavy Armor/Rare)
  BD: CD: LD:  
164827 6 6 17 Mitigation/Thorns
164828 1 11 1 Regen/Recovery

T3 Rare: 4*1440=5760

T3 Perfect: 8*2000=16000

T3 Demonic: 1*2560=2560

Total Cost: 24320

Merchant Exp: 208

Edited by Simmone

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Sam    0

8/11/2020 Taking from Simmone For Salvaging Here:

Spoiler
ID:#157301b (T3/Weapon/Rare)
  BD: CD: LD:  
164756 2 3 10 Bleed/Paralyze
164757 3 5 6 Taunt/Keen
ID:#157354a (T3/Weapon/Perfect)
  BD: CD: LD:  
164761 1 11 5 Taunt/Keen
164762 8 12 11 Bleed/Paralyze
164763 5 4 17 Damage/Accuracy
ID:#157532a (T3/Weapon/Perfect)
  BD: CD: LD:  
164764 10 2 8 Bleed/Paralyze
164765 9 4 20 Damage/Accuracy
164766 6 1 14 Damage/Accuracy
ID:#159922b (T3/Weapon/Perfect)
  BD: CD: LD:  
164767 5 8 19 Damage/Accuracy
164768 8 12 2 Taunt/Keen
164769 8 11 19 Damage/Accuracy
ID:#160028a (T3/Weapon/Perfect)
  BD: CD: LD:  
164770 3 4 12 Bleed/Paralyze
164771 9 6 18 Damage/Accuracy
164772 3 1 8 Bleed/Paralyze
ID:#160028b (T3/Weapon/Perfect)
  BD: CD: LD:  
164773 5 2 3 Taunt/Keen
164774 2 7 17 Damage/Accuracy
164775 8 8 2 Taunt/Keen
ID:#160028c (T3/Weapon/Perfect)
  BD: CD: LD:  
164776 6 11 14 Damage/Accuracy
164777 2 12 17 Damage/Accuracy
164778 1 9 5 Taunt/Keen
ID:#160612b (T3/Weapon/Perfect)
  BD: CD: LD:  
164782 3 8 5 Taunt/Keen
164783 3 4 18 Damage/Accuracy
164784 2 7 7 Bleed/Paralyze
ID:#160431a (T3/Weapon/Rare)
  BD: CD: LD:  
164788 6 6 16 Damage/Accuracy
164789 2 7 10 Bleed/Paralyze
ID:#160497b (T3/Weapon/Rare)
  BD: CD: LD:  
164790 2 9 10 Bleed/Paralyze
164791 10 4 6 Taunt/Keen
ID:#160978b (T3/Weapon/Perfect)
  BD: CD: LD:  
164792 9 1 11 Bleed/Paralyze
164793 4 1 7 Bleed/Paralyze
164794 5 4 2 Taunt/Keen
ID:#162305b (T3/Weapon/Perfect)
  BD: CD: LD:  
164795 1 3 5 Taunt/Keen
164796 1 6 6 Taunt/Keen
164797 8 6 5 Taunt/Keen
ID:#162304a (T3/Weapon/Rare)
  BD: CD: LD:  
164799 2 3 7 Bleed/Paralyze
164800 4 10 7 Bleed/Paralyze
ID:#162303b (T3/Weapon/Perfect)
  BD: CD: LD:  
164804 4 10 17 Damage/Accuracy
164805 3 1 19 Damage/Accuracy
164806 1 1 19 Damage/Accuracy
ID:#162303c (T3/Weapon/Perfect)
  BD: CD: LD:  
164807 4 4 5 Taunt/Keen
164808 1 7 6 Taunt/Keen
164809 2 9 6 Taunt/Keen
ID:#157285a (T3/Heavy Armor/Rare)
  BD: CD: LD:  
164814 7 1 3 Regen/Recovery
164815 4 1 6 Regen/Recovery
ID:#157335a (T3/Heavy Armor/Rare)
  BD: CD: LD:  
164816 5 2 1 Regen/Recovery
164817 3 8 10 Taunt/H.M.
ID:#157336a (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
164818 9 9 19 Mitigation/Thorns
164819 9 4 9 Taunt/H.M.
164820 4 7 1 Regen/Recovery
ID:#157341a (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
164821 5 8 2 Regen/Recovery
164822 7 3 12 Taunt/H.M.
164823 3 10 7 Taunt/H.M.
ID:#157568a (T3/Heavy Armor/Rare)
  BD: CD: LD:  
164827 6 6 17 Mitigation/Thorns
164828 1 11 1 Regen/Recovery

Total Quantities:
T3/Rare/Equipment: [900*7]=6300
T3/Perfect/Equipment: [1250*13]=16250

Grand Total:
22550 Col
20 Merchant Exp

Edited by Sam

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8/13/20 (Witches Brew Consumed: 7 Remaining)

ID:160585d (T3/Light Armor/Perfect)
  BD: CD: LD:  
165049 10 7 11 Vampiric (Def)/Envenom (Def)
165050 10 5 17 Loot Dice
165051 4 4 9 Savvy/L.M.

Items below intended to Salvage, Transferred to Sam:

ID:157605a (T3/Heavy Armor/Rare)
  BD: CD: LD:  
165035 9 8 1 Regen/Recovery
165036 4 9 6 Regen/Recovery
ID:157629a (T3/Heavy Armor/Rare)
  BD: CD: LD:  
165037 8 12 19 Mitigation/Thorns
165038 2 1 9 Taunt/H.M.
ID:159922a (T3/Light Armor/Perfect)
  BD: CD: LD:  
165039 5 6 18 Loot Dice
165040 1 11 16 Loot Dice
165041 10 4 2 Regen/Recovery
ID:159991a (T3/Light Armor/Rare)
  BD: CD: LD:  
165042 5 6 19 Loot Dice
165043 1 12 11 Mitigation/Evasion
ID:160020a (T3/Light Armor/Rare)
  BD: CD: LD:  
165044 7 10 13 Mitigation/Evasion
165045 8 7 11 Mitigation/Evasion
ID:160585c (T3/Light Armor/Perfect)
  BD: CD: LD:  
165046 6 12 20 Loot Dice
165047 4 11 18 Loot Dice
165048 8 9 9 Savvy/L.M.
ID:160607a (T3/Light Armor/Perfect)
  BD: CD: LD:  
165052 1 1 8 Savvy/L.M.
165053 6 11 17 Loot Dice
165054 9 10 5 Regen/Recovery
ID:160612a (T3/Light Armor/Perfect)
  BD: CD: LD:  
165055 8 2 14 Mitigation/Evasion
165056 8 2 3 Regen/Recovery
165057 7 8 5 Regen/Recovery
ID:160424a (T3/Light Armor/Perfect)
  BD: CD: LD:  
165058 1 1 12 Mitigation/Evasion
165059 4 12 8 Savvy/L.M.
165060 8 4 13 Mitigation/Evasion
ID:160428a (T3/Light Armor/Rare)
  BD: CD: LD:  
165061 2 10 10 Savvy/L.M.
165062 1 9 14 Mitigation/Evasion
ID:160434b (T3/Light Armor/Rare)
  BD: CD: LD:  
165063 4 2 18 Loot Dice
165064 7 2 19 Loot Dice
ID:160494a (T3/Light Armor/Rare)
  BD: CD: LD:  
165065 8 12 18 Loot Dice
165066 4 3 6 Savvy/L.M.

T3 Rare: 7*1440=10080

T3 Perfect: 6*2000=12000

Total Cost: 22080

Merchant Exp: 208

Edited by Simmone

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8/13/20 (Respite from Guild Vault: 163266-1)

NIGHT Leaves for those who need them:

ID:164175c (T3/Weapon/Perfect)
  BD: CD: LD:  
165083 2 4 6 Taunt/Keen
165084 8 11 17 Damage/Accuracy
165085 10 12 11 Freeze/Burn

 

ID:164213b (T3/Weapon/Perfect)
  BD: CD: LD:  
165089 10 11 9 Freeze/Burn
165090 1 4 19 Damage/Accuracy
165091 6 3 15 Damage/Accuracy

Items Below intended to Salvage, Transferred to Sam:

ID:163436b (T3/Weapon/Perfect)
  BD: CD: LD:  
165074 1 5 17 Damage/Accuracy
165075 5 12 9 Bleed/Paralyze
165076 6 6 12 Bleed/Paralyze
ID:164175a (T3/Weapon/Perfect)
  BD: CD: LD:  
165077 7 2 2 Taunt/Keen
165078 9 7 17 Damage/Accuracy
165079 4 6 3 Taunt/Keen
ID:164175b (T3/Weapon/Perfect)
  BD: CD: LD:  
165080 9 7 4 Taunt/Keen
165081 4 5 7 Bleed/Paralyze
165082 8 2 18 Damage/Accuracy
ID:164213a (T3/Weapon/Perfect)
  BD: CD: LD:  
165086 5 5 2 Taunt/Keen
165087 8 3 8 Bleed/Paralyze
165088 8 7 12 Bleed/Paralyze
ID:164213c (T3/Weapon/Perfect)
  BD: CD: LD:  
165092 1 8 15 Damage/Accuracy
165093 6 4 16 Damage/Accuracy
165094 7 10 15 Damage/Accuracy
ID:164527a (T3/Weapon/Perfect)
  BD: CD: LD:  
165095 1 2 1 Taunt/Keen
165096 7 8 17 Damage/Accuracy
165097 6 3 6 Taunt/Keen
ID:164527b (T3/Weapon/Perfect)
  BD: CD: LD:  
165098 6 3 13 Bleed/Paralyze
165099 5 5 8 Bleed/Paralyze
165100 10 2 11 Bleed/Paralyze
ID:164527c (T3/Weapon/Perfect)
  BD: CD: LD:  
165101 4 4 10 Bleed/Paralyze
165102 2 3 8 Bleed/Paralyze
165103 4 6 18 Damage/Accuracy
ID:162306a (T3/Heavy Armor/Rare)
  BD: CD: LD:  
165067 5 1 4 Regen/Recovery
165068 7 7 2 Regen/Recovery
ID:162305a (T3/Heavy Armor/Perfect)
  BD: CD: LD:  
165069 8 3 11 Taunt/H.M.
165070 4 10 10 Taunt/H.M.
165071 5 10 13 Taunt/H.M.
ID:164622b (T3/Heavy Armor/Rare)
  BD: CD: LD:  
165072 3 5 8 Taunt/H.M.
165073 2 10 5 Regen/Recovery

T3 Rare: 2*1440=2880

T3 Perfect: 11*2000=22000

Total Cost: 24880

Merchant Exp: 208

Edited by Simmone

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She'd normally save requests like these for An. On the other hand, she hadn't exactly given the other merchants around Aincrad a hearty go just yet. With Firm Anima's reputation on the rise, NIGHT wondered what their own identifier's luck might be like. In her duffle bag was a sum of ten weapons -- enough to satiate her curiosity, perhaps, but not at all the best of her attempts at discovering a weapon of choice... unless she got incredibly fortunate.

The Black Odyssey only requested the cost of covering for identification payment? It was only ideal. She wouldn't lose out on much of the transaction if they were junked. NIGHT set down the bag on the floor, right in between the twins.

"Look... over these for me...?"

Spoiler

Requesting for Identification:

Payment: (2,000 * 10) = 20,000col

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With Simmone channeling trails of gold and illuminated eyes all the same, the girl could not have been more punctual. "I think I can squeeze you in my dear. Girls if you would bring them to me, save a couple for Felix though." Simmone offered a sharpened grin, she worked better with an audience. To a myriad of lights like a swarming galaxy, appraisal's golden glow ripe in the air as the brew from floor 22's witch magnified the skill to almost unnatural levels. Normally it would fade between casts, but now it was constant as such Simmone's normally red iris was ablaze with her favorite skill. The girls seemed giddy, the cat was appraising his own small pile of NIGHT's weapon, licking his paw and wiping his ear between casts. "Aye, Miss~ your items are ready!" the twins respond in almost a soulless and uniform duo.

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The rate was one out of five.

Needless to say, it was the most impressive chance she'd ever seen. Of course, there was something to note about the two items being Burn/Freeze, but that aside, the opportunity for getting uniques felt much likelier here than anywhere else.

Aside from her own lucky star, NIGHT felt. But that was more a hunch than concrete numbers so far. Maybe she should put her own thoughts to the test.

"Hold on a minute."

She'd pulled open her menus, drumming up another scatter of unidentified weapons -- all of them from the Zero, and only just barely enough to cover the shop's floor. It was daunting to ask for more but the player scanned the array around her, before looking towards the merchant herself.

"Would you mind taking a look at these too?"

Spoiler

Requesting for Identification:

Payment: (2,000 * 23) + (1,440 * 3) = 50,320col

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With a pause and a turn as a pile of weapons scatter to the floor, each firing off stat blocks littered with question marks. Simmone takes to an ashtray and removes the cigarette holder and takes a long drag. She moves to one of the windows of her abode, inhaling and exhaling sharply through the opening. "Girls, bring me them." She remarks with a bat of her eyes in one fluid sway, like a cat with a mouse she enjoyed the extra prey. Reaching into her sleeve she removes another bottle of the darkened purple mixture in a vial and pops the top, drinking deep as she shuts her eyes. When opened they were that signature gold, appraisal in full swing. The cat grabs a couple as the NPC's begin to shovel them off the floor, latching onto the handles with his teeth Felix drags them to the side as his yellow eye flares with its own color like his masters.

8/14/20 (Guild Respite: 163267 & Witches Brew [6 Remaining] used)

NIGHT Claims:

ID:162178b (T3/Weapon/Perfect)
  BD: CD: LD:  
165107 10 10 4 Paralytic Venom (Offensive)/Blight
165108 3 2 9 Bleed/Paralyze
165109 3 6 1 Taunt/Keen

 

Name: Six Fulms Across (Beta)
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Two Handed Straight Sword
Tier: 3
Quality: Perfect
Enhancements: Blight 1, Bleed 1, Keen 1
Post Link: Here
Description:
Once, there lived a warrior whose face was eclipsed by a giant beak. It is said that his might was so great, he could lift two claymores at once, one in each hand. In his lifetime, a deadly prophecy would whisk away the lives of his many beloved companions. Whilst his immortality and strength kept him sane, his grief was his undoing, and thus the only objects that remain of him were his swords, now tainted from sorrow and time.

 

ID:162179b (T3/Weapon/Perfect)
  BD: CD: LD:  
165116 10 1 5 Taunt/Keen
165117 5 3 10 Bleed/Paralyze
165118 10 10 4 Paralytic Venom (Offensive)/Blight

 

Name: Six Fulms Across (Alpha)
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Two Handed Straight Sword
Tier: 3
Quality: Perfect
Enhancements: Blight 1, Bleed 1, Keen 1
Post Link: Here
Description:
Once, there lived a warrior whose face was eclipsed by a giant beak. It is said that his might was so great, he could lift two claymores at once, one in each hand. In his lifetime, a deadly prophecy would whisk away the lives of his many beloved companions. Whilst his immortality and strength kept him sane, his grief was his undoing, and thus the only objects that remain of him were his swords, now tainted from sorrow and time.

 

ID:162424 (T3/Weapon/Perfect)
  BD: CD: LD:  
165134 1 12 19 Damage/Accuracy
165135 9 12 19 Damage/Accuracy
165136 10 6 5 Fallen Damage/Holy Damage

 

Name: Tsukuyomi's Odachi (Beta)
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Two Handed Straight Sword
Tier: 3
Quality: Perfect
Enhancements: Fallen 1, Accuracy 2
Post Link: Here
Description:
This odachi came in a dark wooden case alongside its replica, only scarcely bordered by a sheet of glass above it. A dark steel blade laced with red and white etchings, the sword is slightly curved around its length, with a marking of a crescent moon near near its guard. It's incredibly ornate, making it difficult to wield with practicality.

 

ID:162430 (T3/Weapon/Perfect)
  BD: CD: LD:  
165137 5 10 2 Taunt/Keen
165138 7 1 13 Bleed/Paralyze
165139 10 6 17 Absolute Accuracy/Phase

 

Name: Dragon's Gaze
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Two Handed Straight Sword
Tier: N/a
Quality: Perfect
Enhancements: Keen 1, Paralyze 1, Absolute Accuracy
Post Link: Here
Description:
It is said that the crux of a dragon's power lies within their eyes. This hand and a half greatsword has been affixed with one wyrm's optic, the prospect of which might scare even the sturdiest of foes. Wield this power correctly, and one is likely to never, ever miss.

 

ID:163222a (T3/Weapon/Perfect)
  BD: CD: LD:  
165152 10 11 7 Fallen Damage/Holy Damage
165153 1 3 14 Damage/Accuracy
165154 4 5 20 Damage/Accuracy

 

Name: Tsukuyomi's Odachi (Alpha)
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Two Handed Straight Sword
Tier: 3
Quality: Perfect
Enhancements: Fallen 1, Accuracy 2
Post Link: Here
Description:
This odachi came in a dark wooden case alongside its replica, only scarcely bordered by a sheet of glass underneath. A dark steel blade laced with red and white etchings, the sword is slightly curved around its length, with a marking of a crescent moon near near its guard. It's incredibly ornate, making it difficult to wield with practicality.

1*Essence of Steel (Unique/Consumable: Improve the quality of one piece of equipment, up to perfect)

Value for Liquidation transferred to Night: 30000 [Perfects] + 2700 [Rares] = 32700 Col

NIGHT left for those who need them:

ID:162182c (T3/Weapon/Perfect)
  BD: CD: LD:  
165125 4 6 20 Damage/Accuracy
165126 3 2 6 Taunt/Keen
165127 10 12 2 Paralytic Venom (Offensive)/Blight

 

ID:163014c (T3/Weapon/Perfect)
  BD: CD: LD:  
165149 10 9 13 Vampiric (Offensive)/Envenom (Offensive)
165150 3 8 2 Taunt/Keen
165151 7 3 2 Taunt/Keen

Items Below intended to Salvage, Transferred to Sam:

ID:162178a (T3/Weapon/Perfect)
  BD: CD: LD:  
165104 8 12 14 Damage/Accuracy
165105 9 3 16 Damage/Accuracy
165106 6 4 16 Damage/Accuracy
ID:162178c (T3/Weapon/Perfect)
  BD: CD: LD:  
165110 2 9 7 Bleed/Paralyze
165111 1 6 12 Bleed/Paralyze
165112 5 4 14 Damage/Accuracy
ID:162179a (T3/Weapon/Perfect)
  BD: CD: LD:  
165113 5 6 15 Damage/Accuracy
165114 8 7 12 Bleed/Paralyze
165115 3 10 13 Bleed/Paralyze
ID:162182a (T3/Weapon/Perfect)
  BD: CD: LD:  
165119 3 10 14 Damage/Accuracy
165120 1 5 18 Damage/Accuracy
165121 8 8 11 Bleed/Paralyze
ID:162182b (T3/Weapon/Perfect)
  BD: CD: LD:  
165122 2 2 5 Taunt/Keen
165123 9 11 18 Damage/Accuracy
165124 9 2 20 Damage/Accuracy
ID:162183a (T3/Weapon/Perfect)
  BD: CD: LD:  
165128 3 12 10 Bleed/Paralyze
165129 6 1 12 Bleed/Paralyze
165130 2 10 1 Taunt/Keen
ID:162183b (T3/Weapon/Perfect)
  BD: CD: LD:  
165131 7 11 17 Damage/Accuracy
165132 1 10 18 Damage/Accuracy
165133 3 11 15 Damage/Accuracy
ID:163012 (T3/Weapon/Perfect)
  BD: CD: LD:  
165140 4 9 8 Bleed/Paralyze
165141 7 2 1 Taunt/Keen
165142 1 12 13 Bleed/Paralyze
ID:163014a (T3/Weapon/Perfect)
  BD: CD: LD:  
165143 6 12 3 Taunt/Keen
165144 5 10 17 Damage/Accuracy
165145 8 2 19 Damage/Accuracy
ID:163014b (T3/Weapon/Perfect)
  BD: CD: LD:  
165146 7 2 14 Damage/Accuracy
165147 5 4 20 Damage/Accuracy
165148 4 11 11 Bleed/Paralyze
ID:163222b (T3/Weapon/Perfect)
  BD: CD: LD:  
165155 7 12 11 Bleed/Paralyze
165156 9 1 18 Damage/Accuracy
165157 8 6 13 Bleed/Paralyze
ID:163222c (T3/Weapon/Perfect)
  BD: CD: LD:  
165158 2 9 18 Damage/Accuracy
165159 9 12 17 Damage/Accuracy
165160 10 2 12 Bleed/Paralyze
ID:163227a (T3/Weapon/Perfect)
  BD: CD: LD:  
165161 5 4 13 Bleed/Paralyze
165162 7 8 12 Bleed/Paralyze
165163 6 2 6 Taunt/Keen
ID:163227b (T3/Weapon/Perfect)
  BD: CD: LD:  
165164 2 2 3 Taunt/Keen
165165 7 9 20 Damage/Accuracy
165166 5 11 10 Bleed/Paralyze
ID:163227c (T3/Weapon/Perfect)
  BD: CD: LD:  
165167 4 11 11 Bleed/Paralyze
165168 7 6 14 Damage/Accuracy
165169 5 10 7 Bleed/Paralyze
ID:163436a (T3/Weapon/Perfect)
  BD: CD: LD:  
165170 1 9 17 Damage/Accuracy
165171 8 6 11 Bleed/Paralyze
165172 3 3 16 Damage/Accuracy
ID:163445 (T3/Weapon/Rare)
  BD: CD: LD:  
165173 9 9 17 Damage/Accuracy
165174 2 4 3 Taunt/Keen
ID:164526 (T3/Weapon/Rare)
  BD: CD: LD:  
165175 5 4 14 Damage/Accuracy
165176 2 7 15 Damage/Accuracy
ID:164531 (T3/Weapon/Rare)
  BD: CD: LD:  
165177 4 7 15 Damage/Accuracy
165178 2 12 12 Bleed/Paralyze

T3 Rare: 3*1440=4320

T3 Perfect: 23*2000=46000

Total Cost: 50320

Merchant Exp: 416

Edited by Simmone

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Wandering into the shop with a half-dozen UI windows open, Freyd was busy muttering to himself while he reviewed the latest batch of supplies he required for his next self-appointed mission.  The top of a dark hood was all that could truly be seen behind all of the open windows, bobbing up and down as his eyes scanned every checklist.  

"Very convenient of you to be located so close to the guild hall," he mumbled without making eye contact.  "I'm going to need these items."  All of his windows closed at once, revealing a dark specter-like figure wreathed in roiling black shadows from head to toe, with only the solid black void beneath its cowl confirming that someone, or something, exceeded inside the tenebrous cloud.  He gingerly laid a scrap of graph paper on the counter outlining his needs:

(x5) Blanks T3 dungeon map (@550 col = 2,750)
(x5) Golden keys (+2 LD when opening chests) (@1,250 col = 6,250)
(x3 Water Canisters (@650 col = 1,950)
(x5) Immolation +1 potions (Thorns 20) (@850 col = 4,250)
(x1) Dimensional Backpack (@5250 col)

Total: 20,450 col

Tilting his head, one could only imagine a narrowing of eyes beneath his hood.  "Ah!  So you're the Simmone I keep hearing about.  Thought I might as well buy these from another merchant in Firm Anima.  Call me Freyd."

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Sam    0

Sam was reading the black book that she had gotten from the guild leader when she hears the door open and close. Looking up from her reading she sees a figure of unique qualities attached to him. He starts to speak of the shop being so close to the guildhall and says he needs some things. His voice sounded male-like so she could only assume it was a male but she saw the Firm Anima title so she gets up from her seat and walks to the counter to greet him and then he assumed that Sam was Simmone. Sam chuckles as she says "Well that is a new one. I only wish I was as elegant as she was. No, I am Sam, her assistant. Nice to meet you Freyd." Sam picks the grid paper from the countertop and looks over everything. "Hm, busy boy aren't ya..." Hoping her boy's comment was correct given the voice. "Girls, I need you to grab these items for me." Two blue and pink haired girls come running around the corner giggling. They take the sheet of paper and run off to collect with a loud "Aye" in unison. "So how is life treating you in the Firm Anima Guild?" 

The girls go back and forth collecting the items that the sheet calls for. After each was set on the table she says "Good, you did the math for me. I will need the 20,450 Col from you before you leave and everything on the table is yours." Sam starts putting everything requested into a bag as she glances at the paper to make sure the girls gathered everything. "Thank you, Girls," she calls behind her as she puts the last of the items into the bag of holding. Small giggles behind her as she waits for Freyd to give what he owes. Tying the tops of the bag she waits.

Sells to Freyd for 20,450 Col:

(x5) Blanks T3 dungeon map (@550 col = 2,750)
(x5) Golden keys (+2 LD when opening chests) (@1,250 col = 6,250)
(x3 Water Canisters (@650 col = 1,950)
(x5) Immolation +1 potions (Thorns 20) (@850 col = 4,250)
(x1) Dimensional Backpack (@5250 col)

Merchant Experience 57

Edited by Sam

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It had been a few days since his last visit, but Chase finally barged in once more, looking a mix of confident and excited. Completely nonchalantly, he wandered up to the counter and looked around, coughing before asking for Simmone rather than Sam, this time around. I've some interesting items I think you'd like to get a good look at, gr-... Miss Simmone., he bit his tongue at the last moment and held back on pissing her off yet again, humming lowly while he waited for her to show up. When she did, he handed over all the unidentifieds in his inventory that had the word 'Perfect' on them, along with the happy few that NIGHT handed over to him to pile his stack up, and he waited for her to get to work. "I'll give you the Col after, promise~. Oh, right. Some things to sell here too, I'll wait, no matter."

Total Cost: 47,200 Col
 

Spoiler

To Identify:

1 T2 Perfect Weapon (ID: 165311a)
5 T2 Perfect Armor (ID: 165299a, 165311b, 165535b, 165628a, 165744a)
20 T3 Perfect Armor (154980, 154985, 162177, 162179, 162183, 162424, 162425a, 162425b, 162428a, 162428b, 162430, 162432a, 162432b, 163011, 163016a, 163016b, 163019, 163224a, 163224b, 163435)

Total Profit from Sales: 18,375 Col

Spoiler

3 T1 Perfect Consumables (ID: 159395 x2, ID: 159404)
2 T1 Rare Consumables (ID: 159407)
1 T1 Rare Trinket (ID: 159404)
1 T1 Rare Consumable (ID: 159728)
1 T1 Rare Armor/Shield (ID: 159728)
2 T1 Uncommon Consumables (ID: 159873)
1 T1 Rare Trinket (ID: 159945)
1 T2 Rare Weapon (ID:160576)
2 T2 Rare Trinket (ID: 160330, ID: 160334)
3 T2 Uncommon Consumables (ID: 160351, ID: 160575, ID: 160576)
7 T2 Perfect Consumables (ID: 165299b, 165299c, 165556, 165611, 165628b, 165628c, 165630a)
2 T2 Rare Weapon (ID: 165612a, 165742a)
5 T2 Rare Armor (ID: 165534b, 165540, 165557b, 165595, 165719b)
5 T2 Rare Consumable (ID: 165534a, 165557a, 165718a, 165744b, 165744c)
19 T2 Rare Trinket (ID: 165294, 165295, 165298, 165314, 165326, 165331, 165559, 165593, 165597, 165609, 165610, 165624, 165629, 165630b, 165724, 165725, 165737, 165738, 165741)
5 T2 Uncommon Consumable (ID: 165313, 165330, 165538, 165612b, 165742b)

Total Col to be Paid: 28,825 Col

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8/30/20, Witches Brew & Respite #163269-3 consumed

1 T2 Perfect Weapon (ID: 165311a)
5 T2 Perfect Light Armor (ID: 165299a, 165311b, 165535b, 165628a, 165744a)
7 T3 Perfect Light Armor (154980, 154985, 162177, 162179, 162183, 162424, 162425a

ID:165535b (T2/Light Armor/Perfect)
  BD: CD: LD:  
166661 10 6 10 Vampiric (Def)
166662 5 12 11 Mitigation
166663 10 6 13 Holy Bless

 

Name: Azure Overcoat
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Light Armor
Tier: 2
Quality: Perfect
Enhancements: Vampiric (Defense), Mitigation, Holy Blessing
Post Link: Here
Description:
An deep blue overcoat with some plates around the chest to protect from strong blows. Despite its burly looks, it appears to be fairly light and comfortable to move around in. It helps the user feel at ease and appears to have some property to help patch their wounds up faster than usual. A small, golden lining can be seen along its zipper, and a few golden streaks go down from the collar to the shoulders. There's a peculiar silver emblem near the right upper torso, closely resembling a dragon. It appears to be properly polished and there's an orange gem where a socket for the eyes used to be.

Respite:

13 T3 Perfect Light Armor (162425b, 162428a, 162428b, 162430, 162432a, 162432b, 163011, 163016a, 163016b, 163019, 163224a, 163224b, 163435)

ID:162428b (T3/Light Armor/Perfect)
  BD: CD: LD:  
166697 10 9 16 Life Mending
166698 10 9 9 Vampiric (Def)
166699 4 7 6 L.M.

 

Name: Sanguine Necktie
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Light Armor
Tier: 3
Quality: Perfect
Enhancements: Vampiric (Defense), Life Mending, L.M 1
Post Link: Here
Description:
A red neck tie that feasts on the blood of the fallen.

 

ID:163016b (T3/Light Armor/Perfect)
  BD: CD: LD:  
166715 10 12 17 Frost Aura
166716 5 4 19 Loot Dice
166717 1 6 19 Loot Dice

 

Name: Snow Cloak
Profession: Merchant
Rank: 5
Roll ID: See Above
Roll Result: See Above
Item Type: Light Armor
Tier: 3
Quality: Perfect
Enhancements: Frost Aura, Loot Die II
Post Link: Here
Description:
A very thin cloak, white on the inside and light blue on the outside. It has a hood to go along with it, fully covering the user's body and keeping them slightly warm. Best used by treasure hunters due to how much movement it allows, while emitting a cool breeze to scare monsters away.


Below Transferred to Sam to liquidate:

Spoiler
ID:165311a (T2/Weapon/Perfect)
  BD: CD: LD:  
166652 1 6 3 Taunt/Keen
166653 7 11 17 Damage/Accuracy
166654 2 1 10 Bleed/Paralyze
ID:165299a (T2/Light Armor/Perfect)
  BD: CD: LD:  
166655 6 1 20 Loot Dice
166656 9 7 12 Mitigation/Evasion
166657 8 2 10 Savvy/L.M.
ID:165311b (T2/Light Armor/Perfect)
  BD: CD: LD:  
166658 4 3 15 Mitigation/Evasion
166659 6 8 19 Loot Dice
166660 1 1 12 Mitigation/Evasion
ID:165628a (T2/Light Armor/Perfect)
  BD: CD: LD:  
166664 8 6 9 Savvy/L.M.
166665 3 7 12 Mitigation/Evasion
166666 6 12 7 Savvy/L.M.
ID:165744a (T2/Light Armor/Perfect)
  BD: CD: LD:  
166667 6 1 9 Savvy/L.M.
166668 7 8 7 Savvy/L.M.
166669 4 4 5 Regen/Recovery
ID:154980 (T3/Light Armor/Perfect)
  BD: CD: LD:  
166670 1 2 15 Mitigation/Evasion
166671 8 1 6 Savvy/L.M.
166672 5 9 11 Mitigation/Evasion
ID:154985 (T3/Light Armor/Perfect)
  BD: CD: LD:  
166673 3 2 15 Mitigation/Evasion
166674 1 1 16 Loot Dice
166675 1 3 15 Mitigation/Evasion
ID:162177 (T3/Light Armor/Perfect)
  BD: CD: LD:  
166676 9 1 2 Regen/Recovery
166677 4 4 1 Regen/Recovery
166678 4 9 13 Mitigation/Evasion
ID:162179 (T3/Light Armor/Perfect)
  BD: CD: LD:  
166679 8 11 16 Loot Dice
166680 6 4 20 Loot Dice
166681 5 8 14 Mitigation/Evasion
ID:162183 (T3/Light Armor/Perfect)
  BD: CD: LD:  
166682 8 6 3 Regen/Recovery
166683 7 10 11 Mitigation/Evasion
166684 9 7 13 Mitigation/Evasion
ID:162424 (T3/Light Armor/Perfect)
  BD: CD: LD:  
166685 9 8 10 Savvy/L.M.
166686 4 2 8 Savvy/L.M.
166687 10 2 8 Savvy/L.M.
ID:162425a (T3/Light Armor/Perfect)
  BD: CD: LD:  
166688 5 4 10 Savvy/L.M.
166689 10 2 9 Savvy/L.M.
166690 6 7 10 Savvy/L.M.

Respite ones:

ID:162425b (T3/Light Armor/Perfect)
  BD: CD: LD:  
166691 1 8 2 Regen/Recovery
166692 1 10 12 Mitigation/Evasion
166693 10 1 15 Mitigation/Evasion
ID:162428a (T3/Light Armor/Perfect)
  BD: CD: LD:  
166694 6 1 6 Savvy/L.M.
166695 7 3 9 Savvy/L.M.
166696 8 11 20 Loot Dice
ID:162430 (T3/Light Armor/Perfect)
  BD: CD: LD:  
166700 9 1 4 Regen/Recovery
166701 10 3 5 Regen/Recovery
166702 2 6 2 Regen/Recovery
ID:162432a (T3/Light Armor/Perfect)
  BD: CD: LD:  
166703 5 7 18 Loot Dice
166704 7 8 6 Savvy/L.M.
166705 1 5 13 Mitigation/Evasion
ID:162432b (T3/Light Armor/Perfect)
  BD: CD: LD:  
166706 2 8 18 Loot Dice
166707 3 12 6 Savvy/L.M.
166708 1 6 11 Mitigation/Evasion
ID:163011 (T3/Light Armor/Perfect)
  BD: CD: LD:  
166709 7 9 10 Savvy/L.M.
166710 2 7 14 Mitigation/Evasion
166711 2 7 12 Mitigation/Evasion
ID:163016a (T3/Light Armor/Perfect)
  BD: CD: LD:  
166712 3 11 8 Savvy/L.M.
166713 2 1 3 Regen/Recovery
166714 7 12 15 Mitigation/Evasion
ID:163019 (T3/Light Armor/Perfect)
  BD: CD: LD:  
166718 1 8 19 Loot Dice
166719 2 7 18 Loot Dice
166720 4 4 13 Mitigation/Evasion
ID:163224a (T3/Light Armor/Perfect)
  BD: CD: LD:  
166721 3 9 18 Loot Dice
166722 8 8 14 Mitigation/Evasion
166723 7 7 14 Mitigation/Evasion
ID:163224b (T3/Light Armor/Perfect)
  BD: CD: LD:  
166724 9 8 4 Regen/Recovery
166725 1 2 3 Regen/Recovery
166726 8 1 4 Regen/Recovery
ID:163435 (T3/Light Armor/Perfect)
  BD: CD: LD:  
166727 6 2 7 Savvy/L.M.
166728 4 12 10 Savvy/L.M.
166729 7 5 11 Mitigation/Evasion

Total Cost:
T2 Perfect Light Armor: 5*1200=6000
T2 Perfect Weapon: 1*1200=1200
T3 Perfect Light Armor: 20*2000=40000

Grand Total: 47200

Edited by Simmone

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Sam    0

Sam hears some talking around the corner and joins the fray, listening to the boys words with a smile. "While Simmone deals with those, I will deal with these sells. I am Sam, Simmone's apprentice." Starting to gather the items of which to sell she puts them into a small bag of her own. "I am not max rank yet or I would help with the other task. By me selling these for Simmone and you of course you, I will make this go by a bit faster," Sam says with a smile. "I'll be right back with the results." Sam, after gathering the items meant to be sold she starts heading toward the back of the room. Behind her, Curbie, her Mimic familiar waddles at her feet with small jumps of excitement. After moving out of sight, and a snap of her finger she is in the Bazaar location where some of the magic happens. In the Bazaar she starts to work her words to get the sellers attention. 

Takes these from Chase Here

Spoiler

3 T1 Perfect Consumables (ID: 159395 x2, ID: 159404)
2 T1 Rare Consumables (ID: 159407)
1 T1 Rare Trinket (ID: 159404)
1 T1 Rare Consumable (ID: 159728)
1 T1 Rare Armor/Shield (ID: 159728)
2 T1 Uncommon Consumables (ID: 159873)
1 T1 Rare Trinket (ID: 159945)
1 T2 Rare Weapon (ID:160576)
2 T2 Rare Trinket (ID: 160330, ID: 160334)
3 T2 Uncommon Consumables (ID: 160351, ID: 160575, ID: 160576)
7 T2 Perfect Consumables (ID: 165299b, 165299c, 165556, 165611, 165628b, 165628c, 165630a)
2 T2 Rare Weapon (ID: 165612a, 165742a)
5 T2 Rare Armor (ID: 165534b, 165540, 165557b, 165595, 165719b)
5 T2 Rare Consumable (ID: 165534a, 165557a, 165718a, 165744b, 165744c)
19 T2 Rare Trinket (ID: 165294, 165295, 165298, 165314, 165326, 165331, 165559, 165593, 165597, 165609, 165610, 165624, 165629, 165630b, 165724, 165725, 165737, 165738, 165741)
5 T2 Uncommon Consumable (ID: 165313, 165330, 165538, 165612b, 165742b)

This above simplified to this below:

Spoiler

159395, T1/Perfect/Potion Intended to Salvage
159395, T1/Perfect/Potion Intended to Salvage
159404, T1/Perfect/Potion Intended to Salvage
159407, T1/Rare/Potion Intended to Salvage
159407, T1/Rare/Potion Intended to Salvage
159404, T1/Rare/Trinket Intended to Salvage
159728, T1/Rare/Potion Intended to Salvage
159728, T1/Rare/Light Armor Intended to Salvage
159873, T1/Uncommon/Potion Intended to Salvage
159873, T1/Uncommon/Potion Intended to Salvage
159945, T1/Rare/Trinket Intended to Salvage
160576, T2/Rare/Rapier Intended to Salvage
160330, T2/Rare/Trinket Intended to Salvage
160334, T2/Rare/Trinket Intended to Salvage
160351, T2/Uncommon/Potion Intended to Salvage
160575, T2/Uncommon/Potion Intended to Salvage
160576, T2/Uncommon/Potion Intended to Salvage
165299b, T2/Perfect/Potion Intended to Salvage
165299c, T2/Perfect/Potion Intended to Salvage
165556, T2/Perfect/Potion Intended to Salvage
165611, T2/Perfect/Potion Intended to Salvage
165628b, T2/Perfect/Potion Intended to Salvage
165628c, T2/Perfect/Potion Intended to Salvage
165630a, T2/Perfect/Potion Intended to Salvage
165612a, T2/Rare/Rapier Intended to Salvage
165742a, T2/Rare/Rapier Intended to Salvage
165534b, T2/Rare/Light Armor Intended to Salvage
165540, T2/Rare/Light Armor Intended to Salvage
165557b, T2/Rare/Light Armor Intended to Salvage
165595, T2/Rare/Light Armor Intended to Salvage
165719b, T2/Rare/Light Armor Intended to Salvage
165534a, T2/Rare/Potion Intended to Salvage
165557a, T2/Rare/Potion Intended to Salvage
165718a, T2/Rare/Potion Intended to Salvage
165744b, T2/Rare/Potion Intended to Salvage
165744c, T2/Rare/Potion Intended to Salvage
165294, T2/Rare/Trinket Intended to Salvage
165295, T2/Rare/Trinket Intended to Salvage
165298, T2/Rare/Trinket Intended to Salvage
165314, T2/Rare/Trinket Intended to Salvage
165326, T2/Rare/Trinket Intended to Salvage
165331, T2/Rare/Trinket Intended to Salvage
165559, T2/Rare/Trinket Intended to Salvage
165593, T2/Rare/Trinket Intended to Salvage
165597, T2/Rare/Trinket Intended to Salvage
165609, T2/Rare/Trinket Intended to Salvage
165610, T2/Rare/Trinket Intended to Salvage
165624, T2/Rare/Trinket Intended to Salvage
165629, T2/Rare/Trinket Intended to Salvage
165630b, T2/Rare/Trinket Intended to Salvage
165724, T2/Rare/Trinket Intended to Salvage
165725, T2/Rare/Trinket Intended to Salvage
165737, T2/Rare/Trinket Intended to Salvage
165738, T2/Rare/Trinket Intended to Salvage
165741, T2/Rare/Trinket Intended to Salvage
165313, T2/Uncommon/Potion Intended to Salvage
165330, T2/Uncommon/Potion Intended to Salvage
165538, T2/Uncommon/Potion Intended to Salvage
165612b, T2/Uncommon/Potion Intended to Salvage
165742b, T2/Uncommon/Potion Intended to Salvage

Total Quantities:
T1/Rare/Equipment: [200*3]=600
T1/Uncommon/Consumable: [50*2]=100
T1/Rare/Consumable: [100*3]=300
T1/Perfect/Consumable: [200*3]=600
T2/Rare/Equipment: [500*29]=14500
T2/Uncommon/Consumable: [150*8]=1200
T2/Rare/Consumable: [250*5]=1250
T2/Perfect/Consumable: [350*7]=2450

Grand Total:
21000 Col
60 Merchant Exp

Edited by Sam

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Chase had given a few items over to Sam last time, so he remembered her thankfully. With a nod, he waited for her to sell the items until she returned, offering him the Col on a trade request. He accepted them, and it was then that Simmone was also finished getting his identifications. He looked at the items, inspecting their enchantments and what each of them did. Excitement quickly lit up on his face even more than before as he smiled, preparing to leave and waving behind himself once he'd taken every single one of the items on his inventory. "Thanks a lot Sam and g-... lady! See you next time, keep giving me good stuff~."

[Received Snow Cloak, Azure Overcoat, Sanguine Necklace.]

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How strange; for all the times she'd walked into the other building at Firm Anima, Bistro hadn't actually wandered around the guild's confines before. If she had to venture a guess, the territory was likely to hold more crafters.

Her assumption was only slightly incorrect. Another merchant's shop meant another player to bother when she was wanting to offload her items.

That was enough for the eager alchemist. Plus, it seemed as though she had help! --Twin assistants otherwise. The notice at the door informed Bistro of the other player within the store's confines, and she strode up to them with as pleasing a smile as she could muster.

Because the sight of the items she would drop on them was surely going to be something to behold. "Junk-sale, please!"

Spoiler

To @Sam, Junk-selling the following:

TIER 1 CONSUMABLES | Total: 217 | 82/135/0

TIER 2 CONSUMABLES | Total: 48 | 23/25/0

TIER 3 CONSUMABLES | Total: 73 | 45/28/0

Total: 338XP

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