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Oske

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Posts posted by Oske

  1. ID: 11615

    CD: 1

     

    In a second attempt, Oske gathered up her ingredients and was careful when moving them so as to not drop anything on the ground. She used little bowls and cups as measurements, knowing that she only needed a little butter, twice the amount of flour, and a pinch of salt. Oske was sure she could do everything perfectly. She placed the cheese, tomato, and basil on top before placing them into a metal bin of some sort. She gently set it over the fire in the furnace. She then went to cut up some more basil for extra flair, when she totally forgot about the snack. She turned to smell it burning, and was forced to remove it from the furnace and throw out. 

     

    She wasn't off to the best start.

  2. ID: 11614

    CD: 6

    LD: 5

     

    Oske decided to kick-start her businesses, she was going to work on little fancy snacks. She took out some flour and butter and salt in order to make some crackers, along with sliced cheese and basil and a tomato. However, as she pulled out her supplies, she dropped some of the tomatoes on the ground. Hopefully they didn't matter. She winged it on the measurements for ingredients, and over all just failed at doing everything. The crackers/bread didn't even look edible. She pushed the disgusting item aside sadly.

  3. This sounds too complex to be a quest, perhaps it could be a GM run event. Either way, I actually kind of like it. I'm always interested in story-based rather than combat-based quests. Not 100% sure we could implement it into the system though. For example--in SAO, there isn't wounds or blood to a murder. They get hit and poof, they're gone. It also is very similar to a canon episode. I do like the concept though, it's just that it wouldn't fit in our system as is.

     

    This actually also reminds me of an episode of one of my favorite shows, Psych :P

  4. Butterfly Bakery

    On floor 4, a tiny shack containing a small open kitchen surrounded by cabinets. The cabinets are full of spices and ingredients, along with various supplies for baking and cooking. Due to the small size of the bakery, only three tables were available—2 with 3 chairs, 1 with 2 chairs. The store, unlike Oske’s daughter’s store, was PKer accesable.

    New Crafting Day Starts at: 12:00 PM EST


    divider_2_by_canzeda-d426skz.png

     

    â–ºThe CD Result Chart (Rank 4)

     
    [1] = Critical failure (Lose materials)
    [2-3] = Fail (Lose materials)

    [4] = Bad item (Possible to salvage items on a 15+ loot die result)
    [5-8] = Good item  
    [9-10] = Uncommon item (1 enhancement slot)

    [11] = Rare item (2 enhancement slots)

    [12] = Perfect item (3 enhancement slots)

     

    divider_2_by_canzeda-d426skz.png

     

    Vanity Items

     

    Name: Dried Fruit & Nuts
    Type: Snack 
    Quality: Good
    Effects: None
    Description: They're nice and crunchy, and they make you feel good when you eat them. The nuts are salty and the fruits are tart, and they make a good trail mix for travel. 

     

    Uncommon Items

     

     

     

    Name: Straw-Kiwi Cheesecake
    Type: Dessert
    Quality: Uncommon
    Effects: Vitamins (+1 LD)
    Description: This slice of cheesecake has two strawberries and a kiwi on the top, drizzles with strawberry juice.

     

     

    Name: Fruity Trifle Scoop

    Type: Dessert
    Quality: Uncommon

    Effects: Probiotics (1)
    Description: This scoop of trifle is layered with heavy whipped cream, angel food cake, and various juicy fruits. 

     

    Rare Items

     

     

     

    Name: Mini Snack Quiche
    Type: Snack 
    Quality: Rare
    Effects: Herbs (+1 BD)
    Description: Ooh! This lovely quiche has mushrooms, herbs, spinach, and tomatoes mixed in. It makes you feel light on your feet, and the crust has a nice crunch to it.
     

     

     

    Name: Fruity Trifle Scoop

    Type: Dessert
    Quality: Rare

    Effects: Probiotics (2)
    Description: This scoop of trifle is layered with heavy whipped cream, angel food cake, and various juicy fruits. 

     

    Perfect Items

     

     

    Name: Fruity Trifle Scoop

    Type: Dessert
    Quality: Perfect

    Effects: Probiotics (3)
    Description: This scoop of trifle is layered with heavy whipped cream, angel food cake, and various juicy fruits. 

     

     

     

     

    Name: Fruity Trifle Scoop

    Type: Dessert
    Quality: Perfect

    Effects: Probiotics (3)
    Description: This scoop of trifle is layered with heavy whipped cream, angel food cake, and various juicy fruits. 

    divider_2_by_canzeda-d426skz.png

     

    Storage (Materials)

    Total: 18 mats

    Current Inventory: 2 mat

     

    Material Log

    »Started with 10 mats

    »Gained 5 mats from Earning a Living

    »Placed previously owned mats into store (2)

    »Gained 1 mat from Pest Problems

     

    divider_2_by_canzeda-d426skz.png

     

    Prices

    Vanity items: 50

    Uncommon: 300 (1 mat)

    Rare: 400 (4 mats)

    Perfect: 600 (6 mats)

    Custom food art: +50 Col*

    (*custom food art is when I draw your design for you before crafting it, so you have a better idea of what it looks like. This is only applicable in custom orders.)

  5. Oske took her already soggy materials and tried again. She placed the eggs in there, lettuce, boar meat, and... was she supposed to use tomatoes? Nah. She pressed the little bread together and... oh, no. It was getting soggy again. When she picked it up, the bread began to fall apart, and as her hard work fell to the floor, and tears began bubble up in her eyes as the sandwich shattered into little blue shards. 

     

    "Hey, kid," the chef grumbled. "What are you crying for?"

     

    "I tried so hard..." Oske sniffed, wiping her tears. The chef gently pat her head. 

     

    "Don't sweat it. You're just beginning, okay?" 

     

    ID: 11397

    CD: 2 (fail) +1 EXP

     

     

    â–ºThe CD Result Chart (Rank 1)

     
    [1] = Critical failure (Lose materials)
    [2-4] = Fail (Lose materials)

    [5-7] = Bad item (Possible to salvage items on a 15+ loot die result)
    [8-9] = Good item  
    [10] = Uncommon item (1 enhancement slot)

    [11] = Rare item (2 enhancement slots)

    [12] = Perfect item (3 enhancement slots)

     
  6. Oske grabbed her materials and started to get to work. She carefully took eggs and hard boiled them, then used a slicer to cut them into thin slices. "Oh..." she murmured. The egg was very... rubbery. "Oh well!" She put it between two slices of thin, tiny, triangular bread. She added lettuce, which was kind of... soggy. The bread soaked up the water, and--"Oh no!"

     

    She had created a wet picnic snack. Sighing sadly, she pulled out what she could of the mat and started again.

     

    ID: 11396

    CD: 7 (bad item) +1 EXP

    LD: 17 (salvage mat)

     

     

    â–ºThe CD Result Chart (Rank 1)

     
    [1] = Critical failure (Lose materials)
    [2-4] = Fail (Lose materials)

    [5-7] = Bad item (Possible to salvage items on a 15+ loot die result)
    [8-9] = Good item  
    [10] = Uncommon item (1 enhancement slot)

    [11] = Rare item (2 enhancement slots)

    [12] = Perfect item (3 enhancement slots)

  7. Oske arrived back at the shop after she halfway finished her collection of materials. She looked rather sad when she returned. The chef was crossing his arms and glaring at her when she arrived. "Hey, I was planning to make little sandwiches, but I only collected 2 wheat, 2 lettuce, and 1 egg..." she sighed sadly. "So I'll just make whatever you had in mi--"

     

    "You got 5 mats?" he asked.

     

    "No, I got 2 wheat, 2 lettuce--"

     

    "No, no," the man said, shaking his head. "Mats. You only need one for each craft. Even if the item you're making has different ingredients." 

     

    Oske stared, then facepalmed. She had been going about this all wrong. 

  8. Oske watched as Ranpu's health fell into the red zone. She gasped in horror, then shoved him back. He was no longer in harms way. She gripped her sword tight, knowing that now she had entered combat with a mob with low health and that she wouldn't be recieving a reward because of that. However, Ranpu would've died if he was hit one more time. She swung at the wolf, which dodged and snarled at her.

     

    Roll ID: 11393

    Combat: 1

    Mob: 2

     

    Wolf: 4/6

    Oske: 47/47

     

    Ranpu: 2/7 (out of combat)

  9. Don't mean to nitpick but i just read over it and it still doesn't mention restarting from 0 with each rank up. Only the people involved with this thread probably know of that and I'm sure many others still don't. All I'm stating is that it is still not addressed and the matter of whether or not we need to recalculate our exp and adjust our items and such also remain unaddressed. If I'm incorrect please don't hesitate in telling me so. I'm not trying to cause anymore trouble, but these things undoubtedly will. Also Fisherman and Merchants got a nice decrease in EXP to gain!

    It doesn't say that because

    1. I didn't add it, I thought it was common knowledge

    2. I changed it just now to what players thought it was. 

  10. "Awesome! We got 'em both," Oske said with a smile. She peered in the distance, where a waterfall was a few feet ahead. Inside the cave beneath it would be a cave with rock monsters that dropped nice materials for blacksmiths. "Alrighty. It's just up ahead... let's go."

     

    As the two began to walk, Oske decided to make conversation. "So... what floor did little Icarus come from? I'm assuming floor nine, based on his appearance. He really is quite a cutie, hehe~"

     

    As she walked, she was careful to watch the ground for wasp nests.

  11. Oske: 44/47

    Chicken: 0/23 (DEAD)

     

    ID: 11288

    BD: 8+1 (1dmg+3swordskill=4dmg)

    MD: 6 (1 dmg)

     

    The chicken jumped up and pecked Oske for one last attack. It was a mild throbbing hot pain, but she easily cut through the chicken's head. It ran around for a second as it shattered and burst into little blue shards. Oske was awarded with a mat, and she leaned back and exhaled. As she did so, an NPC from the house appeared. He shouted, "Hey! What are you doing!?" 

     

    Oske jumped in surprise, looked back, then dashed out of the farm back into the bitter cold. 

     

    Reward:

    +1 Egg (mat)

     

    2/4 Wheat

    0/2 Ice Boar Meat

    2/2 Lettuce 

    1/1 Egg

  12. Oske: 45/47

    Chicken: 1/23

     

    ID: 11259

    BD: 8+1 (1dmg+3swordskill=4dmg)

    MD: 3 (no dmg)

     

    With her sword still puncturing the dirt, Oske slid it to the side to cut through the chicken. It clucked hopelessly, lying on its side heavily breathing. For a moment yet again, she felt bad for the thing. It could barely fight back. Perhaps she would just... let it go? She slowly lifted her sword out of the creature that was pulsing with red lines, unsure of what she should do at that point. The chicken's eyes were weak, but still kicking with fury and rage.

     

    2/4 Wheat

    0/2 Ice Boar Meat

    2/2 Lettuce 

    0/1 Egg

  13. The point is that the leveling up system is supposed to be hard. To become a MASTER in your craft, it take a LONG time. Since you all aren't gripping the thought of another RPG's leveling up system, I'll put it in real life terms.

     

    It take a VERY long time to master your profession in real life. Years. 

     

    Is that something that is unobtainable? No. But it takes a while. Taking multiple days to get your level up should be required.

     

    Mari did NOT come up with this on her own. In fact, it was a rule that was constant and just needed to be cleared up. The rule has not changed, it has been clarified and put into better terms.

  14. Oske: 45/47

    Chicken: 5/23

     

    ID: 11242

    BD: 4+1 (no dmg)

    MD: 1 (no dmg)

     

    Oske swung again at the chicken, who sloppily dodged and fell on its side, clucking and panting. For a moment, she felt bad for it. It was just trying to survive this death game, too... then again, it wasn't alive in the first place. It was a mob. Nothing more, nothing less. She tried to stab at the chicken again, but it flopped to the other side of her blade before it pierced the little chicken's skin.

     

    2/4 Wheat

    0/2 Ice Boar Meat

    2/2 Lettuce 

    0/1 Egg

  15. Oske: 45/47

    Chicken: 5/23

     

    ID: 11241

    BD: 10+1 (1dmg+3swordskill+2crit=6 dmg)

    MD: 3 (no dmg)

     

    Oske twirled her sword in a circle, then slammed it down on the chicken's back. The chicken clucked and groaned like a broken board, and as Oske removed her blade the little chicken stumbled and clucked sadly. The little thing had put up a fight, but it was no match. Oske was going to kill this little guy pretty fast, judging by the big red damage mark on its back.

     

    2/4 Wheat

    0/2 Ice Boar Meat

    2/2 Lettuce 

    0/1 Egg

  16. Oske: 45/47

    Chicken: 11/23

     

    ID: 11227

    BD: 4+1 (no dmg)

    MD: 3 (no dmg)

     

    Oske swung at the chicken again. It clucked furiously and ran out of the way, causing Oske's sword to bite hard into the cold dirt. She pulled it out with a little bit of a struggle, glaring at the chicken. She really didn't have time for this, as she could see the sun setting in the distance. Soon, it'd be night, and... she didn't like being outside and alone at night.

     

    2/4 Wheat

    0/2 Ice Boar Meat

    2/2 Lettuce 

    0/1 Egg

  17. Oske: 45/47

    Chicken: 11/23

     

    ID: 11226

    BD: 5+1 (1+3swordskill=4dmg)

    MD: 4 (1dmg)

     

    While the chicken ran around, outraged, Oske slashed down to the side of it and left another gash in its side. The pulsing red mesh-like cut glowed and sparked with little bits of fragments as they fell out. The chicken was even angrier now. Oske just looked at it. It didn't seem like it'd be much of a problem, but that was just her. Hopefully this was it's only form.

     

    2/4 Wheat

    0/2 Ice Boar Meat

    2/2 Lettuce 

    0/1 Egg

  18. Oske: 45/47

    Chicken: 15/23

     

    ID: 11052

    BD: 8+1 (1+3swordskill=4dmg)

    MD: 8 (1dmg)

     

    With a flap if it's pathetic wings, the chicken ran at Oske and picked her leg again. It clucked joyfully now that it had made Oske suffer a little. Oske, only slightly damaged by the hit, slashed her sword down again to leave a gaping hole in the chicken's back. It screeched and wailed in the most chicken-like way possible, utterly outraged.

     

    2/4 Wheat

    0/2 Ice Boar Meat

    2/2 Lettuce 

    0/1 Egg

  19.  

    ID 10842, CD 11+1=12

    Name of Item: Butterfly Guard

    Crafted by: Tyger, Catfish Forge

    Type: Shield

    Rarity: Perfect

    Modifier: +2 Evasion, +1 Thorns

    Description: A spikey silver shield with gold and black accents.

     

    ID 10844, CD 12

    Name of Item: Silver Winged Justice

    Crafted by: Tyger, Catfish Forge

    Type: Weapon (Curved Sword)

    Rarity: Perfect

    Modifier: +1 Accuracy, +2 Damage

    Description: A silver sword with a black hilt and golden accents.

     

    ID 10847, CD 12

    Name of Item: Tiger's Luck

    Crafted by: Tyger, Catfish Forge

    Type: Crafting Item

    Rarity: Perfect

    Modifier: +1 EXP

    Description: The matching gloves for perfect, efficient crafting!

     

    ID 10849, CD 11+1=12

    Name of Item: Knight's Guard

    Crafted by: Tyger, Catfish Forge

    Type: Bracers

    Rarity: Perfect

    Modifier: +2 Bleed, +1 Accuracy

    Description: Black and Gold Gauntlets with the power to do some massive damage, accurately at that.

     

    ID 11011 - CD 12

    Name of ItemMjolnir

    Crafted By: Tyger, Catfish Forge

    Type: Weapon (Mace)

    Rarity: Perfect

    Modifier: +2 Lifesteal +1 Damage

    DescriptionMjolnir is typically depicted as a large, square-headed gray lump hammer. It has a short, round handle wrapped in brown leather, culminating in a looped lanyard. 

     

    Approved.

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