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Daeron

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Posts posted by Daeron

  1. How's it going today everyone? I hope that it's going well for you all because I've been reading through the OOC section for a while and one big subject that everyone is controversial but very iffy is the matter of Player Killing and how it can be done. While some people believe that the site should be more canon, there are some who like it the way it is. Although there is nothing wrong with that, I've feel that I've brought up some valid points and ideas that could change the game as a whole and offer new features to the entire playerbase including Player Killers a minority of the website.

    This post will be broken up into multiple parts so you can read each one individually even though they are all connected in one way or another.

     

    PK Rule Changes

    With the release of the 2.5 patch, the ability to kill a player anytime was introduced. With that being frowned upon, players have been working on alternatives to trying to balance this or to revert the change as a whole. While I believe that PK'ing should be possible, there should be a form of counterplay or even some sort of protection to lower leveled players. So to start things off it was introduced that there would be Level Protection. This would last you until X level, as that hasn't been confirmed what level it would keep you safe until, but it would allow you to stay safe from death due to another player's direct action up until a certain point in the game. This was brought up so players that come new to the site aren't guaranteed to be killed as soon as they start and to make some friends that would be willing to party up with them.

    Some people also brought up the idea of removing party tags altogether, which would let anyone join in a thread whenever (Invasion Mechanic) without the need to be invited to the thread. However, just because a player can be in a thread doesn't mean that they should be able to slaughter everyone in there just because they may or may not be strong enough to do that. We as a community to make this site feel more cannon yet nobody is willing to say how we can do this. That's why I'm here today with you.

     

    Thread Invasion Mechanic

    Thread Invasion is the new mechanic being discussed with the upcoming patch that is to cover mostly PKing and changes to the party system. Invasion allowed a player to enter any thread they pleased with a Cooldown of 3 threads that must be logged in their journal. This means that anyone can show up in your thread and pose a threat to attacking you. That's where Level Protection kicks in effective until X levels, making it impossible for a player to invade their thread. However after this protection wears off, this would mean you're fair game right? While some people immediately don't think that allowing this is a good idea I have yet another idea to possibly fixing this.

    Initially, the invading player could join and if they had enough posts in the thread they could still earn SP, but are restricted from earning Col in that thread with the exception that if the invader chose to attack a player it was RP combat only, meaning there were no dice and there wasn't any way to kill a player through this without permission. When a player is forced to ask another if they can kill them I'm willing to bet most players will deny the request or hands down ignore them. I ask you all this, when was the last time you RP'd with someone stronger than you and were worried they could attack you at any time? Most likely never, you were too focused on the monster that was you were outleveled by, this includes Player Killers. People never fear going on an adventure because there's nothing to fear if you're stronger than the floor unless you're doing a miniboss that you spawned for yourself or a group boss from a dungeon. 

    If we remove the rewards period for invading, this makes it so that your only reason for joining a thread is to invade them and not getting SP where you can. Making it easily able to be abused to just join a thread early on and do enough posts for SP since you can't kill players. If anything this would only prolong the duration of some threads because an unexpected guest is now in the posting rotation. If we add in a new profession such as my idea of creating a Bodyguard profession could be avoided.

     

    Bodyguard Profession

    The Bodyguard profession is my method to try and fix this entire idea while still keeping the Thread Invasion mechanic alive and capable of being implemented without problems. Part of the cannon in SAO was that there were PK guilds and there were also Protection guilds, that would do nothing but protect lower leveled players for a fee of some sort. With the Thread Invasion, this lets PK guilds actually coordinate strikes on a player or a group of players. Upon a player choosing to be a Bodyguard, they are given a new skill that is exclusive to the profession called <<Invasion Defense>>.

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    <<Invasion Defense>>

    Upon a player invading a thread and targeting a player without this skill, a Bodyguard grants an effect for all players in his party that limits the amount of damage a player can take at once (based on a percentage of their current health) as well as bonuses to escape and resistance to movement impairing effects.

    This does 3 things for players who have hired a bodyguard to join their party:

    • Denies the attacker the ability to one-shot the player, even if they normally could for at least 3 turns their damage is limited.
    • Gives the targets a chance to escape from the scene towards a Safe Zone or fight if they choose to.
    • Limits an invader from stunning, freezing, paralyzing them for the duration of this thread.

    This buff can only be applied to a person once per three threads, and if they were protected by a bodyguard both the bodyguard AND the players in his party must log it in their journals as (Protected). To make sure the lower leveled players or players being targeted aren't able to engage in combat with the buff on them, if they choose to retaliate by engaging in combat with the attacker, the buff immediately wears off and they are thus "consenting" the player that they wish to engage in combat.

    To make it so Bodyguards can earn notoriety and actually become better for hire they also have a method of ranking up, as a result improving their <<Invasion Defense>> skill.

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    • [0-39 EXP] Rank 1 - Beginner Bodyguard: Buff Duration 3 turns, Damage Cap 20% of Target's Current Health, +1 to LD when running away
    • [40-159 EXP] Rank 2 -  Assistant Bodyguard: Buff Duration 3 turns, Damage Cap 15% of Target's Current Health, +1 to LD when running away
    • [160-539 EXP] Rank 3 - Professional Bodyguard: Buff Duration 4 turns, Damage Cap 15% of Target's Current Health, +2 to LD when running away
    • [640-2559 EXP] Rank 4 - High Mentor Bodyguard: Buff Duration 4 turns, Damage Cap 10% of Target's Current Health, +2 to LD when running away
    • [2560+ EXP] Rank 5 - Master Bodyguard: Buff Duration 5 turns, Damage Cap 10% of Target's Current Health, +3 to LD when running away

    This should also provide us with the ability to escape or run away now when you are invaded. Upon rolling your LD to run away as you are now in combat that you had not intended to be in, you need at least a 12 to successfully escape from the fight. Meanwhile, the Bodyguard may choose to stall out the attacker or if they are stronger than the PK'er may fight them and kill them without turning Orange as they are killing to protect the person they were hired to keep alive.

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    Upon successfully protecting a player, the Bodyguard rolls the LD at the end of the Invasion to see how much experience they have earned, meaning they can earn anywhere from 1 to 20 experience per successful player protected in their party. For a player to count towards giving experience, they must have been attacked by the Invader and make it out alive. Each player applies a separate amount of experience earned for the bodyguard.

     

     

    This amount of information was provided from the entire community and I simply thought of a way to put it all to use and possibly provide an alternative that could potentially please all players and playstyles, as well as adding in a new profession to choose from. I don't want to see PKing become obsolete, but I also don't want it to be too easy, so I felt like something could be done and thought of to improve the site and make it more like cannon while keeping in mind that we are a text based RP community.

    I would absolutely love to read your feedback and I want to see what we could change or what we could do to make this happen. All credits given to the community because without you none of this would ever be possible.

    Sincerely, your friendliest Player Killer.

    - Daeron

  2. 1 hour ago, Itzal said:

    There are two issues I can see there.  For one, if we put in that players being assaulted have the option of running, that's relying on the dice roller, which can be very fickle to many players, returning to the issue of players who don't want their characters dying being assaulted in various threads because players can invade whenever they'd like.  While it lessens the chance of it actually happening, I can name a few people who would leave the site if players had permission to jump in and attack, with the chance of their character dying.

    The second one is that even if they can only stun/paralyze once, if they paralyze or stun them before the other can do anything, they can't defend themselves.  While we could change this so that players can only stun/paralyze a post after the defending player does something, I really like the rp combat and this is why:

    This is indeed a role playing site, and while the roller and numbers do exist since this is like SAO (which we do wish for this site to be as cannon as possible while being fair at the same time), this is a site to create stories, and not kill other players for fun.  That's why I like the invasion rules as it is.  With needing OOC permission to kill the players, invading becomes something strictly for creating a story.  It adds options for role play, and opens possibilities for character development.  You can make invasion threads go however way you'd like in a rp combat mode, but using the rollers for the combat removes your ability to control what happens.  It may make the defending player appear pathetically weak despite their level (or vice versa) and that player may feel discouraged OOC, or upset and walk away.  While we want to make this site cannon, we also want to keep it as a role playing forum, and make it fun for everyone. 

    While you say that you wish to make this site cannon and keeping it as a RP community, as far as I'm concerned I'm bringing up legitimate solutions. The only opinion you have given so far is that it's because "Players don't wanna die." That's not a fair reasoning, while it may be true, even in CANNON players didn't want to die. In fact I believe I'm being more than fair by offering an alternative to make it so there is methods to avoid being invaded. I get it, nobody wants to lose progress-- However, in SAO players died with no regards to their fears. I believe that I can help develop this system to make it as fair as possible for EVERYONE exactly like you want, but in order for that to happen we have to include PKers.

    By removing the ability to kill anyone, we are then making it pointless for PKers to have their title. SAO is a real life simulation where you can die if you are killed. I'm not saying that we should allow everyone to die, hence I'm giving an option of avoiding invades by introducing this new Bodyguard profession. Also about the part where you mentioned that players shouldn't be able to be stunned while they are under the effect, that could be arranged. That or we could start the protection aura at 3 turns, and then as the bodyguard levels up the buff could become better, so at max rank Bodyguard, the buff could be extended to a full 5 turns as well as including better roll chances for players to escape, or even giving shields to soak damage up before it actually affects their health.

    By saying that you don't want to include the dice, we also throwing out the system that we have worked so hard to develop. While I agree that leaving it up to the dice is a gamble, that's why the buff lasts for multiple turns, as well as providing players with dice modifiers that improve their chances at dodging the situation. I'm offering a way to allow many things to happen:

    • We get a new profession called Bodyguard added, that can be used to form Protection Guilds.
    • We allow Player Killers and PK Guilds to organize attacks on a player as well as keeping it balanced so they aren't guaranteed to work on someone.
    • We also offer counter-play to being invaded giving the players being invaded breathing room to decide what their next action is going to be.

    I really suggest that you read through this because aside from saying "Players don't wanna die and lose their belongings" isn't much of a solution to this. I'd rather work with information given and make a system better and easier to use for the public, and instead allow options for all players and playstyles to work.

    @Itzal

  3. @Itzal

    I have added some changes to the buff in bold text. This new option to the buff is essentially a way of saying "I want to run" or "Yes, I agree to fight you." Also, I feel if we added in movement impairing effect limitations such as saying only one paralyze or stun of some sort may be effective on you throughout the entire duration of the effect. Meaning if you got stunned in the beginning, you can not be stunned again until this effect wears off or is removed.

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    <<Invasion Defense>> Upon a player invading a thread and targeting a player without this skill, all players that are part of this invasion are coated with an aura, limiting the amount of damage the player can take up to 20% of their current health. Upon the player retaliating by engaging in combat with any attacker, the buff wears off immediately. While this buff active, players protected by the buff can only be impaired movement one time throughout the entire duration. 

    Adding this for Bodyguard/Tank players, would allow them to truly be a protector like they were hired for, and could give the player being protected relief that they are guaranteed not to die for 3 turns.

    To make sure that not all players can get this to have this, could either become a profession on it's own that allows them to receive the skill that way, OR a player requires a certain amount of HP to unlock.

     

     

  4. @Vigilon While I do understand your reasoning for saying this I feel that if the player-based community as a whole wants this to truly feel like SAO, I think that this implementation is completely necessary. But as I've seen this site grow for years, one thing hasn't changed, and that was that players never really expressed their fear for a playerkiller at any time. People are adjusted to the idea that most player killers only RP with other PK'ers, thus making them ignored. Even guilds look at PK'ers the same that they killed someone, yet I see people RP'ing with them all the time.

    In any RPG where you can be PK'ed and Looted players usually squad up in case a player shows up to fight them (Runescape, WoW) on certain servers that's what they thrive for. Of course I see that we are a text based RPG, but still an RPG nonetheless. When was the last time a player you RP'ed with talked about why they don't want to RP in fear of a Player Killer. Now the only thing lower leveled players suddenly feel scared of is fighting higher level monsters with a high level player. Not at all the fact that the player could turn and kill them in one hit, nope it was the monster they feared. That's why if we add this, we can have players with a Bodyguard "Profession" and do nothing but help lower leveled players survive at low stages, and keep them safe from the player killers after their Protection ran out. In fact, Tanks could get Invasion Defense, a new potential skill for tanks to use for protection.

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    <<Invasion Defense>> Upon a player invading a thread and targeting a player without this skill, all players that are part of this invasion are coated with an aura, can only be damaged for a cap.

    Adding this for Bodyguard/Tank players, would allow them to truly be a protector like they were hired for, and could give the player being protected relief that they are guaranteed not to die for 3 turns.

    To make sure that not all players can get this to have this, could either become a profession on it's own that allows them to receive the skill that way, OR a player requires a certain amount of HP to unlock.

     

     

    In other words, me bringing this idea is not me trying to say "I want players die", I'm simply saying that "Players should always be afraid of dying, though not being in that situation all the time." I doubt even if we release this, that a bunch of players would flow over to becoming an orange player just to kill someone, I believe however that if we want this to feel more lively, we should allow some sort of intrusion.

  5. After catching up about the whole PK'ing situation finally I thought that this would be a good time to put in my own opinion in on the subject.

     

    One of the biggest things that I think is necessary, which I like is the protection from being invaded. Having this makes sure lower leveled players don't have to be immediately concerned for someone hopping into their thread. Depending on how many threads this lasts for or levels, it'll give the players hopefully enough time to gather some early levels or even make some higher leveled friends to RP with as the story goes on.

    For the invasion of a thread, since you're intruding on someone else's thread, I don't think rewards at the end of the thread should be handed out at all to the invader. This is just going to turn into a way to milk extra SP for invading someone one the first or second post to make sure to get the SP, thus adding incentive to do that every 3 threads. So if we remove this, players are going to do it strictly for the sake of story and to actually invade a thread, rather than doing it so they can get some extra SP, leveling up that player faster than usual.

     

    Quote
    • RP combat only.
      • This means that no dice, stats and calculations are used. The combat only happens in the RP so please take care to avoid 'godmodding'
      • In case you feel like somebody is 'godmodding' in your thread, contact the Player Support Team and we will help you.
    • And most importantly: NO player can be killed this way without OOC permission of the other participants of the thread. There will be no exceptions made to this rule.

     

    RP Combat only is the part that bothers me the most about this entire idea if I'm being blunt and honest. I understand players frown upon losing their progress because they got killed, and that this is to please the public, but what's the fun in invading a thread to "PK" if you have to get permission. That's like going up to a person and saying, "Excuse me ma'am but do you mind if I steal your purse and run away with everything you own?" Nobody would say yes to something like this and I feel adding this is defeats the entire purpose. Isn't the whole point of this patch supposed to be that PK'ing changes? The only thing that changes with this entire thing as far as I can see is that you can intrude someone's thread in the hopes to earn some extra SP to pump into other stats.

    While protection threads should remain and non protected players can actually hire mercenaries now or bodyguards to keep them safe if they want, meaning protection guilds can actually be a thing with the intrusion feature. The player that is intruding should have a debuff on them called "Invading" upon entering a thread, and for the first maybe 3 posts of invading, they can't attack or have possibly reduced damage for the first players that disables them from one shotting them on the first attack. This way the player has time to respond and can choose Fight or Flight. The ability to run away is always and option and keep in mind that if you attack a player, you immediately turn orange. So if the player enters a safezone in time, they can actually escape the fight itself. Also to prevent one player from constantly being invaded over and over again by other people i.e. a PK guild targetting the player continuously, they should also have invasion protection for 3 threads to allow them a chance to do threads without a fear of being intruded upon again. This being said, RP'ing with a player that has this form of invasion protection does not protect others in the guild. It simply means that they can't be the target of the thread by other invaders.

     

    All in all, I enjoy the work you guys are doing for players of all kinds, but making it so you need permission to act upon anything from the other person is counter productive in my eyes and kills the entire purpose of this. Like I said earlier, if I were to hop on my other account, I'd simply invade for the sake of getting some extra SP without having to put in as much work by jumping into a thread early. Feel free to point out if I made a mistake with any of my ideas here, I'm just trying to give my input on the subject.

     

    EDIT: The point of SAO was that players were constantly living in fear. They were afraid of either dying to monsters, bosses, or PKers. Since there is no way to be killed with this by a player at all since it's RP combat only, there isn't any fear at all. If someone were to have joined my thread right now, the only thing that I fear is that it would extend the duration of the thread because that's another person I have to wait to post now. I don't have to worry about them attacking me and my character dying. Which is the reason why I added in 1-Shot Protection, this will last for 3 posts of all players that were originally in that thread. This guarantees that they will live for the next 3 posts, and can be left with a minimum of 1 health. If the attacker inflicted a source of DoT effect on them, at the end of the 3 turns, it would remove all negative effects to make sure you don't bleed out immediately upon it ending. Movement impairing effects on another hand do not last longer, they simply stall out the 1-Shot protection, or we can extend it to 5 posts, but then having to keep a player in place for 5 turns clearly is a lot of RNG in their favor. Overall, I think that for this to work we need to enable more protection upon being invaded to make it valid. If this doesn't get added, honestly I don't think we should even implement the invasion system.

     

    Thanks for your time everyone!

  6. Heights had never been Daeron's favorite thing in the world. He was never keen of being anywhere where his feet weren't actually touching the earth's soil. Well, now here he was, in Aincrad, a floating "world" that wasn't even real to be completely honest. The people one was around, were actually miles away from their home, or even in a separate state, country, or continent. Regardless, Daeron looked down, over the edge of the world that appeared perfect to many people. He has spent a long time suffering mental stress. He sighed, as he was sitting over the edge of the island just enjoying the view. It would be easy for somebody to push him off the world and end his life permanently.

    How ironic of a death would that be? Player killer gone good and he dies because he was pushed, absurd to hear, but possible. Daeron chuckled as that thought came across his mind. Daeron looked at his friends list as it was obviously packed with players since he's been able to say he's payed his dues as a veteran on the front lines. He opened up a message menu to create a new message, and set the target to send it to as his entire friends list. Daeron wrote a letter and pressed send. He stood up and stared at the sky. Turning himself around, he gave a smile.

    Daeron unequipped his armor and set it on the ground before where he stood. As the message had completed sending to all of his contacts, he gave a final glare with his charming smile and his orange, fierce eyes. The golden haired boy began to slowly tilt backwards and with arms welcoming the abyss, he began descending into the emptiness below Aincrad. As the world began to become nothing but darkness, he simply said one last thing before he depixelated, "To all of those who suffer like me, let me bring your burdens with me outside of this world." Even though he knew, that he could do nothing now, but watch his life disappear in his very eyes.

  7. Daeron halted with the party only to see the four buildings being attacked by wolves. Daeron had an idea and though it might seem crazy,  he knew it was possible.  "Why not all four? My armor will hold out against some wolves easily if it can hold out on the strongest bosses." With that having been said, Daeron jumped from the brush like the arrogant person he was. 

    "Come at me!" He shouted with a cocky smile on his face. Using his howl ability in succession to his fighting spirit, the 16 wolves all gave their attention to Daeron. "You guys have fun while I'm ready to tank all of this!" Daeron had so much confidence that he would make this work and he hoped that the others didn't think he was dumb for thinking this plan,  since he didn't exactly think out everything, such as the strength of given wolves. 

     

    Daeron: 176/176 [3 Hate]

    Ssendom: 181/181 [0 Hate]

    Jomei: 133/133 [0 Hate]

    Zandra: 124/124 [0 Hate]

  8. Lessa had acknowledged he was there, but he simply scoffed. His golden hair moving with the breeze, giving him a refresher on the actual topic at hand. The thought of looking treasure caught his attention, but even to that he showed no eagerness. Daeron had no reason to check his equipment as he knew what he had,  which was literally the only gear he was wearing. Accepting to join them,  he simply stood there at the ready,  giving the party of people a nod to say he was ready whenever they were. 

  9. Zandra looked out of place, possibly because she didn't have the orange icon. As a NPC came over, she greeted Daeron with a sincere smile as she knew him quite well at this point. Handing out two menus, the female NPC gave her a deathly glare. Even Daeron was confused, "Umm, I'll take the usual, Emily" He hadn't a clue what Zandra wanted so he simply looked at her with a smile.

    The inn was comfy inside as it was a log cabin. Inside were wooden benches and chairs with tables. A bar counter was in the back, as it appeared to be popular for drinkers to start in this game. There was a lit fireplace near their table. There was also a flight of stairs upwards that led to Daeron's room, where he slept. As for staff, there were only three, and that included the waitress that was serving their table.

  10. Finally, getting her to remember,  he allowed her to create space between the two. She returned her weapon at her side and her face was filled with bright pink color. "I've been alive least to say at that. I haven't really met anyone for a while as i had gone off the radar for several months. Lessa- When I said I love you, I didnt mean it like that. I was saying how I once had feelings for you. So you cam remember. It's been far too long since I've seen you in order to say something so naive."

    Daeron kicked at the grass, clipping only a few blades. "Why do you try to avoid me? Or anyone for that matter? Youve changed so much, it's like you're a stranger to me once again." He asked her, now leaning against the wall of the town as a back support .

  11. (I don't actually know where to go)

    Daeron hadn't really out much thought into it, and to be completely fair he genuinely didnt care either. He was gone through the door towards the location that the qiest had directed the group to go. If it wasn't for the fact that he was a true tank, he wouldnt even wait for them to show up. He knew the general location of which the quest  directed  him to, but he didn't know the exact location. Instead, he would need the party leader to place a marker on his minimap so that he had some sort of sense of direction.

  12. Daeron chuckled as she seemed to have picked up on his lack of composition in front of the girl. "I once had a phoenix too that went well... I actually dont know where it went." Anyways, with that having been said Daeron scratched the back of his head, unsure of what to say next. He gave the girl a flirtatious look and smile that showed he had interest in the girl.

    "Listen, I have nothing to do today, would you like to go ice skating with me? I know a place that we can go to that's on the fourth floor that just about nobody knows about." The girl wasn't bad looking at all, in fact she was beautiful. He hadn't asked a girl out to do something in a long time since he was gemerally all alone.

  13. Daeron was awestruck when he heard Zelrius give his announcement. He then composed himself once more and simply stood there. Not angeym more disappointed really. Daeron had no clue that Zelrius was leaving the guild, but what hurt him the most was that he gave it to Lowenthal, while Daeron is the last of the founders to be left in the guild. It hurt, amd left a stinging sensation sitting at his core. He sat down, to digest this information, since this was a lot to handle. Finally taking a swig of the drink Dom had given him, he looked at the bottle in disgust.

    Setting it aside, he didnt care to drink, he didnt feel as happy as he did originally. Although he could tell Zelrius was affected by the wearing out he had gone through being idolized as a hero like Keith did. Just like that he left too as he and Keith had a connection and he knew Keith disgusted the thought of being a hero to the people, this is one of the reasons that Daeron had managed to portray a "bad" image so that others don't think of him in such a way. He had no words left, therefore he stood up amd left through the door to on sit outside of the guild hall on a bench next to the door.

     

    (Inside of the gift is 19,000 col to whomever opens it)

  14. Daeron led Kiru to the location he had set as the meeting point, only to find Dom waiting there in the cold . "Look who's cold,  nothing but a big wimp" he said in a joking manner,  knowing Dom's actual strength as a player.  "Alright,  so are we good to go or would you rather go heat up first? " He said chuckling yet again. 

  15. Daeron nodded, "Of course I know of a place, I cant go into towns so how else would i eat?" Bending his  elbow towards her,  he gestured  that he would lead the way.  "Follow me,  m'lady" he said as he began to walk away from the town and trekked along the path that came from the town towards the Winter's  Bite, an inn that allows anyone to enter the building so that player killer status-ed players may have a place to eat.

  16. Daeron caught the potion and looked at it, he rememnered this potuon when Mari made it for him after he gave his sunfire cloak to her, the only item is SAO with full fire protection,  which made the floor 9 boss easy for him. "No worries, just trying to be nice. Can I at least take you out for dinner?" He asked her with a friendly smile and then drank the potion.  Unfortunately for him, he only had the one set of clothing, which made life tough since he used his armor at just about all times. 

  17. Returning back to his feet,  he brushed the snow off of him.  He could tell that both of the clothing were wet.  "Hey,  I can tell you're cold and wry too right now,  but did you want to come to my room that I rent?  You can get freshened up in the bathroom and then if you'd like we can go green something to eat. " Daeron hasn't been the one to just offer something like this to just anyone,  especially a stranger. Though he barely knew her, he felt like they'd make great friends just based on the moment they just had. 

  18. It wasn't until that moment that he regretted making eye contact. Somehow, Daeron was on the ground being buried in the snow by the girl. Muffled words were coming through the snow over his mouth but nothing was capable of being understood. Although he knew this was all in good fun, Daeron felt her leg lock behind his making getting up a challenge. Thinking on the spot was never Daeron's expertise, but he had come up with an idea after all.

    Rolling himself over, he moved both of them at the same time. With her on the bottom of the pile, Daeron no longer had snow in his face. "That wasn't very nice now was it?" He now brought his own leg behind hers to make sure she couldn't get up this time. Snow covering both of them was making their clothes rather wet and cold, which was kind of one of the cons to playing in the snow.

  19. Daeron's eyes widened as he saw her charging up her sword art at him. He could tell she noticed it was just snow because midway through the attack, she started trying to break her momentum. Face planting right before him, he kneels down and places his hand on her shoulder gently, and helps her back up. "You alright there?" He laughed "I had no idea you were going to fear my snowball powers so much. Well, with that said I proclaim myself the "snow God"!"

    As he was helping the woman up, he saw her eyes. For some reason everyone Daeron was with a girl, he locked eyes with someone face to face. Breaking the lock, Daeron moved his hand away, as he wouldn't dare trying to brush off the snow based on where it hit.

  20. Daeron couldn't help but laugh when Kiru said he should dance with Zelrius. "Kiru, I'm saying YOU should dance with him. Why the hell would I dance with him?" He said punching Zel in the arm lightly letting out a laugh. Daeron simply brought Kiru next to Zel and told them to have fun, and then walked away. Standing over by Dom he whispered something into his ear, "I say we invite Red into the guild, I'd train him and bring him up there. I want to make his wish come true. What do you think?" He asked quiet enough so that nobody but Dom could hear him.

  21. He gave a look of confusion. Why was she acting so strange? Daeron hadn't even realized that he might be scaring her because of the icon itself. Daeron stood upright and did just that. He didn't for his weapon. In fact, he opened his menu to unequip his armor, now feeling lighter. "Um, look. I'm not here to hurt you, I don't even like killing people, this stupid cursor is over a year old and I've simply been too lazy to take quest to reverse it back to green."

    Daeron kept his distance as he didn't want to be attacked for trying to be friendly. Daeron instead reached for the ground and grabbed a handful of snow, which he crushed into a ball. Pulling his arm over his shoulder, he began to aim.

    ID: 43109 BD: 9 (Hit)

    As the powdery ball of snow was released into the air, it had no trouble to explode on her chest. "Dead center, man I'm good!" He said as he laughed at his shot.

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