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Symphony

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Posts posted by Symphony

  1. Symphony felt her armor glow once more and heal the gash in her stomach. She gave a deep sigh of relief. The healing aspect of her armor had taken the edge off the pain quite a bit. "Alright, now it's time for payback," she growled as she activated her sword art, her blade glowing blue. She dashed forward, attempting to slash through the bandit chief's armor, but he managed to block and parry each attack. She grew more frustrated as more and more of her attacks did not hit. The bandit chief laughed as he blocked each of her attacks. "I see you haven't improved that much since I first saw you after all," he taunted. Symphony's eyes locked onto him, furious that she couldn't land a hit. 

    As he kept blocking her attacks, she leaped back, taking a moment to catch her breath. She glanced over at Katsuki and her eyes widened with concern and surprise. She needed to finish this quick so that she could go help her love. She turned back to the enemy in front of her, a look of determination on her face. 

    @Prometheus

    Spoiler

    fad edge vs. bandit chief
    Roll ID#: 130247
    BD: 2 + 1 = 3 fail
    MD: 4 fail

    Bandit Chief: 84/130 HP | 20 DMG | 5 MIT
    Bandit 1: 43 HP | 15 DMG
    Bandit 2: 82 HP | 15 DMG 

    vs.

     [H: 0 | 3 | 0] Prometheus: 155/160 HP | 9/16 EN | 5 DMG | 26 MIT | 9 THRN | 1 BLD

    [H: 2 | 0 | 0] Symphony:  292 + 5 = 297/300 HP | 19 + 1 - 2 = 18/30 EN | 7 DMG | +1 ACC | 14 MIT | PARALYZE | REGEN (2/3)

    Spoiler

    sword arts:
    Rank 1

    • [x2 Stun] Side Bite (5 Energy) - Stab your opponent in both sides, pincing nerves, stunning opponent.
    • [x2] Round Accel (2 Energy) - Dash around target at high speeds, delivering two slash/stabs into target.

    Rank 2

    • [x3] Tri Pierce (3 Energy) - Stab target three times, slashing diagonally to cause a triangle effect on each one
    • [x4] Fad Edge (4 Energy) - The user swiftly strikes the opponent with four thrusts in brisk succession.

     

  2. 23 minutes ago, Koga said:

    Item Name: Deadly Katana
    Profession: Blacksmith
    Rank: 5
    Roll ID: 130025
    Roll Result: 11
    Item Type: Katana
    Tier: 1
    Quality: Rare
    Enhancements: [Damage // Damage]
    Description: Something about this katana tells you that it is eager to draw blood...
    Post Link:

     

    Item Name: Reflective Katana
    Profession: Blacksmith
    Rank: 5
    Roll ID: 130026
    Roll Result: 11
    Item Type: Katana
    Tier: 1
    Quality: Rare
    Enhancements: [Accuracy // Accuracy]
    Description: The blade has been polished to a high finish, one can see their reflection staring back in it.
    Post Link: 

     

    Item Name: Kiba
    Profession: Blacksmith
    Rank: 5
    Roll ID: 130028
    Roll Result: 12
    Item Type: Katana
    Tier: 1
    Quality: Perfect
    Enhancements: [Damage // Damage // Damage]
    Description: Snow white rayskin lays obscured beneath the blood red ito wrapping of this katana. The blade is unusually straight and lacks any defined hamon. 'A wolf is never alone, for they always have their fangs.'
    Post Link: 

     

    Approved! (This time the right one)

  3. 11 hours ago, Bahr said:

    Name: Bloodstained Coat
    Your Profession: Tailor
    Your Rank: 8
    ID: 124050
    Roll: CD13/LD12
    Item Type: Light Armor
    Tier: 3
    Quality: Perfect
    Enhancements: +54 MIT | +1 EVA (2 slots MIT, one slot EVA)
    Description: "The pure iron content deposited into this crimson coat from the blood that has soaked its fabric has made it firm and durable. The wearer need not fear harm."
    Post Link: http://www.sao-rpg.com/topic/17882-f1-r8-tailor-the-crusty-bahrnacle/?do=findComment&comment=582113

    Upgrading Bloodstained Coat with Halloween Sticker.

    ID: 129467 | LD: 4 = Fireproof

    Name: Bloodstained Coat
    Your Profession: Tailor
    Your Rank: 8
    ID: 124050
    Roll: CD13/LD12
    Item Type: Light Armor
    Tier: 3
    Quality: Demonic
    Enhancements: +54 MIT | +1 EVA | Fireproof
    Description: "The pure iron content deposited into this crimson coat from the blood that has soaked its fabric has made it firm and durable. The wearer need not fear harm."
    Post Link: http://www.sao-rpg.com/topic/17883-bahrbaric-evaluations/?do=findComment&comment=587170

    Approved! Good job!

  4. 5 minutes ago, Koga said:

    Item Name: Nocturnal Edge
    Profession: Blacksmith
    Rank: 4
    Roll ID:  129394
    Roll Result: 12
    Item Type: Dagger
    Tier: 1
    Quality: Perfect
    Enhancements: DMG // Bleed // Paralyze
    Description: A midnight black blade, the handle is wrapped in black leather and the pommel features a silver crescent moon on the bottom. It's curved edge appears to be razor sharp. 'Children of the Night, though you may stray from your path, when night falls, know that the moon will guide you home, and the stars watch over you.' 
    Post Link: 

     

    Approved! Well done. 

  5. 4 minutes ago, Ennakai said:

    Name: Silver Drake Coin
    Your Profession: Artisan
    Your Rank: 7
    ID: 129386
    Roll: 9
    Item Type: Trinket
    Tier: 1
    Quality: Rare
    Enhancements: Acc, Acc
    Description: A silver coin with a dragon's head made on it.
    Post Link: [Still not Blank]

    Name: Sneaky Snake
    Your Profession: Artisan
    Your Rank: 7
    ID: 129387
    Roll: 10
    Item Type: Trinket
    Tier: 1
    Quality: Rare
    Enhancements: Eva, Eva
    Description: A gold Snakehead poking out a small vase.
    Post Link: [Still not Blank]

    Name: Not Really a Common Coin
    Your Profession: Artisan
    Your Rank: 7
    ID: 129389
    Roll: 10
    Item Type: Trinket
    Tier: 1
    Quality: Rare
    Enhancements: Loot Dice, loot Dice

    Description: A gold coin with a hand on one side and on the other side the words We Know, I think I saw Copper in there.
    Post Link: [Still not Blank]

    Name: Nodarcam
    Your Profession: Artisan
    Your Rank: 7
    ID: 129392
    Roll: 11
    Item Type: Trinket
    Tier: 1
    Quality: Rare
    Enhancements: Loot Dice, Acc
    Description: A silver big sword with the small ruins, not know to anyone else but the one who knows the ruins.
    Post Link: [Still not Blank]

    Approved!

  6. On 11/12/2019 at 9:31 PM, Dederick said:

    Name: Fist Fungus
    Your Profession: Alchemist
    Your Rank: 2
    ID: 128945
    Roll: CD: 12 | LD: 15
    Item Type: Salve
    Tier: 1
    Quality: Perfect 
    Enhancements: Toxic Venom 
    Description: "Don't be alarmed by the name. It inflicts a fungus onto the things you punch."
    Post Link: http://www.sao-rpg.com/topic/18400-f01-r2-alchemist-ded-wrath-beyond/?do=findComment&comment=586481

    Name: Pheromones
    Your Profession: Alchemist
    Your Rank: 2
    ID: 128947
    Roll: CD: 12 | LD: 14
    Item Type: Salve
    Tier: 1
    Quality: Perfect 
    Enhancements: Pheromones
    Description: "Use these to make taming a familiar much easier."
    Post Link: http://www.sao-rpg.com/topic/18400-f01-r2-alchemist-ded-wrath-beyond/?do=findComment&comment=586481

    Approved!

    32 minutes ago, Dederick said:

    Name: Healing Rub
    Your Profession: Alchemist
    Your Rank: 3
    ID: 129308A
    Roll: CD: 11 | LD: 20
    Item Type: Salve
    Tier: 1
    Quality: Rare
    Enhancements: HP Recovery 2 (+40 HP)
    Description: "A basic ointment crafted from a rare flower. It is tangerine in coloration."
    Post Link: http://www.sao-rpg.com/topic/18400-f01-r3-alchemist-ded-wrath-beyond/?do=findComment&comment=586963

    Name: Healing Rub
    Your Profession: Alchemist
    Your Rank: 3
    ID: 129308B
    Roll: CD: 11 | LD: 20
    Item Type: Salve
    Tier: 1
    Quality: Rare
    Enhancements: HP Recovery 2 (+40 HP)
    Description: "A basic ointment crafted from a rare flower. It is tangerine in coloration."
    Post Link: http://www.sao-rpg.com/topic/18400-f01-r3-alchemist-ded-wrath-beyond/?do=findComment&comment=586963

    Approved!

  7. 1 hour ago, Koga said:

    Item Name: Restless Knight
    Profession: Blacksmith
    Rank: 4
    Roll ID:  129282
    Roll Result: 12
    Item Type: Heavy Armor
    Tier: 1
    Quality: Perfect
    Enhancements: Heavy Momentum // Regen // Recovery
    Description: The armor of a restless knight, you can feel his spirit energizing you and urging you forward in battle. 'Spirits, restless always. More so when they are called to battle.'
    Post Link:

     

    Item Name: Poisoned Dagger
    Profession: Blacksmith
    Rank: 4
    Roll ID:  129283
    Roll Result: 9
    Item Type: Dagger
    Tier: 1
    Quality: Uncommon
    Enhancements: Paralyze
    Description: A simple iron dagger, dripping with a paralytic poison.
    Post Link:

     

    Item Name: Assassin's Blade
    Profession: Blacksmith
    Rank: 4
    Roll ID:  129284
    Roll Result: 11
    Item Type: Dagger
    Tier: 1
    Quality: Rare
    Enhancements: Damage // Bleed
    Description: The blade of an assassin, it's blade is sharp and will certainly inflict unseen damage.
    Post Link:

     

    Item Name: Sharp Dagger
    Profession: Blacksmith
    Rank: 4
    Roll ID:  129285
    Roll Result: 10
    Item Type: Dagger
    Tier: 1
    Quality: Uncommon
    Enhancements: Bleed
    Description: A razor sharp blade.
    Post Link: 

     

    Approved! Wonderful crafting!

  8. 4 hours ago, Yukiro said:
      Reveal hidden contents

    Familiar Name: Yumi 
    Description: A lightly colored sugar glider that loves getting attention. It's favorite places to perch are Yukiro's head and shoulder. It likes to play with things; people, toys, and other familiars. Be aware, it has been known to fight back when it's forcibly removed from Yukiro's head. 
    Familiar Mastery Skill: Accurate (rk 1) - Gain +(1 per Rank) to the BD when fighting with your familiar. Cannot be used to cause a critical hit.
    Thread Link: http://www.sao-rpg.com/topic/18406-f01-pp/

     

    approved! good job!

  9. 15 minutes ago, Noctua said:

    Name: Soup Bowl
    Your Profession: Artisan
    Your Rank: 4
    Roll ID: 128983
    Roll Result: 13 (12 +1)
    Item Type: Trinket
    Tier: 1
    Quality: Perfect
    Enhancements: Ambition // Ambition // Ambition
    Description: A tiny charm that is in the shape of a bowl. In it is what looks like chicken and dumpling soup.
    Post Link: 

    Name: Arrow Ring
    Your Profession: Artisan
    Your Rank: 4
    Roll ID: 128984
    Roll Result: 10 (9 +1)
    Item Type: Ring
    Tier: 1
    Quality: Rare
    Enhancements: Accuracy // Accuracy
    Description: A simple silver ring band with an arrow etched into it.
    Post Link: 

     

    Approved!

     

  10. 9 hours ago, Macradon said:

    tem Name: Houou
    Profession: Blacksmith
    Rank: 1
    Roll ID:  128742
    Roll Result: 10+1=11
    Item Type: Odachi
    Tier: T1
    Quality: Perfect
    Enhancements: Bleed/Bleed/Paralysis 
    Description: A dark red odachi with a black sheath. There are small red ropes tied onto the sheath for decoration purposes.
    Post Link: http://www.sao-rpg.com/topic/1065-shop-f1the-blazing-typhoon-rank-10-grand-master-blacksmith/?do=findComment&comment=586229

     

    Approved!

  11. Symphony could hear the fighting of the other group next to her. She needed to finish things up so that she could go check on her love. Again, her armor glowed with a red aura as her health partially regenerated. She took a deep breath in, feeling her body relax as the pain flowed away from her injuries. 

    "Ah, healing armor I see," the bandit chief commented. "So you really came prepared to kill me." He began to pace around her, smirking. "You're going to finally take a human life. You'll become like one of us." He gestured to himself and back over to the other fight. "We'll be even that way I suppose. Both tainted. Both of our souls bound for hell. Ooo, does that mean we'll get to dance the devil's dance one day?" He grinned. 

    Symphony stayed silent, the thought of actually killing another person finally hitting her. But she tried not to let her expressions show. She knew that that would only give him more leverage against her. "Ha, you'll still be in the deepest pits of hell. You've done far worse than me, [censored name]. Now it's time for me to deliver you to your own judgement day." With these words, she dashed forward, launching another assault. 

    They clashed their blades against each other for a few turns until the bandit chief quickly feinted and attacked into Symphony's gut. He slashed it open and she fell back, gripping at the gash. She managed to dash back to safety, the pain a new sting. She gritted her teeth. She wouldn't be going down that easily. 

     

    Spoiler

    fad edge vs. bandit chief
    Roll ID#: 128354
    BD: 4 + 1 = 5 (fail) -2 energy
    MD: 6 success, attacks Symphony
    DMG: 20 - 14 = 6 DMG

    bandit 1 attack
    Roll ID#: 128356
    MD: 2

    bandit 2 attack
    Roll ID#: 128357
    MD: 9 (+1 crit) <- 16 DMG towards Prometheus

    @Prometheus

    Bandit Chief: 107 - 23 = 84/130 HP | 20 DMG | 5 MIT
    Bandit 1: 43 HP | 15 DMG
    Bandit 2: 82 HP | 15 DMG 

    vs.

     [H: 0 | 3 | 0] Prometheus: 155/160 HP | 9/16 EN | 5 DMG | 26 MIT | 9 THRN | 1 BLD

    [H: 2 | 0 | 0] Symphony:  293 + 5 - 6 = 292/300 HP | 20 + 1 - 2 = 19/30 EN | 7 DMG | +1 ACC | 14 MIT | PARALYZE | REGEN (1/3)

  12. Dust acted as a screen between the two separate battles taking place. Symphony grew a bit nervous at not being able to see her other half, but she quickly focused on the battle at hand. She took a deep breath and focused all her attention on her blade. Her armor began to glow red, the regeneration enhancement beginning to work. The wound in her side healed immediately, leaving just a light scratch on the skin. 

    "Come and get me love," the man across for her teased. This angered Symphony further. She charged, slashing four times into him and taking one hit in return. She grabbed her chest and jumped back to safety. As she moved her hands away, she saw a gash in her skin and armor. 

    "You will never win this fight," she said, her voice firm. 

    "I won the last one, didn't I?" he returned, grinning mischievously. 

    "Look at my health and look at yours," she rebuked confidently. 

    @Prometheus

    Spoiler

    fad edge vs. bandit chief
    Roll ID#: 128311
    BD: 8
    7 * 4 = 28 - 5 = 23 DMG
    MD: 8
    20 - 14 = 6

    bandit 1 attack
    Roll ID#: 128313
    MD: 4 fail

    bandit 2 Attack
    Roll ID#: 128314
    MD: 6 <- attacks Prometheus

    Bandit Chief: 107 - 23 = 84/130 HP | 20 DMG | 5 MIT
    Bandit 1: 53 HP | 15 DMG
    Bandit 2: 91 HP | 15 DMG 

    vs.

     [H: 0 | 2 | 0] Prometheus: 156/160 HP | 10/16 EN | 5 DMG | 26 MIT | 9 THRN | 1 BLD

    [H: 2 | 0 | 0] Symphony: 294 + 5 - 6 = 293/300 HP | 23 + 1 - 4 = 20/30 EN | 7 DMG | +1 ACC | 14 MIT | PARALYZE | REGEN (1/3)

  13. Symphony was glad that Katsuki was having better luck than her. However, she was growing more and more frustrated with each blow that her enemy parried or blocked. 

    "Ah, sweetheart. It seems you can't even beat me now," the man teased. "But now it's my turn to take you down." A wide grin spread across his face as he charged towards her, sword coming down on top of her. She tried to dodge out of the way, but a gash opened in her side, the blade cutting through her armor and into her skin. She growled and attacked his back as his momentum kept taking him straight forward. She stabbed straight into his back four separate times, making him let out a cry of pain. 

    "Ah, I see I've made the little kitty angry," he laughed. "But it'll take more than that to kill me."

    "Then I'll slice you into as many little bits as I have to to take you down," Symphony challenged back. 

    @Prometheus

    Spoiler

    fad edge vs. bandit chief
    Roll ID#: 128291
    BD: 6 (success)
    MD: 7 <- Attacks Symphony

    Symphony: 7 * 4 = 28 DMG

    bandit 1 attack
    Roll ID#: 128292
    MD: 8 <- attacks Prometheus

    bandit 2 attack
    Roll ID#: 128293
    MD: 1 fail

    Bandit Chief: 130 - (28 - 5) = 107/130 HP | 20 DMG | 5 MIT
    Bandit 1: 62 HP | 15 DMG
    Bandit 2: 91 HP | 15 DMG 

    vs.

     [H: 0 | 2 | 0] Prometheus: 157/160 HP | 11/16 EN | 5 DMG | 26 MIT | 9 THRN | 1 BLD

    [H: 1 | 0 | 0] Symphony: 300 - (20 - 14) = 294/300 HP | 26 + 1 - 4 = 23/30 EN | 7 DMG | +1 ACC | 14 MIT | PARALYZE | REGEN (forgot to edit in previously. check original post of armor to confirm regen if needed)

  14. Symphony watched as her love went down kneeling. Oh no, please get back up. She let out a sigh of relief when he did. 

    Then she turned her attention back to her opponent. With a yell of anger, she charged at him, bringing her blade down. He quickly blocked it with a sword, and for a few moments, it was a battle of strengths. As their blades clashed against he each other, he said, "Ah, once I kill your boyfriend, then I'll take you back as my own. Then we'll be a happily family again." 

    Symphony pushed herself away from the man by forcing her blade against his, throwing him a few feet away as well. "Shut your mouth. We may be evenly matched in power right now, but I will be the one to kill you. I won't let you get a chance to attack him." She grimaced as she tried to think of a plan. I need this next attack to land so I can finally do some damage to him. Meanwhile, Cloak flew above her, watching the battle. 

    @Prometheus

    Spoiler

    fad edge vs. bandit chief 
    Roll ID#; 128284
    BD: 2
    MD: 3 

    bandit 1 attack
    Roll ID#: 128285
    MD: 4 (fail)

    bandit 2 attack
    Roll ID#: 128287
    MD: 1 (fail)

    Bandit Chief: 130 HP | 20 DMG | 5 MIT
    Bandit 1: 62 HP | 15 DMG
    Bandit 2: 91 HP | 15 DMG 

    vs.

     [H: 0 | 2 | 0] Prometheus: 157/160 HP | 12/16 EN | 5 DMG | 26 MIT | 9 THRN | 1 BLD

    [H: 0 | 0 | 0] Symphony: 300/300 HP | 27 + 1 - 2 = 26/30 EN | 7 DMG | +1 ACC | 14 MIT | PARALYZE

  15. Symphony glanced over just in time to see her love take a sword though the gut. Her eyes widened with fear, but then she realized that the game was like that. She looked back to her own opponent just in time to see him charging towards her, obvious as ever. Her expression turned serious as she dodged to the side and attempted to strike out at him, but he jumped away at the last moment and managed to dodge her blade. 

    "Stand still so I can kill you," her tone serious and monotone. 

    "Ha, like I would give the chance," the bandit chief grinned. "My little mockingbird." 

    Her eyes grew wide, hatred seeping into them. "You will never call me that again!" she yelled as she charged towards him once more, chasing him around with her blade. But he kept dodging at the last second. It was growing ever more frustrating to her. She hoped that Katsuki was faring better in his struggle. 

    Spoiler

    fad edge vs. bandit chief
    Roll ID#: 128257
    BD: 1 
    MD: 2 fail

    bandit 1 attack
    Roll ID#: 128258
    MD: 7 <- attack Prometheus

    bandit 2 attack
    Roll ID#: 128259
    MD: 6 <- attack Prometheus

    Bandit Chief: 130 HP | 20 DMG | 5 MIT
    Bandit 1: 81 HP | 15 DMG
    Bandit 2: 100 HP | 15 DMG 

    vs.

     [H: 0 | 1 | 0] Prometheus: 159/160 HP | 13/16 EN | 5 DMG | 26 MIT | 9 THRN | 1 BLD

    [H: 0 | 0 | 0] Symphony: 300/300 HP | 28 + 1 - 2 = 27/30 EN | 7 DMG | +1 ACC | 14 MIT | PARALYZE

  16. Symphony couldn't help but smile, seeing her strong handsome fiance walking towards the bandits. She was confident that he would be able to handle himself. Meanwhile, she sighed and faced the new task at hand. Him. 

    "Hello, darling!" she heard his voice shout to her. She looked straight ahead at him. 

    "Hello, coward," she answered back, readying her blade. 

    "Ah, so you finally came to get your revenge? I see you're prepared. Oh? And what is this? Did you bring your new boyfriend along?" The man laughed. 

    Symphony grimaced and charged at him. "Shut your mouth!" she screamed as she brought her blade down upon him. However, he managed to dodge the move on time. Next, he counter-attacked, but she was prepared and dodge his attack as well. 

    "Oh it seems we're nearly evenly matched," he said, grinning. 

    I'll wipe that grin off your face soon enough, Symphony thought as she glanced over at Katsuki to see how he was doing. "Watch out!" she yelled to him as she saw the first bandit charge. 

    @Prometheus

    Bandit Chief: 130 HP | 20 DMG | 5 MIT
    Bandit 1: 100 HP | 15 DMG <- attacking prometheus
    Bandit 2: 100 HP | 15 DMG <- attack missed 

    vs.

    [H: 0 | 0 | 0] Prometheus: 160/160 HP | 14/16 EN | 5 DMG | 26 MIT | 9 THRN | 1 BLD

    [H: 0 | 0 | 0] Symphony: 300/300 HP | 30 (-2 energy) = 28/30 EN | 7 DMG | +1 ACC | 14 MIT | PARALYZE

    Spoiler

    Fad edge vs. Bandit Chief
    Roll ID#: 128167
    BD: 4 + 1 = fail
    MD: 5 fail

    Bandit 1 attack:
    Roll ID#: 128168
    MD: 7 <- attacks Prometheus

    Bandit 2 Attack: 
    Roll ID#: 128169
    MD: 5 fail

    Spoiler

    Sword arts
     

    Rank 1

    • [x2 Stun] Side Bite (5 Energy) - Stab your opponent in both sides, pincing nerves, stunning opponent.
    • [x2] Round Accel (2 Energy) - Dash around target at high speeds, delivering two slash/stabs into target.

    Rank 2

    • [x3] Tri Pierce (3 Energy) - Stab target three times, slashing diagonally to cause a triangle effect on each one
    • [x4] Fad Edge (4 Energy) - The user swiftly strikes the opponent with four thrusts in brisk succession.

     

  17. Symphony couldn't help but blush and close her eyes, leaning into the kiss. It ended too quickly when he pulled away. She placed her hand on his cheek and smiled. "Thank you, my love, for working together with me on this." She squeezed his hand in hers as they walked. She led him up to the third floor where the bandits had relocated after Symphony had escaped, afraid that the town's guard would come to get them. 

    Her eyes turned serious the closer they got to the cave where he and his team was stationed. Her tone was suddenly serious as she spoke to Katsuki. "He was around level 6 or 7 when I last was captured by him. He should be around 8 or 9 now. He will have at least two bandits with him. You will handle the two bandits. He will want to face me himself." Her free hand clenched and a grimace spread across her face as she formed her next sentence. "There will be women inside guarded by bandits that will also need to be freed. Though I have a feeling that once their leader is killed, the lesser bandits will all flee."

    She looked at her equipment and cursed herself. She knew she didn't have enough to take him on, but she couldn't go back now. 

    She quickly equipped her blue light armor and dagger as they grew nearer. She had 2 beginner health potions in her quick inventory, ready to use if needed. 

    Suddenly, Symphony heard noise up ahead, she ducked behind a few bushes to get a better look while staying hidden, dragging Katsuki along with her. Up ahead they spotted the bandit king (her ex lover and captor) and two bandits, just as she had predicted. Above her, her familiar Cloak had appeared as well, ready to fight by her side. As she glanced over the stats of the enemies in front of them, she was surprised to see that the bandit chief had barely leveled at all. 

    Bandit Chief: 130 HP | 20 DMG | 5 MIT
    Bandit 1: 100 HP | 15 DMG 
    Bandit 2: 100 HP | 15 DMG

    @Prometheus

    Spoiler

    Inventory: 

    [T1 Uncommon Ring] Lucky [Equipped]
    Enhancement: +1 ACC

    [T1, Perfect] Dagger <<Stabby Stabby>> [Equipped]
                  Enhancements: Damage, Damage, Paralyze

                  Base attack: 5

    T1, Rare] Deep Royal Blue Light Armor <<The Performer>> [Equipped]

                 Enhancements: Mitigation (9), Regen (Effect: After taking damage, gain Regen at the beginning of your next turn. Heal (5 per slot * Tier) every turn for three rounds. Damage over time effects (Bleed, Poison) will not trigger Regen. Does not stack with Battle Healing. Taking damage while Regen is active will refresh it to its full duration.)

    (2) Starter Healing Potions

    Symphony: 300/300 HP | 30/30 EN | 7 DMG | +1 ACC | 14 MIT | PARALYZE | REGEN

  18. Symphony couldn't help but jump with surprise as she saw her love stand up and launch the chair across the room. Her eyes were filled only with concern as she chased after him, trying to reach him before he left the town. "Katsuki, stop!" she begging, pulling on his hand once they had reached the street, trying to hold him back. "Listen to me, my love!" she said as she raced around and stood in front of him, her eyes looking up into his. "You're not doing this alone, and besides you don't know where he is. I'm coming with you." For once, she used a stern tone with him, her expression serious. 

    Then she sighed, everything hitting her all at once. She sighed and buried her head in his chest. "Just promise me that once this is all over," she said quietly, her voice muffled by the fabric of his shirt. "Promise me that we'll start a new life with no worries or regrets." A small sniffle escaped from where she had stuffed her face into his chest. "I love you, and I want us to be able to live a carefree life without anyone standing in our way." She raised her head back up, looking up at him once more. "And there's no way that you can make me stay here while you do all the dangerous work," she said, a sad smile across her lips. 

    @Prometheus

  19. 9 minutes ago, Noctua said:

    Name: Keepsake Ball
    Your Profession: Artisan
    Your Rank: 1
    Roll ID: 128092
    Roll Result: 10
    Item Type: Trinket
    Tier: 1
    Quality: Uncommon
    Enhancements: Loot Die
    Description: A simple little ball that has a lid at the top. This allows for the trinket to hold any kind of substance that someone would want to put in it (water, dirt, etc.).
    Post Link: 

     

    Approved! @Noctua

  20. Symphony smiled as she he kissed her head. She sighed. "How is it, that even just one kiss from you can make me feel so much better?" She leaned over and kissed him on the cheek. Then she straightened herself in her chair, her hands clasped around the tea cup. This was the moment. She took a deep breath in. 

    "Katsuki, there's something I've been keeping from you." She looked deep into his eyes as she spoke. "There are some things you don't know about me. Like how I got into this game and who I used to..." She paused and looked away, sighing. "Who I used to be with," she continued. "When, I first joined the game, I had been dating a very bad man..." She went on over the next half hour explaining what that man had done to her before and as soon as the game started. 

    After she finished explaining, she took a moment to let Katsuki absorb it all. "This may all be overwhelming, but there's one last thing I have to do before our wedding day." She clasped his hands in hers. "I need to kill this man." She stayed silent for a few moments, her eyes flitting back and forth between his, trying to tell what he was thinking. Her voice grew quiet as she relaxed, her hands still holding his. "He took many things away from me, my love. My freedom, my sense of safety... I had promised since I escaped from him that I would not let him live out his days in peace. And I intend to keep that promise." After this last sentence, she stayed quiet, waiting for his response. 

    @Prometheus

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