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Oscar

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Posts posted by Oscar

  1. Spoiler

    Oscar - HP: 1490/1490 | EN: 100/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 | ID: 175839 | BD: 8, Deal 507 DMG

    Explode Catapult vs Uso-Tsuki -13 EN
    Parry Cooldown - 2/2
    Justified Riposte Cooldown - 3/3

    Uso-Tsuki HP: 0/1200 | DMG: 100 | ACC: 2 | EVA: 2 | MIT: 25 | ID: x | MD: x

    Oscar spun his weapon over his head, a helicopter impression that, thankfully, kept Uso-Tsuki at bay. As fast as he was, it would be difficult to weave in between the rapidly-rotating blade to get another tag on Oscar. Though the maneuver kept Uso-Tsuki at bay, it also meant that Oscar couldn't attack the warrior directly. The moment he lunged forward to attack, the warrior would simply maneuver around the weapon and pierce Oscar's defenses. But if Oscar couldn't win with precision, he would win with tried and true scorched earth tactics. Literally. His weapon ceased spinning as he slammed the butt of his axe into the ground. Black fire rippled out in all directions, swallowing up everything in his immediate vicinity. Uso-Tsuki made his final blunder. When Oscar created an opening, he moved in to attack. He was met with a wave of black flame that instantly vaporized what little remained of his health bar. The quest was done and Oscar had learned a thing or two from his exertions.

  2. Spoiler

    Oscar - HP: 1450/1490 | EN: 112/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 | ID: 175837 | BD: 7, Miss

    Explode Catapult vs Uso-Tsuki -2 EN
    Parry Cooldown - 2/2
    Justified Riposte Cooldown - 3/3

    Uso-Tsuki HP: 254/1200 | DMG: 100 | ACC: 2 | EVA: 2 | MIT: 25 | ID: 175838 | MD: 9, Deal 40 DMG
    Master's-Eye: Uso-Tsuki knows that you are coming, and is already prepared. Uso-Tsuki negates accuracy and auto-hit bonuses.
    Warrior-Trained: On his first roll, if Uso-Tsuki gets a natural 1 on their attack roll, they make a second attack [with 0 ACC].
    Ultimate Warrior: Every 5 Rounds (Starting on his second turn) Uso-Tsuki will gain a charge against you, getting +25 Damage on a successful hit against you that turn
    Ultimate Warrior 2/5

    Another swing, another miss from Oscar. Uso-Tsuki's speed made him nigh-impossible to touch. At the same instant that he missed his attack, Uso-Tsuki was behind him, impaling Oscar yet again with his weapon. Battle Healing had undone the damage from the previous round. Uso-Tsuki seemed to realize that there was no way that he was winning this by the numbers alone. Nevertheless, he continued pressing his assault. Another blow to Oscar's body was another still to his pride. Oscar had to admit that he hadn't expected this quest to hide such an interesting fight. While not exceptionally difficult, it had definitely tested his skills. Perhaps he would have had the benefit of an actual challenge if he'd though to undertake this quest before he out-leveled everything short of bosses. Uso-Tsuki removed his blade, the force of the motion causing Oscar to stagger forward. Uso-Tsuki was skilled, but Oscar outclassed him in power. And it was time to bring the difference to bear.

  3. Spoiler

    Oscar - HP: 1450/1490 | EN: 113/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 | ID: 175824 | BD: 5, Miss

    Explode Catapult vs Uso-Tsuki -2 EN
    Parry Cooldown - 2/2
    Justified Riposte Cooldown - 3/3

    Uso-Tsuki HP: 254/1200 | DMG: 100 | ACC: 2 | EVA: 2 | MIT: 25 | ID: 175836 | MD: 7+2-3, Deal 40 DMG
    Master's-Eye: Uso-Tsuki knows that you are coming, and is already prepared. Uso-Tsuki negates accuracy and auto-hit bonuses.
    Warrior-Trained: On his first roll, if Uso-Tsuki gets a natural 1 on their attack roll, they make a second attack [with 0 ACC].
    Ultimate Warrior: Every 5 Rounds (Starting on his second turn) Uso-Tsuki will gain a charge against you, getting +25 Damage on a successful hit against you that turn
    Ultimate Warrior 1/5

    Suddenly, Uso-Tsuki disappeared from view. At first, Oscar thought that the warrior had used Stealth. But he didn't see the tell-tale black smoke of an enemy vanishing into the shadows. In the next instant, Oscar felt pressure in his chest. He looked down to see Uso-Tsuki's blade buried in the dead center of his chest up to the hilt. Oscar blinked and then looked up to meet Uso-Tsuki's gaze. There was a fire blazing in them, not the cold acceptance of defeat or the skittish fear of death. Oscar smiled as Uso-Tsuki withdrew his blade. The attack did little damage, but that wasn't the point. The point was that Uso-Tsuki had been holding back. Considerably by the looks of things. His speed was on par with a self-actualized Player. His precision was flawless. He'd landed a hit on Oscar without seeming to exert any effort. Oscar had to accept that even if he won, Uso-Tsuki was still the more skilled combatant. If only he had a Player's equipment. Then this would truly be interesting.

  4. Spoiler

    Oscar - HP: 1490/1490 | EN: 114/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 | ID: 175822 | BD: 6, Miss

    Explode Catapult vs Uso-Tsuki -2 EN
    Parry Cooldown - 2/2
    Justified Riposte Cooldown - 3/3

    [BRN 2/2]Uso-Tsuki HP: 218/1200 | DMG: 100 | ACC: 2 | EVA: 2 | MIT: 25 | ID: 175823 | MD: 3+2-3, Miss
    Master's-Eye: Uso-Tsuki knows that you are coming, and is already prepared. Uso-Tsuki negates accuracy and auto-hit bonuses.
    Warrior-Trained: On his first roll, if Uso-Tsuki gets a natural 1 on their attack roll, they make a second attack [with 0 ACC].
    Ultimate Warrior: Every 5 Rounds (Starting on his second turn) Uso-Tsuki will gain a charge against you, getting +25 Damage on a successful hit against you that turn
    Ultimate Warrior 0/5

    In one fell swoop, Oscar had brought Uso-Tsuki to death's door. But in order to send him into that good night, Oscar needed to be able to land a hit. Being brought so close to death - bloodied as he was - seemed to make Uso-Tsuki a bit more skittish. More prone to more intense feats of acrobatics. This made it quite difficult for Oscar to hit his lithe target. The silver lining was in the fact that Oscar didn't have to try and separate himself from the warrior. It seemed that Uso-Tsuki was making a blunder. The safest place for him to be was perhaps inside of Oscar's swings. There, he would only have to duck under an obsidian pole. Whereas now, he had to dodge a wicked, razor-sharp blade filled with the fire and fury of one of Aincrad's most notorious dragons. If that was what Uso-Tsuki chose to do, Oscar would press the advantage that the warrior was giving him. It wasn't his funeral, after all.

  5. Spoiler

    Oscar - HP: 1490/1490 | EN: 115/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 | ID: 175819 | BD: 8, Deal 507 DMG - BRN Refreshes

    Explode Catapult vs Uso-Tsuki -13 EN
    Parry Cooldown - 2/2
    Justified Riposte Cooldown - 3/3

    [BRN 1/2]Uso-Tsuki HP: 254/1200 | DMG: 100 | ACC: 2 | EVA: 2 | MIT: 25 | ID: 175820 | MD: 1, Miss | ID: 175821 | MD: 4+2-3, Miss
    Master's-Eye: Uso-Tsuki knows that you are coming, and is already prepared. Uso-Tsuki negates accuracy and auto-hit bonuses.
    Warrior-Trained: On his first roll, if Uso-Tsuki gets a natural 1 on their attack roll, they make a second attack [with 0 ACC].
    Ultimate Warrior: Every 5 Rounds (Starting on his second turn) Uso-Tsuki will gain a charge against you, getting +25 Damage on a successful hit against you that turn
    Ultimate Warrior 5/5

    Oscar and Uso-Tsuki continued their waltz. Each movement made by both of the combatants was calculated. Weighed heavily against an infinite number of options. A staccato chess match mapped out with every step. Every swing. Pawn to E2. Time. Knight to D3. Time. A dance of blades, exceptionally choreographed. Two masters at their finest, in their element. Oscar had the advantage. And somehow Uso-Tsuki knew this. Nevertheless, he didn't miss a beat. On some level, the warrior knew this was a battle he was destined to lose. That was why his elegance was beyond reproach, his form - exemplary. Everything was placed on the line for this bout. Uso-Tsuki was water, flowing, crashing. Oscar was stone, steady and immovable. The two collided, their attacks passing by one another in their trajectory. Tesseleth's Fury erupted in black flame as Oscar carved a jagged gash across Uso-Tsuki's chest. This round became Oscar's in one fell swoop.

  6. Spoiler

    Oscar - HP: 1490/1490 | EN: 126/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 | ID: 175817 | BD: 10, Deal 367 DMG - BRN Applied

    Explode Catapult vs Uso-Tsuki -13 EN
    Parry Cooldown - 2/2
    Justified Riposte Cooldown - 2/3

    [BRN 1/2]Uso-Tsuki HP: 797/1200 | DMG: 100 | ACC: 2 | EVA: 2 | MIT: 25 | ID: 175810 | MD: 1, Miss | ID: 175818 | MD: 2+2-3, Miss
    Master's-Eye: Uso-Tsuki knows that you are coming, and is already prepared. Uso-Tsuki negates accuracy and auto-hit bonuses.
    Warrior-Trained: On his first roll, if Uso-Tsuki gets a natural 1 on their attack roll, they make a second attack [with 0 ACC].
    Ultimate Warrior: Every 5 Rounds (Starting on his second turn) Uso-Tsuki will gain a charge against you, getting +25 Damage on a successful hit against you that turn
    Ultimate Warrior 4/5

    It appeared that Oscar's shift in tactic had been sufficient in not only keeping Uso-Tsuki at bay, but also in lining up a shot to carve out a not insignificant portion of the warrior's health bar. Tesseleth's Fury buried itself deep into Uso-Tsuki's shoulder. Flames roared to life on impact, sealing the wound with burnt flesh and leaving a nasty Burn debuff on the unfortunate quest boss. With a vicious follow-through, Oscar tore the weapon free of Uso-Tsuki's flesh. The battle was reminiscent of Terra Firma. The main mechanic of that battle had been overcoming the beasts <<Assault Mode>>. But the main caveat was that Terra Firma would switch its Accuracy and Evasion values depending upon which was needed at the moment - Accuracy when attacking and Evasion when defending. Uso-Tsuki's stats were static but he had the advantage of ignoring Accuracy. It boiled down to essentially the same mechanic, however. 

  7. Spoiler

    Oscar - HP: 1489/1490 | EN: 138/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 | ID: 175816 | BD: 4, Miss

    Explode Catapult vs Uso-Tsuki -2 EN
    Parry Cooldown - 1/2
    Justified Riposte Cooldown - 1/3

    Uso-Tsuki HP: 1200/1200 | DMG: 100 | ACC: 2 | EVA: 2 | MIT: 25 | ID: 175810 | MD: 1, Miss | ID: x| MD: x
    Master's-Eye: Uso-Tsuki knows that you are coming, and is already prepared. Uso-Tsuki negates accuracy and auto-hit bonuses.
    Warrior-Trained: On his first roll, if Uso-Tsuki gets a natural 1 on their attack roll, they make a second attack [with 0 ACC].
    Ultimate Warrior: Every 5 Rounds (Starting on his second turn) Uso-Tsuki will gain a charge against you, getting +25 Damage on a successful hit against you that turn
    Ultimate Warrior 3/5

    Seizing the opportunity to attack, Oscar brought Tesseleth's Fury to bear against Uso-Tsuki. Stripped of its evasion properties, the quest boss would be all too vulnerable to Oscar's crippling offensive. Unfortunately, Oscar missed his mark by a mile. But it was okay, he thought to himself. He came into this knowing full well what awaited him. Accuracy simply did not work against this boss so even if Oscar stripped Evasion, it would still be very difficult for him to get a clean hit off. What was most important was that Oscar could set the stage for the upcoming rounds. Uso-Tsuki would be getting up soon and Oscar couldn't afford to have him in such close proximity that he couldn't swing his weapon again. He stepped back and shifted his grip lower on the haft of his axe. Under ordinary circumstances, it would be difficult to check the weight of the head and he would lose control of the weapon more easily. But that wasn't the case in Aincrad.

  8. Spoiler

    Name: Oscar
    Level: 75
    HP: 1710/1710
    EN: 165/165

    Stats:
    Damage: 25
    Mitigation: 121
    Evasion: 5
    Accuracy: 5
    BH: 100
    FLN: 12
    BRN: 36

    Equipped Gear:
    Weapon: <<TESSELETH'S FURY>> - T3/DEMONIC/2HBA - BRN 2, FLN 2
    Armor: << MYTHRIL GREAVES >> T3/PERFECT/HEAVY ARMOR - MITI 3 (+81)
    Misc: << IVORY GOLD LEAF RING >> T1 DEMONIC TRINKET - +2 ACC, +2 EVA

    Skills:
    Two Handed Battle Axe [Rank 5]
    Battle Healing [Rank 5]
    Light Armor [Rank 5]
    Parry [Obtained]
    Searching [Rank 5]
    First Aid [Rank 5]
    Extended Mod Limit [Obtained]
    Quick Change [Obtained]
    Energist [Obtained]

    Extra Skills:
    Fighter Mastery: Fighter
    Concentration
    Survival
    Meditation

    Mods:
    Ferocity
    Precision
    Finesse R3
    Athletics
    Sprint and Acrobatics
    Justified Riposte
    Field Medic
    Barrier R3

    Battle Ready Inventory:
    Teleportation Crystal*1
    Tactical Outfitting MK.III - T3 Demonic LA VampDef, ParaImmune, 2 Rec*1
    Frosted Necklace - T3 Trinket LifeMending, 2 Rec*1
    Money Shot - T3 2HBA AbsAcc, ACC, BLD*1
    Empty Slot*1
    Empty Slot*1

    Housing Buffs:
    Well Rested: -1 energy cost for the first three expenditures of each combat
    Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
    Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day
    Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
    Item Stash: +1 Battle Ready Inventory Slot
    Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed.
    Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
    Skylight (Searching): +1 Rank to the Searching skill.
    Angler: +1 material gained when fishing

    Guild Hall Buffs:

    Scents of the Wild:
    Kumatetsu Statue: +1 Base Damage for a thread


    Consumable Buffs:
    A Bottle of Cooking Oil - +2 EVA
    Blue Cow - +3 ACC (Filling)
    Tom - +2 Protein
    An Actual Pile of Diamonds - +45 MIT
    The Ultimate Peep - +180 Overhealth
    Bane of Blood - Restore 15 Health Per Turn
    Queen's Honey - +3 DMG
    Matriarch's Stinger - Double Bleed Damage for the thread

    Wedding Ring:

    Oscar - HP: 1710/1710 | EN: 165/165 | DMG: 25 | ACC: 5 | EVA: 5 | MIT: 121 | 12 FLN | 36 BRN | 100 BH 

    And so, it was finally time for the Frontliners to make their stand against Shadow. From the turn-out at the meeting, Oscar hadn't expected so many people to show up today. But here they were, almost able to fill out four complete Raid Parties. It was fortunate then that Oscar had brought four of each normal Feast. He set them out for the Raid to consume without a word, saving the best surprise for last. The Ultimate Peep crashed to the ground with a thud. Oscar took a bite from its marshmallow hide and then washed it out with the decadence he'd provided in the form of the other Feasts. Words were not needed here. Only action. And that action was eating the Feasts that he had so painstakingly crafted all those months ago for this exact moment. He doubted that he would need to urge them on. After all, who in their right mind would pass up a chance to eat a Literal Pile of Diamonds and wash it down with Blue Cow brand energy drink? Fools, that's who.


     

    Spoiler

    A Bottle of Cooking Oil [2 EVA Feast] - Oscar
    A Bottle of Cooking Oil [2 EVA Feast] - 
    A Bottle of Cooking Oil [2 EVA Feast] - 
    A Bottle of Cooking Oil [2 EVA Feast] - 

    Tom [2 Protein Feast] - 
    Oscar
    Tom [2 Protein Feast] -
    Tom [2 Protein Feast] -
    Tom [2 Protein Feast] -

    A Literal Pile of Diamonds [45 MIT Feast] - 
    Oscar
    A Literal Pile of Diamonds [45 MIT Feast] - 
    A Literal Pile of Diamonds [45 MIT Feast] - 
    A Literal Pile of Diamonds [45 MIT Feast] - 

    Blue Cow [2 ACC Feast] - 
    Oscar
    Blue Cow [2 ACC Feast] -
    Blue Cow [2 ACC Feast] -
    Blue Cow [2 ACC Feast] -

    The Ultimate Peep [180 Overhealth Feast] - 
    Oscar


     

  9. Spoiler

    Name: The Ultimate Peep
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    175815 (154827, 154826)
    Item Type: Feast
    Tier: 3
    Quality: Demonic
    Enhancements: 180 Overhealth
    Description: Bigger than the Giant Peep, careful your foot doesn't fall off.
    Link: http://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&amp;comment=628056

    Name: Blue Cow
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    175814 - (170653-1, 170653-2)
    Item Type: Feast
    Tier: N/A
    Quality: Rare
    Enhancements: 2 ACC
    Description: Due to copyright issues, I have to brand this barrel of energy drink as Blue Cow.
    Link: http://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&amp;comment=628056

    Name: An Actual Pile of Diamonds
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    175813 (170681-1, 170682-2)
    Item Type: Feast
    Tier: N/A
    Quality: Perfect
    Enhancements: 45 MIT
    Description: A literal pile of diamonds. I don't know what you expect from me at this point. Shut up and eat it. 
    Link: http://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&amp;comment=628056

    Name: A Bottle of Cooking Oil
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    175812 (170672, 170678)
    Item Type: Feast
    Tier: N/A
    Quality: Rare
    Enhancements: 2 EVA
    Description: To be applied to your body so that blades slide off. DO NOT EAT.
    Link: http://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&amp;comment=628056

     

  10. Crafting on 10/28/20

    feast.png.7ffc83cce2f783440f9e494e6d3f3250.png

    Spoiler

    Name: The Ultimate Peep
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    175815 (154827, 154826)
    Item Type: Feast
    Tier: 3
    Quality: Demonic
    Enhancements: 180 Overhealth
    Description: Bigger than the Giant Peep, careful your foot doesn't fall off.
    Link: http://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&amp;comment=628056

    Name: Blue Cow
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    175814 - (170653-1, 170653-2)
    Item Type: Feast
    Tier: N/A
    Quality: Rare
    Enhancements: 2 ACC
    Description: Due to copyright issues, I have to brand this barrel of energy drink as Blue Cow.
    Link: http://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&amp;comment=628056

    Name: An Actual Pile of Diamonds
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    175813 (170681-1, 170682-2)
    Item Type: Feast
    Tier: N/A
    Quality: Perfect
    Enhancements: 45 MIT
    Description: A literal pile of diamonds. I don't know what you expect from me at this point. Shut up and eat it. 
    Link: http://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&amp;comment=628056

    Name: A Bottle of Cooking Oil
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    175812 (170672, 170678)
    Item Type: Feast
    Tier: N/A
    Quality: Rare
    Enhancements: 2 EVA
    Description: To be applied to your body so that blades slide off. DO NOT EAT.
    Link: http://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&amp;comment=628056

     

  11. Because Oscar couldn't get Uso-Tsuki out his face, he went yet another round without being able to attack. But then Uso-Tsuki made his first mistake: he actually managed to land a hit on Oscar. While he had Parry active. And Justified Riposte off cooldown. The warrior's blade sunk into his chest, dealing one measly point of damage. Then, Oscar grabbed Uso-Tsuki's wrist, laughed heartily, and ripped the blade out. Then, he swept the warrior's feet out from under him and placed his hand on the back of Uso-Tsuki's head. Then, he drove the warrior's face into the stone beneath their feet with so much force that the stone cracked. Uso-Tsuki went limp - stunned - and Oscar was finally able to take a step backward to get some breathing room. Combat was starting to favor him now. He had a high chance to hit and Uso-Tsuki's offensive had been broken.

    Spoiler

    Oscar - HP: 1489/1490 | EN: 139/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 | ID: 175809 | BD: 5, Miss

    Explode Catapult vs Uso-Tsuki -2 EN
    Parry Cooldown - 0/2
    Justified Riposte Cooldown - 0/3

    Uso-Tsuki HP: 1200/1200 | DMG: 100 | ACC: 2 | EVA: 2 | MIT: 25 | ID: 175810 | MD: 1, Miss | ID: 175811 | MD: 9, Deal 1 DMG - Stunned via Justified Riposte
    Master's-Eye: Uso-Tsuki knows that you are coming, and is already prepared. Uso-Tsuki negates accuracy and auto-hit bonuses.
    Warrior-Trained: On his first roll, if Uso-Tsuki gets a natural 1 on their attack roll, they make a second attack [with 0 ACC].
    Ultimate Warrior: Every 5 Rounds (Starting on his second turn) Uso-Tsuki will gain a charge against you, getting +25 Damage on a successful hit against you that turn
    Ultimate Warrior 2/5

  12. Oscar had to take a step back in order to get the clearance to swing his axe. Uso-Tsuki seemed to know this and did his level best to try and keep himself planted firmly in Oscar's face. Try as he might, he just couldn't shake the warrior off enough to get a hit off. So, Oscar relegated himself to the defensive. Because Uso-Tsuki's weapon was so much shorter and more nimble, the warrior was able to pepper Oscar with a barrage of swift strikes. Thankfully, Oscar was able to dodge or deflect the blows, preventing Uso-Tsuki from getting any damage in. None of the attacks seemed to be that powerful. Uso-Tsuki was just testing Oscar's comptency. Looking for some blind spot that he could press. Oscar didn't let any show, however. Not that any of his blind spots were anything that Uso-Tsuki could use to his advantage. He didn't have the stopping power to put him down.

    Spoiler

    Oscar - HP: 1490/1490 | EN: 139/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 | ID: 175807 | BD: 4, Miss

    Explode Catapult vs Uso-Tsuki -2 EN
    Parry Cooldown - 0/2

    Uso-Tsuki HP: 1200/1200 | DMG: 100 | ACC: 2 | EVA: 2 | MIT: 25 | ID: 175808 | MD: 6+2-3, Miss
    Master's-Eye: Uso-Tsuki knows that you are coming, and is already prepared. Uso-Tsuki negates accuracy and auto-hit bonuses.
    Warrior-Trained: On his first roll, if Uso-Tsuki gets a natural 1 on their attack roll, they make a second attack [with 0 ACC].
    Ultimate Warrior: Every 5 Rounds (Starting on his second turn) Uso-Tsuki will gain a charge against you, getting +25 Damage on a successful hit against you that turn
    Ultimate Warrior 1/5

  13. Oscar stepped forward after Uso-tsuki was back on his feet, his weapon trailing behind him. The pair of them circled one another, waiting for the other to make a mistake that they could capitalize on. But, after a while, Oscar got tired of waiting. He stepped forward and swung his axe, more as a token gesture of an attack than anything else. He missed, as he expected. He hadn't really even been trying to hit. Uso-Tsuki lashed out, twisting his blade into an elegant thrust aimed for Oscar's heart. Oscar waited until the last moment to spin out of the way. Though Oscar should have had some emotional involvement - Uso-Tsuki was the bad guy here - he didn't. He was certainly a more capable and elegant fighter than Oscar thought Cardinal was capable of. Though neither of them said a word, both of them knew that this was a test of skill and not of strength.

    Spoiler

    Oscar - HP: 1490/1490 | EN: 140/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 | ID: 175805 | BD: 4, Miss

    Explode Catapult vs Uso-Tsuki -2 EN
    Parry Cooldown - 0/2

    Uso-Tsuki HP: 1200/1200 | DMG: 100 | ACC: 2 | EVA: 2 | MIT: 25 | ID: 175806 | MD: 6+2-3, Miss
    Master's-Eye: Uso-Tsuki knows that you are coming, and is already prepared. Uso-Tsuki negates accuracy and auto-hit bonuses.
    Warrior-Trained: On his first roll, if Uso-Tsuki gets a natural 1 on their attack roll, they make a second attack [with 0 ACC].
    Ultimate Warrior: Every 5 Rounds (Starting on his second turn) Uso-Tsuki will gain a charge against you, getting +25 Damage on a successful hit against you that turn
    Ultimate Warrior 0/5

  14. As Oscar approached the location that Uso-Tsuki would be hiding out, he activated Parry. A barrier consisting of blue translucent hexagons populated around his avatar before fading just as quickly as it came. The next moment, Oscar heard the click of steel to his left. He pitched backwards, watching as a blade passed right by his face - where his whole head had been just a moment prior. He planted his back foot and grabbed the arm attached to the blade and, using his immense strength, jerked sharply to the left. A man was flipped ass over head and slammed into the ground by the motion. Uso-Tsuki. Oscar released his enemy and stepped back, giving the boss enough breathing room to get back on his feet. While he could have pressed his advantage, Oscar didn't really want to do that. If this was going to be a protracted battle, Oscar would make sure to enjoy it.

    Spoiler

    Oscar - HP: 1490/1490 | EN: 141/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 | ID: x | BD: x

    Oscar activates Parry - 5 EN
    Parry Cooldown - 0/2

    Uso-TsukiHP: 1200/1200 | DMG: 100 | ACC: 2 | EVA: 2 | MIT: 25 | ID: 175804 | MD: 3+2-3, Miss
    Master's-Eye: Uso-Tsuki knows that you are coming, and is already prepared. Uso-Tsuki negates accuracy and auto-hit bonuses.
    Warrior-Trained: On his first roll, if Uso-Tsuki gets a natural 1 on their attack roll, they make a second attack [with 0 ACC].
    Ultimate Warrior: Every 5 Rounds (Starting on his second turn) Uso-Tsuki will gain a charge against you, getting +25 Damage on a successful hit against you that turn

  15. Oscar took deep breaths. In and out. With every breath, he felt his muscles become more and more relaxed. Eventually, the tension melted away to the background - still there, but not as profound. Oscar made the most of the newfound relaxation in his back, rolling his neck to help the adjustment process. Then, he opened his eyes and let out a sigh of relief. His meditation had allowed him to view his surroundings with more focus. Not that it would help much against the final boss. As Freyd had told him, the next enemy he was to face ignored Accuracy. It would follow, then, that it also had some Evasion to make it even more slippery. If Oscar had thought Purotekuta had been a problem, something told him that he hadn't seen the extent of the nonsense this quest would pit him against. Nevertheless, he was ready. He picked his weapon up from the ground and rose to his feet. Although he knew he was in for a frustrating round of combat, the reward would be very much worth that frustration.

    Spoiler

    Oscar - HP: 1490/1490 | EN: 61/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 | ID: x | BD: x

    Energy Regen - 2/2

  16. As much as Oscar wanted to hurry up and get this quest done, he was thankful for the brief respite. It had been far too long since he just tried to relax. There was always something vying for his attention. But here, being on a quest and unreachable by anyone relevant, he was able to relax a bit. He closed his eyes and exhaled slowly. He willed the muscles - or Cardinal's interpretation of them - in his back to relax. It was uncanny how tight his shoulders felt. Tension masterfully replicated in proportion to the inordinate amount of stress that Oscar was putting himself through. With his eyes closed and nothing but the breeze and the sounds of birds above washing over him, he could almost pretend that he was in the real world. Pain from the tension was just low enough to get through the pain dampener, lending some level of realism to his meditation.

    Spoiler

    Oscar - HP: 1490/1490 | EN: 61/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 | ID: x | BD: x

    Energy Regen - 1/2

  17. Oscar was simply swinging wildly at this point. It wouldn't take much to knock Purotekuta on his ass and have this fight done with. He found that he was hitting mostly air, but he was definitely putting the nimble warrior on the defensive. Eventually, however, his weapon found purchase. He focused on the head of his axe, finding that the blade was buried in Purotekuta's neck. The flames housed within the weapon roared to life, immolating the unfortunate combatant with deep black flame. Purotekuta shattered, the battle was won. Oscar took a look at his Energy bar and let out a heavy sigh. He'd need to wait for it to recover now before moving on to the final confrontation. He'd desperately wanted to avoid that, but nothing would suck more than getting almost to the end of the fight and running out of energy with no way to recover it. So, he laid his axe on the ground and sat down cross-legged next to it.

    Spoiler

    Oscar - HP: 1490/1490 | EN: 60/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 | ID: 175717 | BD: 10, Deal 367 DMG

    Explode Catapult vs Purotekutā -13 EN
    Parry Cooldown 2/2
    Justified Riposte Cooldown 3/3

    Difendā - HP: 0/1100 | DMG: 25 | ACC: 2 | EVA: -1 | MIT: 75
    Purotekutā - HP: 0/1000 | DMG: 75 | ACC: 1 | EVA: 2 | MIT: 25 | ID: 175716 | MD: 5-3+1, Miss

     

  18. Oscar swung again, this time with an Explode Catapult. He knew that Purotekuta's ability would be down for the next few turns, so he could swing in without concern. Oscar missed again, but that was okay. So did Purotekuta. Where Difenda had been the more stalwart of the pair, Purotekuta was prone to more acrobatic feats in the heat of combat. Their styles complimented one another well and against a lower-level opponent, they might actually be a threat. But Oscar had ascended to the upper echelons of the player base. He owned some of the strongest equipment in the game. His health bar alone dwarfed that of his opponents. They weren't fighting their equal. Very few creatures in Aincrad had the ability to threaten a Frontliner and these two weren't it. They were, at best, an annoyance. A hurdle to be vaulted over in his pursuit of loot.

    Spoiler

    Oscar - HP: 1490/1490 | EN: 72/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 | ID: 175676 | BD: 2+4-2, Miss

    Explode Catapult vs Purotekutā -2 EN
    Parry Cooldown 2/2
    Justified Riposte Cooldown 3/3

    Difendā - HP: 0/1100 | DMG: 25 | ACC: 2 | EVA: -1 | MIT: 75
    Purotekutā - HP: 82/1000 | DMG: 75 | ACC: 1 | EVA: 2 | MIT: 25 | ID: 175716 | MD: 5-3+1, Miss
    Eagle-Eye: Purotekutā is fully expecting an attack from an enemy of some sorts. This negates all auto-attack bonuses and Purotekutā will parry the first attack by the player onto any opponent, blocking the damage and dealing 25% of your attack back at you.
    Well-Trained: Every 5 Rounds (Starting on his first turn), Purotekutā will go into the way of the oncoming attack, blocking all of the damage and dealing half of it back to the player.
    Well-Trained Cooldown - 1/5

     

  19. Utilizing the momentum from his initial swing, Oscar whirled around and struck again. This time, a critical. Unfortunately, it landed at perhaps the most inopportune moment. The parry not only returned the damage back to Oscar, but it nullified the Burn proc that he'd activated. Oscar found that a little frustrating but also noted that Purotekuta's health bar was just high enough that the Burn damage wouldn't kill him. So perhaps it was all for the best. Yet again - being the genius that Purotekuta was - the warrior missed his follow-up against Oscar. Apparently today wasn't either of their day. But, unfortunately for the warrior, he wasn't going to be able to climb this mountain. Oscar was at full health and regenerated more health than the warrior could deal to him. All Oscar had to do was get lucky and clip the man while he was doing his flippy dippy bullshit.
     

    Spoiler

    Oscar - HP: 1489/1490 | EN: 73/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 | ID: 175674 | BD:10, Deal 0 DMG - BRN Blocked - 1 DMG Reflected

    Basic Attack -2 EN
    Parry Cooldown 2/2
    Justified Riposte Cooldown 3/3

    Difendā - HP: 0/1100 | DMG: 25 | ACC: 2 | EVA: -1 | MIT: 75
    Purotekutā - HP: 82/1000 | DMG: 75 | ACC: 1 | EVA: 2 | MIT: 25 | ID: 175675 | MD: 1, Miss
    Eagle-Eye: Purotekutā is fully expecting an attack from an enemy of some sorts. This negates all auto-attack bonuses and Purotekutā will parry the first attack by the player onto any opponent, blocking the damage and dealing 25% of your attack back at you.
    Well-Trained: Every 5 Rounds (Starting on his first turn), Purotekutā will go into the way of the oncoming attack, blocking all of the damage and dealing half of it back to the player.
    Well-Trained Cooldown - 0/5

     

  20. If Difenda's ability had come off cooldown, Oscar could only guess that Purotekuta's was off cooldown as well. Judging from his last attack, Purotekuta would suffer no damage if he managed to get off a parry against him and then return it to sender. Not wanting to tank his health bar - especially with another fight ahead of him - Oscar elected to swing into Purotekuta with a basic attack. Without the damage multiplier from his Sword Arts, the warrior would only take a cool 26 damage. Which meant that only a cool 26 damage had the potential to be returned to Oscar. He tightened his grip, grit his teeth, and swung, hitting only air. Perhaps the only silver lining that Oscar could take solace in was the fact that Purotekuta missed his attack as well. With this round being a mulligan, the only thing left to do was to move on to the next one and hope that it went just a bit better. 
     

    Spoiler

    Oscar - HP: 1490/1490 | EN: 74/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 | ID: 175672 | BD: 2+4-2, miss

    Basic Attack -2 EN
    Parry Cooldown 2/2
    Justified Riposte Cooldown 3/3

    Difendā - HP: 0/1100 | DMG: 25 | ACC: 2 | EVA: -1 | MIT: 75
    Purotekutā - HP: 82/1000 | DMG: 75 | ACC: 1 | EVA: 2 | MIT: 25 | ID: 175673 | MD: 1, Miss
    Eagle-Eye: Purotekutā is fully expecting an attack from an enemy of some sorts. This negates all auto-attack bonuses and Purotekutā will parry the first attack by the player onto any opponent, blocking the damage and dealing 25% of your attack back at you.
    Well-Trained: Every 5 Rounds (Starting on his first turn), Purotekutā will go into the way of the oncoming attack, blocking all of the damage and dealing half of it back to the player.
    Well-Trained Cooldown - 5/5

     

  21. Both of his enemies were on their last legs. He had an opportunity to end it all here. But, there was nothing to do except put his faith in his attack and let it fly. Tesseleth's Fury carved through Difenda, shaving off the final bit of hit points that he was clinging to. Difenda shattered like glass. Oscar breathed a sigh of relief when he didn't see the tell-tale crimson mist that denoted the destruction of a member of Sundered Spire. Thankfully, whatever was causing the issue hadn't reached floors this high yet. Or, perhaps, Difenda simply wasn't affected. However, his relief was soon cut short when Purotekuta managed to side-step out of the way of his attack. Oscar swore under his breath, but let the flash of anger pass. A few more rounds of combat wouldn't hurt anything. Especially considering the fact that he was back to full health after getting blasted in the face by Purotekuta's riposte a few rounds ago.

    Spoiler

    Oscar - HP: 1490/1490 | EN: 75/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 |

    Explode Catapult -13 EN
    vs Purotekutā ID: 175605 | BD: 1, Miss
    vs Difendā ID: 175671 | BD: 4+4+4, Deal 289 DMG
    Parry Cooldown 2/2
    Justified Riposte Cooldown 3/3

    Difendā - HP: 0/1100 | DMG: 25 | ACC: 2 | EVA: -1 | MIT: 75
    Defender: Difendā does what his name implies. He will defend Uso-Tsuki from any oncoming attacks. If you try to attack Uso-Tsuki, Difendā will take the damage instead.
    Wild Charge: Every 3 Rounds (Starting with his first turn),  Difendā will wildly charge the attacking the player, losing his accuracy, but gaining 25 damage and stunning the opponent.
    Wild Charge Cooldown - 2/3
    Stun Cooldown - 3/3

    Purotekutā - HP: 82/1000 | DMG: 75 | ACC: 1 | EVA: 2 | MIT: 25 | ID: 175607 | MD: 1, Miss
    Eagle-Eye: Purotekutā is fully expecting an attack from an enemy of some sorts. This negates all auto-attack bonuses and Purotekutā will parry the first attack by the player onto any opponent, blocking the damage and dealing 25% of your attack back at you.
    Well-Trained: Every 5 Rounds (Starting on his first turn), Purotekutā will go into the way of the oncoming attack, blocking all of the damage and dealing half of it back to the player.
    Well-Trained Cooldown - 5/5

  22. The fight was going well. Purotekuta was stunned and Oscar only had to deal with Difenda. He launched an Explode Catapult, angling his slice to carve through both Purotekuta lying on the ground and Difenda on his feet. His strike brought both of them down into the red. Sensing that they were on their last legs, Difenda seemed to strike with a touch more urgency. Unfortunately, it didn't help matters much. The warrior was sturdy, but had low damage. His blade bounced almost completely harmlessly off of his shoulder. Combat could very well end next round, but with his Stun wearing off on Purotekuta, somehow Oscar expected one or both of them to hang on for just a while longer. It didn't affect Oscar too much. He'd went in with the knowledge that his quest was going to be a pain and somehow that realization dulled the sting from the nonsense the quest pulled.

    Spoiler

    Oscar - HP: 1419/1490 | EN: 87/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 |

    Explode Catapult vs Purotekutā -15 EN
    vs Purotekutā ID: 175603 | BD: 4+4, Deal 339 DMG
    vs 
    Difendā ID: 175670 | BD: 5+4+1, Deal 289 DMG
    Parry Cooldown 1/2
    Justified Riposte Cooldown 1/3

    Difendā - HP: 147/1100 | DMG: 25 | ACC: 2 | EVA: -1 | MIT: 75 | ID: 175604 | MD: 7+2-3, Deal 1 DMG
    Defender: Difendā does what his name implies. He will defend Uso-Tsuki from any oncoming attacks. If you try to attack Uso-Tsuki, Difendā will take the damage instead.
    Wild Charge: Every 3 Rounds (Starting with his first turn),  Difendā will wildly charge the attacking the player, losing his accuracy, but gaining 25 damage and stunning the opponent.
    Wild Charge Cooldown - 1/3
    Stun Cooldown - 3/3

    [STUNNED]Purotekutā - HP: 82/1000 | DMG: 75 | ACC: 1 | EVA: 2 | MIT: 25 | ID: x| MD: x
    Eagle-Eye: Purotekutā is fully expecting an attack from an enemy of some sorts. This negates all auto-attack bonuses and Purotekutā will parry the first attack by the player onto any opponent, blocking the damage and dealing 25% of your attack back at you.
    Well-Trained: Every 5 Rounds (Starting on his first turn), Purotekutā will go into the way of the oncoming attack, blocking all of the damage and dealing half of it back to the player.
    Well-Trained Cooldown - 4/5

     

  23. It was more out of a desire to get the most out of his regeneration than anything else. Despite having another window to attack, Oscar instead elected to activate Parry once more. Good thing too as Difenda's charge ability seemed to have come off cooldown. Thankfully, the warrior missed him by a mile. Purotekuta, on the other hand, didn't. Oscar deflected the warrior's stab, the blade only grazing his cheek in the process. Then, he swept Purotekuta's feet out from under him. The armored warrior fell flat on his back, allowing Oscar to drive the butt of his axe into his breastplate. The maneuver caved in the armor and would drive the breath out of Purotekuta's lungs. At least, it would if Purotekuta was a human opponent. But as Cardinal liked to make things as realistic as possible, Oscar was pleased to see Purotekuta writhing on the ground and gasping for air. At least he didn't have to deal with him for a round.
     

    Spoiler

    Oscar - HP: 1346/1490 | EN: 101/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 | ID: x | BD: x

    Oscar activates Parry -5 EN
    Parry Cooldown 0/2
    Justified Riposte Cooldown 0/3

    Difendā - HP: 436/1100 | DMG: 25 | ACC: 2 | EVA: -1 | MIT: 75 | ID: 175601 | MD: 1, Miss [Wild Charge]
    Defender: Difendā does what his name implies. He will defend Uso-Tsuki from any oncoming attacks. If you try to attack Uso-Tsuki, Difendā will take the damage instead.
    Wild Charge: Every 3 Rounds (Starting with his first turn),  Difendā will wildly charge the attacking the player, losing his accuracy, but gaining 25 damage and stunning the opponent.
    Wild Charge Cooldown - 0/3
    Stun Cooldown - 3/3

    [BRN 2/2][STUNNED]Purotekutā - HP: 421/1000 | DMG: 75 | ACC: 1 | EVA: 2 | MIT: 25 | ID: 175602 | MD: 10, Deal 8 DMG
    Eagle-Eye: Purotekutā is fully expecting an attack from an enemy of some sorts. This negates all auto-attack bonuses and Purotekutā will parry the first attack by the player onto any opponent, blocking the damage and dealing 25% of your attack back at you.
    Well-Trained: Every 5 Rounds (Starting on his first turn), Purotekutā will go into the way of the oncoming attack, blocking all of the damage and dealing half of it back to the player.
    Well-Trained Cooldown - 3/5

     

  24. At this point, Oscar was reasonably certain that both of the enemies' abilities were on cooldown. Given the power behind Purotekuta's parry the last time, Oscar wasn't about to go screaming into that ability with another Fallen proc. But that didn't mean that Oscar could afford to squander what few windows of opportunity he got. Especially with Difenda at full health thanks to that Parry. So he charged up his Sword Art and let it fly, crashing against the duo's shields with an unholy fury. An explosion of black fire was left in Tesseleth's Fury's wake as he carved through Purotekuta's shield. With one hit, both of them were brought well into the yellow, Purotekuta's health bar tanking in the process. But Oscar wasn't done there. As he didn't hit Difenda that hard, he came running in with a thrust aimed at his gut. Oscar spun out of the way of that strike only to be caught in the ribs by Purotekuta's attack. 
     

    Spoiler

    Oscar - HP: 1280/1490 | EN: 105/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 |

    Explode Catapult  -15 EN [3/3 Well-Rested, Finesse]
    vs Purotekutā ID: 175417 | BD: 8+4-2, Deal 507 DMG - BRN Applied
    vs 
    Difendā ID: 175669 | BD: 2+4+1, Deal 289 DMG
    Parry Cooldown 2/2
    Justified Riposte Cooldown 3/3

    [BRN 2/2]Difendā - HP: 436/1100 | DMG: 25 | ACC: 2 | EVA: -1 | MIT: 75 | ID: 175418 | MD: 6+2-3, Miss
    Defender: Difendā does what his name implies. He will defend Uso-Tsuki from any oncoming attacks. If you try to attack Uso-Tsuki, Difendā will take the damage instead.
    Wild Charge: Every 3 Rounds (Starting with his first turn),  Difendā will wildly charge the attacking the player, losing his accuracy, but gaining 25 damage and stunning the opponent.
    Wild Charge Cooldown - 3/3
    Stun Cooldown - 2/3

    [BRN 1/2]Purotekutā - HP: 457/1000 | DMG: 75 | ACC: 1 | EVA: 2 | MIT: 25 | ID: 175419 | MD: 9, Deal 15 DMG
    Eagle-Eye: Purotekutā is fully expecting an attack from an enemy of some sorts. This negates all auto-attack bonuses and Purotekutā will parry the first attack by the player onto any opponent, blocking the damage and dealing 25% of your attack back at you.
    Well-Trained: Every 5 Rounds (Starting on his first turn), Purotekutā will go into the way of the oncoming attack, blocking all of the damage and dealing half of it back to the player.
    Well-Trained Cooldown - 2/5

     

  25. It seemed that both of his opponents had some sort of special ability beyond what he would have normally dealt with. Difenda had his charge attack and Purotekuta had its parry. Oscar could only guess at their cooldowns, but it was best to try and end this battle quickly. The pair didn't seem to be exceptionally threatening - especially with everything else that Oscar had in his toolkit. Nevertheless, he couldn't help but feel as if he was taking this fight with a perhaps disproportionate level of seriousness. Oscar swung into the pair of them, catching Difenda just as he rose from his prone position. In response, Difenda attacked, slicing Oscar across the chest. Or, at least, that's what Oscar assumed the warrior was attempting to do. The attack did so little damage that the blade actually bounced off of his shoulder almost harmlessly. Purotekuta was spared damage from his assault, but seeing Difenda's damage in action made him feel that much better about where he stood in this 2-on-1.

    Spoiler

    Oscar - HP: 1221/1490 | EN: 119/146 | DMG: 26 | ACC: 4 | EVA: 3 | MIT: 61 | FLN: 12 | BRN: 36 | BH: 74 |

    Explode Catapult  -12 EN [3/3 Well-Rested, Finesse]
    vs Purotekutā ID: 175414 | BD: 3+4-2, Miss.
    vs
    Difendā ID: 175668 | BD: 9, Deal 303 DMG - BRN applied
    Parry Cooldown 2/2
    Justified Riposte Cooldown 2/3

    [BRN 1/2]Difendā - HP: 761/1100 | DMG: 25 | ACC: 2 | EVA: -1 | MIT: 75 | ID: 175415 | MD: 7+2-3, 1 DMG. 
    Defender: Difendā does what his name implies. He will defend Uso-Tsuki from any oncoming attacks. If you try to attack Uso-Tsuki, Difendā will take the damage instead.
    Wild Charge: Every 3 Rounds (Starting with his first turn),  Difendā will wildly charge the attacking the player, losing his accuracy, but gaining 25 damage and stunning the opponent.
    Wild Charge Cooldown - 2/3

    Purotekutā - HP: 1000/1000 | DMG: 75 | ACC: 1 | EVA: 2 | MIT: 25 | ID: 175416 | MD: 5+1-3, Miss
    Eagle-Eye: Purotekutā is fully expecting an attack from an enemy of some sorts. This negates all auto-attack bonuses and Purotekutā will parry the first attack by the player onto any opponent, blocking the damage and dealing 25% of your attack back at you.
    Well-Trained: Every 5 Rounds (Starting on his first turn), Purotekutā will go into the way of the oncoming attack, blocking all of the damage and dealing half of it back to the player.
    Well-Trained Cooldown - 1/5

     

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