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Oscar

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Posts posted by Oscar

  1. Crafting on 10/3/2020

    10-3 Oscar.png

    Respite

    10-3 Oscar respite.png

    Spoiler

    Name: Diamond-Infused Hot Dog
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    170042(2) | CD10+1, LD12
    170045(3) | CD11+1, LD17
    170055(2) | CD12, LD10
    170058(2) | CD10+1, LD111
    Item Type: Meal
    Tier: 3
    Quality: Perfect
    Enhancements: 45 MIT
    Description: Bedazzle your colon.
    Link: http://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&comment=624283

    Name: Evasion Dog
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    170037 | CD7+1, LD9
    170046 | CD9+1, LD7
    170047 | CD6+1, LD5
    170054(3) | CD6+1, LD16
    170056(2) | CD7+1, LD15
    Item Type: Meal
    Tier: N/A
    Quality: Rare
    Enhancements: 2 EVA
    Description: Dodge!
    Link: http://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&comment=624283

     

  2. Spoiler

    Name: Diamond-Infused Hot Dog
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    169874 | CD10+1, LD7
    169877(2) | CD12, LD15
    169878 | CD12, LD7
    169881(4) | CD10+1, LD20
    Item Type: Meal
    Tier: 3
    Quality: Perfect
    Enhancements: 45 MIT
    Description: Bedazzle your colon.
    Link: http://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&comment=624125

     

    Name: Azrael Dog
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    169873(2) | LD8+1, CD12
    169880 | CD6+1, LD4 
    Item Type: Meal
    Tier: N/A
    Quality: Rare
    Enhancements: 2 Protein
    Description: Raw, reality warping power.
    Link: http://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&comment=624125

     

     

  3. Crafting on 10/2/2020

    10-2 oscar.png

    Spoiler

    Name: Diamond-Infused Hot Dog
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    169874 | CD10+1, LD7
    169877(2) | CD12, LD15
    169878 | CD12, LD7
    169881(4) | CD10+1, LD20
    Item Type: Meal
    Tier: 3
    Quality: Perfect
    Enhancements: 45 MIT
    Description: Bedazzle your colon.
    Link: http://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&comment=624125

    Name: Azrael Dog
    Profession/Rank: Rank 10 Cook
    ID/Roll: 
    169873(2) | LD8+1, CD12
    169880 | CD6+1, LD4 
    Item Type: Meal
    Tier: N/A
    Quality: Rare
    Enhancements: 2 Protein
    Description: Raw, reality warping power.
    Link: http://www.sao-rpg.com/topic/17990-f01grandmaster-cook/?do=findComment&comment=624125

     

  4. Spoiler

    Oscar - Lvl 72
    1470 HP
    144 Energy
    5 Accuracy (+1 Mod, +2 Gear +2 Food)
    5 Evasion (+1 Mod, +2 Gear +2 Food)
    25 Base Damage - (1 Base +7 Skill +1 Ferocity +9 Familiar +1 Athletics +1 Totem + 3 Potion +3 Protein)
    106 Mitigation (+45 Food, -45 Protein)
    12 Fallen
    36 Burn


    Equipment
    Tesseleth’s Fury [Tier 3 Demonic Two-Handed Battleaxe] | Fallen, Fallen, Burn, Burn
    Money Shot [Tier 3 Perfect Two-Handed Battleaxe] | Absolute Accuracy, ACC, Bleed
    Tactical Outfitting Mk.III [Tier 3 Demonic Light Armor] | Vampiric (Defensive), Para Immune, Rec, Rec
    Mythril Greaves [Tier 3 Perfect Heavy Armor] |  +81 MIT
    Gloves of Caerus [Tier 1 Perfect Light Armor] | +3 Loot Die
    Ivory Gold Leaf Ring [Tier 1 Demonic Trinket] | ACC, ACC, EVA, EVA

    Familiar
    Leeroy & Jenkins - Familiar: +9 DMG

    Battle Ready Inventory
    Teleportation Crystal
    Empty Inventory Slot |
    Empty Inventory Slot |
    Empty Inventory Slot |
    Empty Inventory Slot |
    Empty Inventory Slot |

    Buffs
    Well-Rested: -1 energy cost for the first three expenditures of each combat.
    Filling: Increase the effectiveness of a single food item consumed in a thread by +1 slot.
    Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
    Skylight: Expertise - Rank 5 Searching
    Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25%

    Skills
    2HBA - Rank 5: +8 Damage
    Light Armor - Rank 5: +25 Damage Mitigation
    Battle Healing - Rank 5: Recover 5% of Max HP every round while in combat
    Searching - Rank 5: +5 LD, +5 Stealth Detection
    Concentration: +1 to your BD (3 turn cooldown)
    Survival: Heal 15*Tier HP when out of battle
    Parry: 2-turn CD, 5 EN Half damage of next attack and remove Stun/Paralysis effects
    First Aid: Rank 5: Restore 20% of target’s max health [Cost: 4% of healing done]

    Skill Mods
    Ferocity: +1 Base Damage
    Athletics: +1 Base Damage, Max HP by 10*tier
    Precision: +1 ACC
    Justified Riposte:  Successful Parries Stun Opponent, 3 Turn CD
    Finesse Rank 3: -3 EN on 2HBA Sword Arts
    Sprint & Acrobatics: +1 EVA
    Field Medic: Restore 20% of the party’s max health, 12+4 per target EN Cost 2 turn CD

    Consumables
    Kumatetsu Statue +1 DMG
    [Filling]Imagine if Azrael Was a Hot Dog +3 DMG, -45 MIT
    Focused Dog [+2 ACC]
    Evasion Dog [+2 EVA]
    Diamond-Infused Hot Dog [+45 MIT]
    Azrael's Sports Drink [+3 DMG]

    In the spirit of the Season, Cardinal had seen fit to open up a Special Dungeon for the players still alive within Sword Art Online. Oscar was one of the first to head to the starting location. Standing on the banks of the Stygian River, Oscar watched and waited while the prow of the boat descended like a ramp before him. The cavernous maw of the Naglfar awaited him. If this was anything like the last Special Dungeon he did, Oscar knew he would need a party. Between that and the fact that the menu he was looking at had the party limit extended from four players to six told him that it was best to wait and not try his luck. Oscar brought his Taco Wagon and busied himself making an assortment of Mexican cuisine. Perhaps the scent of succulent meats and tangy spices would entice any nearby players to investigate - thus giving Oscar ample opportunity to shanghai them into a possibly ill-advised adventure. As one hand was busy preparing the food, another was busy typing out a message to the people he thought might be most willing to join him on this escapade.

     

    Quote

    @Lessa @Zandra
    You guys wanna see what this new dungeon is supposed to be all about?

     

  5. Spoiler

    Reading Missive
    169839 - LD20, Success

    Oscar compared both the native missive and the translated one together. They seemed to have line breaks in the same spots, the text relatively similar in length. The translated missive noted a plot to kill the chief who had originally assigned the task to Oscar. Which begged the question: If the Chief already knew that Uso-Tsuki was planning something, why did Oscar have to go through all of the riggamarole in the first place? Some questions were better left to his betters, he decided. Now that he'd finished the quest, it was time to report back to the Chief and get his next task. I was probably going to be killing Uso-tsuki or something to that effect. After all, why go through all this trouble to get an outsider involved if the Chief wasn't going to have him go all the way with it? Or it could be over now and the Chief would just execute the dude. Oscar really didn't know at this point.

  6. Spoiler

    Translating Missive
    169837 - LD14, Fail
    169838 - LD20, Success

    Of course, actually being able to read the damned missive was going to be a problem. It had been a miracle that he was even able to decipher it in the first place. Now, he needed to find someone who could translate it from the native language into words he could actually read. Perhaps the Arena would be a good place to start. He remembered the place where he'd fought the Rhino was also on this floor. He headed towards the entrance and approached the entry desk. The man running the counter blanched at Oscar's approach. Oscar didn't say a word, merely plopping the paper down on the counter. He wasn't here to exterminate all of the beasts of war that the Arena had on offer. The man seemed to get the gist of what Oscar was asking and quickly translated the missive to a new page. Oscar took both pieces of parchment back and slid the man a small pouch of coin for his trouble. Now, it was time for the easy part.

  7. Spoiler

    Decoding Missive
    169832 - LD4, Fail
    169833 - LD1, Fail
    169834 - LD13, Fail
    169835 - LD7, Fail
    169836 - LD18, Success

    Oscar's experience with Conciliator had taught him something of decoding messages. After her run-in with Tyson's men, the young woman had made it a point to ensure that both Oscar and Bahr had been inducted into the decryption club. Perhaps had she not sent an encoded message in the first place, Bahr and he would not have arrived at the last moment. But she had been in no mood to hear about that particular criticism. On a separate piece of parchment, Oscar began to work on deciphering the missive that had just come into his ownership. It wasn't exactly easy - especially when it had been written in an entirely made-up language, but after several attempts and much paper, Oscar was finally able to make it work. He let out an annoyed sigh. Of course he would need to translate it. Some of these quests threw up just the most annoying roadblocks.

  8. 22 hours ago, Freyd - The Whisper in Shadows said:

    Item #1

    Name: Tattered Blue Robes
    Your Profession:  Merchant
    Your Rank: Rank 5
    Roll ID:  169729, 169730, 169731
    Roll Result: LD 11, 16, 17* (Unique on 169731)
    Item Type: Light Armor
    Tier: T3
    Quality:  Perfect
    Enhancements: LM 1, LD 1, Frost Aura 1
    Description: Blue robes that have been torn apart in various spots.  They seem ragged and old, like a relic from ancient time, and emit a freezing chill.  Perhaps they can be patched up and turned into something more valuable.
    Link: http://www.sao-rpg.com/topic/20081-spf22-searching-for-something/?do=findComment&comment=623083
    Acquisition ID [168480a]

    Item #2

    Name: Ice Plated Armor
    Your Profession:  Merchant
    Your Rank: Rank 5
    Roll ID:  169745, 169746, 169747
    Roll Result: LD 14, 4, 1* (Unique on 169747)
    Item Type: Light Armor
    Tier: T3
    Quality:  Perfect
    Enhancements: MIT 1, Regen 1, Antifreeze
    Description: Leather armor reinforced by ice plating.  The armor is broken, making it lighter than one might expect.  The ice on it is also purple in colour, and never seems to melt.
    Link: http://www.sao-rpg.com/topic/20081-spf22-searching-for-something/?do=findComment&comment=623099
    Acquisition ID [168523c]

     

    Item #3

    Name: Torn Red Robes
    Your Profession:  Merchant
    Your Rank: Rank 5
    Roll ID:  169748, 169749, 169750
    Roll Result: LD 20, 13*, 20* (Uniques on 169749, 169750)
    Item Type: 
    Tier: T3
    Quality:  Perfect
    Enhancements: LD 1, Holy Blessing 1, Flame Aura 1
    Description: These red robes appear somewhat old.  They’re in fairly good condition, but a few rips can be notices here and there upon the cloth.  An immense heat can be felt every so often from a golden sigil that is pinned about the collar.
    Link: http://www.sao-rpg.com/topic/20081-spf22-searching-for-something/?do=findComment&comment=623099
    Acquisition ID [168523d]

    Item #4

    Name: Gold-Plated Vest
    Your Profession:  Merchant
    Your Rank: Rank 5
    Roll ID:  169759, 169760, 169761
    Roll Result: LD 9, 8, 8* (Unique on 169761)
    Item Type: 
    Tier: T3
    Quality:  Perfect
    Enhancements: LM 2, Paralytic Immunity
    Description: A peculiar vestment that seems to render the wearer completely immune to paralysis.  Black in appearance, with various bits of gold trim, it is also surprising light, granting its wearer an additional spring in their step.
    Link: http://www.sao-rpg.com/topic/20081-spf22-searching-for-something/?do=findComment&comment=623106
    Acquisition ID [168544a]


    Items to be Junked:

    T3 Rare Weapon #168514a | Roll IDs 169693, 169694
    T3 Rare Weapon #168541a | Roll IDs 169695, 169696

    T3 Perfect Armor #168067c | Roll IDs 169697, 169698, 169699
    T3 Perfect Armor #168116a | Roll IDs 169700, 169702, 169703
    T3 Perfect Armor #168116b | Roll IDs 169704, 169705, 169706
    T3 Perfect Armor #168320c | Roll IDs 169708, 169709, 169710
    T3 Perfect Armor #168320d | Roll IDs 169711, 169712, 169713

    T3 Perfect Armor #168427c | Roll IDs 169714, 169715, 169716
    T3 Perfect Armor #168427d | Roll IDs 169717, 169718, 169719
    T3 Perfect Armor #168454a | Roll IDs 169720, 169721, 169722
    T3 Perfect Armor #168457c | Roll IDs 169723, 169724, 169725
    T3 Perfect Armor #168457d | Roll IDs 169726, 169727, 169728

    T3 Perfect Armor #168480a | Item #1 (NOT JUNK)
    T3 Perfect Armor #168499a | Roll IDs 169733, 169734, 169735
    T3 Perfect Armor #168510a | Roll IDs 169736, 169737, 169738
    T3 Perfect Armor #168511a | Roll IDs 169739, 169740, 169741
    T3 Perfect Armor #168512a | Roll IDs 169742, 169743, 169744

    T3 Perfect Armor #168523c | Item #2 (NOT JUNK)
    T3 Perfect Armor #168523d | Item #3 (NOT JUNK)
    T3 Perfect Armor #168527c | Roll IDs 169753, 169754, 169755
    T3 Perfect Armor #168527d | Roll IDs 169756, 169757, 169758
    T3 Perfect Armor #168544a | Item #4 (NOT JUNK)

    T3 Rare Armor #168065b | Roll IDs 169562, 169763
    T3 Rare Armor #168115 | Roll IDs 169764, 169765
    T3 Rare Armor #168414 | Roll IDs 169766, 169767
    T3 Rare Armor #168426 | Roll IDs 169768, 169769

    Additional junked items not identified:

    10 T3 Rare Trinkets (ID: 168064, 168077, 168080, 168308, 168413, 168417, 168429, 168477, 168478, 168524)

    With permission, Freyd keeps the following items and pays ChaseR their corresponding junk value (included in value below as credit to offset ID costs):

    12x T3 Uncommon Consumable (ID: 168063, 168078, 168318, 168370, 168399a, 168415, 168428a, 168440a, 168441a, 168444, 168514b, 168541b)

    4 T3 Rare Consumable (ID: 168065a, 168319a, 168496, 168497)

    5x T3 Perfect Trinket (ID: 168076, 168353a, 168371, 168442a, 168495a)

    19x T3 Perfect Consumables (ID: 168116c, 168116d, 168320a, 168320b, 168366, 168402, 168427a, 168427b, 168457a, 168457b, 168479, 168512b, 168512c, 168523a, 168523b, 168527a, 168527b, 168544b, 168544c)

    General Notes: 

    Rank 5 Merchant (Base: BD 10, CD 8+ for unique, 10 identifications per day)
    +1 to CD from Hermes’ Scale
    +2 EXP: Hard Working (also +1 IDs per day)
    +2 EXP: Lucrative (Firm Anima) (also +2 IDs per day)
    +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16)
    +1 EXP from Ambition n/a
    Crafting Respite: [163633-3]

    Identification Costs:

    Total Cost to Identify:  48,640  col

    20x T3 Perfect Items (@2,000 col)      
    6x T3 Rare Items (@1,440 col)     

    Junking Value:

    Total Value of Items Junked: 68,290 col
    Total No. of Items Junked: 32 EXP (kept items not counted)

    21x T3 Perfect Item (@1,250)
    16x T3 Rare Item (@900)

    19x T3 Perfect Consumables (@1,000 col)     
    4x T3 Rare Consumables (@720 col)     
    12x T3 Uncommon Consumables (@480 col) 
     

    Net Cost to Banker: 48,640 col

    Freyd reimburses Chaser 19,650 col for kept items not junked.

    Oscarapproval.gif

  9. 59 minutes ago, Freyd - The Whisper in Shadows said:

    From: http://www.sao-rpg.com/topic/15355-housing-evaluation/?do=findComment&comment=611477

    House Name: The Liminal Blind
    Location: F13 - Angel's Point [Built into/below a ruined monastery at the edge of town]
    Description: Most of what is built remains unfinished, a nod to the owner, and how most of the space provided is unnecessary. Rooms with no fixtures or place to rest, left barren for they serve no purpose. It is a strange contrast that something so large could be left so plain. when walking the halls one room may be empty while another is stocked to the hilt. 
    Plot Size: Estate (existing)

    Existing Rooms (7/15): Basement, Basic Kitchen, Storage Closet, Bathroom, Living Room, Bedroom, Attic (Storage)
    Existing Yards (2/3): Slime Farm, Basic Workshop
    Existing Room Upgrades: Mega Slime Farm, Extended Worksho

    Refunding Room(s): Attic (Storage)
    Adding Room(s):  Attic (Bedroom), Living Room, Dining Room, Guest Room #1, Guest Room #2 (PK-able)
    Adding Yard(s):  Fish Pond

    New Room Counter: Rooms [12/15], Yard Slot [3/3]

    Total Cost: Using 6 free rooms from donor rewards for new rooms + Refund cost for attic (7,500 col)

     

    46 minutes ago, Gaius said:

    House Name: Rolling Bite (Attachment)
    Location: Floor 7 - Hills surrounding Deepedge, near the fields of grain on the south side
    Description: A building and tavern, shop and home the place is modest but able to take on patrons. The tavern half composes rounded tables, a long drawn dark wood counter that leads into a subsection of a scattered mess of a kitchen, clean but disorganized. The bed chambers lay upstairs, with a few doors that won't open and the one that does the owner's room.
    Plot Size: Townhouse (48000)
    Room(s): Chef's Kitchen (Cooking/Workshop), Dining Room, Basic Kitchen (30000)
    Total Equity: 48000+30000=78000*.75=58500

    Upgraded into:

    House Name: Rolling Bite (Attachment)
    Location: Floor 22 - Within the Cathedral of the Forgotten, carefully constructed to serve his needs should he need to be at arms length.
    Description: A building and tavern, shop and home the place is modest but able to take on patrons. The tavern half composes rounded tables, a long drawn dark wood counter that leads into a subsection of a scattered mess of a kitchen, clean but disorganized. The bed chambers lay upstairs, with a few doors that won't open and the one that does the owner's room.
    Plot Size: Two Story Home (133500) PK Accessible
    Room(s): Chef's Kitchen (Cooking/Workshop/Extended), Dining Room, Basic Kitchen (45000)
    Total Cost: 133500+45000=178500-58500 (Equity)=120000 Col

    Oscarapproval.gif

  10. Spoiler

    Oscar HP: 1327/1470 | EN: 103/144 | DMG: 19 | ACC: 3 | EVA: 3 | MIT: 106 | 12 FLN | 36 BRN [8-10]

    Explode Catapult [x14] -13 EN

    Hogo-Sha HP: 0/1000 | DMG: 100 | ACC: 3 | EVA: 1 | MIT: 50 | ID: 169830 | BD: 4+3-1, Deal 216 DMG

    Oscar had the benefit of his weapon not being able to damage him. Hogo-Sha was not so lucky. Ebonflame licked at his form, searing his digital flesh with the heat and hatred of Tesseleth the Tyrant. Blinded by his own attack, Oscar could do little more than swing towards where he thought Hogo-Sha would be. He felt his weapon find purchase, lingering as if held fast by a vice. Then, the pressure lifted and Oscar's axe sank into the brickwork beneath his feet with a loud thunk. Oscar wrested his weapon from the ground and tapped the butt of the axe against the ground. Almost immediately, the black flames that raged all around him cleared - summoned back into the obsidian weapon. Where Hogo-Sha once stood, there was only soot covered brick. In the center of that was a scroll. Oscar put his weapon away and collected the item from the ground. A cursory glance revealed that it was written in nothing short of gibberish. Yet, it seemed rather relevant to the quest.

  11. Spoiler

    Oscar HP: 1327/1470 | EN: 102/144 | DMG: 19 | ACC: 3 | EVA: 3 | MIT: 106 | 12 FLN | 36 BRN [8-10]

    Explode Catapult [x14] -13 EN

    Hogo-Sha HP: 16/1000 | DMG: 100 | ACC: 3 | EVA: 1 | MIT: 50 | ID: 169822 | BD: 7+3-1, Deal 384 DMG | ID: 169823 | MD: 3+3-3, miss

    Credit where credit was due, Hogo-Sha had proven himself to be a most vexing opponent. While not having the stopping power of the Quest bosses Oscar had previously encountered, his fighting ability was a cut above the rest. If more enemies had Hogo-Sha's skill and the power of even a normal high level mob, what chance would the Players of SAO have? This entire time, Hogo-Sha had said nothing. Programmed to defend Uso-tsuki till the end. Oscar spun his weapon up to a ready position, summoning the Wrath of the Tyrant to the axe's obsidian blade. Black flame coiled and writhed around the weapon, licking at the deadly edge of the axe. Oscar rushed forward, pushing himself to move as swiftly as he could so as to catch Hogo-Sha off guard. The blitz was successful. Oscar swung Tesseleth's Fury into Hogo-Sha and ignited an eruption of black flame that engulfed the pair.

  12. Spoiler

    Oscar HP: 1327/1470 | EN: 114/144 | DMG: 19 | ACC: 3 | EVA: 3 | MIT: 106 | 12 FLN | 36 BRN [8-10]

    Explode Catapult [x14] -12 EN

    Hogo-Sha HP: 400/1000 | DMG: 100 | ACC: 3 | EVA: 1 | MIT: 50 | ID: 169820 | BD: 4+3-1, Deal 216 DMG | ID: 169821 | MD: 3+3-3, miss

    With his left arm, Oscar brushed away Hogo-Sha's shield. To gain distance, he then delivered a sharp kick to the center of the NPC's breastplate. He struck with such force that his foot left a sizable dent in the metal. Hogo-Sha staggered backward, but Oscar wasn't done yet. Using Tesseleth's Fury like a hook, Oscar looped the bottom of the weapon around Hogo-Sha's leg and quickly pulled it out from under him. The warrior went prone, slamming into his back and losing his shield in the process. Oscar spun Tesseleth's Fury over the back of his hand and then brought it down squarely onto Hogo-sha's dented breastplate. The blade of the axe cleaved the already badly-damaged armor in twain. Hogo-Sha attempted to scramble to his feet, shards of twisted metal falling to the ground as he did. Despite Oscar giving the best he could, Hogo-Sha was still only just under half. But he had the advantage now.

  13. Spoiler

    Oscar HP: 1253/1470 | EN: 125/144 | DMG: 19 | ACC: 3 | EVA: 3 | MIT: 106 | 12 FLN | 36 BRN [8-10]

    Explode Catapult [x14] -12 EN

    Hogo-Sha HP: 616/1000 | DMG: 100 | ACC: 3 | EVA: 1 | MIT: 50 | ID: 169817 | BD: 7+3-1, Deal 192 DMG | ID: 169818 | MD: 1, Deal 1 DMG; CD12, Parry - Deal 217 DMG

    The pair clashed, their battle moving at a frighteningly-quick pace. Oscar couldn't remember the last time he'd fought a mob that was this skilled. Tesseleth's Fury came flying in once more, this time in a downward slice towards the enemy's shoulder. With surprising speed and deftness, Hogo-Sha pitched to the right and tried to deflect Oscar's attack with his sword. Oscar, however, had the benefit of strength. His axe thundered down, driving the flat of Hogo-Sha's blade into his shoulder. The blade prevented his weapon from biting cleanly into Hogo-Sha's shoulder. Hogo-Sha buckled and then adjusted is footing, throwing his full weight and power into his shield that he then used to bash Oscar in the face. The blonde giant weathered the blow, pushing back in equal measure as Hogo-Sha kept up the pressure on his shield. Oscar wasn't going to move unless he wanted to.

  14. Spoiler

    Oscar HP: 1470/1470 | EN: 136/144 | DMG: 19 | ACC: 3 | EVA: 3 | MIT: 106 | 12 FLN | 36 BRN [8-10]

    Explode Catapult [x14] -12 EN

    Hogo-Sha HP: 808/1000 | DMG: 100 | ACC: 3 | EVA: 1 | MIT: 50 | ID: 169815 | BD: 7+3-1, Deal 192 DMG | ID: 169816 | MD: 2, Miss.

    Tesseleth's Fury was in Oscar's hand quick as a flash. The obsidian blade glinted in the sunlight as Oscar spun the massive weapon with precision and ease. The blade of the axe swung up from the ground and caught Hogo-Sha under the chin. It wasn't a clean hit, however. The man that he was fighting was an experienced warrior. Therefore, he was able to move his shield in such a way as to throw the trajectory of the axe off ever so slightly. The attack still hit, but it had enough force sapped from it that it didn't really drive home. Hogo-Sha staggered backward. Surpringly enough, the NPC was able to keep his wits about him long enough to ready his sword and shield and recover fast enough to attempt to deliver an advancing thrust on Oscar. Problem with thrusting attacks was so long as you kept the point of the blade away, you were relatively safe. Using his superior strength, Oscar swatted the sword away with the pole of his axe and stepped forward to meet Hogo-Sha's advance.

  15. Spoiler

    ID: 169814 LD7 Fail 3/3

    It seemed that his oppressive presence had finally cause the entourage to react to his being there. Not surprising considering the fact that he didn't even try to hide the fact that he was creeping on them. A large, heavily armored man stepped forward and got nose to nose with him. While he did that, Uso-tsuki and the rest of the group departed. Presumably, they trusted in this absolute unit's ability to keep Oscar busy while they retired to a locale without so many prying ears. His quest tracker updated. Since he had failed to gather the information through steal, he would have to resort to other, indelicate means of getting the information he desired. What other means could Oscar be considering? The explosive kind. Oscar, in all of his infinite wisdom reached up and booped the man on his nose. Such an act would provoke aggro from the target and get this fight started right.

  16. Spoiler

    ID: 169812 LD6 Fail 2/3 Roll purpose incorrect. "Hogo-Sha" should be "Uso-tsuki."

    It seemed as if Oscar's attempt to fly under the radar by not doing anything suspicious was in and of itself suspicious. He felt like he was playing that old viral game about crew members and imposters in space with the way Uso-tsuki and his entourage were eyeballing him. Despite his obvious suspicious presence, they didn't make any overt efforts to push him out of the group. They merely lowered their voices and froze him out. Oscar would be upset at his failure if he had even really been trying in the first place. These quests always came with some sort of secondary method of completion. Oscar didn't find himself too fussed over it. If he succeeded, he succeeded. If not, well there was more than one way to skin a man. Was that how that saying went? Definitely. I'm totally not just trying to fill in words here. Nope. Not at all.

  17. The only way to get started, Oscar surmised, was to get started. To that end, he located the quest NPC and formally accepted the task. He was supposed to infiltrate some dude named Uso-tsuki's inner circle. The quest was even nice enough to give him a waypoint to find the guy. Unfortunately, the infiltration part would be what vexed Oscar endlessly. Rather than skulk around like a dummy, Oscar decided to try a different tactic. He located Uso-tsuki's entourage and just slowly slid into the group. They weren't talking about anything interesting, but no one had seemed to notice him. At least not overtly. Uso-tsuki looked at him through the corner of his eye, his gaze lingering, but continued to speak with his entourage about the rather important but otherwise innocuous subject they had previously.

    Spoiler

    ID: 169811 LD1, 1/3 Fails Roll purpose is incorrect. "Hogo-Sha" should be "Uso-tsuki."

  18. <<Incognito Analysis>>

    Oscar and stealth didn't really belong in the same sentence with one another. Unless the sentence was: "Oscar dresses too well and is too gorgeous to ever be able to successfully stealth." Either way, a Stealth mission was all that was standing in between Oscar and copious amounts of that sweet, sweet SP. He just needed to put on his big boy britches and knock it out. So he got his warm-up in at his Mega Slime Farm and headed into town to warp up to Floor 24. Last time he'd been here on a quest, Oscar had been tasked with fighting a buff Rhino. He supposed that being a sneaky boi would be a nice change of pace from that. But then again, somehow he felt as if he was in for a bad time. Either way, it was simply too much SP to pass up. If the last stealth-based quest was anything to go one, he'd definitely have to work for it.

    Spoiler

    Oscar - Lvl 72
    1470 HP
    142 Energy
    3 Accuracy (+1 Mod, +2 Gear)
    3 Evasion (+1 Mod, +2 Gear)
    19 Base Damage - (1 Base +7 Skill +1 Ferocity +9 Familiar +1 Athletics)
    106 Mitigation 
    12 Fallen
    2 Burn


    Equipment
    Tesseleth’s Fury [Tier 3 Demonic Two-Handed Battleaxe] | Fallen, Fallen, Burn, Burn
    Money Shot [Tier 3 Perfect Two-Handed Battleaxe] | Absolute Accuracy, ACC, Bleed
    Tactical Outfitting Mk.III [Tier 3 Demonic Light Armor] | Vampiric (Defensive), Para Immune, Rec, Rec
    Mythril Greaves [Tier 3 Perfect Heavy Armor] |  +81 MIT
    Gloves of Caerus [Tier 1 Perfect Light Armor] | +3 Loot Die
    Ivory Gold Leaf Ring [Tier 1 Demonic Trinket] | ACC, ACC, EVA, EVA

    Familiar
    Leeroy & Jenkins - Familiar: +9 DMG


    Battle Ready Inventory
    Teleportation Crystal
    Empty Inventory Slot |
    Empty Inventory Slot |
    Empty Inventory Slot |
    Empty Inventory Slot |
    Empty Inventory Slot |

    Buffs
    Well-Rested: -1 energy cost for the first three expenditures of each combat.
    Filling: Increase the effectiveness of a single food item consumed in a thread by +1 slot.
    Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
    Skylight: Expertise - Rank 5 Searching
    Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25%

    Skills
    2HBA - Rank 5: +8 Damage
    Light Armor - Rank 5: +25 Damage Mitigation
    Battle Healing - Rank 5: Recover 5% of Max HP every round while in combat
    Searching - Rank 5: +5 LD, +5 Stealth Detection
    Concentration: +1 to your BD (3 turn cooldown)
    Survival: Heal 15*Tier HP when out of battle
    Parry: 2-turn CD, 5 EN Half damage of next attack and remove Stun/Paralysis effects
    First Aid: Rank 5: Restore 20% of target’s max health [Cost: 4% of healing done]

    Skill Mods
    Ferocity: +1 Base Damage
    Athletics: +1 Base Damage, Max HP by 10*tier
    Precision: +1 ACC
    Justified Riposte:  Successful Parries Stun Opponent, 3 Turn CD
    Finesse Rank 3: -3 EN on 2HBA Sword Arts
    Sprint & Acrobatics: +1 EVA
    Field Medic: Restore 20% of the party’s max health, 12+4 per target EN Cost 2 turn CD

    Buffs
    Mega Slime Farm used [+2 SP to thread]

     

  19. Topaz Hatchling

    Oscar's eyes scanned the stone monument in the center of the Town of Beginnings. How long had it been since he was last here? The day he'd found out Tyson was still alive? Ironic that his goal now was to cross his name off of the wall after spending so long mourning a death that had never happened. In some ways, things were better back then. He didn't have to look over his shoulder or purposefully distance himself from anyone he held even the slightest amount of care for. Oscar certainly wasn't a killer back then. Or perhaps he was. Was he a killer because he had now killed or had he always been one? One step away from destroying everything that had the misfortune of drawing his ire.

    Although, I suppose most people could be considered killers if that were true.

    It was odd. Oscar held no remorse in his heart for the things he'd done or the lives he'd taken. Did that make him a monster? Probably. Oscar was never one to shy away from what he was. And what he was, right now, was a man on a mission. Tyson was on the attack and Oscar needed allies. There was no way he could involve his Guild. Nor could he really make this a problem for the Frontliners. So that left him to seek aid in some rather unlikely places. There was one place more unlikely than the others. 

    Thinking back to one of the first quests he had done - Oscar set out for the area surrounding the Emerald Hatchling. With any luck, he would find his man there. According to Bahr, @Pinball was simultaneously difficult yet easy to find. You couldn't hunt him down, but you were more than likely to stumble upon him if you went back to somewhere you'd crossed paths with him before. At least, Oscar hoped it all worked out like that. There was this weird voice in his head telling him so.

    Spoiler

    Oscar - Lvl 72
    1470 HP
    142 Energy
    3 Accuracy (+1 Mod, +2 Gear)
    3 Evasion (+1 Mod, +2 Gear)
    19 Base Damage - (1 Base +7 Skill +1 Ferocity +9 Familiar +1 Athletics)
    106 Mitigation 
    12 Fallen
    36 Burn


    Equipment
    Tesseleth’s Fury [Tier 3 Demonic Two-Handed Battleaxe] | Fallen, Fallen, Burn, Burn
    Money Shot [Tier 3 Perfect Two-Handed Battleaxe] | Absolute Accuracy, ACC, Bleed
    Tactical Outfitting Mk.III [Tier 3 Demonic Light Armor] | Vampiric (Defensive), Para Immune, Rec, Rec
    Mythril Greaves [Tier 3 Perfect Heavy Armor] |  +81 MIT
    Gloves of Caerus [Tier 1 Perfect Light Armor] | +3 Loot Die
    Ivory Gold Leaf Ring [Tier 1 Demonic Trinket] | ACC, ACC, EVA, EVA

    Familiar
    Leeroy & Jenkins - Familiar: +9 DMG


    Battle Ready Inventory
    Teleportation Crystal
    Empty Inventory Slot |
    Empty Inventory Slot |
    Empty Inventory Slot |
    Empty Inventory Slot |
    Empty Inventory Slot |

    Buffs
    Well-Rested: -1 energy cost for the first three expenditures of each combat.
    Filling: Increase the effectiveness of a single food item consumed in a thread by +1 slot.
    Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
    Skylight: Expertise - Rank 5 Searching
    Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25%

    Skills
    2HBA - Rank 5: +8 Damage
    Light Armor - Rank 5: +25 Damage Mitigation
    Battle Healing - Rank 5: Recover 5% of Max HP every round while in combat
    Searching - Rank 5: +5 LD, +5 Stealth Detection
    Concentration: +1 to your BD (3 turn cooldown)
    Survival: Heal 15*Tier HP when out of battle
    Parry: 2-turn CD, 5 EN Half damage of next attack and remove Stun/Paralysis effects
    First Aid: Rank 5: Restore 20% of target’s max health [Cost: 4% of healing done]

    Skill Mods
    Ferocity: +1 Base Damage
    Athletics: +1 Base Damage, Max HP by 10*tier
    Precision: +1 ACC
    Justified Riposte:  Successful Parries Stun Opponent, 3 Turn CD
    Finesse Rank 3: -3 EN on 2HBA Sword Arts
    Sprint & Acrobatics: +1 EVA
    Field Medic: Restore 20% of the party’s max health, 12+4 per target EN Cost 2 turn CD

     

  20. "My companion and I managed to face off against Famine; seems to me that they're fashioned after one of the four horsemen. The deadliest thing I've seen from it is its ability to erase temporary buffs we might be carrying and striking all targets at once."

    Ouch. That wasn't exactly getting them off to a fantastic start. All this effort that the team was going through to be prepared and one of the bosses could delete those effects with a snap of its fingers. Oscar's lack of desire to take this quest on for so long was almost prophetic. Nevertheless, there were four of them. He let out a small chuckle and leaned back in his chair. "If my fight against the Forgotten Time King taught me anything, it's that most enemies wilt if you throw enough bodies at it," he said with a grin. He let his words hang as he accepted the crystal from Raidou and ate a portion of the Feast Night had created. "Holy shit," he said after taking the first bite. "This is fantastic. I really need to branch out into desserts." He finished his food and wiped his mouth with his napkin. "Besides," he began, getting back on track. "I'm pretty sure we're all well above the recommended level for the quest. Speaking of levels. Night, when the hell did you overtake me?"

    Oscar consumes Ice Cream Mochi [+3 LD], Golden Dog Feast [+3 PRS] and accepts Raidou's crystal.
    Oscar - HP: 1330/1330 | EN: 130/130 | DMG: 23 | ACC: 5 | EVA: 5 | MIT: 106 | 12 FLN | 36 BRN [BD8-10] | 3 PRS | 3 LD
     

  21. 22 hours ago, Ruler said:

    Item Name: Dawn's Lament
    Profession: Blacksmith
    Rank: 3
    Roll ID: 169282
    Roll Result: CD: 12; LD: 5
    Item Type: Two-Handed Straight Sword
    Tier: 1
    Slots(Perfect): [Damage][Damage][Bleed]
    Post Link: [Here]
    Description: A 2 handed greatsword with a golden blade. The hilt is made out of interchanging red, orange, and yellow leather strips with the rain guard depicting the setting sun and the pommel depicting the full sun. The blade is emblazoned with a crown, the insignia of Royal Rapiers.

    Approved


  22.  

    Spoiler

    Explode Catapult[x14] vs Skalaugh ID: 169274 BD: 1, Miss

    [H: 2] Lessa HP: 1028/1210 | EN: 67/112 | 22 DMG | 5 ACC | 1 EVA | 171 MIT | 54 THN | 1 HM | 1 REC | 36 BH 
    [H: 3] Haine HP:1128/1270  | EN: 44/124 | 22 DMG | 6 ACC | 3 EVA | 111 MIT | 36 BLD | Antioxidant 
    [H: 17] Raidou HP:1625/1625 | EN: 97/144 | 18 DMG | 4 ACC | 6 EVA | 176 MIT | TAUNT | 80 BH | Antidote:3/3 | Antioxidant | PARRY
    [H: 5] Freyd HP: 1205/1205 | EN: 58/104 | 25 DMG  | 6 ACC | 4 EVA | 79 MIT | KEEN | 6 HLY | 36 BLD | 24 BH 
    [H: 3] Mari HP: 1570/1570  | EN: 79/154 | 22 DMG | 6 ACC | 5 EVA | 88 MIT | 24 BLD | 15 FLM-AURA | 72 BH 
    [H: 3] Oscar HP: 1370/1370 | EN: 83/134 | 23 DMG | 5 ACC | 5 EVA | 151 MIT | 12 FLN | 36 BRN | 69 BH | -3 EN Cost [Finesse] | -1 EN Cost [3/3]
    [H: 3] Hidden HP: 1210/1210 | EN: 76/118 | 19 DMG | 6 ACC | 5 EVA | 124 MIT | 8 HLY | 121 VAMP-OFF | 60 BH 
    [H: 5] Crozeph HP: 1165/1165 | EN: 44/100 | 18 (+3) DMG | 4 (2) ACC | 1 (+2)  EVA | 54 (+45)  MIT | FRZ | 2 REC | 1 LD 
    [H: 2] Zajcica [REND 2/3] HP: 1455/1510 | EN: 116/130 | 6 DMG | 4 ACC | 279 MIT | 54 THN | 30 FLM-AURA | 21 FST-THN | Taunt | 36 BLD | 75 BH | 25% DoT Reduce | [PARRY 0/3] 
    [H: 8] Macradon HP: 1805/1805 | EN: 151/189 | 22 DMG | 4 ACC | 2 EVA | 152 MIT | 2 REC | 36 FST-THN | FRZ | 90 BH | 180 VMP-OFF 
    [H: 4] Kiluia HP: 930/1050 | EN: 41/102 | 25 DMG | 5 ACC | 4 EVA | 124 MIT | ABS-ACC | 36 BLD | 1 REC | KEEN 
    [H: 2] Night HP: 1490/1490 | EN: 115/161 | 23 DMG | 6 ACC | 6 EVA | 124 MIT | 1 KEEN | 1 PRYLZ | ABS-ACC | 24 TOX-VEN | 4 LD | 4 SD | 7 SR | 74 BH | [15% Barrier]
    [H: 3] Zandra HP: 1765/1805 | EN: 144/191 | 22 DMG | 5 ACC | 2 EVA | 197 MIT | 30 FLM-AURA | 90 BH |
    [H: 2] [REND 3/3] Morgenstern HP: 1063/1510  | EN: 97/142  | 22 DMG | 6 ACC | 1 EVA | 171 MIT | PAR-VNM | 25% DoT Reduce | FRPRF | PARA-IMN | BLDCLT | 76 BD

     

  23. "There's a sort of tactical advantage for going it alone," Oscar said. "It's like I'm playing a game of chess against an invisible opponent who's got three queens on the board. His pieces are invisible too. I'm not certain what move is the right one. So the best thing to do here is to keep my important pieces behind my pawns. In other words, let him continue to fuck with me until I find out where his traps are. I'd very much rather not use the people I care about as bait - which is my only other option." Oscar shrugged. "We've established that I can take a hit really well. But I'll tell ya what. If my gut feeling is right and this escalates, I'm gonna read you in. Something tells me that I'm gonna need a non-descript operator with questionable morals if I want to have a snowball's chance in Hell of not watching this guy kill all my friends." He chuckled as he clapped Freyd on the back. They'd arrived at the quest giver. Oscar returned the fishing rod and gave his companion a parting wave. "Next time, I'll tell you about Pinball. Later."

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