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Posts posted by Sam
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At the same time, the girl lets out a blood-curdling scream, Sam let one out at the same time. It was quite then and nothing was trying to attack Sam and then realized why would a ghost scream. Sam slowly walks forward trying to see what she hit or what hit her?? Being inches from this think she kneels down and realized that it was another play. Sitting down next to this play not actually knowing who it was saying "I am glad you ain't a ghost. I saw one just a little bit ago or I thought I did...Either that or I'm crazy." Looking at the players name now being a bit calmer, the fog was so thick that she had to squint to see the name. "Haine, I am Sam and well...apparently this was a bad place to try researching. I got separated from my friend Eruda and now I am super lost...You wouldn't happen to know the way out would you?"Sam sit the calmly waiting for the person that she can't really make out to speak hoping that it wasn't a player killer or a ghost...
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Sam wanted to get to know the floors better so she asked Eruda to come with her for back up to go adventuring to do just that. Knowing that she would need backup, Eruda was her first choice because it was the only one she knew well enough. She grabs a small pocketbook off the side of the table of Eruda shop and finds that floor 3 would be her ideal area for such an experimental procedure. Sam wanted to figure out what kind of creature and animal wonder the forest on that floor. The mist sounded fun, so she and Eruda walk toward the warp gate and teleport themselves to floor 3 for the adventuring. At this time it was mid-day so she hoped that they could get back in time to sleep. Sam turns to Eruda with a smile saying "Thank you for tagging along. I know that you can handle yourself so I wanted the back up just in case this look and see goes wrong for me."
SpoilerName: Sam
Level: 21
HP: 420/420
EN: 42/42
Stats:
Damage: 11
Equipped Gear:
Weapon: Grand Cleaver - Stone: Damage 3 (3 Base)
Armor: Silver Band - Farore's Wind: Loot Dice 3
Misc: Sapphire Ring - Nayru: Prosperity 3
Skills:
Two-Handed Battle Ax [Rank 5]
Extra Skills:
Concentration
Battle Ready Inventory:
Fire Brand - Din: Accuracy 3
Assault Division Bracelet: Rec 2, Acc 1
Teleport Crystal*1 -
6/27/20 Junk Sell From Here
SpoilerID: 155895a (T3/Perfect/Weapon) BD: CD: LD: 155955 Taunt/Keen 1 5 5 155956 Damage/Accuracy 7 9 20 155957 Bleed/Paralyze 4 8 7 Intended to Salvage
ID: 154725a (T3/Weapon/Perfect) BD: CD: LD: 155970 Bleed/Paralyze 9 8 13 155971 Bleed/Paralyze 3 11 10 155972 Taunt/Keen 7 9 4 Intended to Salvage
ID: 154725b (T3/Weapon/Perfect) BD: CD: LD: 155973 Bleed/Paralyze 3 4 12 155975 Damage/Accuracy 4 4 19 155976 Damage/Accuracy 3 12 19 Intended to Salvage
ID: 155241a (T3/Weapon/Perfect) BD: CD: LD: 155982 Damage/Accuracy 7 6 17 155983 Taunt/Keen 1 7 4 155984 Bleed/Paralyze 1 9 8 Intended to Salvage
ID: 155241c (T3/Weapon/Perfect) BD: CD: LD: 155985 Damage/Accuracy 7 9 18 155986 Taunt/Keen 3 5 6 155987 Damage/Accuracy 6 8 16 Intended to Salvage
ID: 155243b(T3/Weapon/Perfect) BD: CD: LD: 155991 Taunt/Keen 2 4 6 155992 Bleed/Paralyze 6 8 11 155993 Taunt/Keen 1 2 6 Intended to Salvage
ID: 155243c (T3/Weapon/Perfect) BD: CD: LD: 155994 Bleed/Paralyze 6 6 7 155995 Taunt/Keen 6 3 4 155996 Bleed/Paralyze 1 7 10 Intended to Salvage
ID: 155244b (T3/Weapon/Perfect) BD: CD: LD: 156001 Bleed/Paralyze 4 2 11 156002 Bleed/Paralyze 6 11 12 156003 Bleed/Paralyze 1 10 12 Intended to Salvage
ID: 155244c (T3/Weapon/Perfect) BD: CD: LD: 156004 Damage/Accuracy 4 1 18 156005 Damage/Accuracy 4 8 14 156006 Bleed/Paralyze 8 7 12 Intended to Salvage
ID: 155636a (T3/Weapon/Perfect) BD: CD: LD: 156007 Keen/Taunt 7 4 3 156008 Keen/Taunt 6 12 3 156009 Damage/Accuracy 1 8 17 Intended to Salvage
ID: 155636b (T3/Weapon/Perfect) BD: CD: LD: 156010 Damage/Accuracy 6 5 15 156011 Bleed/Paralyze 2 4 13 156012 Damage/Accuracy 4 7 19 Intended to Salvage
ID: 155636c (T3/Weapon/Perfect) BD: CD: LD: 156013 Damage/Accuracy 2 8 14 156014 Taunt/Keen 2 3 2 156015 Taunt/Keen 6 3 2 Intended to Salvage
13*T3 UNID Perfect Cons. (155096a,155242a,155638b,154646c,154646d,154648b,154648c,154649c,154649d,154724c,154724d,155639b,155639c)
2*T3 UNID Rare Cons. (155088b,155893b)Grand Totals:Total Quantities:
T3/Perfect/Equipment: [11*1250=13750]
T3/Rare/Consumable: [2*450=1800]
T3/Perfect/Consumable: [13*625=8125]Grand Totals:
23675 Col
26 Merchant Exp -
6/27/20 Junk Sell From Here
SpoilerID: 155895a (T3/Perfect/Weapon) BD: CD: LD: 155955 Taunt/Keen 1 5 5 155956 Damage/Accuracy 7 9 20 155957 Bleed/Paralyze 4 8 7 Intended to Salvage
ID: 154725a (T3/Weapon/Perfect) BD: CD: LD: 155970 Bleed/Paralyze 9 8 13 155971 Bleed/Paralyze 3 11 10 155972 Taunt/Keen 7 9 4 Intended to Salvage
ID: 154725b (T3/Weapon/Perfect) BD: CD: LD: 155973 Bleed/Paralyze 3 4 12 155975 Damage/Accuracy 4 4 19 155976 Damage/Accuracy 3 12 19 Intended to Salvage
ID: 155241a (T3/Weapon/Perfect) BD: CD: LD: 155982 Damage/Accuracy 7 6 17 155983 Taunt/Keen 1 7 4 155984 Bleed/Paralyze 1 9 8 Intended to Salvage
ID: 155241c (T3/Weapon/Perfect) BD: CD: LD: 155985 Damage/Accuracy 7 9 18 155986 Taunt/Keen 3 5 6 155987 Damage/Accuracy 6 8 16 Intended to Salvage
ID: 155243b(T3/Weapon/Perfect) BD: CD: LD: 155991 Taunt/Keen 2 4 6 155992 Bleed/Paralyze 6 8 11 155993 Taunt/Keen 1 2 6 Intended to Salvage
ID: 155243c (T3/Weapon/Perfect) BD: CD: LD: 155994 Bleed/Paralyze 6 6 7 155995 Taunt/Keen 6 3 4 155996 Bleed/Paralyze 1 7 10 Intended to Salvage
ID: 155244b (T3/Weapon/Perfect) BD: CD: LD: 156001 Bleed/Paralyze 4 2 11 156002 Bleed/Paralyze 6 11 12 156003 Bleed/Paralyze 1 10 12 Intended to Salvage
ID: 155244c (T3/Weapon/Perfect) BD: CD: LD: 156004 Damage/Accuracy 4 1 18 156005 Damage/Accuracy 4 8 14 156006 Bleed/Paralyze 8 7 12 Intended to Salvage
ID: 155636a (T3/Weapon/Perfect) BD: CD: LD: 156007 Keen/Taunt 7 4 3 156008 Keen/Taunt 6 12 3 156009 Damage/Accuracy 1 8 17 Intended to Salvage
ID: 155636b (T3/Weapon/Perfect) BD: CD: LD: 156010 Damage/Accuracy 6 5 15 156011 Bleed/Paralyze 2 4 13 156012 Damage/Accuracy 4 7 19 Intended to Salvage
ID: 155636c (T3/Weapon/Perfect) BD: CD: LD: 156013 Damage/Accuracy 2 8 14 156014 Taunt/Keen 2 3 2 156015 Taunt/Keen 6 3 2 Intended to Salvage
13*T3 UNID Perfect Cons. (155096a,155242a,155638b,154646c,154646d,154648b,154648c,154649c,154649d,154724c,154724d,155639b,155639c)
2*T3 UNID Rare Cons. (155088b,155893b)Grand Totals:Total Quantities:
T3/Perfect/Equipment: [11*1250=13750]
T3/Rare/Consumable: [2*450=1800]
T3/Perfect/Consumable: [13*625=8125]Grand Totals:
23675 Col
26 Merchant Exp -
Sam listens to the conversation between her two Conrads. She gives Griswold a large grin saying "Good job with the shelf. For some reason, I didn't expect that but I guess I should have," she says with a chuckle as she starts to walk behind Eruda. Exciting the room, the sky was starting to darken and the sun was beginning to set. Catching up with Eruda she says "So I was thinking of finally moving out of your shop. I realize now that I am a handful and for that I am sorry. I was thinking that maybe I would ask Simmone if I could stay with her. I know that we are sharing shops now but I don't want to invade her space either." Sam sits on the ground next to the entrance to where Raidou had headed through. Sam knew what Simmone's answer would be but she still wanted the okay before doing just that.
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Sam nods toward Griswold for conformation and watches Eruda examine the potion shelf. Hearing her words she simply nods and starts looking underneath shelving that was not attached to the floor. On the undersides of all the desks and chairs laying around the room. From the previous games that she has played, it actually made some sense to Eruda's explanation. Most important things were hidden. She started looking for anything out of place from everything else. Inside desks for something that was stuck in the drawers. Sam remembers that in one of her games she had to pull a book forward that looked like all the other ones around it. Turning to the crap ton of vials in front of Griswold she heads to his side saying "See in any of these vials are stuck to the shelf. If so pull it forward gently. You guys might be onto something." Sam begins picking up every vial and throwing them to the ground away from them.
-
Sam takes the cloth from Griswold and wipes the dust from her face. "Thanks," Sam says getting to her feet now. Sam also hears the witch yelling and crashing around. She can't help but giggle at this as she sees Eruda completely serious and almost sad. Knowing that Eruda didn't like Sam getting in her business she looks to Griswold. "I wonder if she is okay," Sam says in a low voice hoping Eruda couldn't hear her. "I know she wanted to be strong and all but why does she look so sad?" Sam really didn't want to mettle but she knew that Eruda had suppressed feeling that she didn't share with even her and she was afraid that at any given time she could outburst on hopefully not them or the other team. Sam picks a vial up from the table and holds it to the light. Nothing of note from it so she sets it down and continues looking with short glances at Eruda.
-
Sam is on her knees searching underneath the desks littered about the area. Hearing Eruda she looks to her and shakes her head. Moving a few dusty cloths around, Sam sneezes as the dusk consumes her face. Sam didn't feel comfortable talking anymore. Sam knows that her voice gets her into her trouble. Hell, her thoughts get her into trouble. Sam would soon find a way to occupy her thoughts from everything else. Sneezing again she looks to Griswold struggling to find this potion too. Thinking about what Eruda said about it she was probably right. It might not even show up into existence until everything is dead. Rubbing her nose and getting the dust off her face she stands to search somewhere else. Finding a half-open chest she wonders to it and gets down on her knees again and starts digging through it. The items in the chest were soaking wet and smelt like wet dog. She looks to Griswold's heated pet as it approaches her once more. Patting his head with a blank face showing, he was rough to the touch. Sam slightly smiles and starts throwing wet cloth aside to get to the bottom.
-
Sam is brought to a knee for speaking ill. Knowing she didn't trip, she thinks about Raidou familiar now. It had been the one to bring her to her knee as Raidou turns to her with Raging serious eyes. Listen to every word that was yelled at her she covers her mouth with both hands once again and simple nods to Raidou's words. Raidou walks into the building. She kept her hands over her mouth with slight tears in her eyes. Looking at Eruda who starts to wonder as she speaks as well. Sam gets to her feet and looks to Griswold. His fire dog was still sniffing at the ground for he could sense the other creature that was with Raidou too. Sam frowns, knowing that she was wrong for what she said and unequips her weapon from her gear. Thinking to herself...DO NOT PISS RAIDOU OFF>>>DO NOT PISS ERUDA OFF>>> Sam repeats this in her head and she starts to walk behind Erida not talking at all now, looking for the potion that Raidou wanted them to find.
-
Sam hears the words Raidou says about the potion needing to be found and to NOT pull her weapon by any means as she follows behind them, hoping that it would be more entertaining that it led out to be since they don't get to see the light of fighting. "Okay Sir" Sam says with a tone that could be mistaken for mockery. This was not her intention. She would follow her guild masters' orders. "I thought this was going to be more exciting though. I guess I could make myself be in a gathering mood though. I will find that important potion you want without a pull of my weapon. But what if something attacks us...Can I pull it then?" Sam seemed to be really intent on killing something but she knows that damage was extreme on these floors. She didn't know if she could handle such things but she would be prepared for anything at this point if it means not being at home doing anything.
-
Sam arrives shortly after, confused with the statement that Eruda provided. Making her way through the tree lines the guildhall become visible. Seeing clearly now Raidou and Eruda standing in front of the doors. Sam pulls her axe with a smirk and words to be said "So a witch. Why is she so important. What will we be doing in the meantime? I hope we get to fight something." Sams words started to get a bit overwhelming. Sam's eyes glance to Eruda's as they were glaring back at her. Standing up straight knowing that look from previous occurrences she shuts her mouth tight and puts her large axe away as Eruda says "Patience. Wait for Griswold." Sam simple nods three times and sits on the ground next to Eruda feet and looks around in the distance. Sam puts both hands on her mouth to prevent herself from talking more before Griswold showed up.
-
Sam heaves another boar across the field on the first floor as a guild message formed in the left of her vision. Seeing it was Raidou and not Eruda this time she puts her axe away and opens the message. "Hmm a witch, sounds interesting being next to a tower and all. I will be there shortly even if it is to look around." Sam sents the message and with the chime of her HUD, she pulls her axe back out and obliterates another boar before heading to the beginning town. She realized that she had no idea where she was going as she puts her weapon away sents another quick message saying: "Where exactly?" Sam makes her way in the starter town and finds Eruda sitting next to the warp gate. "I should have known that you would be going too. It is Raidou after all," said with a small giggle. Sam waits for a return message for more information than what was given prior.
SpoilerName: Sam
Level: 20
HP: 400/400
EN: 40/40
Stats:
Damage: 11
Equipped Gear:
Weapon: Grand Cleaver - Stone: Damage 3 (3 Base)
Armor: Silver Band - Farore's Wind: Loot Dice 3
Misc: Sapphire Ring - Nayru: Prosperity 3
Skills:
Two-Handed Battle Ax [Rank 5]
Extra Skills:
Concentration
Battle Ready Inventory:
Fire Brand - Din: Accuracy 3
Assault Division Bracelet: Rec 2, Acc 1
Teleport Crystal*1 -
6/26/20 Junk Sell From Here
SpoilerFrom Here:
155068, T3/Rare/Light Armor Intended to Salvage
155069, T3/Rare/Light Armor Intended to Salvage
155070, T3/Uncommon/Light Armor Intended to Salvage
155071, T3/Uncommon/Light Armor Intended to Salvage
155072, T3/Uncommon/Light Armor Intended to Salvage
155074, T3/Rare/Light Armor Intended to Salvage
155076, T3/Rare/Light Armor Intended to SalvageFrom Here:
155449, T3/Rare/Light Armor Intended to Salvage
155451, T3/Perfect/Light Armor Intended to Salvage
155452, T3/Uncommon/Light Armor Intended to Salvage
155453, T3/Perfect/Light Armor Intended to Salvage
155455, T3/Perfect/Light Armor Intended to Salvage
155456, T3/Rare/Light Armor Intended to Salvage
155457, T3/Uncommon/Light Armor Intended to Salvage
155460, T3/Perfect/Light Armor Intended to Salvage
155461, T3/Rare/Light Armor Intended to SalvageFrom Here:
155019, T1/Uncommon/Trinket Intended to Junk Sell
From Here:
155238, T1/Uncommon/Trinket Intended to Junk Sell
155239, T1/Rare/Trinket Intended to Junk SellFrom Here:
155462, T1/Uncommon/Trinket Intended to Junk Sell
155463, T1/Rare/Trinket Intended to Junk Sell
155465, T1/Rare/Trinket Intended to Junk Sell
155466, T1/Uncommon/Trinket Intended to Junk Sell
155467, T1/Rare/Trinket Intended to Junk Sell
155468, T1/Rare/Trinket Intended to Junk Sell
155471, T1/Uncommon/Trinket Intended to Junk Sell
155473, T1/Rare/Trinket Intended to Junk Sell
155474, T3/Uncommon/Trinket Intended to Junk SellFrom Here:
150745, T1/Rare/Heavy Armor Intended to Junk Sell
150747, T1/Uncommon/Heavy Armor Intended to Junk Sell
150749, T1/Rare/Heavy Armor Intended to Junk Sell
150751, T1/Rare/Heavy Armor Intended to Junk Sell
150753, T1/Rare/Heavy Armor Intended to Junk Sell
150754, T1/Uncommon/Heavy Armor Intended to Junk SellFrom Here:
150959, T1/Rare/Shield Intended to Junk Sell
150960, T1/Rare/Shield Intended to Junk Sell
150961, T1/Rare/Shield Intended to Junk Sell
150965, T1/Uncommon/Heavy Armor Intended to Junk Sell
150966, T1/Uncommon/Heavy Armor Intended to Junk Sell
150967, T1/Rare/Heavy Armor Intended to Junk Sell
150969, T1/Rare/Heavy Armor Intended to Junk Sell
150970, T1/Rare/Heavy Armor Intended to Junk Sell
150971, T1/Rare/Heavy Armor Intended to Junk SellFrom Here:
152611, T3/Rare/Heavy Armor Intended to Junk Sell
152612, T3/Uncommon/Heavy Armor Intended to Junk Sell
152614, T3/Rare/OHSS Intended to Junk SellFrom Here:
154333, T3/Rare/2HAS Intended to Salvage
154335, T3/Rare/2HAS Intended to Salvage
154336, T3/Uncommon/2HAS Intended to Salvage
154337, T3/Rare/2HAS Intended to Salvage
154338, T3/Uncommon/2HAS Intended to SalvageFrom Here:
155303, T3/Rare/Heavy Armor Intended to Junk Sell
155304, T3/Uncommon/Heavy Armor Intended to Junk Sell
155305, T3/Rare/Heavy Armor Intended to Junk Sell
155306, T3/Uncommon/Heavy Armor Intended to Junk Sell
155307, T3/Rare/Heavy Armor Intended to Junk Sell
155308, T3/Rare/Heavy Armor Intended to Junk Sell
155309, T3/Rare/Heavy Armor Intended to Junk Sell
155310, T3/Rare/Heavy Armor Intended to Junk Sell
155311, T3/Uncommon/Heavy Armor Intended to Junk SellFrom Here:
155476, T3/Perfect/Heavy Armor Intended to Junk Sell
155478, T3/Perfect/Heavy Armor Intended to Junk Sell
155479, T3/Perfect/Heavy Armor Intended to Junk Sell
155480, T3/Uncommon/Heavy Armor Intended to Junk Sell
155481, T3/Rare/Heavy Armor Intended to Junk Sell
155482, T3/Rare/Heavy Armor Intended to Junk Sell
155483, T3/Uncommon/Heavy Armor Intended to Junk Sell
155484, T3/Perfect/Heavy Armor Intended to Junk Sell
155485, T3/Perfect/Heavy Armor Intended to Junk Sell
155486, T3/Uncommon/Heavy Armor Intended to Junk Sell
155487, T3/Uncommon/Heavy Armor Intended to Junk SellFrom Here:
155023, T3/Rare/Meal Intended to Salvage
155025, T3/Rare/Meal Intended to Salvage
155025-1, T3/Rare/Meal Intended to Salvage
155027, T3/Uncommon/Meal Intended to Salvage
155029, T3/Uncommon/Meal Intended to Salvage
155029-1, T3/Uncommon/Meal Intended to Salvage
155030, T3/Rare/Meal Intended to Salvage
155031, T3/Rare/Meal Intended to SalvageFrom Here:
155488, T3/Perfect/Snack Intended to Salvage
155488-1, T3/Perfect/Snack Intended to Salvage
155489, T3/Uncommon/Snack Intended to Salvage
155489-1, T3/Uncommon/Snack Intended to Salvage
155490, T3/Perfect/Snack Intended to Salvage
155491, T3/Perfect/Snack Intended to Salvage
155491-1, T3/Perfect/Snack Intended to Salvage
155496, T3/Perfect/Snack Intended to Salvage
155496-1, T3/Perfect/Snack Intended to Salvage
155497, T3/Rare/Snack Intended to Salvage
155498, T3/Perfect/Snack Intended to Salvage
155499, T3/Uncommon/Snack Intended to Salvage
155499-1, T3/Uncommon/Snack Intended to Salvage
155500, T3/Rare/Snack Intended to Salvage
155501, T3/Rare/Snack Intended to SalvageTotal Quantities:
T1/Uncommon/Equipment: [9*100=900]
T1/Rare/Equipment: [17*200=3400]
T3/Uncommon/Equipment: [16*600=9600]
T3/Rare/Equipment: [20*900=18000]
T3/Perfect/Equipment: [9*1250=11250]
T3/Uncommon/Consumable: [7*300=2100]
T3/Rare/Consumable: [8*450=3600]
T3/Perfect/Consumable: [8*625=5000]Grand Totals:
53850 Col
94 Merchant Exp -
6/26/20 Junk Sell From Here
SpoilerFrom Here:
155068, T3/Rare/Light Armor Intended to Salvage
155069, T3/Rare/Light Armor Intended to Salvage
155070, T3/Uncommon/Light Armor Intended to Salvage
155071, T3/Uncommon/Light Armor Intended to Salvage
155072, T3/Uncommon/Light Armor Intended to Salvage
155074, T3/Rare/Light Armor Intended to Salvage
155076, T3/Rare/Light Armor Intended to SalvageFrom Here:
155449, T3/Rare/Light Armor Intended to Salvage
155451, T3/Perfect/Light Armor Intended to Salvage
155452, T3/Uncommon/Light Armor Intended to Salvage
155453, T3/Perfect/Light Armor Intended to Salvage
155455, T3/Perfect/Light Armor Intended to Salvage
155456, T3/Rare/Light Armor Intended to Salvage
155457, T3/Uncommon/Light Armor Intended to Salvage
155460, T3/Perfect/Light Armor Intended to Salvage
155461, T3/Rare/Light Armor Intended to SalvageFrom Here:
155019, T1/Uncommon/Trinket Intended to Junk Sell
From Here:
155238, T1/Uncommon/Trinket Intended to Junk Sell
155239, T1/Rare/Trinket Intended to Junk SellFrom Here:
155462, T1/Uncommon/Trinket Intended to Junk Sell
155463, T1/Rare/Trinket Intended to Junk Sell
155465, T1/Rare/Trinket Intended to Junk Sell
155466, T1/Uncommon/Trinket Intended to Junk Sell
155467, T1/Rare/Trinket Intended to Junk Sell
155468, T1/Rare/Trinket Intended to Junk Sell
155471, T1/Uncommon/Trinket Intended to Junk Sell
155473, T1/Rare/Trinket Intended to Junk Sell
155474, T3/Uncommon/Trinket Intended to Junk SellFrom Here:
150745, T1/Rare/Heavy Armor Intended to Junk Sell
150747, T1/Uncommon/Heavy Armor Intended to Junk Sell
150749, T1/Rare/Heavy Armor Intended to Junk Sell
150751, T1/Rare/Heavy Armor Intended to Junk Sell
150753, T1/Rare/Heavy Armor Intended to Junk Sell
150754, T1/Uncommon/Heavy Armor Intended to Junk SellFrom Here:
150959, T1/Rare/Shield Intended to Junk Sell
150960, T1/Rare/Shield Intended to Junk Sell
150961, T1/Rare/Shield Intended to Junk Sell
150965, T1/Uncommon/Heavy Armor Intended to Junk Sell
150966, T1/Uncommon/Heavy Armor Intended to Junk Sell
150967, T1/Rare/Heavy Armor Intended to Junk Sell
150969, T1/Rare/Heavy Armor Intended to Junk Sell
150970, T1/Rare/Heavy Armor Intended to Junk Sell
150971, T1/Rare/Heavy Armor Intended to Junk SellFrom Here:
152611, T3/Rare/Heavy Armor Intended to Junk Sell
152612, T3/Uncommon/Heavy Armor Intended to Junk Sell
152614, T3/Rare/OHSS Intended to Junk SellFrom Here:
154333, T3/Rare/2HAS Intended to Salvage
154335, T3/Rare/2HAS Intended to Salvage
154336, T3/Uncommon/2HAS Intended to Salvage
154337, T3/Rare/2HAS Intended to Salvage
154338, T3/Uncommon/2HAS Intended to SalvageFrom Here:
155303, T3/Rare/Heavy Armor Intended to Junk Sell
155304, T3/Uncommon/Heavy Armor Intended to Junk Sell
155305, T3/Rare/Heavy Armor Intended to Junk Sell
155306, T3/Uncommon/Heavy Armor Intended to Junk Sell
155307, T3/Rare/Heavy Armor Intended to Junk Sell
155308, T3/Rare/Heavy Armor Intended to Junk Sell
155309, T3/Rare/Heavy Armor Intended to Junk Sell
155310, T3/Rare/Heavy Armor Intended to Junk Sell
155311, T3/Uncommon/Heavy Armor Intended to Junk SellFrom Here:
155476, T3/Perfect/Heavy Armor Intended to Junk Sell
155478, T3/Perfect/Heavy Armor Intended to Junk Sell
155479, T3/Perfect/Heavy Armor Intended to Junk Sell
155480, T3/Uncommon/Heavy Armor Intended to Junk Sell
155481, T3/Rare/Heavy Armor Intended to Junk Sell
155482, T3/Rare/Heavy Armor Intended to Junk Sell
155483, T3/Uncommon/Heavy Armor Intended to Junk Sell
155484, T3/Perfect/Heavy Armor Intended to Junk Sell
155485, T3/Perfect/Heavy Armor Intended to Junk Sell
155486, T3/Uncommon/Heavy Armor Intended to Junk Sell
155487, T3/Uncommon/Heavy Armor Intended to Junk SellFrom Here:
155023, T3/Rare/Meal Intended to Salvage
155025, T3/Rare/Meal Intended to Salvage
155025-1, T3/Rare/Meal Intended to Salvage
155027, T3/Uncommon/Meal Intended to Salvage
155029, T3/Uncommon/Meal Intended to Salvage
155029-1, T3/Uncommon/Meal Intended to Salvage
155030, T3/Rare/Meal Intended to Salvage
155031, T3/Rare/Meal Intended to SalvageFrom Here:
155488, T3/Perfect/Snack Intended to Salvage
155488-1, T3/Perfect/Snack Intended to Salvage
155489, T3/Uncommon/Snack Intended to Salvage
155489-1, T3/Uncommon/Snack Intended to Salvage
155490, T3/Perfect/Snack Intended to Salvage
155491, T3/Perfect/Snack Intended to Salvage
155491-1, T3/Perfect/Snack Intended to Salvage
155496, T3/Perfect/Snack Intended to Salvage
155496-1, T3/Perfect/Snack Intended to Salvage
155497, T3/Rare/Snack Intended to Salvage
155498, T3/Perfect/Snack Intended to Salvage
155499, T3/Uncommon/Snack Intended to Salvage
155499-1, T3/Uncommon/Snack Intended to Salvage
155500, T3/Rare/Snack Intended to Salvage
155501, T3/Rare/Snack Intended to SalvageTotal Quantities:
T1/Uncommon/Equipment: [9*100=900]
T1/Rare/Equipment: [17*200=3400]
T3/Uncommon/Equipment: [16*600=9600]
T3/Rare/Equipment: [20*900=18000]
T3/Perfect/Equipment: [9*1250=11250]
T3/Uncommon/Consumable: [7*300=2100]
T3/Rare/Consumable: [8*450=3600]
T3/Perfect/Consumable: [8*625=5000]Grand Totals:
53850 Col
94 Merchant Exp -
PH
Consumes Well-Done Steak (Protein +2), Cinnamon Rounded Stick (Prosperity +3), Four Course Meal: Omelette (Accuracy +2/Feast), Titan's Strength (Damage +3)
Four Course Omelette [3/4]
Sam | HP:400/400 | EN:40/40 | DMG:16 | ACC:3
SpoilerSam: The Red Rose
Level: 20
HP: 400/400
EN: 40/40
Stats:
Damage: 16
Accuracy: 3
Equipped Gear:
Weapon: Grand Cleaver - Stone: Damage 3 (3 Base)
Armor: Assault Division Bracelet: Rec 2, Acc 1
Misc: Sapphire Ring - Nayru: Prosperity 3
Skills:
Two-Handed Battle Ax [Rank 5]
Extra Skills:
Concentration
Battle Ready Inventory:
Silver Band - Farore's Wind: Loot Dice 3
Fire Brand - Din: Accuracy 3
Empty Slot
Empty Slot
Teleport Crystal*1 -
PH
Consumes Well-Done Steak (Protein +2), Cinnamon Rounded Stick (Prosperity +3), Four Course Meal: Omelette (Accuracy +2/Feast), Titan's Strength (Damage +3)
Four Course Omelette [3/4]
Sam | HP:400/400 | EN:40/40 | DMG:16 | ACC:3
SpoilerSam: The Red Rose
Level: 20
HP: 400/400
EN: 40/40
Stats:
Damage: 16
Accuracy: 3
Equipped Gear:
Weapon: Grand Cleaver - Stone: Damage 3 (3 Base)
Armor: Assault Division Bracelet: Rec 2, Acc 1
Misc: Sapphire Ring - Nayru: Prosperity 3
Skills:
Two-Handed Battle Ax [Rank 5]
Extra Skills:
Concentration
Battle Ready Inventory:
Silver Band - Farore's Wind: Loot Dice 3
Fire Brand - Din: Accuracy 3
Empty Slot
Empty Slot
Teleport Crystal*1 -
Sam wakes up to what she though was early but when she looked around, Eruda was no where to be found. "Where the heck do you go so early in the morning," Sam says to an empty room. Today was the day she was going out with Fox, who she met prior to this task on her earning a living and Gaius who she had done the forth lessons quest with. Getting out of bed she gathers her things not wanting to keep any one waiting for to long and walks out of Eruda's shop heading to the warp gate at to get to floor 21.
Arriving on floor 21 she sees 2 familiar faces and to animals. "Aah who are these little ones," as she gets to her knees and starts petting the bear on the head. "Wow she?? is a beauty. What are their names?" Glancing at the fox like creature with many tails not wanting to touch it not knowing if it was friendly or not.Sam looks around right quick looking for the other 2 that were suppose to be here before she continues petting the bear at Gaius's side. Grabbing some food from her bag and a potion and snatching some of the large omelette sitting on a cloth on the ground she began to eat and drinks what she had as she takes a tiny piece of steak handing it to the bear and she offers a small piece to the fox wondering if she would take it.
Consumes Well-Done Steak (Protein +2), Cinnamon Rounded Stick (Prosperity +3), Four Course Meal: Omelette (Accuracy +2/Feast), Titan's Strength (Damage +3)
Four Course Omelette [3/4]
Sam | HP:400/400 | EN:40/40 | DMG:16 | ACC:3
SpoilerSam: The Red Rose
Level: 20
HP: 400/400
EN: 40/40
Stats:
Damage: 16
Accuracy: 3
Equipped Gear:
Weapon: Grand Cleaver - Stone: Damage 3 (3 Base)
Armor: Assault Division Bracelet: Rec 2, Acc 1
Misc: Sapphire Ring - Nayru: Prosperity 3
Skills:
Two-Handed Battle Ax [Rank 5]
Extra Skills:
Concentration
Battle Ready Inventory:
Silver Band - Farore's Wind: Loot Dice 3
Fire Brand - Din: Accuracy 3
Empty Slot
Empty Slot
Teleport Crystal*1 -
6/21/20 Junk Sell From Here
SpoilerFrom Here:
150685, T1/Rare/Potion Intended to Junk Sell
150685-1, T1/Rare/Potion Intended to Junk Sell
150685-2, T1/Rare/Potion Intended to Junk Sell
150686, T1/Rare/Potion Intended to Junk Sell
150689, T1/Uncommon/Potion Intended to Junk Sell
150692, T1/Rare/Potion Intended to Junk Sell
150695, T1/Rare/Potion Intended to Junk Sell
150695-1, T1/Rare/Potion Intended to Junk SellFrom Here:
150973, T1/Rare/Crystal Intended to Salvage
150973-1, T1/Rare/Crystal Intended to Salvage
150973-2, T1/Rare/Crystal Intended to Salvage
150974, T1/Rare/Crystal Intended to Salvage
150974-1, T1/Rare/Crystal Intended to Salvage
150974-2, T1/Rare/Crystal Intended to Salvage
150974-3, T1/Rare/Crystal Intended to Salvage
150977, T1/Rare/Crystal Intended to Salvage
150977-1, T1/Rare/Crystal Intended to Salvage
150978, T1/Rare/Crystal Intended to Salvage
150978-2, T1/Rare/Crystal Intended to Salvage
150980, T1/Uncommon/Crystal Intended to Salvage
150981, T1/Uncommon/Crystal Intended to Salvage
150982, T1/Uncommon/Crystal Intended to Salvage
150983, T1/Uncommon/Crystal Intended to Salvage
150984, T1/Rare/Crystal Intended to Salvage
150984-1, T1/Rare/Crystal Intended to Salvage
150984-2, T1/Rare/Crystal Intended to Salvage
150984-3, T1/Rare/Crystal Intended to SalvageFrom Here:
152512, T3/Uncommon/Salve Intended to Salvage
152512-1, T3/Uncommon/Salve Intended to Salvage
152513, T3/Uncommon/Salve Intended to Salvage
152516, T2/Uncommon/Salve Intended to Salvage
152517, T2/Rare/Salve Intended to Salvage
152518, T2/Uncommon/Salve Intended to Salvage
152519, T2/Rare/Salve Intended to Salvage
152520, T2/Rare/Salve Intended to Salvage
152520-1, T2/Rare/Salve Intended to Salvage
152521, T2/Uncommon/Salve Intended to Salvage
152521-1, T2/Uncommon/Salve Intended to Salvage
152522, T2/Uncommon/Salve Intended to Salvage
152522-1, T2/Uncommon/Salve Intended to SalvageFrom Here:
150712, T1/Rare/Light Armor Intended to Salvage
150713, T1/Rare/Light Armor Intended to Salvage
150717, T1/Rare/Light Armor Intended to Salvage
150718, T1/Rare/Light Armor Intended to SalvageFrom Here:
150721, T1/Rare/Light Armor Intended to Salvage
150722, T1/Uncommon/Light Armor Intended to Salvage
150723, T1/Uncommon/Light Armor Intended to Salvage
150725, T1/Uncommon/Light Armor Intended to Salvage
150726, T1/Uncommon/Light Armor Intended to Salvage
150727, T1/Uncommon/Light Armor Intended to Salvage
150730, T1/Rare/Light Armor Intended to SalvageFrom Here:
150924, T1/Rare/Clothing Intended to Salvage
150926, T1/Uncommon/Clothing Intended to Salvage
150927, T1/Rare/Clothing Intended to Salvage
150928, T1/Rare/Clothing Intended to Salvage
150929, T1/Uncommon/Clothing Intended to Salvage
150930, T1/Rare/Clothing Intended to Salvage
150932, T1/Uncommon/Light Armor Intended to Salvage
150934, T1/Uncommon/Light Armor Intended to SalvageFrom Here:
150935, T1/Uncommon/Light Armor Intended to Salvage
150937, T1/Uncommon/Light Armor Intended to Salvage
150941, T1/Uncommon/Light Armor Intended to Salvage
150942, T1/Rare/Light Armor Intended to Salvage
150943, T1/Rare/Light Armor Intended to Salvage
150944, T1/Uncommon/Light Armor Intended to Salvage
150945, T1/Uncommon/Light Armor Intended to SalvageFrom Here:
150732, T1/Uncommon/Trinket Intended to Junk Sell
150734, T1/Rare/Trinket Intended to Junk Sell
150736, T1/Rare/Trinket Intended to Junk Sell
150737, T1/Uncommon/Trinket Intended to Junk Sell
150741, T1/Uncommon/Trinket Intended to Junk Sell
150742, T1/Uncommon/Trinket Intended to Junk Sell
150744, T1/Rare/Trinket Intended to Junk SellFrom Here:
150946, T1/Uncommon/Trinket Intended to Junk Sell
150947, T1/Uncommon/Trinket Intended to Junk Sell
150948, T1/Rare/Trinket Intended to Junk Sell
150949, T1/Rare/Trinket Intended to Junk Sell
150950, T1/Uncommon/Trinket Intended to Junk Sell
150954, T1/Uncommon/Trinket Intended to Junk Sell
150955, T1/Rare/Trinket Intended to Junk Sell
150956, T1/Rare/Trinket Intended to Junk Sell
150957, T1/Uncommon/Trinket Intended to Junk Sell
150958, T1/Uncommon/Trinket Intended to Junk SellFrom Here:
151511, T2/Rare/Trinket Intended to Junk Sell
151513, T2/Uncommon/Trinket Intended to Junk Sell
151514, T2/Rare/Trinket Intended to Junk Sell
151515, T2/Uncommon/Trinket Intended to Junk Sell
151516, T2/Uncommon/Trinket Intended to Junk Sell
151519, T2/Rare/Trinket Intended to Junk Sell
151520, T2/Rare/Trinket Intended to Junk SellFrom Here:
152570, T1/Uncommon/Trinket Intended to Junk Sell
152575, T1/Uncommon/Trinket Intended to Junk Sell
152576, T1/Uncommon/Trinket Intended to Junk Sell
152577, T1/Uncommon/Trinket Intended to Junk Sell
152578, T1/Rare/Trinket Intended to Junk Sell
152581, T1/Uncommon/Trinket Intended to Junk SellFrom Here:
153787, T1/Uncommon/Trinket Intended to Junk Sell
153789, T1/Rare/Trinket Intended to Junk Sell
153790, T1/Uncommon/Trinket Intended to Junk Sell
153792, T1/Uncommon/Trinket Intended to Junk Sell
153795, T1/Uncommon/Trinket Intended to Junk Sell
153796, T1/Rare/Trinket Intended to Junk Sell
153797, T1/Uncommon/Trinket Intended to Junk SellFrom Here:
150745, T1/Rare/Heavy Armor Intended to Junk Sell
150747, T1/Uncommon/Heavy Armor Intended to Junk Sell
150749, T1/Rare/Heavy Armor Intended to Junk Sell
150751, T1/Rare/Heavy Armor Intended to Junk Sell
150753, T1/Rare/Heavy Armor Intended to Junk Sell
150754, T1/Uncommon/Heavy Armor Intended to Junk SellFrom Here:
150959, T1/Rare/Shield Intended to Junk Sell
150960, T1/Rare/Shield Intended to Junk Sell
150961, T1/Rare/Shield Intended to Junk Sell
150965, T1/Uncommon/Heavy Armor Intended to Junk Sell
150966, T1/Uncommon/Heavy Armor Intended to Junk Sell
150967, T1/Rare/Heavy Armor Intended to Junk Sell
150969, T1/Rare/Heavy Armor Intended to Junk Sell
150970, T1/Rare/Heavy Armor Intended to Junk Sell
150971, T1/Rare/Heavy Armor Intended to Junk SellFrom Here:
152611, T3/Rare/Heavy Armor Intended to Junk Sell
152612, T3/Uncommon/Heavy Armor Intended to Junk Sell
152614, T3/Rare/OHSS Intended to Junk SellFrom Here:
154333, T3/Rare/2HAS Intended to Salvage
154335, T3/Rare/2HAS Intended to Salvage
154336, T3/Uncommon/2HAS Intended to Salvage
154337, T3/Rare/2HAS Intended to Salvage
154338, T3/Uncommon/2HAS Intended to SalvageFrom Here:
150760, T1/Uncommon/Snack intended to Junk Sell
150760-1, T1/Uncommon/Snack intended to Junk Sell
150760-2, T1/Uncommon/Snack intended to Junk Sell
150761, T1/Uncommon/Snack intended to Junk Sell
150761-1, T1/Uncommon/Snack intended to Junk Sell
150762, T1/Rare/Snack intended to Junk Sell
150765, T1/Rare/Snack intended to Junk Sell
150765-1, T1/Rare/Snack intended to Junk Sell
150766, T1/Rare/Snack intended to Junk Sell
150767, T1/Uncommon/Snack intended to Junk SellFrom Here:
150772, T1/Uncommon/Dessert intended to Junk Sell
From Here:
152506, T1/Rare/Snack intended to Junk Sell
152506-1, T1/Rare/Snack intended to Junk Sell
152506-2, T1/Rare/Snack intended to Junk Sell
152506-3, T1/Rare/Snack intended to Junk Sell
152508, T1/Rare/Snack intended to Junk SellFrom Here:
154343, T3/Uncommon/Dessert Intended to Salvage
154343-1, T3/Uncommon/Dessert Intended to SalvageFrom Here:
154509, T3/Uncommon/Snack Intended to Salvage
154510, T3/Uncommon/Snack Intended to Salvage
154518, T3/Uncommon/Snack Intended to SalvageFrom Here:
152525, T1/Uncommon/Debuff Song, Intended to Junk
152527, T1/Uncommon (Masterpiece)/Debuff Song, Intended to Junk
152531, T1/Uncommon/Debuff Song, Intended to Junk
152532, T1/Uncommon (Masterpiece)/Debuff Song, Intended to JunkTotal Quantities:
T1/Uncommon/Equipment: [39*100=3900]
T1/Rare/Equipment: [33*200=6600]
T1/Uncommon/Consumable: [16*50=800]
T1/Rare/Consumable: [31*100=3100]
T2/Uncommon/Equipment: [3*300=900]
T2/Rare/Equipment: [4*500=2000]
T2/Uncommon/Consumable: [6*150=900]
T2/Rare/Consumable: [4*250=1000]
T3/Uncommon/Equipment: [3*600=1800]
T3/Rare/Equipment: [5*900=4500]
T3/Uncommon/Consumable: [8*300=2400]Grand Totals:
27900 Col
152 Merchant Exp -
6/21/20 Junk Sell From Here
SpoilerFrom Here:
150685, T1/Rare/Potion Intended to Junk Sell
150685-1, T1/Rare/Potion Intended to Junk Sell
150685-2, T1/Rare/Potion Intended to Junk Sell
150686, T1/Rare/Potion Intended to Junk Sell
150689, T1/Uncommon/Potion Intended to Junk Sell
150692, T1/Rare/Potion Intended to Junk Sell
150695, T1/Rare/Potion Intended to Junk Sell
150695-1, T1/Rare/Potion Intended to Junk SellFrom Here:
150973, T1/Rare/Crystal Intended to Salvage
150973-1, T1/Rare/Crystal Intended to Salvage
150973-2, T1/Rare/Crystal Intended to Salvage
150974, T1/Rare/Crystal Intended to Salvage
150974-1, T1/Rare/Crystal Intended to Salvage
150974-2, T1/Rare/Crystal Intended to Salvage
150974-3, T1/Rare/Crystal Intended to Salvage
150977, T1/Rare/Crystal Intended to Salvage
150977-1, T1/Rare/Crystal Intended to Salvage
150978, T1/Rare/Crystal Intended to Salvage
150978-2, T1/Rare/Crystal Intended to Salvage
150980, T1/Uncommon/Crystal Intended to Salvage
150981, T1/Uncommon/Crystal Intended to Salvage
150982, T1/Uncommon/Crystal Intended to Salvage
150983, T1/Uncommon/Crystal Intended to Salvage
150984, T1/Rare/Crystal Intended to Salvage
150984-1, T1/Rare/Crystal Intended to Salvage
150984-2, T1/Rare/Crystal Intended to Salvage
150984-3, T1/Rare/Crystal Intended to SalvageFrom Here:
152512, T3/Uncommon/Salve Intended to Salvage
152512-1, T3/Uncommon/Salve Intended to Salvage
152513, T3/Uncommon/Salve Intended to Salvage
152516, T2/Uncommon/Salve Intended to Salvage
152517, T2/Rare/Salve Intended to Salvage
152518, T2/Uncommon/Salve Intended to Salvage
152519, T2/Rare/Salve Intended to Salvage
152520, T2/Rare/Salve Intended to Salvage
152520-1, T2/Rare/Salve Intended to Salvage
152521, T2/Uncommon/Salve Intended to Salvage
152521-1, T2/Uncommon/Salve Intended to Salvage
152522, T2/Uncommon/Salve Intended to Salvage
152522-1, T2/Uncommon/Salve Intended to SalvageFrom Here:
150712, T1/Rare/Light Armor Intended to Salvage
150713, T1/Rare/Light Armor Intended to Salvage
150717, T1/Rare/Light Armor Intended to Salvage
150718, T1/Rare/Light Armor Intended to SalvageFrom Here:
150721, T1/Rare/Light Armor Intended to Salvage
150722, T1/Uncommon/Light Armor Intended to Salvage
150723, T1/Uncommon/Light Armor Intended to Salvage
150725, T1/Uncommon/Light Armor Intended to Salvage
150726, T1/Uncommon/Light Armor Intended to Salvage
150727, T1/Uncommon/Light Armor Intended to Salvage
150730, T1/Rare/Light Armor Intended to SalvageFrom Here:
150924, T1/Rare/Clothing Intended to Salvage
150926, T1/Uncommon/Clothing Intended to Salvage
150927, T1/Rare/Clothing Intended to Salvage
150928, T1/Rare/Clothing Intended to Salvage
150929, T1/Uncommon/Clothing Intended to Salvage
150930, T1/Rare/Clothing Intended to Salvage
150932, T1/Uncommon/Light Armor Intended to Salvage
150934, T1/Uncommon/Light Armor Intended to SalvageFrom Here:
150935, T1/Uncommon/Light Armor Intended to Salvage
150937, T1/Uncommon/Light Armor Intended to Salvage
150941, T1/Uncommon/Light Armor Intended to Salvage
150942, T1/Rare/Light Armor Intended to Salvage
150943, T1/Rare/Light Armor Intended to Salvage
150944, T1/Uncommon/Light Armor Intended to Salvage
150945, T1/Uncommon/Light Armor Intended to SalvageFrom Here:
150732, T1/Uncommon/Trinket Intended to Junk Sell
150734, T1/Rare/Trinket Intended to Junk Sell
150736, T1/Rare/Trinket Intended to Junk Sell
150737, T1/Uncommon/Trinket Intended to Junk Sell
150741, T1/Uncommon/Trinket Intended to Junk Sell
150742, T1/Uncommon/Trinket Intended to Junk Sell
150744, T1/Rare/Trinket Intended to Junk SellFrom Here:
150946, T1/Uncommon/Trinket Intended to Junk Sell
150947, T1/Uncommon/Trinket Intended to Junk Sell
150948, T1/Rare/Trinket Intended to Junk Sell
150949, T1/Rare/Trinket Intended to Junk Sell
150950, T1/Uncommon/Trinket Intended to Junk Sell
150954, T1/Uncommon/Trinket Intended to Junk Sell
150955, T1/Rare/Trinket Intended to Junk Sell
150956, T1/Rare/Trinket Intended to Junk Sell
150957, T1/Uncommon/Trinket Intended to Junk Sell
150958, T1/Uncommon/Trinket Intended to Junk SellFrom Here:
151511, T2/Rare/Trinket Intended to Junk Sell
151513, T2/Uncommon/Trinket Intended to Junk Sell
151514, T2/Rare/Trinket Intended to Junk Sell
151515, T2/Uncommon/Trinket Intended to Junk Sell
151516, T2/Uncommon/Trinket Intended to Junk Sell
151519, T2/Rare/Trinket Intended to Junk Sell
151520, T2/Rare/Trinket Intended to Junk SellFrom Here:
152570, T1/Uncommon/Trinket Intended to Junk Sell
152575, T1/Uncommon/Trinket Intended to Junk Sell
152576, T1/Uncommon/Trinket Intended to Junk Sell
152577, T1/Uncommon/Trinket Intended to Junk Sell
152578, T1/Rare/Trinket Intended to Junk Sell
152581, T1/Uncommon/Trinket Intended to Junk SellFrom Here:
153787, T1/Uncommon/Trinket Intended to Junk Sell
153789, T1/Rare/Trinket Intended to Junk Sell
153790, T1/Uncommon/Trinket Intended to Junk Sell
153792, T1/Uncommon/Trinket Intended to Junk Sell
153795, T1/Uncommon/Trinket Intended to Junk Sell
153796, T1/Rare/Trinket Intended to Junk Sell
153797, T1/Uncommon/Trinket Intended to Junk SellFrom Here:
150745, T1/Rare/Heavy Armor Intended to Junk Sell
150747, T1/Uncommon/Heavy Armor Intended to Junk Sell
150749, T1/Rare/Heavy Armor Intended to Junk Sell
150751, T1/Rare/Heavy Armor Intended to Junk Sell
150753, T1/Rare/Heavy Armor Intended to Junk Sell
150754, T1/Uncommon/Heavy Armor Intended to Junk SellFrom Here:
150959, T1/Rare/Shield Intended to Junk Sell
150960, T1/Rare/Shield Intended to Junk Sell
150961, T1/Rare/Shield Intended to Junk Sell
150965, T1/Uncommon/Heavy Armor Intended to Junk Sell
150966, T1/Uncommon/Heavy Armor Intended to Junk Sell
150967, T1/Rare/Heavy Armor Intended to Junk Sell
150969, T1/Rare/Heavy Armor Intended to Junk Sell
150970, T1/Rare/Heavy Armor Intended to Junk Sell
150971, T1/Rare/Heavy Armor Intended to Junk SellFrom Here:
152611, T3/Rare/Heavy Armor Intended to Junk Sell
152612, T3/Uncommon/Heavy Armor Intended to Junk Sell
152614, T3/Rare/OHSS Intended to Junk SellFrom Here:
154333, T3/Rare/2HAS Intended to Salvage
154335, T3/Rare/2HAS Intended to Salvage
154336, T3/Uncommon/2HAS Intended to Salvage
154337, T3/Rare/2HAS Intended to Salvage
154338, T3/Uncommon/2HAS Intended to SalvageFrom Here:
150760, T1/Uncommon/Snack intended to Junk Sell
150760-1, T1/Uncommon/Snack intended to Junk Sell
150760-2, T1/Uncommon/Snack intended to Junk Sell
150761, T1/Uncommon/Snack intended to Junk Sell
150761-1, T1/Uncommon/Snack intended to Junk Sell
150762, T1/Rare/Snack intended to Junk Sell
150765, T1/Rare/Snack intended to Junk Sell
150765-1, T1/Rare/Snack intended to Junk Sell
150766, T1/Rare/Snack intended to Junk Sell
150767, T1/Uncommon/Snack intended to Junk SellFrom Here:
150772, T1/Uncommon/Dessert intended to Junk Sell
From Here:
152506, T1/Rare/Snack intended to Junk Sell
152506-1, T1/Rare/Snack intended to Junk Sell
152506-2, T1/Rare/Snack intended to Junk Sell
152506-3, T1/Rare/Snack intended to Junk Sell
152508, T1/Rare/Snack intended to Junk SellFrom Here:
154343, T3/Uncommon/Dessert Intended to Salvage
154343-1, T3/Uncommon/Dessert Intended to SalvageFrom Here:
154509, T3/Uncommon/Snack Intended to Salvage
154510, T3/Uncommon/Snack Intended to Salvage
154518, T3/Uncommon/Snack Intended to SalvageFrom Here:
152525, T1/Uncommon/Debuff Song, Intended to Junk
152527, T1/Uncommon (Masterpiece)/Debuff Song, Intended to Junk
152531, T1/Uncommon/Debuff Song, Intended to Junk
152532, T1/Uncommon (Masterpiece)/Debuff Song, Intended to JunkTotal Quantities:
T1/Uncommon/Equipment: [39*100=3900]
T1/Rare/Equipment: [33*200=6600]
T1/Uncommon/Consumable: [16*50=800]
T1/Rare/Consumable: [31*100=3100]
T2/Uncommon/Equipment: [3*300=900]
T2/Rare/Equipment: [4*500=2000]
T2/Uncommon/Consumable: [6*150=900]
T2/Rare/Consumable: [4*250=1000]
T3/Uncommon/Equipment: [3*600=1800]
T3/Rare/Equipment: [5*900=4500]
T3/Uncommon/Consumable: [8*300=2400]Grand Totals:
27900 Col
152 Merchant Exp -
Merchant Rank 5
EXP: 2804/2559Spoiler- Each item sold from general stock: +3 EXP
- Each item junk sold: +1 EXP.
- Each item identified: +5 EXP
General stock prices above ^
Identify and Junk Sale prices also above ^Items to Identify:
T3 Rare Trinket #175842a
T3 Uncommon Consumable #176008a -
Sam picks this up:
SpoilerName: Assault Division Bracelet Profession: Artisan Rank: 10 Roll ID: 153788 Roll Result: 11+1 Item Type: Trinket Tier: 1 Quality: Perfect Enhancements: Recovery 2, Accuracy 1 Post Link: Here Description:A dark steel clasp that shuts over ones wrist, upon it is the symbol of Firm Anima. Worn typically when acting as a group. -
Sam wakes up humming...her eyes flutter open and she instantly becomes confused. She was sitting back at Eruda's shop in an empty room. "How the heck did I get here," as she opens her HUD to check her recent messages. There was no sign of that message that everyone got. Sam jumps to her feet and runs outside to see if anyone was still out there. No one was in the fields on the first floor. There was no trace of anyone or anything actually being there. Sam gets really confused by all of this. "Was it just a weird dream or am I actually losing my mind being in this game for so long," Sam rubs her eyes for a moment before saying "Uugg I need some coffee. To the Inn I go," Sam walks to Eruda shop and closes the door before walking to the Inn that she use to be in all the time to grab a meal and a cup of coffee.
-
Sam is focused on cheering Griswold on. Looking around for a moment she sees Eruda and Kasumi back up dancing to Raidou. Hearing what Eruda said it was partially true. nothing else was working and dead would happen to any of us it they decided to take a swing. It seemed that Eruda was worried about everyone at this point knowing what she did and she might have been right. What if we were just attacking them with no remorse and they only wanted something from us for our freedom. Sam begins amping up at this thought. Looking to Griswold saying "Let get a bit closer to the group. Show them that we mean business," in a large hearty voice so that she was heard. Sam runs and slides to Eruda and the rest of the group. She wasn't much of a dancer but she was going to try standing with them anyway, no matter how bad she was.
Sam tries taking the steps as Eruda and the others were doing but her feet were not working well with her tall stature. Sam mimics the dance moves to the best of her ability next to Eruda and Kasumi.
ID# 154251 results: Battle: 2 OOOFFF
-
Sam's eyes become wide and she starts to feel something she has never felt before, fear. A knot begins to form in her stomach as Raidou is consumed by this thing. Sam for once could say nothing as it talks but it was weird because while it spoke, she could hear Raidou's voice as well. They were now one in the same. Sam tries to open her mouth to say something but she watches the transformation and just can't say anything that would make sense from what she just saw. Raidou at this point looked almost demonic and Sam was overwhelmed by the feeling of fear but that could have been the hate mechanic from Raidou kicking in. Sam takes a slow deep breath trying to find her words. "I can see how others would think this dangerous. I believe that you have control. I will say nothing please at least think about telling Eruda. I find it hard to keep things from her." Sam walks to the exit of the cave knowing that this part of the quest was now over. Taking one last glance over her shoulder to Raidou, she half-smiles and hops out of the hole.
[F3-PP] Where Are We!!!
in Beginner Floors
Posted
Sam feels the brief wind as Haine gets to her feet. "Welp, Uhhh," Sam says looking around seeing nothing. "Dam...Eruda sent that help message through my guild chat...Someone is bound to come to our rescue soon. I thought Raidou for sure given that Eruda was lost out here too. Maybe he's too busy...Or maybe he thinks we can handle it..." Sam gets to her feet too. "So I know why I am here but how did you end up out here." She dusts off her rear too as she had no idea who this other person was. The trees begin to sway in the breeze around them. It was starting to get chilly out given that the dark had consumed their vision now with the fog in tacked. Sam hears a few branches crunch a few feet from them and given that she has already seen a few weird ghostly figures she doesn't want to stay in one place for too long. Her chest starts to pound and her not being able to see anything to attack made her freaked so she grabs Haine's arm saying "We are definitely not going to find a way out just standing here. Let's try finding my friend and getting the heck out of here," as she starts to run with Haine away from the noises that she was hearing.