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Sam

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Posts posted by Sam

  1. 8/11/2020 Taking from Simmone For Salvaging Here:

    Spoiler
    ID:#157301b (T3/Weapon/Rare)
      BD: CD: LD:  
    164756 2 3 10 Bleed/Paralyze
    164757 3 5 6 Taunt/Keen
    ID:#157354a (T3/Weapon/Perfect)
      BD: CD: LD:  
    164761 1 11 5 Taunt/Keen
    164762 8 12 11 Bleed/Paralyze
    164763 5 4 17 Damage/Accuracy
    ID:#157532a (T3/Weapon/Perfect)
      BD: CD: LD:  
    164764 10 2 8 Bleed/Paralyze
    164765 9 4 20 Damage/Accuracy
    164766 6 1 14 Damage/Accuracy
    ID:#159922b (T3/Weapon/Perfect)
      BD: CD: LD:  
    164767 5 8 19 Damage/Accuracy
    164768 8 12 2 Taunt/Keen
    164769 8 11 19 Damage/Accuracy
    ID:#160028a (T3/Weapon/Perfect)
      BD: CD: LD:  
    164770 3 4 12 Bleed/Paralyze
    164771 9 6 18 Damage/Accuracy
    164772 3 1 8 Bleed/Paralyze
    ID:#160028b (T3/Weapon/Perfect)
      BD: CD: LD:  
    164773 5 2 3 Taunt/Keen
    164774 2 7 17 Damage/Accuracy
    164775 8 8 2 Taunt/Keen
    ID:#160028c (T3/Weapon/Perfect)
      BD: CD: LD:  
    164776 6 11 14 Damage/Accuracy
    164777 2 12 17 Damage/Accuracy
    164778 1 9 5 Taunt/Keen
    ID:#160612b (T3/Weapon/Perfect)
      BD: CD: LD:  
    164782 3 8 5 Taunt/Keen
    164783 3 4 18 Damage/Accuracy
    164784 2 7 7 Bleed/Paralyze
    ID:#160431a (T3/Weapon/Rare)
      BD: CD: LD:  
    164788 6 6 16 Damage/Accuracy
    164789 2 7 10 Bleed/Paralyze
    ID:#160497b (T3/Weapon/Rare)
      BD: CD: LD:  
    164790 2 9 10 Bleed/Paralyze
    164791 10 4 6 Taunt/Keen
    ID:#160978b (T3/Weapon/Perfect)
      BD: CD: LD:  
    164792 9 1 11 Bleed/Paralyze
    164793 4 1 7 Bleed/Paralyze
    164794 5 4 2 Taunt/Keen
    ID:#162305b (T3/Weapon/Perfect)
      BD: CD: LD:  
    164795 1 3 5 Taunt/Keen
    164796 1 6 6 Taunt/Keen
    164797 8 6 5 Taunt/Keen
    ID:#162304a (T3/Weapon/Rare)
      BD: CD: LD:  
    164799 2 3 7 Bleed/Paralyze
    164800 4 10 7 Bleed/Paralyze
    ID:#162303b (T3/Weapon/Perfect)
      BD: CD: LD:  
    164804 4 10 17 Damage/Accuracy
    164805 3 1 19 Damage/Accuracy
    164806 1 1 19 Damage/Accuracy
    ID:#162303c (T3/Weapon/Perfect)
      BD: CD: LD:  
    164807 4 4 5 Taunt/Keen
    164808 1 7 6 Taunt/Keen
    164809 2 9 6 Taunt/Keen
    ID:#157285a (T3/Heavy Armor/Rare)
      BD: CD: LD:  
    164814 7 1 3 Regen/Recovery
    164815 4 1 6 Regen/Recovery
    ID:#157335a (T3/Heavy Armor/Rare)
      BD: CD: LD:  
    164816 5 2 1 Regen/Recovery
    164817 3 8 10 Taunt/H.M.
    ID:#157336a (T3/Heavy Armor/Perfect)
      BD: CD: LD:  
    164818 9 9 19 Mitigation/Thorns
    164819 9 4 9 Taunt/H.M.
    164820 4 7 1 Regen/Recovery
    ID:#157341a (T3/Heavy Armor/Perfect)
      BD: CD: LD:  
    164821 5 8 2 Regen/Recovery
    164822 7 3 12 Taunt/H.M.
    164823 3 10 7 Taunt/H.M.
    ID:#157568a (T3/Heavy Armor/Rare)
      BD: CD: LD:  
    164827 6 6 17 Mitigation/Thorns
    164828 1 11 1 Regen/Recovery

    Total Quantities:
    T3/Rare/Equipment: [900*7]=6300
    T3/Perfect/Equipment: [1250*13]=16250

    Grand Total:
    22550 Col
    20 Merchant Exp

  2. 8/11/20 Sell Junk from Here:

    Spoiler
    ID:#157301b (T3/Weapon/Rare)
      BD: CD: LD:  
    164756 2 3 10 Bleed/Paralyze
    164757 3 5 6 Taunt/Keen
    ID:#157354a (T3/Weapon/Perfect)
      BD: CD: LD:  
    164761 1 11 5 Taunt/Keen
    164762 8 12 11 Bleed/Paralyze
    164763 5 4 17 Damage/Accuracy
    ID:#157532a (T3/Weapon/Perfect)
      BD: CD: LD:  
    164764 10 2 8 Bleed/Paralyze
    164765 9 4 20 Damage/Accuracy
    164766 6 1 14 Damage/Accuracy
    ID:#159922b (T3/Weapon/Perfect)
      BD: CD: LD:  
    164767 5 8 19 Damage/Accuracy
    164768 8 12 2 Taunt/Keen
    164769 8 11 19 Damage/Accuracy
    ID:#160028a (T3/Weapon/Perfect)
      BD: CD: LD:  
    164770 3 4 12 Bleed/Paralyze
    164771 9 6 18 Damage/Accuracy
    164772 3 1 8 Bleed/Paralyze
    ID:#160028b (T3/Weapon/Perfect)
      BD: CD: LD:  
    164773 5 2 3 Taunt/Keen
    164774 2 7 17 Damage/Accuracy
    164775 8 8 2 Taunt/Keen
    ID:#160028c (T3/Weapon/Perfect)
      BD: CD: LD:  
    164776 6 11 14 Damage/Accuracy
    164777 2 12 17 Damage/Accuracy
    164778 1 9 5 Taunt/Keen
    ID:#160612b (T3/Weapon/Perfect)
      BD: CD: LD:  
    164782 3 8 5 Taunt/Keen
    164783 3 4 18 Damage/Accuracy
    164784 2 7 7 Bleed/Paralyze
    ID:#160431a (T3/Weapon/Rare)
      BD: CD: LD:  
    164788 6 6 16 Damage/Accuracy
    164789 2 7 10 Bleed/Paralyze
    ID:#160497b (T3/Weapon/Rare)
      BD: CD: LD:  
    164790 2 9 10 Bleed/Paralyze
    164791 10 4 6 Taunt/Keen
    ID:#160978b (T3/Weapon/Perfect)
      BD: CD: LD:  
    164792 9 1 11 Bleed/Paralyze
    164793 4 1 7 Bleed/Paralyze
    164794 5 4 2 Taunt/Keen
    ID:#162305b (T3/Weapon/Perfect)
      BD: CD: LD:  
    164795 1 3 5 Taunt/Keen
    164796 1 6 6 Taunt/Keen
    164797 8 6 5 Taunt/Keen
    ID:#162304a (T3/Weapon/Rare)
      BD: CD: LD:  
    164799 2 3 7 Bleed/Paralyze
    164800 4 10 7 Bleed/Paralyze
    ID:#162303b (T3/Weapon/Perfect)
      BD: CD: LD:  
    164804 4 10 17 Damage/Accuracy
    164805 3 1 19 Damage/Accuracy
    164806 1 1 19 Damage/Accuracy
    ID:#162303c (T3/Weapon/Perfect)
      BD: CD: LD:  
    164807 4 4 5 Taunt/Keen
    164808 1 7 6 Taunt/Keen
    164809 2 9 6 Taunt/Keen
    ID:#157285a (T3/Heavy Armor/Rare)
      BD: CD: LD:  
    164814 7 1 3 Regen/Recovery
    164815 4 1 6 Regen/Recovery
    ID:#157335a (T3/Heavy Armor/Rare)
      BD: CD: LD:  
    164816 5 2 1 Regen/Recovery
    164817 3 8 10 Taunt/H.M.
    ID:#157336a (T3/Heavy Armor/Perfect)
      BD: CD: LD:  
    164818 9 9 19 Mitigation/Thorns
    164819 9 4 9 Taunt/H.M.
    164820 4 7 1 Regen/Recovery
    ID:#157341a (T3/Heavy Armor/Perfect)
      BD: CD: LD:  
    164821 5 8 2 Regen/Recovery
    164822 7 3 12 Taunt/H.M.
    164823 3 10 7 Taunt/H.M.
    ID:#157568a (T3/Heavy Armor/Rare)
      BD: CD: LD:  
    164827 6 6 17 Mitigation/Thorns
    164828 1 11 1 Regen/Recovery

    Total Quantities:
    T3/Rare/Equipment: [900*7]=6300
    T3/Perfect/Equipment: [1250*13]=16250

    Grand Total:
    22550 Col
    20 Merchant Exp

  3. Familiar Name: Curbie
    Description: A Brown with golden trims and outlines, a mimic/chest that has a mind of it's own. It had bronzed metal, spider-like legs, and retract in battle acting like a normal chest while in combat for a defense mechanism. With only one detachable leg, when made contact with the owner weapon, the metal turns to liquid and change the color to a bronze hilt with a golden head, with a faint red glow illuminating from the entire weapon. This gives the respected buff that the familiar comes with.
    Familiar Mastery Skill: Familiar Mastery: Fighter (Rank 1)
    Thread Link: Here

    Curbie.png

  4. "I love how well they are getting along though. It's a very refreshing sight." Curbie hops out and makes another noise as if he was talking to Felix. Felix meows and starts pushing dirt back into the hole. Curbie looks to Sam now and points to her weapon. Sam nods and takes her Axe back out and Curbie reaches for the Axe. "OH Curbs, I don't think you can handle its weight." Curbie reaches for it more with almost a whimper that escaped his trap. "Okay fine here, don't say I didn't warn you though." Handing the heavy battle-axe to Curbie temporarily he sets it to the ground. "What are you doing?" Curbie detaches one of his back legs and sets it on her axe. The brass metal glows red for a moment before melting into a liquid. The axe glows red now as the liquid spreads on its own and the weapon takes the form of a brass metal axe with a golden head. Sam's eyes grow wide as she tries to pick up her axe. The moment she makes contact the axe projects a red hue that leaves a constant low glow on the entire weapon. "What the heck did you do Curbie." He was now missing a leg and the glowing hue dissipated, his leg appeared back against his chest body. A few hops were given as Curbie starts to head back to town on his own accord. "What a minute...I am not done with you. What the hell was that?" Sam was now chasing after her boxed friend and Simmone picks Felix up with a small laugh and starts following behind them.

    ID# 164736 results: Craft: 7 Taming Complete [3/3]

    Thread Completion:

    Sam:
    3*SP (1 page, 1 event, 1 Quest completion)
    T3 Rare Consumable #164622a
    T3 Rare Armor/Shield164622b

    Simmone:
    3*SP (1 page, 1 event, 1 Quest completion)
    400*Col (Thread closure) + 1984*Col (From Sam)=2384*Col Total
    7*T3 Materials

  5. "I couldn't agree more," Sam says as she watches Curbie eject the useless dirt from Felix's donation. "It seems that Curbie only keeps the items proven of most use. That's nice because if Felix and him are working together like this all the time, he won't have random twigs and rocks in his inventory," saying this with a small laugh as she pictures a rock falling from Curbie's mouth followed by chunks on dirt keeping his mouth from shutting. Curbie hops and turned a slight red and makes a weird noise. He looks down in the hole and Felix's head pops out with a meow and goes back in. "Not sure what that was...are you ok Curbie," as she says this he puts a hand up without looking at Sam and placed it back down as if he was waiting for Felix to come back up. Sam turns her head slightly confused by the hand. "Did he just shoosh me???"

    ID# 164734 results: Loot: 2+3=5 Failure!

  6. Sam stares at Curbie and watches Felix jump out of the hole and shakes like a dog to get extra dirt off the fur. When Sam was able to find words in her throat again she says slowly "Curbie can buff my damage. I wonder just how much this will take me in the long run. Felix is WOW..." It started to hit her just how unique both of the familiars were. "Felix..." she starts to laugh a bit before saying "Felix was quicker than you at Identifying that weapon. I think we might have some competition with him being the runner up." Looking the Curbie as he crawls into the hole all spider-like. After a moment Sam hears a "Clank, Clank, Clank" from the hole like he was mining something inside "How the heck..." A few moments later, Curbie comes out with some silver ore in his hands. "How did you..." Sam starts to say as he tossed it into his gulp. Felix then jumps back into the hole. It seems that they were taking turns finding anything they could in their creation. "The sky is the limit I guess." Waiting to see what Felix would pull within the darkness.

    ID# 164732 results: Loot: 15+3=18 Success!

    Sams Loot:
    1984*Col
    2*T3 Material
    T3 Rare Consumable #164622a
    T3 Rare Armor/Shield164622b

  7. "Oh, I saw that alright and honestly I can't look away. That is going to be soo useful down the road." Curbie jumps up and down in excitement and walks to Sam, poking at her leg. Sam looks down at him and watches as he points to a deer in the distance. He points at Sam's weapon and back at the deer. "You want me to attack it. Okay, I guess." Curbie glows bright red as her weapon does the same in unison as she runs at the deer. Before attacking it though its health pool seemed to be just over the base damage she was able to tow but trusts that Curbie knew what he was doing. With a strike to the calmed creature, upon connection, it's health pool drains completely with a pop into nothing but data around her now. She turns to Curbie with wide eyes and Curbie jumps again and does a 360 turn in the air. He goes back to doing whatever her and Felix were doing before they got here as nothing happened. 

    ID# 164730 results: Craft: 7 Taming Success [2/3]

  8. Walking a bit closer to the tree line staring out into the distance, Sam watches for any other movement beside their two trouble makers. Seeing nothing she looks to Simmone with a small giggle. "We better go to make sure they aren't burning down the forest. I have not a clue what Curbie is capable of, with him being mechanical of the sorts. For all I know, his arm can turn into something else." In the distance, she hears a few meows from Felix then a small explosion. "What the heck..." Sam starts to run toward the duo now with caution thinking that there was something attacking them. Sam slides to a halt next to the two familiars and looks around to find any other creature lurking. With nothing in sight, Sam looks down and sees a burnt-out hole in the ground... They both look up to Sam blank-faced and back to the hole that they created.

    ID# 164725 results: Loot: 1+3 Failure!

  9. Curbie looks to Simmone then to Sam again. With a nod, Curbie runs in the direction with the jingle which would be Felix. "You might be right. The glow makes me wonder if he is buffing me somehow but with what. I love the charade he does though. He is actually pretty good and showing what he wants to be proven given he has no fingers." Sam laughs a bit at this and turns to the tree lines as she hears cracking of twigs then leaves then hears a tree fall... "What the heck are you guys doing over there." Curbie comes out of the tree line with a jar of honey in his hands. "Did you really have to crash the tree down to grab that. Wait where did you get the jar Curbie." He looks around frantically as to find a way out of avoiding the question and he stuffs the honey in his gulp and runs into the tree line again. 

    ID# 164721 results: Loot: 13+3=16 Success! 

    Sams Loot:
    1984*Col
    1*T3 Material
    T3 Rare Consumable #164622a
    T3 Rare Armor/Shield164622b

     

  10. "You are probably right Simmone. He seems more determined than me sometimes. Okay Curbie, show me what you got." Curbie jumps in the air about a foot and turns to runs a few feet from Sam and turns toward the crowd and raises two arms. He points to Sam's weapon and Sam nods, taking her Axe out. "Now what?" Raising his hands again and points to his eye, point to Sam, and points to himself. "Oaky watch you. You have my full attention." He makes the two tips on what would be his hands into fists and closes his eyes. Sam looks to Curbie a bit confused but then he glows bright red. Curbie's eyes flash open and he points to Sam's weapon. Quickly looking at her weapon it shined with the same brightness as her familiar. "What the heck...What did you just do Curbie?" He jumps in the air and does a 360 cycle and lands to the ground staring at Sam.

    ID# 164631 results: Craft: 9 Success [1/3]

  11. Looking to Curbie with a smile she opens Curbie's top and places the item back inside. "If that is all you bring then I will accept." Sam watches as Curbie almost face palms himself like she was only thinking logically and not outside the box. "Why do you also act like I'm wrong mister chest. What the heck am I missing? What am I not seeing?" He points to the weapon on her back. "What could you possibly want with that Curbie?" He steps back a few feet a raises two of his arms. It really seemed like he knew something that Sam does not and if she wanted to know what that something was then she would need to think completely abnormal given that he was a container with confinement for materials. Curbie seemed more determined than she was. "Fine what would you have me do. I am all ears..." Like before when Sam found him, he was going to show a display of some sort.

  12. "If today was an off day than I have been having a lot of those lately. Fishing with Haine and Kiluia last week went poorly too. I just need to get my head in the game...no pun intended. I've been a mess and I am not sure why." Curbie walks to Sam and taps her shoulder with his pointed arm. It seemed that he was trying to comfort her. Sam falls to her back now laying on the ground looking to the blue sky. Curbie pulls an apple from his chest insides and places it on Sam's chest. He then taps her shoulder and Sam sits back up, taking the apple to her hand now. "You didn't let me give up before. I have not a clue where to start with you. I know you like the materials but then you give them away... Ugg." Sam gets to her feet as Curbie does a weird circle around her. 

    ID# 164628 results: Loot: 5+3=8 Failure!

  13. Watching Simmone investigate her cat and giving him almost the second degree for making her feel crazy, Sam sits to the ground and can hear Felix meow and purr toward Simmone. "I think I will focus on Curbie now and I'm sure that Felix will show his true colors soon enough. What exactly do you think your seeing?" Behind her, Curbie is digging a small hole and watches Felix jumps from Simmone's hands and runs in a random direction. Curbie follows quickly behind him into the tree lines. "Hey, where are you..." as they both disappear. "Well then, I guess I'll wait here then..." Looking to Simmone with a small frown she says "I suck at the fishing, I think after we figure out exactly what they do, I need to figure out how I can be of more use to the guild because right now I really feel at a loss."

    ID# 164624 results: Craft: 4 Failure

  14. Concentration [3/3]

    The Crab continues to run in circles and then suddenly jumps toward Sam again. "Not this time you Satan Crab," Sam says as she pulls her weapon up with a strike toward the creature. With her blade making contact to the crab's tiny body it gets sent flying with a glow to its figure. A few feet of distance it lands to the ground and explodes into data. "YEA SCREW YOU CAB," said as she puts her weapon away and looks to the fishing pole. "Screw this dam thing too..." Sam picks up the pole and throws it into the lake. Curbie runs to the lakeside and fishes out the fishing pole and places it into itself as to carry it till a later time. Sam then sees Curbie make his way to where the crab had burst and stuff a few items into its trap of a mouth. "So no more fishing for now. Time to see what you can do Curbie." Sam meets Curbie halfway and turns to Simmone with a weird face saying "Not sure what I fished up but...Not doing that again."

    ID# 164620 results: MOB: 5 Miss! vs Sam

    ID# 164621 results: Battle: 5+3=8 Hit! Dealing 154 Damage vs Crab, Killing it!
    ID# 164622 results: CD: 8, LD: 14+3=17

    Players
    Sam | HP:376/540 | EN:28/54 | DMG:11 | ACC:3 | LD:3

    Enemy:
    [1]Crab | 
    HP:-38/270| DMG:81

    Sams Loot:
    1984*Col
    T3 Rare Consumable #164622a
    T3 Rare Armor/Shield164622b

     

  15. Concentration [2/3]

    Hearing Simmone say the obvious as she looks to her half sarcastic smile and looks back down to find the crab jumping at her again. Sam puts a hand up to block her face from harm's way. The crab starts to frantically maul at Sam's hand with its tiny teeth. "Get dead you stupid thing," Sam says as she shakes her hand once, hard toward the ground and the crab runs around in a circle. Sam, is pissed by this time as her weapon begins to glow and she strikes down at the ground thinking if it hit close enough it would do collateral damage to the creature. a mini bomb-like explosion goes off under the crab's feet as Sam and Curbie jump back at the same time to avoid the blast radius. Sam watches the crab stop for a moment in shock and then continues to run around in circles next to Sam.

    ID# 164617 results: MOB: 10 Major Critical! Dealing 83 Damage vs Sam

    ID# 164618 results: Battle: 7+3=10 Hit! Dealing 154 Damage vs Crab

    Players
    Sam | HP:376/540 | EN:40/54 | DMG:11 | ACC:3 | LD:3

    Enemy:
    [1]Crab | 
    HP:116/270| DMG:81

  16. Concentration [1/3]

    Sam tries her best to keep the crab from attack her but today, luck was not on her side. Sam swings toward the creature and it jumps back onto the weapon and runs up the hit again. Before Sam could fling it off again it jumps off the hilt and it's claw latches to Sam's shoulder. "OUCH" as she finds her health pool lower just a bit. Curbie runs to Sam's side and extends two of his arms and grabs the crab that was latched to her shoulder. Curbie sends it flying the other direction and looks back to Sam in a sad notion. Sam pats his head as she watched the grab crab run as fast as it could toward them again. "I am so done with fishing after this thing is dead," Sam says fed up with this grab now. She kept missing and it was starting to anger her a bit.

    ID# 164614 results: MOB: 8 Hit! Dealing 81 Damage vs Sam

    ID# 164615 results: Battle: 2+3=5 Miss! vs crab

    Players
    Sam | HP:459/540 | EN:51/54 | DMG:11 | ACC:3 | LD:3

    Enemy:
    [0]Crab | 
    HP:270/270| DMG:81

  17. The crab tries to attack again but the moment it comes close enough she kicks it again into the air this time. She was intending to swipe the crab in mid-air with her axe but instead, the crap lands on the bladed surface and starts to climb up the hilt. "NO get off, get off, get off," Say yells in a funny but trying to be serious at the same time as she flails her weapon around in the air like a lunatic. The crab goes flying in a random direction and Sam stops an inhales. "Where the heck did it go," as she starts glancing around the area around her. At the corner of her eye, she sees the little bastard running at her. Curbie looks to Sam a bit confused as to what was going on. "Curbie, stay back, I have this...I think..." Sam takes a deeps breath and begins to focus on the crab to make sure she doesn't miss this time.

    Activated Concentration

    ID# 164611 results: MOB: 1 Miss! vs Sam

    ID# 164612 results: Battle: 1 Miss! vs Crab

    Players
    Sam | HP:540/540 | EN:52/54 | DMG:11 | ACC:3 | LD:3

    Enemy:
    [0]Crab | 
    HP:270/270| DMG:81

  18. "Honestly I was thinking the same thing. When I got Curbie, all he wanted was the materials that I had gathered. I think we should go fishing and get some materials, start there." Sam looks to the two small duo and smiles. "Curbie lets head out. See what else you can do." Glancing to Simmone saying "It will also give me a chance to get to know Felix too. I have been rather busy lately and given I see him every day but never interact with him, sorta feel bad." Sam walks and gives Felix a small pet from head to tail and gives Curbie a few pats. She starts to head out saying "I know of a small water area just a short walk from here if you wish to join me." 

    Sam heads out with Curbie and Felix??? He was still riding on top as Curbie follow Sam. Did she just steal Simmone's cat...Oops. Getting to the small ponded area after a short walk, probably a mile out from the guildhall location she takes out her fishing pole and cast the line. Sam fishes up a crab that seemed larger than normal and as it lends to the ground it tries to attack Sam. Sam grins and kicks it back into the water, as it gets back to land and starts snapping its claws at her.

    ID# 164608 results: CD: 3 Spawns mob

    ID# 164609 results: MOB: 3 Miss! vs Sam

    Players
    Sam | HP:540/540 | EN:54/54 | DMG:11 | ACC:3 | LD:3

    Enemy:
    [0]Crab | 
    HP:270/270| DMG:81

  19. Sam looks to Curbie as she cleans the dishes she used the day before. Thinking it has been a few days since she obtained Curbie and she has yet to figure out exactly what he does. Shutting the water off and drying her hands, she starts to wonder if Simmone has been able to find the time to train her black cat yet. "Come with me Curbie, I have a dear friend for you to meet." She walks out of her house and thinks about the Black Odyssey as it appears spontaneously next to the guildhall and her house. Walking through these doors she sees the blue and pink haired girls running around organizing the stock. With a smile, Sam calls out "Simmone, you here? I have a friend I want you to meet." Sam watches as Felix comes around the corner. He looks curiously over the box-shaped creature with metal pointed legs and then suddenly jumps on top of Curbie like it was his very own chair. Sam starts to laugh as Curbie starts to walk around with Felix on top of him.

    Sam | HP:540/540 | EN:54/54 | DMG:11 | ACC:3 | LD:3

    Spoiler

    Sam-The Red Rose
    Level: 27
    HP: 540/540
    EN: 54/54

    Stats:
    Damage: 11
    Accuracy: 3
    LD:3

    Equipped Gear:
    Weapon: Grand Cleaver - Stone: Damage 3 (3 Base)
    Armor: Fire Brand - Din: Accuracy 3
    Misc: Silver Band - Farore's Wind +3 LD

    Skills:
    Two-Handed Battle Ax [Rank 5]
    Fishing [Obtained]

    Extra Skills:
    Concentration

    Mods:
    Finesse Rank 3

    Battle Ready Inventory:
    Sapphire Ring - Nayru: Prosperity 3
    Silver Band - Farore's Wind +3 LD
    Assault Division Bracelet: Rec 2, Acc 1
    Teleport Crystal*1

    Housing Buffs:
    Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
    Angler: +1 material gained when fishing

     

  20. 8/8/20 Sell Junk from Here

    Spoiler

    From Here:

    148160, T2/Rare/Meal
    148160-1, T2/Rare/Meal

    From Here:

    154340, T3/Rare/Dessert
    154342, T3/Perfect/Dessert
    154345, T3/Perfect/Dessert

    From Here:

    164221, T1/Uncommon/Potion Intended to Salvage
    164221-1, T1/Uncommon/Potion Intended to Salvage
    164224, T1/Uncommon/Potion Intended to Salvage
    164224-1, T1/Uncommon/Potion Intended to Salvage
    164225, T1/Uncommon/Potion Intended to Salvage
    164225-1, T1/Uncommon/Potion Intended to Salvage
    164226, T1/Rare/Potion Intended to Salvage
    164226-1, T1/Rare/Potion Intended to Salvage
    164229, T1/Rare/Potion Intended to Salvage
    164229-1, T1/Rare/Potion Intended to Salvage
    164229-2, T1/Rare/Potion Intended to Salvage
    164229-3, T1/Rare/Potion Intended to Salvage
    164230, T1/Uncommon/Potion Intended to Salvage
    164230-1, T1/Uncommon/Potion Intended to Salvage
    164232, T1/Rare/Potion Intended to Salvage
    164232-1, T1/Rare/Potion Intended to Salvage
    164232-2, T1/Rare/Potion Intended to Salvage
    164232-3, T1/Rare/Potion Intended to Salvage

    From Here:

    164233, T1/Uncommon/Potion Intended to Salvage
    164233-1, T1/Uncommon/Potion Intended to Salvage
    164234, T1/Uncommon/Potion Intended to Salvage
    164234-1, T1/Uncommon/Potion Intended to Salvage
    164234-2, T1/Uncommon/Potion Intended to Salvage
    164237, T1/Rare/Potion Intended to Salvage
    164237-1, T1/Rare/Potion Intended to Salvage
    164238, T1/Uncommon/Potion Intended to Salvage
    164238-1, T1/Uncommon/Potion Intended to Salvage
    164238-2, T1/Uncommon/Potion Intended to Salvage
    164240, T1/Rare/Potion Intended to Salvage
    164240-1, T1/Rare/Potion Intended to Salvage
    164241, T1/Uncommon/Potion Intended to Salvage
    164241-1, T1/Uncommon/Potion Intended to Salvage
    164242, T1/Uncommon/Potion Intended to Salvage

    From Here:

    164319, T3/Rare/Potion Intended to Salvage
    164319-1, T3/Rare/Potion Intended to Salvage
    164319-2, T3/Rare/Potion Intended to Salvage
    164319-3, T3/Rare/Potion Intended to Salvage
    164320, T3/Uncommon/Potion Intended to Salvage
    164321, T3/Rare/Potion Intended to Salvage
    164322, T3/Uncommon/Potion Intended to Salvage
    164324, T3/Rare/Potion Intended to Salvage
    164324-1, T3/Rare/Potion Intended to Salvage
    164325, T3/Uncommon/Potion Intended to Salvage
    164326, T3/Uncommon/Potion Intended to Salvage
    164326-1, T3/Uncommon/Potion Intended to Salvage
    164327, T3/Rare/Potion Intended to Salvage
    164328, T3/Rare/Potion Intended to Salvage
    164328-1, T3/Rare/Potion Intended to Salvage
    164331, T3/Rare/Potion Intended to Salvage
    164331-1, T3/Rare/Potion Intended to Salvage
    164332, T3/Rare/Potion Intended to Salvage
    164332-1, T3/Rare/Potion Intended to Salvage

    From Here:

    164334, T3/Rare/Potion Intended to Salvage
    164336, T3/Rare/Potion Intended to Salvage
    164336-1, T3/Rare/Potion Intended to Salvage
    164338, T3/Uncommon/Potion Intended to Salvage
    164338-1, T3/Uncommon/Potion Intended to Salvage
    164338-2, T3/Uncommon/Potion Intended to Salvage
    164341, T3/Rare/Potion Intended to Salvage
    164341-1, T3/Rare/Potion Intended to Salvage
    164342, T3/Rare/Potion Intended to Salvage
    164345, T3/Uncommon/Potion Intended to Salvage
    164345-1, T3/Uncommon/Potion Intended to Salvage
    164345-2, T3/Uncommon/Potion Intended to Salvage
    164346, T3/Rare/Potion Intended to Salvage
    164346-1, T3/Rare/Potion Intended to Salvage

    From Here:

    164347, T3/Rare/Handwraps Intended to Salvage
    164348, T3/Rare/Handwraps Intended to Salvage
    164349, T3/Uncommon/Handwraps Intended to Salvage
    164350, T3/Uncommon/Handwraps Intended to Salvage
    164354, T3/Rare/Light Armor Intended to Salvage
    164355, T3/Uncommon/Light Armor Intended to Salvage
    164356, T3/Rare/Light Armor Intended to Salvage
    164358, T3/Perfect/Light Armor Intended to Salvage
    164359, T3/Perfect/Light Armor Intended to Salvage

    From Here:

    164248, T3/Rare/Trinket Intended to Salvage
    164249, T3/Rare/Trinket Intended to Salvage
    164250, T3/Uncommon/Trinket Intended to Salvage
    164251, T3/Rare/Trinket Intended to Salvage
    164252, T3/Rare/Trinket Intended to Salvage
    164253, T3/Uncommon/Trinket Intended to Salvage
    164255, T3/Rare/Trinket Intended to Salvage
    164256, T3/Uncommon/Trinket Intended to Salvage
    164257, T3/Uncommon/Trinket Intended to Salvage
    164258, T3/Perfect/Trinket Intended to Salvage
    164259, T3/Perfect/Trinket Intended to Salvage

    From Here:

    164360, T3/Uncommon/Trinket Intended to Salvage
    164361, T3/Perfect/Trinket Intended to Salvage
    164362, T3/Rare/Trinket Intended to Salvage
    164364, T3/Perfect/Trinket Intended to Salvage
    164365, T3/Uncommon/Trinket Intended to Salvage
    164366, T3/Rare/Trinket Intended to Salvage
    164367, T3/Perfect/Trinket Intended to Salvage
    164368, T3/Perfect/Trinket Intended to Salvage
    164370, T3/Uncommon/Trinket Intended to Salvage
    164371, T3/Rare/Trinket Intended to Salvage
    164372, T3/Uncommon/Trinket Intended to Salvage

    From Here:

    164261, T3/Uncommon/Heavy Armor Intended to Salvage
    164262, T3/Uncommon/Heavy Armor Intended to Salvage
    164263, T3/Perfect/Heavy Armor Intended to Salvage
    164264, T3/Uncommon/Heavy Armor Intended to Salvage
    164265, T3/Rare/Heavy Armor Intended to Salvage
    164266, T3/Uncommon/Heavy Armor Intended to Salvage
    164268, T3/Rare/Heavy Armor Intended to Salvage
    164269, T3/Perfect/Heavy Armor Intended to Salvage
    164270, T3/Uncommon/Heavy Armor Intended to Salvage
    164271, T3/Perfect/Heavy Armor Intended to Salvage
    164272, T3/Perfect/Heavy Armor Intended to Salvage

    From Here:

    164373, T3/Perfect/Heavy Armor Intended to Salvage
    164374, T3/Uncommon/Heavy Armor Intended to Salvage
    164375, T3/Rare/Heavy Armor Intended to Salvage
    164377, T3/Uncommon/Heavy Armor Intended to Salvage
    164378, T3/Rare/Heavy Armor Intended to Salvage
    164379, T3/Rare/Heavy Armor Intended to Salvage
    164380, T3/Rare/Heavy Armor Intended to Salvage
    164381, T3/Uncommon/Heavy Armor Intended to Salvage
    164383, T3/Uncommon/Heavy Armor Intended to Salvage
    164384, T3/Uncommon/Heavy Armor Intended to Salvage

    From Here:

    164277, T1/Uncommon/Dessert Intended to Salvage
    164277-1, T1/Uncommon/Dessert Intended to Salvage
    164277-2, T1/Uncommon/Dessert Intended to Salvage
    164282, T1/Uncommon/Dessert Intended to Salvage
    164282-1, T1/Uncommon/Dessert Intended to Salvage
    164282-2, T1/Uncommon/Dessert Intended to Salvage
    164282-3, T1/Uncommon/Dessert Intended to Salvage
    164283, T1/Uncommon/Dessert Intended to Salvage
    164285, T1/Uncommon/Dessert Intended to Salvage

    From Here:

    164289, T1/Uncommon/Dessert Intended to Salvage
    164289-1, T1/Uncommon/Dessert Intended to Salvage
    164295, T1/Uncommon/Dessert Intended to Salvage
    164295-1, T1/Uncommon/Dessert Intended to Salvage
    164295-2, T1/Uncommon/Dessert Intended to Salvage
    164295-3, T1/Uncommon/Dessert Intended to Salvage
    164297, T1/Uncommon/Dessert Intended to Salvage

    From Here:

    164388, T1/Uncommon/Dessert Intended to Salvage
    164388-1, T1/Uncommon/Dessert Intended to Salvage
    164390, T1/Uncommon/Dessert Intended to Salvage
    164390-1, T1/Uncommon/Dessert Intended to Salvage
    164390-2, T1/Uncommon/Dessert Intended to Salvage
    164395, T1/Uncommon/Dessert Intended to Salvage
    164395-1, T1/Uncommon/Dessert Intended to Salvage
    164395-1, T1/Uncommon/Dessert Intended to Salvage
    164396, T1/Uncommon/Dessert Intended to Salvage
    164398, T1/Uncommon/Dessert Intended to Salvage
    164398-1, T1/Uncommon/Dessert Intended to Salvage
    164398-2, T1/Uncommon/Dessert Intended to Salvage

    From Here:

    164402, T1/Uncommon/Dessert Intended to Salvage
    164402-1, T1/Uncommon/Dessert Intended to Salvage
    164403, T1/Uncommon/Dessert Intended to Salvage
    164408, T1/Uncommon/Dessert Intended to Salvage

    From Here:

    164299, T1/Uncommon/Support Song Intended to Junk Sell
    164300, T1/Rare/Support Song Intended to Junk Sell
    164303, T1/Uncommon/Support Song Intended to Junk Sell
    164305, T1/Uncommon (Masterpiece)/Support Song Intended to Junk Sell
    164306, T1/Uncommon (Masterpiece)/Support Song Intended to Junk Sell

    From Here:

    164311, T1/Uncommon/Debuff Song Intended to Junk Sell

    From Here:

    164412, T1/Rare/Support Song Intended to Junk Sell
    164415, T1/Uncommon/Support Song Intended to Junk Sell
    164416, T1/Rare/Support Song Intended to Junk Sell
    164417, T1/Rare/Support Song Intended to Junk Sell
    164421, T1/Uncommon (Masterpiece)/Support Song Intended to Junk Sell

    From Here:

    164429, T1/Uncommon/Debuff Song Intended to Junk Sell
    164430, T1/Uncommon/Debuff Song Intended to Junk Sell
    164431, T1/Uncommon (Masterpiece)/Debuff Song Intended to Junk Sell

    Total Quantities:
    T1/Uncommon/Consumable: [50*61]=3050
    T1/Rare/Consumable: [100*18]=1800
    T2/Rare/Consumable: [250*2]=500
    T3/Uncommon/Equipment: [600*21]=12600
    T3/Rare/Equipment: [900*18]=16200
    T3/Perfect/Equipment: [1250*13]=16250
    T3/Uncommon/Consumable: [300*11]=3300
    T3/Rare/Consumable: [450*23]=10350
    T3/Perfect/Consumable: [625*2]=1250

    Grand Total:
    65300 Col
    169 Merchant Exp

  21. 8/8/20 Sell Junk from Here

    Spoiler

    From Here:

    148160, T2/Rare/Meal
    148160-1, T2/Rare/Meal

    From Here:

    154340, T3/Rare/Dessert
    154342, T3/Perfect/Dessert
    154345, T3/Perfect/Dessert

    From Here:

    164221, T1/Uncommon/Potion Intended to Salvage
    164221-1, T1/Uncommon/Potion Intended to Salvage
    164224, T1/Uncommon/Potion Intended to Salvage
    164224-1, T1/Uncommon/Potion Intended to Salvage
    164225, T1/Uncommon/Potion Intended to Salvage
    164225-1, T1/Uncommon/Potion Intended to Salvage
    164226, T1/Rare/Potion Intended to Salvage
    164226-1, T1/Rare/Potion Intended to Salvage
    164229, T1/Rare/Potion Intended to Salvage
    164229-1, T1/Rare/Potion Intended to Salvage
    164229-2, T1/Rare/Potion Intended to Salvage
    164229-3, T1/Rare/Potion Intended to Salvage
    164230, T1/Uncommon/Potion Intended to Salvage
    164230-1, T1/Uncommon/Potion Intended to Salvage
    164232, T1/Rare/Potion Intended to Salvage
    164232-1, T1/Rare/Potion Intended to Salvage
    164232-2, T1/Rare/Potion Intended to Salvage
    164232-3, T1/Rare/Potion Intended to Salvage

    From Here:

    164233, T1/Uncommon/Potion Intended to Salvage
    164233-1, T1/Uncommon/Potion Intended to Salvage
    164234, T1/Uncommon/Potion Intended to Salvage
    164234-1, T1/Uncommon/Potion Intended to Salvage
    164234-2, T1/Uncommon/Potion Intended to Salvage
    164237, T1/Rare/Potion Intended to Salvage
    164237-1, T1/Rare/Potion Intended to Salvage
    164238, T1/Uncommon/Potion Intended to Salvage
    164238-1, T1/Uncommon/Potion Intended to Salvage
    164238-2, T1/Uncommon/Potion Intended to Salvage
    164240, T1/Rare/Potion Intended to Salvage
    164240-1, T1/Rare/Potion Intended to Salvage
    164241, T1/Uncommon/Potion Intended to Salvage
    164241-1, T1/Uncommon/Potion Intended to Salvage
    164242, T1/Uncommon/Potion Intended to Salvage

    From Here:

    164319, T3/Rare/Potion Intended to Salvage
    164319-1, T3/Rare/Potion Intended to Salvage
    164319-2, T3/Rare/Potion Intended to Salvage
    164319-3, T3/Rare/Potion Intended to Salvage
    164320, T3/Uncommon/Potion Intended to Salvage
    164321, T3/Rare/Potion Intended to Salvage
    164322, T3/Uncommon/Potion Intended to Salvage
    164324, T3/Rare/Potion Intended to Salvage
    164324-1, T3/Rare/Potion Intended to Salvage
    164325, T3/Uncommon/Potion Intended to Salvage
    164326, T3/Uncommon/Potion Intended to Salvage
    164326-1, T3/Uncommon/Potion Intended to Salvage
    164327, T3/Rare/Potion Intended to Salvage
    164328, T3/Rare/Potion Intended to Salvage
    164328-1, T3/Rare/Potion Intended to Salvage
    164331, T3/Rare/Potion Intended to Salvage
    164331-1, T3/Rare/Potion Intended to Salvage
    164332, T3/Rare/Potion Intended to Salvage
    164332-1, T3/Rare/Potion Intended to Salvage

    From Here:

    164334, T3/Rare/Potion Intended to Salvage
    164336, T3/Rare/Potion Intended to Salvage
    164336-1, T3/Rare/Potion Intended to Salvage
    164338, T3/Uncommon/Potion Intended to Salvage
    164338-1, T3/Uncommon/Potion Intended to Salvage
    164338-2, T3/Uncommon/Potion Intended to Salvage
    164341, T3/Rare/Potion Intended to Salvage
    164341-1, T3/Rare/Potion Intended to Salvage
    164342, T3/Rare/Potion Intended to Salvage
    164345, T3/Uncommon/Potion Intended to Salvage
    164345-1, T3/Uncommon/Potion Intended to Salvage
    164345-2, T3/Uncommon/Potion Intended to Salvage
    164346, T3/Rare/Potion Intended to Salvage
    164346-1, T3/Rare/Potion Intended to Salvage

    From Here:

    164347, T3/Rare/Handwraps Intended to Salvage
    164348, T3/Rare/Handwraps Intended to Salvage
    164349, T3/Uncommon/Handwraps Intended to Salvage
    164350, T3/Uncommon/Handwraps Intended to Salvage
    164354, T3/Rare/Light Armor Intended to Salvage
    164355, T3/Uncommon/Light Armor Intended to Salvage
    164356, T3/Rare/Light Armor Intended to Salvage
    164358, T3/Perfect/Light Armor Intended to Salvage
    164359, T3/Perfect/Light Armor Intended to Salvage

    From Here:

    164248, T3/Rare/Trinket Intended to Salvage
    164249, T3/Rare/Trinket Intended to Salvage
    164250, T3/Uncommon/Trinket Intended to Salvage
    164251, T3/Rare/Trinket Intended to Salvage
    164252, T3/Rare/Trinket Intended to Salvage
    164253, T3/Uncommon/Trinket Intended to Salvage
    164255, T3/Rare/Trinket Intended to Salvage
    164256, T3/Uncommon/Trinket Intended to Salvage
    164257, T3/Uncommon/Trinket Intended to Salvage
    164258, T3/Perfect/Trinket Intended to Salvage
    164259, T3/Perfect/Trinket Intended to Salvage

    From Here:

    164360, T3/Uncommon/Trinket Intended to Salvage
    164361, T3/Perfect/Trinket Intended to Salvage
    164362, T3/Rare/Trinket Intended to Salvage
    164364, T3/Perfect/Trinket Intended to Salvage
    164365, T3/Uncommon/Trinket Intended to Salvage
    164366, T3/Rare/Trinket Intended to Salvage
    164367, T3/Perfect/Trinket Intended to Salvage
    164368, T3/Perfect/Trinket Intended to Salvage
    164370, T3/Uncommon/Trinket Intended to Salvage
    164371, T3/Rare/Trinket Intended to Salvage
    164372, T3/Uncommon/Trinket Intended to Salvage

    From Here:

    164261, T3/Uncommon/Heavy Armor Intended to Salvage
    164262, T3/Uncommon/Heavy Armor Intended to Salvage
    164263, T3/Perfect/Heavy Armor Intended to Salvage
    164264, T3/Uncommon/Heavy Armor Intended to Salvage
    164265, T3/Rare/Heavy Armor Intended to Salvage
    164266, T3/Uncommon/Heavy Armor Intended to Salvage
    164268, T3/Rare/Heavy Armor Intended to Salvage
    164269, T3/Perfect/Heavy Armor Intended to Salvage
    164270, T3/Uncommon/Heavy Armor Intended to Salvage
    164271, T3/Perfect/Heavy Armor Intended to Salvage
    164272, T3/Perfect/Heavy Armor Intended to Salvage

    From Here:

    164373, T3/Perfect/Heavy Armor Intended to Salvage
    164374, T3/Uncommon/Heavy Armor Intended to Salvage
    164375, T3/Rare/Heavy Armor Intended to Salvage
    164377, T3/Uncommon/Heavy Armor Intended to Salvage
    164378, T3/Rare/Heavy Armor Intended to Salvage
    164379, T3/Rare/Heavy Armor Intended to Salvage
    164380, T3/Rare/Heavy Armor Intended to Salvage
    164381, T3/Uncommon/Heavy Armor Intended to Salvage
    164383, T3/Uncommon/Heavy Armor Intended to Salvage
    164384, T3/Uncommon/Heavy Armor Intended to Salvage

    From Here:

    164277, T1/Uncommon/Dessert Intended to Salvage
    164277-1, T1/Uncommon/Dessert Intended to Salvage
    164277-2, T1/Uncommon/Dessert Intended to Salvage
    164282, T1/Uncommon/Dessert Intended to Salvage
    164282-1, T1/Uncommon/Dessert Intended to Salvage
    164282-2, T1/Uncommon/Dessert Intended to Salvage
    164282-3, T1/Uncommon/Dessert Intended to Salvage
    164283, T1/Uncommon/Dessert Intended to Salvage
    164285, T1/Uncommon/Dessert Intended to Salvage

    From Here:

    164289, T1/Uncommon/Dessert Intended to Salvage
    164289-1, T1/Uncommon/Dessert Intended to Salvage
    164295, T1/Uncommon/Dessert Intended to Salvage
    164295-1, T1/Uncommon/Dessert Intended to Salvage
    164295-2, T1/Uncommon/Dessert Intended to Salvage
    164295-3, T1/Uncommon/Dessert Intended to Salvage
    164297, T1/Uncommon/Dessert Intended to Salvage

    From Here:

    164388, T1/Uncommon/Dessert Intended to Salvage
    164388-1, T1/Uncommon/Dessert Intended to Salvage
    164390, T1/Uncommon/Dessert Intended to Salvage
    164390-1, T1/Uncommon/Dessert Intended to Salvage
    164390-2, T1/Uncommon/Dessert Intended to Salvage
    164395, T1/Uncommon/Dessert Intended to Salvage
    164395-1, T1/Uncommon/Dessert Intended to Salvage
    164395-1, T1/Uncommon/Dessert Intended to Salvage
    164396, T1/Uncommon/Dessert Intended to Salvage
    164398, T1/Uncommon/Dessert Intended to Salvage
    164398-1, T1/Uncommon/Dessert Intended to Salvage
    164398-2, T1/Uncommon/Dessert Intended to Salvage

    From Here:

    164402, T1/Uncommon/Dessert Intended to Salvage
    164402-1, T1/Uncommon/Dessert Intended to Salvage
    164403, T1/Uncommon/Dessert Intended to Salvage
    164408, T1/Uncommon/Dessert Intended to Salvage

    From Here:

    164299, T1/Uncommon/Support Song Intended to Junk Sell
    164300, T1/Rare/Support Song Intended to Junk Sell
    164303, T1/Uncommon/Support Song Intended to Junk Sell
    164305, T1/Uncommon (Masterpiece)/Support Song Intended to Junk Sell
    164306, T1/Uncommon (Masterpiece)/Support Song Intended to Junk Sell

    From Here:

    164311, T1/Uncommon/Debuff Song Intended to Junk Sell

    From Here:

    164412, T1/Rare/Support Song Intended to Junk Sell
    164415, T1/Uncommon/Support Song Intended to Junk Sell
    164416, T1/Rare/Support Song Intended to Junk Sell
    164417, T1/Rare/Support Song Intended to Junk Sell
    164421, T1/Uncommon (Masterpiece)/Support Song Intended to Junk Sell

    From Here:

    164429, T1/Uncommon/Debuff Song Intended to Junk Sell
    164430, T1/Uncommon/Debuff Song Intended to Junk Sell
    164431, T1/Uncommon (Masterpiece)/Debuff Song Intended to Junk Sell

    Total Quantities:
    T1/Uncommon/Consumable: [50*61]=3050
    T1/Rare/Consumable: [100*18]=1800
    T2/Rare/Consumable: [250*2]=500
    T3/Uncommon/Equipment: [600*21]=12600
    T3/Rare/Equipment: [900*18]=16200
    T3/Perfect/Equipment: [1250*13]=16250
    T3/Uncommon/Consumable: [300*11]=3300
    T3/Rare/Consumable: [450*23]=10350
    T3/Perfect/Consumable: [625*2]=1250

    Grand Total:
    65300 Col
    169 Merchant Exp

  22. Concentration Recovered

    Sam watches the death of the main lion. The other two creatures watch this as well and begin to circle Raidou. Hearing Raidou tells the team to kill them, she starts to run and the lions. The second Sam swings toward them both, they dart toward Raidou at the same time causing Sam to miss her attack. "Dam it," Sam says Looking to her energy it was probably a good thing that she missed given how low it still was. Looking to Raidou as the remaining Lioness charge his way she decides to watch whatever epic attack he does this time. She had to admit that Raidou was really amazing and given that every one previous to his attacks had missed the creatures or didn't attack for certain reasons, he was the once in the spotlight this time. Sam starts to walk slowly toward the fight as she watches what Raidou would do given that he was the main target in this fight.

    Activates Concentration and Ordinal Cleave

    ID# 164031 results: Battle: 2+4-2=4 Miss! vs Nemean Lioness #2 Craft: 1(Recovery no proc)
    ID# 164032 results: Battle: 2+4-2=4 Miss! vs Nemean Lioness #3

    Players:
    (1-3)Kiluia | 900/900 HP | 62/90 EN | DMG: 19 | MIT 48 | ACC 4 | EVA 4| BLD 24 | REC 1 
    (4-6)Setsuna | HP:520/520 | EN:23/52 | DMG:16 | EVA:5 | ACC:3
    (7-9)Sam | HP:520/520 | EN:11/52 | DMG:19 | ACC:3 | REC:2
    (10-12)Raidou | HP:1377/1490 | EN:86/134 | DMG:23 | MIT:76 | EVA:6 | ACC:5 | TAUNT | BH:74 | BLD [30/2]

    Enemies
    (0,0,3,7)Nemean Lioness #1 | 0/512 HP | DMG 180 | MIT 47 | ACC 1 | EVA 2 | BLD [20/3] (9-10 [30/3])
    (0,0,0,7)Nemean Lioness #2 | 104/512 HP | DMG 180 | MIT 47 | ACC 1 | EVA 2 | BLD [20/3] (9-10 [30/3])
    (0,0,1,6)Nemean Lioness #3 | 166/512 HP | DMG 180 | MIT 47 | ACC 1 | EVA 2 | BLD [20/3] (9-10 [30/3])
    (0,2,2,10)Nemean Lion | -141/838 HP | DMG 145 (Phase: 60) | MIT 82 | ACC 3 | EVA -1 | BLD [55/5]  | CALL [0/2]

  23. Concentration [3/3]

    Sam knew that her energy was getting low but she wanted to still be helpful. Looking at each lion and Lioness, she noticed that there was one Lioness that was trying too hard to keep upright. Glancing to the HP bar she realized that it was only at 1 health. "Your fight is over," she says with a grin as she walks to the hopeless creature and bashes it in the head with the hilt of her axe. "I will not waste energy on critters with lower health than my damage." Sam sees the mist flow around them with the cold sensation setting in against the hot weather presented. Sam was getting a bit exhausted but she wasn't going to give up. It would show weakness as Setsuna put it and Sam was not going to give her the opportunity again to think that of her. Sam makes her way back to Raidou to positions herself behind him again waiting for her energy to return to her.

    ID# 163900 results: Battle: 6+3-2=7 Hit! Dealing 19-47=1 Damage vs Nemean Lioness #1 Killing it!, Craft: 12 (2 Energy Recovery)

    Players:
    (1-3)Kiluia | 900/900 HP | 62/90 EN | DMG: 19 | MIT 48 | ACC 4 | EVA 4| BLD 24 | REC 1 
    (4-6)Setsuna | HP:520/520 | EN:24/52 | DMG:16 | EVA:5 | ACC:3
    (7-9)Sam | HP:520/520 | EN:10/52 | DMG:19 | ACC:3 | REC:2
    (10-12)Raidou | HP:1331/1490 | EN:100/134 | DMG:23 | MIT:76 | EVA:6 | ACC:5 | TAUNT | BH:74 | BLD [30/3]

    Enemies
    (0,0,3,7)Nemean Lioness #1 | 0/512 HP | DMG 180 | MIT 47 | ACC 1 | EVA 2 | BLD [20/3] (9-10 [30/3])
    (0,0,0,4)Nemean Lioness #2 | 331/512 HP | DMG 180 | MIT 47 | ACC 1 | EVA 2 | BLD [20/3] (9-10 [30/3])
    (0,0,1,2)Nemean Lioness #3 | 407/512 HP | DMG 180 | MIT 47 | ACC 1 | EVA 2 | BLD [20/3] (9-10 [30/3])
    (0,2,2,7)Nemean Lion | 53/838 HP | DMG 145 (Phase: 60) | MIT 82 | ACC 3 | EVA -1 | BLD [55/5]  | CALL [0/2]

  24. Concentration [2/3]

    The moment the burst of blue light hits the biggest target Sam's axe glows brightly. With a grin, she uses a weaker sword art knowing that her energy was getting a bit low. With a strike of what seems like a thousand cuts are forced from the tip hitting all but one of the creatures. Hoping that it was efficient enough she watches as some on the damaged caused drain their health a decent chunk. Looking at her energy now she was getting really low. "Raidou I am just about tapped." She backs away just a bit hoping that it didn't take to long for her to recover because she didn't want them to fight these lions alone. She wanted to be useful but with her energy being as low as it was, she couldn't do anything more than just watch. She stands there waiting, watching, in hopes that this would end soon.

    Activating Ordinal Cleave

    ID# 163886 results: Battle: 10+3-2=10 Major Critical Dealing (21*8)=168-47=121 Damage vs Nemean Lioness #1 Craft: 8 (2 Energy from Recovery)
    ID# 163887 results: Battle: 3+3-2=4 Miss! vs Nemean Lioness #2
    ID# 163888 results: Battle: 8+3-2=9 Hit! Dealing (19*8)=152-47=105 Damage vs Nemean Lioness #3
    ID# 163889 results: Battle: 10+3-2=10 Major Critical Dealing (21*8)=168-82=86 Damage vs Nemean Lion

    Players:
    (1-3)Kiluia | 900/900 HP | 76/90 EN | DMG: 19 | MIT 48 | ACC 4 | EVA 4| BLD 24 | REC 1 (Recovery Activates)
    (4-6)Setsuna | HP:520/520 | EN:25/52 | DMG:16 | EVA:5 | ACC:3
    (7-9)Sam | HP:520/520 | EN:8/52 | DMG:19 | ACC:3 | REC:2
    (10-12)Raidou | HP:1490/1490 | EN:112/134 | DMG:23 | MIT:76 | EVA:6 | ACC:5 | TAUNT | BH:74 | VENGEFUL

    Enemies
    (0,0,2,3)Nemean Lioness #1 | 254/512 HP | DMG 170 | MIT 47 | ACC 1 | EVA 2 | BLD [20/3] (9-10 [30/3])
    (0,0,0,3)Nemean Lioness #2 | 375/512 HP | DMG 170 | MIT 47 | ACC 1 | EVA 2 | BLD [20/3] (9-10 [30/3])
    (0,0,1,1)Nemean Lioness #3 | 407/512 HP | DMG 170 | MIT 47 | ACC 1 | EVA 2 | BLD [20/3] (9-10 [30/3])
    (0,2,2,3)Nemean Lion | 462/838 HP | DMG 135 (Phase: 60) | MIT 82 | ACC 3 | EVA -1 | BLD [55/5]  | CALL [0/2]

    Mating Call: A howl that will permanently increase the lion and the lionesses Damage per Attack by +10. Used every 2 turns (once every 3 turns) before any action. This ability does not use a post action to use, the Lion uses it from its first turn.

  25. Concentration [1/3]

    The moment Setsuna disappears into the mist her ankles became cold as ice. She smiles as Sam appears around to Raidou's side. Using her exploding method once more as her weapon glows red and makes contact with the first lion who still was unable to move. The lion upon contact flies toward its buddy, causing an exploding burst and they collide together and burst into data. Sam stands there for a second with a huff of relief but knows that it was not yet over. She looks around for the last bigger lion knowing that it might be a bit more of a fight. Seeing the large creature in the distance starting to get up she jumps back as slides behind Raidou once again waiting for the next round to begin. The lion starts to make its way toward the group with a prance and then starts to run full speed in their direction.

    ID# 163846 results: Battle: 7+3-2=8 Hit! Dealing (19*14)=266-47=219 Damage vs Nemean Lioness #2 Craft: 1 (No Recovery Proc)

    ID# 163847 results: Battle: 7+3-2=8 Hit! Dealing (19*14)=266-47=219 Damage vs Nemean Lioness #3

    Players:
    (1-3)Kiluia | 900/900 HP | 76/90 EN | DMG: 19 | MIT 48 | ACC 4 | EVA 4| BLD 24 | REC 1
    (4-6)Setsuna | HP:520/520 | EN:36/52 | DMG:16 | EVA:5 | ACC:3
    (7-9)Sam | HP:520/520 | EN:16/52 | DMG:19 | ACC:3 | REC:2
    (10-12)Raidou | HP:1490/1490 | EN:122/134 | DMG:23 | MIT:76 | EVA:6 | ACC:5 | TAUNT | BH:74 | VENGEFUL

    Enemies
    (1,1,1,0)Nemean Lioness #1 | -26/512 HP | DMG 170 | MIT 47 | ACC 1| EVA 2|  BLD 20 on successful atk BLD 30 on Crit
    (0,1,1,3)Nemean Lioness #2 | -37/512 HP | DMG 170 | MIT 47 | ACC 1| EVA 2|  BLD 20 on successful atk BLD 30 on Crit
    (0,0,2,3)Nemean Lioness #3 | -63/512 HP | DMG 170 | MIT 47 | ACC 1| EVA 2|  BLD 20 on successful atk BLD 30 on Crit

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