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Blog Comments posted by Freyd
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Providing staff some sort of reward for the time they invest in the game is fair and reasonable. It is an investment of their own personal time that they could otherwise spend on developing their own characters and stories. Figuring out a suitable reward is the tricky part. Linking it to effort put in as staff (via word count, threads closed, etc.) is a good metric. My only concern is whether col is the most suitable reward.
It's really not hard to earn col in the game. You can earn six figures from a single grind thread rather easily, at max level, making the standard page reward and the proposed staff reward rather insignificant. It's also easy to appreciate that anything too substantial could provoke a negative reaction from the community. Kudos to staff for taking the time and effort to put this poll out for feedback.
It's unlikely that a single type of reward will be meaningful for everyone, so perhaps a small range of minor perks could be provided to help offset time lost for threading:
1. +10% EXP to a single thread reward once per month(basically, a separate staff perk version of the mega slime farm)
2. EXP reward for word count for staff/site content generated (can only be assigned to one character)
3. Use of a free Crafter's Respite once every calendar week.
4. Some small col-related benefit, possibly including the reward proposed above.Lastly, being on staff is a commitment that carries both privileges and responsibilities. If tangible rewards are to be considered, they should probably be accompanied by formal guidelines for dealing with inactivity or absence. No one should expect to remain parked on the staff roster indefinitely without contributing. Burning out isn't good for anyone's mental/physical health, and staying on while losing interest isn't fair to the rest of the site.
Floor 27 Boss Fight (Post Completion)
in Current Events
A group blog by Event Coord in General
Posted · Edited by Freyd
Each of the three poll questions had various strong points and shakier elements. Rather than skew either way, I’ll just skip the poll and offer the following as creative feedback. It’s also worth acknowledging how hard it can be to plan for raids when the designer doesn’t yet know who will be participating while creating the boss. Mad respect for those of you who put in the effort. Hopefully, some of what follows is useful.
1. Narrative
2. Mechanics
Pros:
Cons:
3. Length
Thank you again to everyone who contributed to planning and running the raid. I know how draining it can be.
Cheers.