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Freyd

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Everything posted by Freyd

  1. ANTIDOTE 3 Name: Mega-Duper Anti-Everything Sauce Your Profession: Merchant Your Rank: Rank 5 Roll ID: (see below) Roll Result: (see below) Item Type: Consumable (Salve) Tier: T3 Quality: Perfect Enhancements: Antidote 3 Description: A small container of golden coloured goo that soothes the nostrils, mind, and provides a panacea of any ailment. Smells like angel farts. Link: (see below) Acquisition ID (see below) ANTIDOTE 2 Name: Super-Duper Anti-Snake Sauce Your Profession: Merchant Your Rank: Rank 5 Roll ID: (see below) Roll Result: (see
  2. ANTIDOTE: Name: Mega-Duper Anti-Everything Sauce Your Profession: Merchant Your Rank: Rank 5 Roll ID: (see below) Roll Result: (see below) Item Type: Consumable (Salve) Tier: T3 Quality: Perfect Enhancements: Antidote 3 Description: A small container of golden coloured goo that soothes the nostrils, mind, and provides a panacea of any ailment. Smells like angel farts. Link: (see below) Acquisition ID (see below) DAMAGE: Name: Armageddon Juice Your Profession: Merchant Your Rank: Rank 5 Roll ID: (see below) Roll Result: (see below) Item T
  3. It felt good to fulfill a promise and help out members of the guild at the same time. A few of the newer arrivals had finally finished their professional training and were starting on their crafting careers and development. The original idea had been to provide a bit of incentive, especially for those who hated or were poorly suited to the grind of farming materials or hunting down mobs. The latter was practically cathartic for him, but it felt good to share the wealth. Growing the guild's resources was also eminently practical. Having assembled the necessary goods, he triggered the requi
  4. Freyd breathed in deeply as he entered the shop. "I love coming here. The shelves are always full, and the smell is positively invigorating." The latter might have been done on purpose, but that would only boost his impression of the place. Cintamani's was by far his preferred place to shop. "It seems that I've dwindled my stock once again. Too many quests to be done, I guess." Red eyes scrolled through the available stock from beneath his cowl as he mentally compared it to what he had already gathered by other means. "I'll pay in materials this time, if it's no bother.
  5. A dark clad figure entered the clearing that was currently home to the shop, carrying a thick paper scroll, which he gently placed upon the counter. He seemed not at all surprised to have found it, nor at its temporary state, and was far more absorbed by ensuring that he could find what he sough. Looking around at the various, plentifully stocked crates, bags and barrels around the place, Freyd nodded satisfactorily as his gloved finger slowly made its way down that rather lengthy list. "You're not all that easy to find, but it seems that the effort was worthwhile." Handing over the li
  6. A squat, matronly-looking young woman with tightly-braided coarse blonde hair snagged the assorted items in her beefy arms, her stern, bright green eyes looking @Bahr over as she did so. Her usually bark-laden interactions were subdued by the fact that he had thoughtfully produced the additional items necessary to improve the efficiency of their efforts. "Aye! Good lad! Ye'd be amazed by how many jus' expec' da we'd be de ones t'a source da' stuff." The sheer size of the pile of blades in her hands muffled a thick Scottish accent as she bobbed her way towards the rear of the shop.
  7. Notes: Rank 5 Merchant (Base: BD 10, CD 8+ for unique, 10 identifications per day) +1 to CD from Hermes’ Scale +1 to CD from Milky Way Rail Blueprint (Provided by Bahr) http://www.sao-rpg.com/topic/19871-f13-merchant-freyd-edges-safe-zone/?do=findComment&comment=628648 +2 EXP: Hard Working (also +1 IDs per day) +2 EXP: Lucrative (Firm Anima) (also +2 IDs per day) +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16) +1 EXP from Ambition n/a Crafting Respite: (Provided by Bahr) http://www.sao-rpg.com/topic/19871-f13-merchant-freyd-edges-safe-zone/?do=findComment
  8. Notes: Rank 5 Merchant (Base: BD 10, CD 8+ for unique, 10 identifications per day) +1 to CD from Hermes’ Scale +1 to CD from Milky Way Rail Blueprint (http://www.sao-rpg.com/topic/19619-useful-items-to-reuse/?do=findComment&comment=622144) +2 EXP: Hard Working (also +1 IDs per day) +2 EXP: Lucrative (Firm Anima) (also +2 IDs per day) +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16) +1 EXP from Ambition n/a Crafting Respite: 159503 Identification Costs: Total Cost to Identify: 51,440 col 25x T3 Perfect Items (@2,000 col) 1x T3 Rare I
  9. Combining: Gungnir’s Shard (consumable, reusable, untradeable) - Use this item to “store” a standard [i.e. “crafted”] consumable, allowing that consumable to be used infinitely. http://www.sao-rpg.com/topic/20156-pp-f10-to-valhalla/?do=findComment&comment=626089 With... Name:Haniel's Modesty Profession:Performer Rank:5 Roll ID:175968 Roll Result:10+1/LD: 16 Item Type:Support Song Tier:3 Quality:Perfect Enhancements:HP Recovery 3 (Instant) Post Link: http://www.sao-rpg.com/topic/19068-f22-r5max-whispering-metronome-performer/?do=findComment&comment
  10. Notes: Rank 5 Merchant (Base: BD 10, CD 8+ for unique, 10 identifications per day) +1 to CD from Hermes’ Scale +2 EXP: Hard Working (also +1 IDs per day) +2 EXP: Lucrative (Firm Anima) (also +2 IDs per day) +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16) +1 EXP from Ambition n/a Crafting Respite: 159502-2 Identification Costs: Total Cost to Identify: 37,440 col 26x T3 Rare Items (@1,440 col) Junking Value: Total Value of Items Junked: 20,700 col Total No. of Items Junked: 23 EXP 23x T3 Rare Item (@900) Net Cost to Bank
  11. Notes: Rank 5 Merchant (Base: BD 10, CD 8+ for unique, 10 identifications per day) +1 to CD from Hermes’ Scale +2 EXP: Hard Working (also +1 IDs per day) +2 EXP: Lucrative (Firm Anima) (also +2 IDs per day) +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16) +1 EXP from Ambition n/a Crafting Respite: 159502-1 Identification Costs: Total Cost to Identify: 38,280 col 1x T3 Demonic Items (@2,560 col) 5x T3 Perfect Items (@2,000 col) 13x T3 Rare Items (@1,440 col) 7x T3 Perfect Consumables (@1,000 col) Junking Value: Tota
  12. Scouring through his collection of assorted goods, Freyd had amassed a suitable number of materials to fulfill his promise: 100 materials to new guild members working to get their professions going. Quip and Dingo were agog at the casual display of generosity from someone who seemed to hoard everything. Freyd considered it to be an investment in a future ally. Firm Anima's strength was key to future plans. It was both necessary, and akin to doing a good thing. 'Whatever it took to rationalize it,' he supposed. It was part of his duty to help develop the guild, and he didn't mean to fail
  13. Using Asgard’s Finery (Source: http://www.sao-rpg.com/topic/20141-a-val-halla-of-a-time-halloween-special-dungeon/?do=findComment&comment=626342)) to reroll ACC 1 slot into unique on: Samael’s Pride (T3 Perfect Weapon (2HSS) – ACC 1, Fallen 1, Holy 1) Acquisition ID [167646c] | Roll ID: 168850, 168851, 168852 Between all good and evil, or light and dark, there is a line drawn by Samael’s pride. Anyone wielding this tarnished silver blade bears the burden of straddling it and bearing the consequences that inevitably follow. Even if only held, its weight seems an unexpected b
  14. Notes: Rank 5 Merchant (Base: BD 10, CD 8+ for unique, 10 identifications per day) +1 to CD from Hermes’ Scale +2 EXP: Hard Working (also +1 IDs per day) +2 EXP: Lucrative (Firm Anima) (also +2 IDs per day) +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16) +1 EXP from Ambition n/a Crafting Respite: n/a Identification Costs: Total Cost to Identify: 20,000 col 10x T3 Perfect Items (@2,000 col) - No uniques. Scrap the lot. Junking Value: Total Value of Items Junked: 12,500 col Total No. of Items Junked: 10 EXP 10x T3 Perfect It
  15. Notes: Rank 5 Merchant (Base: BD 10, CD 8+ for unique, 10 identifications per day) +1 to CD from Hermes’ Scale +2 EXP: Hard Working (also +1 IDs per day) +2 EXP: Lucrative (Firm Anima) (also +2 IDs per day) +1 EXP: Custom Ambition Tool (bought from own shop 2020-07-16) +1 EXP from Ambition n/a Crafting Respite: [159502] Identification Costs: Total Cost to Identify: 29,200 col 6x T3 Perfect Items (@2,000 col) 10x T3 Perfect Consumables (@1,000 col) 10x T3 Rare Consumables (@720 col) Junking Value: Total Value of Items Junked: 6
  16. From: http://www.sao-rpg.com/topic/15355-housing-evaluation/?do=findComment&comment=611477 Other upgrade: http://www.sao-rpg.com/topic/15355-housing-evaluation/?do=findComment&comment=624103 House Name: The Liminal Blind Location: F13 - Angel's Point [Built into/below a ruined monastery at the edge of town] Description: Most of what is built remains unfinished, a nod to the owner, and how most of the space provided is unnecessary. Rooms with no fixtures or place to rest, left barren for they serve no purpose. It is a strange contrast that something so large could be
  17. The figure behind the counter had his back to Yuki as she spoke, but jumped and turned as if startled by the unexpected visitor. It wasn't Freyd, but an equally lanky, mousy haired boy with the same lanky build. He looked younger and his hair less disheveled. He also had brown leggings and wore a tanned leather apron like many shopkeepers she'd previously encountered. "Oh! Uh... hi. F...Freyd's out at the moment, but I'm sure we can scrounge up what you need." He turned an awkward shade of pink as he took her order, admiring the quality of the writing. Blinking several times, a f
  18. "Ooooh! You must be Haine! You're ev'ry bit as lovely as Freyd said ye was, lasse. Come, now. Let's take good care of ya." Quip was a matronly woman, squat but stout, with careworn green eyes and thick, coarse blonde hair bound in a series of tight and intricate braids that dangled over her shoulders. She could have been a barmaid, barkeep and a bouncer all at once and would fit the stereotype for each. "'Ere ya go," she said, patting Haine's carefully wrapped purchases. "An I've thrown in a bit extra to make sure ye stay safe, aye lass? No cost." She winked kindly at the bluene
  19. Item #1 Name: Jackpot Pretzel Your Profession: Merchant Your Rank: Rank 5 Roll ID: 170296 Roll Result: LD 8 (No Unique) Item Type: Consumable (Snack) Tier: T3 Quality: Perfect Enhancements: LD 3 Description: A gigantic super-salty pretzel. Guaranteed a win if you can finish the whole thing. Link: http://www.sao-rpg.com/topic/20026-sp-f22-gemini-bound-chapter-1/?do=findComment&comment=622094 Acquisition ID [167217a] Item #2 Name: Jackpot Pretzel Your Profession: Merchant Your Rank: Rank 5 Roll ID: 170297 Roll Result: LD 11 (No Unique) Ite
  20. Items noted as looted by ChaseR were sold to Freyd at junk value here: http://www.sao-rpg.com/topic/19579-freyds-evaluations/?do=findComment&comment=624108 Item #1 Name: Mega-Duper Anti-Everything Sauce Your Profession: Merchant Your Rank: Rank 5 Roll ID: 170006 – Note: neglected to note that it was a ‘perfect’ consumable in roll Roll Result: LD 2 (No Unique) Item Type: Consumable (Salve) Tier: T3 Quality: Perfect Enhancements: Antidote 3 Description: A small container of golden coloured goo that soothes the nostrils, mind, and provides a panacea of any ail
  21. From: http://www.sao-rpg.com/topic/15355-housing-evaluation/?do=findComment&comment=611477 House Name: The Liminal Blind Location: F13 - Angel's Point [Built into/below a ruined monastery at the edge of town] Description: Most of what is built remains unfinished, a nod to the owner, and how most of the space provided is unnecessary. Rooms with no fixtures or place to rest, left barren for they serve no purpose. It is a strange contrast that something so large could be left so plain. when walking the halls one room may be empty while another is stocked to the hilt. Plot Size: E
  22. Item #1 Name: Tattered Blue Robes Your Profession: Merchant Your Rank: Rank 5 Roll ID: 169729, 169730, 169731 Roll Result: LD 11, 16, 17* (Unique on 169731) Item Type: Light Armor Tier: T3 Quality: Perfect Enhancements: LM 1, LD 1, Frost Aura 1 Description: Blue robes that have been torn apart in various spots. They seem ragged and old, like a relic from ancient time, and emit a freezing chill. Perhaps they can be patched up and turned into something more valuable. Link: http://www.sao-rpg.com/topic/20081-spf22-searching-for-something/?do=findComment&comment=6
  23. "Quip! I have to go to some kind of party tonight." Freyd sat in his own shop, surrounded by unidentified consumables, wondering what he was going to do. "Ya really don' have a clue, do yeh?" Came the call from the far side of the shop. "Go to Quaestor's Quisine and get suthin' nice to brin' witya!" He debated her suggestion internally, but hadn't even been given any details. 'Bring a box if you like candy', Night's message had said. What the heck was that supposed to mean? He thought it best to be prudent and come prepare for action. What else could it possibly mean? **
  24. Quip glowered at ChaseR, her head barely visible from behind the mound of assorted items piled all over the heavily straining counter. "Look here, Juv'nile Smurf! I ain't yer buddy, and I ain't yer slave eith'r. Freyd, Dingo 'nd I be spendin' our time 'ere fer ya, fer free! Freyd even supplied da Craftin' Respites an' used up one o'them bloody event item for ya. So stuff yer attitude, and if yer wantin' someone t'a call a cheapskate, I'll sell a frikkin mirror!" Grabbing all of the items she could in her bear-paw like hands, Quip's bobbing braids were the only thing he could see
  25. A short, broad-looking woman with tightly braided blonde hair glared at ChaseR with brilliant green eyes from the far side of the counter. She wore a thick, brown leather apron over an undyed linen tunic and a long cloth skirt. Her right eye twitched as ChaseR spoke. "Free? Freyd? Wha' is he doin' now, that...," she muttered, suddenly breaking out into full blurt. "DINGO! Tell Freyd t'stop givin' 'way everythi' fer free!!!" A scrawny-looking boy with a thin, long neck poked his head up from behind several loosely piled mounds of assorted good. "Aye, Quip. Whatever ya say!" He
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