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Wulfrin

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    The Trackers Alliance

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  1. Belregor's Health Bars vanished as the last one emptied. A familiar burst of shadow engulfed their current battlefield. As with all previous activations, Wulfrin activated his Crystal of Divine Light, its divine radiance removing the shadowy veil that prevented him from locking on. Belregor leapt into the air, charging a familiar area of effect attack. He had no protections this time, but with Belregor basically on the run, he had to keep the pressure up. Wulfrin's blade errupted with an emerald light as Wulfrin followed Belregor into the air. Blades clashed in an arial deadlock. As Wulfrin's
  2. PH * * * THREAD CLOSING Wulfrin Receives: x EXP: wc/5*9 + 2000 [quest] + 1% Guild Rank 1 x Col: 5000 [quest] + 22000 [loot] + x [P5] + 1% Guild Rank 1 6 Mats 2 Demonic Shards 1 Mon Dungeon Maps | 251481 251482 T4 Perfect Armor/Shield | 251500a T4 Perfect Trinket | 251500b
  3. PH * * * Recovery?: ID 251498 | CD 9+2=11 | +8 EN Wulfrin regains 57 HP and 12 EN Cooldowns: Rending Familiar (2/5) Post Action: [x16] Tech-D (15 EN) vs Ice General -2 Stamina Free Action: ID 251499 | BD 7+8=15 | 28*16=448-40 = 408 DMG to Ice General. Shatter 3 Applied. Target dies Stats: Wulfrin | HP: 982/1030 | EN: 91/124 | DMG: 28 | MIT:63 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | THORNS: 40 | BH:57 | REC: 8 | HLY: 16 | TXC-V: 32 | LD:8 | CD:2 | PROSP:3 | DOTE: 3/3 | PROB:36 Snowfrost | HP: 4197/5000 | Thorns 30 | Wooden Wall: 0/500 Squadron A Sn
  4. PH * * * Recovery?: ID 251495 | CD 1+2=3 | +0 EN Wulfrin regains 57 HP and 4 EN Cooldowns: Rending Familiar (1/5) Post Action: [x16] Tech-D (15 EN) vs Ice General -2 Stamina Free Action: Rending Familiar -> Ice General ID 251496 | BD 4+8=12 | 28*16=448-60 = 388 DMG to Ice General. Shatter 2 Applied. Rend 28 applied. Ice General attacks Wulfrin ID 251497 | BD 4+2-2=4 | Miss. +25 DMG. Takes 28 Damage from Rend. Stats: Wulfrin | HP: 925/1030 | EN: 79/124 | DMG: 28 | MIT:63 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | THORNS: 40 | BH:57 | REC: 8 | HLY: 16
  5. PH * * * Recovery?: ID 251492 | CD 5+2=7 | +8 EN Wulfrin regains 57 HP and 12 EN Cooldowns: Rending Familiar (5/5) Post Action: [x16] Tech-D (15 EN) vs Ice General -2 Stamina Free Action: ID 251493 | BD 4+8=12 | 28*16=448-80 = 368 DMG to Ice General. Shatter 1 Applied Ice General attacks Wulfrin ID 251494 | BD 7+2-2=7 | 225-63=162 DMG to Wulfrin. Takes 40 from Thorns Stats: Wulfrin | HP: 868/1030 | EN: 88/124 | DMG: 28 | MIT:63 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | THORNS: 40 | BH:57 | REC: 8 | HLY: 16 | TXC-V: 32 | LD:8 | CD:2 | PROSP:3 | DOTE: 3
  6. PH * * * Recovery?: ID 251487 | CD 9+2=11 | +8 EN Wulfrin regains 57 HP and 12 EN Cooldowns: Rending Familiar (4/5) Post Action: [x12] Tech-F (17 EN) -2 Stamina Free Action: ID 251488 | BD 6+8=14 | CD 3+2=5 | 28*12=336 DMG to Snow Soldier B4. Target dies. ID 251489 | BD 4+8=12 | 28*12=336 DMG to Snow Soldier B5. Target dies. ID 251490 | BD 7+8=15 | 28*12=336-100 = 236 DMG to Ice General. Ice General attacks Wulfrin ID 251491 | BD 5+2-2=5 | Miss Stats: Wulfrin | HP: 989/1030 | EN: 90/124 | DMG: 28 | MIT:63 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM |
  7. PH * * * Recovery?: ID 251483 | CD 9+2=11 | +8 EN Wulfrin regains 57 HP and 12 EN Cooldowns: Rending Familiar (3/5) Post Action: [x12] Tech-F (17 EN) -2 Stamina Free Action: ID 251484 | BD 8+8=16 | CD 11+2=13 | 28*12=336 DMG to Snow Soldier B4. Target is stunned. ID 251485 | BD 6+8=14 | 28*12=336 DMG to Snow Soldier B5. Target is stunned. ID 251486 | BD 1+8=9 | 28*12=336-100 = 236 DMG to Ice General. Target is stunned. Snow Soldier B4 is stunned. Stun Fades Snow Soldier B5 is stunned. Stun Fades Ice General is stunned. Stun Fades Stats: Wu
  8. PH * * * Recovery?: ID 251473 | CD 3+2=5 | +0 EN Wulfrin regains 57 HP and 4 EN Cooldowns: Rending Familiar (2/5) Post Action: [x12] Tech-F (19 EN) -2 Stamina Free Action: ID 251474 | BD 5+8=13 | CD 12+2=13 | 28*12=336-50=286 DMG to Frost Captain 2. Target Dies. ID 251475 | BD 5+8=13 | 28*12=336 DMG to Snow Soldier B1. Target dies. ID 251476 | BD 9; +1 DMG +16 HLY, Phase | 28+1+16*12=540 DMG to Snow Soldier B2. Target dies. ID 251477 | BD 1+8=9 | 28*12=336 DMG to Snow Soldier B3. Target dies. Snow Soldier B4 Attacks Wulfrin ID 251478 | BD 9 | 126-63=63 DM
  9. PH * * * Frost Captain 2 Attacks Snowfrost (Mounted Combatant) ID 251461 | BD 7 | 150 DMG to Snowfrost. Takes 30 DMG from Thorns Recovery?: ID 251462 | CD 4+2=6 | +0 EN Wulfrin regains 57 HP and 4 EN Cooldowns: Rending Familiar (1/5) Post Action: [x12] Tech-F (19 EN) -2 Stamina -1 Well rested (1/3) Free Action: Rending Familiar -> Snow Soldier A4 ID 251463 | BD 4+8=12 | CD 11+2=13 | 28*12=336 DMG to Snow Soldier A3. Target Dies. ID 251464 | BD 3+8=11 | 28*12=336 DMG to Snow Soldier A4. Target is Stunned. Rend 28 Applied. ID 251465 | BD 6+8=14 | 28*12=336
  10. PH * * * Frost Captain 2 Attacks Snowfrost (Mounted Combatant) ID 251448 | BD 5 | Miss Recovery?: ID 251449 | CD 6+2=8 | +8 EN Wulfrin regains 57 HP and 12 EN Cooldowns: Post Action: [x12] Tech-F (19 EN) -2 Stamina -1 Well rested (2/3) Free Action: ID 251450 | BD 10; +2 DMG, +16 HLY, Phase | CD 6+2=8 | 28+2+16*12=552-25=527 DMG to Frost Captain 1. Target dies. ID 251451 | BD 2+8=10 | 28*12=336 DMG to Snow Soldier A1. Target dies ID 251452 | BD 3+8=16 | 28*12=336 DMG to Snow Soldier A2. Target dies ID 251453 | BD 1=8=9 | 28*12=336 DMG to Snow Soldier A5. T
  11. PH * * * Frost Captain 1 Attacks Wulfrin (Mounted Combatant) ID 251434 | BD 2-2=0 | Miss Frost Captain 2 Attacks Snowfrost (Mounted Combatant) ID 251435 | BD 8-1=7 | 150 DMG to Snowfrost. Takes 30 Damage from thorns. Recovery? Not Needed Wulfrin is at Full HP and EN Cooldowns: Post Action: [x12] Tech-F (19 EN) -2 Stamina -1 Well rested Free Action: ID 251436 | BD 4+8=12 | CD 5+2=7 | 28*12=336-50=286 DMG to Frost Captain 1. Target Stunned ID 251437 | BD 4+8=12 | 28*12=336 DMG to Frost Captain Horse 1. Target Dies ID 251438 | BD 4+8=12 | 28*12=336 DMG
  12. PH * * * Post Action: Building Pit Fall Trap ID 251433 | CD 3+2=5 | Failure
  13. As the day came to a close, Wulfrin had a clever idea. While the final touches were being placed on the wall, he pulled a group of younger villagers and instructed them on a little surprise for the invaders. Sharpened stakes slowly began to get fixed to the wall and became planted along most of the major throughfares of Snowfrost. The idea was to provide the town with a bit of an offense to make up for its lack of capable warriors. Wulfrin knew he was going to basically be solo up against an army. It wasn't a thought that he really wanted to come true, but it was the hand he was being dealt. T
  14. The next major project was a trench. It was being carved into the permafrost some several yards out. It was meant to slow down the incoming forces more than to provide cover. Wulfrin had been informed that the only truly capable fighters were the lumberjacks, but even they were likely to just retreat to their homes once the battle would begin. The thought of facing an army caused his stomach to sink. His mind raced with countless battle plans. Wulfrin was trying his best to picture in his mind's eye what he'd be facing. At best he assumed the ranks would be filled with knights of a similar str
  15. The festival was brought to an abrupt end as most of the populace was transitioned to building various traps and defenses for Snowfrost. The first step was erecting a wall. It was crude, but given the short time span and man power, Wulfrin figured that it would be the best they could get away with. Wulfrin worked alongside the towns people, his experience as both a smith and building the barricades on floor 29 were lending themselves well for the occasion. Wulfrin had his hands full jumping between a forge and hands on work on the wall. "We'll need as much reinforcement as we can get on t
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