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The Wandering Soul [Provisional Master Alchemist] [Currently on F4]


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Welcome one and all to The Wandering Soul [Alchemy by Rain]!

On the 4th floor, in the snowy town of Snowfrost, there stood a fairly sized alchemy caravan wagon called The Wandering Soul. As you enter the wagon, you will feel an ambiance of relaxation. All around you flew small white orbs, pyreflies, they called them. They were beautiful and captivating. As you walk deeper inside, you will soon see a fairly tall guy with short white hair minding the shelves of the shop. He is the owner, Rain. He looks at you in the eyes with cold and uninterested azure eyes, "Uh.. Welcome."

   [Alchemists Guide] | [Enhancements Guide]

[The Wandering Soul Theme]

[Rank 8 Alchemist]  [Provisional Master Alchemist]  [Tier 2]
(1308/2560 EXP until Rank 9)

Current Materials 45

Spoiler

[1] = Critical failure (Lose materials)
[2-3] = Bad item (Possible to salvage items on a 15+ loot die result)
[4-7] = Good item  
[8-9] = Uncommon item (1 enhancement slot)
[10-11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

_________________________________________________________________________________________

Epic Fail, Fail, and Bad Item: 1 EXP
Good Item: 2 EXP
Uncommon Item: 3 EXP
Rare Item: 5 EXP
Perfect Item: 8 EXP

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Rank 1: 0 EXP (2 Crafts per day)
Rank 2: 20 EXP (3 Crafts per day)
Rank 3: 40 EXP (4 Crafts per day)
Rank 4: 80 EXP (5 Crafts per day)
Rank 5: 160 EXP (6 Crafts per day)
Rank 6: 320 EXP (7 Crafts per day)
Rank 7: 640 EXP (8 Crafts per day)
Rank 8: 1280 EXP (9 Crafts per day)
Rank 9: 2560 EXP (10 Crafts per day)
Rank 10: 5120 EXP (10 Crafts per day)

_________________________________________________________________________________________

Spoiler

Crafter's Gloves (by The Crowned Lion) - Equipped
Item Type: Tools - Gloves
Tier: 1
Quality: Perfect
Enhancements: +1 CD while crafting
Description: A Simple black pair of gloves I can wear while making potions. On the top part of the right glove, a semi transparent white crowned lion head logo is discreetly placed, the usual branding from the manufacturing shop.

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  Crafter's Robes (by The Crowned Lion) - Equipped
Item Type: Clothing - Robes
Tier: 1
Quality: Perfect
Enhancements: +1 Exp while crafting
Description: Black robes I can wear while crafting potions. On the left breast pocket area, a semi transparent white crowned lion head is discreetly placed, the usual branding from the manufacturing shop.

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Crafter's Panda (by The Crowned Lion) - Equipped
Item Type: Plushie
Tier: 1
Quality: Perfect
Enhancements: +1 Crafting Attempt
Description:  A baby panda plushie that can be worn like a weapon attachment, similar to phone accessories but attached to the hilt. On its back a semi transparent white crowned lion head logo is discreetly placed, the usual branding from the manufacturing shop.

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Thief's Gamble (by Teayre) - Equipped
Item Type: Trinket
Tier: 1

Quality: Perfect
Enhancement: +2 LD, +1 EVA
Description: A single blue crystal with a golden loop through the top attached to a hooked earpiece.

_________________________________________________________________________________________

- Store Inventory -

Spoiler

- Potions -

Spoiler

- Good -

Spoiler

Item: Charmer's Tonic 
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A purple liquid with gold sediments swirling around. Meant to be drunk.Charms the first person who looks at the drinker. (Lasts for 1 thread)
Quantity: 2

_______________________________________________________________________________

Item: Trip Tonic
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: 
Description: A green liquid with some gold sediments in a small vial. Causes the drinker to hallucinate for 3 turns. (Use LD to see what kind of hallucination you get. 11+ being good and 10- being bad.)
Quantity: 5

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Item: Shadow Trail
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A red colored liquid with gold sediments in a small vial. A trail follows the player while they move. They look like Flash (the superhero) when they move, but there movement does not change.
Quantity: 1

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Item: Pyrefly Potion (from FFX)
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: Pyreflies (1 thread)
Description: A prism white-ish liquid. When opened, pyreflies fly around the room.
Quantity: 2

_______________________________________________________________________________

Item: Essence of the Mist
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A white liquid stored in a vial. Meant to be thrown on the ground. Afterwards, a foggy mist will slowly cover the area emanating from the liquid on the ground. (No status debuffs)
Quantity: 2

_______________________________________________________________________________

Item: Essence of the Snowfall
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A snowy white liquid in a vial. Meant to be thrown on the ground. Afterwards, a a frigid breeze will sweep in and the area will slow become colder. (No status debuffs)
Quantity: 1

_____________________________________________________________________________________________

Item: Vial of Disgust
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A bubbling green vial. Those in the vecinity of the affected by this will be disgusted by the affected for any reason. (last for 4 posts of the affected)
Quantity: 1

_____________________________________________________________________________________________

Item: Holy Glow
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A yellow viscous paste in a small container. Apply to skin and you'll shine like you were blessed by the gods. [5 Turns]
Quantity: 5

_____________________________________________________________________________________________

Item: Lover's Tonic
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: They say no one can ever force love. They're probably right. This pink tonic increases their sex drive. Those affected will be more sexually aroused. (Sorry Admins if this won't be accepted. Idk if I can say sex in the general forums. D:)
Quantity: 5

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Item: Eternal spring
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A crystalline flask of water. So long as the flask isn't broken, the water from this flask will continuously flow.
Quantity: 5

_____________________________________________________________________________________________

Item: Essence of Despair
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A smoky black liquid in a vial. Once broken, everyone in the vicinity would have instilled in them despair until they leave the area.
(50 ft Radius)
Quantity: 1

_____________________________________________________________________________________________

Item: Essence of Serenity
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A sky blue liquid in a small vial. When the fumes are inhaled, the player will be at peace.
Quantity: 4

_____________________________________________________________________________________________

Item: Essence of the Beast
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A crimson red liquid in a small vial. Whoever drinks even the slightest drop of this tonic will go into a blind rage - like a wild uncaged beast. (This tonic gives no buffs or nerfs to the player. Strictly for RP purposes)
Quantity: 4

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Item: Heart of Fire
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A red and yellow liquid in a crystal flask that's shaped into a heart. The drinker's will feel like they just drank liquor. Their chest will feel warm and as will their stomachs. They'll get the courage to do anything (for 3 drinker turns). Does not have the side effects like drinking alcohol i.e. drunkenness.
Quantity: 1

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Item: Dreamworks
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A sky blue and white liquid in a small vial. The fumes - if inhaled - causes the player to fall asleep and dream. (3 Turns)
Quantity: 1

_____________________________________________________________________________________________

Item: Night Terror
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: Causes the player to fall into a nightmare.
Quantity: 1

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Item: Party Potion
Item Type:
 Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A light purple colored liquid in a flask. Once the flask is broken, the fumes will spread in the area. Everyone in the vicinity will become elated and be in a party mood. (Lasts until they leave the vicinity.
Quantity: 1

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Item: The Bronze God
Item Type:
 Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A tannish looking liquid in a small vial. Once drunk, the player is easily prone to tanning to a perfect tan. (for men)
Quantity: 4

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Item: The Bronze Goddess
Item Type:
 Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A tannish looking liquid in a small vial. Once drunk, the player is easily prone to tanning to a perfect tan. (for women)
Quantity: 3

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Item: Eyes of the Abyss
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: Turns the drinker's eyes into pure black. The player can still see, but aesthetics-wise, his/her eyes are completely black. [5 Turns]
Quantity: 5

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Item: Eyes of the Divine
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: Turns the drinker's eyes into pure white. The player can still see, but aesthetics-wise, his/her eyes are completely white as if divine. [5 Turns]
Quantity: 5

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Item: Vox Deus
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: Increases the voice of the player to project louder and cover more distance. [5 Turns]
Quantity: 5

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Item: #GetStoked
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: Acting much like an energy drink, this tonic increases stokeness. Player will get stoked. Pumped for whatever is to come.[1 thread]
Quantity: 3

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Item: Vial of Blood
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: Is it real blood? or fake blood? No one knows (except for the alchemist), but it looks legit.
Quantity: 3

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Item: Cooldown
Item Type:
 Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A small vial of a frosty colored tonic. When drunk, it cools the body temperature down. Perfect for the hot environments.
Quantity: 3

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Item: Essence of Corruption
Item Type:
 Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A dark red liquid in a small crystalline container. If a drop of the liquid touches a player, a red and black mark would slowly spread out on the skin starting from the first contact. If another player touches the infected area, they will also become infected. Any reactions or "side effects" of this is all done by the players themselves; there is no real side effects of this infection at all other than the red marks. This is all for the sake of RP and some apocalypse fun. :3 And reactions or "side effects" of this is all done by the players themselves. So the side effects could be anything, forever changing.
Quantity: 1

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Item: Cure Corruption
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: Cures those infected with the Essence of Corruption.
Quantity: 3

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- Uncommon -

Spoiler

Item: Enervo
Item Type: Potion
Tier: 1
Quality:
 Uncommon
Enhancement: Paralyze 1 turn.
Description: A clear liquid with a bitter aftertaste that paralyzes the drink for one turn.
Quantity: 5

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Item: Minor Panacea
Item Type: Potion
Tier: 1
Quality: Uncommon
Enhancement: Antidote [1 Turn]
Description: A light purple colored liquid with a bitter taste that negates status effects for 1 turn.
Quantity: 10

_________________________________________________________________________________________

Item: Minor Damage Potion I
Item Type: Potion
Tier: 1
Quality: Uncommon
Enhancement: +1 Damage
Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 1.
Quantity: 10

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Item: Minor Mitigation Potion I
Item Type: Potion
Tier: 1
Quality: Uncommon
Enhancement: +9 Mitigation
Description: 
A pale yellowish liquid in a vial that increases mitigation by 9.
Quantity: 5

_________________________________________________________________________________________

Item: Minor Health Potion I
Item Type: Potion
Tier: 1
Quality: Uncommon
Enhancement: +10 HP
Description: A vial or red liquid that instantly heals you for 10 HP.
Quantity: 7

_________________________________________________________________________________________

- Rare -

Spoiler

Item: Greater Health Potion I
Item Type: Potion
Tier: 1
Quality: Rare
Enhancement:  +20 HP
Description: A vial or red liquid that instantly heals you for 20 HP.
Quantity: 7

_________________________________________________________________________________________

Item: Greater Mitigation Potion I
Item Type: Potion
Tier: 1
Quality: Rare
Enhancement:  +18 Mitigation
Description: 
A pale yellowish liquid in a vial that increases mitigation by 18.
Quantity: 10

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Item: Greater Damage Potion I
Item Type: Potion
Tier: 1
Quality: Rare
Enhancement:  +2 Damage
Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 2.
Quantity: 11

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Item: Greater Damage Potion II
Item Type: Potion
Tier: 2
Quality: Rare
Enhancement:  +4 Damage
Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 4.
Quantity: 5

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Item: Greater Mitigation Potion II
Item Type:
 Potion
Tier: 2
Quality: Rare
Enhancement: +36 Mitigation
Description: A pale yellowish liquid in a vial that increases mitigation by 36.
Quantity: 2
 

_________________________________________________________________________________________

- Perfect -
(Ask if available)

Spoiler

Item: Guardian's Tonic[Safeguard Potion] 
Item Type: Potion
Tier: 1
Quality: Perfect
Enhancement: Safeguard
Description: Vial of white liquid with a sweet scent. Meant to be drunk. The next successful hit to your player will do no damage.
Quantity: 2

_________________________________________________________________________________________

Item: Crafter's Tonic[Crafter's Respite]
Item Type: Status Potion
Tier:  1
Quality: Perfect
Enhancement: Crafter's Respite
Description: A vial of golden yellow liquid with a fragrant scent. Instantly resets all crafting attempts, so you can craft again during the same crafting day.
Quantity: 5

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Item: Major Damage Potion I
Item Type: Potion
Tier: 1
Quality: Perfect
Enhancement: +3 Damage
Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 3.
Quantity: 2

_________________________________________________________________________________________

Item: Major Mitigation Potion I
Item Type: Potion
Tier: 1
Quality: Perfect
Enhancement: +27 Mitigation
Description: A pale yellowish liquid in a vial that increases mitigation by 27.
Quantity: 1

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Item: Over Life I
Item Type: Potion
Tier: 1
Quality: Perfect
Enhancement: +20 Over-Health
Description: A green and white liquid in a vial that adds +20 HP to your maximum health for the thread.
Quantity: 1

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Item: Major Damage Potion II
Item Type: Potion
Tier: 2
Quality: Perfect
Enhancement: +6 Damage
Description: A vial of black liquid with gold sediments; bitter taste; increases damage by 6.
Quantity: 3

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Item: Major Mitigation Potion II
Item Type: Potion
Tier: 2
Quality: Perfect
Enhancement: +54 Mitigation
Description: A pale yellowish liquid in a vial that increases mitigation by 54.
Quantity: 3

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Item: Over Life II
Item Type: Potion
Tier: 2
Quality: Perfect
Enhancement: +40 Over-Health
Description: A green and white liquid in a vial that adds +40 HP to your maximum health for the thread.
Quantity: 3

 

- Crystals -
(Ask if available - Sometimes I won't sell some of these crystals)

Spoiler

- Good -

Spoiler

Item: Camera Crystal
Item Type: Crystal
Tier: 1
Quality: Good
Enhancement: -
Description: An odd shaped crystal. Instead of breaking, it seems to keep it's shape. There's a button on the top. Take in-game pictures. Print pictures at an NPC. (Reusuable)
Quantity: 2

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Item: Recording Crystal (Hologram)
Item Type: Crystal
Tier: 1
Quality: Good
Enhancement: -
Description: An aqua colored crystal shaped into an octahedron. Allows for a 3D recording the current vecinity of the chrystal. The record plays the data as a holigram in the vicinity of the crystal. (reusuable; stores up to 1 hour)
Quantity: 2

_________________________________________________________________________________________

- Uncommon -

Spoiler

 

_________________________________________________________________________________________

- Rare -

Spoiler

Item: Greater Power Crystal I
Item Type: Crystal
Tier: 1
Quality: Rare
Enhancement: +2 Damage
Description: 
A black crystal with gold sediments; increases damage by 2.
Quantity: 2

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Item: Greater Armor Crystal I
Item Type: Crystal
Tier: 1
Quality: Rare
Enhancement: +18 Mitigation
Description: A pale yellowish colored crystal that reduces incoming damage by 18.
Quantity: 2

_________________________________________________________________________________________

Item: Greater Life Crystal I
Item Type: Crystal
Tier: 1
Quality: Rare
Enhancement: +20 HP
Description: A red crystal that instantly heals you for 20 HP.
Quantity: 2

_________________________________________________________________________________________

- Perfect -

Spoiler

Item: Teleportation Crystal
Item Type: Crystal
Tier: 1
Quality: Perfect
Enhancement: A sky blue crystal that when shattered teleports the player to a safezone of their choosing.
Description: A sky blue colored crystal.
Quantity: 2

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Item: Major Power Crystal II
Item Type: Crystal
Tier: 2
Quality: Perfect
Enhancement: +6 Damage
Description:  
A black crystal with gold sediments; increases damage by 6.
Quantity: 0

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Item: Major Armor Crystal II
Item Type: Crystal
Tier: 2
Quality: Perfect
Enhancement: +54 MIT
Description:  A pale yellow crystal boosts your damage mitigation by 54. 
Quantity: 0

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Item: Mass Life Crystal II
Item Type: Crystal
Tier: 2
Quality: Perfect
Enhancement: +30 Mass Heal (entire party)
Description:  A dark and light green crystal; instantly heals the entire party by 30 HP.
Quantity: 0

 

 

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- Pricing -

For the duration of the Nerius Event, Flaming Weapon Potions and Teleport Crystals cost 3 Mats!!!

Spoiler

oPlOybk.png

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- Order Forms -

Spoiler

Name: - (I'll name it for you. :3) 
Item Type: Potion / Status Potion / Crystal
Tier: 1, or 2
Quality: Good, Uncommon, RarePerfect (I'll give you bad ones too if you want em. It'll be free)
Enhancements: Please follow the Enhancements Guide.
Description:  Description
Price: Check pricing table

_________________________________________________________________________________________

- Orders -

Spoiler

@Mack (Ready to be picked up) - Overlife II (3/3), Major Mitigation Potion II (3/3), Major Damage Potion II (3/3)
@Seul (Ready to be picked up) - Guardian's Tonic (1/1)
Baldur (In Progress) - Major Power Crystal II (0/1), Mass Life Crystal II (0/1), Over Life II (0/1), Guardian's Tonic (0/2)

Evaluations

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Day 1

It was The Wanderer's first day. He's finally set up his shop, but decided not to open until he has some products to sell. He heads to the back of his caravan and begins to mix and pour. He followed every step that his mentor taught him. He first took the material and began to ground it in his mortar ever so slowly until it's a find powder. He then pours the powder into the cauldron and began to stir slowly. After a few minutes of stirring he pours the concoction into a vial. After the glow disappears, he's left with a white liquid with golden sediments. "Woah...My very first potion."

Item: Guardian Angel [Safeguard Potion] 
Quality: Perfect
Enhancement: The next successful hit to your player will do no damage.
Description: Vial of white liquid with a gold sediments. Meant to be drunk
ID# 56638
Craft: 12
+8 Exp

After his success with the first potion, he began starting on his second potion. He repeated every step of the process that was taught to him. After pouring the liquid and the glowing dissipates, he was left with a clear liquid. "Hm... it doesn't seem be the same quality as the first one..."

________________________________________________________________________________

Item: Thunderlord's Tonic [Paralyse Potion]
Quality: Uncommon
Enhancement: Paralyses the drinker for one turn.
Description: A clear liquid with the taste of water. Meant to be drunk.

ID# 56641
Craft: 10
+3 Exp

Edited by Rain
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Day 2

As The Wanderer begins his second day of making potions, He knew thought to himself that he needs to make more potions. He begins to slave on the first one, making sure he follows every step he was taught correctly. As he pours his first concoction and the glow dissipates, he realizes that this quality doesn't even compare to the potions he made today... 

Item: Charmer's Tonic 
Quality: Good
Enhancement: Charms the first person who looks at the drinker.
Description: A purple liquid with gold sediments swirling around. Meant to be drunk
ID# 56748
Craft: 8

+2 Exp

Determined, he begins to make his second tonic. He wanted to make a better potion than the last one. Unfortunantely, his determination blinded him from his action. He missed a step. As he pours the tonic into a vial, he begins to realize that the potion was black with a rotten smell. It was also smoking. It was a failed tonic.

____________________________________________________________________________________

Fail
ID# 56749
Craft: 4

+1 Exp

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Day 3

On the third day, The Wanderer's confidence began to wane. Yesterday was just a meh day. At first he makes an okay tonic then next he made a failed tonic. Today, he was determined to make a perfect potion. As he started, something felt wrong. He grinds the material, then pours the powder into the cauldron. After a couple of seconds, the concoction began to bubble then afterwards, explodes. 

Fail
ID# 56802
Craft: 5

+1 Exp

"Ugh... Come on!" Rain picks himself up on his feet as he cleans himself of the residue. "Okay, let's try this again." The Wanderer begins to grind the material again, slowly. He then pours the fine powder into the cauldron and begins to stir, slowly. After a few minutes, he pours the concoction in a vial. After the glow dissipates, he was left with a white liquid with gold sediments. "Woah... Finally another perfect potion!"

_______________________________________________________________________________

Item: Guardian's Tonic[Safeguard Potion] 
Item Type: Potion
Tier: 1
Quality: 
Perfect
Enhancement: The next successful hit to your player will do no damage.
Description: Vial of white liquid with a sweet scent. Meant to be drunk.

ID# 56803
Craft: 12

+8 Exp

Edited by Rain
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Baldur was wandering the city one day when he stumbled upon something he had been looking for: an open Alchemy shop! Rushing over, Baldur went to check for safeguard potions, which he believed he saw two of.

"Hello?" Baldur called out to get the attention of the shopkeep. "I would like both of your safeguard potions, and to place a few orders. I can pay with col and or with materials."

Spoiler

Item: Damage Mitigation Crystal I
Item Type: Status Update Crystal)
Tier: 1
Quality: (Perfect)
Enhancement: Damage Mitigation - 3 slots

Description: This yellow crystal boosts your damage mitigation by 27

 

Item: Damage Mitigation Crystal II
Item Type: Status Update Crystal
Tier: 2
Quality: (Perfect)
Enhancement: Damage Mitigation - 3 slots

Description: This yellow crystal boosts your damage mitigation by 54!

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"Sorry! Be right there!" boomed a voice from behind the shop. After a few seconds, a silver haired man came walking out from the back of the shop. "Hi, welcome to my shop," says the man a slight smile on his face. "The two Guardian's Tonics[safeguard potions] will be 8 mats all together. The order for crystals however, I must decline. I'm still new to Alchemy so I can't make crystals just yet," says the silver haired man while grabbing the guardian's tonics from the shelf. He then places them on the counter in front of the customer.

Edited by Rain
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Baldur smiled and nodded to the man, "Then change my order to two Tier 2 crystals when you can finally get around to making them, and I'll buy them from  you."

With a swipe of his hand, he called open the menu and opened a trade with the man, placing 8 materials into the trade window.

"Thank you very much. I'll definitely be checking back in. There's no one else out there that seems to be open."

+2 Safeguard

-8 Mats

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"The 2 crystal will take awhile being that I'm still new to this, but if you can wait, I'll gladly make those two for you when I can. I'll pm you." As the customer walks away, Rain walks back into the back of the shop where he makes his potions. He hasn't been making potions for awhile now since he's been low on mats. Now that he has mats, he begins grinding 4 materials simultaneously. As the materials begins to glow he individually pours them into his cauldron and stir. Then poured them all into 4 vials he's set aside. He then watches the vials as the glows dissipate hoping to have made some quality potions. The first one was a great success. However, the remaining 3 had black smoke coming out with the liquids in the vials, black.  

Day 4

Attempt 1
ID# 57425 results: Battle: 3 Craft: 13 (12+1) Loot: 8 (6+2) MOB: 5
Item:  
Crafter's Respite
Item Type: Status Potion
Tier:  1
Quality: 
Perfect
Enhancement:  Instantly resets all crafting attempts, so you can craft again during the same crafting day.
Description: A vial of golden yellow liquid with a fragrant scent.
+9 Exp

_________________________________________________________________________________

Attempt 2
ID# 57426 results: Battle: 3 Craft: 3 (2+1) Loot: 17 (15+2) MOB: 1
Fail
+2 Exp

_________________________________________________________________________________

Attempt 3
ID# 57427 results: Battle: 10 Craft: 6 (5+1) Loot: 13 (11+2) MOB: 3
Bad
+2 Exp

_________________________________________________________________________________

Attempt 4 (Extra Attempt)
ID# 57428 results: Battle: 2 Craft: 6 (5+1) Loot: 10 (8+2) MOB: 9
Bad
+2 Exp

-4 Mats, +15 Exp

 

Edited by Rain
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Today was just like any other day. The Alchemist knew he needs to make more potions to appeal to more customers. He gathered his materials and headed to the back of shop, where he creates his tonics that customers sought. He began to crush the materials through and through and after a few minutes, oh the materials did glew. He then threw the powder with a big bang, into the cauldron it goes and with a stir it clanged. After a few seconds of a quick mix, he poured the tonic into 5 vials... or maybe 6? As he looked and check every solution, he begins to realize this these concoctions are just meh.

OOC: idk what happened... I had it at the first sentence then lost it. :s

Day 5

Spoiler

 

Attempt 1
ID# 57557 results: Battle: 1 Craft: 5 (4+1) Loot: 22 (20+2) MOB: 9
Bad
+2 Exp, +1 Salvaged Material

_________________________________________________________________________________

Attempt 2
ID# 57559 results: Battle: 8 Craft: 11 (10+1) Loot: 4 (2+2) MOB: 1
Item: T1 Grade-B Health
Item Type: Potion
Tier: 1
Quality: Rare
Enhancement:  Instantly heals you for 20 HP.
Description: A vial or red liquid
+6
Exp

_________________________________________________________________________________

Rank up
Rank 2 Alchemist  >>> Rank 3 Alchemist

_________________________________________________________________________________

Attempt 3
ID# 57560 results: Battle: 6 Craft: 4 (3+1) Loot: 17 (15+2) MOB: 8
Bad
+2 Exp, +1 Salvaged Material

_________________________________________________________________________________

Attempt 4
ID# 57561 results: Battle: 5 Craft: 11 (10+1) Loot: 5 (3+2) MOB: 4

Item: T1 Grade-B Health
Item Type: Potion
Tier: 1
Quality: Rare
Enhancement:  Instantly heals you for 20 HP.
Description: A vial or red liquid

+6 Exp

_________________________________________________________________________________

Attempt 5 (Extra)
ID# 57562 results: Battle: 5 Craft: 4 Loot: 5 MOB: 2
Bad
+2 Exp

-3 Mats, + 18 Exp

 

Edited by Rain
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The wanderer doesn't know what it was with today, but today just felt like a good day. He walks into his shop and opens it as usual. Then heads towards the back room where he makes his potions. With a quick swipe of his hands he opens up his inventory and takes out his last 5 materials. He places them on the table and begins to grind them one at a time in his mortar. Then each individually pouring them in the cauldron and mixing it well. After each, he pours them in 5 vials and watches as each glow dissipates leaving a liquid. To his surprise, there wasn't a single failed concoction. This was the first time this happened to him. With a smile on his face, he gathered the tonics and walked back to the front of his store placing them all in display.

Day 6

Spoiler

 

Attempt 1
ID# 57602 results: Battle: 7 Craft: 9 (8+1) Loot: 6(4+2) MOB: 6

Uncommon
TBA
+4 Exp

_________________________________________________________________________________

Attempt 2
ID# 57603 results: Battle: 2 Craft: 13 (12+1) Loot: 22 (20+2) MOB: 8

Perfect
TBA
+9 Exp

_________________________________________________________________________________

Attempt 3
ID# 57604 results: Battle: 8 Craft: 13 (12+1) Loot: 4 (2+2) MOB: 5

Perfect
TBA
+9 Exp

_________________________________________________________________________________

Attempt 4
ID# 57605 results: Battle: 10 Craft: 10 (9+1) Loot: 17 (15+2) MOB: 1

Uncommon
TBA
+4 Exp

_________________________________________________________________________________

Attempt 5 (Extra)
ID# 57606 results: Battle: 6 Craft: 7 (6+1) Loot: 10 (8+2) MOB: 3

Good
TBA
+3 Exp

_________________________________________________________________________________

Rank Up
Rank 3 Alchemist >>> Rank 4 Alchemist

_________________________________________________________________________________

-5 Materials, +29 Exp

 

 

Edited by Rain
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Today was the day the wanderer was about to go out and collect more materials. The wanderer quickly grabs his things and starts walking to wards the door. As he was about to walk out the door, he suddenly remembers that he picked up some materials when he was last in the snowy mountains. With that said, he ran back to the back of the shop where he began to concoct potions with the 2 materials. After a few minutes of loud grinding and stirring, a loud bang boomed the back of the shop. Apparently, one of the 2 potions he made exploded, but no harm done. The sound was bigger than what the explosion really was.

Day 7

Spoiler

 

Attempt 1
ID# 57836 results: Battle: 10 Craft: 8 (7+1) Loot: 3 MOB: 1
Item: 
Epic Tonic
Item Type: Potion
Tier: 1
Quality: 
Good
Enhancement: Epic background music (1 thread)
Description: I tonic with a constant yellow red and black liquids circling each other.
+3 Exp

_________________________________________________________________________________

Attempt 2
ID# 57837 results: Battle: 5 Craft: 4 (3+1) Loot: 5 MOB: 1

Bad
+2 Exp

-2 Materials, +5 Exp

 

 

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The wanderer walks back into his shop. He just got back from his quest in the 6th floor forest. There he found enlightenment and he now has a new goal in life. To live, not for just himself, but for the people he's lost in the past. 

The wanderer briskly walks towards the back. With a quick swipe of his fingers, he opened his inventory and took out the 3 materials he collected from the quest. He then places them on the table. He took each one and began grinding and pouring them in his cauldron. Each one got poured in vials, and not one blew up on his face this time. With a grin on his face, he takes the vials and brings them out in front of the shop and adds them to the shop inventory, except for one. The wanderer wanted to add something different with his shop. He opens his inventory and took out the Pyrefly Tonic. He popped open the vial and poured out the liquid all around his shop. As he poured the liquid, white orbs came out and began to wander around the shop. They were captivating and beautiful.

Day 8

Spoiler

 

Attempt 1
ID# 58001 results: Battle: 2 Craft: 10 (9+1) Loot: 19 MOB: 2
Uncommon
TBA
+4 Exp

_________________________________________________________________________________

Attempt 2
ID# 58002 results: Battle: 1 Craft: 9 (8+1) Loot: 16 MOB: 6
Uncommon
TBA
+4 Exp

_________________________________________________________________________________

Attempt 3
ID# 58003 results: Battle: 2 Craft: 7 (6+1) Loot: 19 MOB: 2
Item: Pyrefly Tonic (from FFX)
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: Pyreflies (1 thread)
Description: A prism white-ish liquid. When opened, pyreflies fly around the room.
+3 Exp

-3 Materials; +11 Exp

 

 

Edited by Rain
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Ventus was in need of potions, he was about to do a quest that would determine whether he was fit to survive or not. "Hey, my name's Ventus, and I need some potions. S-Sorry if I sound too demanding... It's just that I've been on edge for quite a few days. Sorry, I hope I didn't sound mean saying that..." The boy was shy, and blushed while picking out potions. "I'm going to buy these three potions, thank you for selling them to me."

-2000 Col

+2 T1 Grade-B Health
Item Type: Potion
Tier: 1
Quality: Rare
Enhancement:  Instantly heals you for 20 HP.
Description: A vial or red liquid.
Quantity: 2

 +1 Guardian's Tonic[Safeguard Potion] 
Item Type: Potion
Tier: 1
Quality: Perfect
Enhancement: The next successful hit to your player will do no damage.
Description: Vial of white liquid with a sweet scent. Meant to be drunk.
Quantity: 1

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Freshly coming back from his hunt, the wanderer quickly rushes to his workshop at the back of his shop. Before he does make it to the back door, however, a blonde stranger runs in. He asks for his only 2 health potions and his last safeguard. He drops 2000 Col on the counter then quickly leaves. At first, he was just startled by the sudden customer, but he quickly composed himself. He hurried to the back and took out the materials he collected and began concocting who knows what back there. After a few minutes of bubbling, mixing and some explosions, the wanderer walks out from the back black faced with soot on his face. It had seemed one of this potions he was making failed and blew up on him, but no harm done. He opens the store inventory and places the new goods in the shelves.

+2000 Col

05/08/2016

Spoiler

Attempt 1
ID# 58495 results: Battle: 5 Craft: 11 (10+1) Loot: 13 MOB: 2
Rare
TBA
+6 Exp

_________________________________________________________________________________

Attempt 2
ID# 58496 results: Battle: 1 Craft: 3 (2+1) Loot: 15 MOB: 10
Fail
+2 Exp

_________________________________________________________________________________

Attempt 3
ID# 58497 results: Battle: 8 Craft: 11 (10+1) Loot: 15 MOB: 3
Rare
TBA
+6 Exp

_________________________________________________________________________________

Attempt 4
ID# 58498 results: Battle: 2 Craft: 12 Loot: 3 MOB: 9
Perfect
TBA
+9 Exp

_________________________________________________________________________________

Attempt 5
ID# 58499 results: Battle: 7 Craft: 6 (5+1) Loot: 18 MOB: 2
Item: Essence of the Mist
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A white liquid stored in a vial. Meant to be thrown on the ground. Afterwards, a foggy mist will slowly cover the area emanating from the liquid on the ground. (No status debuffs)
+3 Exp

_________________________________________________________________________________

Attempt 6 (Extra)
ID# 58500 results: Battle: 10 Craft: 7 (6+1) Loot: 5 MOB: 5
Item: Essence of Snowfall
Item Type: Potion
Tier: 1
Quality: Good
Enhancement: -
Description: A blood red colored crystal. Meant to be thrown on the ground. Afterwards, a a frigid breeze will sweep in and the area will slow become colder. (No status debuffs)
+3 Exp

-6 Materials; +29 Exp

 

Edited by Rain
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Today started out like any other day. The wanderer explored the the town a bit, and mind his shop. He then went to the back of his shop and began making potions. After a few minutes he walks back out to the front of the store and began to store his potions. Just like the same thing like every other day.

As the wanderer stores his potions, he quickly realizes that he's made a lot of Crafter's Tonics. He's been unknowing making more than what was was demanded. Frustrated at himself, he takes one of the tonics and chugs it all down. He then storms off into the backroom and began to make more potions. After a few seconds, he walks back out with more potions and what seems to be some crystals too.

05/09/2016

Spoiler

Attempt 1
ID# 58590 results: Battle: 10 Craft: 6 (5+1) Loot: 19 MOB: 10 <- All high rolls except for the one I need... lovely -_-
Good
TBA
+3 Exp

____________________________________________________________________________

Attempt 2
ID# 58591 results: Battle: 2 Craft: 12 (11+1) Loot: 12 MOB: 7
Perfect
TBA
+9 Exp

____________________________________________________________________________

Attempt 3
ID# 58592 results: Battle: 6 Craft: 10 (9+1) Loot: 11 MOB: 2
Uncommon
TBA
+4 Exp

____________________________________________________________________________

Attempt 4
ID# 58593 results: Battle: 1 Craft: 12 Loot: 15 MOB: 9
Perfect
TBA
+9 Exp

____________________________________________________________________________

Attempt 5
ID# 58594 results: Battle: 8 Craft: 5 (4+1) Loot: 7 MOB: 4
Good
TBA
+3 Exp

____________________________________________________________________________

Attempt 6 (Extra)
ID# 58595 results: Battle: 5 Craft: 10 (9+1) Loot: 11 MOB: 9
Uncommon
TBA
+4 Exp

-6 Materials; +32 Exp

____________________________________________________________________________

~ Use Crafter's Respite ~

____________________________________________________________________________

Attempt 1
ID# 58597 results: Battle: 4 Craft: 7 (6+1) Loot: 6 MOB: 3
Good
TBA
+3 Exp

____________________________________________________________________________

Attempt 2
ID# 58598 results: Battle: 4 Craft: 9 (8+1) Loot: 16 MOB: 10
Uncommon
TBA
+4 Exp

____________________________________________________________________________

Rank up
Rank 4 >>> Rank 5

____________________________________________________________________________

Attempt 3
ID# 58599 results: Battle: 2 Craft: 12 Loot: 16 MOB: 2
Perfect
TBA
+9 Exp

____________________________________________________________________________

Attempt 4
ID# 58600 results: Battle: 10 Craft: 11 (10+1) Loot: 1 MOB: 9
Rare
TBA
+6 Exp

____________________________________________________________________________

Attempt 5
ID# 58601 results: Battle: 4 Craft: 7 (6+1) Loot: 8 MOB: 4
Good
TBA
+3 Exp

____________________________________________________________________________

Attempt 6
ID# 58602 results: Battle: 8 Craft: 11 (10 +1) Loot: 3 MOB: 10
Rare
TBA
+6 Exp

____________________________________________________________________________

Attempt 7 (Extra)
ID# 58604 results: Battle: 9 Craft: 6 (5+1) Loot: 15 MOB: 2
Good
TBA
+3

-7 Mats; 34 Exp

____________________________________________________________________________

~ Total Results ~
-18 Materials
-1 Crafter's Tonic[Crafter's Respite]
+66 Exp
Rank Up
Holy Glow
Vail of Disgust
Lover's Tonic
Camera Crystal
Recording Crystal

T1 Minor Mitigation Potion
T1 Minor Health Potion
T1 Minor Damage Potion

T1 Greater Damage Crystal
T1 Greater Mitigation Crystal

x2 Crafter's Tonic[Crafter's Respite]
Teleport Crystal

 

Edited by Rain
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Daaaaaannnggg Rain, back at it again with the alchemy. Rushing around his shop, you can see the wanderer - oddly enough - not wandering around. He's been spending the past 2 days changing some stuff in his shop and added a bunch more materials to his shop. Now it's come to the time of the day where the wanderer runs to the back of the shop to make some potions. After an explosion or two, the wanderer walks back out with a couple of vails. Soot covered his faced, it had seemed one or two of his potions blew up on him.

5/10/2016

Spoiler

 

Attempt 1
ID# 58710 results: Battle: 3 Craft: 9 (8+1) Loot: 12 MOB: 1
Uncommon
TBA
+4 Exp

Attempt 2
ID# 58711 results: Battle: 5 Craft: 9 (8+1) Loot: 14 MOB: 3
Uncommon
TBA
+4 Exp

Attempt 3
ID# 58712 results: Battle: 8 Craft: 9 (8+1) Loot: 6 MOB: 1
Uncommon
TBA
+4 Exp

Attempt 4
ID# 58713 results: Battle: 1 Craft: 8 (7+1) Loot: 9 MOB: 3
Uncommon
TBA
+4 Exp

Attempt 5
ID# 58714 results: Battle: 1 Craft: 10 (9+1) Loot: 5 MOB: 1
Rare
TBA
+6 Exp

Attempt 6
ID# 58715 results: Battle: 10 Craft: 4 (3+1) Loot: 13 (11+2) MOB: 5
Bad
Failed Salvage
+2 Exp

Attempt 7 (Extra)
ID# 58716 results: Battle: 3 Craft: 12 (11+1) Loot: 20 MOB: 7
Perfect
TBA
+ 9 Exp

~ Results ~
- 7 Materials; + 33 Exp
4 Uncommon Items
1 Rare Item
1 Perfect Item

 


 

Edited by Rain
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Having sought an Alchemist for some time, Nikodemus ventured into the shop named 'The Wandering Soul' and looked around. Seeing a few items he wished to purchase, the madman grabbed them and began to whistle, walking towards the counter. Setting them down he called out. "Hello. Master Alchemist? I wish to know how much for these? I wish to buy 2 Crafter's Tonic[Crafter's Respite] , 1 Guardian's Tonic[Safeguard Potion] , 1 T1 Greater Mitigation Potion, and 2 T1 Minor Damage Potion. How much in Col or Mats?"

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"Mat's would be fine." said the wanderer to the familiar stranger that walked in."That would be 19 mats all together."

-2 Crafter's Tonic
-1 Guardian's Tonic
-1 T1 Greater Mitigation Potion
-1 T1 Minor Damage Potion
+19 Materials

After selling a bunch of items, the wanderer now has a bunch of materials to make more potions with. Filled with glee, he rushed off to the back of his shop and concocted more tonics. A couple of minutes later, he walks back to the front counter. Swiping his fingers in the air, he stores in more items in his shop.

05/18/2016

Spoiler

 

Attempt 1
ID# 59287 results: Battle: 3 Craft: 8 (7+1) Loot: 13 MOB: 9
Uncommon
TBA
+4 Exp

Attempt 2
ID# 59288 results: Battle: 2 Craft: 7 (6+1) Loot: 9 MOB: 9
Good
TBA
+3 Exp

Attempt 3
ID# 59289 results: Battle: 5 Craft: 10 (9+1) Loot: 11 MOB: 3
Rare
TBA
+6 Exp

Attempt 4
ID# 59290 results: Battle: 4 Craft: 10 (9+1) Loot: 7 MOB: 6

Rare
TBA
+6 Exp

Attempt 5
ID# 59291 results: Battle: 10 Craft: 11 (10+1) Loot: 2 MOB: 9
Rare
TBA
+6 Exp

Attempt 6
ID# 59292 results: Battle: 5 Craft: 9 (8+1) Loot: 9 MOB: 3
Uncommon
TBA
+4 Exp

Attempt 7 (Extra)
ID# 59293 results: Battle: 9 Craft: 11 (10+1) Loot: 14 MOB: 9
Rare
TBA
+6 Exp

- Results -
+35 Exp
-7 Mats

1 Snowfall
1 T1 Minor Damage Potion
1 T1 Minor Mitigation Potion
2 T1 Greater Damage Potion
1 T1 Greater Mitigation Potion
1 T1 Greater Health Potion

 

Edited by Rain
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It was another day, like any other. Rain rushed to the back of his shop as he opens his shop for business today. Wanting to get things done in a hurry today, he tinkered quickly with the materials. After an explosion or 2 the wanderer walks out of the back of the shop covered in soot. He opens the shop inventory and store 5 potions. It seems he rushed too much today that he messed up some of the potions.

05/19/2016

Spoiler

Attempt 1
ID# 59340 results: Battle: 6 Craft: 12 Loot: 3 MOB: 6
Perfect
TBA
+9 Exp

Attempt 2
ID# 59341 results: Battle: 2 Craft: 3 (2+1) Loot: 17 MOB: 7
Fail
TBA
+2 Exp

Attempt 3
ID# 59342 results: Battle: 10 Craft: 3 (2+1) Loot: 4 MOB: 6
Fail
TBA
+2 Exp

Attempt 4
ID# 59343 results: Battle: 5 Craft: 11 (10+1) Loot: 11 MOB: 5
Rare
TBA
+6 Exp

Attempt 5
ID# 59344 results: Battle: 8 Craft: 5 (4+1) Loot: 13 MOB: 8
Good
TBA
+3 Exp

Attempt 6
ID# 59345 results: Battle: 5 Craft: 10 (9+1) Loot: 7 MOB: 1
Rare
TBA
+6 Exp

Attempt 7 (Extra)
ID# 59346 results: Battle: 2 Craft: 12 (11+1) Loot: 15 MOB: 7
Perfect
TBA
+9 Exp

- Results -
+37 Exp
-9 Mats (7 + the 2 extra for crystals)
1 Pyreflies Tonic (FFX)
2 T1 Greater Damage Potions
2 Teleportation Crystals

Edited by Rain
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