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[F30-PT-PP] Journey into the great beyond <<Aid the Masses>>


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A rather boring morning left the girl stirring from a table with a wide yawn. A long night mixed with an early morning left her dreary eyed and sluggish. On the table a number of colored vials corked and bundled, ready to fulfill one of many orders to establish things on the new floor. Ruri had been their once, but only in a close proximity to the warp plaza. A pivot of the stool she sat on, the things are collected from the top of that counter before she bounds into the mainstay of the guild hall. Other players wandering to and from, normally she had already retired before the morning. A habit she was trying to break. A slight tinge of desperation as she was trying to stretch her legs out and get used to all this again. Looking down to the ledger, she'd scan for openings on the new floor and tap twice an unclaimed delivery. 

Quest Objective | Collect supplies from the Guild Vault based on where they will be delivered. [1/6], -10 EN


<<Assist System Activated: Assist Ruri>>
Level: 35
Paragon: 32
Tier: 4
True Tier: 7

Final EXP reward: +0%


Active:
Guild Rank 5: +5% Final EXP reward, +5% Final Col Reward
Stealth: 254820, LD: 15 + 8 = 23 [Success]


Consumed:
Hellish Bottomless-Pit of Curry - Gungir's Shard | [175566d] Protein 2, Accuracy 2 | Demonic | T4 | Feast {Sam} (1/6) (Protein Filled)
Bottomless Tea Wares (Gungir's - Eva 2 | Vit 2 [Feast - 152493]) {RAIDOU} [1/6]
Illimitable Lemon Meringue Bars (Gungir's/Overhealth 3, Evasion 1 [Feast - 205493]) {RURI} [1/6]
Loaves of Measureless Bread (Gungir's/Mitigation 3, Overhealth 1 [Feast - 205490]) {GRISWOLD} [1/6]


PT:
Removed: Parry (+1 SP)
Added: Destructive [1] (-30 SP), Shadow Walker [1] (-5 SP)

Remaining: 3 SP


Ruri | HP: 943/943 | EN: 110/120 | DMG: 26 | MIT:20 | ACC:6 | AA | PHASE | EVA:6 | REC: 8 | HLY: 16 [8-10] | LD:1

Spoiler

Name: Ruri, The Blue Bolt
True Tier: 7
Level: 35
Paragon Level: 32
HP: 943/943
EN: 120/120

Stats:
Damage: 26
Mitigation: 20
Accuracy: 6
Evasion: 6
Loot Die: 1
Stealth Rating: 5
AA PHASEREC: 8
HLY: 16
Equipped Gear:
Weapon/Armor/Trinket: 
  - Timeworn Annealed Blade - Oshiyoseru [T4/Demonic/Katana] - Holy 2, Phase, AA
Armor/Trinket: 
  - Time Worn Cloth Cover | Evasion 2, Recovery 2
Shield/Armor/Trinket: 
  - Degraded Symbol of the Hoya | Accuracy 3, Evasion 1

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Charge
  - Cloth Armor R5
  - Energist
  - Katana R5

Extra Skills:
  - Hiding R5
  - Concentration
  - Parry
  - Survival

Inactive Extra Skills:

Addons:
  - Ferocity
  - Nimble
  - Precision
  - Stamina

Mods:
  - Athletics
  - Surprise Attack: Assassin
  - Untraceable
  - Vanish

Inactive Mods:

Battle Ready Inventory:
  - Crystal of Divine Light | [232246d] x1
  - Rhino's Horn | [253007a] x1
  - Teleport Crystal x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Dining Room: Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:

 

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As Ruri meanders her way into the vault, Raidou was studiously at work reorganizing the shelves. Not used to seeing the girl moving around so early in the morning, he cannot help but smile and wave. "Good morning." He remarks slinking a glass jar back from a teetering edge of an upper shelf, before he steps down a step ladder and scans for what her motive was. Catching the wrapped container of vials in her hand, and a scribbled note in the other. She was aiming to make a delivery? The sudden growth had him filled with pride, that she was finally getting back out there instead of hiding from the world. "Want some company?" The question spoke albeit slightly rhetorical, helping himself to another small box of vials and adding them to a parcel for transit. It was on his to do list to frequent the recently opened floor and map it deeper, so this was a double whammy of a task to aim for.

Quest Objective | Collect supplies from the Guild Vault based on where they will be delivered. [2/6], -10 EN


<<Assist System Activated: Assist Ruri>>
Level: 35
Paragon: 32
Tier: 4
True Tier: 19

Final EXP reward: +5%


Active:
Guild Rank 5: +5% Final EXP reward, +5% Final Col Reward
CS: Ill Omen in Red
CSA: [x1] Grand Mass Parry
Bureau II : +1 Dungeon in thread
Battle Plans [254636b] : +1 Dungeon in thread, can open a dungeon without using a map as a post action


Consumed:
Hellish Bottomless-Pit of Curry - Gungir's Shard | [175566d] Protein 2, Accuracy 2 | Demonic | T4 | Feast {Sam} (2/6) (Protein Filled)
Bottomless Tea Wares (Gungir's - Eva 2 | Vit 2 [Feast - 152493]) {RAIDOU} [2/6]
Illimitable Lemon Meringue Bars (Gungir's/Overhealth 3, Evasion 1 [Feast - 205493]) {RURI} [2/6]
Loaves of Measureless Bread (Gungir's/Mitigation 3, Overhealth 1 [Feast - 205490]) {GRISWOLD} [2/6]


PT:
Removed: Extended Mod Limit (+10 SP), Night Vision (+3 SP), Reveal (+6 SP), Charge (+10 SP), Howl (+10 SP), Focused Howl (+5 SP), Quick Change (+8 SP)
Added: Biting [5] (-100 SP)

Remaining: 2 SP


Raidou | HP: 943/943 | EN: 110/120 | DMG: 37 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:5 | BH:52 | VAMP-D: 104 | LD:6

Spoiler

Name: Raidou, The Red Wanderer
True Tier: 19
Level: 35
Paragon Level: 32
HP: 943/943
EN: 120/120

Stats:
Damage: 27
Mitigation: 92
Accuracy: 6
Evasion: 5
Battle Healing: 52
Loot Die: 6
AA
VAMP-D: 104

Equipped Gear:
Weapon/Armor/Trinket: 
  - Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA
Armor/Trinket: 
  - Red Wanderer's Resolve - Sympathy [T1/Demonic/Cloth] 2 Evasion, 2 Vampiric Defensive
Shield/Armor/Trinket: 
  - Tactician's Gaze - Ogma [T1/Perfect/Trinket]: +3 Accuracy

Combat Mastery:
  - Combat Mastery: Mitigation R3

Combat Shift:
  - TECH Shift

Familiar Skill:
  - 

Custom Skill:
  - Ill Omen in Red

Skills:
  - Battle Healing R5
  - Charge
  - Cloth Armor R5
  - Energist
  - Extended Mod Limit
  - Fighting Spirit
  - Howl
  - Quick Change
  - Searching R5
  - Straight Sword R5

Extra Skills:
  - Survival
  - Parry
  - Forgotten King's Authority
  - Concentration
  - 
  - 
  - 

Inactive Extra Skills:
Photosynthesize
Brawler
Frozen Hide

Addons:
  - Ferocity
  - Focused Howl
  - Nimble
  - Precision
  - Reveal
  - Stamina

Mods:
  - Athletics
  - Detect
  - Justified Riposte
  - Night Vision
  - Tracking
  - Vengeful Riposte

Inactive Mods:

Battle Ready Inventory:
  - Crippling Composition - Lullaby [Tierless/Rare/Debuff/Instant] Hypnosis 2 | [224055] x1
  - Ebon Star - Vanguard Revenant [T4/Demonic/Straight Sword]: V.O 2, Taunt, Blight 1 x1
  - Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [200869-1][200876][200877][200878][200879] x5
  - Random Dungeon Map | [231576b] [231583b] [231594b] x3
  - Teleport Crystal x1
  - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [160898][161641][161642][162018][162529] x5

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:
  - Kumatetsu
Wedding Ring:
  - -
Crafting Profession:

Gathering Profession:

 

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The jewelry box of a few carved and set pieces held limply in her left hand, Kasumi would breach the vault at the tail end of a discussion. Paying both players a friendly wave, she'd move for the back where all the other little trinkets reside. A lower left most shelving, she'd lean down and tuck it away among others that were starting to become quite numerous. Raising to her feet, she'd dust of her knees and make a note to attack this place with a broom again. It was starting to collect dust. Getting ready to leave, she takes notice of her cousin loading up a box. Was it friday again already? A glance to her HUD shows that it wasn't and yet they were planning a delivery? Weighing her free time and making a choice, without much of a word she starts to pack up one herself. Her's containing more general supplies given she wasn't entirely sure where the target was.

Quest Objective | Collect supplies from the Guild Vault based on where they will be delivered. [3/6], -10 EN


<<Assist System Activated: Assist Ruri>>
Level: 35
Paragon: 32
Tier: 4
True Tier: 11

Final EXP reward: +10%


Active:
Guild Rank 5: +5% Final EXP reward, +5% Final Col Reward
CS: Like Water
Stealth: 254821, LD: 12 + 10 = 22 [Success]


Consumed:
Hellish Bottomless-Pit of Curry - Gungir's Shard | [175566d] Protein 2, Accuracy 2 | Demonic | T4 | Feast {Sam} (3/6) (Protein Filled)
Bottomless Tea Wares (Gungir's - Eva 2 | Vit 2 [Feast - 152493]) {RAIDOU} [3/6]
Illimitable Lemon Meringue Bars (Gungir's/Overhealth 3, Evasion 1 [Feast - 205493]) {RURI} [3/6]
Loaves of Measureless Bread (Gungir's/Mitigation 3, Overhealth 1 [Feast - 205490]) {GRISWOLD} [3/6]


PT:
Removed: Extended Weight Limit (+10 SP), Battle Healing R3 (+14 SP), Parry (+10 SP), Charge (+10 SP)
Added: Volatile Potency [2] (-40 SP), Shadow-Walker [2] (-10 SP), Biting [1] (-20 SP)

Remaining: 8 SP


Kasumi | HP: 943/943 | EN: 110/120 | DMG: 28 | MIT:20 | ACC:6 | KEEN: 1 | PHASE | EVA:6 | BH:28 | STC: 80 [10] | PARA-V | LD:1

Spoiler

Name: Kasumi, The Pure Tide
True Tier: 11
Level: 35
Paragon Level: 32
HP: 943/943
EN: 120/120

Stats:
Damage: 26
Mitigation: 20
Accuracy: 6
Evasion: 6
Battle Healing: 28
Loot Die: 1
Stealth Rating: 5
KEEN: 1
PHASESTC: 40
PARA-V

Equipped Gear:
Weapon/Armor/Trinket: 
  - Mugen Tenshin Perversion - Citadel [T4/Demonic/Handwraps] Phase, Keen 1, Paralytic Venom 1, Static 1
Armor/Trinket: 
  - White Red-trimmed Gee [Tierless/Perfect/Cloth Armor] (3 Evasion)
Shield/Armor/Trinket: 
  - Mugen Tenshin Decree [Tierless/Demonic/Trinket] (3 Accuracy, Evasion 1)

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - 

Custom Skill:
  - Like Water

Skills:
  - Battle Healing R3
  - Charge
  - Cloth Armor R5
  - Energist
  - Extended Weight Limit
  - Martial Arts R5

Extra Skills:
  - Hiding R5
  - Parry
  - Concentration
  - Brawler

Inactive Extra Skills:

Addons:
  - Ferocity
  - Nimble
  - Precision
  - Stamina

Mods:
  - Athletics
  - Surpise Attack: Trickster
  - Untraceable
  - Vanish

Inactive Mods:

Battle Ready Inventory:
  - Crystal of Divine Light | [232246b] x1
  - Teleport Crystal x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:
  - -
Crafting Profession:

Gathering Profession:

 

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His shoulder ached from a weird posture he'd slept in, and topped off with a morning of beating weapons straight on an anvil. It seemed that business was picking back up again, and the smith had to keep his forge hot to keep up with the demand. Even still, his morning drop offs had become a routine. All too often members lost a sword in the mud, broke them, or worse. Keeping ahead of that curve allowed the members to stay active, out there doing good for Aincrad. The stairs creek as he wanders up, bending under his hearty weight with each step. The longer hallways of the dormitory were somewhat active with old and new faces, some that recognized him but others that didn't. The guild was larger then he remembered, but some of these could just be visitors. Proceeding around the corner to his right, the rattle of swords in a barrel is stopped by a pack of familiar players. A glance between them calls to question the date, but is dismissed with having nothing better to do.

Quest Objective | Collect supplies from the Guild Vault based on where they will be delivered. [4/6], -10 EN


<<Assist System Activated: Assist Ruri>>
Level: 35
Paragon: 32
Tier: 4
True Tier: 11

Final EXP reward: +15%


Active:
Guild Rank 5: +5% Final EXP reward, +5% Final Col Reward
CS: Strength of the Mountain


Consumed:
Hellish Bottomless-Pit of Curry - Gungir's Shard | [175566d] Protein 2, Accuracy 2 | Demonic | T4 | Feast {Sam} (4/6) {Filled Accuracy}
Bottomless Tea Wares (Gungir's - Eva 2 | Vit 2 [Feast - 152493]) {RAIDOU} [4/6]
Illimitable Lemon Meringue Bars (Gungir's/Overhealth 3, Evasion 1 [Feast - 205493]) {RURI} [4/6]
Loaves of Measureless Bread (Gungir's/Mitigation 3, Overhealth 1 [Feast - 205490]) {GRISWOLD} [4/6]


PT:
Removed: Howl (+10 SP), Shield Bash (+4 SP), Focus (+4 SP), Charge (+10 SP)
Added: Ferocity (-4 SP), Resolute [3] (-30 SP)

Remaining: 5 SP


Griswold | HP: 1012/1012 | EN: 90/100 | DMG: 25 | MIT:208 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:51

Spoiler

Name: Griswold, The Forgemaster
True Tier: 11
Level: 35
Paragon Level: 32
HP: 1012/1012
EN: 100/100

Stats:
Damage: 23
Mitigation: 172
Accuracy: 5
Evasion: 2
Battle Healing: 51
Stealth Rating: -5
AA TAUNT FL.THORNS: 16/32
Equipped Gear:
Weapon/Armor/Trinket: 
  - Fist of Gaia - Incline [T4/Demonic/Warhammer] Taunt, Accuracy 2, AA
Armor/Trinket: 
  - Forgemaster's Rattlecage - Juggernaut [T4/Perfect/Heavy Armor] (Mitigation 3 [+72 Mitigation])
Shield/Armor/Trinket: 
  - Titanic Wall - Foundation [T4/Demonic/Shield] Thorns 2 (72), Flame Thorns 2

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - 

Custom Skill:
  - Strength of the Mountain

Skills:
  - Battle Healing R5
  - Charge
  - Fighting Spirit
  - Hammer R5
  - Heavy Armor R5
  - Howl

Extra Skills:
  - Leadership R2
  - 
Block R5
Inactive Extra Skills:

Addons:
  - Focus
  - Iron Skin
  - Rampart
  - Stamina

Mods:
  - Elusive
  - Impetus
  - Rally
  - Shield Bash
  - Steadfast

Inactive Mods:

Battle Ready Inventory:
  - Crystal of Divine Light | [232246c] x1
  - Teleport Crystal x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:

 

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The fiery temper held beneath a weave of red hair meanders into the vault dropping of a couple sacks of ill gotten coin, as well as some of flower and a keg of mead. All things claimed from the Ladonian empire that her crew didn't need any extra of. Last thing she needed was an excuse for her sailors to become more drunk and belligerent. A whistle as she caught the newly forming smattering of players forming up in the vault. "What's the beef?" she quips toward the group scanning their expressions before her eyes set on the little care packages they were making. "Got it, sure why not?" Celeste remarks shoveling a hand full of random shit into a box and hoisting it over her head. Not entirely sure what she nabbed, but some of it was probably relevant right? With that she bounds down the stairs into the main hall, aiming to wait out the others and light a fire under them.

Quest Objective | Collect supplies from the Guild Vault based on where they will be delivered. [5/6], -10 EN


<<Assist System Activated: Assist Ruri>>
Level: 35
Paragon: 32
Tier: 4
True Tier: 11

Final EXP reward: +20%


Active:
Guild Rank 5: +5% Final EXP reward, +5% Final Col Reward
CS: Bloodlust, BRN renamed FATE and doubled, disabled until Bloodlust buff obtained, Mitigation set to 0, Max HP increased by 15% -> +129 (860 x .15 = 129)


Consumed:
Hellish Bottomless-Pit of Curry - Gungir's Shard | [175566d] Protein 2, Accuracy 2 | Demonic | T4 | Feast {Sam} (5/6) {Filled Protein}
Bottomless Tea Wares (Gungir's - Eva 2 | Vit 2 [Feast - 152493]) {RAIDOU} [5/6]
Illimitable Lemon Meringue Bars (Gungir's/Overhealth 3, Evasion 1 [Feast - 205493]) {RURI} [5/6]
Loaves of Measureless Bread (Gungir's/Mitigation 3, Overhealth 1 [Feast - 205490]) {GRISWOLD} [5/6]


PT:
Removed: Light Armor R5 (+30 SP), Charge (+10 SP), Hiding R5 (+30 SP), Vanish (+6 SP), Surprise Attack: Assassin (+6 SP), Precision (+2 SP)
Added: Light Armor R3 (-14 SP), Destructive [1] (-30 SP), Letting [1] (-30 SP), Biting [3] (-60 SP)

Remaining: 0 SP


Celeste | HP: 1118/1118 | EN: 110/120 | DMG: 32 | MIT:0 | ACC:6 | PHASE | EVA:3 | BH:40 | REC: 8 | HLY [8-10]: 16 | FATE [8-10]: 112 | LD:1

Spoiler

Name: Celeste, Galtean Pirate Queen
True Tier: 11
Level: 35
Paragon Level: 32
HP: 860/860
EN: 120/120

Stats:
Damage: 26
Mitigation: 78
Accuracy: 7
Evasion: 3
Battle Healing: 34
Loot Die: 1
Stealth Rating: 3
PHASE
REC: 8
HLY: 16
BRN: 56

Equipped Gear:
Weapon/Armor/Trinket: 
  - Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase
Armor/Trinket: 
  - Galtean Royal Attire - Father [T4/Light Armor/Demonic] - Mitigation 2, Recovery 2
Shield/Armor/Trinket: 
  - Platinum Buckle [Tierless/Trinket/Demonic]: Accuracy 3, Evasion 1

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - 

Custom Skill:
  - Bloodlust

Skills:
  - Battle Healing R4
  - Charge
  - Energist
  - Hammer R5
  - Light Armor R5

Extra Skills:
  - Hiding R5
  - Meditation

Inactive Extra Skills:

Addons:
  - Ferocity
  - Precision
  - Resolve
  - Stamina

Mods:
  - Meticulous
  - Surpise Attack: Assassin
  - Vanish

Inactive Mods:

Battle Ready Inventory:
  - Crystal of Divine Light [201986d] x1
  - Rhino’s Horn | [224901d] x1
  - Teleport Crystal x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:

                                                                                            

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Another day of deliveries, they had been doing this a lot lately. There was a floor that most knew almost nothing about. This was a great way to scout the new floor and get intel on the unknown. Heading to the guild hall vault, gathering a few things and placing them in a crate. Picking it up, for some reason this one was a bit heavier than the last. Maybe because it was actually ingredients and not candy like items. Regardless she would manage, joining the others that she had seen with the crates as well. She was curious to know where they would be delivering today, maybe somewhere with a warm environment, or maybe a place that was cold. Ice cream lands seemed kinda fun but would wonder if a place like that would melt the minute Celeste walked through. Catching up to the others, the mystery would stay and it made her excited.

Quest Objective | Collect supplies from the Guild Vault based on where they will be delivered. [6/6], -10 EN


<<Assist System Activated: Assist Ruri>>
Level: 35
Paragon: 32
Tier: 4
True Tier: 11

Final EXP reward: +25%


Active:
Guild Rank 5: +5% Final EXP reward, +5% Final Col Reward


Consumed:
Hellish Bottomless-Pit of Curry - Gungir's Shard | [175566d] Protein 2, Accuracy 2 | Demonic | T4 | Feast {Sam} (6/6) {Filled Protein}
Bottomless Tea Wares (Gungir's - Eva 2 | Vit 2 [Feast - 152493]) {RAIDOU} [6/6]
Illimitable Lemon Meringue Bars (Gungir's/Overhealth 3, Evasion 1 [Feast - 205493]) {RURI} [6/6]
Loaves of Measureless Bread (Gungir's/Mitigation 3, Overhealth 1 [Feast - 205490]) {GRISWOLD} [6/6]


PT:
Removed: Hiding R5 (+30 SP), Vanish (+6 SP), Surprise Attack: Trickster (+6 SP)
Added: Biting [4] (-80 SP)

Remaining: 7 SP


Sam | HP: 943/943 | EN: 110/120 | DMG: 34 | MIT:20 | ACC:6 | AA  | PHASE | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2

Spoiler

Sam, The Raven
True Tier: 11
Level: 35
Paragon Level: 68
HP: 1104/1104
EN: 134/134

Stats:
Damage: 34
Mitigation: 20
Accuracy: 5
Evasion: 3
Loot Die: 9
Stealth Rating: 5
AA 
PHASE
REC: 8
QTY: 2

Equipped Gear:
Weapon/Armor/Trinket: 
  - Bhafel, Decree of War (PROJ-T4-Demonic): Absolute Accuracy, Accuracy 2, Phase
Armor/Trinket: 
  - Raven's Fickle Fortune - Solera:Loot Dice 2, Recovery 2 
Shield/Armor/Trinket: 
  - Anathema's Merit:Quality 2, Loot Dice 1, Prosperity 1

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Cloth Armor R5
  - Energist
  - Projectile Weaponry R5
  - Quick Change
  - Searching R5

Extra Skills:
  - Hiding R5
  - Concentration

Inactive Extra Skills:

Addons:
  - Ferocity
  - Nimble
  - Precision
  - Stamina
  - Biting (4) +8

Mods:
  - Athletics
  - Surpise Attack: Trickster
  - Tracking
  - Vanish

Inactive Mods:

Battle Ready Inventory:
  - Acolyte's Light (T4-Perfect-Cloth Armor): Evasion 1, Recovery 2 x1
  - Bhafel, Strand of Vengeance (PROJ-T4-Demonic): Envenom 1, Bleed 1, Frostbite 1, Static 1 x
  - Gold Promise - Din's Flame (T1/Perfect):Accuracy 1, Evasion 2  x

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Dining Room: Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase.
  - Fishing Pond: +2 Fishing EXP per fishing attempt
  - Herbalist Hut: +2 Gathering EXP per gathering attempt
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

 

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Down the pathways from the guild vault, a long diverse cacophony of players off to the mines like a conglomerate of dwarves to hunt for gemstones. There was a Disney movie for this to be sure. A single file line of ducks, heading straight for the only warp gates they could access while carrying such ungainly containers and boxes. The flash of blue as they all stepped up one after another, each firing off the name of the settlement as their target. Stopping Kasumi with a tap of his elbow, he'd pass her a folded slip of paper. "We will likely be checking these out. After" The man quips as she'd pay him a nod. A flicker of light sees them all whisked up to the beachfront of floor 30, where the smells of food assault the senses and cause Celeste's stomach to growl. Having been made aware of a rougher town just beyond the more dangerous divide, Raidou takes point as his mapping and detection fire off to secure the perimeter.

Quest Objective | Travel to an existing settlement that cannot support itself [Floor 30, Umu], -10 EN
Free Action {System} | Random Dungeon Map | [231576b] -> Kasumi


Players:
Raidou | HP: 943/943 | EN: 100/120 | DMG: 37 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:5 | BH:52 | VAMP-D: 104 | LD:6
Sam | HP: 943/943 | EN: 110/120 | DMG: 34 | MIT:20 | ACC:6 | AA  | PHASE | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2
Kasumi | HP: 943/943 | EN: 110/120 | DMG: 28 | MIT:20 | ACC:6 | KEEN: 1 | PHASE | EVA:6 | BH:28 | STC: 80 [10] | PARA-V | LD:1
Ruri | HP: 943/943 | EN: 110/120 | DMG: 26 | MIT:20 | ACC:6 | AA | PHASE | EVA:6 | REC: 8 | HLY: 16 [8-10] | LD:1
Celeste | HP: 1118/1118 | EN: 110/120 | DMG: 32 | MIT:0 | ACC:6 | PHASE | EVA:3 | BH:40 | REC: 8 | HLY [8-10]: 16 | FATE [8-10]: 112 | LD:1
Griswold | HP: 1012/1012 | EN: 90/100 | DMG: 25 | MIT:208 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:51

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A small hut is what they stumbled upon, there was something about this place that seemed weird. This was the first building that was seen upon the settlement and it had a sign hanging down that was decorated with those tiny candies on edible paper. Walking in the building that seemed made of what looked like thick chips. Maybe ruffles, "God this place it weird" saying as she places the crate on the ground with a smile. "What is this place called" she would say as  larger lion man comes walking out the corner from a back room. "I am Lance and this is the Crackling Chip." Sam would smile as the others would walk in slowly, she would know what they were feeling, like maybe if they were not careful that this place would come tumbling down on them. "Nice to meet you, I am Sam and my team has brought some supplies that might be helpful. I am sure that we will meet again." Nodding to the lion man with the deep voice she would walk out the door to wait for the next thing that she knew was about to happen.

Quest Objective | Roleplay delivering the goods to NPC's or players around the settlement you chose -10 EN


Players:
Raidou | HP: 943/943 | EN: 100/120 | DMG: 37 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:5 | BH:52 | VAMP-D: 104 | LD:6
Sam | HP: 943/943 | EN: 100/120 | DMG: 34 | MIT:20 | ACC:6 | AA  | PHASE | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2
Kasumi | HP: 943/943 | EN: 110/120 | DMG: 28 | MIT:20 | ACC:6 | KEEN: 1 | PHASE | EVA:6 | BH:28 | STC: 80 [10] | PARA-V | LD:1
Ruri | HP: 943/943 | EN: 110/120 | DMG: 26 | MIT:20 | ACC:6 | AA | PHASE | EVA:6 | REC: 8 | HLY: 16 [8-10] | LD:1
Celeste | HP: 1118/1118 | EN: 110/120 | DMG: 32 | MIT:0 | ACC:6 | PHASE | EVA:3 | BH:40 | REC: 8 | HLY [8-10]: 16 | FATE [8-10]: 112 | LD:1
Griswold | HP: 1012/1012 | EN: 90/100 | DMG: 25 | MIT:208 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:51

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Standard Recovery +4 EN, All enemies spawn due to Like Water limit removal.

As players a plenty begin to push off wares to the shop, Kasumi had since already made her delivery to one of the surrounding stores. A glance down to the little slip of paper has her reading it carefully, then turning to look at Raidou. She'd quickly dive into the brush and look for a vantage point, this had just became an O&I mission. The other players would likely catch up to her sooner then later, but Kasumi was more then capable of getting things underway. Using the map as a guide, she ends up in the salt flats that divided Umu from the rest of the floor. A rundown wreckage of a place, she'd scan and start to set her sights on some of the foes that littered the beachfront. Until they were dealt with, any inspection would be quickly interrupted. So instead she'd shut them down by blindsiding them. A rush of her legs and a rage of her fists, sees her foes driven to the earth in a tidal wave of blows. 

Quest Objective | Roleplay adding your delivery to the guild ledger
Free Action {System} | Opening Random Dungeon Map | [231576b]
Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN) + Trickster (+Autohit, +Autoproc, -50% Final damage, 8 EN) - Well Rested [1/3] = 17 EN
ID: 254822 | 10 + 6 = 16, CD: 1 {ST-B Unavailable} | Crit+2 vs. Salt Beast Dealing 360 - 160 = 200 / 2 {Trickster} = 100 Damage
 -> Override: Like Water

Like Water Activated
360 Damage / 7 Chosen Targets = 51 Damage each

Yenabirria #1 sustains 51 - 40 = 11 / 2 {Trickster} = 6 Damage, STC [80/2] | [Paralyze] | Shatter 1 [1/3] applied -> Yenabirria #2, Cactaur #1, Cactaur #2 & Salt Beast sustain 48 via STC proc
Yenabirria #2 sustains 51 - 40 = 1 / 2 {Trickster} = 6 Damage, STC [80/2] | [Paralyze] | Shatter 1 [1/3] applied -> Yenabirria #1, Cactaur #1, Cactaur #2 & Salt Beast sustain 48 via STC proc
Yenabirria #3 sustains 51 - 40 = 1 / 2 {Trickster} = 6 Damage, STC [80/2] | [Paralyze] | Shatter 1 [1/3] applied -> Yenabirria #4, Cactaur #1, Cactaur #2 & Salt Beast sustain 48 via STC proc
Yenabirria #4 sustains 51 - 40 = 1 / 2 {Trickster} = 6 Damage, STC [80/2] | [Paralyze] | Shatter 1 [1/3] applied -> Yenabirria #3, Cactaur #1, Cactaur #2 & Salt Beast sustain 48 via STC proc
Cactaur #1 sustains 51 - 100 = 1 / 2 {Trickster} = 1 Damage, STC [80/2] | [Paralyze] | Shatter 1 [1/3] applied -> Yenabirria #1, Yenabirria #2, Cactaur #2 & Salt Beast sustain 48 via STC proc
Cactaur #2 sustains 51 - 100 = 1 / 2 {Trickster} = 1 Damage, STC [80/2] | [Paralyze] | Shatter 1 [1/3] applied -> Yenabirria #3, Yenabirria #4, Cactaur #1 & Salt Beast sustain 48 via STC proc
Salt Beast sustains 51 - 140 = 1 / 2 {Trickster} = 1 Damage, STC [80/2] | [Paralyze] | Shatter 1 [1/3] applied -> Yenabirria #1, Yenabirria #2, Cactaur #1 & Cactaur #2 sustain 48 via STC proc
Free Action {Skill} | Vanish -> 254823, LD: 11 + 10 = 21 [Success], Vanish CD [1/3], 5 EN


Players:
Raidou | HP: 943/943 | EN: 100/120 | DMG: 37 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:5 | BH:52 | VAMP-D: 104 | LD:6
Sam | HP: 943/943 | EN: 100/120 | DMG: 34 | MIT:20 | ACC:6 | AA  | PHASE | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2
Kasumi | HP: 943/943 | EN: 92/120 | DMG: 28 | MIT:20 | ACC:6 | KEEN: 1 | PHASE | EVA:6 | BH:28 | STC: 80 [10] | PARA-V | LD:1
Ruri | HP: 943/943 | EN: 110/120 | DMG: 26 | MIT:20 | ACC:6 | AA | PHASE | EVA:6 | REC: 8 | HLY: 16 [8-10] | LD:1
Celeste | HP: 1118/1118 | EN: 110/120 | DMG: 32 | MIT:0 | ACC:6 | PHASE | EVA:3 | BH:40 | REC: 8 | HLY [8-10]: 16 | FATE [8-10]: 112 | LD:1
Griswold | HP: 1012/1012 | EN: 90/100 | DMG: 25 | MIT:208 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:51

Enemies:
[0/0/2/0/0/0] Yenabirria #1 | HP: 250/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
[0/0/2/0/0/0] Yenabirria #2 | HP: 250/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
[0/0/2/0/0/0] Yenabirria #3 | HP: 298/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
[0/0/2/0/0/0] Yenabirria #4 | HP: 298/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
[0/0/2/0/0/0] Cactaur #1 | HP: 411/700 | DMG: 280 | MIT: 120{-20} | ACC: 2 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
[0/0/2/0/0/0] Cactaur #2 | HP: 411/700 | DMG: 280 | MIT: 120{-20} | ACC: 2 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
[0/0/2/0/0/0] Salt Beast | HP: 1711/2000 | DMG: 360 | MIT: 160{-20} | ACC: 3 | EVA: 3{-3} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]

  • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
  • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
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Standard Recovery +4 EN, Recovery | 254829, CD: 4 (No Proc)

Watching as Raidou and Kasumi start to bound away, moments after she exits the shop brings her to become curious. Must be a little bit more planned for this journey. Nothing was ever easy with her tutor, and there was always more to accomplish. Her blade draws shortly after his does, and hearing the attack from Kasumi puts her immediately on edge. Moving herself behind Raidou, she'd use the man as cover to inspect and her blade cackles with power. A cerulean lightning dancing down its length, she sets her sights on living taco dogs? and cactus people. The hell was this floor? Moments later a big mound of salt stands up and grows a face and a pair of arms, like a bitter jabba the hut. The heck, nope that was the tipping point. A vorpal rip of her body at speeds barely perceptible by the naked eye, Ruri rends a massive surge of damage within that excessive speed. Her legs were getting stronger, her accuracy becoming more pronounced. Her foes are ripped to shreds in but an instant.

Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN) + Assassin {+4 Base Damage, +Autohit, -DoT Activation, 8 EN) - Well Rested [1/3] = 26 EN
ID: 254824 | 10 [HLY] + 7 = 17, CD: 9 {ST-B Unlocked} | Crit+2 vs. Yenabirria #4 Dealing 720 - 40 / 2 = 700 Damage
ID: 254825 | 8 [HLY] + 7 = 15, Hit vs. Cactaur #1 Dealing 690 - 100 = 590 Damage
ID: 254826 | 6 + 7 = 13, Hit vs. Cactaur #2 Dealing 450 - 100 = 350 Damage
ID: 254827 | 10 [HLY] + 7 = 17, Crit+2 vs. Salt Beast Dealing 720 - 140 / 2 = 650 Damage
Free Action {Skill} | Vanish -> 254828, LD: 14 + 8 = 22 [Success], Vanish CD [1/3], 5 EN


Loot Roll:
ID: 254830 | LD: 2 (1, +1) | CD: 9 (9, +0) | 2205col, Materials (4)


Players:
Raidou | HP: 943/943 | EN: 100/120 | DMG: 37 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:5 | BH:52 | VAMP-D: 104 | LD:6
Sam | HP: 943/943 | EN: 100/120 | DMG: 34 | MIT:20 | ACC:6 | AA  | PHASE | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2
Kasumi | HP: 943/943 | EN: 92/120 | DMG: 28 | MIT:20 | ACC:6 | KEEN: 1 | PHASE | EVA:6 | BH:28 | STC: 80 [10] | PARA-V | LD:1
Ruri | HP: 943/943 | EN: 83/120 | DMG: 26 | MIT:20 | ACC:6 | AA | PHASE | EVA:6 | REC: 8 | HLY: 16 [8-10] | LD:1
Celeste | HP: 1118/1118 | EN: 110/120 | DMG: 32 | MIT:0 | ACC:6 | PHASE | EVA:3 | BH:40 | REC: 8 | HLY [8-10]: 16 | FATE [8-10]: 112 | LD:1
Griswold | HP: 1012/1012 | EN: 90/100 | DMG: 25 | MIT:208 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:51

Enemies:
[0/0/2/0/0/0] Yenabirria #1 | HP: 250/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
[0/0/2/0/0/0] Yenabirria #2 | HP: 250/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
[0/0/2/0/0/0] Yenabirria #3 | HP: 298/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
[0/0/2/0/0/0] Yenabirria #4 | HP: 298/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
[0/0/2/0/0/0] Cactaur #1 | HP: 411/700 | DMG: 280 | MIT: 120{-20} | ACC: 2 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
[0/0/2/1/0/0] Cactaur #2 | HP: 61/700 | DMG: 280 | MIT: 120{-20} | ACC: 2 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
[0/0/2/2/0/0] Salt Beast | HP: 1061/2000 | DMG: 360 | MIT: 160{-20} | ACC: 3 | EVA: 3{-3} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]

  • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
  • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
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Standard Recovery +4 EN, Recovery | 254835, CD: 7 (+8 EN)

Keeping in the shadow of her group, the aura between them really conveyed that they were itching for a fight. That more then suited Celeste, who had been looking for a way to blow off some steam without any diplomatic strings attached. As foes begin to bound around, and attacks started to populate the field in all manner of different explosive hues it signified that things had begun. A raise of her right arm and her hand sprang open, a vortex of swirling azure flame manifests her armiger in her palm. A twist of her body as its hoisted over her right shoulder, her image becomes a translucent glass like blue and her body is jerked high above. Descending with a gravity shattering slam, a column of blue flame roars causing some of the salt to become scorched. Her eyes flicker bright red with the smallest speck of blue, as she had become more and more the master of the gifts given to her by Gabrandr, now if she only knew what such a gift was called.

Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN) - Well Rested [1/3] = 18 EN
ID: 254831 | 6 + 6 = 12, CD: 5 {ST-B Unavailable} | Hit vs. Yenabirria #1 Dealing 480 - 40 = 440 Damage, Celeste cannot generate hatred
ID: 254832 | 10 [HLY] + 6 = 16, Hit vs. Yenabirria #2 Dealing 750 - 40 / 2 = 730 Damage, Celeste cannot generate hatred
ID: 254833 | 8 [HLY] + 6 = 14, Hit vs. Yenabirria #3 Dealing 720 - 40 = 680 Damage, Celeste cannot generate hatred
ID: 254834 | 6 + 6 = 12, Hit vs. Salt Beast Dealing 480 - 140 = 340 Damage, Bloodlust Activated [FATE online, -50% Incoming Final Damage], Celeste cannot generate hatred


Players:
Raidou | HP: 943/943 | EN: 100/120 | DMG: 37 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:5 | BH:52 | VAMP-D: 104 | LD:6
Sam | HP: 943/943 | EN: 100/120 | DMG: 34 | MIT:20 | ACC:6 | AA  | PHASE | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2
Kasumi | HP: 943/943 | EN: 92/120 | DMG: 28 | MIT:20 | ACC:6 | KEEN: 1 | PHASE | EVA:6 | BH:28 | STC: 80 [10] | PARA-V | LD:1
Ruri | HP: 943/943 | EN: 83/120 | DMG: 26 | MIT:20 | ACC:6 | AA | PHASE | EVA:6 | REC: 8 | HLY: 16 [8-10] | LD:1
Celeste | HP: 1118/1118 | EN: 102/120 | DMG: 32 | MIT:0 | ACC:6 | PHASE | EVA:3 | BH:40 | REC: 8 | HLY [8-10]: 16 | FATE [8-10]: 112 | LD:1 | -50% Final
Griswold | HP: 1012/1012 | EN: 90/100 | DMG: 25 | MIT:208 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:51

Enemies:
[0/0/2/0/0/0] Yenabirria #1 | HP: 250/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
[0/0/2/0/0/0] Yenabirria #2 | HP: 250/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
[0/0/2/0/0/0] Yenabirria #3 | HP: 298/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]

[0/0/2/1/0/0] Cactaur #2 | HP: 61/700 | DMG: 280 | MIT: 120{-20} | ACC: 2 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
[0/0/2/2/0/0] Salt Beast | HP: 721/2000 | DMG: 360 | MIT: 160{-20} | ACC: 3 | EVA: 3{-3} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]

  • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
  • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

Dungeon #1 Queue:
Wave #1 | (Floor [30] * 2 = 60) Materials (ea.)

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Standard Recovery +4 EN

Last out given he was an older coot, these kids really had a way of running circles around him. Without warning the young adults just rush away, causing the smith to sigh in exhaustion. More then likely that had some ulterior motive, and he was getting swept into it. That was proven fact the moment he caught up and saw things start to explode as he cleared the denser brush. A beach? The thought raced behind his tired brown eyes, pressing his helmet over his head. Enemies were getting torn limb from limb, all the while Raidou just stood there in that stoic way he normally did. Likely analyzing the fight, learning about his opposition just like the warg. The smith would seize the time, and help him glean more. A heavy toss of that small mallet, causing the chain around his wrist to unwrap as it flies. The thing collides with the salt creatures skull, becoming buried in its inconsistent flesh. 

Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN) - Well Rested [1/3] = 9 EN
ID: 254836 | 6 + 6 = 12, CD: 6 {ST-B Unavailable} | Hit vs. Salt Beast Dealing 300 - 120 = 180 Damage, Shatter 2 [1/3] applied


Cactaur #2 sustains 80 via STC, expires
Salt Beast sustains 80 via STC
Salt Beast is [Paralyzed], Takes no action, [Paralyzed] Fades


Loot Roll {Kasumi}:
ID: 254837 | LD: 14 (13, +1) | CD: 10 (10, +0) | 5145col, Materials (2), Tier 4 Rare Armor/Shield (1)


Players:
Raidou | HP: 943/943 | EN: 100/120 | DMG: 37 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:5 | BH:52 | VAMP-D: 104 | LD:6
Sam | HP: 943/943 | EN: 100/120 | DMG: 34 | MIT:20 | ACC:6 | AA  | PHASE | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2
Kasumi | HP: 943/943 | EN: 92/120 | DMG: 28 | MIT:20 | ACC:6 | KEEN: 1 | PHASE | EVA:6 | BH:28 | STC: 80 [10] | PARA-V | LD:1
Ruri | HP: 943/943 | EN: 83/120 | DMG: 26 | MIT:20 | ACC:6 | AA | PHASE | EVA:6 | REC: 8 | HLY: 16 [8-10] | LD:1
Celeste | HP: 1118/1118 | EN: 102/120 | DMG: 32 | MIT:0 | ACC:6 | PHASE | EVA:3 | BH:40 | REC: 8 | HLY [8-10]: 16 | FATE [8-10]: 112 | LD:1 | -50% Final
Griswold | HP: 1012/1012 | EN: 85/100 | DMG: 25 | MIT:208 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:51

Enemies:
[0/0/2/1/0/0] Cactaur #2 | HP: 61/700 | DMG: 280 | MIT: 120{-20} | ACC: 2 | EVA: 1{-1} | STC [80/2] | [Paralyze] | Shatter 1 [1/3]
[0/0/2/2/0/4] Salt Beast | HP: 461/2000 | DMG: 360 | MIT: 160{-40} | ACC: 3 | EVA: 3 | STC [80/1] | Shatter 1 [2/3] | Shatter 2 [2/3]

  • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
  • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

Dungeon #1 Queue:
Wave #1 | (Floor [30] * 2 = 60) Materials (ea.)
Wave #2 | (Elite Monsters' totalled HP [1400] * 20 = 28000) col (ea.)

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Standard Recovery +4 EN, New Round -> Adjusted Order

Watching in earnest as his team roared to life, as these oddly shaped enemies tried to resist them. He scanned their defenses, analyzed the amount of damage they took, how quick their reflexes where. There was a lot to glean in that observation of his, and once satisfied with the results of such an observation the swordsman's weapon filled with energy. The blade moves toward his sight line, turning his wrist to prepare himself. A surge of blue rips across his eyes, and a sudden jerk sees the space between them folded in half. The blade plants up to its cross guard clean through the creatures chest, and with a twist of his torso he rips the steel straight up. Near the shoulders he turns and rips it across horizontally, one fluid and ferocious movement that impales bisects then decapitates his foe with all manner of experience. As expected, its lack of consistency had made this all to easy. "Kasumi the map, clear the next zone." he remarks to his cousin, aiming to press their advantage and their element of surprise.

Free Action {System} | Random Dungeon Map | [231583b] -> Kasumi
Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN) - Well Rested [1/3] = 12 EN
Free Action {Skill} | Concentration (+AA), Concentration CD [1/5]
ID: 254838 | 1 + 7 + 1 - 3 = 6, CD: 11 {ST-B Unlocked} | Hit vs. Salt Beast Dealing 592 - 100 = 492 Damage, Shatter 3 [1/3] applied


Loot Roll:
ID: 254839 | LD: 25 (19, +6) | CD: 11 (11, +0) | 6300col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1)


Players:
Raidou | HP: 943/943 | EN: 92/120 | DMG: 37 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:5 | BH:52 | VAMP-D: 104 | LD:6
Kasumi | HP: 943/943 | EN: 92/120 | DMG: 28 | MIT:20 | ACC:6 | KEEN: 1 | PHASE | EVA:6 | BH:28 | STC: 80 [10] | PARA-V | LD:1
Sam | HP: 943/943 | EN: 100/120 | DMG: 34 | MIT:20 | ACC:6 | AA | PHASE | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2
Ruri | HP: 943/943 | EN: 83/120 | DMG: 26 | MIT:20 | ACC:6 | AA | PHASE | EVA:6 | REC: 8 | HLY: 16 [8-10] | LD:1
Celeste | HP: 1118/1118 | EN: 102/120 | DMG: 32 | MIT:0 | ACC:6 | PHASE | EVA:3 | BH:40 | REC: 8 | HLY [8-10]: 16 | FATE [8-10]: 112 | LD:1 | -50% Final
Griswold | HP: 1012/1012 | EN: 85/100 | DMG: 25 | MIT:208 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:51

Enemies:
[0/0/2/2/0/4] Salt Beast | HP: 461/2000 | DMG: 360 | MIT: 160{-60} | ACC: 3 | EVA: 3 | STC [80/1] | Shatter 1 [2/3] | Shatter 2 [2/3] | Shatter 3 [1/3]

  • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
  • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

Dungeon #1 Queue:
Wave #1 | (Floor [30] * 2 = 60) Materials (ea.)
Wave #2 | (Elite Monsters' totalled HP [1400] * 20 = 28000) col (ea.)
Wave #3 | (Boss' HP [2000] * 50 = 100000) col (split.), [LD Drop] (party.)
Wave #3 LD | 254840 | CD: 10, LD: 14 -> Unidentified Perfect Armor/Shield with one guaranteed Unique Enhancement.
Perfect T4 Armor/Shield with one guaranteed Unique Enhancement (6) | [254840a] [254840b] [254840c] [254840d] [254840e] [254840f]
Ruri | 2310 x 1.3 = 3003 EXP
Raidou | 13110 x 1.3 = 17043 EXP
Kasumi | 4950 x 1.3 = 6435 EXP
Griswold | 4950 x 1.3 = 6435 EXP
Celeste | 4950 x 1.3 = 6435 EXP
Sam | 4950 x 1.3 = 6435 EXP

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Standard Recovery +4 EN, Vanish CD [2/3]

Pushing an advance into the next section of this rundown place, past relics in the shape of swords and helmets that stood straight up from the salted sands. More of the same but what caught her off guard was a normal looking deer. Rampaging into the gaggle of foes, sending them spiraling as she began to jab and kick her way through them, each attack causing her to blink in a flash of pink. The deer stands on its hind legs, removing its hooves like a pair of gloves and tossing them to the side. Tapping its left into the palm of its right hand, the thing looks to throw down. Instinctually Kasumi cannot help but shriek "EWW." At the weird alien mutant thing that was only masquerading as a normal fawn. As it closes the gap to punch her in the schnoz, she vanishes in a stroke of pink leaving a wave of petals to drift limply through the air. A dragon kick from its right side hits it hard enough to have its tongue poke out.

Free Action {System} | Opening Random Dungeon Map | [231583b]
Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN) + Trickster (+Autohit, +Autoproc, -50% Final damage, 8 EN) - Well Rested [2/3] = 17 EN
ID: 254841 | 6 + 6 - 3 = 9, CD: 2 {ST-B Unavailable} | Hit vs. Touchy Deer with Human Hands Dealing 336 - 140 = 196 / 2 = 98 Damage
 -> Override: Like Water

Like Water Activated
336 Damage / 7 Chosen Targets = 48 Damage each

Yenabirria #5 sustains 48 - 40 = 8 / 2 {Trickster} = 4 Damage, STC [80/2] | [Paralyze] | Shatter 1 [1/3] applied -> Yenabirria #6, Cactaur #3, Cactaur #4 & Touchy Deer with Human Hands sustain 48 via STC proc
Yenabirria #6 sustains 48 - 40 = 8 / 2 {Trickster} = 4 Damage, STC [80/2] | [Paralyze] | Shatter 1 [1/3] applied -> Yenabirria #5, Cactaur #3, Cactaur #4 & Touchy Deer with Human Hands sustain 48 via STC proc
Yenabirria #7 sustains 48 - 40 = 8 / 2 {Trickster} = 4 Damage, STC [80/2] | [Paralyze] | Shatter 1 [1/3] applied -> Yenabirria #8, Cactaur #3, Cactaur #4 & Touchy Deer with Human Hands sustain 48 via STC proc
Yenabirria #8 sustains 48 - 40 = 8 / 2 {Trickster} = 4 Damage, STC [80/2] | [Paralyze] | Shatter 1 [1/3] applied -> Yenabirria #7, Cactaur #3, Cactaur #4 & Touchy Deer with Human Hands sustain 48 via STC proc
Cactaur #3 sustains 48 - 100 = 1 / 2 {Trickster} = 1 Damage, STC [80/2] | [Paralyze] | Shatter 1 [1/3] applied -> Yenabirria #5, Yenabirria #6, Cactaur #4 & Touchy Deer with Human Hands sustain 48 via STC proc
Cactaur #4 sustains 48 - 100 = 1 / 2 {Trickster} = 1 Damage, STC [80/2] | [Paralyze] | Shatter 1 [1/3] applied -> Yenabirria #7, Yenabirria #8, Cactaur #3 & Touchy Deer with Human Hands sustain 48 via STC proc
Touchy Deer with Human Hands sustains 48 - 140 = 1 / 2 {Trickster} = 1 Damage, STC [80/2] | [Paralyze] | Shatter 1 [1/3] applied -> Yenabirria #5, Yenabirria #6, Cactaur #3 & Cactaur #4 sustain 48 via STC proc


Players:
Raidou | HP: 943/943 | EN: 92/120 | DMG: 37 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:5 | BH:52 | VAMP-D: 104 | LD:6
Kasumi | HP: 943/943 | EN: 79/120 | DMG: 28 | MIT:20 | ACC:6 | KEEN: 1 | PHASE | EVA:6 | BH:28 | STC: 80 [10] | PARA-V | LD:1
Sam | HP: 943/943 | EN: 100/120 | DMG: 34 | MIT:20 | ACC:6 | AA | PHASE | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2
Ruri | HP: 943/943 | EN: 83/120 | DMG: 26 | MIT:20 | ACC:6 | AA | PHASE | EVA:6 | REC: 8 | HLY: 16 [8-10] | LD:1
Celeste | HP: 1118/1118 | EN: 102/120 | DMG: 32 | MIT:0 | ACC:6 | PHASE | EVA:3 | BH:40 | REC: 8 | HLY [8-10]: 16 | FATE [8-10]: 112 | LD:1 | -50% Final
Griswold | HP: 1012/1012 | EN: 85/100 | DMG: 25 | MIT:208 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:51

Enemies:
[0/1/0/0/0/0] Yenabirria #5 | HP: 252/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]
[0/1/0/0/0/0] Yenabirria #6 | HP: 252/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]
[0/1/0/0/0/0] Yenabirria #7 | HP: 300/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]
[0/1/0/0/0/0] Yenabirria #8 | HP: 300/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]
[0/1/0/0/0/0] Cactaur #3 | HP: 411/700 | DMG: 280 | MIT: 120{-20} | ACC: 2 | EVA: 1{-1} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]
[0/1/0/0/0/0] Cactaur #4 | HP: 411/700 | DMG: 280 | MIT: 120{-20} | ACC: 2 | EVA: 1{-1} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]
[0/1/0/0/0/0] Touchy Deer with Human Hands | HP: 1711/2000 | DMG: 360 | MIT: 160{-20} | ACC: 3 | EVA: 3{-3} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]

  • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
  • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
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Standard Recovery +4 EN, Recovery | 254842, CD: 8 (+8 EN)

Raising that bow waiting for the enemies to spawn, the moment they do she releases the light arrow. The beam speeds through the air and comes back down upon the group. The one arrow turns to four as they flow outward from the group and and in with each taking a target of their own. She really loved this bow, it was better than anything that she has ever had before. The dog looking bread creatures would all explodes leaving three left in their place. This was almost over, if this was like the last few that they had done then their would be at least one more large group thanks to Kasumi. She kinda liked it better this one, she knew what to expect this way. Grabbing the edge of the roof, she would take the high ground now. This gave her a better view of what was coming, that and she could see on the flashy lights when they died. If you looked very carefully you could see not only the data but the small pieces of body too. It was only for a split second but it was still rather cool looking.

Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN) - Well Rested [1/3] = 18 EN
ID: 254843 | 9 + 6 = 15, CD: 3 {ST-B Unavailable} | Crit 1 vs. Yenabirria #5 Dealing 525 - 40/2 = 505 Damage
ID: 254844 | 6 + 6 = 12, Hit vs. Yenabirria #6 Dealing 510 - 40 = 470 Damage
ID: 254845 | 1 + 6 = 7, Hit vs. Yenabirria #7 Dealing 510 - 40 = 470 Damage
ID: 254846 | 3 + 6 = 9, Hit vs. Yenabirria #8 Dealing 510 - 40 = 470 Damage


Players:
Raidou | HP: 943/943 | EN: 92/120 | DMG: 37 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:5 | BH:52 | VAMP-D: 104 | LD:6
Kasumi | HP: 943/943 | EN: 79/120 | DMG: 28 | MIT:20 | ACC:6 | KEEN: 1 | PHASE | EVA:6 | BH:28 | STC: 80 [10] | PARA-V | LD:1
Sam | HP: 943/943 | EN: 94/120 | DMG: 34 | MIT:20 | ACC:6 | AA | PHASE | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2
Ruri | HP: 943/943 | EN: 83/120 | DMG: 26 | MIT:20 | ACC:6 | AA | PHASE | EVA:6 | REC: 8 | HLY: 16 [8-10] | LD:1
Celeste | HP: 1118/1118 | EN: 102/120 | DMG: 32 | MIT:0 | ACC:6 | PHASE | EVA:3 | BH:40 | REC: 8 | HLY [8-10]: 16 | FATE [8-10]: 112 | LD:1 | -50% Final
Griswold | HP: 1012/1012 | EN: 85/100 | DMG: 25 | MIT:208 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:51

Enemies:
[0/1/0/0/0/0] Yenabirria #5 | HP: 252/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]
[0/1/0/0/0/0] Yenabirria #6 | HP: 252/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]
[0/1/0/0/0/0] Yenabirria #7 | HP: 300/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]
[0/1/0/0/0/0] Yenabirria #8 | HP: 300/400 | DMG: 180 | MIT: 60{-20} | ACC: 1 | EVA: 1{-1} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]

[0/1/0/0/0/0] Cactaur #3 | HP: 411/700 | DMG: 280 | MIT: 120{-20} | ACC: 2 | EVA: 1{-1} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]
[0/1/0/0/0/0] Cactaur #4 | HP: 411/700 | DMG: 280 | MIT: 120{-20} | ACC: 2 | EVA: 1{-1} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]
[0/1/0/0/0/0] Touchy Deer with Human Hands | HP: 1711/2000 | DMG: 360 | MIT: 160{-20} | ACC: 3 | EVA: 3{-3} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]

  • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
  • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
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Standard Recovery +4 EN, Recovery | 254851, CD: 9 (+8 EN), Vanish CD [2/3]

The audible ding of her HUD signifies her skill stasis fading, allowing her to act with aid of the system again. Sam had already done a number causing most of the smaller pack to explode into a sea of tiny glass like confetti. A roaring and bouncing zigzag of cobalt rips across the field like a bullet, the only thing that conveys Ruri's movement in a way that is visible. However it seems drawn almost all at once, giving her party members only a vague idea where she was actually at. Ruri could hide in plain sight, given how quick she actually was. Those caught in that line receive a discharge of blue lightning and burst into data, one after another as if in chain but tethered together. At Raidou's back he can feel the breeze, and Ruri wobbles a bit keeping her footing. "Getting better." The girl quips swiping her weapon down and concealing herself behind his back. Glories of having a taller man as an older brother.

Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 20 EN) + Assassin {+4 Base Damage, +Autohit, -DoT Activation, 8 EN) - Well Rested [2/3] = 27 EN
ID: 254848 | 5 + 7 = 12, CD: 6 {ST-B Unavailable} | Hit vs. Cactaur #3 Dealing 540 - 100 = 440 Damage
ID: 254849 | 9 [HLY] + 7 = 16, Crit+1 vs. Cactaur #4 Dealing 846 - 100 / 2 = 796 Damage
ID: 254850 | 1 + 7 = 8, Hit vs. Touchy Deer with Human Hands Dealing 540 - 140 = 400 Damage


Loot Rolls:
ID: 254852 | LD: 19 (18, +1) | CD: 8 (8, +0) | 5145col, Materials (0), Tier 4 Perfect Armor/Shield (1), Tier 4 Perfect Trinket (1)    
ID: 254853 | LD: 3 (2, +1) | CD: 8 (8, +0) | 5145col, Materials (0)


Players:
Raidou | HP: 943/943 | EN: 92/120 | DMG: 37 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:5 | BH:52 | VAMP-D: 104 | LD:6
Kasumi | HP: 943/943 | EN: 79/120 | DMG: 28 | MIT:20 | ACC:6 | KEEN: 1 | PHASE | EVA:6 | BH:28 | STC: 80 [10] | PARA-V | LD:1
Sam | HP: 943/943 | EN: 94/120 | DMG: 34 | MIT:20 | ACC:6 | AA | PHASE | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2
Ruri | HP: 943/943 | EN: 68/120 | DMG: 26 | MIT:20 | ACC:6 | AA | PHASE | EVA:6 | REC: 8 | HLY: 16 [8-10] | LD:1
Celeste | HP: 1118/1118 | EN: 102/120 | DMG: 32 | MIT:0 | ACC:6 | PHASE | EVA:3 | BH:40 | REC: 8 | HLY [8-10]: 16 | FATE [8-10]: 112 | LD:1 | -50% Final
Griswold | HP: 1012/1012 | EN: 85/100 | DMG: 25 | MIT:208 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:51

Enemies:
[0/1/0/0/0/0] Cactaur #3 | HP: 411/700 | DMG: 280 | MIT: 120{-20} | ACC: 2 | EVA: 1{-1} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]
[0/1/0/0/0/0] Cactaur #4 | HP: 411/700 | DMG: 280 | MIT: 120{-20} | ACC: 2 | EVA: 1{-1} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]

[0/1/0/0/0/0] Touchy Deer with Human Hands | HP: 1311/2000 | DMG: 360 | MIT: 160{-20} | ACC: 3 | EVA: 3{-3} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]

  • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
  • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

Dungeon #2 Queue:
Wave #1 | (Floor [30] * 2 = 60) Materials (ea.)
Wave #2 | (Elite Monsters' totalled HP [1400] * 20 = 28000) col (ea.)

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Standard Recovery +4 EN, Recovery | 254856, CD: 5 (No Proc)

The deer begins to pick itself off the ground, having already sustained multiple attacks from the group. This causes Celeste to smile, finding its durability to be a welcome sight. "Tough little bastard aren't you?" The woman barks as the thing stamps one of its hooves and starts to tip tap a quick walk toward the nearest foe. "Oh no you don't." She yelps as she gives hot pursuit. Rushing in behind it, the woman wraps both arms around its waist as she releases her weapon. Locking her left wrist in her right hand, she rips up the thing up and over her head pile driving the dude straight into the sand

*pufbt*

It wasn't exactly extremely explosive, but the small noise that pops out of its head and the dazed look in its eyes confirms it didn't feel good. The thing was actually a lot more dense that Celeste thought, proving this thing wasn't normal. Her thoughts race to find an accurate comparison or check the math.

Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 16 EN) - Well Rested [1/3] = 15 EN
ID: 254855 | 6 + 7 = 13, CD: 7 {ST-B Unavailable} | Hit vs. Touchy Deer with Human Hands Dealing 576 - 140 = 436 Damage, Bloodlust Refreshed, Celeste cannot generate hatred


Players:
Raidou | HP: 943/943 | EN: 92/120 | DMG: 37 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:5 | BH:52 | VAMP-D: 104 | LD:6
Kasumi | HP: 943/943 | EN: 79/120 | DMG: 28 | MIT:20 | ACC:6 | KEEN: 1 | PHASE | EVA:6 | BH:28 | STC: 80 [10] | PARA-V | LD:1
Sam | HP: 943/943 | EN: 94/120 | DMG: 34 | MIT:20 | ACC:6 | AA | PHASE | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2
Ruri | HP: 943/943 | EN: 68/120 | DMG: 26 | MIT:20 | ACC:6 | AA | PHASE | EVA:6 | REC: 8 | HLY: 16 [8-10] | LD:1
Celeste | HP: 1118/1118 | EN: 91/120 | DMG: 32 | MIT:0 | ACC:6 | PHASE | EVA:3 | BH:40 | REC: 8 | HLY [8-10]: 16 | FATE [8-10]: 112 | LD:1 | -50% Final
Griswold | HP: 1012/1012 | EN: 85/100 | DMG: 25 | MIT:208 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:51

Enemies:
[0/1/0/0/0/0] Touchy Deer with Human Hands | HP: 875/2000 | DMG: 360 | MIT: 160{-20} | ACC: 3 | EVA: 3{-3} | STC [80/2] | [Paralyzed] | Shatter 1 [1/3]

  • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
  • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
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Standard Recovery +4 EN

With the deer dropped into the sand, the smith drops a small sigh of relief. Something about that thing gave him the heebie jeebies, it wasn't normal and it had to be an even weirder thought in Aincrad. It was weird even for the games standards. The moment the girl releases it and dusts herself off, the thing rolls twice and springs back to its feet. "The hell are you?" Griswold barks ripping that hammer on a chain back toward his right hand, lifting it up high and letting her rip. The thing beans the thing right in the dome, causing the eyes in its head to roll back and makes it crumple in the sand. "Is it dead?" The man looks to the rest of the group, and while his eyes are locked to it they jerk back to life and link with his. "Fuckin' kill it with fire!" The smith roars trying to beat the weird out of this encounter.

Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN) - Well Rested [2/3] = 9 EN
ID: 254857 | 9 + 7 = 16, CD: 8 {ST-B Unavailable} | Crit+1 vs. Touchy Deer with Human Hands Dealing 312 - 120 = 192 Damage, Shatter 2 [1/3] applied


Touchy Deer with Human Hands sustains 80 via STC
Touchy Deer with Human Hands is [Paralyzed], Takes no Action, [Paralyzed] Fades


Players:
Raidou | HP: 943/943 | EN: 92/120 | DMG: 37 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:5 | BH:52 | VAMP-D: 104 | LD:6
Kasumi | HP: 943/943 | EN: 79/120 | DMG: 28 | MIT:20 | ACC:6 | KEEN: 1 | PHASE | EVA:6 | BH:28 | STC: 80 [10] | PARA-V | LD:1
Sam | HP: 943/943 | EN: 94/120 | DMG: 34 | MIT:20 | ACC:6 | AA | PHASE | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2
Ruri | HP: 943/943 | EN: 68/120 | DMG: 26 | MIT:20 | ACC:6 | AA | PHASE | EVA:6 | REC: 8 | HLY: 16 [8-10] | LD:1
Celeste | HP: 1118/1118 | EN: 91/120 | DMG: 32 | MIT:0 | ACC:6 | PHASE | EVA:3 | BH:40 | REC: 8 | HLY [8-10]: 16 | FATE [8-10]: 112 | LD:1 | -50% Final
Griswold | HP: 1012/1012 | EN: 80/100 | DMG: 25 | MIT:208 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:51

Enemies:
[0/1/0/0/0/5] Touchy Deer with Human Hands | HP: 603/2000 | DMG: 360 | MIT: 160{-40} | ACC: 3 | EVA: 3 | STC [80/1] | Shatter 1 [2/3] | Shatter 2 [2/3]

  • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
  • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
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Standard Recovery +4 EN | 254858, CD: 11 ( +8 EN )

Sam is just standing there staring at the spawned demon from hell. Watching it get bonked so many time and it just gets right back up like nothing happened. Her chest was pounding quickly, she wasn't sure if she was terrifies or weirded out to make her freeze as she was. Taking a deep breath, raising her bow "You, you must die" saying in a mix of calming with evil intent. She would just start firing arrow at it in rabid speeds. She was pushing it back toward the building and she kept saying "die, die, die" saying like a robot in match with each arrow that she would fire out. This thing should not exist and for some reason she didn't think that this was going to be the weirdest thing that they were going to see on this floor. This was definitely in the top two so far though. She wasn't even moving forward with it just firing as fast as she could and as long as no one got in the way of her arrows, it would be fine.

Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 13 EN)
ID: 254859 | 6 + 6 -3 = 9, CD: 4 {ST-B Unavailable} | Hit vs. Touchy Deer with Human Hands Dealing 510 - 120 = 390 Damage


Players:
Sam | HP: 943/943 | EN: 93/120 | DMG: 34 | MIT:20 | ACC:6 | AA | PHASE | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2
Raidou | HP: 943/943 | EN: 92/120 | DMG: 37 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:5 | BH:52 | VAMP-D: 104 | LD:6
Kasumi | HP: 943/943 | EN: 79/120 | DMG: 28 | MIT:20 | ACC:6 | KEEN: 1 | PHASE | EVA:6 | BH:28 | STC: 80 [10] | PARA-V | LD:1
Ruri | HP: 943/943 | EN: 68/120 | DMG: 26 | MIT:20 | ACC:6 | AA | PHASE | EVA:6 | REC: 8 | HLY: 16 [8-10] | LD:1
Celeste | HP: 1118/1118 | EN: 91/120 | DMG: 32 | MIT:0 | ACC:6 | PHASE | EVA:3 | BH:40 | REC: 8 | HLY [8-10]: 16 | FATE [8-10]: 112 | LD:1 | -50% Final
Griswold | HP: 1012/1012 | EN: 80/100 | DMG: 25 | MIT:208 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:51

Enemies:
[1/1/0/0/0/5] Touchy Deer with Human Hands | HP: 213/2000 | DMG: 360 | MIT: 160{-40} | ACC: 3 | EVA: 3 | STC [80/1] | Shatter 1 [2/3] | Shatter 2 [2/3]

  • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
  • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
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Standard Recovery +4 EN, Concentration CD [2/5]

Arrow after arrow thunks into the deer without even the slightest rebuttal. The thing appeared almost unnatural in its lack of concern nor care, as if it couldn't feel the pain or the fear. The others were clearly starting to get unnerved by this creature, but Raidou stood strong. He'd long past accepted the oddities he would face within the cardinal system, so a deer with hands like a person wasn't that obtuse no matter how awkward. The swordsman clips its leg as it saunters past, causing it to trip face first with a polite thud. The blade spins and enters a reverse grip, as the nomad aims to end it rightly. A solid jerk and a shove sees Auric Sunlight pierce its back straight out the front, weaving its way through all manner of encased projectiles and weapons. It expires in a burst of data, just like every other foe but the nomad takes note at how thick that fur was. A mental note to keep on the back burner for a later date.

Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN) - Well Rested [2/3] = 12 EN
Free Action {System} | Random Dungeon Map | [231594b] -> Kasumi
ID: 254860 | 10 + 7 = 17, CD: 6 {ST-B Unavailable} | Crit+2 vs. Touchy Deer with Human Hands Dealing 624 - 100 = 524 Damage, Shatter 3 [1/3] applied


Loot Rolls:
ID: 254861 | LD: 15 (9, +6) | CD: 6 (6, +0) | 10500col, Materials (2), Tier 4 Uncommon Consumable (1), Tier 4 Rare Weapon (1)    


Players:
Sam | HP: 943/943 | EN: 93/120 | DMG: 34 | MIT:20 | ACC:6 | AA | PHASE | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2
Raidou | HP: 943/943 | EN: 84/120 | DMG: 37 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:5 | BH:52 | VAMP-D: 104 | LD:6
Kasumi | HP: 943/943 | EN: 79/120 | DMG: 28 | MIT:20 | ACC:6 | KEEN: 1 | PHASE | EVA:6 | BH:28 | STC: 80 [10] | PARA-V | LD:1
Ruri | HP: 943/943 | EN: 68/120 | DMG: 26 | MIT:20 | ACC:6 | AA | PHASE | EVA:6 | REC: 8 | HLY: 16 [8-10] | LD:1
Celeste | HP: 1118/1118 | EN: 91/120 | DMG: 32 | MIT:0 | ACC:6 | PHASE | EVA:3 | BH:40 | REC: 8 | HLY [8-10]: 16 | FATE [8-10]: 112 | LD:1 | -50% Final
Griswold | HP: 1012/1012 | EN: 80/100 | DMG: 25 | MIT:208 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:51

Enemies:
[1/1/0/0/0/5] Touchy Deer with Human Hands | HP: 213/2000 | DMG: 360 | MIT: 160{-40} | ACC: 3 | EVA: 3 | STC [80/1] | Shatter 1 [2/3] | Shatter 2 [2/3]

  • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
  • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

Dungeon #2 Queue:
Wave #1 | (Floor [30] * 2 = 60) Materials (ea.)
Wave #2 | (Elite Monsters' totalled HP [1400] * 20 = 28000) col (ea.)
Wave #3 | (Boss' HP [2000] * 50 = 100000) col (split.), [LD Drop] (party.)
Wave #3 LD | 254862 | CD: 12, LD: 3 -> Additional (Boss' HP [2000] * 50 = 100000) col, (Floor [30] * 2 = 60) materials
Ruri | 2310 x 1.3 = 3003 EXP
Raidou | 13110 x 1.3 = 17043 EXP
Kasumi | 4950 x 1.3 = 6435 EXP
Griswold | 4950 x 1.3 = 6435 EXP
Celeste | 4950 x 1.3 = 6435 EXP
Sam | 4950 x 1.3 = 6435 EXP

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