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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Grave

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About Grave

  • Title
    Knights of the Blood Oath
  • Birthday 11/16/1999

Guild Information

  • Guild Name
    Knights of the Blood Oath

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  • Gender
    Male
  • Location
    Australia
  • Skype
    Ashtver

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  1. It pains me to say this but... I think I may finally declare permanent (at least for the foreseeable future)  from the site. I haven't been around for the past few months, and this isn't the first time either. I feel I lose my mojo far too quick and burn out too fast here, and until I can get my crap together and find some inspiration to continue Grave's chronicle or even begin anew, I believe I must, for the time being, bid the site adieu. I've made lots of memories and friends here, and I've enjoyed my time.

    However, I am not permanently leaving the World Seed as a whole. I am trying to work on ALO, and am part of the GGO dev team. If anyone would like to chat, or even add me on Discord or something along those lines, shoot me a message on my dev account, Kirae. Thanks for the memories, SAORP, and I hope some day I may return to make plenty more.

    1. Show previous comments  1 more
    2. Jomei

      Jomei

      Thanks for everything Grave. Going to miss having you around! Hope to see you pop in every once in awhile, maybe even enough to start here again!

    3. Macradon

      Macradon

      It will be nice not having you around anymore :^)

       

      Spoiler

      Bro I'll miss yah.

      I hope I'm gonna see you here again, and don't worry, we won't have cleared the floors whenever you rejoin :^)))))))

      But you know, it was nice having you around, I really enjoyed your company, in guild or not, it was funzies :3

       

    4. Hirru

      Hirru

      It has been some time, huh.

      I remember the first thread that we did together.  Fighting off the Boulder in the old Breaking the Unbreakable quest, back when you didn't need to whittle down an HP bar.  No, you, Golden, and myself had to go through it in a much easier, but more creative fashion.  We started throwing things at it: trees, bears, and finally a bear cub, which did the trick.  Somehow.

      How our characters would have interacted changed from there.  That single thread led up to the starting of the Crimson Blades, by Mack.  You were one of the original members, if I remember right.  Mack, Beoreson, Xion, Abalaster, Lindow, and you, Grave.  Hirru was part of the guild, but unofficial to stay off of the radar.  The guild slowly gained a couple members, Teion and Lawfer, but only until...

      Lindow died, and we gained Opal in his place.  Oh, what chaos was to be set upon these adventurers now.  Still, the Crimson Blades moved on, even after we started to fall apart.  Mostly due to Mack's inactivity, as he was the leader and party planner.  I don't think I had many chances to post with you around this time, as everyone was losing their muse.

      However, there was a ray of hope for us, the departed Opal came back to ask the Crimson Blades to merge with the Knights of the Blood Oath.  Of course, Mack would sign the papers to do so, and I would have Hirru finally become an official member.  We got a redux of our first thread together to make you one of, if not the FIRST to Grandmaster Martial Arts.  Finally, we were a fully functioning guild....

      ...We all know what happened afterwards.  Betrayal.  Death.  Quite a story, to be sure.

      After some time, we're back to where we were the last time.  Everyone slowly losing their muse, or other.  It's only Mac and I now.

      So many people left.  Many had their characters die.  Others just lost the will to continue.  Some just couldn't continue due to their own life.

      I'm gonna miss ya.

  2. I groaned and rolled my neck on my shoulders, eyeing off the Commander like fresh meat for a crocodile. "Yeah, yeah, I am on it." I grunted and took aim for the Commander, skirting around the side to try and keep him away from Jonathan, and opening a spot for him to attack once the bodyguard was down. The Commander himself was on guard too, however, and watched my every movement, ready to guard against anything, as if it had a mind of its own. I scoffed at myself; I had been in this damn castle long enough to know that they almost did have a mind of their own. As I skirted around the Commander, he quickly lost interest and swept away from me, only to extend a claw out to Jonathan, swiping at his shield and scraping a very tiny portion of his health away; thank god he was as tanky as he was, or we would have been in trouble. To catch the Commander's attention, I swung at the King violently. Loyal as ever, the bodyguard stepped in and I grinned, planting my foot down to stop the punch short. "Got you," I grunted and folded my fingers together like spears, my gauntlets glowing a furious red, and I struck. One, two, three strikes into his body, with surgical precision like an acupuncture professional, chipping away at a large chunk of his health, dragging him into the yellow, and I stepped back cautiously, aware of a possible counter attack. "There, got the bastard," I grunted and readjusted the draconic helmet atop my head, peering at the wooden duo through the golden lenses. "One more hit should do him."
  3. Oright... let's try this again. I really need to stop doing this.

    1. Hirru

      Hirru

      Welcome back to the fold!

  4. Grave\'s Loot and Cooking Creations

    Getting some things re-evaluated for the new patch Originals: Dragon Amulet (Perfect T2 Lucky Charm): A bright sapphire, circular amulet, with a curled dragon embossed in the material. It hangs on a beady alabaster chain. (2 Recovery, 1 Combat Craft) Apple Cider - Perfect Beverage (Vitality (x3): +9 EN): A large glass of a golden, fizzy cider brewed from the juice of a Fool's Apple, a golden-green apple with exceptionally soft flesh and an almost strawberry-sweet flavour. New: Dragon Amulet (Perfect T2 Lucky Charm): A bright sapphire, circular amulet, with a curled dragon embossed in the material. It hangs on a beady alabaster chain. (2 Recovery, 1 Evasion) Apple Cider - Perfect Beverage (Vitality (x2): +4 EN, Loot Die: +1 LD): A large glass of a golden, fizzy cider brewed from the juice of a Fool's Apple, a golden-green apple with exceptionally soft flesh and an almost strawberry-sweet flavour.
  5. No Heal Stacking + Re-Evaluations?

    Okay, thank you very much :) As for my Regen item... guess I'm just gonna have to get it re-crafted =_=
  6. I raised my eyebrows underneath my helmet when Anemone mentioned I was not ready. I had a narky response prepared, before she raised her hands in my direction, projecting some kind of crimson aura over me, embracing me like a sanguine blanket. I could feel my gauntlets pulsating with power, as if feasting off of this aura. "A damage boost, huh? Sounds fun," I responded almost greedily, enjoying the strength my gauntlets were exuding. I turned back to the bull-faced guardian and fell into a low combat stance, to which the minotaur responded with a mighty, defiant snort, swinging his axe down into a two-handed grip in front of his waist. "Well, here goes," I grumbled to myself and set off, my steel boots clicking loudly against the concrete courtyard floor with each bounding step. With yet another angry huff of putrid air, the minotaur raised his axe and called it down like a bolt of lightning towards my comparatively diminutive form. Halting sharply, I raised my arm to the blade of the axe and caught the golden edge on the thick ivory plating of my Vanishing Dragon, the axe leaving little more than a scratch and my health bar dropping little more than a pixel, before my Battle Healing activated and topped me back up. Grinning almost maniacally underneath my helmet, I slammed the palm of my free right hand against the flat of the axe, shoving it aside and into the concrete floor, before falling back into a low stance, my feet and right hand glowing a sinister purple. I launched a trio of kicks into the bull-man's left leg and torso, the force causing him to keel over, before my right hand swung down and through the back of his neck, the tell-tale flash of a critical exploding outwards as the strike decapitated the beast and shattered him into flitting sapphire shards. From just across the courtyard I waved to Anemone and called out to her. "Come on! Let us move on!" I told her and backed up to the wall beside the entrance to what I assumed was the center of the labyrinth.
  7. Regarding the changes to the Regen enhancement, if the effects don't stack with BH, then what happens when Regen is triggered? Because I've had both from before the patch, and the change to regen then renders one of the two useless to me. In addition to that, I would like to know what happens to items with enhancements that have been removed (Combat Craft) or had their cost changed (Vitality).
  8. "I apologize greatly, I wanted to make sure I did not lose you," I apologized to Anemone in the shadows, sighing to myself for not being a little more careful or subtle. I looked ahead down the corridor of blue flames; there were multiple turns in the wall down the corridor, as well as one more at the end. "Haha, yes, night vision would be incredibly useful right now," I agreed with a chuckle as we pushed on into the azure light. Blue, black, blue, black, the cycle of light continued to repeat itself with each step we took into the labyrinth, exploring the maze with nothing but raw instinct. I was stunned into silence by loud rumbling, like a giant exhalation. I pressed my back heavily against the wall and motioned Anemone back as well. The corridor beside us widened into a large, square courtyard, and at the very end, a giant minotaur stood guard, shouldering his axe like some stoic sentinel. "Well, guess this is him. Wonder how tough he is, the quest never mentioned it," I sighed and stepped out into the courtyard, checking behind me to make sure Anemone was close by. I swept two fingers downwards though the air in front of me, tapping a few tabs to access my equipment. I equipped my armour and gauntlets, my body shimmering brightly momentarily before I emerged, clad in white dragon-like armour that glowed like the moon, and the sapphire spheres scattered across it glinted in the blue glow of the torches. I peered behind me at Anemone, my helmet's golden eyes glimmering as I did. "You ready?" I asked her, smirking underneath my helmet.
  9. [PP-NK-F2] Not so Prosaic

    "There are still many haters who blame them for the deaths we have suffered," I responded with a pained sigh, "I am not sure they will reveal themselves, in fear of the masses who point fingers to them," I groaned, and rubbed the back of my neck hopelessly. "The players do not realize it is because of the beta testers we are not all dead." I concluded and looked up at the player. "Go for it, if you need some questing tips I can help you out." I informed the boy with a wide smile. "When you get to the eleventh floor and above you can buy a house if you need," I added in response to his mention about an inn. I nodded to the boy as he gave his speech of leave and I saluted him. "See you around, and stay safe." I encouraged the player and watched him leave my company, before I headed off on my own way also. --- Thread Rewards Grave: 200 Col, 1 SP Sey: 200 Col, 1 SP
  10. [PP-NK-F2] Not so Prosaic

    I chuckled at the boy's response to my rambling about armour. "Mitigation is just another word for defense. The higher your mitigation, the less damage you will take, no different to other RPGs." I clarified with an honest smile. He asked about a guidebook and I had to scratch my chin. "I am not entirely sure... I sort of winged it when I started and learned the ropes alone. You might be able to find one if you hunt around." I explained with a simper. "The beta testers probably compiled some kind of guide for the new players but I never heard anything so you will have to check that theory out yourself." I told the snowy haired player, scratching the back of my head. "If not... maybe some of the frontliners can get something together. And if even they cannot, I would be willing to write something up for the players to make use of. It is only fair they receive the same knowledge that we have gathered over time." I offered with a wide smile, before turning to look off over the fields. "Being a kind of Aincrad Journalist sounds nice," I pondered, scratching my chin once more, "exploring the farthest reaches of the castle with nothing by the armour on my back and a notebook, detailing my adventures and the landscapes I stumble across." I sighed with a soft smile. "I might just do that some day. For now though, I need to work on getting to the frontlines," I finished mumbling to myself and turned back to the other player.
  11. Ohayou!

    Welcome to the site! I promise most of us will treat you with very good care here :3 I've just come back from some sporadic activity so if you want a roleplay partner hit me up!
  12. Kinda wanna do Return of the Queen if anyone's up for it. 

  13. I smirked and chuckled at Anemone's compliment. "I guess she is. I am pretty damn lucky too; she was such a bitch at first, but she had her reasons. She lived a... pretty terrible life and pushed people away. I managed to crack her and gain access to her more tender and romantic self." I explained, staring at the grass below as I reminisced on our various meeting before I had confessed to her. I reached out and very gently brushed the back of my hand against Anemone's shoulder. "I think guys would be pretty lucky to have you too. You are really sweet and deserve someone caring." I complimented her with a soft smile I smiled up through the shadows as I helped Anemone down into the hole, releasing her hand when she seemed stable enough. "Do not mention it. Only polite to help a lady." I responded and winked playfully, before turning and peering into the darkness. "Well, here is hoping there is some form of lighting down here..." I groaned and crept forward, beckoning Anemone along behind me. I constantly flicked my gaze between Anemone and the dense shadows that only grew thicker the further we descended down the staircase. Finally my feet hit a flat landing of stone, and I rested my back against the wall, reaching out to grasp onto Anemone's uniform; the shadows were so thick I could barely see her. "Stay close." I commanded gruffly, my manner now serious as the darkness threatened to send unknown dangers toward us. Releasing the piece of clothing I had grabbed I led on, following the wall to my right with the healer behind me. My hand wrapped around something hard and cold. Whoomf. A cold blue light ate away the blackness, illuminating the corridor before us. My eyes flicked to the object I had laid my hands on; a blue torch, burning softly, supplying only enough light for us to see five steps away from our current position. There was a spot of shadow between our torch and the next one. "Well, it is better than nothing, right?" I turned to ask Anemone with a sheepish grin, before soldiering further into the hallway.
  14. "Whatever helps you sleep at night, sir," I responded with an acidic tone and reached behind me to hold the bear up on my back and avoid getting a set of baby claw marks down my back. "Alright, furball, let us go," I sighed and turned to shoot Mack a dirty look as if to say 'this is your fault'. We strode through the town of Snowfrost towards the teleport gate, both of Mack's possessions slung across our backs, the one upon coat being quite a nuisance with that cold nose of his. I picked up the pace so I could just get this over with, stepping briskly onto the platform with Mack in tow and calling the teleport command. A moment later we were swamped in sparkling blue light, the system whisking us a floor downwards in the castle. When the azure haze dissipated the town of Delilah surrounded us, busy as always. Grumbling to myself about the lazy hunk of muscle on my back I led us towards the figurative center of the city where my small, cylindrical shop sat in a clearing. "Welcome to my humble abode," I sighed monotonously as I shouldered the door open, beckoning Mack inside. I set Chewie down on one of the stools in front of the counter and headed to the kitchen in the back, shucking my coat off and wrapping myself in a white apron. "What would my guest like?"
  15. "Ahh, right, right." I acknowledged with a nod. "I just wanted a companion, stats or not. It gets lonely out in the field when you are solo farming, you know?" I told her in response with a wide smile. "But I hope you find what you are looking for." I gave Yuurei a thumbs up and an even wider grin. I watched as a bag of coins slumped into her hand from her inventory, and I very carefully took it from her, tapping on the bag to check the contents; 230 Col, perfect. "Thank you very much, Yuurei." I thanked her softly and slipped the bag into my own inventory. "Please do, I intend to get my business up and running again soon." I informed her as I pushed the bowl into her hands. "And good luck again with the familiar quest. I hope you find a familiar you enjoy." -1 Heartrock Salad +230 Col
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