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    • Shark

      If you donate, Get this!   12/24/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! HAPPY HOLIDAYS!!! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
       
    • Shark

      Notable Donors!   01/04/2017

      Here is where we honor the donors who go above and beyond the call of Aincrad!
        Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Atzo Azrael Baldur Dominion Ignavus_veneficus Lee Mack Macradon Nocturn Piera Ruus Sarial Hawke Unyeilding To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/22/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      SAO 2.0 May Patch Notes   05/16/2017

      Praise thee to @Teion, in which spent her time creating all these patches. <<May 2017 Patch Notes>> Hello players! The following are complete notes on the upcoming patch that will be released once Floor 21 has been unlocked. These rules are not yet in effect, but an announcement will be made once they are officially implemented.
      As always, any threads that are in-progress when the patch goes live will follow the same rules as when they were started. Skills, items, new threads and evaluations, etc., must adhere to all new rules once the patch has been released.
        General Rule Updates:
      First off, there are a few general rule changes and clarifications. These have been amended or added to the relevant guides until the 2.0 rewrite has been completed. Post Count Requirements: A completed page of roleplay is 20 in-character posts. Thread summaries are mandatory, but they may be posted either in a separate post or together with the last IC post. Rules on Vanity Potions: Cannot affect a player's psyche. Cannot manipulate a player's will. Cannot alter an avatar's appearance in drastic ways (missing limbs, transmogrification, etc.) Cannot affect any systems that would be directly controlled by Cardinal (pain dampeners, language or speech, players' senses, etc.) Alcohol in SAO: While alcoholic drinks exist in Sword Art Online and can be created by Cooks, players do not actually ingest any alcohol they may drink. It is not possible to become drunk, however some players could be prone to a placebo effect. Regardless, it is important to note that players cannot become intoxicated by drinking alcohol.
      Dice Roller Tutorial Update:
      The Dice Roller has been updated with some new rules regarding the "Roll Purpose" section: Rolls must clearly state the full action in the Roll Purpose field. When attacking: targets, sword arts, skills, etc., must be included. When crafting: tier and item type (not enhancements) must be included. Any loot, crafts, etc., that do not abide by the new rules must be submitted for evaluation before the end of the Floor 20 boss fight. Evaluations that do not meet the new criteria after the patch's release will not be able to be approved.
      Appraisal Rework and Loot Changes:
      The Merchant's Appraisal system has been reworked to Identify: The loot table and treasure chest guides have been rewritten. Permanent items obtained through chests or from killing mobs are now "Unidentified". Unidentified items are not submitted for evaluation by the person who looted the item. These items must be brought to a Merchant to be identified. Unidentified items cannot be used or equipped. Merchants will use their crafting rolls to identify items, similarly to the appraisal system. The Merchant who identifies the item is responsible for submitting the item for evaluation before it can be used.
        The Loot Guide has been rewritten: There is now a Floor minimum and maximum for standard parameters. Monsters may not be spawned below or above these stats. Players must use a post action out of combat to inspect unidentified weapons and armor to determine their type. Players may not search for materials in safe zones, shops, etc. Separate Loot Die rolls are required when facing multiple enemies.
        The Treasure Chest system has been revamped: Chests can be searched for every 20 posts. Sub-dungeons and chests cannot be searched for closely together. The Picking skill is no longer required to open chests. It is still the only modifier that affects rolls to open chests. Treasure chest rewards have been changed. Items found in chests are also unidentified. Check out the complete updates in the new Loot & Treasure Chest Guide and Merchant Guide sections.
      <<The Gemini>> Quest Rewrite:
      <<The Gemini>> quest and the skills it awards (Concentration and Disguise) have been rewritten: Players that have already completed <<The Gemini>> may re-take the quest in order to switch the skill they received in their initial completion. Players may not repeat the quest if they are not switching their current skill. Repeat completion will not award the col or additional SP from the quest rewards. Concentration (5 round cooldown): Gives +1 to the BD result for a single action. Can be applied after the roll. Can only be used against monsters. Disguise (5 round cooldown): Gives +1 to the BD result for a single action. Can be applied after the roll. Can only be used against players/NPCs.
        New Beginner Quest: <<The Venomous Warg>>:
      A new beginner quest has been released! With a level cap of 15 or below, this quest can be taken solo or with a party of 2.
        Skill & Mod Changes:
      Support players rejoice! First Aid has been reworked and given a few new mods. A new skill/mod focused around energy is being added. Focused Howl and the Dismantling mod have been adjusted. Fighting Spirit and Picking have been reworked. First Aid: No longer requires a roll to use. Healing amount has been reduced to 4% max HP per rank, down from 8%. Now has an energy cost based on the amount of healing done. Field Medic (Mod): No longer requires a roll to use. Energy cost now scales with user's total energy. New Mod - Sharpness: Increases your target's damage for a short time. Does not stack. New Mod - Barrier: Increases your target's mitigation for a short time. Does not stack. New Mod - Purify: Removes a status effect from your target
        New Skill - Energize: Spend energy to restore another target player's energy. New Mod - Hyperactive: Increase a target's passive energy regeneration for a short time.
        Focused Howl: Now generates 5 hate on a single target. Fighting Spirit: Increases Hate generated from attacks by 1. Missing an attack will generate 1 Hate, successful attacks will generate 2, and critical hits will generate 3 before other modifiers. Picking: No longer has ranks. Provides a flat LD bonus to opening chests. Dismantling (Mod): Reduced SP cost to 8 from 9.
        Enhancement List Update:
      The Enhancement List has been completely rewritten. We recommend checking out the link above and reviewing the full list. For some quick notes, the following has been significantly changed: Cook/Fisherman enhancement names have been normalized. Light Momentum: Gives temporary Accuracy instead of damage after an unsuccessful attack. Regen: Reworked. Now provides a healing over time effect after taking damage. No longer stacks with Battle Healing. Recovery: Now scales with Tier. Taunt: No longer unique. Can be applied to weapons, shields, and trinkets. Skill Rank: Renamed to "Expertise". Alcoholic: Renamed to "Protein". Reworked. Now reduces mitigation instead of evasion. Energize: Renamed to "Vitality". Now scales with Tier. Monster Call: Reworked. Monsters spawn at minimum loot requirement stats. LD bonus scales with slots but does not stack with other consumable LD bonsues. Misperception: Damage reduced from enemies changed to 10% (rounded down) from a flat 4. Fallen Damage: Now triggers on successful attack rolls of 6-8 (before modifiers) rather than any non-critical attack. Phase: Reduced the slot cap to 1 down from 2. Removed the second slot effect. Freeze: Attacks against frozen enemies now removes the effect and deals additional damage. Life Mending: Reworked. Now increases the user's healing done to other targets through the use of skills and consumable items. Absolute Accuracy: Reworked. Allows natural attack rolls of 1 to no longer automatically miss. Gives +1 to the BD when attacking (stacks with regular Accuracy). Caps at 1. Flame Aura: Reduced the mitigation received to (6 per slot * Tier) down from (9 per slot * Tier). Reduced the damage dealt to (5 per slot * Tier) down from (8 per slot * Tier). Combat Craft has been removed. Paralyze Water has been removed.

Grave

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About Grave

  • Title
    Knights of the Blood Oath
  • Birthday 11/16/1999

Guild Information

  • Guild Name Knights of the Blood Oath

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  • Gender Male
  • Location Australia
  • Skype Ashtver

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  • Skill Points 104

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  1. Getting some things re-evaluated for the new patch Originals: Dragon Amulet (Perfect T2 Lucky Charm): A bright sapphire, circular amulet, with a curled dragon embossed in the material. It hangs on a beady alabaster chain. (2 Recovery, 1 Combat Craft) Apple Cider - Perfect Beverage (Vitality (x3): +9 EN): A large glass of a golden, fizzy cider brewed from the juice of a Fool's Apple, a golden-green apple with exceptionally soft flesh and an almost strawberry-sweet flavour. New: Dragon Amulet (Perfect T2 Lucky Charm): A bright sapphire, circular amulet, with a curled dragon embossed in the material. It hangs on a beady alabaster chain. (2 Recovery, 1 Evasion) Apple Cider - Perfect Beverage (Vitality (x2): +4 EN, Loot Die: +1 LD): A large glass of a golden, fizzy cider brewed from the juice of a Fool's Apple, a golden-green apple with exceptionally soft flesh and an almost strawberry-sweet flavour.
  2. Okay, thank you very much :) As for my Regen item... guess I'm just gonna have to get it re-crafted =_=
  3. I raised my eyebrows underneath my helmet when Anemone mentioned I was not ready. I had a narky response prepared, before she raised her hands in my direction, projecting some kind of crimson aura over me, embracing me like a sanguine blanket. I could feel my gauntlets pulsating with power, as if feasting off of this aura. "A damage boost, huh? Sounds fun," I responded almost greedily, enjoying the strength my gauntlets were exuding. I turned back to the bull-faced guardian and fell into a low combat stance, to which the minotaur responded with a mighty, defiant snort, swinging his axe down into a two-handed grip in front of his waist. "Well, here goes," I grumbled to myself and set off, my steel boots clicking loudly against the concrete courtyard floor with each bounding step. With yet another angry huff of putrid air, the minotaur raised his axe and called it down like a bolt of lightning towards my comparatively diminutive form. Halting sharply, I raised my arm to the blade of the axe and caught the golden edge on the thick ivory plating of my Vanishing Dragon, the axe leaving little more than a scratch and my health bar dropping little more than a pixel, before my Battle Healing activated and topped me back up. Grinning almost maniacally underneath my helmet, I slammed the palm of my free right hand against the flat of the axe, shoving it aside and into the concrete floor, before falling back into a low stance, my feet and right hand glowing a sinister purple. I launched a trio of kicks into the bull-man's left leg and torso, the force causing him to keel over, before my right hand swung down and through the back of his neck, the tell-tale flash of a critical exploding outwards as the strike decapitated the beast and shattered him into flitting sapphire shards. From just across the courtyard I waved to Anemone and called out to her. "Come on! Let us move on!" I told her and backed up to the wall beside the entrance to what I assumed was the center of the labyrinth.
  4. Regarding the changes to the Regen enhancement, if the effects don't stack with BH, then what happens when Regen is triggered? Because I've had both from before the patch, and the change to regen then renders one of the two useless to me. In addition to that, I would like to know what happens to items with enhancements that have been removed (Combat Craft) or had their cost changed (Vitality).
  5. "I apologize greatly, I wanted to make sure I did not lose you," I apologized to Anemone in the shadows, sighing to myself for not being a little more careful or subtle. I looked ahead down the corridor of blue flames; there were multiple turns in the wall down the corridor, as well as one more at the end. "Haha, yes, night vision would be incredibly useful right now," I agreed with a chuckle as we pushed on into the azure light. Blue, black, blue, black, the cycle of light continued to repeat itself with each step we took into the labyrinth, exploring the maze with nothing but raw instinct. I was stunned into silence by loud rumbling, like a giant exhalation. I pressed my back heavily against the wall and motioned Anemone back as well. The corridor beside us widened into a large, square courtyard, and at the very end, a giant minotaur stood guard, shouldering his axe like some stoic sentinel. "Well, guess this is him. Wonder how tough he is, the quest never mentioned it," I sighed and stepped out into the courtyard, checking behind me to make sure Anemone was close by. I swept two fingers downwards though the air in front of me, tapping a few tabs to access my equipment. I equipped my armour and gauntlets, my body shimmering brightly momentarily before I emerged, clad in white dragon-like armour that glowed like the moon, and the sapphire spheres scattered across it glinted in the blue glow of the torches. I peered behind me at Anemone, my helmet's golden eyes glimmering as I did. "You ready?" I asked her, smirking underneath my helmet.
  6. "There are still many haters who blame them for the deaths we have suffered," I responded with a pained sigh, "I am not sure they will reveal themselves, in fear of the masses who point fingers to them," I groaned, and rubbed the back of my neck hopelessly. "The players do not realize it is because of the beta testers we are not all dead." I concluded and looked up at the player. "Go for it, if you need some questing tips I can help you out." I informed the boy with a wide smile. "When you get to the eleventh floor and above you can buy a house if you need," I added in response to his mention about an inn. I nodded to the boy as he gave his speech of leave and I saluted him. "See you around, and stay safe." I encouraged the player and watched him leave my company, before I headed off on my own way also. --- Thread Rewards Grave: 200 Col, 1 SP Sey: 200 Col, 1 SP
  7. I chuckled at the boy's response to my rambling about armour. "Mitigation is just another word for defense. The higher your mitigation, the less damage you will take, no different to other RPGs." I clarified with an honest smile. He asked about a guidebook and I had to scratch my chin. "I am not entirely sure... I sort of winged it when I started and learned the ropes alone. You might be able to find one if you hunt around." I explained with a simper. "The beta testers probably compiled some kind of guide for the new players but I never heard anything so you will have to check that theory out yourself." I told the snowy haired player, scratching the back of my head. "If not... maybe some of the frontliners can get something together. And if even they cannot, I would be willing to write something up for the players to make use of. It is only fair they receive the same knowledge that we have gathered over time." I offered with a wide smile, before turning to look off over the fields. "Being a kind of Aincrad Journalist sounds nice," I pondered, scratching my chin once more, "exploring the farthest reaches of the castle with nothing by the armour on my back and a notebook, detailing my adventures and the landscapes I stumble across." I sighed with a soft smile. "I might just do that some day. For now though, I need to work on getting to the frontlines," I finished mumbling to myself and turned back to the other player.
  8. Welcome to the site! I promise most of us will treat you with very good care here :3 I've just come back from some sporadic activity so if you want a roleplay partner hit me up!
  9. Kinda wanna do Return of the Queen if anyone's up for it. 

  10. I smirked and chuckled at Anemone's compliment. "I guess she is. I am pretty damn lucky too; she was such a bitch at first, but she had her reasons. She lived a... pretty terrible life and pushed people away. I managed to crack her and gain access to her more tender and romantic self." I explained, staring at the grass below as I reminisced on our various meeting before I had confessed to her. I reached out and very gently brushed the back of my hand against Anemone's shoulder. "I think guys would be pretty lucky to have you too. You are really sweet and deserve someone caring." I complimented her with a soft smile I smiled up through the shadows as I helped Anemone down into the hole, releasing her hand when she seemed stable enough. "Do not mention it. Only polite to help a lady." I responded and winked playfully, before turning and peering into the darkness. "Well, here is hoping there is some form of lighting down here..." I groaned and crept forward, beckoning Anemone along behind me. I constantly flicked my gaze between Anemone and the dense shadows that only grew thicker the further we descended down the staircase. Finally my feet hit a flat landing of stone, and I rested my back against the wall, reaching out to grasp onto Anemone's uniform; the shadows were so thick I could barely see her. "Stay close." I commanded gruffly, my manner now serious as the darkness threatened to send unknown dangers toward us. Releasing the piece of clothing I had grabbed I led on, following the wall to my right with the healer behind me. My hand wrapped around something hard and cold. Whoomf. A cold blue light ate away the blackness, illuminating the corridor before us. My eyes flicked to the object I had laid my hands on; a blue torch, burning softly, supplying only enough light for us to see five steps away from our current position. There was a spot of shadow between our torch and the next one. "Well, it is better than nothing, right?" I turned to ask Anemone with a sheepish grin, before soldiering further into the hallway.
  11. "Whatever helps you sleep at night, sir," I responded with an acidic tone and reached behind me to hold the bear up on my back and avoid getting a set of baby claw marks down my back. "Alright, furball, let us go," I sighed and turned to shoot Mack a dirty look as if to say 'this is your fault'. We strode through the town of Snowfrost towards the teleport gate, both of Mack's possessions slung across our backs, the one upon coat being quite a nuisance with that cold nose of his. I picked up the pace so I could just get this over with, stepping briskly onto the platform with Mack in tow and calling the teleport command. A moment later we were swamped in sparkling blue light, the system whisking us a floor downwards in the castle. When the azure haze dissipated the town of Delilah surrounded us, busy as always. Grumbling to myself about the lazy hunk of muscle on my back I led us towards the figurative center of the city where my small, cylindrical shop sat in a clearing. "Welcome to my humble abode," I sighed monotonously as I shouldered the door open, beckoning Mack inside. I set Chewie down on one of the stools in front of the counter and headed to the kitchen in the back, shucking my coat off and wrapping myself in a white apron. "What would my guest like?"
  12. "Ahh, right, right." I acknowledged with a nod. "I just wanted a companion, stats or not. It gets lonely out in the field when you are solo farming, you know?" I told her in response with a wide smile. "But I hope you find what you are looking for." I gave Yuurei a thumbs up and an even wider grin. I watched as a bag of coins slumped into her hand from her inventory, and I very carefully took it from her, tapping on the bag to check the contents; 230 Col, perfect. "Thank you very much, Yuurei." I thanked her softly and slipped the bag into my own inventory. "Please do, I intend to get my business up and running again soon." I informed her as I pushed the bowl into her hands. "And good luck again with the familiar quest. I hope you find a familiar you enjoy." -1 Heartrock Salad +230 Col
  13. @Yuurei I nodded to the white haired girl in understand. "Ahh, right. I was lucky and got this little bugger first try," I jerked my thumb at the weasel behind me, lazing about on the cold stove. "Stat-wise she is useless, but she makes for some spontaneous company." I snickered and reached around towards her, beckoning for her to crawl onto my arm. Swinging back around, I set Hikari down on the counter for Yuurei to take a look at. "But I definitely have something for you that is well and truly within your budget." I tapped the glass case and navigated through the list of food items stored within, tapping on the Heartrock Salad and materializing it on the counter. "Heartrock Salad, two slots of vitamins which gives a nice luck boost. Only 230 Col or two materials. I should really up my prices but eh, means I do not drive my customers away, right?" I chuckled at my own joke and pushed the bowl to the edge of the counter. @Piera I snickered at Piera's joke. "No, she knows I prefer smaller girls." I jested with a teasing wink and stuck my tongue out. "Hah, I win." I retorted when Piera surrendered to my offer of a meal on the house for an old friend. "I am stubborn, you will learn this, hun." I told her matter-of-factly. "Mm... I will certainly take that under consideration. Hikari can be my guinea pig - er, guinea weasel?" I sharply turned to look at Hikari who seemed quite amused by my comment. I watched the girl attempt to feed the wyvern meat to her owl, receiving a quite aggressive response. I took the skewer away and laughed out loud heartily. "O-okay then! Let us see what else I have..." I dropped the skewer back into the case and fished around, peeking back over the top to respond to Piera's question. "No, Hikari does not eat much, but when she does she really does not care what she eats as long as it is food." I grunted, before fishing out a different dish. "Maybe he likes Killer Mantis meat? See what he does with this Mantis Skewer." I handed yet another stick meal to Piera for her owl to try. "If not, maybe he'll prefer something more vegetarian."
  14. A young white-haired player entered my store, looking around for one 'Grave'. With a cheeky grin, I whirled around behind the counter and leaned on the glass case, peering at my customer. "Grave is not in today sorry. I am just here because I can be." I jested, before shaking my head at myself. "I am Grave, the owner of this store. What could I help you with, my friend?" I asked with a warm, friendly smile. "I have all my crafts in this glass case here if there is anything you fancy, or I can do a custom order for you, pick your poison." I offered, wiping a hand across the glass surface.
  15. (Sir, yes sir) I glanced away in shame. I was trying to be nice and complimenting but noooooo, Husky went out of his way to be modest and shut down my compliment by saying he got very few customers. Thanks mate. "Mm, the Forest is not exactly every player's ideal holiday location, you know," I teased with a grin. "Yes, I guess that would be a perk of living here. Really secluded. No bustling city to surround you like my shop has." I groaned, seating my elbow against the table and lowering my chin into my waiting palm. With a grateful smile I took the sake cup and nodded my thanks, tipping the cup to my lips and taking a sip. It was strong, probably some of the strongest liquor I had ever tasted. But it had a certain... sweetness, I guess you could call it. I let the taste linger on my tongue for a moment, before swallowing it. "Hm? Of course I am old enough to drink, who do you take me for?" I jested in return with a chuckle, before knocking back another mouthful of the strong sake, then one more and the cup was empty. "There enough for seconds?" I asked with a wide grin. --- THREAD REWARDS Grave: 4 SP, 200 Col, <<Tiger Rage>> Husky: 4 SP, 200 Col, <<Tiger Rage>>