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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About Grave

  • Title
    Knights of the Blood Oath
  • Birthday 11/16/1999

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    Knights of the Blood Oath

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  1. It pains me to say this but... I think I may finally declare permanent (at least for the foreseeable future)  from the site. I haven't been around for the past few months, and this isn't the first time either. I feel I lose my mojo far too quick and burn out too fast here, and until I can get my crap together and find some inspiration to continue Grave's chronicle or even begin anew, I believe I must, for the time being, bid the site adieu. I've made lots of memories and friends here, and I've enjoyed my time.

    However, I am not permanently leaving the World Seed as a whole. I am trying to work on ALO, and am part of the GGO dev team. If anyone would like to chat, or even add me on Discord or something along those lines, shoot me a message on my dev account, Kirae. Thanks for the memories, SAORP, and I hope some day I may return to make plenty more.

    1. Show previous comments  1 more
    2. Jomei


      Thanks for everything Grave. Going to miss having you around! Hope to see you pop in every once in awhile, maybe even enough to start here again!

    3. Macradon


      It will be nice not having you around anymore :^)



      Bro I'll miss yah.

      I hope I'm gonna see you here again, and don't worry, we won't have cleared the floors whenever you rejoin :^)))))))

      But you know, it was nice having you around, I really enjoyed your company, in guild or not, it was funzies :3


    4. Hirru


      It has been some time, huh.

      I remember the first thread that we did together.  Fighting off the Boulder in the old Breaking the Unbreakable quest, back when you didn't need to whittle down an HP bar.  No, you, Golden, and myself had to go through it in a much easier, but more creative fashion.  We started throwing things at it: trees, bears, and finally a bear cub, which did the trick.  Somehow.

      How our characters would have interacted changed from there.  That single thread led up to the starting of the Crimson Blades, by Mack.  You were one of the original members, if I remember right.  Mack, Beoreson, Xion, Abalaster, Lindow, and you, Grave.  Hirru was part of the guild, but unofficial to stay off of the radar.  The guild slowly gained a couple members, Teion and Lawfer, but only until...

      Lindow died, and we gained Opal in his place.  Oh, what chaos was to be set upon these adventurers now.  Still, the Crimson Blades moved on, even after we started to fall apart.  Mostly due to Mack's inactivity, as he was the leader and party planner.  I don't think I had many chances to post with you around this time, as everyone was losing their muse.

      However, there was a ray of hope for us, the departed Opal came back to ask the Crimson Blades to merge with the Knights of the Blood Oath.  Of course, Mack would sign the papers to do so, and I would have Hirru finally become an official member.  We got a redux of our first thread together to make you one of, if not the FIRST to Grandmaster Martial Arts.  Finally, we were a fully functioning guild....

      ...We all know what happened afterwards.  Betrayal.  Death.  Quite a story, to be sure.

      After some time, we're back to where we were the last time.  Everyone slowly losing their muse, or other.  It's only Mac and I now.

      So many people left.  Many had their characters die.  Others just lost the will to continue.  Some just couldn't continue due to their own life.

      I'm gonna miss ya.

  2. I groaned and rolled my neck on my shoulders, eyeing off the Commander like fresh meat for a crocodile. "Yeah, yeah, I am on it." I grunted and took aim for the Commander, skirting around the side to try and keep him away from Jonathan, and opening a spot for him to attack once the bodyguard was down. The Commander himself was on guard too, however, and watched my every movement, ready to guard against anything, as if it had a mind of its own. I scoffed at myself; I had been in this damn castle long enough to know that they almost did have a mind of their own. As I skirted around the Commander, he quickly lost interest and swept away from me, only to extend a claw out to Jonathan, swiping at his shield and scraping a very tiny portion of his health away; thank god he was as tanky as he was, or we would have been in trouble. To catch the Commander's attention, I swung at the King violently. Loyal as ever, the bodyguard stepped in and I grinned, planting my foot down to stop the punch short. "Got you," I grunted and folded my fingers together like spears, my gauntlets glowing a furious red, and I struck. One, two, three strikes into his body, with surgical precision like an acupuncture professional, chipping away at a large chunk of his health, dragging him into the yellow, and I stepped back cautiously, aware of a possible counter attack. "There, got the bastard," I grunted and readjusted the draconic helmet atop my head, peering at the wooden duo through the golden lenses. "One more hit should do him."
  3. Oright... let's try this again. I really need to stop doing this.

    1. Hirru


      Welcome back to the fold!

  4. Grave\'s Loot and Cooking Creations

    Getting some things re-evaluated for the new patch Originals: Dragon Amulet (Perfect T2 Lucky Charm): A bright sapphire, circular amulet, with a curled dragon embossed in the material. It hangs on a beady alabaster chain. (2 Recovery, 1 Combat Craft) Apple Cider - Perfect Beverage (Vitality (x3): +9 EN): A large glass of a golden, fizzy cider brewed from the juice of a Fool's Apple, a golden-green apple with exceptionally soft flesh and an almost strawberry-sweet flavour. New: Dragon Amulet (Perfect T2 Lucky Charm): A bright sapphire, circular amulet, with a curled dragon embossed in the material. It hangs on a beady alabaster chain. (2 Recovery, 1 Evasion) Apple Cider - Perfect Beverage (Vitality (x2): +4 EN, Loot Die: +1 LD): A large glass of a golden, fizzy cider brewed from the juice of a Fool's Apple, a golden-green apple with exceptionally soft flesh and an almost strawberry-sweet flavour.
  5. No Heal Stacking + Re-Evaluations?

    Okay, thank you very much :) As for my Regen item... guess I'm just gonna have to get it re-crafted =_=
  6. I raised my eyebrows underneath my helmet when Anemone mentioned I was not ready. I had a narky response prepared, before she raised her hands in my direction, projecting some kind of crimson aura over me, embracing me like a sanguine blanket. I could feel my gauntlets pulsating with power, as if feasting off of this aura. "A damage boost, huh? Sounds fun," I responded almost greedily, enjoying the strength my gauntlets were exuding. I turned back to the bull-faced guardian and fell into a low combat stance, to which the minotaur responded with a mighty, defiant snort, swinging his axe down into a two-handed grip in front of his waist. "Well, here goes," I grumbled to myself and set off, my steel boots clicking loudly against the concrete courtyard floor with each bounding step. With yet another angry huff of putrid air, the minotaur raised his axe and called it down like a bolt of lightning towards my comparatively diminutive form. Halting sharply, I raised my arm to the blade of the axe and caught the golden edge on the thick ivory plating of my Vanishing Dragon, the axe leaving little more than a scratch and my health bar dropping little more than a pixel, before my Battle Healing activated and topped me back up. Grinning almost maniacally underneath my helmet, I slammed the palm of my free right hand against the flat of the axe, shoving it aside and into the concrete floor, before falling back into a low stance, my feet and right hand glowing a sinister purple. I launched a trio of kicks into the bull-man's left leg and torso, the force causing him to keel over, before my right hand swung down and through the back of his neck, the tell-tale flash of a critical exploding outwards as the strike decapitated the beast and shattered him into flitting sapphire shards. From just across the courtyard I waved to Anemone and called out to her. "Come on! Let us move on!" I told her and backed up to the wall beside the entrance to what I assumed was the center of the labyrinth.
  7. Regarding the changes to the Regen enhancement, if the effects don't stack with BH, then what happens when Regen is triggered? Because I've had both from before the patch, and the change to regen then renders one of the two useless to me. In addition to that, I would like to know what happens to items with enhancements that have been removed (Combat Craft) or had their cost changed (Vitality).
  8. "I apologize greatly, I wanted to make sure I did not lose you," I apologized to Anemone in the shadows, sighing to myself for not being a little more careful or subtle. I looked ahead down the corridor of blue flames; there were multiple turns in the wall down the corridor, as well as one more at the end. "Haha, yes, night vision would be incredibly useful right now," I agreed with a chuckle as we pushed on into the azure light. Blue, black, blue, black, the cycle of light continued to repeat itself with each step we took into the labyrinth, exploring the maze with nothing but raw instinct. I was stunned into silence by loud rumbling, like a giant exhalation. I pressed my back heavily against the wall and motioned Anemone back as well. The corridor beside us widened into a large, square courtyard, and at the very end, a giant minotaur stood guard, shouldering his axe like some stoic sentinel. "Well, guess this is him. Wonder how tough he is, the quest never mentioned it," I sighed and stepped out into the courtyard, checking behind me to make sure Anemone was close by. I swept two fingers downwards though the air in front of me, tapping a few tabs to access my equipment. I equipped my armour and gauntlets, my body shimmering brightly momentarily before I emerged, clad in white dragon-like armour that glowed like the moon, and the sapphire spheres scattered across it glinted in the blue glow of the torches. I peered behind me at Anemone, my helmet's golden eyes glimmering as I did. "You ready?" I asked her, smirking underneath my helmet.
  9. [PP-NK-F2] Not so Prosaic

    "There are still many haters who blame them for the deaths we have suffered," I responded with a pained sigh, "I am not sure they will reveal themselves, in fear of the masses who point fingers to them," I groaned, and rubbed the back of my neck hopelessly. "The players do not realize it is because of the beta testers we are not all dead." I concluded and looked up at the player. "Go for it, if you need some questing tips I can help you out." I informed the boy with a wide smile. "When you get to the eleventh floor and above you can buy a house if you need," I added in response to his mention about an inn. I nodded to the boy as he gave his speech of leave and I saluted him. "See you around, and stay safe." I encouraged the player and watched him leave my company, before I headed off on my own way also. --- Thread Rewards Grave: 200 Col, 1 SP Sey: 200 Col, 1 SP
  10. [PP-NK-F2] Not so Prosaic

    I chuckled at the boy's response to my rambling about armour. "Mitigation is just another word for defense. The higher your mitigation, the less damage you will take, no different to other RPGs." I clarified with an honest smile. He asked about a guidebook and I had to scratch my chin. "I am not entirely sure... I sort of winged it when I started and learned the ropes alone. You might be able to find one if you hunt around." I explained with a simper. "The beta testers probably compiled some kind of guide for the new players but I never heard anything so you will have to check that theory out yourself." I told the snowy haired player, scratching the back of my head. "If not... maybe some of the frontliners can get something together. And if even they cannot, I would be willing to write something up for the players to make use of. It is only fair they receive the same knowledge that we have gathered over time." I offered with a wide smile, before turning to look off over the fields. "Being a kind of Aincrad Journalist sounds nice," I pondered, scratching my chin once more, "exploring the farthest reaches of the castle with nothing by the armour on my back and a notebook, detailing my adventures and the landscapes I stumble across." I sighed with a soft smile. "I might just do that some day. For now though, I need to work on getting to the frontlines," I finished mumbling to myself and turned back to the other player.
  11. Ohayou!

    Welcome to the site! I promise most of us will treat you with very good care here :3 I've just come back from some sporadic activity so if you want a roleplay partner hit me up!
  12. Kinda wanna do Return of the Queen if anyone's up for it. 

  13. I smirked and chuckled at Anemone's compliment. "I guess she is. I am pretty damn lucky too; she was such a bitch at first, but she had her reasons. She lived a... pretty terrible life and pushed people away. I managed to crack her and gain access to her more tender and romantic self." I explained, staring at the grass below as I reminisced on our various meeting before I had confessed to her. I reached out and very gently brushed the back of my hand against Anemone's shoulder. "I think guys would be pretty lucky to have you too. You are really sweet and deserve someone caring." I complimented her with a soft smile I smiled up through the shadows as I helped Anemone down into the hole, releasing her hand when she seemed stable enough. "Do not mention it. Only polite to help a lady." I responded and winked playfully, before turning and peering into the darkness. "Well, here is hoping there is some form of lighting down here..." I groaned and crept forward, beckoning Anemone along behind me. I constantly flicked my gaze between Anemone and the dense shadows that only grew thicker the further we descended down the staircase. Finally my feet hit a flat landing of stone, and I rested my back against the wall, reaching out to grasp onto Anemone's uniform; the shadows were so thick I could barely see her. "Stay close." I commanded gruffly, my manner now serious as the darkness threatened to send unknown dangers toward us. Releasing the piece of clothing I had grabbed I led on, following the wall to my right with the healer behind me. My hand wrapped around something hard and cold. Whoomf. A cold blue light ate away the blackness, illuminating the corridor before us. My eyes flicked to the object I had laid my hands on; a blue torch, burning softly, supplying only enough light for us to see five steps away from our current position. There was a spot of shadow between our torch and the next one. "Well, it is better than nothing, right?" I turned to ask Anemone with a sheepish grin, before soldiering further into the hallway.
  14. "Whatever helps you sleep at night, sir," I responded with an acidic tone and reached behind me to hold the bear up on my back and avoid getting a set of baby claw marks down my back. "Alright, furball, let us go," I sighed and turned to shoot Mack a dirty look as if to say 'this is your fault'. We strode through the town of Snowfrost towards the teleport gate, both of Mack's possessions slung across our backs, the one upon coat being quite a nuisance with that cold nose of his. I picked up the pace so I could just get this over with, stepping briskly onto the platform with Mack in tow and calling the teleport command. A moment later we were swamped in sparkling blue light, the system whisking us a floor downwards in the castle. When the azure haze dissipated the town of Delilah surrounded us, busy as always. Grumbling to myself about the lazy hunk of muscle on my back I led us towards the figurative center of the city where my small, cylindrical shop sat in a clearing. "Welcome to my humble abode," I sighed monotonously as I shouldered the door open, beckoning Mack inside. I set Chewie down on one of the stools in front of the counter and headed to the kitchen in the back, shucking my coat off and wrapping myself in a white apron. "What would my guest like?"
  15. "Ahh, right, right." I acknowledged with a nod. "I just wanted a companion, stats or not. It gets lonely out in the field when you are solo farming, you know?" I told her in response with a wide smile. "But I hope you find what you are looking for." I gave Yuurei a thumbs up and an even wider grin. I watched as a bag of coins slumped into her hand from her inventory, and I very carefully took it from her, tapping on the bag to check the contents; 230 Col, perfect. "Thank you very much, Yuurei." I thanked her softly and slipped the bag into my own inventory. "Please do, I intend to get my business up and running again soon." I informed her as I pushed the bowl into her hands. "And good luck again with the familiar quest. I hope you find a familiar you enjoy." -1 Heartrock Salad +230 Col