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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Arc Atzo Baldur Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK

Teion

Game Master
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About Teion

  • Title
    Systems & Clarifications Team Lead
  • Birthday 02/22/1993

Guild Information

  • Guild Name
    Solo Player
  • Position
    Beatbox's Buttercup

Profile Information

  • Gender
    Female

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    65
  • Title
    Systems & Clarifications Team

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  1. [PP-F21] The End of all Suffering

    Teion couldn't help herself from scowling, but she didn't look back towards the man she pulled behind her as she ran. She heard his voice reach her ears, simply listing off a set of directions. 'At least I don't have to waste time getting us lost.' She kept the thought in her mind as she followed the paths he described. The last path they ran down was more narrow, and didn't stretch far until a small cleared cave was presented in front of them, dimly illuminated by a variety of florescent plant life similar to what grew in the tunnels leading from Tomoika. Teion could no longer hear the roars and rumbles of the monsters following behind them, and so her pace slowed until they came to a stop at the mouth of the clearing. Teion panted as she came to a stop and tried to catch her breath. It took her a moment to realize the hold she still had on the brunette's hand, but rather than drop it she pulled forward, yanking the man past her and forcing him farther into the clearing before she released him. She was still breathing heavily, but with the man in front of her she ran her eyes over his figure and the myriad of red gashes displayed on his avatar. "Y'know," She spoke between heavy breaths for a few moments. "As well equipped, as you look for this place," She spoke with sarcasm dripping from her words, "Why don't we find the way out of here?" Her tone was sharp, and although she had a strong suspicion of the man's intentions during that fight, she had no better ideas on how to address the topic.
  2. She shouldn't have been surprised when the form to greet her was the same mustached man that had delivered Ryo's message to her. Teion hadn't been out 'adventuring' in some time, and so she had simply arrived sporting a loose deep green knit with half-sleeves and a pair of dark brown pants that covered most of her charcoal boots, leaving the basic outfit an earthy color palette. She followed the butler wordlessly, resisting the strong urge to cock an eyebrow once again while she led him to the study where Ryo was sitting alone. The elderly man made his leave after she had stepped into the room, and the player across from her greeted her eagerly. "Oh, uhm," She was a bit surprised at his enthusiasm, not to mention their location that he had aptly referred to as 'the manor'. Her memory of their meeting at the summer festival resurfaced, and while the amount of time that had passed hadn't been great, she had been through plenty to darken her already gloomy demeanor. "Yeah, things are fine." She lied as her eyes drifted steadily around the room. The uncomfortable pressure of small talk quickly rested itself on her shoulders and she found herself grasping at the first topic that came to mind. "I didn't know they had houses like this in the game." She remarked simply, trying to be careful with her choice of words.
  3. A week or so had passed since Shield had stopped coming by to visit. Teion still spent most all of her time in her shop, slowly getting back into the routine of a more-or-less normal life. She sat at the wooden counter towards the back of her smithy, sketching out a new design for a gauntlet when a knock at her door caused the woman to raise her head. A stranger--an elderly man dressed in a simple outfit befitting a butler, announced his presence and greeted her with a bow. Teion rose to her feet, walking over to the man who called himself Pennyworth, curiously eyeing the letter he handed over to her. 'Master Ryo...?' She echoed the name in her thoughts, confused for a moment before the memory of the fuschia-haired man resurfaced in her mind. "Uhm, thanks..." She nodded her head back towards the butler before he turned to head out. She cocked an eyebrow while closing the heavy wooden door to the shop, flipping the sealed letter over in her hand. She tapped on the envelope, choosing the option to read its contents when Cardinal presented it to her, and her eyes scanned the hand-written words on the paper now displayed in her hand. "This manor?" She echoed the words aloud after reading the letter's contents. A frown formed on her features, and for a moment she struggled to decide what to do. She looked over her shoulder at the rather empty shop, a sigh escaping her lips after a few moments of thought. Later that afternoon, Teion found herself in the middle of Taft, referencing the coordinates Ryo had included in his letter as she tried to find the man's house. It didn't take her long before she found herself in front of one of the largest buildings in the residential districts of the city. She craned her neck to take in the full structure, one that certainly made the presence of a butler feel almost necessary. She felt uneasy about the whole situation, but approached the manor nonetheless. She walked up to the large double-doors, giving a short knock.
  4. [PP-F21] The End of all Suffering

    "Twenty-first floor, huh?" Teion was a bit uneasy, but largely unimpressed by the cavernous floor thus far. Despite her level being not quite up to par with the strength of the monsters in the area, she had traversed past Tomoika and was exploring down one of the many dimly-lit tunnels that networked from the main settlement. If she was lucky, she might be able to pick up a few materials while she was out and wouldn't have many excuses left not to continue crafting after she'd gone back to Fortaleza. The woman's hand ran lightly along the side of the cave to serve as a guide, otherwise relying on the soft florescent glow of mushrooms and moss that were littered about the path. She had the thought of inspecting the fungi and plants to see if they were materials she could claim, but the thought of uprooting her only light source had her quickly decide against doing so. Several minutes later, with no end to the tunnel's path in sight, Teion considered turning back. She continued to walk at a steady pace, giving a glance over her shoulder before she felt something strange beneath her fingers. Her hand had run over something that felt less organic, like a piece of metal or plastic. It prompted her to stop, and she carefully took a couple of steps back to curiously search for the area again. Her fingertips had found a smooth piece of iron jutting out from the wall in a circular shape. Teion hesitated, giving the object a suspicious look before letting out a sigh. Her curiosity just wouldn't let her be without investigating the strange item. She applied some pressure, lightly at first, before finding that the object pushed cleanly into the cavern wall. A moment passed, and nothing happened. Teion frowned, wondering if she should shrug it off and keep moving. A small clicking sound reached her ears a second later, and as the ground crumbled and fell out from under her she let out a startled scream while the feeling of falling took over her. The blacksmith crashed into the ground, her legs buckling beneath her with a loud splashing sound. She opened her eyes and felt her breath quicken as only darkness greeted her. "No," She started in a whisper. Her eyes darted around, trying to search for an inkling of light. Her hands pushed against the ground, the tawny gloves soaking up the shallow water that coated half of her clothes and body. " No no no," She repeated the word with growing volume, taking in short breaths as she pushed herself up to her feet. A half-step backwards and her back was met with another cave wall. The woman began to panic, placing her palms against the solid surface behind her before carefully trailing them along the wall, blindly searching for anything that would help her. The woman had been dropped into a tiny hidden room, in which the wall opposite her would have an identical switch as the one she had stumbled on up above. When her fingers finally found the object, she pressed on it desperately, hoping that the reaction would provide her with a light source. More than that, the cave wall in front of her seemed to collapse, and with her body leaning forward she tumbled out onto the cold concrete floor of a dungeon. Teion pushed herself to her hands and knees, panting as she tried to recover from her fear as the torch-lit surrounding allowed her to see again. Minutes later, Teion's footsteps echoed lightly down the length of the cave. She pulled the damp gloves from her hands, returning the unenhanced clothing to her inventory to rid herself of the uncomfortable feeling. Just as she had down so, the blacksmith stopped in her tracks as the sound of an intimidating roar carried itself along the tunnels. She tensed up, now with confirmation that she was not alone in this dungeon. With wary steps, her pace quickened in an attempt to find a way back to Tomoika. When Teion cautiously turned a sharp corner, a terrifying scene stood before her. A mass of several monsters of varying sizes and strengths stood, as if they had gathered for a common goal. The woman was about to run back the way she came, but her cobalt eyes then fell upon the target of their attacks. A man, with his back pressed up against the wall and his frame littered with bright red gashes. In the short time that she had to take in the situation, her eyes scanned the man. An orange cursor hung above his head. A look of exhaustion had overtaken him. Covering his body, underneath the glowing damage markers, the 'gear' that protected him looked akin to beginner's clothing. And yet he wasn't running away. Teion's eyes widened at the scene that was playing out before her. A knot formed in her stomach at the thought of the lone figure shattering into pixels in front of her. She ran towards Aereth, only hoping she wouldn't be too late. As she closed the gap between them, her outraged voice cut through the air. "What the hell are you doing?!" She hissed. Her hand reached out, grasping hold of the brunette's before she pulled him along behind her. The woman ran back down the empty tunnel, Aereth in tow as she tried to escape the chase of the monsters that began to pursue them.
  5. [PP-F5] In the Wake of An Apocalypse

    In between long silences, Teion and Shield would occasionally fill the air between them with conversation about life, death, and moving on--things that were all relatively foreign to her until now. The next few days were similar, though they found different things to occupy them now and again. Sometimes Shield would bring her another meal, and at one point Teion took him up on that offer of a game of chess. More often, their topics of conversation drifted to more trivial subjects. The days passed by whether she wanted them to or not, and each morning her emotions would dull a little more. As sunlight spilled through the window in her side-bedroom, Teion lay staring at the wooden rafters. Was today the last day? The woman wasn't sure if the bittersweet feeling that carried through her after the thought was appropriate or not. She let out a long exhale through her nose before lifting herself upright and swinging her legs over the edge of the bed. She stood up, lazily opening her menus and navigating to her inventory before staring at all of the icons nested inside of it. She hadn't been much of one for vanity clothing, and usually wore whatever her go-to battle equipment happened to be at the time. Since it was light armor, she never usually thought much of it, save for the very rare occasions she had visited the venue for an event that called for different attire. Poking around at a few items, she downgraded her leather bodice and tight-fitting leggings for a pair of brown slacks and a green knit sweater. Her violet hair spilled over her shoulders, and she twisted a section between her fingers while lazily dismissing her menus. She eyes dropped down to the violet color coating each strand of hair. Something she had done on a whim after her appearance was first reverted had stuck with her for so long. 'Should I change it?' She pondered for a moment before shrugging off the thought.
  6. As the creature rested in her palm just as it had done before, Teion reached a hand into a small pouch at her waist and pulled out a single piece of wrapped candy. The woman took one end of the plastic in her teeth, pulling gently to twist the treat free. She placed it carefully at the edge of her palm, presenting the item to the pixie. "Sorry," She said quietly, glancing towards the brunette only briefly before turning her attention back to the creature in front of her. "I'm doing that quest, yeah." She had finally answered his question despite the curtness of her reply. She paused, as if she was thinking about something, before a tiny sigh escaped her and she opened her mouth to speak again. "I went on this quest before but wasn't able to get a familiar. I decided to come back and see if these pixies were still here, and if they were tameable." Perhaps the most she had spoken all day, Teion offered the man a brief explanation while she watched the little monster curiously examine the candy that had been placed before it.
  7. [PP-F5] In the Wake of An Apocalypse

    Teion continued to alternate between sketching and eating until the plate beside her was empty. She had seemed content letting the silence hang over them, but after a couple more minutes she placed the pencil down on the counter and began to nudge it back and forth with her index finger. She rested her chin in the palm of her hand, fingers curled against her cheek while she wore a solemn, bored expression. "I don't know what I want to do." Her voice finally filled the air while she stared down at the utensil as it rolled across the wooden surface. Ever since she lay down in bed last night, the same question started to nag at her: "Now what?" Whenever something weighed down on her in the past, Teion was the type to 'just deal with it' and continue on like nothing was the matter. But now, with the void that Beatbox had left with his sudden passing, she couldn't determine what she should--or even what she wanted--to be doing anymore. "I didn't understand it, but he always seemed to have a drive that never burnt out." She began to spill her thoughts out into the space between them. "He told me about the people he was fighting for. It feels...wrong for his purpose to just come to an end. Is that just the way it works?" Accepting Beatbox's death seemed impossible. What he had done, the way he'd left her his farewell, it almost felt like he had a mantle that needed to be passed on. Like in a storybook, someone would rise to continue his legacy, just as he'd done for others in the past. But Teion did not see herself--nor anyone else--as that person.
  8. State of the Site Discussion

    Thanks for all the great feedback so far guys <3
  9. Hey everyone! I'm here with a topic that's been discussed and debated here and there for quite some time now that we would like to sit down and fully address. There are three major issues that we feel have really been hurting the site: The level gap between veterans and new players Overleveling past floor content Slow progression Lately, it feels as though veteran players are losing motivation to keep playing, and new players are scared off by the disparity between themselves and those veterans. There have been huge gaps in the time between floor boss raids, which seems to come from multiple sources (tedious floor searching process, boss monster imbalance, a lack of new players in the frontlines, etc). And in part to those large gaps, players have little else to do besides grind levels which pushes them above and beyond the standard floor content. While there have been many, many proposals and angles brought up on all sides, here are the most popular that we've seen. Keep in mind that these are general concepts and any solution that is decided on would need to be further discussed and developed before implementing: 1. Level caps, leveling rates, and new player stats. This can come in so many shapes and forms, but the core idea remains the same. This kind of option generally involves setting a hard level cap, increasing the leveling rate of low-leveled players, increasing the starting level of new players, or any combination of the three. Since this has been the most well-received option thus far, I'll throw out some more detail on one potential solution in this realm: Pulling overleveled players back to a cap. In this scenario, we would establish a level cap relative to the current unlocked floor. Players above that level would be brought down to that number. However, with the current SP = Level system, this is hardly a viable option. Taking progress away from players who have put a lot of time into this site is not what we're out to do. But as some of you know, 3.0 is slated to use an EXP leveling system. Utilizing this, along with segregating EXP and SP gain, would allow the strongest players to remain the strongest while we can pull back stats to a manageable place. Ultimately, this will give us the ability to balance bosses and events around the level cap rather than the outliers. 2. Floor jump and/or timeskip This has been up for debate before, and the result was pretty split. Most likely in combination with some form of option 1 so that new and low-level players aren't left in the dust and we don't run into the same overleveling issues, this option would involve bumping up the current unlocked floor. The new 'current' floor would most likely be somewhere around or just below where a lot of the current frontliners are in level. 3. Reset The most controversial and the least popular option, I won't get much into this. Whether it's a setting change that preserves the story, or a complete wipe, this option generally results in everyone starting over. In order to prevent the same issues from resurfacing, we would likely tie in pieces from the first concept along with many system overhauls. 4. Do nothing If you're happy with how things are right now, let us know that's what you think. We want to hear your opinion, whether you want any of these kinds of huge changes or not. We'd like to bring the conversation to you, the community, to hear your voices and see where you land on the matter. There are many different proposals that have been brought up, discussed, and debated in order to solve these issues, but in the end we can't use every option, and as much as I wish we could, we can't make everyone happy. We really care about the future of this site and keeping it fun and engaging for everyone to enjoy. Let us know what you think, and how we can make SAO-RPG a better place.
  10. [PP-F5] In the Wake of An Apocalypse

    A thinly-gloved hand found its way to the back of Teion's neck and dragged gently over her skin. She couldn't argue the man's actions or his logic, and she didn't want to anyway. It was a bit surprising again, realizing that someone was going so far as to look after her, if only for a few days. Even that was longer than she would expect. Her gaze shifted over the contents of the room as she stood trapped in her own created discomfort at the situation before the motion in front of her caught her attention. She blinked at the plate of food that had been presented to her and reached out to take the plate Shield offered to her. Food was something she hadn't given much thought in all the time between his last visit. In fact, Teion had never been one to much care about what she used to stave off the inevitible pangs of "hunger" during her time in the game. For one reason or another, meals seemed to be one necessity that reminded her of the reality of things without fail. The tension she had felt slowly began to melt away and the corners of her mouth pulled up into a small smile at Shield's persistent kindness. "Thanks." She said softly. The woman took a couple of steps and seated herself behind the counter, pulling open one of the many drawers while she set the plate down in front of her. She populated the free space on the counter with several papers that held half-finished sketches of various designs. Twirling a pencil around in her right hand, she took a small bite of the sandwich. She would alternate between sketching more lines and slowly working through her food, likely at a snail's pace compared to the man who had no interruptions.
  11. 'I've got to go back to that jungle on the sixth floor.' A new thought crossed her mind. 'Should I ask Beatbox to come with me again? Or try to find them on my own and surprise him? I wonder...' She was mulling over the thought of hunting for the pixies that they had stumbled across in the wilds outside of Amazon. 'Feeding the Enemy' was the name of the quest that she had sought out, and her girlish fascination had the idea of a little pixie as a familiar--despite their prominent bug-like traits leaving them less visually appealing to some--stuck in the revolving door of her thoughts. Her chin tilted up towards the sky to see an orange hue taking over the sky above. The woman frowned at the sight before looking back to the health bar that hovered beside her target. 'Just one more...' She thought, widening her stance. She pulled back before releasing a straight, solid blow that landed in the epicenter of the web of small cracks that had decorated the boulder's surface. As the last sliver of red disappeared, the boulder split evenly in two before crumbling to the ground. Its rocky remains were soon translated into shards of white light, and Teion was finally rewarded with a notification that read 'Quest Complete'. Thread Complete! Teion: +3 SP, +800 col, +<<Martial Arts>> skill unlocked
  12. [PP-F5] In the Wake of An Apocalypse

    "Mmm..." Teion's mumbling wouldn't carry itself past the open doorway to Shield's ears. She wasn't susprised to hear that Shield had essentially mastered his profession. No, now that she thought about it, it was more surprising to realize that she was far from mastering her own. Blacksmithing, though not something that she would have thought herself drawn to, was a craft that she had become engrossed in early on. It was a shame that apathy had set in when it did, even before recent events, to slow her creative processes to a crawl. She lay on her side, arm tucked beneath her head as the fingers of her other hand tapped gently and sporadically against the bedsheets. 'This is weird.' She thought to herself. After a few more moments in silence she urged her legs to swing over the side of the small bed. She couldn't help the yawn that escaped her, simply making an effort to stifle the sound of her exhale.. Teion rubbed at her eyes before carrying herself forward and around the corner. Getting a view of her shop's now interior now, Teion froze in place once she took in the sight in front of her. Everything was...reorganized. The woman was normally meticulous with the placement of her tools and the appearance of her workspaces, but there was a noticeable difference in the level of tidiness between now and when she had rolled out of bed not too long ago. Her lips pursed into an unsteady line as she realized what the brunette had been up to since she had lost sight of him. For a moment, she wasn't sure what to say or how to say it, finally settling on a "You didn't have to do that..." In a small, slightly embarrassed voice.
  13. [Event Board] The Prize Corner

    Raffle Drawings - Round 2 Players have been assigned numbers 1-20 in the order that they appeared in the Festival thread: Raffle winners will be decided by a BD roll. Prizes are distributed from in the order they are listed in the first post, and will be included in the Roll Purpose. A player may not receive more than one prize from the raffle (results will be re-rolled if a player is selected twice). Winners tagged here must post a response to accept the item within one week or a new winner will be drawn. Winners may also choose to forfeit items or be removed from the list above. Name Tag: ID#: 88400 | BD: 6 - @Hidden Winner!Name Tag: ID#: 88401 | BD: 5 - @Corvo Winner!Midsummer Feast: ID#: 88404 | BD: 7 - @Pinball Winner!Midsummer Feast: ID#: 88405 | BD: 4 - @Kaya Winner!Hands of Duplication: ID#: 88406 | BD: 10 - @GreenBlade Winner!
  14. [Event Board] The Prize Corner

    Grabbing the Explorer's Kit (Tier 2)
  15. To anyone who won a prize from the Festival Raffle, any unclaimed prizes will be re-rolled tomorrow night. Be sure to put up a quick post in the Prize Corner thread!

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