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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Teion

Game Master
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About Teion

  • Title
    Systems & Clarifications Team Lead
  • Birthday 02/22/1993

Guild Information

  • Guild Name
    Solo Player

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  • Gender
    Female

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  • Skill Points
    65

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  1. [OP-F2] Boss Raid Meeting

    Teion wasn't great with meet-and-greets, and she hadn't expected any of the other players present to take an initiative to approach her. After all, she was an outsider here, or at least she felt as such. As she had mentioned to Jomei the first time he had broached the subject of fighting on the frontlines with her, she had assumed all of the veterans had at least a dozen levels on her. In this company, she was beginning to wonder if that really was the case. And so, it came as a surprise when a woman, matching her height and clad in a full suit of white-and-gold heavy armor, extended a hand towards her. "Teion," She started simply, accepting the quick handshake that was offered. "Oh, yeah, just straight damage." Her eyes flickered to the side with the mention of the tri-colored axe that rested over her shoulder before turning back to Zandra with a small shrug. "Nothing fancy. Why do you ask?" @Zandra
  2. [OP-F2] Boss Raid Meeting

    And now Teion had a reason to speak up. The violette's words were directed more to Shield than anyone else, as he had called for more solid plans when it came to crafters and preparing buffs. "If I'm given enough time, I'll take care of any alchemy buffs for myself, Sey, and the Holy Dragon Alliance. So you can take us out of the equation there." She offered. The woman shifted her weight, a bit hesitant as an afterthought came to mind, and she would eventually decide to air it. "And I can't guarantee anything, but if anyone is desperate for new weapons, I'll see what I can manage." Her eyes fell to the proposed teams, and with nobody posing any objections Teion read over each of the names beside her simple title of 'blacksmith'. The woman leaned forward past Morgenstern and erased the word, replacing it with her username. Stepping back again, she mulled over who would be her teammates. Shield and Beat she knew, of course, and had fought alongside before. Zandra was definitely a new name, and she quickly gave up on wracking her brain for the reason that 'Hirru' sounded familiar. Most likely someone she'd seen in her shop at some point, or one of the many players she'd tagged along with for a quick quest forever ago.
  3. Of course he had suggested they started off with that one. Well, she could hardly blame him. If they were going to do this quest, they would encounter it sooner or later, and it's not like most of the other named locations sounded any less cringe-worthy. Now the sigh of defeat seeped out from her lungs. Teion tried to think little of it as she followed after Ryo, but something began to just feel...off. Her eyes widened when they landed upon the familiar moustached face of a peculiar NPC. The man beside her took a step ahead to place himself in between them, and for a moment it was a good thing he had. Teion's blood had hardly started boiling any more quickly before, and had it not been for the player in her way she might have very well tried to offer him a rough greeting of her own. Of course, the Frenchman responded calmly, as if they were old acquaintances, causing Teion to bristle with a fresh wave of annoyance. She glared daggers at the NPC's back, unamused by his explanation. But Ryo's tone had shifted, and the sudden feeling of his hand wrapping around hers to give it a short squeeze snapped the woman back to reality. She pulled her hands to her front, instinctively and silently denouncing the gesture, and watched the purple haired man take another step forward while her expression twisted into one of reluctance and distrust. 'I don't wanna do this...' The complaint stayed in her head, with only a small grumble escaping her vocal cords before she gave in and followed Ryo the rest of the way to the attraction.
  4. Trading (20) T2 materials and (19) T3 materials to Aster for a crafting commission.
  5. Teion's Crafts and Loot

    Name: Twilight's Greeting +2Your Profession: BlacksmithYour Rank: 8ID: 96800Roll: 12Item Type: Heavy ArmorQuality: PerfectTier: 3Enhancements: +2 Thorns, +1 RegenDescription: Armor made to represent the delicate harmony and cycle of the world. The color being a dark silver near black in color for the majority of it. The left side of the armor having a golden chariot coming out of the sun as it moves towards the middle of the armor. The right side having the moon with an archer near the moon shooting an arrow towards the middle with a wolf below the arrow. Name: Gorgon's Stare +2Your Profession: BlacksmithYour Rank: 8ID: 96802Roll: 12Item Type: ShieldQuality: PerfectTier: 3Enhancements: +2 Paralyze, +1 RecoveryDescription: A shield modeled after the Aegis shield of Athena when she had added the head of Medusa onto it. Name: Craving CarnageYour Profession: BlacksmithYour Rank: 8ID: 96805Roll: 9Item Type: Weapon (1H Curved Sword)Quality: RareTier: 3Enhancements: +2 BleedDescription: Image Using an Essence of Steel obtained from this thread on the above craft to make it: Name: Craving CarnageYour Profession: BlacksmithYour Rank: 8ID: 96805Roll: 9Item Type: Weapon (1H Curved Sword)Quality: PerfectTier: 3Enhancements: +2 Bleed, +1 AccuracyDescription: Image
  6. [PP-F5] Moonlit Confessions

    A long, steady breath left Teion, and she only relaxed when the dialogue window appeared in front of her to inform her that the quest had been completed. The upper handle of her axe crashed into her shoulder while she turned back to Max with a confident smirk. "Well? Do I pass?" She asked expectantly. The woman brought her weapon behind her back, hooking it into place behind her in order to free her hands. Her fingers found the button to dismiss the quest rewards, and panned over to her inventory to check out the item that was dropped. While she had been on this quest before, it was never her that had received the Essence to her inventory. She began trudging through the tall piles of snow that stood between herself and the brunette, frowning in thought before she closed her menus. "Gods, yeah, I can see why someone would want this for crafting. It's a miracle I wasn't out here farming this thing myself back when I was, more active with it." She hesitated a moment, recalling how long it had been since she had opened her smithy to the public. Thread Complete! Teion: +4 SP, +800 col, +Essence of Steel Aereth: +4 SP, +800 col
  7. [PP-F5] Moonlit Confessions

    As she wrenched her arm away from the beast's maw, Teion quickly grasped back at the polearm of her axe and pulled the weapon back in front of her. She only needed the smallest bit of damage to finish the monster off, but the woman wasn't concerned about conserving her energy. The snow beast reared back, raising its massive paws in the air with claws bared against her. Teion hopped backward to disengage just before it came crashing back down on the snowy floor. Having evaded the heavy swipe, she pressed the balls of her feet into the ground to launch back at her opponent and brought the handle of her axe to her shoulder. Lifting the blade overhead, a single swing downward would cleave the center of the monster's head, eliciting a sharp yelp while what little remained of its health depleted. The beast faltered, its form stuttering and wavering for a second before it burst into fragments of pixels.
  8. [PP-F5] Moonlit Confessions

    "Alright, let's kill a boss." She rolled her shoulders when the snowy beast appeared before them. She wasted no time with initiating combat, pushing herself forward with her blade held out to the side. She gave a feint to the right before sinking her curved blade into the monster's flank and dragging it along the side in a deep gash. Teion let out an audible growl when her eyes found the health bar that hovered beside its form, left in the red with only a slim length of red remaining. The beast was quick to react to her strike, whipping its head around with its jaw wide. Teion's eyes widened, the counter-attack unexpected. She hurriedly threw her arm up above her head as a barrier, wincing when the monster's sharp fangs sunk into her virtual flesh. The woman took the full damage of the monster's attack, her health dropping by a quarter. ID#: 94806 | BD: 6(+3)=9 - Hit! Screw Dimension (x13) Active | MD: 5 - Dead (14 Base) + (1 Ferocity) = (15 DMG) x (13 SA) = 195 DMG Teion: 518/680 HP | 43/68 EN | 14 DMG | 3 ACC | 3 EVA Aereth: 920/920 HP | 92/92 EN | 14 DMG | 3 ACC | 3 EVA | 48 MIT <<Snow Beast>>: 0/250 HP | 160 DMG (24 Minimum)
  9. "Okay, alright Thea," Teion stood over her forge, talking to herself in the silence of her smithy on the desert floor of Aincrad. She held her hands in front of her, shaking them lightly as if to literally shake off the rust. "It's just a full set of gear... All at the highest tier... Piece of cake." Her self-affirmations were failing her, and so the violette simply pushed herself forward to take up the steel hammer hanging aside her forge and begin to work. Much to her surprise, exhausting all of her crafting attempts for the day awarded her with two out of three items in the exact condition she needed. The last had proved difficult, but as she looked over the curved blade, holding it from all angles, the woman began to talk to herself again. "Hey, yeah... I can work with this." ID#: 96799 | CD: 10 - Rare T3 Heavy Armor ID#: 96800 | CD: 12 - Perfect T3 Heavy Armor ID#: 96801 | CD: 9 - Rare T3 Shield ID#: 96802 | CD: 12 - Perfect T3 Shield ID#: 96803 | CD: 4 - Fail ID#: 96804 | CD: 3 - Fail, Salvage ID#: 96805 | CD: 9 - Rare T3 1H Curved Sword ID#: 96805 | CD: 10 - Rare T3 1H Curved Sword ID#: 96805 | CD: 11 - Rare T3 1H Curved Sword
  10. "R-right." Her nerves were as suppressed as she could manage them, but the hesitation was still apparent in her voice when Ryo urged for them to return to his mansion. He took her by the hand, and she stiffened for a second as he led her along before pulling away from his grasp. 'I should go home.' She thought, referring to her smithy on the desert floor below. The day had been a flurry of conflicting emotion, and Teion felt like she was pushing past her limit already. But the look on Ryo's face kept her protests silent, eyes turning forward on the path leading out of the European-styled city. The violette was more than surprised to hear that everyone who was supposed to be at this party--whoever that was--had already arrived and been waiting for them. Or waiting for Ryo, at least. Pennyworth waved them inside, and Teion followed with a small knot of social anxiety in her stomach. With several sets of eyes on them, the gears in her mind slowly worked to click into place as she recognized several of them. No, nearly almost every face was somehow familiar to her. Suddenly incredibly self-aware, blood rushed to Teion's cheeks as her face flushed, and she hurriedly turned back to the elderly butler in order to have him direct her to the nearest room she could escape to in order to change her clothes. The color had finally started draining from her face once she had separated herself from the crowd, and her hand danced through the air in memorized motions to replace the blue-and-white ballgown she wore with the earthy-toned casual wear she had worn that morning. With a moment to steady herself, and mentally urging herself not to leave at the earliest opportunity, she ran her fingers through the hair that was no longer braided before stepping back out and returning with slow steps to the gathering of players.
  11. "Nnngh..." Teion let out a low grumble as the sound of a new message stirred her back to the conscious realm. The violette turned in the tiny bed that lay tucked away in a corner of the storage room of her smithy. Brows were narrowed over eyes that didn't stay closed for long. She had rolled too far, and before she could catch herself the blacksmith had fallen to the floor with a thin beige bedsheet tangled around her torso. "Oww... Dammit." She cursed under her breath, pushing herself up on her arms. The sight of a new notification easily caught her attention, and she forced herself to try and blink away the lingering fog that clung to her mind. Her heart felt like it stopped for a fleeting moment, and she simply froze at the thought of opening it. It had been five days since she removed Max from her friends list. One week since she had seen or heard from any of the members--current and former--of the Holy Dragon Alliance. Had she really gone back to shutting herself away in her shop that whole time? With a large, anxious knot in her stomach, she opened the message. Reading over its innocent contents, Teion let out a short sigh of relief. Her first thought, however, was whether or not she should even reply. And as the thought of not responding to the kind woman was looking more and more unlikely she wondered if there was some kind of excuse she could offer in order to back out of the invitation. Her expression eventually twisted into one of defeat, and the violette pushed herself up while freeing herself from the mess of bedsheets.
  12. The girl held onto her jaw, a look of discomfort from the force of the blow apparent on her features. She was quick to pick herself back up to her feet, the intensity of her glare towards the Irishman replacing the sharpness of the dagger that had been tossed aside. "Getting real tired of dealing with all of your do-gooder friends." The words slipped out under her breath before her stance relaxed with Jomei's bravado. "Actually. Nah." Just when her sapphire eyes pulled away from his to give her companion direction, the man let out a grunt with the force of Hestia's shield colliding with his face. With Hestia's boot now planted firmly against his chest, the girl to the side of them rolled her eyes. "What, are you going soft on all the girls? Give me some leverage, idiot." She hissed. The man worked to shake off the jarring blow, planting one palm on Hestia's knee while his other fingers wrapped around the ankle of her boot. Applying a sudden pressure to the former, the man pushed back on the tank's joint in order to knock her off balance. He grappled the woman, sitting up and wrapping his arm around her calf to hold her in a leg-lock. "Now," The girl was quick to sift through her inventory, retrieving the short handle of a spear in seconds. She held the sharpened tip to the center of Hestia's chest, her eyes running over Kimi and Teion before turning back onto Jomei with a new sharpness to her gaze. "I'll make this easy. I don't want her." She jerked the spear forward to scrape lightly over the metal of her breastplate. Without taking her eyes off the Irishman, she lifted the weapon to point it at the violette. "I want that one. And you all," She gave the handle of the weapon a single twirl as the blade began to glow a brilliant carmine. In one swift motion, she threw the weapon down, piercing through the plate of Hestia's armor and stabbing the woman through the collarbone. Despite the tank's high mitigation, the force of the blow dropped Hestia's health by nearly a third. Meanwhile, the retaliation of her armor's defensive damage only chipped away at the green bar hovering beside the girl's smaller, cloaked frame. "don't have room to negotiate." Teion felt her breath catch in her throat. Memories of the nights in the desert, both with Spencer and Ryo, and when she was alone before Aereth had come to save her flooded her mind. It was happening again. She wasn't safe, and the people around her weren't safe. The woman's eyes went wide as the triangular blade stabbed into Hestia and drained her of health, the response that came out of her was automatic. "S-stop it. Leave them alone!" She pleaded, curling the fingers that were beginning to shake into loose fists at her sides.
  13. "Gah!" The sound of clanging metal and wooden boards crashing into a sandstone floor rang out in the otherwise dead silence of the smithy on floor five. With a look of discomfort plastered on her face, Teion propped herself up, pushing a pauldron off of her torso along with the pieces of the dismantled shelf that fallen on her after she had lost her balance from the small stool she had stood upon. The rare sound of a notification--a message, in particular--had been what startled her, and the woman opened her menus with narrowed eyes as she wondered just who would be sending her a message. She blinked in surprise at the sender's name, expression softening a bit as she ran over the typed words with mild interest. "Pfft--" Teion couldn't fully surpress her laughter as she read the contents of Spencer's message. She wore a half-smile, mulling over the idea of his invitation while memories of the sandy blonde came back to her. 'Did Jomei mention something about me?' She wondered as she read over the line about her possible participation in boss fights was read over again. Shaking it off, the fact that he had a point stuck with her. She needed higher level materials if she was going to pay her snowy-haired business partner back in time. With a quick reply that instructed the man to meet her at the edge of Tomoiko, Teion was already swapping her inventory around and heading to the teleport plaza of Fortaleza. Ten minutes later, the blacksmith was back to the twenty-first floor. Her only memories of the place were far from savory, but she tried to shrug them off. She just reminded herself to keep away from any hidden switches in the cave walls. ID#: 96726 | LD: 2(+2)(+2)=6 - Fail
  14. [F1 Tailor Shop] "The Hanger"

    After offering up her old equipment to a recent acquaintance--though Teion didn't know whether the young martial artist had drifted into the territory of friendship after their last 'advenure'--the violette found herself pushing open the door to a tailor's shop on the first floor. Cobalt eyes scanned over the wares on display, but with a quick reminder that she had a clear request in mind to be crafted she turned her attention to the front counter where she might find the shop's owner. "Hey," She offered a short and simple greeting, sparing no time for formalities. "I'm looking for some armor in time for an upcoming raid. I have this," The woman held up a single material that bore a red-and-white striped pattern. "What else would I need to give you to have this made?" She questioned, presenting a small piece of paper with the details for the item she wanted in her free hand. Offered T2 Candy Cane material in exchange for:
  15. Teion gently chewed on the inside of her cheek as she eyed the pamphlet that the spritely NPC handed over. She scanned over the named locations once again, most completely unknown to her. She was lucky they were so kind as to at least give them a floor number for each entry. Teion shrugged when Ryo turned the question of whether or not to participate onto her. "Sure, why not. Don't think I've ever done a holiday quest before, and I can't think of anything else to do." The topmost in the short list was conveniently marked on their current floor. The name of the point of interest, however, had her immediately regretting her answer. 'Tunnel of Love? Ugh...' She held in the sigh of defeat that she was tempted to release as she swallowed what little pride she held onto, dropping her hand back to her side. "Well, you wanna pick the first place?"
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