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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Shirien

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About Shirien

  • Birthday 09/13/1993

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  • Gender
    Male
  • Location
    First Floor

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  • Skill Points
    27

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  1. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    [ID# 59614][CD: 10] Shirien saw Niko rushing and was not far behind him, rushing off as fast as his virtual legs were willing to carry him until he crossed the invisible line that separated the quest zone from the regular zones. Finally passing over out of the storm and instead into the sweltering heat Shirien takes a deeeeeeep breath and lets it out as a long sigh before saying "Yaaaay, we did iiiiiit~" It had been a while since he last slept so his mental strength wasn't at its highest as he grabs his water, pulls his hood back, and pours it onto his head and face. He sighed happily as he discarded the empty bottle which shattered on contact with the ground into nothingness. "Thaaat's a bit better." He says as he tugs his hood back over his face so he had shade. "Let's go and get these handed in before the time limit expires." He says, really hoping that they didn't end up failing the quest after that much travelling.
  2. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    [ID# 59612][CD: 1] 34/44 HP! Shirien gasped as he was pulled up, making sure he wasn't about to drop his crate and break it or something as he said "Yeah, I think so, just... Uh... Just spooked me a bit." He rubs his eyes with one hand, seeing stars from the brightness and the tingles going through his body. It was at this moment a sudden gust of wind shot forth and Shirien felt something strike him in the shoulder, a crimson pixelated scar across his shoulder and he felt course sand breaking through his armor to tear at his virtual skin "Aaaaaaaaand that's not a warning shot!" He says hurriedly while walking off as fast as he could, it seemed his luck was finally starting to run dry.
  3. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    [ID# 59610][CD: 2] Shirien raised a brow at the mention of quicksand and he happily decided to say "Maybe at first, but you could always throw the box and then remove your armor. I mean, it's not like you need to unbuckle it." He chuckled softly and swaps through his menus, quickly removing removing his dagger and re-equipping it before switching the box onto his right shoulder so his left arm would get some rest. "It'd still suck though, true, and I guess that weight makes downhill battles a bit tougher... hadn't thought of that before." He chuckled softly while basking in his light armoredness. A moment later, as if Kayaba himself was warning him to mind his hubris, a lightning bolt struck directly in front of Shirien, making him stumble backwards and fall onto his butt, barely able to keep the box from tumbling out of his grasp as his ears rung from the loud thunder crack.
  4. [OP-F16] Summer beach party!-COMPLETE-

    Shirien smiled happily to Zandra and cheerily said "I think I will, thank you very much~! And hey, I can get behind any excuse to enjoy some off time from the struggles out there." He gives a little wave to Zandra as he goes and grabs himself a hot dog, pausing to bite it as out of the corner of his eye he notices Zandra taking out a weapon and a potion. He had no idea what was in the potion but her having a weapon worried him. He had his dagger in his inventory, and a lucky craft had these swimtrunks full of enhancements, but he couldn't help but feel intimidated by the sudden arrival of the weapon so he moved off to the side just to be safe. He hesitated a moment and with his back to Zandra so she couldn't see what he was doing he takes out an antidote potion and pours some of it on the food before taking a bite. Thankfully the potion was tasteless so it didn't ruin the taste of the meat as he turned around, bottle no longer in hand, the first bite of the food clearly taken. He felt bad, but he couldn't imagine why she'd suddenly take out a weapon. He did take a moment to wave at the other arrivals though if they glanced his way, wanting to seem friendly at least. -Poison Relief
  5. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    [ID# 59605][CD: 10] Shirien smiled softly as they walked, it was easier for him at least with the wind at his back than at his face. If anything the wind was giving him pushes towards his goal rather than to keep him from it like before. "I much prefer walking downwind. Barely have to step at all, just lift your leg and let nature do the rest." He says while keeping his eyes down in case any stray sand decided to whip around or a monster decided to burrow out. He didn't feel in danger but caution was rarely a poor move to make when travelling in the wilderness.
  6. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    Shirien grinned at the image in his head of the armored player running up to Kayaba and literally shoving his foot through the other man's chest. Giving a thumbs up Shirien let go of his hood since it wasn't about to blow backwards. "Sounds good to me, in fact, if it doesn't quite get all the way through, I'll give you a shove to seal the deal." He offers in good spirits while managing a chuckle before sighing wistfully at the horizon and the darkness that filled the desert. He had nobody but himself to blame since he volunteered, but he was missing out on a lot of sleep. Then again he figured that he could always just make up for it later! He went through such imaginary scenarios to protect his mind from boredom at the least as they tried not to get blown over with their new burdens in hand. [ID# 59547][CD: 8]
  7. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    [ID# 59542][CD: 10] Shirien grinned happily at what Niko confirmed for him, but not before saying "Ooh, that's nice, I prefer 'No sleep for the wicked' personally" He started charging up with the player eagerly and sheathing his dagger as he looked around for any signs of something he could take. Sadly everything seemed to be broken up except the actual quest items. A part of him wondered if the second box spawned simply since he was near. He wasn't about to question it though, not willing to risk getting no credit for not taking the box. He lifts it up with both hands, then props it up on his left shoulder while being supported by the same side's arm. His right hand held his hood in place as usual as he nodded to the heavily armored player. "Were on a time limit, so no time to waste~" Shiriens says while stomping back the way they came. Their footprints were already removed from the storm and he shuddered at the idea of lightning striking him. There wasn't a whole lot higher up than the two of them!
  8. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    [ID# 59540][CD: 7] Shirien nods his head slowly and says "Halfway, hm?" He sighed softly as they passed the stones, running his dagger along their sides and watching the sparks fly until they were out of reach. It was the little thing that kept his interest in this world. "Well, then what do you think, put our virtual bodies through sleep deprivation... or risk dying in our sleep?" It was a very real threat since they were far away from any safe zones Shirien figured. The only real option in his mind was to take the items and return back before you fell over from exhaustion. "I vote we just tough it out!" He straightens his back a bit to seem like he was acting tough, shielding his eyes still from the lashing winds as he made out a a rarity in these desert filled lands, what appeared to be wood in the distance. "Ooh, could that be...?" He asks while pointing his blade towards the object. He couldn't tell if it was a box or the ruins of a caravan or what, but it certainly wasn't a tree!
  9. Ever make a character who you really like, but for various reasons you stop playing them for a long time, but then you come back to the game later and realize you want to play that alt again but the people who remember them probably think he and by extension you are a a d-bag for suddenly disappearing without warning and so you feel bad but enough time has passed that other people's storylines have long moved on and yours hasn't budged only making the rift bigger since you need an IC reason to not be a corpse from starvation? Then the OOC reasons naturally.

    I have :D Fills me with conflicting emotions :3

    1. Show previous comments  1 more
    2. Seul

      Seul

      Nah-

      I only have one alt.

    3. Shirien

      Shirien

      Well, not that EXACT scenario, just generally having an alt that you're not sure how their return would be taken, positive or negative, and so you kinda hold off on it or don't know what to do :P

      Half curiosity and half saying stuff for the sake of saying stuff and not just thinking it~

    4. Takao

      Takao

      I dunno, the type of person that would think I was a douchebag for disappearing without saying anything aren't typically the people I'd want to go back to anyway. 

  10. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    [ID# 59535][CD: 4] Shirien nodded in agreement, not liking the idea of getting buried or eating sand. "As long as the rocks don't fly up and smash my face in with these winds, I'm happy." He says with a slight strain in his face as a particularly rough gust of wind had him stand still and brace for a few seconds before it died down and he could continue marching forward with his hands clenched into tight fists. It had been quite some time since he had to exercise quite to this extent for a continued amount of time, but he was confident even his real body could put up with it for a fair while longer. He reaches down and grabs his bottle of water, aiming it so the opening was facing away from the breeze as he took a sip so no sand got in before recorking it and putting it back in place to keep himself cool and hydrated in the storm.
  11. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    [ID# 59533][CD: 11] Shirien forced himself forward against the rough weather, digging his legs into the sand with each step to ground himself as he kept pace with his partner in this quest. In the back of his mind he felt a sense of deja va going through him and he couldn't help but let out a laugh as he realized what was so familiar about this. It reminded him of a game he played before about two cloaked figures exploring a desert together while advancing towards a brightly lit mountain in the distance. Getting a slight thrill of motivation he quickens his pace. Each step came faster than the next as he shielded his eyes until he was standing side-to-side with the armored player in defiance of the storm. Adrenaline from the fear was starting to settle itself in his body and the storm became less intimidating and more another asset in this massive game to him!
  12. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    Shirien followed after the heavily armored player only a step behind him and to the side. He watched as the storm grew in front of them as they approached, a sense of worry crossing his face as his free hand gripped his hood and held on, tugging it lower so it wouldn't blow off with the wind His leather armor was well made as well as the cloth that rested under it, but that didn't change a thing to the storm and he knew it. He just had to keep calm and keep walking forward along with Niko towards the cargo indicated on his map. Just when he thought the storm wasn't going to get worse it did and he watched as sand was blown up like the slash of a blade here and there. "This is... Pretty intimidating~" the hooded player says while trying to hide his nerves. [ID# 59530][CD: 8] He kept his eyes glancing out around his arm now and then while shielding himself and gripping his dagger tightly for fear it would get blown out of his grasp and be lost forever in the sands. He was spared any damage for now as he trekked forward against the strong winds. Thankfully the tightness of most of his clothes didn't give the storm much to push against him with. That was another aspect where Niko likely had an advantage in his mind, the sheer weight of his gear likely grounded him while Shirien worried if he was much baggier he'd blow right away!
  13. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    Shirien blinked as the German was mixed into the words but the conversation and intent remained clear to his mind if nothing else. He was thankful for spending well over a decade on the internet, without it he may not have learned to understand what would otherwise be gibberish to someone who can't fill in blanks. Once NIko was done filling him in on the situation though he nodded and without skipping a beat said "I see. Well, I have a potion at the ready for if things get dicey. Hopefully I won't need to use it though." He shrugs his shoulders and turns his eyes towards the sandy horizon and says "I'm ready to go now. You're the best defended between us, so I vote you lead the way." He grinned, not a coward he liked to think, just very stuck in his ways with being strategic when it came to MMOs. Until his stealth skills increased vastly he wasn't too keen on the idea of being in front of someone in heavier armor. That said he flicked his dagger out of its sheath in preparation for the journey ahead while taking out a water bottle and keeping it clipped to his belt along with his potions for if he got thirsty on the way. "I'll back you up if anything burrows out of the sand or something, don'tcha worry about that!" He was at least a little more confident than the last time he had been here.
  14. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    Shirien was quite fond of the fifth floor. He always had a weak spot for these types of biomes and he was happy to express it to the people he was partied with the last time he was there. It seemed not everybody shared his love of desert societies and stories though, he noticed a lot of people sweating and groaning while he was sipping his chilled drink to keep his heat somewhat regular. it was only natural you'd come to feel miserable if you didn't take care of yourself. Shirien's ear perked a bit when he heard the familiar notification noise indicating he had gotten a message. Humming in thought he scanned it and got the jist. He opened up his notes and started flipping through, trying to figure out what 'The Traveler' referred to before finally finding the quest vaguely described. He was going to refuse but then he noticed the name was familiar. He had met this player before and decided it was worth the effort in that case. Flipping his hood over his head he leaves the cool shaded building he had been resting in while typing up a message back to Niko. The message told the armored player that Shirien was on the way and a few minutes later he came into view. When Shirien spotted his would-be partner in this quest he waved and spoke once he was close. "Hey there, Niko, nice to see you again." Shirien says with a friendly smile showing from under his hood. His outfit hadn't changed much since the last time they had grouped up so he hoped he was recognizable. "This time we're going out there without any high levels, hm?" He chuckled softly, still grateful for the help Takao had given them all back then.
  15. Dagger vs. Rapier

    I am somewhat forced to agree since I noticed the same thing and chose the dagger because of that sweet, sweet damage. I mean, not a lot of people seem to actually use rapiers in general I've noticed, and this might be part of the reason. For all intents it's a less functional dagger, so why is it there? That said, it seems a little unfair to say "Why not just take x" due to the fact there is no SP reset available. Perhaps they would/could if such an option were present. xP Once you pick your weapon skill you are locked into it.
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