Jump to content
  • Announcements

    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


  • Content count

  • Joined

  • Last visited

About Shirien

  • Birthday 09/13/1993

Profile Information

  • Gender
  • Location
    First Floor

Profile Fields

  • Skill Points

Recent Profile Visitors

1,077 profile views
  1. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    [ID# 59614][CD: 10] Shirien saw Niko rushing and was not far behind him, rushing off as fast as his virtual legs were willing to carry him until he crossed the invisible line that separated the quest zone from the regular zones. Finally passing over out of the storm and instead into the sweltering heat Shirien takes a deeeeeeep breath and lets it out as a long sigh before saying "Yaaaay, we did iiiiiit~" It had been a while since he last slept so his mental strength wasn't at its highest as he grabs his water, pulls his hood back, and pours it onto his head and face. He sighed happily as he discarded the empty bottle which shattered on contact with the ground into nothingness. "Thaaat's a bit better." He says as he tugs his hood back over his face so he had shade. "Let's go and get these handed in before the time limit expires." He says, really hoping that they didn't end up failing the quest after that much travelling.
  2. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    [ID# 59612][CD: 1] 34/44 HP! Shirien gasped as he was pulled up, making sure he wasn't about to drop his crate and break it or something as he said "Yeah, I think so, just... Uh... Just spooked me a bit." He rubs his eyes with one hand, seeing stars from the brightness and the tingles going through his body. It was at this moment a sudden gust of wind shot forth and Shirien felt something strike him in the shoulder, a crimson pixelated scar across his shoulder and he felt course sand breaking through his armor to tear at his virtual skin "Aaaaaaaaand that's not a warning shot!" He says hurriedly while walking off as fast as he could, it seemed his luck was finally starting to run dry.
  3. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    [ID# 59610][CD: 2] Shirien raised a brow at the mention of quicksand and he happily decided to say "Maybe at first, but you could always throw the box and then remove your armor. I mean, it's not like you need to unbuckle it." He chuckled softly and swaps through his menus, quickly removing removing his dagger and re-equipping it before switching the box onto his right shoulder so his left arm would get some rest. "It'd still suck though, true, and I guess that weight makes downhill battles a bit tougher... hadn't thought of that before." He chuckled softly while basking in his light armoredness. A moment later, as if Kayaba himself was warning him to mind his hubris, a lightning bolt struck directly in front of Shirien, making him stumble backwards and fall onto his butt, barely able to keep the box from tumbling out of his grasp as his ears rung from the loud thunder crack.
  4. [OP-F16] Summer beach party!-COMPLETE-

    Shirien smiled happily to Zandra and cheerily said "I think I will, thank you very much~! And hey, I can get behind any excuse to enjoy some off time from the struggles out there." He gives a little wave to Zandra as he goes and grabs himself a hot dog, pausing to bite it as out of the corner of his eye he notices Zandra taking out a weapon and a potion. He had no idea what was in the potion but her having a weapon worried him. He had his dagger in his inventory, and a lucky craft had these swimtrunks full of enhancements, but he couldn't help but feel intimidated by the sudden arrival of the weapon so he moved off to the side just to be safe. He hesitated a moment and with his back to Zandra so she couldn't see what he was doing he takes out an antidote potion and pours some of it on the food before taking a bite. Thankfully the potion was tasteless so it didn't ruin the taste of the meat as he turned around, bottle no longer in hand, the first bite of the food clearly taken. He felt bad, but he couldn't imagine why she'd suddenly take out a weapon. He did take a moment to wave at the other arrivals though if they glanced his way, wanting to seem friendly at least. -Poison Relief
  5. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    [ID# 59605][CD: 10] Shirien smiled softly as they walked, it was easier for him at least with the wind at his back than at his face. If anything the wind was giving him pushes towards his goal rather than to keep him from it like before. "I much prefer walking downwind. Barely have to step at all, just lift your leg and let nature do the rest." He says while keeping his eyes down in case any stray sand decided to whip around or a monster decided to burrow out. He didn't feel in danger but caution was rarely a poor move to make when travelling in the wilderness.
  6. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    Shirien grinned at the image in his head of the armored player running up to Kayaba and literally shoving his foot through the other man's chest. Giving a thumbs up Shirien let go of his hood since it wasn't about to blow backwards. "Sounds good to me, in fact, if it doesn't quite get all the way through, I'll give you a shove to seal the deal." He offers in good spirits while managing a chuckle before sighing wistfully at the horizon and the darkness that filled the desert. He had nobody but himself to blame since he volunteered, but he was missing out on a lot of sleep. Then again he figured that he could always just make up for it later! He went through such imaginary scenarios to protect his mind from boredom at the least as they tried not to get blown over with their new burdens in hand. [ID# 59547][CD: 8]
  7. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    [ID# 59542][CD: 10] Shirien grinned happily at what Niko confirmed for him, but not before saying "Ooh, that's nice, I prefer 'No sleep for the wicked' personally" He started charging up with the player eagerly and sheathing his dagger as he looked around for any signs of something he could take. Sadly everything seemed to be broken up except the actual quest items. A part of him wondered if the second box spawned simply since he was near. He wasn't about to question it though, not willing to risk getting no credit for not taking the box. He lifts it up with both hands, then props it up on his left shoulder while being supported by the same side's arm. His right hand held his hood in place as usual as he nodded to the heavily armored player. "Were on a time limit, so no time to waste~" Shiriens says while stomping back the way they came. Their footprints were already removed from the storm and he shuddered at the idea of lightning striking him. There wasn't a whole lot higher up than the two of them!
  8. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    [ID# 59540][CD: 7] Shirien nods his head slowly and says "Halfway, hm?" He sighed softly as they passed the stones, running his dagger along their sides and watching the sparks fly until they were out of reach. It was the little thing that kept his interest in this world. "Well, then what do you think, put our virtual bodies through sleep deprivation... or risk dying in our sleep?" It was a very real threat since they were far away from any safe zones Shirien figured. The only real option in his mind was to take the items and return back before you fell over from exhaustion. "I vote we just tough it out!" He straightens his back a bit to seem like he was acting tough, shielding his eyes still from the lashing winds as he made out a a rarity in these desert filled lands, what appeared to be wood in the distance. "Ooh, could that be...?" He asks while pointing his blade towards the object. He couldn't tell if it was a box or the ruins of a caravan or what, but it certainly wasn't a tree!
  9. Ever make a character who you really like, but for various reasons you stop playing them for a long time, but then you come back to the game later and realize you want to play that alt again but the people who remember them probably think he and by extension you are a a d-bag for suddenly disappearing without warning and so you feel bad but enough time has passed that other people's storylines have long moved on and yours hasn't budged only making the rift bigger since you need an IC reason to not be a corpse from starvation? Then the OOC reasons naturally.

    I have :D Fills me with conflicting emotions :3

    1. Show previous comments  1 more
    2. Seul



      I only have one alt.

    3. Shirien


      Well, not that EXACT scenario, just generally having an alt that you're not sure how their return would be taken, positive or negative, and so you kinda hold off on it or don't know what to do :P

      Half curiosity and half saying stuff for the sake of saying stuff and not just thinking it~

    4. Takao


      I dunno, the type of person that would think I was a douchebag for disappearing without saying anything aren't typically the people I'd want to go back to anyway. 

  10. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    [ID# 59535][CD: 4] Shirien nodded in agreement, not liking the idea of getting buried or eating sand. "As long as the rocks don't fly up and smash my face in with these winds, I'm happy." He says with a slight strain in his face as a particularly rough gust of wind had him stand still and brace for a few seconds before it died down and he could continue marching forward with his hands clenched into tight fists. It had been quite some time since he had to exercise quite to this extent for a continued amount of time, but he was confident even his real body could put up with it for a fair while longer. He reaches down and grabs his bottle of water, aiming it so the opening was facing away from the breeze as he took a sip so no sand got in before recorking it and putting it back in place to keep himself cool and hydrated in the storm.
  11. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    [ID# 59533][CD: 11] Shirien forced himself forward against the rough weather, digging his legs into the sand with each step to ground himself as he kept pace with his partner in this quest. In the back of his mind he felt a sense of deja va going through him and he couldn't help but let out a laugh as he realized what was so familiar about this. It reminded him of a game he played before about two cloaked figures exploring a desert together while advancing towards a brightly lit mountain in the distance. Getting a slight thrill of motivation he quickens his pace. Each step came faster than the next as he shielded his eyes until he was standing side-to-side with the armored player in defiance of the storm. Adrenaline from the fear was starting to settle itself in his body and the storm became less intimidating and more another asset in this massive game to him!
  12. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    Shirien followed after the heavily armored player only a step behind him and to the side. He watched as the storm grew in front of them as they approached, a sense of worry crossing his face as his free hand gripped his hood and held on, tugging it lower so it wouldn't blow off with the wind His leather armor was well made as well as the cloth that rested under it, but that didn't change a thing to the storm and he knew it. He just had to keep calm and keep walking forward along with Niko towards the cargo indicated on his map. Just when he thought the storm wasn't going to get worse it did and he watched as sand was blown up like the slash of a blade here and there. "This is... Pretty intimidating~" the hooded player says while trying to hide his nerves. [ID# 59530][CD: 8] He kept his eyes glancing out around his arm now and then while shielding himself and gripping his dagger tightly for fear it would get blown out of his grasp and be lost forever in the sands. He was spared any damage for now as he trekked forward against the strong winds. Thankfully the tightness of most of his clothes didn't give the storm much to push against him with. That was another aspect where Niko likely had an advantage in his mind, the sheer weight of his gear likely grounded him while Shirien worried if he was much baggier he'd blow right away!
  13. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    Shirien blinked as the German was mixed into the words but the conversation and intent remained clear to his mind if nothing else. He was thankful for spending well over a decade on the internet, without it he may not have learned to understand what would otherwise be gibberish to someone who can't fill in blanks. Once NIko was done filling him in on the situation though he nodded and without skipping a beat said "I see. Well, I have a potion at the ready for if things get dicey. Hopefully I won't need to use it though." He shrugs his shoulders and turns his eyes towards the sandy horizon and says "I'm ready to go now. You're the best defended between us, so I vote you lead the way." He grinned, not a coward he liked to think, just very stuck in his ways with being strategic when it came to MMOs. Until his stealth skills increased vastly he wasn't too keen on the idea of being in front of someone in heavier armor. That said he flicked his dagger out of its sheath in preparation for the journey ahead while taking out a water bottle and keeping it clipped to his belt along with his potions for if he got thirsty on the way. "I'll back you up if anything burrows out of the sand or something, don'tcha worry about that!" He was at least a little more confident than the last time he had been here.
  14. [F5-PP] Raiders of the Lost Cargo! <<The Traveller>> (Shirien)

    Shirien was quite fond of the fifth floor. He always had a weak spot for these types of biomes and he was happy to express it to the people he was partied with the last time he was there. It seemed not everybody shared his love of desert societies and stories though, he noticed a lot of people sweating and groaning while he was sipping his chilled drink to keep his heat somewhat regular. it was only natural you'd come to feel miserable if you didn't take care of yourself. Shirien's ear perked a bit when he heard the familiar notification noise indicating he had gotten a message. Humming in thought he scanned it and got the jist. He opened up his notes and started flipping through, trying to figure out what 'The Traveler' referred to before finally finding the quest vaguely described. He was going to refuse but then he noticed the name was familiar. He had met this player before and decided it was worth the effort in that case. Flipping his hood over his head he leaves the cool shaded building he had been resting in while typing up a message back to Niko. The message told the armored player that Shirien was on the way and a few minutes later he came into view. When Shirien spotted his would-be partner in this quest he waved and spoke once he was close. "Hey there, Niko, nice to see you again." Shirien says with a friendly smile showing from under his hood. His outfit hadn't changed much since the last time they had grouped up so he hoped he was recognizable. "This time we're going out there without any high levels, hm?" He chuckled softly, still grateful for the help Takao had given them all back then.
  15. Dagger vs. Rapier

    I am somewhat forced to agree since I noticed the same thing and chose the dagger because of that sweet, sweet damage. I mean, not a lot of people seem to actually use rapiers in general I've noticed, and this might be part of the reason. For all intents it's a less functional dagger, so why is it there? That said, it seems a little unfair to say "Why not just take x" due to the fact there is no SP reset available. Perhaps they would/could if such an option were present. xP Once you pick your weapon skill you are locked into it.