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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Vigilon

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Vigilon last won the day on November 12 2017

Vigilon had the most liked content!

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About Vigilon

  • Birthday 10/16/1998

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    Solo Player

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    42

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  1. [PP-F4] Throwback <<Avalanche>>

    Vigilon needed to train. He needed to find some allies, he needed to make more friends, and of course, he'd need to set a time to ask his girlfriend out. "Ever since I'd even gotten a crush on her, I'm always worrying myself about what would be happening to her while I wasn't there to protect her. But she's a smart, justified young woman, I'm sure she'll be fine....She'll be fine...." Despite the mental man-to-self pep talk about his girlfriend's welfare, he was still worried. "Oh, who am I kidding?" He walked over to the Snowfrost Bulletin Board, hoping to find something that he could do to get his mind off of worry, and back on track. "Let's see here...uncommon material search, been there done that.....help with beginner quests, no use due to being overleveled....someone wanting to take on Avalanche....hmm......" He thought for a minute. What level was the player taking the quest? Was this Arabelle one of the players involved? "Why not? I could easily make a friend or two here...possibly. At the very least, I could try helping out and potentially keep them from getting killed or anything..." With that in mind, He pulled up his menu, and then the messenger system. He would then wait, or look around the town, until he either approached someone, was approached by someone, or received a reply.
  2. I want to know if anyone understands me, or agrees with my thought. Solo threads are hard.

    1. Hestia

      Hestia

      everyone can agree with that thought. Solo threads are hard it is a test of mental ability to push through it. However, even then solo threads do have the nice bonus of forcing you to be more creative, and forces you to improve your writing style to compensate for the lack of another person helping at.

    2. Zelrius

      Zelrius

      hey guy, so am i, but i dont let that stop me

    3. Froppy

      Froppy

      They're good for certain quests that you don't want to wait for people on, but yeah, they are a pain to write sometimes

  3. [SP-F9] Two Dragons: A Rivalry is Born

    "A sweeter victory, eh? Well, it'll be sweeter, all right, but there ain't no way I'll lose to you! Well, willingly, that is." He gripped his weapon and attempted his attack as soon as he had said that. He managed to strike his opponent with the Sword Art Vertical Arc, dealing some damage, but of course, thorns. Azrea held her scythe tightly. "That was a bit better, keep it up! I wanna enjoy this!" She immediately attacked with her Sword Art, Ultimate Breaker, again. Must have been her most powerful for that one to keep getting spammed like that. Honestly, all of this was starting to get annoying. He looked at his HP, then to Azrea's. He was losing. Again. "Shoot. Maybe I should have asked her to wait for my HP to fully regenerate..." Perhaps if he could stun her, he'd have another shot at victory. Maybe, for it might only increase his victory chances by a small amount. (Vigilon)ID# 97087 BD: 7+1=8(Hit), CD: 6(Recovered 2 energy) (Azrea)ID# 97088 BD: 8+1-1=8(Hit), CD: 8(Recovered 2 energy) Vertical Arc- 6x4-18=6 Ultimate Breaker- 7x3-9=12 Thorns damage: Vigilon takes 7 damage Turns Left: 10 Vigilon: HP 200/280, EP 22/33 (80/140 HP depleted) Opponent: Azrea: HP 128/140, EP 9/14 (12/70 HP depleted)
  4. [SP-F9] Two Dragons: A Rivalry is Born

    So what if Vigilon missed twice in this duel? He'd surely be able to make a comeback somehow. He looked at Azrea, who was grinning, ready to make her next attack. Vigilon backed up to avoid any sudden attacks, then was ready to strike. He rushed for his opponent in order to attack with the Sword Art, Vertical Arc, but Azrea was expecting that, and after sidestepping, she activated her Sword Art, dealing more damage by using Ultimate Breaker again. "I'm starting to see a pattern here..." "Why oh why did I not just let her go first? I could have gone with the same tactic... If I could at least take less time between her attacks and mine, I should be able to score some more hits..." Azrea looked at Vigilon and said, "You're acting too predictable. Show me a surprise for a change, that'll surely make this victory sweeter!" (Vigilon)ID# 97084 BD: 2+1=3(Miss) (Azrea)ID# 97085 BD: 8+1-1=8(Hit) Ultimate Breaker- 7x3-9=12 Turns Left: 11 Vigilon: HP 219/280, EP 23/33 (61/140 HP depleted) Opponent: Azrea: HP 134/140, EP 9/14 (6/70 HP depleted) {Stun Immunity: 1 turn}
  5. [SP-F9] Two Dragons: A Rivalry is Born

    "I can understand not wanting to lose, but..." He looked towards his opponent. "How can that be possible in a game like this?" Azrea got up once her stun wore off. "Time's up, your window of opportunity has closed. And now..." She chuckled, savoring the thought. Vigilon was ready to make another attack to damage his opponent, hopefully so that either thorns won't activate, or he could finish the fight in time to not be defeated. Unfortunately, let's just say that it could have gone waaaay better. Vigilon attempted to attack with Vertical Arc, but of course he had to trip on a stone in the ground, and find himself struck by Azrea's Ultimate Breaker Sword Art. He grabbed his sword, and started to get back up. "Lucky hit. If I didn't trip, you'd have at least taken some damage, if not missed on your own attack as well." Azrea grinned, ready to continue the fight. (Vigilon)ID# 96987 BD: 1(Crit. Miss!!) (Azrea)ID# 96989 BD: 8-1+1=8(Hit) Ultimate Breaker- 7x3-9=12 Turns Left: 12 Vigilon: HP 231/280, EP 24/33 (49/140 HP depleted) Opponent: Azrea: HP 134/140, EP 11/14 (6/70 HP depleted) {Stun Immunity: 2 turns}
  6. [SP-F9] Two Dragons: A Rivalry is Born

    Vigilon wasn't done yet. Maybe this time he'd stun his opponent. Despite his confusion with the situation, and what Azrea was saying, he'd continue on anyway. He readied his sword, rushed towards his opponent, and attacked using the Sword Art known as Horizontal Square, stunning her. He noticed that he'd taken some damage. "Thorns...she has thorns!" These thorns would definitely prove to be in his side if he didn't finish this fight soon enough, before Azrea could have a chance to deal with it and possibly defeat Vigilon. "Agh! H-how?! Rrrrrrrrgh.... This isn't over yet, kid...it's just getting started... I'd run if I were you..." Confused, Vigilon just had to ask, "All I did was stun you. You aren't going anywhere, and neither am I." Ind0minus had his hand on his face, and he said, "Oh, dear, this may become more problematic than I thought... Alex, please note that Azrea here doesn't like to lose. Not only that, but she gets...passionate in a fight and will savor every blow..." (Vigilon)ID# 96984 BD: 5+1=6(Hit) (Azrea)ID# [Stun refrains Azrea from taking action] Horizontal Square- 6x4-18=6 Thorns Damage: Vigilon takes 7 damage Turns Left: 13 Vigilon: HP 243/280, EP 25/33 (37/140 HP depleted) Opponent: Azrea: HP 134/140, EP 13/14 (6/70 HP depleted) {Stunned}
  7. Surprisingly, Yinangi wasn't close to tired as Vigilon thought she would be. He heard Benjamin ask if there would be anything that was needed before they left. He assumed he was talking to Dazia, but to him, it wouldn't hurt to have a thought on the matter. "Honestly, I think we ended up unprepared here. None of us saw this coming. the only thing that could help Dazia besides non-enhanced foods that scavenging birds might like, would be items or skills that help with loot. I've given my only loot-related item that was on me for her to borrow, so there actually isn't much there. It's not impossible, but it will most likely, definitely be difficult, unless we end up with some kind of miracle that I'm sure we'll all be fine with." He turned to Lee. "Well, taming a monster isn't exactly a safe task. Krysta and I got lucky. Another player I knew fed a monster, but it didn't seem to be interested in a human friend..." @Dazia @Benjamin Bookworm @Lee
  8. [SP-F9] Two Dragons: A Rivalry is Born

    Vigilon pulled out his sword, and was ready to attack. He attempted to use the Sword Art known as Horizontal Square, but he ended up missing by an inch. Once again, he'd gotten into a fight where he ended up making a terrible first impression on the first move. When Vigilon looked back, he saw Azrea coming just in time to avoid her attack, the Sword Art, Ultimate Breaker. How that worked with a scythe was but a mystery to Vigilon. "Alright, you evasive target, keep at if if ya want... 'Cause in the end I'm gonna beat you senseless!" That didn't make much sense to Vigilon. At all. "Um...what? Do realize that one, this is a half-loss duel, and two, you can't feel pain in this game..." Azrea rolled her eyes. "Yeah, I know that. The latter is quite disappointing to me, though..." Vigilon was now even more confused. (Vigilon)ID# 96816 BD: 4+1=5(Miss) (Azrea)ID# 96817 BD: 2+1-1=2(Miss) Turns Left: 14 Vigilon: HP 250/280, EP 31/33 (30/140 HP depleted) Opponent: Azrea: HP 140/140, EP 12/14 (0/70 HP depleted)
  9. [SP-F9] Two Dragons: A Rivalry is Born

    Vigilon looked at Azrea, and at her scythe. He thought about it for a minute or so, then pressed the accept button, and set the conditions to half-loss. Hopefully, this fight wouldn't be as bad as it was with Ind0minus. The timer for when the duel would start began ticking. "Uuuuuuuugggggggghhhhhhhh......" Vigilon looked at Azrea in a confused manner. "What? Nobody dies in a half-loss! What's your goal here?" "No, not that...the timer. I wanna start now!!!!!" Geez, this player was impatient. The best he could do was prepare himself for the duel, and possibly the worst... He looked at his HP. "Well, it is only a half-loss duel... I should be fine..." Hopefully, he wouldn't end up with two losses in a row, which would be embarrassing, to be honest. Veriost was a little unsure this time around, but was ready whenever Vigilon was. "All right then...here goes nothing..." Vigilon has accepted the challenge. Set conditions to half-loss. (Azrea)ID# 96814 LD: 9 (Vigilon)ID# 96815 LD: 13 Vigilon has won the initiative roll, and will be going first. Azrea's Stats and Equipment:
  10. [SP-F9] Two Dragons: A Rivalry is Born

    Vigilon didn't know what to do when Azrea looked at him curiously. She seemed to think for a moment, then said, "This seems like a good opportunity, you ready to take me on?" She pulled up her menu and sent a challenge request to Vigilon. Ind0minus facepalmed and said, "...Please don't mind her, whether you accept the challenge or not. She...loves the thrill of combat..." This was a rivalry, so why not take this little chance to improve by sparring with this person? "Well, there are chances to improve with this fight..." This player had heavy armor, so he had no clue what she had. She then pulled out her weapon: a scythe. Another freaking scythe wielder, as if there had to be another... "Gah! ...Don't tell me that's another scythe..." Azrea grinned. "You bet it's a scythe! Hehehe, this is going to be good..." All she had to do now was wait for Vigilon's answer to her challenge. Azrea has challenged Vigilon to a duel! Turns till full health: 4 Azrea's weapon:
  11. [SP-F9] Two Dragons: A Rivalry is Born

    Vigilon was thinking about what to ask his new rival at this point. Meanwhile, someone was headed in the direction of the two. When she arrived, she recognized her ally. "Heeey! Ind0minus! What's got you stalled here?" Ind0minus sighed, then turned to the newcomer in the conversation. "I thought I told you to meet me at Yomi, Azrea." The young woman in heavy armor shrugged. "Well, this was the way to the main settlement, which has the teleport gate." The young woman then looked between the two players. "Hang on, did you two just fight!? Ind0minus?? Did you start a fight without me?? Come on! I don't wanna miss out here!" When Azrea asked if the two had just fought, Vigilon was lead to believe she was a protective sort, or, rather, mislead. "...Wait, you like to fight? ...Or is it an opportunity to train?" Azrea looked towards Vigilon curiously. Turns till full health: 5 Azrea:
  12. [OP-F7] Material Hunt, Part I

    Vigilon was hearing more of Mitria's explanation, as if she wasn't intending to stop. She must have known a lot, or found a lot from the den. Either way, she'd probably be decent at the very least in regards to explorations and such(In the real world). He decided to return to his search for materials as he listened. He found a half-buried chunk of ore in the ground, and unearthed it, with some difficulty, as usual. When he was finished snagging the material, and stashing it into his inventory, he heard Krysta say, "Wait, what was that?" Vigilon looked, and saw that Krysta was rushing in blindly towards whatever she heard. "Uh oh..." He followed her to assure that nothing would happen to his girlfriend. He saw a dark figure that somehow distorted the lighting and the air around(Must have been some vanity effect from one of the things he had equipped), that wore a plague doctors mask, as if it was to make himself appear ominous. Krysta must have asked who or what he was, for he uttered some disturbing words. He said he was the Raven, Nevermore, cloak of night. "Nah, that can't possibly be true...perhaps he meant a crow or something. If anyone I know is even close to that...yeah, it's Dazia who is a raven...Ravens do what they need to survive, and while crows are known to be similar scavengers, they are involved in all sorts of folklore involving death and bad omens..." @Krysta @Benjamin Bookworm @Nevermore IV ID# 96790 LD: 18+1=19(+1 T1 Mat) Materials collected/Material goal: 1/20
  13. Vigilon noticed that Krysta had defended Tsu as well. That was kind of to be expected, knowing her. He began to wonder, what would she end up doing if Vigilon was ever to encounter his frenemy? Hopefully be on his side, rather than something wrong happen. He didn't really care about what April Darren would end up doing either, besides, the odds of encountering her in this game are about eight trillion to one. In other words, when rocks fly. Tsu said it wasn't a big deal, that she got questioned about her tongue often. Mars had a comeback to Vigilon's words. "But it doesn't....but it could....argh..." He threw up his hands, signaling he was done with the conversation, and slowed down a bit to be behind Mars and near the others. There were more than plenty of times where it wasn't the last successful attacker that got hit. In fact, he thought it was best that Krysta skip her first turn to avoid getting any attention from the creature in the first place, thus keeping her out of harm's way when she joined in the moment after. @Krysta @Mars @Froppy
  14. Vigilon was interested, this creature that was described seemed to be unusual, and what else besides the shadow and nocturnal thing made them different than typical ravens? "A raven, eh? I'd say it would suit you really well. I have honestly never heard of a shadow raven, but it must be an uncommon sight to be that way." Veriost was tired, and she snuggled up on top of Vigilon's shoulder and was out like a light. "To think, a raven that could pass through enemies, keep itself from crashing, and move along inanimate objects? Does that mean it would also be able to move along the ground or walls like that? It honestly sounds really cool." He stretched, so that he shouldn't have to worry about getting tired somewhere along the line of this trip, and he noticed that Veriost had fallen asleep. He didn't blame her. He also wasn't going to wake her, unless any fights came around. @Dazia @Lee @Benjamin Bookworm
  15. [OP-F7] Material Hunt, Part I

    (OOC: Dagnabit the material quest was not only unexpected, but I'd already started this thread and set a tough goal for myself dagnabit... Also, Benjamin, I assumed your character was talking to Vigilon, and that the mention of Pinball was a typo.) Benjamin shared his thoughts on what Vigilon had said. "Yeah, I agree. I was planning on one day per tier. I might not be capable of dealing with the fearsome creatures on the highest floors and delving into their labyrinths, but I can still support the frontliners with quality gear...depending on my success rate. Either way, I don't know how long it'll take me, and I might not even reach my goal, but I'm aiming for at least twenty materials per floor." The explorer woman introduced herself, and seemed to be a scout of sorts, based on what she said. She brought up the topic of Bruniikahrel as Vigilon made another search. There didn't seem to be any half-buried chunks of ore, but one thing that was certain was that he turned back to the explorer player as soon as she mentioned Bruniikahrel's "Nest". "Um, I don't necessarily think dragons have 'nests', per se, more like dens or something like that, but..." Mitria's explanation continued. "So there are more of these dragons around Aincrad... huh. I never expected that, honestly. I guess it means we may have to be careful around the fourteenth and twenty-first floors, in case any of their dragons are rampaging about..." @Benjamin Bookworm @Krysta ID# 96572 LD: 4+1=5(Failed)
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