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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK

Vigilon

User
  • Content count

    337
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5 Followers

About Vigilon

Guild Information

  • Guild Name
    Solo Player
  • Position
    DPS Scout

Profile Information

  • Gender
    Male
  • Location
    Stowaway in Itzal's Tardis
  • Interests
    Gaming, My pet chickens, a few fandoms...

Profile Fields

  • Skill Points
    23

Recent Profile Visitors

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  1. Veriost looked to the side, and Vigilon stopped for a second or two. He turned and saw Krysta, a player that he had been encountering quite a few times lately. "Hello again Krysta, brave enough to venture on to floor 2 I see. Well, without the proper gear, I don't know if you can go out there alone. I was planning on looking for anything I could do at all, and I wouldn't mind if you tagged along." He gestured for Krysta to follow, and began walking again. He was drawing a little close to the safe zone's edge, when he was suddenly approached by someone. "Please, I need your help! My child was playing in a cavern with a friend, and then they were attacked by monsters! The friend escaped and told me that my child is still in there. Please, I beg you, go to the cavern and bring back my poor child!" This startled Veriost, who fell off Vigilon's shoulder. "Ok, so trouble came looking for me. That's new." @Krysta @Persephone
  2. Vigilon was walking in the safe zone of Floor 2. The main settlement of Urbus was a nice place so far, from what he'd explored. He didn't exactly know what was going to happen soon, but right now he was thinking about what he would be doing for the day. "Questing, maybe? Most likely. I ain't got much to do right now anyway. But where to start looking for a quest? There are plenty of quests around, but which ones have I marked or noted?" He pulled up his menu, and studied what was there. "I don't seem to have anything on floor 2 at the moment that I haven't done or can handle..." Sure, he had definitely heard of quests that come to the players directly, but he wouldn't see it coming. He looked to his shoulder, where his familiar, as usual whenever there wasn't combat or conversation, was asleep. Vigilon nudged the small white frost dragon awake, and she opened her eyes and stared at Vigilon sleepily. "Why don't we add some action to the day, Veriost? You up for a challenge we can handle?" Veriost rolled her eyes as if to say, "Ugh, fine." and Vigilon continued walking, not knowing that trouble would be coming his way. After some allies. @Persephone @Krysta
  3. [F02] «Let There Be Light»

    Taking this quest with Persephone and Krysta. Don't worry, child. Help is on the way!
  4. [PP-F1] Gathering in the Forest

    Vigilon noticed the tone of the player's response. He must have been really embarrassed, which was confirmed by the reddened face. The player turned to Krysta, and introduced himself as Buckstrap. Now all that was left was for Vigilon to introduce himself, and the day could continue as planned, gathering materials outside the safe zone, within the forest. It would be a bit of a small trek, but they could make it there in less than half a day with the shortest route. "I'm Vigilon, future leader of the Guild-to-be, the Rising Dragons." Veriost took flight, and the small white frost dragon circled around Buckstrap a few times, then landed back on Vigilon's shoulder. Vigilon chuckled softly. "And this is Veriost, my familiar." He looked at Veriost, who had that same expression she usually did when she did something like this. Veriost seemed to like scouting players, and Vigilon had no clue as to why. @Buckstrap @Krysta
  5. Anyone interested in doing a thread with me?

    1. Domarus

      Domarus

      I'm up for one if your willing

    2. d0ttmAniac

      d0ttmAniac

      I'd love to mate, just direct message me if you want to discuss it more.

  6. I've played a lot of games, Honestly I enjoyed them both. However, Have you seen Matpat's theories on youtube? That brings the clincher that Sonic is my vote.
  7. [OP-F1 NK] Night Of Grief

    Vigilon returned to hear the girl introduce herself as Krysta, and for the words <<Immortal Object>> to disappear. It seemed that Vale tried to bring her seemingly moody familiar into the vicinity of the conversation. Veriost woke up and saw the panther, tilted her head to the side, and the small white frost dragon took flight and landed on the familiar's back. She slowly made her way towards the head, and made eye contact with it. "Grmm..." Vigilon smirked. "I think Veriost is trying to say hello." He looked back at the monument, seeing Wardege's name crossed out, once again reminding him of what was going on. The smirk faded from his face. There were two- no, three problems that came with this. One, Wardege was dead. Two, Vigilon's hopes for Dazia may have been for naught. Three, if Vigilon didn't know any better, he'd think Krysta was absolutely bent on revenge. @Krysta @Vale @Stryder @Paglikha
  8. (OOC: Welp, no chest. Might as well prepare to wrap up...) Vigilon noticed that the others had followed Dazia as well. The player was definitely safe, and, hopefully, they wouldn't encounter any more Dark Elves. Raze seemed to bring himself down a little for some reason. Vigilon actually thought he fought bravely, and to the best he could do against such an agile foe. "Nah, don't say that, you did great. We all pitched in, and eventually the fight was over." Aster healed Dazia, and she was probably safe now. Dazia began searching for materials, and Vigilon decided to look in the vicinity for anything at all. There was nothing. Figures. He continued to follow Dazia closely, and then she asked the group if they had any questions before they returned to town and finished up the quest. "Not really. Personally, I think I'm done with quests for the day. Do we all agree on that?" Clearly, he didn't want anything to do with Dark Elves for a long while... @Raze @Aster @Dazia ID# 89644 LD: 10+1=11(Failed)
  9. [PP-F1] Gathering in the Forest

    Vigilon noticed Krysta heading over to him. He had already met her, but he wouldn't mind letting her tag along, especially if she could be a potential friend and/or an ally. "Sure, you can tag along. Heh, I guess great minds think alike, I was hoping on meeting someone new as well. The recent events haven't been getting you down lately, have they?" He had literally met the girl while she was in mourning. Over someone who was also a friend of Vigilon's. He still needed to have a serious talk/discussion with Dazia, that was certain. He heard a noise in the distance, and turned in the direction of the sound. Someone had ran into another, and was helping to clean up the mishap. "Early mishaps. Can't say I blame him, I went through mishaps and accidents often during my early days out and actually doing." "Well, Krysta, I think the new person we were hoping to meet is over there." He walked over to the player. "Quite a stumble that happened to you. You ok?" Veriost, who was startled awake by the noise, was now looking at the player curiously. @Buckstrap @Krysta
  10. Vigilon was walking in the Town of Beginnings, preparing to head out. He usually found players near the walls, inside and out of the safe zone. Veriost, his familiar, was asleep on his shoulder as usual. The small white frost dragon, as usual, was nudged awake by Vigilon's finger. "It wouldn't hurt to meet new people, Veriost. Do you always have to sleep?" "Hfff." "You always give me that. are you really tired, or do you just not care until you're suddenly interested?" Veriost rolled her eyes, and promptly fell back asleep. He decided to remain near the walls as well. Just anyone could be nearby. He looked back at Veriost. She always seemed to be alseep whenever there wasn't conversation or combat in the vicinity. Then again, she was kind of laid-back. Nowadays, he had noted to himself about her diet, which was unusual for a dragon. She refused anything warm or spicy, but cold meats and freaking ice cream? She was all for it. "Guess I will never fully understand you..." He looked from side to side, wondering if anyone was nearby. @Buckstrap @Krysta
  11. [PP-F1] Back in the Meadows

    (OOC: Do you guys mind if I look for a chest before we wrap this thread up? I can try to hold it off myself on the rare chance that it's a mimic. Oh, and by the way Spencer, My familiar is a fighter, not a treasure hunter. The LD bonus came from a lucky charm) Vigilon smiled. It was nice to know that players could be optimistic in this game. "Once we get stronger, that's when we come in. Heck, players who are lower level than us can still be helped by us, if you know what I mean. Strength in numbers. Trust. Teamwork. Reason. A few of the many things that can lead to survival. Sure, there are definitely killers out there, but there are some who killed out of self defense, not that it is common. Some people go by a false saying: 'The weak are the foundation of the strong. When the strong fail, they become the weak. This is life's great cycle.' Entirely false, all of it, and it really agitates me that they treat others badly, or even kill others, over this false belief. Sure, everyone has different opinions, but it doesn't mean that there aren't those who have a dangerous worldview." @Hestia @Spencer
  12. [PP-F1] Back in the Meadows

    Vigilon sighed. "Yes, sad to say that it is true that there are players out there who either don't care for the weak, or see them as easy prey, both of which are nothing good, the latter...is infuriating to me. Too many players have died at the hands of monsters and killers already, and each day I catch myself hoping that none of my friends, or myself, for that matter, are next. On a lighter note, I am happy to know that there are players like Itzal who are both strong and caring." Veriost didn't seem to care about the conversation going on, and had fallen asleep again. Vigilon chuckled, then began looking around again. He found a chunk of ore mostly concealed within the grass, and of course, dirt. once again, he had to do some minor hand digging, but he managed to unearth the ore, and wipe his hands on the nice clean grass, rather than his light armor. ID# 89560 LD: 15+1=16(+1 T1 Mat) @Hestia @Spencer
  13. Vigilon wondered why he could dream up something like this. He was running towards what seemed like a burning village, and he was apparently searching for survivors. After finding some people, fending off a few monsters, and seeing the citizens to safety, the scene began to shift to something else. A castle was under siege, and Vigilon was leading the charge. When he finally broke through, the interior was a series of...biomes!? He looked around, and even behind him. one of the few that came with him inside the castle was holding a banner of sorts. it was black, and decorated with an emblem resembling a dragon taking flight. He was confused, and soon opened his eyes. He had overslept. Again. However, he was confused as to why he could oversleep on a bench. As he got up, he felt a light tingling sensation in his back, which probably would have been his back aching if it weren't for the game's pain dampener. "I can't just keep sleeping on benches like this forever..." He stretched, and nudged his familiar awake, even though she had been sleeping on his chest earlier, and moved to his shoulder, promptly falling asleep again. "Wake up, sleepyhead." The small white frost dragon opened her eyes sleepily, and stared at Vigilon in the eyes. "Hfff." "Don't give me that, Veriost, we probably have another busy day ahead of us. No time outside the safe zone is the same, you know." Veriost rolled her eyes, and closed them for the time being, waiting for things to actually get interesting first. "Suit yourself, then." He walked out of the safe zone, and began making his way towards the fields. @Krysta @Yumiyashi @Ayame
  14. [PP-F1] Back in the Meadows

    "I intend for the main purpose of my Guild to be the players and survival. Seeing that there is strength in numbers, and how it usually isn't easy to start off, my Guild can take the weaker players under our wing so that they may rise along with us. I am currently still developing the rest, despite that it will be open to discussions and suggestions, but that's the gist of the primary purpose. Rising up and helping others in the process, that's what I plan for the Rising Dragons." Vigilon considered searching for materials as he was in the conversation. When he looked, there was nothing to be found. Well, there was always next time. "I don't know what else may be in store for the Guild, but as long as we protect and help players, train and survive, we should be good." Spencer sent a friend request to Vigilon and Hestia. Not knowing the guy for very long, he hesitated before hitting the accept button. Now he just had to send a request to Hestia. He pulled his menu up again and sent a friend request to her. Veriost continued looking at the two players curiously. ID# 89547 LD: 5(Failed) @Spencer @Hestia
  15. [PP-F1] Back in the Meadows

    "Ah, no need to worry about it, no biggie. As for builds, I am currently aiming for a build that is primarily DPS, and partially scout. But that idea may change later on. Plenty of players seem to be making use of DPS and Scout, but we can't forget the importance of Support, Tank, and even the Balanced Players. With a variety, the players can cover each others' weaknesses, and that would be crucial to surviving as a group, as well as being able to work together in general. Sure, I may have learned most of the ropes in this game, explored the first few floors to get a lay of the land, and even become confident enough to make preparations to start a Guild, but I still have room to improve, everyone has room to improve. We all learn." Vigilon stopped there, feeling like he was starting to ramble a little. He often tried to delve into detail, but at this rate, he was currently wondering where else this conversation would lead, as to avoid kicking at a dead horse after rambling on. @Hestia @Spencer
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