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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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Vigilon last won the day on November 12

Vigilon had the most liked content!


About Vigilon

Guild Information

  • Guild Name
    Solo Player

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  • Gender
  • Location
    Stowaway in Itzal's Tardis
  • Interests
    Gaming, My pet chickens, a few fandoms...

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  1. "It is nice having her around. Sure, we have our share of disagreements, but nobody's perfect. As for where to start, I'd say just prepare for it when possible. The quest may come at any time, whether you expect it or not, and it will come to you." The conversation was enough to make the trip seem quicker than it really was. He looked at his surroundings while Kimi asked Krysta a question. The area looked vaguely familiar. Familiar to the place where... "I think I remember that spot over there. There's this Wasp Queen that drops a damage-increasing poison. Took it on with a friend once. Turns out, there are multiple approaches to fight her without getting swarmed by her subjects." What Vigilon didn't know, was the fact that the area where the Wasp Queen would spawn was exactly where they were headed. Krysta then asked him a question. "Being a bit of an introvert, I can easily say that I never feel alone with Veriost around. However, there are times when I feel very...lonely." @Kimi @Krysta
  2. Clearly, the Variant was not hesitant to show up, and the first thing it wanted was a blow of vengeance. Vigilon was knocked to the nearest tree, the blow seemed to pierce through his light armor, and once Vigilon looked at his HP... Well, he guessed it was a crit, but for this much damage... "What the hey??" Shouldn't the damage have been mitigated or something? Did this mob have some kind of "Pierce" ability? That question would have to be answered later. He readied his sword art, Vertical Arc, and attacked the variant nepent. The monster's HP dropped down to the red. It wasn't dead yet, but it would soon. He had no clue as to why Crozeph's previous attack still missed, and hoped that this miss streak would end for the poor guy. Honestly, right now, Vigilon wanted to get this over with now, and finish this quest so they would have nothing to worry about for the rest of the day. @Dazia @Crozeph ID# 92004 BD: 5+1=6(Hit) CD: 9(Recovered 2 Energy) Vertical Arc- 6x4-5=19 [3] Dazia: HP 80/80, EP 7/8 [2] Crozeph: HP 324/320, EP 20/32 [6] Vigilon: HP 226/240, EP 10/29 Enemies: Nepent Variant: HP 5/25
  3. Krysta claimed that she was fine, then proceeded to speak of the quest <<Earning A Living>>, wishing to become a tailor. He guessed she was either deep in her thoughts, or had already spoken to the other player about having bumped into/being bumped into...what were the words again? He couldn't seem to get the right words up in his head for the situation. Moreover, why did he get the feeling he recognized the girl? The girl then introduced herself to Krysta, and proceeded to speak of talking to a tailor before searching for materials. This didn't exactly line up with how the quest went for him, however. He looked at Kaya, who he now recognized from an event during the summer. "Okay, first, weren't you the girl who stumbled in the sand back on the event in floor 16? I mean no offense or rudeness of any kind, just remembering the moment. Second, all I had to do to complete this quest was gather materials specifically for the profession I was shooting for. Are there multiple ways to take this quest?" He wanted to clear up some confusion before asking Krysta if he could tag along. @Krysta @Kaya
  4. |F1-PP| "New Friends or Enemies"

    If there was one thing that wouldn't change, it's that even if Vigilon's attack missed, the first boar was done for. He looked at his energy meter. He still had plenty to spare. Therefore, spamming the use of Vertical Square seemed logical because first, why not? It would be two birds with one stone! Second, there was plenty of energy! "Alright you oversized hams, let's get this over with." All three large boars seemed to agree, in their own way. They all charged for Vigilon at once. He was fast enough to avoid one of the beasts, but not the other two. "I should have kept a further distance, I guess..." He readied his sword, and attacked using Vertical Square. The first boar squealed right before he shattered. The other two boars squealed also, but now they were glaring at Vigilon, and they didn't look so happy... The loot menu appeared in front of Vigilon, showing what the first boar dropped. To Vigilon, this was very poor timing, since the other two boars weren't dead yet. He would split the loot later, and wait until the other boars were killed. @Lawrence @Embers @Rinne ID# 91995 Mob: 8-1=7(Hit) ID# 91996 Mob: 9(Critical! +1 DMG) ID# 91997 Mob: 4-1=3(Miss) ID# 91998 BD: 6+1=7(Hit) CD: 6(Recovered 2 Energy) Vertical Square- 6*4 + AoE: All three Large Boars take 24 Damage ID# 91999 LD: 14, CD: 9(360 Col, 1 T1 Rare Light Armor, and 2 T1 Mats) [4] Vigilon: HP 185/240, EP 14/29 [2] Shepard: HP 79/80, EP 1/8 [3] Embers: HP 200/200, EP 14/20 [1] Rinne: HP 20/20, EP 1/2 Enemies: Large Boar: HP 0/120, Bleed: 1 turn, 12 DMG Large Boar 2: HP 72/120 Large Boar 3: HP 72/120 (OOC: Ouch! I hope I don't regret spawning the other two boars...)
  5. Veriost enjoyed the short time she got to be petted by Krysta. "You're welcome. I'd be happy to help, and it's the least I can do regarding that specific quest." Kimi then gestured for the two to get a move on, and Krysta returned Veriost to Vigilon's shoulder, where she promptly fell asleep, that is, until the coming fight would begin. It turned out to be a nice day, with a gentle breeze and all. Perfect day for...well, pretty much anything. Maybe Vigilon would take the rest of the day off and relax somewhere after the day's events were over. The question was, did nice days have access to all of Aincrad's floors(Obviously affected by what the floor itself is), or were they just to happen for that floor only? He would have to find out. Kimi commented on Vigilon's familiar, and asked if it took long to find...him? "Ah, ha ha... I actually made the same mistake once, and named Veriost when I didn't know...but Veriost here is actually a girl. I'd say she's frosty as snow, being a frost dragon and all, I guess, but she is laid-back, and a picky eater too. It took a bit to find her, but it is possible to have better or worse luck when finding a familiar..." @Kimi @Krysta
  6. [OP-F1] Much Ado About Something

    Vigilon, in short, was most definitely tired of his habits of bench crashing for the sake of saving col. First, it was just to save col for until a bit later, then, it was also to save col in order to make up for the extra expense he pays for getting his familiar something sweet. If he didn't start his shop soon, the bench crashing habit and the extra expenses from those nice cold sundaes were going to weigh on him. "Did you really have to eat that much, Veriost? Did you?" The small white frost dragon just rolled her eyes at him with a "Hfff.", like she didn't care much about or notice his little budget issue. "Yeah, yeah, you keep doing that, things will get better. They will, whether they still hold sweets for you or not..." Right now, he just wanted the rest of the day to either go smoothly, or possibly meet another player. He soon spotted a player just standing there at the edge. He thought for a minute, then walked up to ask, "You look like you could use some help. Are you starting off or anything?" @Flanna
  7. Vigilon hadn't been awake for long. The events that transpired the other night had left him slightly tired. The fact that he still slept on benches within the safe zones made it even worse. He yawned as he turned to begin his way towards the safe zone's edge. He looked to his left shoulder. Sure enough, his familiar, Veriost, was fast asleep. He guessed that not only because she slept and took naps often, but she was awake later than usual the other night, which she just so happened to not be too happy about lately. He had the nerve to nudge the small white frost dragon anyway. "Come on, Veriost. Tired as we might be, we probably have something to do. After all, we try to do something every day, do we not?" Veriost opened her eyes slowly, then looked at Vigilon, her expression showing that she was annoyed. She opened her maw, and frost breath came out towards Vigilon's face. "Fo..." Sure, Vigilon couldn't feel pain in this world, but he could still feel the freezing cold from Veriost's frost breath. "Gah! Hey, knock it off!" "Garrarrr!" Clearly, Veriost wanted nothing to do with today. Vigilon continued his way towards the safe zone's edge, then he spotted two players on the ground, looking like they had bumped into each other or something like that. He walked over to them. "Hey, you two all right?" @Krysta @Kaya
  8. [PP-F3] Nighttime Encounter

    Krysta explained what she had done. Worn out Welcome. That quest brought quite a few memories... "Oh, gosh, that quest. The Dark Elf I faced was so freaking evasive! Sure, there were three other players facing the enemy along with me, but it's not like she didn't know how to avoid our attacks..." Pinball didn't completely remember him from the Halloween party, and asked him if he was the one in the...knight costume? "Knight costume? I didn't see anyone in a knight costume. I went to the party dressed as Corrin from Fire Emblem Fates, prince of... Well, he was born a prince of Hoshido and Valla, but he was also raised as a prince of Nohr. Maybe all three? Dang, now I'm confused from trying to wrap my head around that..." He scratched the back of his head. "If you meant the person that was beside Krysta talking to you and the little girl in a Cucco costume, then yes, that was me." @Krysta @Mina @Pinball ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ I didn't mind that the blonde girl who introduced herself as Krysta seemed to be the only one willing to talk with me. Usually, one person is more than enough to speak with when social interactions are involved. Vigilon was speaking with the other male player, although he and another seemed to detatch themselves from the conversation. What an awkward situation this was becoming. It also seemed that Krysta would probably want me to introduce myself. The only problem was, it was already far too awkward for me to say a simple introduction easily. "I-... Ahhhh........" I had to say something, rather than let myself be overwhelmed by the situation. My face had already reddened slightly. I was already feeling like I should just walk away... "I... I-I'm.....M-my name is Kaldui." If anything, I managed to get that out. Was it worth it to remain here? I guessed I'd have to wait and find out.
  9. Vigilon was almost immediately greeted by a player who asked him if he would join her on a trip to slay a field boss. "Sure." Veriost woke up and saw Krysta. The small white frost dragon went over to Krysta, and started doing that thing cats do by brushing the head against the hand when they wanted to be stroked. "Seems Veriost has grown fond of you." Krysta then asked him about the quest <<Feeding The Enemy>>. "Well, actually, it happens on pretty much any floor, and yes, the quest comes to you, rather than you finding it. If you stumble upon the quest, just message me and I'll come right over to help. The best advice I can give you for the quest would be to make sure you're prepared for it. Have plenty of gear and/or consumables that might make your search easier." Now all that needed to happen was for the three to form a party, and they would be off. @Kimi @Krysta
  10. Vigilon was growing tired of the same old routine, but he felt that he would have to keep going if he was to get anywhere at all. Every once in a while he'd find a player or two willing to take on some shenanigan outside the safe zone, whether it be a typical trip, or even a quest. However, it seemed that most players he met either already had a Guild they were in, or disappeared before he had a chance to ask. "Maybe if I try following again, I might see what I am doing wrong... Although I'm likely to run into a player of a lower level than myself, it wouldn't hurt to try, or end up as someone else's 'big guns', so to speak..." He thought that maybe there would be something he could do, or players that could be found, within an inn. "Well, might as well give it a shot. It's not like I sleep at inns, though, I sleep on a random bench like a homeless guy...I really need to start my shop soon, I don't think I'm getting enough rest..." He found an inn, and saw someone he recognized upon entering. " 'Sup, Krysta? Up to anything in particular?" @Kimi @Krysta
  11. Vigilon was happy to know that Krysta was here. Perhaps finding something else to dwell on or focus on, with the help of a friend or two, might get his mind off of what was bothering him recently. "How are you doing? It's great to see you again." He looked and saw the other two players as well. One of them he recognized, the other he didn't. "Didn't I see you at the Halloween party?" It was nighttime, but he wasn't tired just yet. Perhaps there might actually be time to do something, but it would depend on whether or not the other three are ok with it. He wondered if the player who he had recently encountered would be ok with it as well, not that he'd know or guess. She had flowing, long straight orange hair, deep blue eyes, and her apparel was light armor the color of the ocean, could possibly be sapphire in color, but that was just him guessing. @Krysta @Pinball @Mina ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ I watch as Vigilon runs off to greet his friend. I stand there on the road of Delilah, a stone's throw from the other players. It would be nice to get to know them, but...if only I wasn't so nervous in social situations all the time! "I wonder, what kinds of people are Vigilon's friends? It also seems that his friend here has friends of her own, too, though I could be wrong..." I gather my courage, and begun slowly walking to the four players ahead of me. My hands were behind my back, and I was looking to the ground. Almost everyone around me sees me as a shy kind of person. It's true that I even unnerve myself in social interaction, but perhaps this time around, I might be able to speak with more than one person without retreating to a wall or corner... "H-hello." I say, looking at Krysta.
  12. [SP-F3] Fateful Evening [Complete]

    "While that is true, how is your future Guild coming exactly?" "*Sigh*, not as good as I had hoped... So far, I only have one who currently stands with me. Krysta." It was true. At the current moment, only Krysta was interested. It didn't help him either when he didn't have many friends here in this game. Sure, he wouldn't mind more allies, and strength in numbers would be a huge advantage towards any problems, but there might be times when Vigilon might need some time to himself, thinking about the future, or training alone, something of the like... The evening was done, night had come, and the moon shone on floor 3. The two players had reached the town of Delilah, and Vigilon considered switching the topic they were speaking of to something...more pleasant. They were on a familiar road now, it was towards Griswold's armor smithy. Three players were there, one he recognized, another he recognized undoubtedly. "Hey! Krysta!" (OOC: I'm ending the thread like this due to an agreement I had with Krysta.) Summary: Vigilon gains 1 SP and 400 Col An NPC player known as <<Garixon>> is now dead
  13. (OOC: Idk Crozeph, but on the bright side, you're still getting SP from this thread.) With the fight going as smoothly as it could possibly be with Dazia not taking an action, and Crozeph still hadn't been able to make a scratch on a single enemy at all, this really did look like Vigilon was doing all the work. He also began feeling sorry for Crozeph in the sense that he could hardly land a hit. Could this be similar to the frustrating time with the Dark Elf back when he and Dazia were taking the quest <<Worn out Welcome>>, in the sense that at least one player had a miss streak?. "If nobody minds, I'll try to get this over with." Vigilon readied his sword, then tried using Vertical Square again. Sure enough, the two nepents shattered after they were struck by the energy burst. "Done and done... So now, either we just wait for the weirder nepent to show up, or we look for it, right?" If the nepents really were coming in waves, it should show up any moment now. @Dazia @Crozeph ID# 91382 BD: 9(Critical, +1 base DMG) Vertical Square- 7*4 + AoE: Nepents 1 and 2 take 28 Damage [2] Dazia: HP 80/80, EP 7/8 [2] Crozeph: HP 324/320, EP 20/32 [5] Vigilon: HP 238/240, EP 11/29 Enemies: Nepent 1: HP 0/20 Nepent 2: HP 0/20
  14. This fight was going almost smoothly, at the expense of his energy. Good thing he had the energist skill. He turned and saw how the fight was going to see one nepent strike him, but with little success as the damage was mitigated to one. He heard the others talk about Crozeph's current lack of success, as well as the fact that Vigilon seemed to be doing all the work. "Hey now, I know I've been the one beating the crap out of these plants, but there's no need to give me all the credit! We're all pitching in on this fight, aren't we?" However, that was easier said than proven. It was Vigilon's turn to make a move, and he would have to decide carefully on how he would proceed. Either he could try another Area of effect attack, or he could conserve his energy with a typical attack, hoping that the recovery enhancements would kick in. Honestly, Vigilon wanted this fight over with, but he now thought that he swung too early, thus he missed the two nepents in his attempt of Vertical Square. "Well, that worked." He had only but to count on the others this time. @Dazia @Crozeph (OOC: It's ok, Crozeph, the Dice can be cruel to me too.) ID# 91313 BD: 3+1=4 Vertical Square-Failed! [2] Dazia: HP 80/80, EP 7/8 [2] Crozeph: HP 324/320, EP 22/32 [3] Vigilon: HP 238/240, EP 18/29 Enemies: Nepent 1: HP 12/20 Nepent 2: HP 20/20
  15. [SP-F3] Fateful Evening [Complete]

    "The fact that you're here gives me the rest of the details. However, I think it would be best if we introduced ourselves. I'm Vigilon, future leader of the Guild-to-be, the Rising Dragons." "Call me Kaldui. I am a sub-leader of the Guild known as the Crystal Crusaders." Once again, Vigilon was confused. This seemingly shy girl was the sub-leader of a Guild? "Nice to meet you, Kaldui. By the way, I'm actually a bit confused, you're a sub leader of a Guild? I didn't think that someone like you would want to take up such a task..." "Oh? N-no, no, I don't mind the task at all! I'm just a bit nervous in social situations... Besides, you actually don't look like that much yourself. Where are your friends? Or are you just training alone?" "Just because I'm going to have a Guild in the near future doesn't mean that I have friends and allies in every nook and cranny..." NPC players within thread: <<Kaldui>>